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AzureWolf

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Everything posted by AzureWolf

  1. [FONT=book antiqua][SIZE=2][COLOR=blue]Wait, no one has explained to me why having sex with a guy isn't the best way to break up. Trust me, it'll go down softer if you have sex with someone you are breaking up with - well, the fact that you are breaking up with him will be softer, not...
  2. [FONT=book antiqua][SIZE=2][COLOR=blue]For me, it's best not to look in the mirror. Gah, there's this ugly person that keeps staring back at me. What a weird, ugly, and creepy guy. But anyway, everyone ponders that at least once. I don't know if anyone ever arrives at an answer though. I don't believe in destiny. I think fate is a load of crock that makes people in bad situations feel that they had no influence/control over what they have been put into.[/COLOR][/SIZE][/FONT]
  3. [quote name='Siren']...you can't back-up your claim, can you?[/quote][FONT=book antiqua][SIZE=2][COLOR=blue]If that's the fastest way to finally make you let it go, sure, we'll go with that. [QUOTE]Yes, and like I said previously, just because you have a Shotgun and a very powerful kick doesn't mean you're not going to get scared (or worried) on any level...[/QUOTE] A difference of opinion, possibly even a difference in weapon selection, knife boy. [QUOTE]AW, you were too concerned with thinking "Oh, here's a bit of silence, looks like there are monsters coming! :rolleyes:" than you were with experiencing the game. I don't think that's a flaw of the game; I think that's more a personal, nit-picky flaw.[/QUOTE] Wow, this is your knife argument all over: sorry for thinking logically. I should have played like one of the zombies: ever predictable and like clockwork. Please, convince me to be scared and I'll be scared. Your hypothetical arguments are getting boring and circular, btw. [QUOTE]Both Shin and I ran with the game and the tension parts worked immensely well. Friends of mine are on their fifth playthroughs and still get just as frightened as they did the first time they played it. You need to be open to the experience, and you just aren't (like a few other people *wink wink*)...but don't fault the game for that.[/QUOTE] *yawn* I can pretend to have 200 friends too, but let's leave the count with those on OB, since you have to register and confirm that you exist before you can post and have your voice heard. ;) That's five to two, Siren. [QUOTE]There was one "badguy" there, and something definitely happened. Every review that I've read praised that part because they didn't expect that to happen...[/QUOTE] :rolleyes: Ok, I'll be willing to give you that one since you tried so hard, but even then, that falls into my "only the first time it works" category. I'm just kind of shocked that no one else thought him reaching for something was fishy. I guess that's me thinking logically again.[/COLOR][/SIZE][/FONT] EDIT: Charles, this was too funny and true: [QUOTE]You jump because a loud noise suddenly broke the half hour you just spend arranging some stupid paintings.[/QUOTE] Very well stated, haha. XD I'm glad RE4 doesn't have as much of that.
  4. [quote name='Siren']No, I'd like for you to obliterate my entire argument in that other thread, because you're harping on the fact that you can, so I'd like to see you do it.[/quote][FONT=book antiqua][SIZE=2][COLOR=blue]Yes, I'm harping. I'm so flawed and wrong in that argument, Siren. Thank you for proving your point in a clearly not flawed manner. You win. [QUOTE]Consider the fundamental (because that was my point, not any mention of god-like villains): the pacing. Hitchcock used the same pacing that the RE franchises does: a gradual build-up with releases throughout the piece. And perhaps you [i]should[/i] study film to better understand a game and appreciate the techniques. Considering that RE4 is the most [i]cinematic[/i] of the franchise, I think a consideration to cinema is appropriate.[/QUOTE] I said Leon was God-like, not the villains. Again, I don't care what type of build-up a movie has versus a supposedly similar game. I know what the game is capable of, and what arsenal of moves will get you through every situation. The more abilities, the more options, and therefore the less worry. [QUOTE]Watch Rear Window, Psycho, Alien, The Thing, Terminator, etc., and tell me you're not the least bit uneasy (read: feeling the tension) during those films. RE uses those same fundamentals.[/QUOTE] Wow, I'm not wasting time watching movies for you to prove a boring point. I've seen Terminator, and I've felt the tension, but there's nothing like that in RE4. Even if that was the goal (which I doubt), [U]IT DIDN'T WORK[/U]. So, I've given you the benefit of doubt, agreed that Terminator has tension, but saw/experienced nothing of the sort in RE4. The end. [QUOTE]Did you miss the very first villager in the game?[/QUOTE] What about him? What happened? Boss? Did he turn into something dangerous? QTE? C'mon, what happened? A cut scene with no QTE? Yeah, that last guess sounds about right.[/COLOR][/SIZE][/FONT] EDIT: Shin, I was replying when you were. Sorry about that, heh.
  5. [quote name='Siren']Then reply and put me out of my misery, since I apparently have such a horrible and weak argument of if you run around with a Shotgun, you're not exactly utilizing the knife to its fullest extent and therefore your criticisms of the knife don't have a full and complete basis for evaluation.[/quote][FONT=book antiqua][SIZE=2][COLOR=blue]Haha, quite alright, Siren. I threw you the bone. Do you want me to say you are right? Is that what you want to hear? Will that make you stop lingering on something so flawed? Well then... You are right, Siren. There you go. You win the argument. [QUOTE]The "Boo" scares come out of the pacing, AW. Study Alien. Study Hitchcock. Same fundamentals. It's [i]pacing[/i].[/QUOTE] I'm not going to study movies to learn how to get scared by a game. There's an inherent flaw. You know your limits within a game, and if those limits are relatively (to the badguys) god-like, then I'm not going to get scared. I'm just not. Sorry if you feel otherwise, or that I'm "lying." XD [QUOTE]That's pacing, AW. The franchise builds tension through uneasy silence then a crescendo. It's pacing.[/QUOTE] No, that's beating a dead horse. If you keep waiting for and using [U]every[/U] silent moment to make a move, then that's just predictability, not tension. So, when things are silent, you know that's when things are coming. Uneasy silence indicates something will happen. If there's even one badguy, you know nothing's going to happen.[/COLOR][/SIZE][/FONT]
  6. [quote name='Secily']How many times does Tsukasa use Magic in the show?[/quote][FONT=book antiqua][SIZE=2][COLOR=blue]What does it matter how many times he uses magic (side note: you can refer to Tsukasa as a he, regardless of what the user's gender is, as Tsukasa the character in "The World" is male). Does your explanation depend on it?[/COLOR][/SIZE][/FONT]
  7. [FONT=book antiqua][SIZE=2][COLOR=blue]Sorry about bringing the discussion back after so long and after that... interesting exchange... O_o [quote name='Dagger']It took two years for them to re-package the first season of Inuyasha in one cheap bundle, but with the series showing on TV during the interim, I imagine the wait for Naruto box sets wouldn't be too painful.[/quote] So, are you saying that there will be two versions? The first will be the 5-3 episode per DVD series, and then the season boxes? If that's the case, don't you think the sales of Naruto are going to suffer if the fansub watchers wait for the second version? Wouldn't that give off an erraneous conclusion as to how fansubbing affects anime sales? Personally, Naruto was never a must-have (with the mist saga being the exception), but certainly one of the better animes out there, so I don't mind not having the most impressive DVD set. [QUOTE]Inuyasha's individual DVDs have sold [i]extremely[/i] well...[/QUOTE] Ah, individual DVDs may have sold well, but that doesn't mean there's any single person out there with the whole set. Rather, I bet the action-concentrated (or the DVDs with the best/favorite episodes) sold the best, and the others sold mediocre by comparison. Of course, there's no way to tell that, so I'll give you that one. Just making sure you consider that some kids are satisfied with watching the same episode over and over if that's their favorite one without putting it into the proper frame it was originally in (i.e., watching up to the episode, and after it). Anyway, I'm just saying, if I can't have it all, I'd rather not have any of it. "All-or-nothing" haha. [QUOTE]Although I've seen a lot of people hone in on "Art of the Doppleganger" over the past few days, and that kind of surprises me; from what I've gathered, a couple of Viz's other jutsu translations are far more problematic (i.e. "Art of Valentine" or some such nonsense). At least the word doppleganger can reasonably be extrapolated from the original phrase, even if its use demonstrates a bit more.... creativity than one would normally expect from a professional translation.[/QUOTE] Yeah, that's very true. But shadow clone is probably the technique that is used the most, so everyone remembers that one (that's the reason why I mentioned it - I couldn't remember any other renames). The complaint also stems from the fact that Shadow Clone is from a family of techniques, branching from the original technique, which is just Clone (aka Replication). By changing the names, you lose the concept of technique "families," and I don't know what they did with water clone, but how could they show that it's a variation of Shadow Clone? And the relation to Clone is lost to both. In short, it's just a translation that affects association, heh.[/COLOR][/SIZE][/FONT]
  8. [FONT=book antiqua][SIZE=2][COLOR=blue][quote name='Siren']"Lose again"? lol Please, AW. If I was so incredibly lost in that other debate, why didn't you reply? At least replied to finish me off there? If I was so on-the-ropes, then surely it wouldn't have taken much. Like the previous thread, cheap shots are working their way into your replies.[/quote] That's because the "You aren't playing the game right" logic was so sad, and your assumptions so erraneous, that I tossed you the bone. I felt pity for you, since you had to resort that low. I'm not going to bother with someone who says, "Oh, if it's easy, then you are playing it wrong." So, consider it out of politeness, because I still can't stop laughing everytime I see your post. [QUOTE]RE isn't dumb action. It's pacing.[/QUOTE]Yadda yadda yadda. So far, I've got a count of four to one, Siren. Face facts already: it's a "boo" scare and absolutely nothing else.[/COLOR][/SIZE][/FONT]
  9. [FONT=book antiqua][SIZE=2][COLOR=blue]Wow, that was a surprisingly good article. I thought this was interesting enough to quote: [QUOTE]Companies worry that the easy prerelease availability of fansub versions means that the otaku class has already seen their products, and no longer need to buy anything but the must-haves.[/QUOTE] It's obvious why companies would want people to buy more than just the must-haves, but how is this any different than anime on TV? I think this outlook about the fansubbing community is flawed. While I admittedly won't buy anything but what I feel is a must-have, I also doubt I'd buy anything without knowing what I'm investing in. Who buys things arbitrarily, and how many successful DVDs have there been when there is clue as to what it is on it? Also, they quoted that ckime dude! Wow, so he is real. To toss this thread into a slightly different angle, do you think hentai will play a prominent role in making anime more popular to Western fans? If not to build popularity, do you think it'll play a key role in changing the "for kids" mindset? If you are wondering where the hell this came from, I'm wondering because hentai seems to attract the largest number of anime fans online.[/COLOR][/SIZE][/FONT]
  10. [FONT=book antiqua][SIZE=2][COLOR=blue]Heaven's Cloud, that was an interesting story. If you don't mind, I'm curious about two things: 1. Why did you go back to college? Was it for a different major or for the same? 2. Do you think it's worth it to go through college again, or are you just doing what you should have done the first time around? Thanks.[/COLOR][/SIZE][/FONT]
  11. [FONT=book antiqua][SIZE=2][COLOR=blue][quote name='Siren']RE4 is certainly a more subtle type of horror, because it relies more on the build-up and pacing rather than having things jump out at you.[/quote] Oh, please. Subtle? Obvious as hell is a far more apt description. Your "shot composition" thing makes sure everyone watching knows what's about to happen, so the scare is far less. Sure, the first time you come across a "shot composition," it manages to "boo!" scare you, but after that, it's like a megaphone annoucement: "Ready your good weapon, please." The atmosphere does jack. In previous parts, a police department is supposed to be scary? And in this one, the tension when arriving at the lake? You just gave it away! You knew something was going to happen. There was no tension. Rather, you were waiting for that something to happen. Face it, when a game takes every "no one's here, it's too quiet" situation to have something come at you, it loses its scare factor. You weren't scared or tense, and no one else was either. RE4 is definately the most action oriented, so I can't see how that makes it also have a more subtle type of horror. Game Lesson 101: if you don't feel helpless in a game, it's that much harder to scare you. In RE4, you had a lot of control over Leon and his abilities were vast. As such, there was little that could scare you. Sure, it takes away from what little scare there was, but it made the game so much better. That's why I say it's not a horror game, and a much less a horror game than the previous installments. RE4 is the best of the bunch because it doesn't try to scare you and does a phenomenal job at being an action game. We can bring facts into your arguments: how many people on OB found RE (or any RE) to be scary? Asinine or not, I'm betting you'll lose again. Last, DMC's monsters weren't supposed to be scary. XD If you thought DMC was horror, then I can fully understand why you think RE4 is as well.[/COLOR][/SIZE][/FONT]
  12. [FONT=book antiqua][SIZE=2][COLOR=blue]You have to be quite the ninny to be afraid of what RE4 tosses at you (or any RE for that matter). RE has always been survival action. In terms of scary, it doesn't look like it aims to be that. Rather, it's more like a "boo!" kind of scare if it ever does manage to scare you. Very discontinuous, random, and hardly the atmospheric kind of creepy. On the other hand, Silent Hill is the kind of scary "OMG! What's going on?! Whaa!!!!" scare you might be looking for. Of course, you gotta sometimes force yourself to immerse yourself into a game for it to work on that level, because, afterall, it's only a game. ;)[/COLOR][/SIZE][/FONT]
  13. [FONT=book antiqua][SIZE=2][COLOR=blue]Wow, yes, YES! I think everyone feels that way. When I first came to college, they showed us an examination that was supposed to be how much we should know by our junior year. It was insane: duodenum this, quanta of that. I thought, "no problem, that's why I'm here." Lo and behold, here I am, and I'm oh-so uncomfortable about what I know. Anyway, I'm trying to become a doctor, so I thought we would need to know a great amount of medical material by the end of college. Believe it or not, you only need to know the [U][B]basics[/B][/U] of math, science, and english to get into med school. Actually learning med stuff comes when you get into med school, heh. The point is, standards are pretty low. In my case, I'm talking about stuff that is touched on in high school, and just built upon in college. General Chemistry, Organic Chemistry, High School Biology, Algebra (no calculus!), etc. I was shocked, but at the same time, it showed that I didn't know the basics as well as I thought I did. Anyway, the point I'm getting at is, like me, you have a goal that's probably much higher than what society has set as "the bar." I'm not satisfied with that level of knowledge, and I have to wonder how professors and grad students can be that intellectual, all-knowing, and wise when I'm still so behind. I'm also waiting for that epiphany, haha. I hope that made any sense and is on the topic at hand. ^^;[/COLOR][/SIZE][/FONT]
  14. [FONT=book antiqua][SIZE=2][COLOR=blue]Geez, lay off him already! He's only 13! I thought this was more like a high school thing. Talk about young, haha. I can't believe you are 13 years old and have never been in a fight! O_o The mindset of children these days, to be afraid to fight for fear of getting sued... *sigh* In any case, I'm at a loss. You are all just kids, haha. Fighting is usually the best solution for kids, but I guess it's wrong to say that or something. You'll all get over it with time. ^^ Seriously, people, lay off him. He's only thirteen. I mean, if this was someone closer to an adult, then I could see how you are justified in attacking him and calling him pansy. But c'mon, he's only THIRTEEN. [quote name='James']Good job. Great advice for teens. lol[/quote] Why must you keep ridiculing me?! :animecry:[/COLOR][/SIZE][/FONT]
  15. [FONT=book antiqua][SIZE=2][COLOR=blue]Kuraineko's got a good idea: move. But yeah, I guess that's a little bit of a stretch (strange story, though). As for the NwN game, it's a Massive Multiplayer RPG, so maybe it's not as easy to get over. I knew a kid since Freshman High School who hasn't stopped playing Everquest yet (he's now in college). I guess it's just an addiction - like crack. Everything supposedly seems less rewarding/interesting after you try crack. O_O He's stronger and younger than you... Ouch. That's gotta suck, haha. But for the record, you aren't supposed to get your parents' permission to beat others up. Also, if you aren't an adult, beating up someone wouldn't result in being sued - at least not when I was in HS and below. It'd be kind of weird if it did. O_o And if you've never been in a fight, it's something you, as a boy, definately have to do. You can't just, not have ever been in a fight. Don't get me wrong: it's not like I've been in a million brawls or actively sought blood, but even I, a nerd among nerds, have gotten into fist fights every now and then. They just have to happen, haha - not anymore, though. College has those legal issues you mentioned. Just so we have a better scope of the situation, how old are you, and how old is the kid, and then how old is your bro? Also, do you really have to socialize with the kid if he is in your house?[/COLOR][/SIZE][/FONT]
  16. [FONT=book antiqua][SIZE=2][COLOR=blue]Kick his ###. It's as simple as that. There are people you can reason with, and then there are those who listen better when you literally jam it into their heads. That'll show your authority. There are a ton of people I know who are like this. Trust me when I say that reasoning through with the person won't work, as they'll just conclude that you are an idiot if you feel otherwise. Take your Neverwinter Nights example. If you sit down and play it, and then come to the conclusion, "this is nothing special, Game X is better, just like I said." Then that person will just say, "well then you are just stupid." As I can tell, that's exactly what happened with you. He'll get over the game thing only with time. But him not respecting your authority will require you to do something about it. To say things as bluntly as possible, just forcefully toss him out the next time he gets rowdy. I've had my fair share of idiots who would come to my house and refuse to leave (brother's friends, people from my class, etc.). When I show them that I'm willing to forcibly toss them out of my house when they overstay their welcome, they come back the next time much more humble. Try it, you won't be disappointed. If you don't want to use force, try yelling at the least. Show that you are willing to resort to physical means to get him out of the house if he doesn't stand down and leave.[/COLOR][/SIZE][/FONT]
  17. [quote name='c4ss4ndr41121']Can somebody explain to me that last episode a bit?(ep.51) And can somebody tell me if there is a fullmetal alchemist movie? If there is, please tell me the title.[/quote][FONT=book antiqua][SIZE=2][COLOR=blue]The ending was quite interesting, and foreshadowed some stuff that will take place in the movie. OMG, when Ed mentioned [SPOILER]Einstein[/SPOILER], everything was put into perspective. ^^ Anyway, everything is revealed about the movie on the first website you come across when you google for "Fullmetal Alchemist." I think the person they interviewed was an idiot, because he/she gave too much away. Does he/she think we are so dumb that we can't put two and two together? So, yeah, the movie will be the finale (aka the last episode). But read at your discretion: whoever they interviewed doesn't know how to keep secrets. I didn't read all the way through, so I don't know how much is spoiled (when I came across the first major spoiler, I stopped).[/COLOR][/SIZE][/FONT]
  18. [quote name='Dagger IX1']...and a special edition which includes the first soundtrack and a tin artbox big enough to hold the first five DVDs.[/quote][FONT=book antiqua][SIZE=2][COLOR=blue]Whoa, wait a minute. The [U]FIRST[/U] FIVE?! O_o How many are they going to have?! And what happens after the first five fill their casing? Where will the remaining 95 DVDs go?! As for the sticker thing, those are pissing me off. They are such a pain to get off, and, contrary to popular belief, I don't have a hair dryer. Oh man, I already ripped them off, and now the sticky residue is left. Not even water is removing it, and alcohol did jack. I'm not going to try acetone, haha. Maybe soda? O_o It's like, FUNi did a great job with FMA, but they had to find a way to remind us that it's from them. [QUOTE]Now that I've heard "Melissa" a fair number of times, I think I prefer it to Ready Steady Go. I was very surprised to learn that there are four different openings & endings! They must change pretty frequently, then.[/QUOTE] *gasp!* Are you mad?! Godel's back! *heads for cover* But yeah, that's the thing: the Ready Steady Go opening is too generic and really doesn't match the atmosphere of FMA. The third ending also doesn't fit with FMA, IMO. All the other openings and endings do do. Do you know what language the song "Brothers" is sung in (it's in the soundtrack)? It's definately not Japanese, and the letters are not familiar to me at all. However, the singing and accenting makes me think it's Portugese (but that's really a wild guess). [QUOTE]EDIT: Speaking of arm and leg jokes, Elfen Lied has THE best prosthetic limb jokes of any anime I've seen (not that many anime prominently feature prosthetic limb jokes... but, well, you know I mean). Go watch it. [/QUOTE] Interesting, haha. Yeah, Elfen Lied is on the top of my "to watch" list when another chance to watch anime comes along, but that won't be a while... *waits for summer vacation* Oh, and not to boast or anything, but I believe this was the episode where I guessed the third and final sin-related theme in FMA correctly. The first two are very obvious, because they are religion-related, but this one is more on the literature side of things. There wasn't really anything specific within the episode, but all the sin and God talk made me realize something: "if they have this sin thing, and they have this sin thing... you know, FMA has the perfect scenario to have this sin thing." And indeed, much later on, there it was. ^^ Sorry to boast, heh.[/COLOR][/SIZE][/FONT]
  19. [quote name='Siren']And that's my point. No matter what you do in the game, there will be times when you're forced to reload in combat. Strategic firing or not, AzureWolf's claim that you'll never have to reload if you time/place your shots correctly is asinine...[/quote][FONT=book antiqua][SIZE=2][COLOR=blue]I'm sorry to say, Siren, but I think he was supporting my point, not your increasingly flawed side. I never meant you wouldn't have to reload in combat, and as Jonexe pointed out, dropping your enemy is the time to reload. A standing enemy denotes one that is on his two feet (or his two - or four - whatever). However, this does not immediately mean that an enemy that is not standing is dead. I think you aren't shooting them or fighting them properly if you never knew that you can drop them before they die. But you can, provided you make good/smart shots (i.e., efficient use of ammo). Before my figure of speech (i.e., middle of a fight), I stated "crucial points" and "monsters standing." I admit, I shouldn't have used the figure of speech if it wasn't clear what I meant beforehand. So, I will clearly state my side now: you can create an opening to reload (if you need to) more effectively and faster with smart gunshooting than with the very dispensible knife. As for your accuracy, get over yourself. Jonexe pointed out that accuracy is just hitting the enemy, not shooting them in the best/smartest places. You sound like you use the knife alot, which, as useless as it is, is hard to miss with. [QUOTE]You say your aim is terrible. That doesn't really coincide with what you're saying (and implying) in your reply. You've been saying that with solid shots, you can conserve ammo like nothing else, and never have to reload, but then say you have terrible aim.[/QUOTE] Actually, it makes my point stronger. I had terrible aim, yet I was able to have more than enough ammo at every point in the game. So, if someone like me, with my terrible aim, is able to not need to reload at crucial points, and have more than enough ammo, then you, with your god-like capabilities, should be overwhelmed with ammo and supplies. And let's face facts: I've played through the entire game. I know every situation in the game, and I've been able to overcome those parts without the knife. Guess what? You can throw a million hypothetical situations, and make pointless conceptual thoughts, but the fact that I completed the game without needing the knife makes all that garbage moot. The knife is indispensible only because you can't throw it away, and it is in used in QTEs. Plus, you can use it to open boxes. But that's it. There's nothing else to the weapon, at least if you want to get through each battle as effortlessly as possible. [quote name='Jonexe']I've seen a lot of arguements about how accuracy can give you relief of a reload or what have you, and how those say they have good accuracy ratings, but still have problems with it.[/quote] Very, very good point! ^^ My friend actually has this problem: overemphasizing the difficulty of RE4 because he doesn't shoot as well as his accuracy boasts (96%).[/COLOR][/SIZE][/FONT]
  20. [FONT=book antiqua][SIZE=2][COLOR=blue]Sorry about my odd and random timing for replies, school is being a pain. >_< [quote name='Siren']AW, when you've got a swarm of enemies coming after you--the flatbed truck sequence comes to mind as a perfect example of this--and you don't have time to reload your clip/shells/etc, the knife definitely comes in handy. I believe you can actually use it regardless of which weapon you have equipped. A few quick swipes is all it takes to knock a group of enemies down, which buys you enough time to jam in a new magazine.[/quote] This goes back to efficienct use of ammo. I don't know about you, but I had the shotgun by that particular scene, and properly-planned (and aimed? O_o) shots will give you more than enough time to reload. Why just slash down to reload a few shots when you can almost kill them with one or two blows in the process? But let's get back to a bigger problem: Why would you need to reload? You obviously aren't using ammo efficiently if you find yourself needing to reload while there are monsters standing. I've played through the entire game, so I'm familiar with every scenario it throws at you. With the exception of the mine cart part, I never found myself needed to reload at crucial points. Hell, I stopped using the knife early in the game and [B]still[/B] had to sell ammo to have room to grab herbs. This isn't a boast about how good I am, mind you (my aim is terrible, haha). I'm just saying, if you know which gun to use for a specific situation, and make every shot count, not only will you find yourself never reloading in the middle of a fight, but you will have enough ammo that you'll be forced to sell/throw quite a bit away. [QUOTE]Also, don't forget the range of the knife arc; it's fairly wide and covers a substantial area in front of you. With many of the enemies being melee attackers, the knife is invaluable. I wouldn't go around using it exclusively, but it's an excellent close-quarters deterrent.[/QUOTE] Haha, I think you and I see the Shotgun differently. Certainly, it's faster to fire when someone "melee"'s you. Did you get up to the dogs? That's as "melee" as they get, and the knife's "arc" or whatever is a waste of time and effort. The shotgun is the ultimate melee weapon, as any close-ranged idiot will be sent flying away.[/COLOR][/SIZE][/FONT]
  21. [FONT=book antiqua][SIZE=2][COLOR=blue]Gray Underpants, chill out a little bit. They were doing a huge server upgrade, and on their priority list, PM troubles are probably at the bottom. It's not like that invisible PM is hurting you or anything, so it's really not a big deal. Still, it would be nice if it wasn't there, but I'll live if it stays. And they are capable of removing the PM. They've done it before. I think they aren't doing anything individually because they are trying the source rather than just keep fixing everyone's account one-by-one.[/COLOR][/SIZE][/FONT]
  22. [FONT=book antiqua][SIZE=2][COLOR=blue]I can now say that I too am a proud owner of a non-existent PM. I imagine the big upgrade Adam hinted at is going to fix everything?[/COLOR][/SIZE][/FONT]
  23. :animedepr :animeangr [FONT=book antiqua][SIZE=2][COLOR=blue]I like those two. ^^ But anyway, I say it's time for a trim. Some of the smilies are rather redundant. And who's going to use genius :genius: or flasher :flasher:? Although, I really like a few, like the twitch :twitch: one. Also, you know how there are some smilies that make it look like they are 3-D or have some small amount of depth? I like those kinds, because they seem more "hip." But yeah, optimizing by keeping only the best of smilies, along with a new array of smilies, I would like. Hey, when I use this many smilies, do I look like a n00b? :animesmil [/COLOR][/SIZE][/FONT]
  24. [FONT=book antiqua][SIZE=2][COLOR=blue]GTW, not ALL anime series have plotholes. Sometimes it's the concept more than the execution of the plot that creates plotholes (.hack is a perfect example, haha). If you liked .hack, check out Noir. It's much more "down-to-earth" than .hack (but still farfetched). [quote name='GrandTheftWatto']I was interested that you said the video games address this issue somehow...how so?[/quote] Liminality is all about "the science" behind getting into a video game. Then the last game has stuff that explains everything. I'm not sure if it was an easter egg (hidden) or if it was just blatant, but all the answers are in the last game (and on the Liminality DVD that comes with it).[/COLOR][/SIZE][/FONT]
  25. [FONT=book antiqua][SIZE=2][COLOR=blue]You know, it's so sad to see an FMA thread with this many posts, and the lengths of the posts being substantial, to not, at any point throughout, have a single arm and a leg joke... *nods* But an opening has appeared! [QUOTE]Okay recap if you will *please* Ed and Al lost something when trying to revive their mother right????? And since I read last months anime insider I've figured out why... they didnt offer anything in return for her soul.. i think.. haha[/QUOTE]Ed lost an arm and a leg, which has more meaning/weight when it's as literal as that. Al lost his entire body. As for what you figured out, (as minor a spoiler as you can get) [SPOILER]they did try to offer something for her soul, but it wasn't equivalent[/SPOILER]. :p [QUOTE]Could someone please summarize the most recent TV episode for me? I missed all but the last few minutes of it, as I had completely forgotten about the time slot change. Thanks in advance![/QUOTE]*whispers from afar* Download it... download it... C'mon, it's better to watch it than read a summary. Also, I think, based on the summary, that the same episode aired yesterday or two days ago.[/COLOR][/SIZE][/FONT]
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