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Vicky

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Everything posted by Vicky

  1. Vicky

    project GODHEAD

    [SIZE=1]No one likes the dark. It's an uncomfortable mistress that brings fear and loneliness into the hearts of even the bravest men, tearing them a part in its silence. People live in hope that the light will come, arguing that light travels faster than anything... but they're wrong. No matter how fast light travels it finds the darkness has always got there first, and is waiting for it. Anika didn't really like the light. It hurt her eyes, made the implants sting a little and caused discomfort. She preferred to stay in the dark - she could see everything and no one could see her. No one could see her eyes, her intentions, the scars on her face... but she could see every little part of them. You can only hide in the dark if your enemy wasn't born in the darkness itself. The room was, as expected, pitch black. The lights had been removed long ago, or smashed, no one was actually sure. No one was actually sure what this room was; it was empty for a long time and if anyone wanted to find Anika they'd know exactly where to look - the darkness. She had taken a collection of small and non important knives from the underground's stock and was throwing them at the wall. Each time she threw a knife she stepped an inch to the side and threw another, attempting to line them up beside each other, and doing quite well. The knives stuck deep into the concrete and would be difficult to remove, but that wasn't Anika's job, nor her concern. When Anika was finished training she really had nothing to do with her time. Although, she didn't get much time between training sessions. If she did she would probably do [i]more[/i] training. How sad. How pathetic. But quite deadly to say the least. Anika's hand froze in the air when she heard the door handle click behind her. She glanced over her shoulder with her implant eyes and stared suspiciously at the light that came through the door. Dropping the knife to her side, she turned to the door, a silhouette hidden in the frame, shadowed. [B]"Come with me."[/B] Was all it said. And like a good soldier she obeyed.[/SIZE]
  2. [size=1]Welcome to the colony. You won’t be leaving anytime soon. Basically, the idea is to play out a game set in a destroyed, corrupt civilisation, with little futuristic technology. You can either play a police officer, a criminal, or a normal person (maybe who plays a hero in the night). Government roles are open, but you’ll have to send me a message first. After watching the Dark Knight I got my idea from that, so I want people to think about Gotham City or something along those lines when it comes to the game. I’ll be posting a set of laws soon as well as major cities, technological information and other things like that soon enough. Right now there’s going to be a villain who’s in charge of most of the colony (on the criminal side) who won’t be revealed until later on. I’ll explain more about this later, but right now he/she’ll simply be referred to as ‘Black Zeitgeist’ after the colony (though the RPG doesn’t revolve around him/her). If anyone wants to work for him/her, feel free. Think about it as Black Zeitgeist and the Government are the two super powers in this world. But even criminals can fight against Black Zeitgeist; we all want to be on top now, don’t we? You’ll learn more about this through the game. Your powers and abilities are limited. There’ll be no Superman or Green Lantern in this game; you have to use technology and accidental transformation. For example, your character could be bleached with green hair and a permanent grin after falling into a pool of chemicals (but don’t use that, because it’s the Joker =p ). Or your character could be the owner of a company who sells explosive to the police force and, therefore, has access to the most unique explosives and is the most talented character in the game for that account. Be creative. The story itself will revolve around the criminals but may also move onto bigger things. I guess you’ll just have to see. Special thanks to Andrew for helping me come up with a lot of these ideas and helping to co-run the RPG. So listen to him as well guys =p. Any questions? [B]EDIT: Please note I don't mind characters based off comic book ones, as long as we're not going overboard with the powers. In fact, I encourage it![/B][/size] [CENTER]- [] - [B]Main Cities[/B][/center] [size=1]The colony itself is relatively small, with only half of the actual planet covered and many of the cities small and rather uninteresting. The centre of the colony, however, hosts four main cities which are linked together by mile long roads and separated by vast wastelands between the roads. [B]The City of Dis[/B] The capital of the colony, located in the middle of the four cities. It is the location of the Parliament buildings and, apparently, the Black Zeitgeist’s head quarters (though their location has yet to be found). Dis is filled with underground passages and routes and is a maze of concrete, metal and glass. The city is the largest one on the planet and hosts a massive proportion of abandoned houses, factories and other hiding places for the growing criminal world. Though its crime rate is the highest across the colony, its police force is also renowned for its brutality. [B]Acanthus Runway[/B] Located at the East and South of Dis, Acanthus is the second largest city on the colony. It is primarily ruled by criminals who run away from Dis as police rarely charge their way across the cities during a chase. Acanthus is home to the more ‘retired’ criminals and also hosts the rise of many, many vigilantes and ‘heroes’. Acanthus is a quiet city, though still dangerous at night, and seems to be in less chaos than Dis. This is because its criminals are more likely to be intelligent, silent killers, who have no desire to be caught by the fuzz. [B]Neapolis[/B] This city is to the West of Dis and attracts the more organised criminals. It is known for a Black Zeitgeist present and is one of the richest parts of the colony; Neapolis has dozens of factories that manufacture weaponry, technology and even drugs. The opportunity for business attracts both legal and illegal eyes, and while the crime rate on the streets is considerably less here the dangers of the city are definitely known. Normal people rarely live in Neapolis, unless they work in the factories or for one of the rich criminals that own them. [B]The Garden of Thebes[/B] An ironic name for the city that is located in the North above Dis. Thebes was designed as beautiful, peaceful, educational area of the colony but turned out to evolve into a host for the colony’s criminals. Due to the large empty space in Thebes, the city is full of prisons and asylums. There are prisoner camps, training facilities and the only city that is fully occupied by the Government and the police force. The only criminals who dare enter Thebes are either locked up, tortured, or incredibly insane. Many normal citizens venture into Thebes (at a price) to few the ‘shows’ and the executions that take place, or for answers and appeals. Thebes is known for its ‘Justice’, though that it rarely seen by criminal eyes.[/size] [center]- [] - [B]The Laws[/B][/CENTER] [size=1] 1. Murder and man-slaughter is prohibited. [I]Punishment: Execution or Prison Camp.[/I] 2. Terrorism is prohibited when deemed as such by the Government. [I]Punishment: Torture, Prison Camp or Execution.[/I] 3. GBH (grievous bodily harm), assault and theft is prohibited. [I]Punishment: Prison Camp.[/I] 4. Anarchy of undermining of laws is prohibited. [I]Punishment: Prison Camp.[/I] 5. Illegal trade is prohibited. [I]Punishment: Prison Camp.[/I] 6. Possession of medical supplies without a warrant is illegal. [I]Punishment: Prison Camp[/I] 7. Homosexuality is prohibited. [I]Punishment: Rehabilitation, Prison Camp or Execution.[/I] 8. Religious worship of false idols is prohibited. [I]Punishment: Rehabilitation, Prison Camp or Execution.[/I] 9. Insanity, mental illness and physical disability must be treated at specialist facilites. [I]No Punishment.[/I] 10. Treason is prohibited. [I]Punishment: Execution.[/I] 11. Possession of weaponry without a warrant is prohibited. [I]Punishment: Prison Camp.[/I] 12. Failure to cooperate with police is prohibited. [I]Punishment: Rehabilitation or Prison Camp.[/I] 13. Resisting arrest is prohibited. [I]Punishment: Rehabilitation or Prison Camp.[/I] 14. Driving without a license or dangerously above speed limits is prohibitated. [I]Punishment: Prison Camp.[/I] 15. There will be no warnings.[/SIZE] [center]- [] - [B]The System[/b][/center] [SIZE=1]The game won’t be played in a chapter system this time round. Shock horror. Instead, we’ll be playing an [B]Event[/b] system. I don’t know if that’s been done before, because I rarely keep up with other RPGs (not out of arrogance/ignorance or anything like that, mind you). Anyway, the idea is, we play out a story that will be posted in the Underground, or rather an event. It’ll be very basic and open to as much interpretation as possible; you all have complete freedom with the given description, no matter who wrote it. The next even will be posted when we become either ‘bored’ or feel the previous event has run out of gas. Then the challenge is to motion all these events together, and create a story. Think of these events like chapters, only they can be longer than each other, faster paced, with different themes and ideas… the only pattern to be followed by these events is we have to try and link them together. Seems confusing? Don’t worry about it, it’s a lot easier than you think. Me and Andrew will do the first few to give you an idea, then you’ll have the option to create your own little stories (but remember, the event description can be no longer than about two sentences). Also, as the story is progressing and something evolves from an event (like a revolution, a character death .ect) then we’ll call it a ‘new’ event and give it a little description. The events are just there to recognise when the story is moving onwards – a rough guideline, a scruffy little sketch. What do you reckon to that?[/SIZE]
  3. [CENTER]“Power has been taken away from the people, and so the people make their own power… with guns and knives.” [img]http://a121.ac-images.myspacecdn.com/images01/124/l_434aaf630ef91231b29a2c3a466ee208.png[/img] [B]Black Zeitgeist[/B][/center] [SIZE=1]Upon discovering the secrets of space travel, mankind sent out dozens of their own to colonize the nearest habitual planets. By using the gravity of other objects, Earth’s ships could travel light years in minutes, or even seconds. With careful planning and precision, Earth’s forces were placed across planets all over the galaxy, even those that had a violent atmosphere. During this time of great advances Earth itself made a step forward. A one-world Government was formed under the power of a few men and women, which the people seemed all too willing to accept. One of the first acts of this one world Government was a final space colony, a mission to go further than no human being had gone before. While previously ships had used the gravity of objects like the Sun and planets for their travels, the one-world Government proposed sending a colony of three-hundred humans and a panel of governors to create a Utopian society far away, with no black clouds of past wars, no former countries in dispute and a society that has and always will have been run from only one Government, kept in control by one force, and shown as the true way forward for civilisations everywhere else. [center][img]http://a821.ac-images.myspacecdn.com/images01/68/l_5a5684e55b83b1aefb01a14f34bebbf4.png[/img][/center] This would be the biggest mistake made. The ship was sent by a black hole further than anyone could have imagined. In fact, they were sent so far that there was no chance of getting home. Alone and cold, the ship searched through space looking for any planet they could inhabit. They found a small planet, alone in a system with a dimming sun and one moon. Immediately it was colonised, found to have little resources and materials for use. The planet was named [I]Zeitgeist[/I] and, under it’s one-world Government, was reassured that Earth would send supplies and help create the perfect, functional society. They never came. The society got along well for the first few years but supplies were running low and tempers were running high. Crops were managed to feed the colony, but due to the strange orbit of the planet the world was in darkness for most of the apparent daytime. It wasn’t long before people grew tired and having nothing and lashed out; crime began to spring up in parts of the colony, something humans hadn’t seen for decades. [center][img]http://a604.ac-images.myspacecdn.com/images01/73/l_370fa957917d75b1575b259627b379ab.png[/img][/center] As an emergency measure, the Government enforced a police task force in each city. They gave these officers power that was almost unlimited, and with unlimited power came corruption. It wasn’t long before police brutality became worse than the crimes they fought; it wasn’t a battle to steal your neighbour’s food anymore, it was a battle against a police state. And as with their own people the Government were aware they had little in this world. They themselves became corrupt statues of morality, taking power away from the people and placing rules into action that need not be there. Like the Ten Commandments came a set of rules that the police were granted any measures to enforce; soon enough prisons were being built to hold many of the colony’s citizens for small, silly crimes, even those such as being mentally disabled, transgender, homosexual or religious. Thus came one hundred years of oppression and destruction, due to a colony that was abandoned by its home, ruled by a greedy Government and restricted by a corrupt police force. You may be wondering, where are we now? [center]- [] – [img]http://a825.ac-images.myspacecdn.com/images01/96/l_b05c2d09c1c428a3957c09c02479d740.png[/img][/center] The year is 2235, seven-five years after the destruction of human rights on [I]Zeitgeist[/I]. Its status: a failed colony. No longer ruled by one Government the colony is ruled by two sets of power; the Government [I]and[/I] the criminals. After the decline of the colony and the enforcement of new rules many of its citizens began to fight out against their unfair treatment. Those who didn’t fight were left living in fear as slowly the colony became a growing homeland for the criminals, the hatred and the most dangerous men ever known. Abandoned by its home the colony had no way to deal with the outburst of anarchy from its people. Instead, they simply enforced harder, more efficient rules and a tougher police force. The criminals only fought back with equal insanity and immorality. Rather than living in a utopia of sunshine and glamour, [I]Zeitgeist[/I] lived in a 21st Century style world with decaying buildings. The night times were long and terrible, the criminals insane and unjust, the law of the land broken and disorientated. After so many years of criminal activities the menace have grown and create their own groups, their own honour systems and their own laws. Many normal citizens have taken up the role of ‘heroes’ in the colony, making enemies of the biggest bosses around, but the corruption runs deep and the so-called ‘heroes’ can be worst than the villains themselves. From robberies and skirmishes on Government facilities, many advanced technology has been stolen by the biggest names in the colony, leaving the rest of the citizens and low-life criminals to work with cyber-punk technology, stuck together with loose parts and chewing gum. Supplies are running low. Time is running out. Tempers are running shorter than ever. The battle against the police, the government and each villain in the colony to become the top man is just about to get a little bit tougher… They must find it difficult, those who take authority as the truth, rather than truth as the authority. [center]- [] - Here’s the sign-up, folks:[/center] [B]Name/Alias:[/B] [B]Age:[/B] [B]Occupation:[/B] [B]Weaponary/Skills:[/B] [B]Description:[/B] [B]Personality:[/B] [B]Biography:[/B] [center]- [] -[/center] [B]Name/Alias:[/B] “Jackman” [B]Age:[/B] Unknown, possibly 25 – 30 [B]Occupation:[/B] Criminal Mastermind. Jackman started off as a thug like most but quickly moved his way up the ranks to become one of the keen criminal master minds of the planet who no longer meddles in petty crimes or theft. [B]Weaponary/Skills:[/B] Jackman carries an assortment of blades and knives hidden all over the place (in his boots, belt, gloves, cloak and even mask). When it comes to weaponry Jackman only carries blades and knives, or anything sharp for that matter. Due to a problem with his hearing, Jackman isn’t so fond of guns at close range and so refrains from using them. Due to a bad childhood a local martial artist taught Jackman at a young age how to defend himself, in turn giving Jackman a fighting chance, but still making him relatively weak compared to most other villains. Jackman is incredibly quick and agile with the ability to draw a weapon before his time is up, or react quicker than normal. Perhaps one of his most powerful attributes is Jackman’s intelligence; Jackman has an applied understanding of electronics, sciences, mathematics, explosives and other subjects that make him a difficult enemy. [B]Description:[/B] [url]http://fc05.deviantart.com/fs28/f/2008/111/7/e/Nasone_Mask_by_mortis_artifactium.jpg[/url] Jackman is around six-foot tall and rarely takes off his mask for reasons relating to his childhood. Jackman normally wears a cloak and wears black underclothing, with dozens of spaces free for knives. [B]Personality:[/B] Jackman suffers from Irae Disorder, which is thought to be a combination of Narcissistic Personality Disorder, Psychosis and Schizophrenia. As such, Jackman suffers from little empathy. He is a paranoid, disorganised, eccentric, self-loving, arrogant and preoccupied with his own motives and ideas. Jackman is a hater of his own society and prides himself on doing whatever he can to disturb people and disrupt the natural order. By all accounts, Jackman is considered insane. He has no respect for his own safety and will often do strange, unnecessary and even weird things. Unforunately, Jackman also suffers from negative aspects of his proclaimed insanity. He often has breakdowns in the confines of his own loneliness and can tear himself a part with his intelligence, like he can with others. Jackman loves to play games with his enemies. He loves to talk them around in circles, scare them with stories of his abusive childhood and hurt their feelings before slitting their throats. [B]Biography:[/B] [Yes, my character [I]is[/I] loosely based off the Dark Knight Joker. Shush yourselves]. Jackman was born into a poor family with poor values and even poorer morals. He father was a chronic hater of society, who often drummed the same thing into Jackman’s head. But the worst thing about Jackman’s life up until he was around nineteen was the abusive nature of his father and other family members who came to visit. For unknown reasons, his father (and sometimes mother) was a violent, destructive man, who often took his aggression out on his son. When Jackman was around ten years old he began to show signs of a deep setting mental illness. Due to his father’s cruelty and the laws at the time on mental disability (being imprisonment), Jackman was never sent to a hospital. As well as suffering from his father, Jackman also had to suffer from his own demons, which only grew worse and worse throughout time. At some point during his childhood Jackman was attacked severely by his father, leaving (most people assume) scars on his face and hands. After the incident, Jackman ran away to a neighbour who, in some form of twisted sympathy, taught Jackman a few skills in martial arts to defend against his father. But despite this Jackman would never be able to fight off a man who was older, bigger and stronger than him. Still, the talents came in handy for his future. Jackman received no education but, possibly due to his illness, he was incredibly smart and had a unique way of seeing things. No one ever appreciated this and Jackman was left to praise himself, which may have developed his high opinion of himself. For many years Jackman’s abuse only got worse and worse, his demons growing stronger and his mind twisting until, one day, he took a step into the darkness. Obsessed with knives and blades (a favourite of his father’s), Jackman took up a kitchen knife one night and, like the cliché of most criminals, stabbed his father to death and his mother (proclaiming to be ‘putting her out her misery’). Jackman was arrested and taken to court, but his lack of empathy caused questions to rise about his mental sanity. He was evaluated, diagnosed with a devastating Irae Disorder and sentenced to life at the Zeitgeist-Blackwell ‘Hospital’, wherein he gained the nickname ‘Jackman’ which erased his entire former life. Due to his intelligence Jackman was able to escape after only a few years of his imprisonment. Afterwards, he gained a new identity and took to the streets in a Nasone Mask and cape with knives and blades hidden in every possible place. Jackman eventually worked his way up in the crime world with a small league of followers behind him, but always aiming for the prize of the Black Zeitgeist.[/size] [CENTER]Please read the backstage thread before creating a sign-up, or PM me for any questions. This RPG is co-run by Andrew, so, you better listen to him as well or you're out =p.[/CENTER]
  4. [SIZE=1]It's okay to run around a dark room munching magic pills. - Pacman.[/SIZE]
  5. [quote name='chibi-master']Okay, yesterday my mom asked me if I wanted to see this movie. My answer? "I dunno..." Yes, I gave the typical teen answer to everything. I can't decide if I want to see it or not. Anyone have some suggestions on whether or not I should go?:confused:[/QUOTE] [SIZE=1]If you don't go, think of it as selling out humanity. I saw it today. AWESOME. Inspired me to make an RPG ^_^. I'll post more later when I can think straight.[/SIZE]
  6. [SIZE=1]Do the Special Ops guys start off with each other or do we go it alone from the start?[/SIZE]
  7. [quote name='Aceburner'][FONT="Comic Sans MS"]List of American children's cartoons better than[B]Spongebob Squarepants[/B]: [B]Freakazoid Animaniacs Dexter's Laboratory Johnny Bravo Powerpuff Girls Pinky and the Brain Batman: The Animated Series Fairly Oddparents The Flintstones The Jetsons Scooby-Doo Danny Phantom Courage the Cowardly Dog Tiny Toon Adventures Looney Toons[/B][/FONT][/QUOTE] [SIZE=1]You forgot the 24 Hour Clock Coverage show and Teleshopping. Spongebob is irritating. It's one of those shows that tries to be really random and funny, but fails epically. I've been forced to watch Spongebob with my little cousin and I swear I was scared what it was doing to the kid. [/size]
  8. [SIZE=1]Why don't you just pimp them both?[/SIZE]
  9. [SIZE=1]I go quite red when I used to drink as well. It makes photographs at parties look a bit stupid as well. I think it's just being flushed are something - I've noticed a few of my friends don't go red at all. It might be because they were tons of make up though, I'm not too sure.[/SIZE]
  10. [SIZE=1]Are the Anora people almost exactly like humans, like in ways of mannerisms and all that jazz? Or anything anything different from humans we need to know? Just in case I make an arse of myself XD (Also, I hope it's no trouble competing for a position - I know you wanted normal people and if you still do I'll be happy to change my character)[/SIZE]
  11. [quote name='Sabrina'][FONT="Tahoma"] Oh and Vicky, just what kind of legal drugs are you talking about? Because the only ones I know that cause what you are describing are ones designed to help people who are in drug rehab. So it's a combination of withdrawal from the illegal drugs they were abusing and the legal ones to help them get over the addiction. >_> Unless you're talking about chemo therapy or other stuff. But still, I know a few people who got messed up and are currently in drug rehab at the moment and your description fits them perfectly. [/FONT][/QUOTE] [SIZE=1]Oh, no, no, I should have been more specific. I'm talking about speed alternatives, ecstasy alternatives, salvia... ect, ect. They're made [i]legal[/i] and do in fact have the same (if not lesser) effect with worse side effects. The only difference is, you can't (apparently) get addicted. You can get drugs from rehab that mess you up. Even drugs they prescribe in the hospital can mess you up - I don't recall which, but they actually prescribed a drug used on the street to treat an addiction to [i]another[/i] street drug. I'll have to look it up again.[/SIZE]
  12. [quote name='Andrew'][size=1] @ Vicky: I find it strangely odd that you'd turn straight for a man who is so much like a woman. I still really don't get why girls like guys who looks like girls. On a funny side note, I told a girl she looked like Noel the weekend before last. She took it surprisingly well because I left with both my face and my balls intact! [/size][/QUOTE] [SIZE=1]That's why I would turn straight for him; he looks like a woman. There's this guy (yes guy) I liked for about two years (really really liked) and he looked like a girl. In fact, he often cross dressed and wore wigs. I was just speaking to a friend from Sweden who claims to have been offered to go for a coffee with Tom Baker. I wonder, haha XD[/size]
  13. [quote name='Indi'][COLOR="Indigo"]So says the teenager who, by the way, is [I]not[/I] a doctor. .[/COLOR][/QUOTE] [SIZE=1]You don't have to be a doctor to try legal highs. Nor do you have to be a doctor to be friends with adults who do try them and won't try them again for the same reasons. And, err, why does it actually matter whether I'm a teenager or not? Two [i]adults[/i] have said near enough the same thing I was getting at.[/SIZE]
  14. [quote name='Lunox'][font=trebuchet ms] But to make this post OT, Endrance, I hope everything works out well. And don't give in peer pressure. Or do drugs. Especially the illegal ones.[/font][/QUOTE] [SIZE=1]Have you ever done [i]legal[/i] highs? They **** you up more than the illegal ones. You go all shakey, paranoid and get really really violent. Sorry, I'm just being a bit nit picky =p. Nothing personal mate haha.[/SIZE]
  15. [size=1]We have a show (and you probably do too) called Nothing But the Truth which hooks them up to a lie detector. If you ask me, it's their own fault for going on the stupid shows (mostly for money, greedy buggers) if their relationships goes to hell.[/SIZE]
  16. [SIZE=1]Thaddeus! Theodora Thaddeus! Thaddeus was my RE teacher's nickname for me, so I tend to favour that name the most and think you should totally go for that =).[/size]
  17. [quote name='chibi-master']Tell me, has your friend ever seen any of the many anti-drug well, anything (we have a lot of anti-drug stuff.)?! I mean, the dangers of drugs are practically put on a list and shoved in every person's face on a f***ing silver platter despite the age of the person!!! Maybe you should write down, print out, etc. some facts about the drug your friend wants to take to show him that it most certainly is NOT harmless! Because if anything makes trees melt, it's just screwed up, man. Screwed up.[/QUOTE] [SIZE=1]Compared to most drugs, LSD is harmless. You don't get addicted to acid like most other drugs, it's nontoxic and the only real scare is having a bad trip. The 'bad' points of LSD are secondary; they lead onto taking harder drugs and whatnot. Also, it does impair your judgment, but really, compared to everything else LSD is one of the little demons out there. Not glorifying it, though.[/SIZE]
  18. [SIZE=1]I hold my hands up and say every other weekend I would shove some kind of drug down my throat, whether it be alcohol or something else. Due to circumstances I don't even want to talk about, I don't do it anymore. The thing is, you can't [i]do[/i] much. You can talk him as much as you like but the decision is his. I know loads of people who take drugs and are perfectly fine people - then again, I know people who are so obsessed with their drugs that they don't see anything in front of their eyes. Some people do know how to control it and it [i]can[/i] be harmless fun, but the majority will lose themselves. Try and talk him out of it, but if he does decide to, just watch his back. Maybe he'll stop - I know I did, 'cause it does get really boring after awhile. Just watch out for the really, really addictive stuff - speed, cocaine, meth, heroin... of course all drugs are 'bad' but you're more likely to get hooked on some than others. I don't know what else I can offer you. [B]EDIT:[/b] After reading it over, remind him about all the silly little crack heads who made music on drugs. Sid Vicious. Nikki Sixx. West Arkeen. GG Allin. Wes Berggren. David Bidwell. Mike Bloomfield. Herman Brood. Sonny Clark. Brian Cole. Cowboy. Darby Crash. John Enwhistle. Rudy Lewis. Bradley Nowell. And many many more, you know.[/size]
  19. [SIZE=1]I wouldn't actually [i]take[/i] my recommendation, 'cause apparently I listen to a pile of crap. But I like these songs so check them out if you want something a bit more... err... maybe gritty's the word? [B]Chinese Takeaway - The Adicts[/B] It's a really funny song. And upbeat. I think it shows off the attitude of the era and has a great feeling to it. The lyrics aren't very meaningful or deep - it's just carefree rubbish. It's a nice tune, haha. [B]Curtain Call - The Damned[/B] Long song but it really messes with your head a bit. I think it's when the Damned where in this sort of psychedelic stage, it's from the Black Album so I wouldn't really dispute that. It's long, as well, but kinda has a bit of feeling to it and a good start. [B]Anarchy in the UK - Sex Pistols[/B] They're crap. Crap morals, bit stupid, really hypocritical - good music. Packs a punch and a really good attitude... I mean, it's the Sex Pistols. You know it. [B]Rebel Without a Brain - Theatre of Hate[/B] This song actually creeps me out a bit... not the best vocals... but it's still a definite favourite, for no particular reason at all. Great lyrics, though granted you can't actually make out most of them because of the voice being a bit odd. [B]Brighton Bomb - Angelic Upstart[/B] I really like Angelic Upstart, and I really like this song because it's acoustic and chilled out, with a deeper meaning of course. The guitar is my favourite instrument in it - so simple, yet so cool. [B]Facades of Reality - Epica[/B] Definitely a must hear. Not punk or anything silly like that... in fact I'm not sure what they are. Like a mix of opera with violins and guitars. This song is really, really epic, hence the band name. In fact, Epica have a few good songs (Last Crusade comes to mind as well). They're pretty long songs as well, if you like that kind of stuff. And the vocals are brilliant - complete with a random goth guy adding his little growl =p. [B]The Impression That I Get - Mighty Mighty Bosstones[/B] These guys rock and everyone knows it. The song is pretty upbeat and has a really catchy tune, while also having some great lyrics. I love the vocals in it and the fact that it's ska-core. Can't beat a bit of ska-core. [B]When I'm Gone - Eminem[/B] Lovely. Lovely lyrics, respectable song for a rapper. Same with the song Mockingbird. That's all I got. The first few are in a long list of old bands I like, but I refrained from listing them because they are, frankly, a bit crap and not many people like them. If you're into that sort of stuff though (silly vocals, crappy guitars, but a pack full of attitude and... well, punk-ness), I'd recommend [B]the Damned[/B], [B]the Adicts[/B], [B]Anti-Pasti[/B], [B]Crass[/B] and [B]Chaotic Discord[/B]. Don't say I didn't warn you though. Maybe you'd like [B]Baby Shambles[/B], or [B]the Editors[/B], [B]Muse[/B] or [B]No Doubt[/B] if that's more up your road. To be completely honest, I do have silly music taste, haha XD[/SIZE]
  20. Vicky

    Fallout Boy

    [SIZE=1]You're lucky. Fallout Boy sing like nearly every other band like them. If not a like, then they still sound like a cliche. Now, whether that makes them bad or not... *shrugs*[/SIZE]
  21. [SIZE=1]Yes, I do wish I had more lines in this. (Clever story though XD )[/SIZE]
  22. [SIZE=1]I feel really mean competing for a spot >_< [CENTER][B]Special Ops Soldier 1[/CENTER] Name:[/B] Anika [B]Gender:[/B] Female [B]Brief Bio:[/B] Anika is a deadly and quiet soldier, whose specialties revolve around stealth and long-range combat. As well as this, Anika is renowned for her skills in the bleak of night, due to a special pair of eye implants and hearing enhancements. The enhancement add to her field specialty and make her a force to be reckoned with; scientist toyed with the fact of using other artificial implants (especially in the brain) but feared this might destroy the subject's coordination skills and overall ability to function. As a result, Anika was left only with hearing and visual enhancements. As far as soldiers go, Anika is one of the more sinister kinds, who would rather mock someone at any given chance and play tricks with them in the dark. Anika is generally quite sarcastic and demeaning, and most people who dare to mock her would call her arrogant. Her life before Daphner Run is unknown, possibly even completely from herself, but it seems to be the only subject that can bring emotional turmoil to Anika (even if she remembers it or not). This often isn't brought up, considering most people wouldn't even suspect it as a weakness. For the most part, Anika prides herself on being able to work with other people, and still retain her reputation for being a deadly killer in the dark. She has no pride as such where seeing the face of her victim is necessary, nor any care if she takes their head off from a mile away. Even so, she is fully prepared to look them in the eye, and more than willing to mock them or play games in the dead of night. [B]Description/Image of character:[/B] [url]http://tn3-1.deviantart.com/fs6/300W/i/2005/015/c/f/female_warrior_by_foursyte.jpg[/url] Anika is most recognisable by two disfiguring scars; one over her right eye from the eyebrow to the top of the cheekbone and another, smaller scar over her top lip. Whether or not these scars were obtained during her time as a Special Ops Soldier is unknown. [B]Items/Weapons:[/B] Two Hunting Knives - Mainly used for close range combat since Anika doesn't specialise in hand-to-hand combat. One knife is concealed in the bottom of her boot and the second knife is held pressed against the smell of her back. A Handgun Equipped with a Scope - The scope is as efficient as a sniper rifle, if not more, and is effective in the dark. It is also a relatively silent weapon which posses little threat of the user being discovered and can be utilized for close-range firing, if necessary. Razor Blade Glove - On her right hand Anika has a thick glove which conceals a hidden razor blade for quick and effective sneak attacks. The blade can be flipped out from the wrist was necessary and is generally used to slit throats or stabbing from behind.[/SIZE]
  23. [SIZE=1]Personally, I think it's all bullcrap. Cradle of Filth sing about death, they're not emo. Same as Marilyn Manson. Most bands get dragged down into a silly stereotype, and you'll find most fans tend to conform to the given stereotype. If they do that, then they're not real music fans, they're just sheep. No offence to anyone intended. I just ignore it and listen to whatever the hell I want and give the middle finger to anyone who says I can't because I'm not 'this or that', or anyone who takes the p*** out of my music taste. *shrugs*[/SIZE]
  24. [SIZE=1]Well, Hebe made me put this up because she wouldn't post it herself. It's me and here. Guess which one's me! =p[/size] [URL=http://img87.imageshack.us/my.php?image=dsc00110ki5.jpg][IMG]http://img87.imageshack.us/img87/2255/dsc00110ki5.th.jpg[/IMG][/URL]
  25. [quote name='DeLarge'][SIZE=1]...as well as Noel Fielding and Julian Barratt (who make up The Mighty Boosh, a surreal British comedy double act who are becoming huge over here) after a concert at the Royal Albert Hall. [/SIZE][/QUOTE] [SIZE=1]Being a Clockwork Orange fan gives you a mountain of respect in my books. But this... ...God I hate you... =p (If there's anyone I'd turn straight for, it's Noel Fielding).[/SIZE]
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