
BlueYoshi
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Everything posted by BlueYoshi
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[color=darkred]I don't think much of the issue to begin with, but if the government wants to give a game an AO rating on the basis of nudity and sex, then they may as well enforce the rating on all games that include violence and gore. Think about it, we're all bound to having sex and seeing at least [I]one[/I] woman nude in reality some day, which is perfectly legal, but on the other hand violence and gore is something that none of us want to have to face or witness or be the victim of, which in many cases could be the result of illegal activity. The whole "conflict of interest" malarkey has me in stitches, though.[/color] :animesmil
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[quote name='ghostchick']:animestun ..........Wow you guys do know that muslums believe that we r the evil doers and that we should die??? They think they r going to meet alla real quick and that its worth it. Im not trying to justify their actions I just want everyone to understand. I honestly think that as the next generation or what ever generation we should do something to help. Instead of just being shocked and sitting there feeling srry for ourselves we should really work to create a better tomorrow.[/quote] [color=darkred]I'm a Muslim. I don't think you're an evil doer, and I don't even know you for that matter. For all the Islamic extremists out there, there are also other Muslims who oppose what they're doing, like me for example. Simply put, I'm disgusted with today's events. Why should such a thing happen at this time? After all the effort put into Live 8 to reduce poverty in Africa, something like this should happen? No way man, this definitely does not help at all, and it's a real big shame that the people responsible, whether they be Jews, Muslims, or Christians, don't realise this. Their statements and beliefs won't be taken seriously by anybody if they continue to go on like this.[/color]
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[color=darkred]I always thought that a terrorist attack on London was inevitable, and here it is. I guess at this point it's only a matter of how the officials handle the current situation, hopefully for better. It's kind of ironic how all of London, and the rest of Britain for that matter, were so ecstatic over the announcement that they would be hosting the Olympics in 2012, and then, less than twenty four hours later, those feelings of joy turned into utter havoc and misery. Man, it feels so "real", though. I mean, with the Madrid bombings I wasn't all that bothered to tell the truth. I was shocked to say the least. But the fact that a similar incident occurred here in Britain, where I live, it's really sunk in. I just feel for those who were involved and have been affected by the incident.[/color] :(
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[color=darkred]I'd vouch for the SP any day of the week. Since the first the day I got it, it's always been on the go with great games. I find that I play it far more than I do my other consoles, and the fact that it's portable is an added bonus. I've always loved the SNES, because there were heaps and heaps of brilliant, simple minded games, and knowing that many of these have been remade or revamped for the SP gives me a much greater deal of confidence in the system. I suppose it's not fair to solely base the comparison between the two systems entirely on games, as the PSP is way more advanced than the SP ever will be with it's amazing speculations and features, and mind you, it does have a few good titles at hand already. However, the PSP just doesn't hold enough of an appeal at the moment for me to buy one.[/color]
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[color=darkred]I more or less agree with everyone's responses here, as they reflect my views entirely. Neither type is bad, it's just a matter of preference. I particularly agree with Mitch, because straight up, video games are mostly fun-orientated, and are mostly used as an escape from the real world for people like us lol. But, like I said before, it's really up to you which type you prefer.[/color]
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[color=darkred]Yup, I know exactly how you feel. My college has the same kind of folk, but then again, where won't you find people like that... I try to be myself most of the time, which basically means that I try to be as friendly as possible with everyone, because I'd rather be that than enemies with them. Regardless of my behaviour though, I still find people giving me an awkward eye, which really ticks me off, so I'm left telling myself, if these people don't want to make the effort to be civilised at least in college, then I sure as hell won't either, and hence, I try as hard as humanly possible to just block these people off. Sounds kind of harsh, I know, but what's the point? At the end of the day, I'm at college to study, and these petty incidents won't get me the future I hope for, and furthermore, I may never see these people again later on in my life, so it's their own loss if they prefer to play their cards differently to mine.[/color]
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[quote name='James][color=#332E1D][font=franklin gothic medium]Every now and then I enjoy getting into the nitty gritty of racing, which that game really allows me to do. But usually it's just for quick fun - so usually I prefer the crazier stuff.[/color'][/font][/quote] [color=darkred]Yeah, I guess I could relate to do this as well. Gran Turismo has a much longer continuity rate than games like Mario Kart ever would, because of its structure and the way you play the game in terms of kitting up your car, and earning cash for completing races. But, while Gran Turismo could be played continuously for hours on end, I found that Mario Kart had more lifespan. I remember playing Super Circuit for the GBA almost four or five months after its release, and I still do every now and then -- but just for a quickie -- because I never got bored of it. All in all though, I agree with you that the wackier games tend to spark quickies, unlike the other category of racing games, particularly Gran Turismo, because they are generally designed to be that way. I mean, you could almost relate Gran Turismo's style and format to that of an RPG, with cash filling in as EXP and the cars as spells, weapons, and armour.[/color]
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[color=darkred]Bah, I found Wipeout to be awful. Rather than actually concentrating on gameplay, it attempted to attract gamers with its techno/trance soundtrack. However, it's interesting because as technical looking and futuristic as Wipeout may have seemed, it did have a tiny miniscule of "wackyness" in it through the introduction of weapons and power-ups, which are more commonly found in those wacky games.[/color]
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[color=darkred]I've played many, many racing games in my time, and I just got to thinking about what exactly makes the experience for you. Within racing games, there lie two distinct categories in which each one can fit under, with one containing the more practical racers such as the Gran Turismo games, and the other containing the more laid back, party games such as Mario Kart. Personally, I prefer the latter type, but that doesn't mean to say that I dislike the other category. Playing through Gran Turismo on the Playstation was like a chore for me, due to having to complete time attack races and passing near impossible licence tests, though the satisfaction of accomplishing each obstacle was priceless. But, with all that in the way, I guess I sort of forgot to have fun at the same time. It's sometimes fearful to see games so realistic, because it can totally cancel out the element of fun. For me, the courses were a bit too dull, and the continuous sound of the car engine while accelerating got a bit tiresome, especially during some of the longer tracks. Other racers have touched up on what I'm moaning about here, by adding exaggerated collision sounds and such, but still, I don't find the edge that I'm supposedly missing out on. On the other hand, there are racers like Super Mario Kart that more or less soften the blow of games like Gran Turismo and Colin Mcrae Rally. There are many factors included in the more wacky racers, such as Double Dash!!, that'd catch my interest over the realistic ones, such as the attractive use of colour, the music, the wide variety of stages that range from easy to hard, the stipulations in each of these stages, and most of all the multiplayer modes, which tend to have more than one crazy way of going about them. Despite of this, I've settled for the more simpler ones, and have had way more fun with them, particularly F-Zero Maximum Velocity and GP Legend for the GBA. I'm not trying to judge which racing games are the best here, or which ones you should aim for, just post your thoughts. I know people who loathe the party games, but love the realistic ones, and vice versa, and even people who like both altogether.[/color]
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[color=darkred]I'm glad, and kind of surprised, that Kojima started the production so soon after MGS3, though the release date is a wounder. Ouch. After playing MGS3, I often asked myself what could possibly be done to improve on the whole stealth factor, let alone the game itself, any further? Well, the fact that MGS3 was set in a totally different terrain to any of the other MGS games kind of gave it a scratch above the rest of them. The forest and mountainous areas allowed for different possibilities to be explored within the MGS franchise because it was something different for a game of its liking, and for a first attempt at it, it was pulled off pretty damn well. When I think of MGS2 though, and the fact that MGS4 is set after it in the MGS timeline, I think of a modern theme, which is why I feel that this game will be relatively different to MGS3 in terms of scenery, though it's almost certain that many of MGS3's great applications will remain, and with new doors and possibilities open from its predecessors, I'm guessing that MGS4 will exceed MGS3 in many ways, despite how different the games might be.[/color]
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[color=darkred]Generally, I enjoy playing platform games, because of their simplicity and continuity. I find that the genre tends to be underrated in some circumstances, as they usually lose out to other games such as RPGs. In particular however, my all time platformer is Super Mario World. I enjoy playing it because it seriously emphasises on the pick up and play factor, which is something I usually look for in games. But, more than anything, I love the way in which the game is laid out overall; it's simple and very straightforward, as opposed to the likes of Sonic, which I find extremely complex for a simple minded platformer. I mean, with Mario, I can play for hours on end, breezing through each level at my own pace, which is a very fast one mind you, but in Sonic, I sometimes feel that what I'm trying to achieve in a certain level is something of a chore, and I generally get frustrated at the game rather than enjoy it. You see, Sonic lacks the kind of edge that I find so great in Mario, because with Mario there's a sense of achievement to be attained, though in Sonic I see it as a "complete the levels thrown at you" kind of game. I love scanning over the map area I've completed in Super Mario World, and all the secret locations I've uncovered, but that's a feat that's absent in the early Sonic games. Heh, it's amazing how I've managed to convert this post into a brief comparison between Mario and Sonic. D'oh.[/color] :animeswea
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[color=darkred]I found quite a few of the Event Battles in Super Smash Bros. Melee to be pretty tough, actually. Sure, many of them were push-overs, and some even swayed away from being fun at all, but to compensate for that, you'd get the god-near impossible ones which literally took [i]hours[/i] to get around. Defeating three "metals" was one of the hardest tasks I had ever undergone in my video gaming history. But then again there's the Double Hand, which fits into almost everybody's "hardest game task you've accomplished" book.[/color]
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Gaming Series jokes (from Tingle to Biggs and Wedge)
BlueYoshi replied to 2010DigitalBoy's topic in Noosphere
[color=darkred]I'm not sure if this would count as a comical factor to the Tekken series, but Kuma the bear has appeared in every single Tekken game (besides Tekken Advance), with the new variation of Panda appearing from Tekken 3 onwards. As I said, I'm not sure if it would be a thing to laugh at, because the character isn't all that useless, but then again the only time I've ever come across someone using either Kuma or Panda is when they're playing for kicks. Whilst on the subject of Tekken, from Tekken 3 onwards, a stupid mimic character has appeared in each new Tekken game, with Mokujin in Tekken 3, Mokujin, Tetsujin, and Unknown in Tekken Tag, Combot in Tekken 4, and Mokujin yet again in Tekken 5. To be honest, I find these characters annoying, particularly when your opponent plays as either of the mimic characters, because it downright takes the piss. All in all, though, it's in good spirits. I mean, which other fighting game offers you the chance to play as a kangaroo, a raptor, or a... Gon with boxing gloves, eh?[/color] -
[color=darkred]At the risk of sounding ultra-cliche, my favourite final boss in any RPG is Bizzarro Sephiroth, Safer Sephiroth being a close second. There's just something about this fight that clicks with me. From the moment I first saw Bizzarro I was kind of surprised at his appearance, because both forms looked nothing like the actual Sephiroth we see in-game. What I love about this battle is the timelessness of it, because I don't think I've so far come across a more entertaining boss battle than Bizzarro. I found myself fighting him in many different ways, from using no materia to standard default weapons, or with materia that put me at a miserable disadvantage... anything that would make it more challenging for me. I guess the same could go for Safer too, but I don't think anything could top Bizzarro's Supernova. Other battles come to mind too, from other games, but they just don't do it for me. Many of today's boss battles seem to me merely like extensions of random field battles, with an extra catch involved to put you at a disadvantage which causes the fight to take longer. The final battle in Golden Sun comes to mind. Now that was just frustrating, and no where near fun.[/color]
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[quote name='Desbreko][color=#4B0082']I love my A-Type and B-Type themes (C-Type is sort of meh) from the Game Boy version of Tetris. That's quality 8-bit generation sound right there! :p[/color][/quote] [color=darkred]I absolutely love the music in the original Game Boy Tetris. Since the first time I heard A-Type back when the game was released, I've found myself whistling to that tune over the years, 'cause I never get tired of it. And the remixes you can get on the net rock, too. When considering the bad things about Tetris, I'd have go along with the other variations of it. They were totally uncalled for, and stresses that simplicity is the key when going about these kinds of games. The only other bad thing I can think of that hasn't already been mentioned in this thread is how ironic the game can be. There have been so many situations where a shape drops that I don't need, and has absolutely no bearing to the rest of the puzzle, or when a shape drops that I desperately needed before, but not anymore. Darn, that is so frustrating, especially in the harder levels... you're left with no time to think whatsoever.[/color]
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Gaming Cartoony RPGs (I.E. Phantom Brave, Shining Tears etc.)
BlueYoshi replied to 2010DigitalBoy's topic in Noosphere
[color=darkred]It's generally up to preference, really, as with most things. With Phantom Brave, I came extremely close to buying an American PS2 just for the sake of playing it, simply because I live for tactical RPGs just like it. It's a great game, and I'd definitely recommend it, but whether or not you're willing to buy a PS2 for the sake of it really just depends. I've still not played it, but eh. Apparently, Disgaea is better than Phantom Brave, so I'd imagine that any decision made regarding the two would have to be applied to one before the other, heh.[/color] -
[color=darkred]Well, what do you expect from those old games that you're on about? They?re not supposed to be great in terms of graphics and storylines. You just play them for fun, which is pretty much the intention the developers had for them in the first place. I hate to sound so serious, but that's just how I see it. Anyway, I can't think of any games with bad endings, although there are plenty among them. Along with bad endings though, I really, really, can't stand long endings. While watching long endings (or sequences even), I've found myself shaking my leg in impatience. So for me, it's short and sweet, but like I said, it's not like you come around the sweet ones every so often.[/color] :animesigh
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[color=darkred]I find that with fighting games, it's really a matter of your own personal opinion as to which you like best and least. I can agree with Virtua Fighter 4 being the most skill orientated fighter around, but that doesn't mean I like it. I'd prefer a fighter that I find to be fun personally, like Tekken. Of all the Tekken games I've played up to now, they've all been great fun and really enjoyable for me and the people I've played with, but around other fighting games, the experience is no where near as decent. So, I think that polling which fighter is best is a pretty lame way of going about it. It's just up to you, really.[/color]
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[color=darkred]The winner is... me, for putting up with you animals. [quote name='Zidargh']"Yep, it's happened. Despite being touched up, women are taking equality a step too far."[/quote] I kid. Zidargh wins, so post away.[/color]
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[color=darkred]Gee, I dunno. It all just looks like a broader, more expanded version of Budokai to me. I'd really like to see something really innovative and striking come out of the DBZ games, but at this rate, it seems that Atari are just reproducing and interpreting. About those secret characters Burori was on about; I think it's very likely that Brolly and a few others could make an appearance in this game, seeing as how they're in Budokai 3 and everything. But I'm not entirely sure how they'll fit into the scene. Avalanche are taking over too, so hopefully there'll be some sort of distinction in this game than from Budokai.[/color]
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[img]http://media.playstationpro2.com/images/tekken5-5.jpg[/img] [color=darkred]From Tekken 5.[/color]
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[color=darkred]Surely that can't be the final design, even if it's set for a release later this year. Obviously, I could be wrong, but I'm just saying that it all seems a bit too soon. I'd like to see what the media has to say about it in depth, and what kind of feedback it'll produce.[/color]
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[quote name='James][color=#B0251E']Somehow this trailer really reminds me of Majora's Mask, in terms of its darkness and some of the more twisted artwork. Even that big Gohma-type guy looks pretty darn frightening.[/color][/quote] [color=darkred]Yeah, that's what I was thinking, too. I dunno why, but there's a certain distinctiveness between Majora's Mask and Ocarina Of Time that I can always tell the two apart. Pretty bizarre, huh. As for the voice acting, it doesn't really matter to me anymore. As amazing as this game is looking right now, I don't think any amount of poor vocals (song lyrics included, just in case ;)) could ruin my appetite for it. Regardless, it'll be hard to get Link's voice directly, I think, because there have been a few different versions of him already across many different LoZ games. On the one hand, you have a young, childish looking Link in TWW, yet you have a full-fledged swordsman in OOT and MM. Granted, they aren't the same person, but these fluctuations could give a new-comer LoZ player the wrong impressions, and may lead to a misjudgement of character. Though I'm glad I'm not in that boat. Phew.[/color]
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[color=darkred]Hah, it's cool to see that the game's getting positive feedback. That's a rarity for DMC. I guess I will try it out after all, then. I like what I'm hearing about the bosses, though. Clever is always good in my book, so it'll be interesting to see how that pans out.[/color]
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[color=darkred]Ow, my spine.[/color]