otakukev
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- Birthday 11/13/1988
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Nothing's made me cry yet; I'm still looking for that one anime that's poignant (not necessarily sad) enough to do it for me. I got close at the end of Kimi ga Nozomu Eien, and I think I might've if all hell hadn't broken loose during the last couple scenes; I was trying to watch it, and suddenly the doorbell rings, and my dog goes berserk, and my mom's running around, and...yeah. Full Moon wo Sagashite, too, but the manga, not the anime. The anime just kinda pissed me off, that [spoiler]Mitsuki didn't already know that Eichi was dead.[/spoiler] Maybe it's just because I read the manga first. What got to me in the manga was [spoiler]at the end, when Mitsuki's with Takuto and there's a page that shows Eichi reaching after them, as if he's being left behind and Mitsuki's already forgotton. I got choked up there.[/spoiler] The closest I got, I think, was at the ending of Now and Then, Here and There, which I'm surprised nobody has mentioned (perhaps no-one's seen it...?) At the end, when [spoiler]Shu returns to his time/home/whatever the hell and picks up the bag he left behind. It's just like...after everything he's been through - after seeing so much death, terror, abuse - how do you go back? What do you do? Can you really return to the way you lived before, especially when there's nobody there for you? When he returns, Shu is left alone, weighed down by the heavy burden of what he's experienced, and has to find some way to pick up the pieces of his old life again.[/spoiler] It really is the most poignant moment I've ever seen. I was honestly depressed for a few days...heh, my family didn't know what was wrong. Truly a masterpiece.
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I have to say that I'm disappointed it's over. I did watch the original Kanon, though, so most of it didn't come as a surprise to me, but Kyoto Animation handled it exquisitely enough that it was fresh and far more emotional. I particularly liked [spoiler]bringing in the original Makoto; that was definitely unexpected but added a lot to the series. I felt that she was kind of representative of how Yuuichi had matured.[/spoiler] There were a couple of things that bugged me, though: First of all, they cut out [spoiler]the dance scene with Shiori, in front of the fountain. Of all the girls (besides Ayu, obviously) Shiori was probably the one he was closest to having a romantic relationship with, and the dance would have fit in really well. I don't really know why it wasn't included.[/spoiler] Also, while it was handled extremely well, I was kind of disappointed by the ending in general. [spoiler]Specifically, that it was pretty much exactly the same as the previous Kanon's ending. I had started to think that Kyoto Animation might take it in a new direction, especially once Ayu and Yuuichi kissed, which didn't happen in the first (as far as I recall, and one of my friends seemed to think so too.) I was just expecting something new, i guess, but I'll live.[/spoiler] That's pretty much it for complaints. It wasn't quite as much of a tear-jerker for me as, say, Kimi ga Nozomu Eien and Now and Then, Here and There were, but it was amazing nonetheless. Kyoto Animation has been on a roll recently. Oh, and on a final note, did anyone else notice [spoiler]at the end of the final episode, when it showed the cut down tree with the new bud, there was a faint, blurred image in the background that looked a bit like a fox...[/spoiler]
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I happen to be very fond of the soundtrack for Mystical Ninja starring Goemon on the N64. Maybe it's just my japan-obsession, but the opening theme and all the BGMs just make me happy. It all fits really well with the feel of the game. It's very Japanese...^_^. I also like Time's Scar from Chrono Cross. I find myself listening to it a lot. It's just that cool.
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Family friendly does not mean entirely family orientated. The controller does not determine the game library, and the Revo controller is simply open to any type of game, whether it uses the remote's full capabilities or not. As it is, Nintendo could viably have games for the system that use the Gamecube controller, since it has ports for that. Nintendo knows that some people will be turned off by something so radically new, and thus the shell that may or may not be included with the Revo. There'll definitely be people that don't get a Revo just because they're too used to a "normal" controller. I'm sure that there'll be tons of games, 3rd party or otherwise, that are gimmicky. It's unavoidable with that kind of input device. But by the same token, there'll most likely be more games that are able to utilize the Revo's controller in intuitive new ways that deliver an entirely new gaming experience. That's up to the developer. I, for one, can see shooters being incredibly fun with the Revo controller. I just thought, is there a reason this thread is addressed specifically to XBox users? The question can be applied to PS2 and Gamecube users just as easily...
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[QUOTE]I really hate the idea of the revolution controller. Its a remote . A low price point is great and all but I rather have a regular controler.[/QUOTE] Keep in mind that there'll be some sort of shell that's akin to the Wavebird, so it's possible there will be games that use the traditional style of controller. Also, it's not a remote, it only looks like one. The video shows only some of the possibilities that the Revo controller is capable of; in theory, there is an almost endless list of actions that could be performed with it. The video in no way is a complete list. As for the Revo's library, it's not exactly going to mirror the GCN's. To say the Revo will have kiddy games because the GCN/N64 had some is uninformed at best. This is the first time I've seen Super Smash Bros referred to as a kiddy game...
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This is IMO the best Mario Kart game to date. It feels a lot more natural on a handheld than the GBA version did, at least to me. It's gonna suck when I start playing console versions again and don't have the overhead view to glance at...that's really handy. I can watch a red shell come at me, only to see it swerve and hit me from the side instead of coming up straight behind me. So much for trailing bananas. Meh. The only real problem I have with the game is the fact that during an online match you can disconnect in the middle of a race without any sort of penalty. My win/loss record would be higher if my opponents didn't keep on turning off their DS's right before I win a race...jerks. oh, and my friend code is [B]369426 667357[/B]
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1. Captain Falcon (Blue Falcon) 2. Dr. Stewart (Golden Fox) 3. Pico (Wild Goose) 4. Samurai Goroh (Fire Stingray) I'm basing this on my F-Zero GX knowledge, so it may be wrong. If it happens to be right... Question: In Pikmin, what are the three types of Pikmin, and what are their strengths?
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Yep, that's a good game. If what Semjaza said doesn't work, try heading straight south from the Promontory Cave, west of Aliahan. That should do it.
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Fighting games aren't my favorite, either; yet I find myself drawn to games like SSBM. I've never heard of any stereotypes between fighting games, but I can see how people would do that. I tend to play games that I think look fun rather than deep. I had gotten SSBM before SCII anyway, so I didn't stereotype against SSBM. Not that I would anyway, tho. :P I agree with Shin about some fighting games being too deep. Developers just can't seem to keep it simple fighting; if I'd wanted an RPG I'd have gotten one. Take SCII, for example. The Weapon Master mode throws in a storyline, which wouldn't usually bother me. However, there was always some five paragraphs before each fight. They were always too lengthy. I would've preferred just the introduction at the beginning of each chapter. The story explanations took away from the enjoyment of the game for me. Not to say that it is a bad game; that's not my point. I just think it should be more about the fighting than the story. Then there's Melee. I personally believe that it is one of the best multiplayer games of all time. It just doesn't get any better than four players duking it out at once. How many other games are there where you can beat someone with a paper fan? It is a great game despite the fact that it is mostly two dimensional. I think it would be hard to do a four-player brawl in 3D. Nothing quite compares to the chaos of SSBM; any other fighting game is slow in comparison. It always bugs me when people are biased based on graphical display. Sure, more moving compatibility can be fun. However, the actual content of the game is what should be judged. So what if the characters in SCII can move any direction? There are only two players at any given time, and the arenas are smaller than the ones in SSBM. At first glance, Melee may not seem very deep. Like PoisonTongue said, it becomes very deep when the players are experts. Being able to execute perfect combos then juggling someone through the air is quite a unique experience. There are so many options even based on which character you choose; not just the fact that they all have different attacks, but they're all completely unique--not just different types of slashes, jabs, kicks, etc. While DK can hold on to someone and pull a kamikaze, Peach can throw veggies at another! How cool is that? I guess my point is that games like SSBM should NOT be judged by their engines. It may be different, sure. But a fighting game is for fighting, not being able to move wherever you want. You can barely even jump in SCII! :P
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Another thing that you can try is to bring a beastmaster along and make the monsters attack each other. That gives them yellow/red cards for attacking monsters, even if they are monsters. This will work until there is only one monster left, and I think you can survive with one red card for a few days. I've used that strategy several times, and it works quite well. Or, you could poisen them so that they die eventually and you only get a yellow card. If you don't have a way of poisening or don't have a beastmaster, then I think you're screwed.
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Art Film of Randomness: Shinmaru Gets a Job
otakukev replied to Dragon Warrior's topic in Creative Works
Ah, thanks for mentioning that, Shin. Saved me the trouble :P Gollum was something of a river-hobbit type thingee. In any case, that was great. You never fail to make me laugh. There sould be a "Film of Randomness maker" category in the Otaku Awards. You'd definately take the cake in that one! -
In answer to Sennen's question, I believe there are [spoiler]31 chapters, excluding side quests, which there are seven or eight of. Of course, this is only in Lyn and Eliwood's campaign. After you beat Eliwood's campaign, you can play through as Hector, with a few more missions and side quests.[/spoiler]
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Hmmm...I don't quite remember when I got Metroid Prime. It might've been Christmas. In any case, it was my brothers', so I would have to ask him whenever I wanted to play it. *sighs* Yet, I beat it a long time ago, started it on hard mode determined to get all the missile expansions and health tanks, and promptly stopped playing for no apparent reason. Now I am considering starting to play again. Also, my bro has started playing again. It's rather fun to watch him fight Metroid Prime again and again, and yet still die. Very refreshing :p
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[spoiler]The first part of the game(with Lyn) is just the tutorial. O_o...that's one long tutorial...[/spoiler]Not sure if that should be in spoiler tags, but anything to keep from angering the great Nintendo Mod... I've found that Fire Emblem is much like a mix between Advance Wars and Final Fantasy Tactics Advance, or any swords/magic games. It plays like AW and the battles show the same way, in the split-screen type thing. Though I must say, the animations are awesome. I also like how critical hits have an entirely different animation than the regular attacks. Probably my favorite part of the game, those animations... Be prepared for some long chapters. They don't take quite as long as the ones in FFTA or Tactics Ogre, but some are pretty lengthy, since your units move, then the enemy units move, and so on...it doesn't help that on most chapters the enemy has at least twice as many units as you do. The most units you can ever use (though it varies from chapter to chapter) is sixteen, I think. It takes a lot of effort to split all your experience between all the units possible to get. You don't even have to find all the available characters. There are some you can get only if you unlock a side quest, or talk to them with certain characters on the battlefield. It might be difficult to play through the game with only the units that you get automatically. There's my little post. I got the game on my birthday (Nov. 13) so I've had it for a couple weeks. I beat it, [spoiler]but there's plenty to do afterwards...[/spoiler]
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I've never really had anyone pause often during something, but there are other things. For instance, I have this one friend that, when we want to play Melee, we [i]have[/i] to do it on the Great Fox level. Otherwise, he just sets down his controller and won't play. In some FPSs, I know some aggravating stuff also. Although, it's mainly me that does it. It's not cheap or anything, but annoying nonetheless...in short, beware when I have a hold on a bunch of proximity mines. :devil: Just run around and chuck some in the most random places, then seal yourself in somewhere! Works great in Survival-type scenarios. Sit back and watch as your opponnents suddenly blow up out of nowhere, spawn, and [i]immediately blow up again because you placed a mine there, too![/i] Good fun.