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When You Wish... Backstage
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[font=georgia,serif][i]What would you define as a calamity? An event that levels the Earth and plunges humanity into another dark age? One that brings about famine? One that significantly diminishes the human race and leaves those who remain severely mutated?[/i] [i]Well then, what would you consider a miracle? An event which unlocks the hidden potential of mankind? One which encourages human evolution by eliminating those without motivation or passion? One which changes the very meaning of what it is to be human? Three years ago today, the Fall scorched the face of the Earth, and we emerged from the rubble and the ashes stronger, better and more dangerous. Was the Fall a calamity? A miracle? During these hard years weâ??ve come together as a group, and rebuilt a great portion of this land. Although there is much work still to be done, and although many lives were lost, we have made great progress in the face of adversity, kept bandits, thieves and rival organizations from our land, and are now ready to expand![/i] [i]In my humble opinion, it is impossible to deem the Fall a calamity or a miracle. It was simply an event-- an event which, while taking away some of the valuable tools mankind had accumulated, has also given it new tools. No, the true miracle is us, the remnants of a destroyed world and the bearers of a brighter future. So today, let us celebrate our triumphs! Let us celebrate our strengths! And most of all, let us celebrate the limitless future within our, the Mentalsâ?? grasp![/i][/font] [right][font=georgia,serif]-President Cerbero, May 24th 2015[/font][/right] [center][font=georgia,serif]+[/font][/center] [font=georgia,serif][size=4]Welcome to the backstage thread for [b]When You Wish...[/b] Here I'll keep a list of all of the gangs and cities (and any noteworthy places in the cities) as they are created by you rpers. Also, naturally, feel free to ask any and all questions you may have regarding the story. I should also mention,, although I should have mentioned it in the main thread, this is a Mature rp. Violence, sex, swearing, drugs, go for it. The world has been severely damaged, and although people are picking up the pieces, many people are having problems adjusting, and as the cities grow larger in size and become harder to police, crime will inevitably sneak in. Please be tactful, however. Anywho, details![/size][/font] [center][font=georgia,serif]+++[/font][/center] [center][font=georgia,serif][u][size=6]Cities[/size][/u][/font][/center] [center][font=georgia,serif][b][color=#282828]Phénix[/color][/b][/font][/center] [center][font=georgia,serif][color=#282828]The city of Phénix is very much an agrarian city. They maintain their own vineyards, and crop fields, although hunting parties of Ascended are also sent out into the mountains for meat, and they have a thriving fishing scene. The society is ruled by President Cerbero and her â??cabinetâ? (i.e. her personal group of Ascended) and is a dictatorship. Donâ??t be deceived, however; President Cerbero is overwhelmingly admired by her people. The city often comes into conflict with the military stationed nearby, however, as they remain loyal to the currently M.I.A. president and do not approve of President Cerberoâ??s autonomous city. The city has electricity thanks to the abilities of Lightning Mentals, but it is used mostly for providing light both within people's homes and on the streets, and for the radios and speakers which relay the President's messages. Also, due to the presidents personal preferences, the city contains many neo-classical elements.[/color][/font][/center] [center][font=georgia,serif][b][color=#282828]Nephilim[/color][/b][/font][/center] [center][font=georgia,serif][color=#282828]The home of the Horsemen and their underlings, this city stands as an antithesis to the rest of the cities being rebuilt across the world. For whatever reason, the damage to the city during the Fall was minimal, and so still appears as a glass and metal metropolis which contains many of the luxuries other cities lack. Not much is known about the inner workings of the city, save that there is a building within called the "Citadel of the Seven Seals", through which the Horsemen are rumored to be able to "cast their gaze over the world." Most of the city's supplies are imported from other cities.[/color][/font][/center] [center][font=georgia,serif][color=#282828][b]Valhalla[/b] Little is known of this city, save that it is purported to exist somewhere in the North, and the enigmatic Maine has made it his ultimate destination...[/color][/font][/center] [center][font=georgia,serif][color=#282828][b]The Sanctuary[/b][/color][/font][/center] [center][font=georgia,serif][color=#282828]An abandoned church and orphanage complex straddled within the ruins 0f a once great city. Testament uses this oasis as his base of operations, wherein he returns after every mission to rest and plan out his next attack. Testament alone knows the location and means by which one can enter into the Sanctuary; the debris of fallen skyscrapers has left the Sanctuary both inaccessible and virtually invisible from ground level.[/color][/font][/center] [center][font=georgia,serif][color=#282828][b]Ravenloft[/b][/color][/font][/center] [center][font=georgia,serif][color=#282828]A city which has successfully weathered the worse effects of the Fall thanks to both the efficiency of the Medical Assistance Foundation which rules the area as well as the general lack of destruction caused within the city by the Fall. The city is doing quite well for itself; with both its hospital--which now serves as the central hub of the area-- and its industrial sector still largely intact, it accounts for much of the world's manufacturing industry and is by far one of the most well-to-do and open cities currently in existence.[/color][/font][/center] [center][font=georgia,serif][color=#282828][b]Hlidskjalf[/b][/color][/font][/center] [center][font=georgia,serif][color=#282828]A village perched atop the Californian Sierra Nevadas. Unlike many of the other cities, which have spent most of their time and energy after the fall re-constructing the destroyed standards of life they were accustomed to, the people within this tribe decided to return to a simpler, more natural way of life. Thusly, the people within the town took up professions such as huntsmen, weavers, smiths and warriors, preferring to eat and utilize material they themselves obtained rather than manufactured material. Likewise, a chieftan was elected to identify and respond to the needs of the people--this chieftan is Varg, a kind yet stoic man. Despite this tribe's relative disassociation with modern society, they will still interact with other cities when necessary.[/color][/font][/center] [center][font=georgia,serif][color=#282828][b]Pinnacle[/b][/color][/font][/center] [center][font=georgia,serif][color=#282828]A city ruled by the cruel, pitiless "Master," this city is filled with those who have answered Master's summons, willingly or not. The formation and maintenance of the city reflects Master's arrogance and dispassionate nature. The center of the city, where Master and his most valued disciples live is a spectacularly constructed temple housing many of the world's pre-Fall masterpieces and treasures. Immediately outside the vicinity of the temple, however, the city degrades into a nightmare-- the citizens live in a state of filthy neglect, made worse by the fact that their poverty does not stem from Master's inability to help them, but from his personal enjoyment of their suffering.[/color][/font][/center] [center][font=georgia,serif][b]Fort Salem[/b][/font][/center] [center][font=georgia, serif][color=#282828]Magnusâ?? original home. What was once an industrial park was converted into a well-guarded settlement and home to the raider group The Coven. Though due to an uprising that took part around six years ago, the park was razed to the ground due mostly in part to the infighting, and reprisals from the local settlers.[/color][/font][/center] [center][font=georgia,serif][color=#282828][b]Port Mercury[/b][/color][/font][/center] [center][font=georgia,serif][color=#282828]This city is the home of The Migrant Trade Union and has become one of the biggest trade hubs among the settlements. Its location gives it access to many convenient trade routes and a rather large port. Port Mercury, named after the Greek God of merchants, was started by scavengers turned traders who eventually organized into The Migrant Trade Union, and enlisted the Mercantile Defense Force soon after. Though the MTUâ??s organization and those who run it are based out of Port Mercury, a majority of the union are in their migrant convoyâ??s, moving from town to town, only returning to Port Mercury when trade takes them there.[/color][/font][/center] [center][b][font=georgia,serif][color=#282828]Rosewood[/color][/font][/b][/center] [center][font=georgia,serif][color=#282828]The Rosewood is a vast forest that seemingly sprang up overnight. Since Sabinâ??s arrival in the south 3 years ago a lush forest has spread across all but the southernmost tip of Florida, all but the northern mountains of Georgia, the lower half of Alabama, and starts thinning out only covering half of Mississippiâ??s coast. The forest has fertile soil, is rich in fruit trees, and has plenty of game for hunters. Farming communities are scattered all throughout the forest. Port towns dot the coast of the gulf. The Wardens of the Rose claim everything within the Rosewood for King Sabin and keep the entire area as empty as possible of Cardinals with constant patrols in between the many mini fortresses that are scattered in the forest. Despite the farming towns, ports, and Warden encampments there is only one true city in the Rosewood, Seacrown.[/color][/font][/center] [center][b][font=georgia,serif][color=#282828]Seacrown[/color][/font][/b][/center] [center][font=georgia,serif][color=#282828]Seacrown occupies about the same area that use to be Panama Florida. Due to the abundance of trees the majority of the city is made wood, the only exception being the palace, which is made of stone, where the king resides. Seacrown is a port city and brings in large numbers of sea food and trade. They export many raw materials but can manufacture very few things themselves. The city runs entirely off renewable energy since fossil fuels are nearly impossible to come by. While the Rosewood is densely populated (when compared to most of North America) Seacrown does not boast a large population since there are so few jobs for people to do in the city. Despite that the city is large so many of the districts are completely empty. Sabinâ??s beachfront palace is only four stories high but has many balconies and outdoor areas some overlooking the sprawling city to the east and the ocean to the west. [/color][/font][/center] [center][b][font=georgia,serif][color=#282828]Lilly Pad[/color][/font][/b][/center] [center][font=georgia,serif][color=#282828]Though most of the states on the east coast have been flooded with water, the people managed to strive and rebuild their population on top of the water. Their area is now a "Floating Utopia" as some would call it, their main city surrounded by wilderness and boarders to ward off vicious beasts and intruders, while the main city floats atop of their ruined buildings below the citys water level. While they still retain electricity and general goods from other tribes (such as hospitals and law enforcement), the people of Lilly Pad usually tend for themselves with their hunting parties and their trade deals to survive [/color][/font][/center] [center][font=georgia,serif][u][size=6][color=#282828]Gangs[/color] [/size][/u][/font][/center] [center][font=georgia,serif][b][color=#282828]The Mentals[/color][/b][/font][/center] [center][font=georgia,serif][color=#282828]A band of Ascended who possess the ability to manipulate elemental forces, whether it be a self-produced element or manipulating an element already in existence. Although the leader of the group is President Cerbero, each member of the group gets fair say and input into matters regarding safety and the city. The Mentals act as the police force, the hunting party, and the government for Phénix. Unlike certain other gangs, they do not believe in ruling their city through fear or repression, and actively assist in construction of the city.[/color][/font][/center] [center][font=georgia,serif][b][color=#282828]The Horsemen[/color][/b][/font][/center] [center][font=georgia,serif][color=#282828]Conquest, War, Famine and Death are the leaders of the Horsemen, although many Augs and Ascended with varying abilities have fled to the Horsemen's cause, whether from prior association or from a desire to find order in a chaotic time. The Horsemen act as an external consultant organization for any city that calls upon them; to that end they act as arbiters, judges, law-makers and a police force. The Horsemen will perform any action, if they believe it to be just by their personal moral and ethic codes. To this end, the Horsemen have acted as both inciters and refuters of war, and have leveled and helped create an equal number of cities. This has drawn both ire and praise from varying cities--some appreciate the outside help, while others like President Cerbero detest the meddling of the Horsemen in their affairs.[/color][/font][/center] [center][font=georgia,serif][b][color=#282828]The Freelancers[/color][/b][/font][/center] [center][font=georgia,serif][color=#282828]The Freelancers are an oddity amongst the gangs, in that they existed before the Fall: not as a gang, but as a powerful and highly-skilled paramilitary group tasked with the most dangerous, high-risk missions against targets that threatened humanity itself. The Freelancers were individually trained by a mysterious man known only as 'Chapel', and together they carried out some of the most daring operations in military history. [/color][color=#282828]However, after the Fall, the members of the group found themselves imbued with extreme and varied abilities, and the fabric of the group began to rupture. Chapel disappeared during the Fall, and was assumed by many to have been killed: those who believed he was dead felt that he had taken the purpose of the Freelancers with him to the grave. Soon enough, they disbanded and the members discarded their old lives, most of them taking new names, some joining up with existing gangs and others becoming mercenaries and drifters.[/color][/font][/center] [center] [font=georgia,serif][color=#282828]But now, the enigmatic Maine is tracking them down for purposes known only to him.[/color][/font][/center] [center][font=georgia,serif][color=#282828][b]Medical Assistance Foundation[/b][/color][/font][/center] [center][font=georgia,serif][color=#282828]Stationed within Ravenloft, this organization is comprised of both Augs and Ascended who were doctors and nurses, as well as Augs and Ascended who now possess medically minded abilities. It originally began as an organization which sought to provide free medical attention to those in the local area who could not afford it after the Fall, but since they have received patients from all around the world, and are quite well known for their services. In addition to the hospital, they have multiple parties who scour the area in retrofitted buses to assist anyone who cannot make it to the hospital itself. The Medical Assistance Foundation maintain control over Ravenloft.[/color][/font][/center] [center][font=georgia,serif][color=#282828][b]The Berserkers[/b][/color][/font][/center] [center][font=georgia,serif][color=#282828]A tribe of people who all possess some form of shape-shifting ability and live in the lofty city of Hlidskjaf. Their aim is return to a more natural lifestyle so that they might create a symbiotic relationship between themselves and the Earth, and so eschew most constructs of civilization. They are led by Chieftan Varg, an imposing man who relishes the visceral art of combat and is extraordinarily passionate about his lifestyle. They rarely interact with other gangs or cities, and are basically self-sustaining.[/color][/font][/center] [center][font=georgia,serif][color=#282828][b]The Disciples[/b][/color][/font][/center] [center][font=georgia,serif][color=#282828]The disciples are a group of Augs and Ascended devoted to following and supporting their leader "Master." The disciples have multiple levels of membership; after a certain level a person moves to the main headquarters and surrenders all their belongings, as well as themselves, to Master. Some members have powers, but there is no specific theme to the group beyond devotion to Master.[/color][/font][/center] [center][font=georgia,serif][color=#282828][b]The Coven[/b][/color][/font][/center] [center][font=georgia,serif][color=#282828]A gang of Ascended and Augs who would raid settlements from their stronghold, Fort Salem, and were originally led by Magnus prior to his change of heart and occupation. They used superstition and fear to keep local populations in check, creating a façade that they were warlocks and mythical beasts. As far as anyone knows, The Coven was disbanded after a massive battle that destroyed Fort Salem and killed most of the members.[/color][/font][/center] [center][font=georgia,serif][color=#282828][b]The Migrant Trade Union[/b][/color][/font][/center] [center][font=georgia,serif][color=#282828]The Migrant Trade Union, or MTU, a company of merchants who have used their connections and the recourses and banded together. In moving their trade convoys between settlements, The MTU has reestablished trade to many cities and has started to restore an economy. As a group of well-supplied merchants, they have become a major target by many raiding parties.[/color][/font][/center] [center][font=georgia,serif][color=#282828][b]The Mercantile Defense Force[/b][/color][/font][/center] [center][font=georgia,serif][color=#282828]The Mercantile Defense Force, a group of well organized militias that moves along with the convoy, repelling any attempt to raid the trade groups. The Defense Force is one of the most well supplied Military forces between the settlements, having scavenged and traded a surplus of ammunition and explosives to deal with any threat that rises. Currently Magnus is Marshal over the militia defending the MTUâ??s largest trade convoy.[/color][/font][/center] [center][b][font=georgia,serif][color=#282828]Survivors [Defunct][/color][/font][/b][/center] [center][font=georgia,serif][color=#282828]A rag tag group of Augs and Ascended from southern New York who rallied around Sabin, their de facto leader. They were known as the Survivors. They went on a Cardinal massacre moving down the east coast destroying every Nightmare and Revelation they came across and assimilating other survivors as they moved south. They by the end of summer 2012 they had made it to what was once Panama City. Deciding that it was time to set up a permanent base of operation the Survivors began rebuilding.[/color][/font][/center] [center][font=georgia,serif][color=#282828]Sabinâ??s powers caused the surrounding wildlife to prosper, which in turn caused the people of the city to prosper. He then went on a â??tour of renewalâ? throughout what were Florida, Georgia and Alabama, rallying the remaining survivors in the area and vanquishing almost every Cardinal. Via his power the area erupted with life after only a few months. By June 2013 it was decided by that Sabin was destined to bring life back to the ruined planet. The populous elected him to be their leader and soon he was the messiah of the new Christianity (his power to give life was obviously a gift from God); his kingship shortly followed.[/color][/font][/center] [center][b][font=georgia,serif][color=#282828]Wardens of the Rose[/color][/font][/b][/center] [center][font=georgia,serif][color=#282828]The old Survivors became Sabin's most loyal followers under his kingship and renamed themselves Wardens of the Rose, spreading his influence throughout the south east and keeping the area safe from Cardinals and foreign powers alike. At the turn of the new year, 2014, the Wardens numbers grew too large for Sabin to lead them as personally as he had in the past. While he was still the head of the Wardens his appointed captains began taking more and more responsibilities off the kings shoulders until he had none left, leaving him to a leisurely life in the capital. The Wardens do all in the name of the King, though few orders actually come from Sabin himself.[/color][/font][/center] [center][font=georgia,serif][color=#282828]The Wardens all wear a badge over their heart that displays a blood red rose surrounded by wreath of green thorns. Roses appear on much of their equipment and garments, which are universally red and green with white trim. The uniforms are made from a layered synthetic material that can withstand small projectiles and blades. It also absorbs shockwaves from punches, kicks, and falls. They are trained in hand to hand combat, swords, shields, and bows. Few have fire arms.[/color][/font][/center] [center][b][font=georgia,serif][color=#282828]Lion's Den[/color][/font][/b][/center] [center][font=georgia,serif][color=#282828]The Lions Den is an unofficial gang per say, Francis has met up with different members during his travels from time to time. All hunters or warriors who live by a honorable code of assisting travelers, working together and staying alive in a group. The gang is full of men and women who come from all over, different cities and those who are drifters for their own purposes. Every member is marked with a certain insignia to show others they are a part of the group, allies of the world who document new areas to hunt and explore and share the news with one another. Francis has refused the branding for now, but is well know in the society already for his mapping of new areas and alternate routes through dangerous terrain. [/color][/font][/center] [center][font=georgia,serif][u][size=6]Cardinals[/size][/u][/font][/center] [center][font=georgia,serif][b]Nightmares[/b][/font][/center] [center][font=georgia,serif]Nightmares are former humans who have been mutated into monstrous figures both bestial and humanoid in shape, also. These were people whose ambitions and desires were little more than the pursuance of sin. Many people consider them to have been deemed "unworthy to exist within the new world, and have been kept alive only so that they might suffer in seeing what has been denied them." The shape and abilities of the creatures varies from Nightmare to Nightmare, but they can easily be grouped into seven categories, based off of the seven cardinal sins, and their features always reflect whichever sin they belong to. Information about the Nightmares is scarce; all that is currently known is that they will endlessly pursue the means to indulge in their respective sin, they hate humans and Revelations alike, and they appear to lack any higher brain functions.[/font][/center] [center][font=georgia,serif][b]Revelations[/b][/font][/center] [center][font=georgia,serif]Revelations are former humans who, like their Nightmare brethren, have been mutated from their original forms. During their human lives they eschewed personal desires and ambitions for the sake of mindlessly spreading the virtues across the Earth. Due to their lack of egos, these humans "have become anthropomorphic embodiments of the virtues they espoused, unable to find their own path within the new world." Like the Nightmares, they are grouped into seven categories based off of the seven cardinal virtues, and possess abilities which allow them project that virtue into the world around them. Unlike the Nightmares, however, the Revelations are known to possess a certain degree of intelligence and judgement. They are not as antagonistic to humans as Nightmares are, only attacking a human if they witness them performing some form of sin. Otherwise Revelations will ignore humans in favor of pursuing and destroying their Nightmare antithesis (ie Humility Revelations hunt down Pride Nightmares), and their have even been records of Revelations working alongside humans if they witness one perform a virtuous, kind act. However, they are fickle and their sense of morality is very black and white--even having witnessed someone perform many selfless deeds, with so much as one questionable act a Revelation would turn on its former ally.[/font][/center] [center][font=georgia,serif]+++++[/font][/center] [left][font=georgia,serif]Just a little extra information: [b]a)[/b] in case you don't feel like being involved with a certain city or gang, and would rather be a drifter or freelance merc, that's totally acceptable--most cities have bounty boards where mercs can pick up jobs (communicate with whomever the city belongs with to see if they have any jobs for you) and many people also exist simply as Hunters/Guardians, people who prevent the Cardinals from getting into cities. [b]b)[/b] The appearance of the Cardinals is really up to the writer, but each of them has something that indicates what vice they're based off of--i.e. Gluttony Nightmares have large mouths and sharp fangs, Humility Revelations are always slouched over, symbolizing their lack of pride, etc... [/font][/left] [left][font=georgia,serif]Alright, if there's anything I haven't made clear, which I'm sure there is, haha, or any questions you have at all, now's the time to ask 'em![/font][/left]1 point