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Baron Samedi

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Everything posted by Baron Samedi

  1. [size=1]*stabs Boo with a pineapple* IE is the devil. Anyway, I used to come here everyday, and often spend several hours online, but I've gone through peaks and troughs, and currently I am in a trough. I visit most days, but don't post so much anymore, as I spend a lot of my online time gaming, or on another forum [a gaming network].[/size]
  2. [size=1][b]Dogma[/b] Item: Nendir Latpe Hint: *Scrape*[/size]
  3. [size=1][quote][size=1][center][url=http://www.otakuboards.com/member.php?userid=5102]2500+[/url] -----[url=http://last-standing.net] [img]http://img61.imageshack.us/img61/6205/image411vp.jpg[/img][/url] U givez me viruz!!1 [RIGHT][b]Married to Baron Samedi[/b][/RIGHT] ----- [/center] [/size][/quote] My signature firstly shows off my [i]completely awesome and staggering post-count[/i]. This is important because it means that I am much better than you. The banner is further proof of my awesomeness, because now I am accusing the adminsitrators of being hackers. Which they would be, if they were as cool as I am. Which they aren't, [i]but it's just a joke[/i]. Although OB did give me a virus, and you should all close this window now and download Kazaa before you get infected with spyware. The last line of my signature is very special to me; this person has to be the coolest and most wonderful person I know. Without them I wouldn't even exist, and my love for them is unlimited. We make a hot couple. Peace out.[/size]
  4. [size=1]According to my various informants, a 100% effective method of [i]ensuring[/i] that you become a Moderator is to send pictures of yourself in spiky plastic underwear to all the administrators, who then convene to examine said pictures, and nominate you for Moderatorship. It's that easy.[/size]
  5. [size=1]I'd be [i]Extreme Otaku[/i] or [i]No Life[/i] now with my post count :( I wish we still had member titles based upon the immensely important factor of our total number of posts. Bring it back![/size]
  6. [size=1]Don't believe [i]him[/i]. Look at his title. He is a Moderator, and his one aim is to fool you into believing his lies so that he can stay at the top end of the ranks. Don't be sucked in! You can make it to the very top, buddy.[/size]
  7. [quote name='Desbreko][color=#4B0082']And if anyone actually gets mad or offended when a moderator corrects a mistake, I think they need to look into deflating their ego. No one is perfect.[/color][/quote] [size=1]Snap! [COLOR=Silver].....[/COLOR] [/size]
  8. [size=1]Be a pervert, for sure. I mean, being a victim to one would be creepy and sickening... but as a pervert, you'd feel fine. Would you rather lose an arm, or a leg?[/size]
  9. [size=1]It used to be believed that educating women would literally cause there head to explode. Amazonian women cut off their right breast according to legend, so they could fire their bow better. Rainbows are donut-shaped from above.[/size]
  10. [size=1]The moon is just so big and beautiful tonight...[/size]
  11. [size=1]I'd rather see my Playstation and games for it utterly destroyed than have my computer harmed. Too much music >_> [B]Would you rather not be able to speak, or not be able to hear?[/B] Sorry if it's a repeat, I just came into this thread.[/size]
  12. [INDENT][FONT=Trebuchet MS]A tall, somewhat striking Atlantean came around the bend of the tunnel leading out of the cavern that Alkesel and the three Legionnaires were standing in. He was alone, and carried a small orangey orb similar to those that the team had seen in the city outside. It?s warm light was far stronger than the subtle glow emanating form the cavern walls, and threw the dark silhouettes of the Legionnaires far behind them. Alkesel was prostrate on the floor. ?Lord Raynor,? he breathed, trembling slightly. ?Aah, Alkesel, rise. I am no longer Lord, you know that!? As Alkesel rose to his feet, the Atlantean beckoned them to follow him into the tunnel. Warily, the Legionnaires approached, careful of any traps or tricks this mysterious stranger might be hiding. Sensing their uncertainty, the Atlantean turned and beamed at them ?You blue-skyers are so untrusting. Fear naught, I intend you no harm. However, I do wish to speak with you about some matters that you raised with our council? I believe that we can be of some assistance to each other. If you?ll follow me, we can go to someplace more comfortable, and I can present you with my offer.? Without waiting for a response, ?Raynor? turned and walked into the tunnel, light orb in one hand and a staff in the other. ?You know,? smirked Melinoe ?if you gave him a pointy hat, robes and some hair? why he?d look like a genuine wizard?. Liquid let out a soft laugh. ?How do we know he isn?t one?? she jibed back. ------------- Tetros sat back in his chair, steepling his fingertips. ?We?re going to need to discuss this? privately, if that?s alright.? ?Of course, I would expect as much.? The group of Atlantean elders, led by Lord Raynor, moved to the far end of the cavern, and resumed their discussion. Tetros looked at Melinoe and Liquid. The group of elders has presented them with quite an offer? but one that required serious contemplation. This group of Atlanteans were the former Council, and represented (or claimed to) a more Traditionalist point of view. They adhered strictly to the Four Virtues, and were vehemently opposed to any attempts to gain further technology, especially technology from a blue-sky source. But, over time, with sinuous tongues and false smiles, the current Council had wormed their way in. At first there had been no cause for alarm. It had never been considered that there could be a ?Progressive? way of life. It had never occurred to anyone (or so they thought) that anyone would ever want for anything more than what they had. Which was why, as the councilors realized that they were gradually all being replaced, that they were confused and failed to act decisively. Eventually the entire council had been reformed, with Tritonias as their head. Once the ex-councilors realized that something was going on, they invested all their effort into finding out what. The last thing they had been expecting was to find a blue-sky artifact being scrutinized. And then, Gold team had shown up. A recently acquired blue-sky artifact, [i]and[/i] the appearance of a band of blue-skyers? It had to be more than co-incidence And so the ex-councilors of Atlantis took matters into their own hands. A visit to the volcano was practically a certainty, and so, when the tailing Atlantean reported that they were heading for one of the underwater entrances, they intercepted the Legionnaires. The deal was that the ex-councilors would reveal the believed whereabouts of the artifact which the blue-skyers were searching for, and in turn, the blue-skyers would expose the Council. The public would cast the Council from the city, and the ex-councilors would be re-instated. And change would be stopped. It seemed like the only way to do things. With a unanimous agreement, the three Legionnaires walked back towards the councilors, who turned as they approached. Tetros nodded his head. ?We accept your offer, as we feel we have no other viable choice to achieve our mission.? The strained faces of the councilors split open in wide smiles, as the stress was lifted from their shoulders. Finally, something would be done about this? this, [i]progression[/i]. And best of all, it was out of their hands now. The relief was immense. ------------- Liquid, Melinoe and Tetros waited in the small room that Raynor had instructed them to. He was preparing a guide for their journey through the cavern-network to the place where the submarine was entombed in a workshop. ?How exactly are we going to dispose of the submarine?? asked Liquid. ?We can?t exactly drive it out of here.? Tetros pulled four small packages from his vest. They were like tiny snow-domes in appearance, except they were completely black. ?These four charges contain infinitesimal particles of dark-matter. When they are detonated they will implode, pulling approximately twenty-five cubic metres of matter into a super-dense particle, before exploding back outwards. The net force is basically zero, but the submarine will be badly damaged, irretrievably so. One of Tech?s inventions? Melinoe coughed softly, signaling the return of Raynor. [/font][/indent]
  13. [size=1]What is worth searching for? How long do I have? What will it take of me to find it? I don't think there are too many things truly worth searching for, not in hte manner you describe. And it's not like many of these things can be 'found' or acted upon anyway, so it's kind of pointless. But something that I [b]do[/b] think is important, or would like to 'search' for is a feasible solution to all humanities foibles. Why are we how we are, and how can we make ourselves better?[/size]
  14. [size=1]OH MY FREAKING GOD I HAVE A CLONE OH MY GOD I FEEL SO USED AND EMPTY AND PRETEND NOW OH MY GOD! Anyway, Sara has it all down straight. Respect, [b]yo.[/b][/size]
  15. [size=1][b]Original article can be found [U][url=http://global.dice.se/press/pressreleases/?article=f7b266f0-5623-4fba-8ca8-6a12aa901721]here[/url][/U], for now.[/b] Due to the first few sentences, I'll quote it here for 'posterity'. [quote]Digital Illusions CE AB (publ) to merge into Electronic Arts EA Holding AB Digital Illusions CE AB (publ) 2006-03-17 This press release may not be distributed or disclosed publicly in the United States of America, Australia, Japan, Canada or New Zealand. This announcement is a translation of the Swedish announcement and in the event of any difference between the two, the Swedish announcement will prevail. Digital Illusions CE AB (publ) to merge into Electronic Arts EA Holding AB The Boards of Directors of Electronic Arts EA Holding AB (?EA Holding?) and Digital Illusions CE AB (publ) (?DICE?) have agreed that the companies merge. - The Boards have unanimously agreed on a joint merger plan. - The merger safeguards DICE?s future as a leading-edge game developer in a global and increasingly competitive environment. - The merger consideration of SEK 67.50 per share to the shareholders of DICE is to be paid in cash. - The merger consideration represents a premium of 30 %. - The merger is subject to approval at the Annual General Shareholders Meeting of DICE which is scheduled for May 24, 2006. ?The merger resolves a stifling and complex situation while at the same time safeguarding DICE?s position as a leading-edge game developer in a global and increasingly competitive environment,? comments the Chairman of DICE, Thomas Skoglund. Background and reasons Electronic Arts Inc. together with its subsidiaries (collectively ?EA?) and DICE have had a close working relationship since 2002. In 2003, EA became the largest shareholder in DICE acquiring 1,911,403 Series B shares, corresponding to 18.9% of the outstanding capital and votes, and the parties concurrently entered into a 15-year strategic partnership agreement. On November 15, 2004, EA Holding issued a tender offer of SEK 61 per share for the remaining Series A shares in DICE. Having completed the tender offer and having bought shares in the market EA currently owns 67.9% of the shares in DICE. EA also holds warrants, which entitle EA to subscribe for 2,327,602 Series A shares. On a fully diluted basis, EA holds 73.9% of the outstanding capital and votes in DICE. The Board of Directors of DICE believes that the current ownership situation creates uncertainty for DICE and its employees as the partial ownership prevents DICE from accessing EA?s tools, technology and financial resources. The board also believes that the current ownership structure will in the long term make it difficult for DICE to retain and attract talented employees and has led to an illiquid stock with insufficient research coverage. Recognizing these challenges EA proposed to merge DICE into EA?s subsidiary EA Holding. After thorough deliberation and extensive exploration of alternative options, the Board of Directors of DICE has agreed that such a merger is in the best interest of DICE?s shareholders, DICE and its employees. Following completion of the merger EA will be able to share tools and technology with DICE, which will help DICE to navigate console transition as well as transition to next-generation platforms. In addition, DICE and its employees would become part of a group with significant financial resources, which will be necessary in order to be successful in the coming years as game development is becoming increasingly costly and competitive. In addition, DICE?s minority shareholders will obtain liquidity for their shares at a premium of 30 % to the closing price on March 16, 2006. Formal implementation of the merger DICE?s Board of Directors has agreed to a merger in accordance with Chapter 23 of the Swedish Companies Act. The merger will be effectuated by DICE merging into EA Holding. Pursuant to the merger EA Holding will acquire the assets and assume the liabilities of DICE. Final approval of the merger will be passed by a qualified majority for each class of shares (2/3 of votes casted and of the shares represented at the Annual General Meeting) by the Annual General Meeting of DICE. The Annual General Meeting is expected to be held on May 24, 2006. Information to shareholders and merger plan DICE?s and EA Holding?s Boards of Directors have signed a joint merger plan that the auditors of both companies will audit and issue statements on in accordance with the Swedish Companies Act. By approximately April 24, 2006, a shareholders? circular describing the transaction will be mailed to DICE?s shareholders and copies of the merger plan, with attachments and the auditors? statements will be available at the companies? offices. These will also be available on DICE?s website: [url]www.dice.se[/url]. Merger consideration The merger consideration of SEK 67.50 per share to the shareholders in DICE will be paid by EA Holding in cash only. Should any dividend be paid after the date hereof or prior to the completion of the merger, the merger consideration will be reduced accordingly with the amount of such dividend plus interest thereon calculated at the Swedish reference rate plus two percent. The merger consideration represents a premium of 30% to the closing price of SEK 52.00 on March 16, 2006 and 28% to the volume weighted average share price during the past ten days of SEK 52.76. The merger consideration will be paid within ten business days after the Swedish Companies Office?s decision to register the merger, which is estimated to be in September 2006. No commission fees will have to be paid by the shareholders of DICE. Board recommendation DICE?s Board of Directors believes that a merger will benefit its shareholders and the company, and that the merger consideration is fair. Accordingly, the Board of Directors has unanimously approved the merger plan and recommends that the shareholders of DICE vote in favor of the merger plan at the Annual General Meeting scheduled to be held on May 24, 2006. The Board of Directors of DICE has received a fairness opinion from its financial advisor, SEB Enskilda, stating that the merger consideration of SEK 67.50 is fair from a financial perspective for the shareholders of DICE. Preliminary timetable (2006) April 24, The merger plan is registered with the Swedish Companies Registration Office and is made available to the companies? shareholders together with the shareholders? circular and notice of the Annual General Shareholders Meeting May 24, Annual General Meeting of DICE Early June, The Swedish Companies Registration Office publishes notice to DICE?s creditors Early September, The Swedish Companies Registration Office issues permission to implement the merger decision September, The Swedish Companies Registration Office registers the merger and the merger consideration is distributed to the shareholders within ten business days thereafter Upplands Väsby, March 17, 2006 Electronic Arts EA Holding AB Board of Directors Stockholm, March 17, 2006 Digital Illusions CE AB (publ) Board of Directors For further information, please contact: EA: Tiffany Steckler, EA Corporate Communications, +44 1932 450 703 DICE: Thomas Skoglund, Chairman of the Board, +46 70 520 64 70 or Patrick Söderlund, CEO, +46 8 658 78 01 ABOUT ELECTRONIC ARTS Electronic Arts (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, EA posted revenues of USD 3.1 billion for the fiscal year ended March 31, 2005. The company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers and the Internet. In FY2005, EA had 31 titles that sold more than one million copies. EA markets its products under three brand names: EA SPORTS(TM), EA GAMES(TM) and EA SPORTS BIG(TM). For more information, visit EA?s homepage and online game site at [url]http://www.ea.com[/url]. ABOUT DIGITAL ILLUSIONS Founded in 1992, Digital Illusions is an award-winning developer of interactive entertainment based in Stockholm, Sweden, with offices in Canada. The company has approximately 200 employees and develops games for the leading platforms. Recent titles include Battlefield 1942 (elected Game of The Year) and Battlefield 2 for Electronic Arts, RalliSport Challenge 1 & 2 for Microsoft. Digital Illusions? Series A share is listed on Nya Marknaden (an unofficial marketplace where smaller companies? shares can be traded in the Stockholm Stock Exchange?s trading system, SAXESS) under the symbol DICE A. For more information, visit Digital Illusions? homepage at [url]http://www.dice.se[/url]. [/quote] What does everyone think about this? I wasn't sure whether to put this in here, or the PC/mac forum... but EA/DICE are responsible for many things, though the one of key interest to me is Battlefield 2, a PC game [with adaptations for consoles too...][/size]
  16. [size=1]Probably not, because they will likely maintain the posting structure [one thread per anime] that they currently have.[/size]
  17. [INDENT][FONT=Trebuchet MS]The detachment of Atlantean soldiers formed up around the three Legionnaires, surrounding them on all sides, as well as top and bottom. Tetros glanced at Melinoe and Liquid. Not an incredibly friendly reception... although they hadn't betted on being located so early into their mission. The Legionnaires followed the Atlantean commander down towards the glowing lights which still lay some several hundred feet below them, on the sea-floor, and gathered on the lower slopes of the underwater mountain. As they drew closer to the city of Atlantis, more and more details became obvious. They could see small shapes, presumably the citizens of Atlantis, flitting to and fro through the buildings. What really dominated the city though, was the giant temple which sat partway up the side of the mountain. It was the largest building in the city by far, with lean, hard architecture, comparable to the mountain strongholds of the Aztecs. It initially appeared that they were being lead in the direction of the temple, or whatever it may be, but before they reached it, the Atlantean's swung downwards, heading for a somewhat isolated patch of lights. As they drew closer to the cluster of buildings, it became apparent that this was Atlantis' version of a jail. The buildings were set in a circular arrangement, with five watch-towers spread evenly around the perimeter. The entire area was well lit, and there was a state of alertness and rigidity in the movements of the soldiers. One of their detachment went ahead, obviously bearing news of their arrival. Tetros frowned. They were in a bit of a predicament. They didn't have enough manpower to take on the whole of Atlantis if they killed the group of soldiers now escorting them to the compound... but they also couldn't afford to be locked up, and then break-out. Either way, things were bound to get interesting soon. They weren't authorised to make a large-scale attack of the city... and they were seriously under-prepared if they were required to. They'd just have to see where this went. ------------- Melinoe felt trapped in the confined space of the 'cell', pushing herself from wall to wall, a fierce glare on her face. Liquid stood in the corner of the room, looking through the coral-like mesh which locked them into the room. "What are we going to do? We can't sit here like a group of worms until these slime-balls figure out what they're going to do with us! If we're going to make a move, we need to do it soon." spat Melinoe, "Being locked up doesn't suit me." Normal speech wouldn't work in the underwater world they found themselves in. [i]Acheron[/i] allowed Melinoe to talk in the same squealing, chirping manner that the Atlantean's did, which was vaguely reminiscent of dolphin's. Liquid seemed to be able to understand and talk their language too, with no difficulty. Exactly why wasn't clear, but it was a useful attribute nonetheless. Tetros had been given a basic rundown on the Atlantean language from Melinoe. At Legionnaire's HQ, she had been subjected to a ten-hour submersion trial, and during that time she had been given recordings of Atlantean speech. [The fishing boat which collected the parachute equipment from the buoy also had other roles to play in the insertion preparation, such as trolling above the believed location of Atlantis with a large-scale sonar array.] Melinoe had then translated these to Tetros, who now had a vocabulary of roughly four-thousand Atlantean words and concepts. Tetros didn't reply, merely glancing in her direction. "Our chance could be coming now," said Liquid quietly "there is someone coming down the corridor".[/FONT][/INDENT]
  18. [quote name='Leofski']Plus they can invoke the Flying Spaghetti Monster![/quote] [size=1][b]FSM fo' life, yo.[/b][/size] [img]http://upload.wikimedia.org/wikipedia/commons/thumb/6/6e/Touched_by_His_Noodly_Appendage.jpg/800px-Touched_by_His_Noodly_Appendage.jpg[/img]
  19. [size=1]The question asked earlier, the answer is 'nose'.[/size]
  20. [quote name='Retribution][size=1']Do you honestly think a throwing star would penetrate deep enough to kill? I'm supposing that if it struck the Pirate's jugular vein it would be enough to kill, but the chances of that happening in a fast-paced battle are slim to none. The throwing star(s) would wound but not kill the pirate. I'm also betting that a pirate doesn't carry only one pistol...[/size][/quote] [size=1]Want to lay bets on how you'd go with a throwing star protruding from either your head, or your neck? :rolleyes: The whole point of them is that you can kill someone swiftly and silently without them even being aware that you're there... not to hit them in the arm with it, lol. And yeah, good think Chuck Norris wasn't included in this, because it would have been too easy. [B]Roundhouse kick +1[/B][/size]
  21. [size=1]All on all blank-space scrim: [b]Ninja[/b]. The pirate would reckon the samurai to be his most dangerous opponent, and would shoot him straight off with a pistol. The Ninja would then kill the pirate with a throwing star. Objective based competition: [b]Ninja[/b], again. In just about any situation that brute force can deal with, so can stealth and speed. Pirate's really, lack any skills. Vikings would pwn a pirate. Pirate's might succeed in melee battle, but samurai exceed in mounted or 1-to-1 battle. Ninja can take advantage of either style, because they have cunning speed and m4d sk1llz.[/size]
  22. [QUOTE=Retribution][size=1][strike][b]I'm a hack who edits people's quotes[/b][/strike] Heh. Anyway. I like OtakuBoards for a few reasons, but all of them in some way or another relate back to the point that there's alot of intelligent people here, and we have alot of intelligent posting. It's fun debating with other people who really give you a run for your money. It's fun roleplaying with people who make the world really come alive with interesting plots and awesome narration. It's fun talking about art with others who really appreciate it. And it's fun because the moderators are so [strike]nice[/strike] [strike]understanding[/strike] cool.[/size][/QUOTE][size=1]Couldn't agree more [filler, filler].[/size]
  23. [size=1]Thanks Des, that is helpful. Not complete, but better than before ^_^[/size]
  24. [size=1]Otakuboards loves me for lots of reasons. Firstly... oh wait, why do [i]I[/i] love [i]Otakuboards[/i]. Gotya. Alrighty then. I've been here for several years now, and seen people come and go. Being on this board has introduced me to so many great, friendly and intelligent people that I just can't believe it. And then, these people in turn have been part of my broader 'net experience and growth. I have also grown and matured a lot, not just due to age, but due to the influence some parts and/or members of these boards have had on me. witch is kewl u no. And I love it because of it's quality, strength and variety of discussion. Although some topics get repeated [i]ad infinitum[/i], overall it is enjoyable. The funny thing is, I don't even watch anime.[/size]
  25. [size=1]The most you can get with that technique [which is actually &pp for PM's] is 100, no matter what value you put in. Better, but not there, lol. I was just suggesting it because I thought it might be useful. Generally speaking, there isn't any reason to search through old PM's. But if it could be done, and isn't tiresomely difficult, I don't see why it wouldn't be a good idea.[/size]
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