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Snodin

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Everything posted by Snodin

  1. Kuriboh, Mystical Elf, Alligator Sword and (*tear*) Cyber Harpy. Q.) On that same note, which of the Big Five's Deck Masters did NOT perform their special ability thus far in this same duel?
  2. The Gorgon's Eye, a trap card that apparently gave his monsters a Trample effect. At least I'm pretty sure that was its effect. Q.) In Bandit Keith's duel with Pegasus in a flashback, what monster did Bandit Keith put into play before he lost?
  3. I've heard differently about the effect of Chaos Emperor Dragon. I heard that at the cost of 1000 life points, he can destroy every card on the field and each player's hands. And that's it...
  4. You wouldn't have been correct anyway, Solo; Bandit Keith didn't play Zera except in his duel wth Yugi (while posessed), and the question was about his duel with Joey.
  5. Yes, that was the answer I was looking for. Go ahead.
  6. That's what he said... But REALLY, he let him stay in the tournament so that he could win his Egyptian God card. Q.) Let's have an "old school" question in here: In Joey's duel with Rex Raptor in Duelist Kingdom, which of Joey's monsters had a special "edge" against Rex's dinos (meaning, it had a special advantage over them that isn't really brought up in the real TCG)? Also, name that edge.
  7. If FGD means Five God Dragon, then he did this: First, he summoned Black Luster Soldier by sacrificing his Gaia and Curse of Dragon to the ritual. Then, he talked Kaiba into summoning Blue-Eyes Ultimate Dragon. Then Yugi used his Polymerization on the Ultimate Dragon and Black Luster Soldier, creating Dragon Master Knight. With an extended power-up for every Dragon played (Harpies Pet Dragon, Red-Eyes Black Dragon and Five God Dragon), Dragon Master Knight was able to overpower the Five God Dragon. Once in a while, I get things right... Q.) In the same story arc (as in the first virtual world), which monster was needed for Yugi and friends to cross the virtual desert?
  8. Ohh...... Then the dude who wrote the list of LOD cards at pojo.com was wrong!
  9. There's no way they'll put the God monsters in structure decks, unless they make them worth playing... It would be NICE to get a common Raigeki, Mirror Force and Pot of Greed, since I've never even gotten a chance to get a glimpse of the real MF, and Raigeki costed me HUNDREDS, maybe THOUSANDS, before I fonally got it from a friend for 20 bucks (Hey, he didn't rip me off; I offered the 20! How could he have refused? ^^). Dark Necrofear would be a sweet card to have too; I already have 2 of the most feared Fiends already: Hades and Yata. One more wouldn't hurt. Question: Is "Multiply" EVER gonns come out in English? If so, wouldn't it make sense to put that in Yugi's next Starter pack? MY only hope is that someday there will finally be a MAI structure deck, carrying the Harpy Ladies (Particularly Cyber Harpy! SQUEE!!), Harpies Feather Duster, and perhaps some Amazons.... and possibly, also Harpies Pet Dragon. Not my favorite dragon of all, but it should be a great collectable. ^_^
  10. Like I said, Tyrant Dragon is NOT level 8; it's level 7. Look it up, dude; I did...
  11. Let's see... I've checked up on Tyrant Dragon, and that's a Level 7 dragon. And Blue-Eyes Ultimate Dragon is the strongest monster yet, but it's not a Level 8 OR in English yet.... So I'm going to take a wild guess and say that the only Level 8 +2000-ATK dragon out in English is the Blue-Eyes White Dragon. If I'm incorrect, you may skip my question. Q.) During the Duelist Kingdom arc, what were the cards that Yami Bakura brought to life in the real world?
  12. You are correct, sir! Proceed. ^_^
  13. Her deck Master was Dark Magician girl. she also played Fire Sorceror, Ancient Elf, Maha Valio, Dark Magician, and... Hmm... I think that's it. I'll go if I'm right. If I missed one, skip my question. Q.) Name the special ability of each of the Big 5's Deck Masters.
  14. I'm dueling somebody right now, and she just Change of Hearted my Sangan, and tributed it for another monster. Does Sangan go to my grave, or hers?
  15. Oh well, all I know is that I called somebody a guy here, and it turned out it was a girl. I forget who it was... but thanks for clearing that up. Just so you know, I thought of another card that can help Amy (as you like to call her; personally, I like to call her Diana, but I can see where Amy fits too): Ultimate Offering. Costly, yes, but if you're trying to do as much direct damage as possible in one turn, and if you have enough monsters in your hand, you can have at least three or four monsters on the field in no time. At that point, you won't need Scapegoat. ^^
  16. Oh, yeah! Oh yeah!! OH, YEAH!!!!! X-D DeathBug, you are the man! I love you, buddy!! LOVE YOU!* (*I'm pretty sure you're a girl, but even if you are, I still love you for this! ^^) Okay, now everybody's gonna wanna know why I'm so excited? It's because amazon Archer is my personal favorite Monster of all!! It used to be Harpy Lady, but now it's Amazon Archer. Why the change? Allow me to explain: Harpy Lady was the poster child for female Monsters and the ultimate magnet of female fans of the show, because for the longest time, she has been the most used female monster in the anime. That's how I was drawn in, but as time had gone by I realized that just going for Harpy Lady cards made me feel cliche, like I was trying too hard to be like Mai. From then on, I have decided to look for other genres of female monsters, until at last one could be mine with a sense of originality. That monster became Amazon Archer. Yeah, I know Mai plays Amazons too, but I have yet to see her play this one. Now let's get right to it; Amazon Archer, a Level 4, 1400-ATK/1000-DEF Earth-Warrior; offer two monsters on your side of the field as a Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. These monsters cannot be used for Tribute summoning. It took me a long while to realize just what they meant by Tribute summoning, but after I got it, I went to town with this card. Well, I used to; I currently have a Wind-Dragon deck that has some kinks in it that need fixing. .......Yes, I said kinks. Anyway, I had to put A.A. aside, primarily because she needs a lot of backup. She fits perfectly well in a Warrior deck, and since I'm still holding onto a Marauding Captain, I might as well give it a shot one of these days. But what I'm really holding out for is two Gaia Power cards; the Rising Air current of Earth monsters. If ANYBODY has two Gaia Powers they're willing to part with, please let me know! Once I have them, A.A. is back in the spotlight for sure. Now, let's talk about why this monster is worth playing. Obviously, she belongs in an amazon deck. Her counterparts, Amazoness Archers (or Amazon Phalanx to you poor deprived of Japanese version people), as well as Amazoness Tiger and Paladin all get bonus points/effects when A.A. is on the field. Though I'm tickled; why didn't they just keep her original name as Amazoness Archer? That would make the rulings of the above-mentioned cards much shorter! ^^ Okay, now I'm babbling. What I really want to get off my chest is the fact that it seems that most people prefer Cannon Soldier over this chick- sorry, Amazon. I only have one Cannon Soldier and three Archers, so you can imagine how more viable A.A. is for me over the Cannon. But I can understand why most people don't think much of her; Cannon only needs one Tribute to deal his 500 damage; amazon Archer needs 2. Not an easy thing to pull off, believe me; however, there are ways around this dilemma: -Harpy Lady + Elegant Egotist/Harpy Lady Sisters; Yes, it's a stretch, but it does give you more monsters on the field, and therefore, more Archer fodder (you could of course Tribute Amazon Archer herself and Harpy Lady so that the sisters can do their thing). -Giant Germ; Have your opponent destroy a face-down Germ, activate its effect, and get two on the field. Walla; you now have two monsters ready to sacrifice to your Archer. -The Ninjas in the anime; I'm talking about the ones that the fake rip-off of Jean Claude Van Damme used against Mai. It seemed to me that one of the ninjas special summons another once it's normal summoned. If it's true, and they come out in English with the same rules, then hello Archer! -Scapegoat. Uh, could we be more obvious? As hard as it is to pull off, saccing all four goats is sp-LEN-did! It gives your opponent -2400 LP damage. 2400! Beat THAT, Cannon Soldier! -Gravity Bind; have your opponent up against a firewall with the Bind, just so you can swarm the field with monsters, then fire away. Sure it's a lot of sacrifices, but in Burner/Stall decks, it's worth a shot. -Cyber Jar; Risky, yes, but in the right deck and perfect situation, it can get you at least four or five monsters- one of them being a perfectly-timed Archer. You may fire when ready, my sweet. Okay, laugh at me. I don't care! Amazon Archer has other pros too, baby: She can survive the Crush Virus (well, when it comes out), she's Witchable, Sangan-able, Giant Rattable.... That's a funny word. I'll say it again, Rattable. ^^ Oh, and she's a warrior, making her able to be brought out by monsters like Freed, spared by the Captain, and even brought back to the Graveyard after being kicked out of play with the trap Backup Soldier (at least I'm pretty sure that's its effect; feel free to correct me). Right now, you're probably thinking I'm crazy, but just deal with me a minute longer. Amazon Archer can win duels; trust me, I know. The combo with Creature Swap and Ameoba has even worked for me, so anything is possible. But one thing is certain, Amazons at the moment don't seem to be tourney-worthy. Sure, many people try, but very few win. The best thing you can do for now is team them up with other warriors, and in Archer's case, give her the most decent Burner deck you can. You won't be disappointed. Beatdown Decks: 2-10 Burner Decks: 6-10 Stall Decks: 7-10 Burner/Stall Decks: 9-10 (Quite possibly the best strategy for A.A. thus far) Amazon Decks: 10 Warrior Decks: 5-10 (depending on your main strategy) Looks: Solid 10!!! Overall: 6.5 out of 10- This is of course my opinion; those of you who favor other monster types over this one can have your say. ...I wanna say it one more time. Rattable! ^^
  17. A lot has been said about this card, so I'm going to make this short and sweet by avoiding most (if not all) of the previously-made opinions. Let me be the first to say that I...LOVE...CHESS! And I LOVE the fact that they finally made chess-like characters in this, my all-time favorite card game! You could only imagine how stoked I was when I heard this news, and when I found out that they also made characters based on the classic Kings and Queens (and possibly Jacks, or perhaps even more) of the playing cards we all grew up with. I'm sure you know what I'm talking about; I just forget what those Duel Monsters are called. Anyway, onto Terrorking. Terrorking feels like he is a must in Archfiend decks, but as Domon put it, he's mostly used just as a beatstick. 2000-ATK is no laughing matter, especially when it's a Level-4 monster we're talking about. On the other hand, Archfiend Soldier is much better because he can be normal summoned, and he doesn't have any drawback effects. It shouldn't be too hard to get Terrorking onto the field, however; not if you have a deck that's swarming with Archfiends. Then there's his other effect; the dice roll. I've played Yahtzee a while back, and let me tell you, it ain't easy to get the numbers you need! This looks like a type of deck strategy that was made primarily for Duke Develin, as well as everybody else who has extreme luck with dice rolls. Plus, your odds of getting to use this effect may be slim; Change of Heart, Creature Swap and Snatch-Steal are the primary suspects, but they're each limited (actually, I'm not sire if Creature Swap is, but it should be). I of course could be wrong here; target cards are viable around here. Then of course there's the main drawback; you MUST pay 800 life points during your Standby Phase. This is not an option; therefore, unless you have Pandemonium or a TON of LP-gain cards, you can be your own worst enemy with this card and kill yourself by using it long enough. And it only gets worse when other Archfiends like TerrorQueen come into play. In my opinion, Imperial Order is a much better LP-cost card, because you can decide when you can no longer use it and then have it destroyed. If I had to choose between using TerrorKing and TerrorQueen, I'd go with the Queen because she really CAN be a beatstick early enough in the game. Plus, she's a Fire-Type; it's rare in the English game that you can pack enough Fire-Types that're great in Beatdowns (the only others I can think of are the two Darkfire Soldiers and Great Agnus. Are ther more? Please let me know; I have an un-useable Molten Destruction just rotting in my library of bought cards). So all in all, I would just use TerrorKing as collection fodder in my library, because I'd just love to get a hold of a character based on a chess piece. And who knows? Maybe if one of us is lucky enough, we can replace the normal chess pieces with the Duel Monsters they represent. ^_^ A girl can dream... Beatdown Decks: 5-10 (too situational, too costly) Burner Decks: 1-10 (don't bother) Archfiend Decks: 7-10 (I'm sure you can put him to some use with enough Archfiends and the much-needed Pandemonium) Dark Decks: 5-10 Looks: 10 (He almost looks like Summoned Skull's Daddy ^^;) Overall: 4.5 out of 10
  18. Lady Katana, the first thing I'd say is to take out Bad Reaction to Simochi, unless you combo it with cards like Rain of Mercy and Eye of Truth. That way, your own cards would burn through your opponent's Life Points without you needing the opponent to have LP-gain cards. Also, it's very gutsy of you to try to do the Performance of Sword Ritual; I've never seen those cards in a deck until now. It's not the best Ritual monster out there, but it does fit your minor female warrior theme. However, I would take out some of those monsters and replace them with 2 extra Sonic Birds, and at least one Marauding Captain. Angel, your deck looks even better; more focus on the burn strategy. However, I think you should take out all of the bugs except the Man-Eaters; chances are you'll rarely be able to bring out Arsenal Bug when you have Jirai on the field. Jirai's a good wall, on the other hand; if you want, you can use him as defense (in attack mode, how ironic), and while your opponent tries to get around him, you can summon other needed monsters like Amazon Archer. I see you don't have Raigeki. Hmm. I know how badly that sucks. :(
  19. I could imagine it being hard to come out with a cool new TCG, unless it's backed up by a popular anime/comic book/ web thing like Neopets. But you guys are right, Duel Masters sound almost completely like Duel Monsters. They could have at least changed the name... I myself have begun to write out a TCG that could be popular someday; at least I'm experimenting with new rules and strategies. So far it's a strange mix of rules between Pokemon, YGO and Magic: The Gathering. It might change completely if I continue with it, but it has shown me that it is rather tricky to be original in the TCG market. I've seen TCG cards for Yu Yu Hakusho and Dragonball Z, and even those commercials for the lame-looking Marvel superhero cards. I wonder if their rules are anything like mine...
  20. Yes, Tom, you are correct! Proceed, please.
  21. Goten is correct. Harpy Lady was given Rose Whip at least 3 times before she was given Cyber Shield; once was in Mai's duel against Tea, then in the Finals against Yugi, and then in the virtual duel against Joey. Harpy Lady was only in one other duel, the first one against Joey. I'm not sure if Cyber Shield came first or not, but if it did, it's been ruled out. Go ahead, Goten. EDIT 1: I'm giving GotenksSSJ343 until tomorrow to add onto this thread, or I'll have to pick it up for him. EDIT 2: GotenksSSJ343 did not respond for three days, so I'm going to go ahead and ask a new question, if nobody minds. And it's another Harpy question: Q.) How are the Harpy Lady Sisters treaded differently in the anime than they are in the official card game? [COLOR=#503F86][SIZE=1][b][i]Please[/i] don't double (or triple)-post again. It makes it rather awkward for me to have to lump together. If you want to create a new post, just [i]delete the old one and post a new one with the combined details inside[/i]. I shouldn't have to tell you again... -Solo[/COLOR][/SIZE][/b]
  22. Oh, I'm sorry. I didn't realize that this was the side deck.
  23. What are you talking about? Number 6 is Magical Scientist...
  24. I'm going ahead and say... 11. Monster Reborn There's no telling when you're going to pull off your main strategy, and your opponent may send all of your scientists to the grave before you can pull off his killer combos. Monster Reborn will get him right back (as well as Summoned Skull and any of the Fusion monsters you wanna use later).
  25. I think the point of Skull Lair is to use it during the opponent's turn, so as far as I know, he's using it right. But it makes you remove monsters from your graveyard in order to work; I'm not sure if anybody can use it long enough in a duel to take out many opposing monsters.
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