
BlueYoshi
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Everything posted by BlueYoshi
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[color=darkred]I think that at this stage, Nintendo should concentrate on re-releasing a version of Metroid 2: The Return of Samus. To me, Metroid 2 is arguably one of the best Metroid games known, and I'd definitely love the chance to play it again. The game is just too damn rare, and I don't want to have to end up paying some extortionately ridiculous price if I do happen to come across it.[/color]
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[quote name='ThatOneOddDude']Liu: you are girl, you dont have will of warrior! You want fight, start, I win! Rematch? I win again![/quote] [color=darkred]Winner! Now show me a larf![/color]
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[color=darkred]So what do you all think of this? Personally, I find the release of the original Metroid ported as a NES Classic to the GameBoy to be rather shocking. The NES Metroid game is easily accessible through Zero Mission and Metroid Prime, even though you need Fusion and a GBA Connectivity Cable for the latter case. If anything, I think that its release will only benefit consumers for the collectable value it holds alone. Maybe the recent release of Echoes will have an impact on how well it sells in shops, though some thoughts are doubtful, but only time will tell.[/color]
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[img]http://www.vidgames.com/ps/screens/mkiii4.jpg[/img] [color=darkred]MK funnies are infinite...[/color]
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[color=darkred]It was the floating A button or the Star with a "1" in the middle... what the **** was I supposed to do?[/color]
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[color=darkred]I don't mind Pixar movies at all. As long as the plot isn't something ridiculously stupid, then I'm happy. I'm more concerned with the comedy, and listening to the dialogue and the jokes that the characters crack within the movies mainly, because they're always a barrel of laughs, and I find them to be almost as compelling as the plot itself. As a result of it, Toy Story's 1 and 2 and Finding Nemo are among my favourite movies of all time.[/color]
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[color=darkred]My idea of a great multiplayer game doesn't necessarily mean that they have to be of the "versus" quality, since I'd much rather play a co-op game. My favourite types are the side-scrolling beat 'em ups, but there are a ton of others that'd fit into the co-op category just as well. When I say co-op though, I don't really mean competitive co-op games, like Four Swords Adventure, but rather the type where you have to watch your partner's back, and vice-versa, and team up effectively to clear the path. This can span anything from R-Type, to Contra, to Final Fight... just as long as I don't end up playing too competitively, if not then not at all, because I have a huge ego problem when it comes to winning, heh.[/color]
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[color=darkred]I can see a good mix of wants for all consoles, but isn't anyone looking forward to any of the upcoming GBA games aside from The Minish Cap? Some of the shmups look and sound really cool, and to top things further, there are already a bunch of other older titles out right now (RPGs in particular) that'd top most of what's coming on offer for the future. Breath of Fire and Yoshi's Island make good examples.[/color]
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[color=darkred]What can I say? The games that I was most looking forward to have already hit the UK. I just got The Minish Cap, and I've had Paper Mario for almost a week now... the only thing left is for me to get Metroid Prime 2: Echoes, which will be due over here next week Friday. If I had to put the games in order of which I'd buy from first to last, then MP2 would take the spotlight. Resident Evil 4 is one of my most anticipated, but I'll buy and play it just for old times sake. I mean, it's not like there'll be much else on offer for the time being. I really want Snake Eater, too, because it looks so damn delicious. The new innovative camouflage options are really stunning, I think, and will open new doors to the stealth genre.[/color]
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[color=darkred]Well, I ordered my copy of the Minish Cap only yesterday and received it in the post just this morning, which is very handy. Heh, I didn't even have to go as far as taking one step out of my porch. I haven't played much thus far, only as far as the first dungeon, but my first impressions are extremely satisfactory. One thing that I can't help noticing is the resemblance that the game bares with TWW. I mean, it's seriously amazing; everything is so colourful and sparkly, just like it. Though, I'm a bit iffy about the transition from cel-shade, it's nothing big, but seeing all the characteristic traits of TWW in a confined environment as such as TMC's feels weird. Regardless, I seriously can't complain about any of the character designs. So far, I've only met about two townspeople who "look the same", and even then it's not like they make much of a difference because they blend in with the background so well. The castle guards look amazing, too; definitely a step up from those in LttP, and I can't wait to see what kind of bosses and enemies are in store for later on. Like I said before, the overworld is a little too confined, which is a little bit distracting, but it becomes somewhat understandable when you take a look at the map and the structure of Hyrule. For starters, you have to uncover new ground yourself, which means that you're in for a little exploring. The map is divided into separate sections, where each one has its own terrain name and seperate distinction on the map, which I think is cool since it delves a bit more into Hyrule and gives it a little more meaning other than leaving it as heaps of wood and green land. However, it's a bit tough to imagine how the overworld in its current state could compare to how big the overworld of LttP was, but we'll see. The beginning of the game is very much like LttP, too, except there's a bit more story to it than *sigh* [spoiler]a mysteriously departing uncle[/spoiler]. You kind of get to know about the characters and their personalities with what short and little dialogue they speak within the introduction. I've met the Minnish elder, who is basically the equivalent of Sarahashla since he gives you the location of [spoiler]four different elements in four different dungeons, which is also kind of like the three pendants you need in order to obtain the Master sword[/spoiler]. Besides the similarities with LttP though, I'm loving the game, and I intend to play it to the bone just like all other decent games. --- Anyway, I thought I'd type up the introduction for piece of mind... [spoiler]The scene opens to what appears to be Link's house, where a sword smith, promptly named Master Smith, hands Link a sword called the Smith Sword to give to the King of Hyrule to present to the winner of an annual sword fighting competition at a festival called the Picori festal (the Picori are some mythical type of fairy creatures who supposedly don't exist and are the size of your thumb). Zelda jumps in and can't seem to keep her hair on about going to the festival with Link ,and so, rushes out with him. There's a load of gobbelty goop in between the scenes, so I'll press on... The King of Hyrule presents the winner of the competition with the Smith Sword and gives him the opportunity to touch the Picori Sword (the one in that picture. Not the Master Sword). The winner, who calls himself Vaati, betrays the King's trust and attempts to break the seal of the Picori Sword in order to obtain the power it holds within, but is barricaded by many guards who he effortlessly slings aside. After breaking the Picori Sword and opening the seal, Vaati unleashes a swarm of monsters instead of the mysterious power he sought. So, a much aggravated Vaati makes his move on Zelda, only for Link to stand in her way with his flimsy shield (which he obtained in between the gobbelty goop scenes) and, like the rest, gets flung aside, face first. Vaati then turns Princess Zelda to stone and takes off. It's later uncovered that the Picori Sword can defeat Vaati and return Zelda back to her normal state, and so, it is advised that the Picori people are found in order to do so. However, the Picori only appear to children, so Link is sent in to fulfil the quest.[/spoiler][/color]
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[color=darkred]I don't get bad memories from playing games at all; it's not like they remind me of any traumatic experiences I might have had in the past. If that was the case then I obviously wouldn't play video games, or at least not the games that would've triggered any memories. Mario Sunshine is funny though, because whenever I play it, I get this feeling in my gut about what it was like when I first bought the game. Nothing bad, mind you. I dunno, it's weird, but I'm thinking that it might have something to do with how life was back then as compared to the hardships I face today, because I can tell you, life was a barrel of laughs some two years ago... and I loved it. :D You never know though, I might feel the same way about some other game I play today in two years time, so there's no point in groping about it. Just better make the most of it, I suppose.[/color]
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[quote name='ScirosDarkblade']It does seem like a reasonable (and easy) thing to say, that simpler video games are more addictive. But I think that only applies to certain genres--genres where it the piss-poor developers trying to add complexity end up bringing their game down rather than up. You will definitely find that true in some side-scrollers.[/quote] [color=darkred]Yeah, I agree that in a lot of cases genres will come into it, and you're absolutely right about the side-scrollers. For example, I'd much prefer it if the True Lies/Total Carnage-esque levels were completely wiped out of the older Contra games; shooting stuff with spread guns while performing a perfectly executed somersault in mid-air just about does it for me. My opinion is that it doesn't all boil down to genre though, because a lot of other games share the attributes of many other genres alike, combining them all to make something new and fresh. The Bouncer, even though a very poor game, had a beat 'em up themed battle system, but kept Square's staple experience points and stat building, which I think could be pulled off a lot better if another attempt was taken to reconstruct the game bearing in mind that all flaws were taken out of it. Don't get me wrong, I'm not saying that I want to see a new Bouncer game, I just think it makes a good argument. I found FFVII highly addictive, too. I'm not its biggest fan, and there are other RPGs that I'd rather be playing instead of it, but the magic system and very vagueness of the battles really contributed to the addictiveness of it, I think. Equipping materia slots for the sake of only mastering each piece of materia was great fun in my experience, and I continued doing that for weeks after I had completed the initial storyline. However, when the system became too complex, not only did I find it boring, but I just didn't want to play. Drawing, junctioning, and whatnot in FFVIII really put me off it, and is what I'd like to call the complete opposite of what you should look for in an addictive game.[/color]
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[color=darkred]Over the past couple of weeks I've been really sunk into Pokemon Leaf Green, and I haven't been able to get it out of my system since the first time I stuck it in my SP. Whilst playing the game, I realised that it was only very rarely that I found myself so infatuated with a game that I actually played without incentive, and mainly just for fun. If you take a look at the structure of the game as a whole when compared to other major RPG-esque games, you can't help but notice just how much fun it can be to play, which I think is all down to its simplicity. It's not just RPGs though. Many other retro games have caught my eye in the very same way as Pokemon did for me, each of different genres and gameplay. Take Mega Man: Dr Wiley's Revenge for example. It's a very simple game, and is very credible in the pick-up-and-play factor, which contributes to how addictive and challenging it can be as opposed to other more modernised side-scrolling platformer shmups like Metal Slug. I think it's fair to say that games all vary and each and every one has their own charm and sense of style, but it's not always the case that I can laugh and smile about dieing ridiculously in a game because of the sheer difficulty of it (SSBM's double glove battle in the event matches has taken YEARS off my life. YEARS I tell you!). Though, frustration and getting pissed off is one thing, but getting bored almost instantaneously is another. GTA San Andreas, while an awesomely absorbing game, has me at an on-and-off attitude with it where I sometimes feel the urge to intensely play, or just sit back on my butt and think about it. Either way, I get the same impression, and the only thing that actually makes me persevere with the game is the dialogue and the amusement I get out of it. So what's your deal? Do you feel the same way as I do, or do I just sound like a ranting oldie? Speak, people, speak.[/color]
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[color=darkred]The Atari Mario... don't remind me. The many variations of Mario's physical appearence in the early bird games are a disgrace to mankind. I mean, who ever heard of a purple Mario? PURPLE?!!?![/color]
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[color=darkred]I haven't played the game yet but from what I've heard it's supposed to be awesome. Unfortunately I no longer have an Xbox to play Halo 2 on, and I doubt I'll ever actually get the chance to play the game in a serious manner because of it, but I have a friend who's buying an Xbox tomorrow just for the sake of Halo 2 alone. I saw the advertisement for it today and I have to say that I like what they've done with Chief's voice. Spliffin.[/color]
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[color=darkred]I haven't been keeping up with the game, either, so I don't really know much about who and what will be in it. Anyway, since there are cameos, I think that if this game was in the format of a typical RPG turn-based battle system, it still wouldn't work. When there are cameo characters who make appearences in those styles of games and are playable characters, they're usually pulled off poorly, mainly because they weren't incorporated well enough to fit in the battles to begin with. On the other hand, whether or not they effect the story, I couldn't care less.[/color]
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[color=darkred]I thought the GBA Golden Sun games were lacking in a few areas, particularly the battle system. The one thing that was supposed to make them any more interesting (the Djinni) didn't really appeal to me, and were somewhat thin. But when you look at it realistically, people who say that they want a new Golden Sun game to be released, and claim that the only place where there's room for improvement is the storyline, then I start to get tense. If a Golden Sun game is released for the GameCube, the area that I'd feel needs the most attention would be the battles. Something as vague as the current system on the GBA games wouldn't urge me to buy it, especially since the GameCube is far more capable. In that case, I'd much rather carry on playing the games on my SP, so something new should definitely be in order for a GameCube release.[/color]
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[color=darkred]I'm 100% cheat-proof with these kinds of games, so you can rule out that possibility. I've not come across any kind of painting yet, and I still haven't gone fishing for some reason, so I'm off to a pretty slow start. Hopefully, that'll be subject to change for when my exam period has come and gone. I really need a break from it all. :sleep: The seasons are a great feature, definitely. I usually play the game at around 20:00 each night -- which leaves me with just about enough time to sort out all financial deals with Nook before he shuts for the day -- but the interesting thing I noticed is that the other animals in town have some very witty AI. One animal was moaning to me about how it rained all day and how tired he was from constantly holding his umbrella when he was outdoors. Had he not said anything about that, then I wouldn't have realised to what extent the game functions at. I saw what the four different seasons looked like in the instruction manual, and they look very pretty indeed, even for the poor graphics that Animal Crossing has. But that doesn't really bother me. Ugh, and I [i]thought[/i] I had gotten Nook off my chest, but it seems I'm going to have to carry on paying him if I want to get around to getting a bigger house. It should be worth it, I hope, but it'll still be a while before I acquire the some 140,000 Bells needed. Oh well, at least I'm not pressured into it this time... not that I was last time, anyway. And, thanks for the offer. I'll be sure to PM you if I ever need anything, though I'm very keen on collecting things myself (I'm just like that), but yeah, thanks anyway. Oh yeah, and I had a question. You know how you got back to playing the game after the initial three months you had played it? Well, what were the animals in your town like after your absence? Were they extremely peeved at you for pulling a dissapearing act, or did they feel the same way as they would've had you been gone for say, one day? I don't want the relationships I've built with other animals in my town to go down the drain just because I don't interact with them or remain idol. I'm a perfectionist. ^_^[/color]
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[color=darkred]Animal Crossing just came out over here in the UK last Friday, and I managed to pick my copy up this morning. It's funny, because I was very apprehensive about getting it in the first place, but I've become addicted to the game since I started up my own town earlier today. So far, I've managed to pay off my debt to Nook, and am now waiting for a fully refurbished, bigger house in which I can tune up to my tastes. I was expecting that to happen, so I refrained from buying anything that I sought out as unnecessary just to save money, though the Shovel, the Net, and the Fishing Rod were exceptional to my inventory, and I just had to have them. It feels good not having to worry about Nook hanging over my shoulder, because I'm finally free of "collecting" my money and passing it on, and I can concentrate on thing that I want to buy. Since I started, only one animal has moved in, but I suspect that will increase in the future. The animals who were previously there are pretty neat, as they each have their own personalities and are easy to differentiate because of it, like that Pelican who works night shifts at the Post Office; the one with an attitude who lacks work ethic, heh. I look forward to building up relationships with the other animals, as well, which I'm pretty sure you're able to do seeing as one animal made the effort to flame me for not writing to him. It'll be great to choose whom you want to be friends with and whom you want to brush aside, so I'm really loving the real time that the game possesses. My status over at the museum seems to be doing well for itself. I have a few bugs, and a few fossils, though I haven't really made the effort to fish around yet. I can tell that it'll take a while to finally complete each category of the museum, since each fossil that you dig up from the ground isn't always a whole one, but merely a part or a piece of one. But yeah, I can't wait to get into it some more. Bah, Bathers the owl sure knows how to ramble... though he had some worthy facts on mosquitoes.[/color]
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[color=darkred]You're spot on about the Ridley battle. It's very much a test of your jumping and aiming skills. But, even if the very same Ridley from Super Metroid was translated into Zero Mission, I don't think he'd be quite the same. The difficulty will be there, I'm sure of that, but when you consider Zero Mission's mechanics, I don't think the fight would be that hard. The Space Jump makes a good example of what I'm trying to say. In Super Metroid, you'd have to time each jump almost precisely if you wanted to effectively pull the manoeuvre off, but on the other hand, in Zero Mission, you can repeatedly bash the A button and sustain Samus in the air with little to no effort. So what I'm trying to say is that it's not just the bosses or enemies who make the difficulty, but everything together. It's sad, really, because it's as if the abilities that Samus learns throughout the game have been stripped off their purposes and are just there for the sake of being there. In Metroid Prime, there was a decent degree of difficulty, I think. The Space Jump was limited and had been narrowed down, but even with the 3D transition, it was reasonable, because you were only able to perform two consecutive jumps after each leap, rather than a continuous chain to the liking of Zero Mission. The Morph Ball Bombs were of similar value, because you were only able to plant three, one after another, before they were disabled for a while. And yeah, you're right about the Mother Brain in Zero Mission; you have to hit its eye to deal the damage. I'm actually very pleased with that, seeing as there isn't a [spoiler]second form[/spoiler] and all, because if I was just stuck blasting an idle enemy whilst dodging attacks from turrets and such, I'd get very bored quickly, but Mother Brain's activity was welcomed with open arms with me. But still, I'm glad that you had to attack an eye of that size rather than an eye the size of the Super Metroid Mother Brain, heh. And I'm currently playing through the NES Metroid right now. If Mother Brain is as small as you say so, then I'll definitely be a balder person when I'm through playing it, heh. To be honest, though, I'm enjoying the game very much, just as much as Zero Mission itself, if not, then more. The fact that you aren't able to crouch or shoot diagonally makes the game [i]very[/i] challenging and much harder, because you have to put jumping to use as an alternative, which I find to be fun. I was spoiled by Screw Attacks and special beam moves in Super Metroid, so I never really cared to apply jumping to that manner. But despite the fact that I'm liking the NES Metroid more than Zero Mission, it doesn't mean that I don't appreciate Zero Mission. Because I played through Zero Mission before Metroid, I've gotten to grips with the terrain and have thoroughly familiarised myself with it (since it's apparently easier on the eye), so I'm able to track my way through Zebes without much fuss, even though the two games still slightly differ in those terms. It's great though, unlike Metroid II, which I've been stuck on for so long now for all the same reasons as I would be on the NES Metroid... I'll crack it, though, someday.[/color]
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[color=darkred]Well, I'm a very active and athletic person, and I'll do anything that'll make my adrenaline go rushing through the roof, so that should explain the Ninja part in my name... probably. The thing is, though, I've been that way since the day I was born, so in a sense, you could say that my username tries to be more like me, if that makes any sense. As for the Wingnut part, I'll let you decide. I'm personally fond of Shinmaru's description: "What are you? Some kind of ninja with flying balls?". Oh the possibilities.[/color]
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[color=darkred]I heard that rumour a while ago, too, but I wasn't having any of it. Personally, I'd love to see Golden Sun hit the GameCube. The two GBA releases have so much potential in terms of putting the system's upgrades to use, as proved by the really cool summon spells, so a GameCube release would be pretty exciting... just so as long as it doesn't turn out to be like the first game. :D Planet GameCube had an interview about a new Golden Sun game a while back with Camelot, though the conversation mainly revolved around the possibilities for the future. It's worth reading, anyway.[/color] [url=http://www.planetgamecube.com/rumors.cfm?action=profile&id=29]Click me[/url].
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[color=darkred]Metroid Prime 2: Echoes is going to be awesome. Anybody who is anyone has played it (not me), and from those people, it has got nothing but good reviews. Everything in it has made its own appeal to me, including the fields I wouldn't normally take into consideration when judging any game, and that's saying something. You know, I still remember how gob smacked I was by the sheer look and sharpness of Samus's Varia Suit when I first saw her ascend out of her space ship in Frigate Orpheon in Metroid Prime. That's a memory I still carry with me to this day, and I can't wait to revisit that expression again in the next game, only this time it'll be tenfold -- I hope. Due to the events of the Light World and the Dark World, and the exclusive types of beams that'll feature with them, there are supposed to me many, many more puzzles in the course of the game than there ever was in any other Metroid, so it'll be pretty neat to see how that blends in with the key exploration aspects that the franchise is so undoubtedly infamous for. I really hope that the one attribute won't overshadow the other, though, because that would ruin the game, I think, or at least not let it pertain its usual charm. It'll also be cool to see how the Screw Attack and wall jumps will be implemented into it, seeing as the game is primarily based in the first person mode, and those techniques have fundamentally been demonstrated in 2D. The Space Jump in Metroid Prime was very limited, I felt, but it was acceptable because of how much the environments between the 2D games and the 3D one differed. In other words, Prime had a very extensive atmosphere, where as Super Metroid/Fusion/Zero Mission were confined with ceilings and narrow hallways. Sounds good overall, though. I was a bit edgy with wall jumping in the 2D games, so I hope I can get to grips with it with the 3D transition, heh.[/color]
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[color=darkred]I can only hope for decent launch titles, because like everybody else, that's one of the issues that'd effect my buying the DS on the release date. The GBA's launch titles weren't very attractive... I think F-Zero Maximum Velocity was the centre of attention for me, but when that had run its course, I grew out of my GBA for a while until the next major game hit the shelves. With that aside, it's all coming along very nicely for me, it seems. Q1 2005 doesn't seem too bad, as all the hit releases for the GCN and whatnot would have come and gone by then, so I'm happy. Metroid Prime: First Hunt has caught my eye, however, so as you can see, it's a bit give and take over here, heh.[/color]
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[color=darkred]Fighting Ridley in Super Metroid was bliss. He was like the boss to end all bosses, besides the fact that the fight was in the form of a one on one duel. Whenever I'd miss a single normal Missile, let alone a Super Missile, I screwed beyond belief... missing isn't an option. But I digress, Ridley isn't that difficult in the first stages of the fight; my usual strategy would be to jump to the opposite side that he's on and lay a Super Missile into him one at a time, and keep doing that until he turns red. That's when it becomes every man for himself, though, because his attacks and movement become a lot more aggressive, and you really need to put in a good level of knack to bring him down. On the other hand, Ridley was horrible in Zero Mission. His tail was one of the key elements that made him half the boss he is in Super Metroid, and it was something I didn't even take into consideration when battling him in Zero Mission. If I remember correctly, I think I walked away from that fight more or less unscathed. About Meta-Ridley, though, I think it varies in terms of beating him. From what I know about the game, the more items you have, or the more maxed out your item collection percentage is, then the harder the fight will be. For me, it took five Super Missiles to destroy him, but when I decided to fight Meta-Ridley again, I made the effort to get the Energy Tank just before him, and it took me six Super Missiles instead. So maybe I'll end up seeing how 100% completion will work out after all. You're right about Mother Brain. It's funny, because in Super Metroid, Mother Brain was the easiest boss in the game. All you pretty much had to do was keep your energy level in sufficient shape until [spoiler]the Metroid saves you[/spoiler]. After that, the rest of the fight gets handed to you on a plate, because you acquire the Hyper Beam (and get to listen to Samus' awesome theme). One thing I'm grateful for, is that Mother Brain is a lot bigger in Zero Mission than she was in Super Metroid; I couldn't stand aiming at that small thing and missing half the time... ugh.[/color]