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Everything posted by Shinmaru
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[quote name='Dragon Warrior]I have yet to purchase the DvD collection, but [b][i]Darnit Gosh[/i][/b'], I'm gonna do it! This is what I've been waiting for for a long while. But me have a question. Does this DvD Trilogy have the original films 4-6 or are they the special edition versions released in theatres in the 90's?[/quote] They're the Special Edition versions, but they've been touched up a bit. I posted a link to the IGN review of the DVD set, which includes the changes that were made for this set.
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I bought the Star Wars DVD set today. So far, I've watched A New Hope and I've gone through a few of the features on the bonus material disc, which is pretty packed with stuff - four hours of material. I'm currently watching Empire Strikes Back, and I'll be watching Return of the Jedi after that. The changes to A New Hope were good. On the technical side of things, the movie looks very sharp and clear (the differences between the original cut and the DVD are absolutely mind-boggling, as expected lol), and the sound is very good. The scene changes and additions are good, as well. Even though I'm not a fan of the Jabba scene that was added into the Special Edition of A New Hope, I'm at least happy that Jabba looks a lot better and more "natural" now. Also, the controversial scene between Han and Greedo is better now; honestly, unless you're looking really hard, Han and Greedo now shoot at about the same time. As has been pointed out in numerous reviews, Han's motion is now much more fluid in the scene, as well. So far, the DVDs have lived up to expections. I'd rather have the original movies (technically spruced up, of course, heh) on DVD, but this is good enough.
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Wow, you picked several games that I definitely agree with. You rock already lol. [quote name='Noside']1.Kirby's Superstar, my favorite character in a variety of stories. Every story was great and they had variety in them. There were the regular games, a racing story, a treasure hunt, and it even had a boss battle game. The mini game Samurai Kirby was a very fun test of reflexes. I think what makes it timeless is it's simplicity, anyone can play this game and enjoy it.[/quote] Definitely. I [i]loved[/i] Kirby Superstar when it first came out on the SNES, and I'm certain that I would still have fun with the game if it came out today. You're spot-on with the different varities of the games, and that's part of what made Kirby Superstar fun for me. Plus, when you have three games (Revenge of the Meta-Knight, The Great Cave Offensive and Milky Way Wishes) that could be full-fledged Kirby games on their own, well, you know you're getting a good package. [quote]2.Goldeneye, this is definately a game I can't get tired of, especially with friends. Competition makes any game good and this is one that lets the competition flow pretty well. Who's the best at mines? Grenades? Pistols? Just a constant medlay of combat. Single player was always fun once all the cheats were gained. Slow motion and bombs was my favorite mix of fun, lay down the bombs and watch the enemies slowly fly. I think of this game as timeless because I never tire of playing this game with my friends.[/quote] I prefer Perfect Dark, because there's more to play around with, but Goldeneye is awesome, as well. [i]Great[/i] level design that makes certain that you're not bored with only four players available for deathmatches, and tons of different weapons. Really ahead of its time in regards to console first-person shooters, and arguably still one of the best, even seven years after its first release. [quote]3.Star Fox 64, just takes an hour to beat and I've beaten it more than a hundred times. The music, dialogue, and combat was perfect for it's time. The music kept up the tempo and mood of the game and the dialogue kept things interesting. The combat was a great, I think it was the first game with a barrel roll, I'm not sure. This game is timeless to me because it was like a perfect package, lots of action and cool music. Didn't really expect much of a story from an air fighter so I got what I wanted.[/quote] One of my favorite N64 games. Though it's a bit short, there's good replay value in it with the collecting of medals and the multiplayer mode (even though it's really only decent, at best). To me, it's so much better than the original Star Fox, it's not even funny. A great shooter like this is always timeless :) [quote]7.Eternal Darkness, the story was great and the sanity effects were genius. This is a really simple game with great music, dialogue, and presentation. Beating it again and again never gets tired with all the sanity effects making things more interesting and the story getting to an exciting point atleast once every 3 scenes. I feel it's timeless because of it's story and simplicity, it's not a difficult game so it plays like a really long movie that you can jump into at anytime.[/QUOTE] I'm always a sucker for Eternal Darkness love lol. This might be my favorite GameCube game; it really is that much fun, for me. Great story, with awesome voice acting and well-produced cutscenes, with fun action and cool levels taking through the game. It really is a fantastic, timeless game, with lots of replay value, due to the differences in the game depending on [spoiler]which idol you choose at the beginning of the game as Pious.[/spoiler] I think I'll throw Skies of Arcadia Legends into the mix, as well. Great RPG, arguably one of the best released in the past few years, with everything that an RPG lover could go for. It has great characters, a solid story, a decent battle system, tons of sidequests and it's challenging. A game like this is fun no matter what era it's released in.
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[quote name='Wingnut Ninja']Mature can mean anything, though. If a game is incredibly easy to play, like Super Mario Bros., and is incredibly easy to beat and judge, then does that make it an immature game? Surely not. I find that my favourite types of games are the ones in which you can easily adapt to and pick up and play right off the bat (MegaMan, Mario, 2D side-scrollers, etc.)... so by that logic, and the example I gave above, does that make me an "immature" gamer?[/quote] I agree that it doesn't, and I also agree that games don't always have to have deep, thoughtful gameplay to be really fun. The example you used was just about perfect; Super Mario Bros. doesn't exactly have the deepest gameplay ever, but it's one of the most fun games ever released. Anyway, I know that all this goes far deeper than what I've first presented lol. It's not all black and white, as your example proves. [quote]Personally, I don't care if a game revolves around T&A or any other entail of nudity as its stronghold. If I like the concept of it and I feel comfortable that a game of the sort will be good, then I'm happy and am willing to try it out. I don't know if my hypothesis is coming out right to some of you, but that's how I feel. And no, I'm not that type of person. :p[/QUOTE] Really, that's how I look at games, as well. I was just thinking about maturity and whatnot, because it's something that's a pretty important issue in gaming. What counts for me most is how fun a game is, and this discussion lends itself to that, because there are so many different ways to have fun in gaming.
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This is a subject that I feel pretty strongly about, so I'm hoping that we can get some good discussion going on it. I posted on my myOtaku recently about the October issue of Playboy, which features several video game women. If you read it, you could tell that I was pretty set against it, and not just because I'm in no way interested in seeing topless computer generated women lol. In the article I quoted, there were a couple of parts that really stood out to me, and I'd like to quote them here: [quote]The growing presence of video game nudity and sexuality ? both in and out of games ? is something of a double-edged sword for the industry. On the one hand, female characters appearing topless could reinforce the outdated stereotype of gamers as shut-in losers who lack any sort of social skills.[/quote] First of all, I agree with this. Whether it's fair, or it's unfair, something like that will damage the "image" of gamers, and enforce negative stereotypes. I don't think that anyone could really argue against that, honestly. [quote]On the other, it underlines how much older the audience for these games has gotten in recent years. According to the Entertainment Software Association, today's average game player is 29 years old. And the average game buyer is 36.[/quote] This is the second quote. While I think that it is basically true, I don't agree with the idea behind the whole process. I don't like that a lot of developers feel they have to amp up the sexuality and gore in their games to pander to an older audience. Don't get me wrong, I have absolutely no problem with sexuality and gore, if they're used for a purpose other than to make a game seem more adult or give it shock value or whatever. And that's what I feel strongly about. All too often, we see mature gaming equated with adult gaming, and I simply think that this is wrong. To me, mature games gain their maturity based on their gameplay, not on their appearance and any extraneous factors. Of course, there are many mature games that employ adult themes, but there are many games that I feel are perfectly mature that [i]don't[/i] use adult themes. I'll give a couple of examples of both. Mature game with adult themes: Something like Metal Gear Solid. It has blood, cursing, sexuality and the like, but those elements are used to enhance the gameplay and the story, rather than just being there to sell a million copies. Metal Gear Solid uses adult themes in a mature manner, and is a better game because of it. Mature game without adult themes: Pikmin 2. Cartoonish violence, no blood and gore, no cursing, no anything, but it is still a mature game. Why? Because the gameplay sets the maturity level, rather than the ambience. I honestly get a good laugh when people call Pikmin or its sequel immature and childish. They couldn't be more wrong. The ambience might be childish, but the gameplay is best suited for a developed, mature mind that would best be able to think through the various puzzles that the game offers. I can't see a very young child being able to work through the game very easily. To me, you don't have to have adult themes to be considered a mature game. Games with adult themes certainly have their place within gaming, I won't dispute that, but I don't think they should suddenly become the norm just because one particular audience has grown up. There has to be some sort of balance, in my opinion. Anyway, feel free to agree with me, disagree with me, add on to what I said, quote me maliciously, or whatever. I'd like to get some good discussion out of this.
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The screens look very cool, and I'm hoping that Mario Tennis turns out well. I bought Mario Golf: Toadstool Tour a while back, and I was so unbelievably disappointed with the game. I'm really hoping that this game doesn't take the route of Mario Golf lol. Peach Dome looks pretty rockin', along with the 2D court. I'm also liking the different special hits that I've been seeing from the characters thus far.
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There's another DDR thread not even halfway down the page lol. If you want to post about DDR, then use the currently existing [b][url=http://www.otakuboards.com/showthread.php?t=37470]DDR thread[/b][/url]. Only one thread per game, we're trying to keep clutter down in here. Thanks. Thread Closed
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[quote]The Rebel Alliance. The Rebellion. Rebel scum. The Alliance to overthrow the Empire has many different guises, but one constant has remained throughout their existance; the ease with which they associate with seedy groups and individuals, and their willingness to resort to dirty tactics in order to sway opinion in their direction. Indeed, the Rebellion is all too eager to throw their hat in with groups that the Empire has deemed less than satisfactory. Aliens, smugglers, commoners and their ilk; it would seem that the Rebellion is grasping at straws in order to conjure up support for their lost cause. Of course, like any rebellion, they must have some reason, some cause to be up in arms. Curious as to what this could be, I was lucky enough to procure an interview with a recent Rebellion defectee, who wishes to remain nameless. And, of course, my findings based on this interview were not very shocking at all. "Their entire operation is a complete mess," the former Rebel soldier told me. "No matter how many inspirational speeches Mon Mothma decides to give, there are only so many smoke screens that you can throw out before people realize that they're part of a shoddy operation." Records given to me by the defecting Rebel soldier clearly show that the Rebel Alliance is undershipped, undermanned, unequipped and a general mess, despite their cozy relationship with several different alien species and aspiring smugglers. Through further research of my own, I was able to gain further information that is detrimental to the Rebellion's cause. It is known that Senator Bail Organa, one of the original leaders of the Rebel Alliance, was killed on his home planet of Alderaan when it was destroyed by the Empire (a completely fair and just strike, I might add). However, what people do [i]not[/i] know is that General Garm Bel Iblis, an influential Rebellion general, has [i]deserted[/i] the Rebellion due to repeated clashes with Senator Mon Mothma; if one of the most important figures in the Rebellion cannot find it within himself to stick with them, then why should anyone else? "The Rebellion is soft at the core, as well," says the former Rebel officer. "They'll defend themselves when a strike is upon them, but they lack the spine to launch a true attack of their own. If you ask me, nothing will come of the Rebels obtaining the Death Star layouts." Indeed, it is true that the Rebels, due to the actions of traitorous Bothan spies, were able to obtain layouts to the almighty Death Star space station. However, the question must be asked, what chance does a group of undermanned, ill-equipped, malnourished rebels have against the space station that destroyed Alderaan in one attack? To be frank, they have no chance whatsoever of a successful attack, nor will they ever, even if they were to somehow obtain the equipment, ships and manpower that they so desperately desire. "It's all just a lost cause," the former Rebel leader added. "One must ask themselves why the Rebels even [i]exist[/i]. The Empire has been a great boon to many planets, helping the economy grow, and raising the standard of life for many generations to come. I do not think that people could have that same confidence if the Rebellion were in charge of the galaxy." The facts clearly support this statement. Whereas the Empire always has, and always will be, superiorly equipped and ready to supply any planet with the means of protecting themselves, the Rebellion struggles along to keep themselves going. The Rebellion is going through an uphill climb, while the Empire is already coasting safely down the other side. There is no comparison; the Empire is light years ahead of Rebellion, and it will always stay that way. -- Davin Madine[/quote] Note: Made up name, combining Crix Madine (who was an Imperial defectee, ironically lol) and Davin Felth, who was an Imperial Stormtrooper who contemplated turning against the Empire and joining the Rebellion. Oh, the ironing is delicious, indeed.
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[quote name='Warlock']Eh, the lack of bots doesn't really faze me. If you don't have Live or friends to play with, well, bots really aren't going to fill the gap. At all.[/quote] Well, for me, just four players wasn't sufficient enough to take advantage of the types of levels that Halo offered. They bored me very quickly, because there weren't enough people available to make them really fun. Bots by themselves would not make any difference, I agree, but bots in combination with other people [i]would[/i] be a significant difference. However, with the linking and online options available, it is pretty easy for me to see why adding bots was placed on the low end of the shelf, so to speak, heh.
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[quote name='Semjaza Azazel']No bots in multiplayer. Bungie has kind of hinted all along that they'd not be included, but it's still a disappointment... especially in a game with AI as praised as Halo's was (and 2 would logically improve on that).[/quote] Very disappointing, to say the least, especially if Halo 2 will have more open-spaced multiplayer levels like its predecessor (which I'm sure that it will). Online play will soften the blow for most, but for those who can't make the jump to online play, this isn't very good news. But oh well, I probably wasn't going to buy Halo 2, anyway lol.
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[QUOTE=James][color=#707875]In regard to bosses...I think that's largely just a personal thing. I don't think that Nintendo deliberately dumbed them down or anything. To give you an example, I found some of the bosses in Majora's Mask to be as difficult as anything I'd faced in the 2D games. By the same token, though, I also found those bosses to be slightly tougher than most of the bosses in Ocarina of Time. Not to say that OoT didn't have its tough boss fights, but bear in mind that the game was introducing players to a 3D Zelda for the very first time. Again, not to say that Nintendo necessarily dumbed bosses down (in fact, I think that their routines in OoT are more complex than their routines in LttP), but in my experience, LttP had one major thing with bosses than OoT didn't: speed. Sometimes boss fights in LttP had an insanely frantic/quick pace to them. So I'd attribute that to the perceived higher level of difficulty, in my own experience with the series. By the same token, I felt that Majora's Mask's boss fights seemed a little faster and more frantic than the fights in OoT. So I'd say that speed is a major factor when it comes to difficulty.[/color][/QUOTE] I agree with this. For me, I felt that Ocarina's boss fights were far easier than those of Link to the Past's because of the less frantic pace and because of Z-Targeting, which basically got rid of just about any camera-related issues that the game might have had. The boss fights took a pretty sharp hit in difficulty because of this, but it's honestly not that big of a deal; I mean, you'd be crazy [i]not[/i] to prefer the Z-Targeting system over anything else lol. And it's not as if OoT's boss fights aren't still fun, it's just that they aren't as tough as I'd like them to have been. Same goes for Wind Waker, too. Majora's Mask's bosses were tough, though. Not quite as tough as some of the LttP bosses (except for Gyorg, perhaps), but still plenty tough in their own right.
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Sorry, but I have to close this. ROMs are illegal, and obviously OtakuBoards will not be supporting any illegal activity. Thread Closed
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Definitely excited about this one, even if I don't have a PS2 lol. Ever since I played it at a friend's house, I've been a huge fan of ICO. I loved how it was simplistic, yet at the same time its puzzles had that subtle intelligence about them. And, of course, you can't go without mention ICO's awesome graphics and architecture. Amazing stuff, to be sure. Reading about the game's premise has definitely raised my spirits a bit, since it's so unique. If done right (and I have no doubts that it will be), this could turn out to be quite the amazing game. This kind of thing reminds me of the discussion going on at the 2D vs. 3D thread; a game like this is really taking advantage of the 3D world. You could do the same thing in 2D, but you'd get nowhere near the same experience. One thing that a lot of people complained about with ICO was how long it was. I don't know how much longer (if at all) it will be than ICO was, but it's something to watch out for. That's really the only consistent complaint I've heard about ICO, heh.
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According to the IGN article, Hayden Christiansen's edit into Return of the Jedi directly relates to events that will be taking place in Episode III. Also, there are supposed to be a few Episode III spoilers on the extra disc packaged with the DVD set, some of which I believe explain this. I'm not entirely sure about that, though, because I can't remember exactly how IGN worded it.
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The build for the PPV was much better than Raw's last PPV, I thought. Even Chris Jericho and Christian's ladder match has a decent amount of build behind it (actually, it's probably been built as well as anyone could hope for, when you take Edge's unfortunate injury into the equation). And now for my predictions... Orton/HHH: I don't see Orton losing just yet. His run as Heavyweight Champion hasn't been exactly impressive thus far, but I don't think that the WWE will lose faith in Orton just yet. My opinion is that Orton will keep the Heavyweight Championship until Survivor Series or so, then he'll drop it to HHH. Christian/Jericho: This is a tough one to predict. On the one hand, Christian has just come back from a pretty serious injury, and I'm not sure if it would be wise to put the IC title on him already. On the other hand, the IC title wouldn't really further Jericho's career that much, since he's won the darned thing a lot. However, I see Jericho winning the title and maybe getting an extended run with it, lending further credibility to the title. The WWE has done quite a bit with it since letting Orton win the strap a while back. Rhyno/Tajiri/La Resistance: Rhyno and Tajiri are the definite winners here, I think. I don't know where they go from here, though. Raw is in dire need of some more good, credible tag teams if they want to have at least a decent tag team division. Right now, the only major players (keyword: major) are the two teams fighting in this match and perhaps Ric Flair and Batista. That's not much of a division, even though those three teams are pretty good. HBK/Kane: Another tough one to predict, at least for me. I don't know if Shawn Michaels would do the job right after coming back, but another strong PPV victory would do wonders for Kane's credibility, I think, especially over such an established star as HBK. In the end, though, I think that Shawn Michaels comes out on top, though I would absolutely love it if the WWE surprised me with a Kane victory. A nice mini-feud with HBK could do some real good in the Kane/Lita storyline. Trish/Victoria: Trish is coming out on top. Nothing much to say here, the build for this has been rather lackluster. Victoria's been boring me lately, while Trish has been awesome, though most of her awesomeness has come with her interactions with Lita. Benoit/Regal/Evolution: I think that Benoit and Regal will come out on top, with Benoit getting the pinfall on Batista. That'll probably lead to a good feud between the two that could culminate with Batista getting an upset victory at Survivor Series or something. Or it could be the other way around, with Batista pinning Benoit and Benoit coming out on top in the feud. I think my first prediction is right, though.
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[b]September 7th - 10:15 AM[/b] Jessica sat slumped forward in her chair, eyes half-open, her pencil scratching unrecognizable shapes and drawings on her paper. Only one singular thought was racing through her mind at this particular moment. [i]How the hell could he possibly talk for so long?[/i] Indeed, Principal Okari had been talking since the beginning of class and he had not let up for more than one second, stopping to take a short break every few minutes. Jessica was sure that if she had spoken for this long that she wouldn't be able to open her mouth for another week. All of this would have been very impressive had Jessica not found everything that was coming out of Principal Okari's mouth so utterly boring. In fact, [i]that[/i] was now the only thought coursing through Jessica's mind. She had faint memories of thinking that very same thought at the beginning of class, but she could honestly not remember a thing that had happened after Principal Okari had singled her out in front of the entire class. Principal Okari didn't seem to notice that Jessica was once again neglecting her notes again, either. Nobody really seemed to pay any notice to Jessica in class anymore. Normally this would have been very depressing, but Jessica didn't care about that in the least. Now Jessica's mind was on Friday's party. Deep down inside of herself, she knew that not only did she want to have a good time at the party, but she wanted to make at least one friend there, someone with which she could share her woe and sorrow. She was more than aware that her personality issues drove away potential acquaintences, but Jessica was determined not to let that happen on Friday. She would have a friend, one way or another. But, for now, all she could do was laze her way through the rest of the class...
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Discuss Anime Stereotype High School Underground [PG-VSL]
Shinmaru replied to Solo Tremaine's topic in Theater
I cannot tell you how big of a help that this is, Solo ^_^ I was a tad apprehensive about doing the classes, but now that I know what each of them entail, I should be okay from here on out. -
For me, it depends on a lot of things. In platforming, I prefer 2D, mostly because I can make all the jumps and stuff without having to deal with a ridiculous camera. However, I've seen a marked improvement, camera-wise, in most platformers of today (pretty much all of which are 3D, heh), so whatever lol. I prefer 2D shooters, not just because those were what I've grown up on, but there aren't that many 3D shooters that 'get it right' so to speak (but they [i]do[/i] exist, I'm certain of that). To me, it just seems like there is far less hassle to deal with when creating a 2D shooter over a 3D one. Something like Resident Evil would absolutely [i]have[/i] to be in 3D, though, because it would be nearly impossible to get the same ambience from a 2D game (which is one reason why the Game Boy RE game was such a colossal flop). I don't think I'm in the minority when I say that nobody would be really afraid to play a Resident Evil (or Silent Hill, for that matter) game if it were in 2D. Many franchises made the leap from 2D to 3D back in the N64/PS/Dreamcast era, and Zelda pops to mind right away for me. With Zelda's jump to 3D there was both an upside and downside, for me. The upside was that the dungeons and puzzles became more intricate, because you can accomplish some more unique things that you couldn't do in 2D. The downside to it all was that the bosses, for me, became way, way too easy, even though they looked far better than they ever did in 2D.
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Yeah, this is the first time they've been released on DVD. The original trilogy has been released on VHS and LaserDisc among other mediums (I'm sure someone here will know every single medium that the Star Wars trilogy has been released on), but this is the first time that Episodes IV, V and VI will see the light of day on DVD.
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[quote name='DarknessSin']I got chrono trigger......beat it like...100 TIMES!!!! its still good :laugh:[/quote] I think that you need to work on your post quality a bit. Merely saying that you've beaten Chrono Trigger a hundred times and that it's still good isn't really contributing to the thread in a positive manner. Perhaps you could explain exactly [i]why[/i] Chrono Trigger stays so good and fresh after you've played it so many times? We'd be getting somewhere with that. Thanks.
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[b][url=http://dvd.ign.com/articles/545/545786p1.html]IGN Review of Star Wars Trilogy on DVD[/url][/b] Ten page review from IGN on the Star Wars trilogy DVD set. Starts off with some Star Wars-related stories before getting into the actual content and rating of the DVDs. It's a good read, I think. Anyway, I've been looking forward to this for a while, and I know that many others have, as well. There will always be the people who ***** and moan endlessly about the changes that George Lucas brought forth when he re-released the original trilogy back in 1997. Personally, there were changes I liked and changes that I didn't like, but I'm not going to complain endlessly about them. Should be the same for this set. I'm expecting that there will be aspects about it that I love, and aspects that I really dislike. However, for me, the pure thrill of seeing the A New Hope, Empire Strikes Back and Return of the Jedi all in DVD quality will probably be more than enough for me to love the set. The extra documentaries and stuff also sound good, even if, according to the review, the information gets a bit redundant at times. Despite any shortcomings it might have, however, I'll still be picking it up once it's released on the 21st.
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Oh my god, Pikmin 2 is ruling more and more as I go through the game. There is just so much charm to the game that you can't help but love it; at the same time, it has its own distinctive edge to it. The part I'm loving the most so far is going through each of the caves and collecting the treasures. Usually, with all the real life items abound it would smack of blatant advertisement, but it works so well in Pikmin 2. Also, and this is my favorite moment in the game thus far, you can't beat taking the head of the Burrowing Snagret as a trophy after you're done beating it. That stupid bird ate quite a few of my purple Pikmin, and it was only right that I claimed its head as the ultimate prize :D Also, there's the obvious stuff, such as the clever, teamwork based puzzles and such that also make Pikmin 2 so awesome. I'm loving this more and more as I play it. If you're on the fence about this, get off the fence and buy the game lol.
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[quote name='Wingnut Ninja']Some more of my most memorable boss fights came from Super Mario World 2: Yoshi's Island. All of them were crazy and had their own sense of style, and Nintendo refrained from making them too repetitive as there were ways to defeating them other than having to jump on their heads three times, which I liked.[/quote] Oh yeah, I really agree with this, as well. Yoshi's Island's bosses had a lot going for them. Like Mr. Ninja, I loved how [i]different[/i] they all were, and how they all took advantage of the graphical capabilities of the Super FX2 chip in different manners. Right from the get-go, with Burt the Bashful, the bosses are fun to fight and have their own unique style. Super Mario World 2 was definitely when Nintendo was really hitting their stride in terms of boss battles (it also helps that the rest of the game was just as excellent, heh).
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[quote name='Sol-Blade']I would have to touch upon what Desbreko and Shinmaru said about Bowser in the 64 game, except the 2nd fight with him (The one over the lava) was probably the best in my opinion. I was pretty much taken by surprise when he tilts the whole platform over to one side at almost a 90 degree angle there. That was definitely an eyeopener for me. Gotta hand to them for making you change your tactics although you fought the same guy. That plagues alot of would-be-great boss fights.[/quote] I definitely agree with you there. With the Bowser battles, Nintendo really took advantage of what 3D had to offer at the time. Stuff like spinning Bowser in circles with the control stick, throwing him and the tilting of the platforms may be elementary and basic today, but it made for a good transition to the 3D realm back in 1996, heh.
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Cool topic. I think that my personal opinion of the most memorable boss fight in gaming, and my favorite boss fight in gaming are two very different things. Most of my favorite boss fights are from The Legend of Zelda: A Link to the Past, because the game has some real top-notch fights. My favorite from the game has always been the fight with Blind the Thief, even though it's nowhere near the toughest fight in the game (that goes to the Helmasaur King and Trinexx, in my opinion). I've always had a soft spot for Blind for whatever reason lol. The whole fight is pretty frantic, which I love, and I always have fun with it when I play through it. I always wished you could go back and fight the bosses whenever you wanted to. The most memorable boss fight in gaming, for me, was the first fight with Bowser in Super Mario 64. Super Mario 64 was my first taste of [i]good[/i] 3D gaming, and I was absolutely floored when I first fought Bowser. He was just so damned big lol. I also remember loving grabbing Bowser by the tail, spinning him around and letting him loose against the bombs. It was fun stuff. Looking back on it, Super Mario 64 has aged a [i]ton[/i] graphically, but I can still see the Bowser fights as being really fun, innovative and memorable because they are just that.