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BlueYoshi

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Everything posted by BlueYoshi

  1. [quote name='Desbreko][color=#4B0082']Actually, I find Ridley to be the easiest boss in the entire game, on all three difficulty levels. I think it only takes something like four or five super missiles to bring him down ... and I believe I had four max when I played through on hard mode. If I remember correctly, he got in all of two hits before dying, and I actually ended up taking less damage than when I fought him on normal mode.[/color][/quote] [color=darkred]I was talking about fighting Ridley early, at a time where you only have three Super Missiles, tops. When I first read this, I thought to myself "yeah, whatever, keep talking", but it's true... Ridley is extremely easy. Based on my impression from Super Metroid, Ridley was a pain in the neck to get around., and there were many factors that contributed to the difficulty of fighting him, like the high, narrow room, and the lava down below. In Zero Mission, every thing has been done to a lesser extent regarding Ridley and the other bosses. I found that he was a lot less flexible in Zero Mission than in Super Metroid, as in he was constantly on the move, though in Zero Mission, you more or less just had to stand beneath him and let loose with whatever missiles you have. Even Meta-Ridley in the Space Pirate Mother Ship was terrible. It took me five Super Missiles to bring that thing down, which is absolutely abrasive. There are some serious issues regarding the bosses in Zero Mission. They're just so sloppy. Anyway, as for the game as a whole, I really can't complain. I got my kicks out of it, and I enjoyed playing it. Simple as. True, the game is simplified to extreme measures, but it was by no means bad. On my first time playing it -- on easy -- I managed to complete 81% of it, which is something I no way would've been able to have accomplished in Super Metroid, and is also why I won't be re-running through the game to obtain that 100% completion. There's no point, and it wouldn't feel very challenging. I'll play through Normal and Hard mode, though, just to see what it's like, and to be able to say that I've done it.[/color]
  2. [color=darkred]Yeah, if you like Fire Emblem, then you should go for Advance Wars or Advance Wars 2. They're different games, but they both revolve around the same concept and have the same styles. You could call Fire Emblem the fantasy version of Advance Wars, if you want, but I don't really know which is the better title since I've never played either. If you liked the NES Zelda Classic, then I can only recommend Link to the Past. It touches up on that game in [i]every[/i] way possible, and qualifies as a must have for all SNES/GBA owners. Another great game is Yoshi's Island. I think it's the best Mario game out for the GBA right now. It's of considerable lifespan, and each level is as long as the next, unlike the ones you'd find in Super Mario World or Super Mario Bros. 3., though I can't really give my opinions on Super Saga. I heard it rocks, though. FFTA is also a must have for the GBA. I love it in every way, except for its utterly poor storyline and dialogue, but don't let that get in the way. Seriously, you'll end up having a blast with this title because it just has so much to offer. There's depth, lifespan, difficulty (somewhat), and above all, it's extremely fun to play. Don't go in expecting much from the multiplayer mode, though; it seriously sucks. You have both Metroid games already, so that's really all I can say on the matter.[/color]
  3. [quote name='Kane][size=1']Woah now hold on Wingnut Jedi Outcast was one hell of a game and really did justice compared to some of the previous crap that LucasArts has stuck it's name to. Jedi Outcast had it's faults like any other game however the sheer playability of the game after the first five or six levels makes up for some early set backs.[/SIZE][/quote] [color=darkred]That's probably it then. I never played the game long enough to get to the parts that you refer to as good. It must be me going wild on my rough first impressions.[/color]
  4. I trust Camelot to make a good game out of Mario Tennis, as proved with the previous Golf and Tennis games in the franchise. You're right about the pushing power, but Tennis requires moving around and flexibility at the same time as inputing commands, as opposed to the limits of Mario Golf in those terms. I dunno, though, I'll have to wait and see, as always. Sorry to sound so negative.
  5. [quote name='Desbreko][color=#4B0082]Yeah, I'd agree that Super Metroid is better than either GBA Metroid game. ... But calling Fusion a crap game? I think that's going too far; I enjoyed Fusion pretty much the same as Zero Mission, even though Fusion didn't have varying difficulty levels to extend the replay value. For me, both GBA Metroids stand up to Super Metroid pretty well, [b]they're just not quite in the same league.[/b'][/color][/quote] The bolded text is one of the better ways of putting it, I suppose. I didn't feel that Fusion was up to par with the other Metroid games, that's all. Though the idea of the SA-X was cool. I still stand by my words, though. :D One thing I'm really eager to try out in Zero Mission is fighting Ridley in the earlier stages of the game on hard mode, because you wouldn't be as powerful then as you would be in accordance to the game's order. Kraid is a wussy, however, heh.
  6. Nintendo/Camelot would be crazy not to incorporate all those little 2D trademarks in some way or another. [quote name='Zidargh']The graphics look typical of the usual GCN Mario engine (If you know what I mean), but it works.[/quote] This is what scares me. The SMS engine looked very pretty indeed, but I didn't like it one bit, and it's the reason for my dislike of SMS (the controls aren't really that much of nuisance for me).
  7. BlueYoshi

    Pok

    I'm going off on a wild guess here, but the word "yet" in that sentence leads me to believe that he's probably not far enough in the game as it stands...
  8. Well, this is certainly a change from the sort of stuff I usually see around here lol. I'm no expert at this, but one thing I did notice while reading your poem was a lack of rhythm, as in I had to pressure myself into continuing reading on. Still, I like how basic it is; not very compelling, but one thing for sure, there is a meaning deep down, which I never get around to working out. Maybe someone else should have a shot at it.
  9. BlueYoshi

    Pok

    The latest thing involving Pokemon in Japan right now is apparently a special Rayquaza Edition emerald-green GBA SP, adorned with images of it all over. I think it's a commemoration of some sort. On a slightly different note, with the NES SP, the Tribal Edition SP, and the new pink SP, that's three gimmicks in total, along with many, many other things Nintendo related that are mostly critically acclaimed for their collectable value.
  10. Though this has been said a thousand times before , between both games on the cart, practically everything has been revamped; the music, the artwork, the battle system and plenty more. What's cool is the Monster Collection feature that's available amongst both games, which basically displays all the creatures you meet throughout them. If there's anything I love, it's collecting stuff and showing it off. So cool. [quote name='Semjaza Azazel']Plus no load times. Woo![/quote] Save anywhere. Woo!
  11. [quote name='Shinmaru']Mature game with adult themes: Something like Metal Gear Solid. It has blood, cursing, sexuality and the like, but those elements are used to enhance the gameplay and the story, rather than just being there to sell a million copies. Metal Gear Solid uses adult themes in a mature manner, and is a better game because of it.[/quote] I'd call Fear Effect 2 a more fitting example, except it uses these so-called mature elements for all the wrong reasons. I don't agree at all with how a game's maturity has anything to do with how good it is. That's just wrong, because what it all boils down to in the end is how the game is executed in terms of gameplay, structure, and mechanics. Mature can mean anything, though. If a game is incredibly easy to play, like Super Mario Bros., and is incredibly easy to beat and judge, then does that make it an immature game? Surely not. I find that my favourite types of games are the ones in which you can easily adapt to and pick up and play right off the bat (MegaMan, Mario, 2D side-scrollers, etc.)... so by that logic, and the example I gave above, does that make me an "immature" gamer? Personally, I don't care if a game revolves around T&A or any other entail of nudity as its stronghold. If I like the concept of it and I feel comfortable that a game of the sort will be good, then I'm happy and am willing to try it out. I don't know if my hypothesis is coming out right to some of you, but that's how I feel. And no, I'm not that type of person. :p I can just as easily call a game terrible, for whatever reasons, but the concept of immaturity in gaming is so irrelevant to me. As far as I'm concerned, the only place for the word "mature" in the gaming industry is in the PEGI age rating system.
  12. [quote name='ThatOneOddDude']3. Metroid Fusion/ Metroid Zero Mission. Two awesome yet easy that never get boring, since basically your just blasting a ton of monsters to bits and solving some slightly tough puzzles.[/quote] I'd be inclined to argue with that and say that Super Metroid owns these two for free, my friend, but in terms of timelessness, you're right. Zero Mission has a hard mode that I'm still trying to wrap my finger around (can't remember if Fusion does... it's a crap game, anyhow), where Super Metroid does not. Metroid Prime was a great game, and it had a hard mode, but I like my Metroids in 2D. But still, Zero Mission is a bit so-so for me, so I'm still waiting for my ultimate Metroid game, heh.
  13. Looks pretty cool. I was under the impression that people preferred to have a tad bit more realism in Mario Golf, regardless of its insane style. I doubt that would've made it any better, though.
  14. Oh yeah, you're right, all Gunmanship abilities are defeated by spanning a mere one panel when paired with the Mog Knight job class, or any other of the kind. That would be pretty stupid if that method didn't work the other way around, but it does, so who's to complain. *feels lame* Quin was one of the special characters you get, and his default job was Sage. Ultima Blow was just one of the abilities he came with, kind of in the same way that Palanza came with Ultima Sword, and Lini came with Ultima Charge, etc. From what I know, it's a unique ability just for that character, and has no real effect towards the mastering of the Sage job class in general. Giga Flare owns it, in my opinion. I never got around to using Jugglers, really. I was too infatuated by the cool sounding jobs at first, and left stuff like Animist and Juggler out. I think they're both pretty good jobs, in terms of inflicting status effects, and Animists have a few elemental-type weapons... though they aren't very reliable on inflicting large amounts of damage. When it comes to pairing jobs among characters, I always try and let them differ from each other, unless I'm trying to master abilities and jobs, or whilst I'm levelling up. If I opted for all the best jobs and combos, then the game would no way have been as enjoyable as I found it. Even if multiplayer was in the form of a deathmatch, I still would've made the effort to let my clan and its members vary as much as possible, like with Pokemon. I had an unbelievable amount of different Pokemon at level 100 in each GameBoy release, and I still owned at it. :D
  15. Like Alan said, calling it Vincent May Cry is a bit wrong, I think. Ultimately, you can't judge the game before it's even been released, or with very little information on it, but in terms of speculation, I suppose you could say that Square have been somewhat unreliable in this field. I still don't expect much, but if I'm wrong about the game and it turns out to be a super smash hit, then I'm willing to admit that.
  16. I imagined Cid wouldn't be the type of character you'd get use to as a partial clan member. I like keeping my Almighty cards because they're scarce, so someone like Cid could be useful to a fussy guy like me. Same goes for Dmg2: Human, Vierra, Moogle, etc. Double Cast is an essential ability for any character who can learn it and is willing to go into the magic field. I didn't know that Summoners could use Double Cast for their summon spells; I was thinking more along the lines of it being compatible with red/white/black magic and a few others that don't come to mind right now. I was surprised to see that my Nu Mou, Quin, already came with a mastered Ultima Blow, because I always saw Giga Flare to be the much more useful attack, as it deals lethal damage (not as much as Ultima Blow, probably) and can span through a greater number of panels. It would be awesome (but very broke) if Nu Mous could learn Double Cast, though. That would be a killer. The Dragoon's Jump is incredibly useful, I agree, except it has a tendency to miss quite a lot for me, which usually got me angry. As a result of that, I usually use it as a last resort for when my Dragoon has nothing better to do than wait around. And, I've seen what Paladins can do, even when they aren't fully tooled up to the highest of their ability, they're pretty deadly. Unfortunately, I don't have any Nagraroks or Excalibur 2s, which are supposedly their greatest weapons, so I would've been better off with the Ninja job class and their Masamunes. I had an Ebon Blade for a Fighter, but Ninja still turned out to be the better choice for me. As matter of fact, my Moogle is a Mog Knight with his A2 abilities set at Gunner. Mog Knights, though not as powerful as Fighters or Paladins, can do some good damage up close, and have some pretty handy physical abilities (which I can't remember if they were elemental in name only, like Gladiators). So, with good close-range combat skills, and fairly decent long-range attacks, I think that's a balanced combination, especially that I don't have enough Fairy Boots to go around. Heh, and Moogles do look funny when pulling a gun out from behind someone else. I always found the fact that the Moogle's guns are a lot bigger than the Moogles themselves to be odd lol.
  17. [quote name='Desbreko][color=#4B0082']I've actually thought off and on about playing the original NES version of FFI, but the large amount of leveling required to make any progress has always put me off from the game. So this remake will be really nice, since I'll get to play through the game with improvements made to the battle and magic systems.[/color][/quote] This is what has put me off the older games. I have never ever been able to play FFV and put up with it at the same time, simply because it's just too slow for me. I just haven't got the patience for that, as I've been spoiled by the luxuries of more faster and rapid gameplay. That aside, though, I'll be picking up these babies for sure. Two FF games in one = bargain.
  18. You'd be surprised by how different my styles and strategies differed from my friend's. I remember him moaning about how I'd need a Summoner if I wanted any chance of defeating Mateus, but I managed to come through with my usual plays. Now that I think about it, I never really used a Summoner to begin with. What I really feel, though, is that Bangaas are underrated. Everyone seems to bash them left, right, and centre without even consenting them. Even in real life, my friend only realised the capabilities of a Bangaa after witnessing the destructive power of my Templar. Funny that, because I always looked at them as the glue of my crew, heh. Whilst on the subject of Bangaas, if not for Dragoons being able to hit from a span of two panels, then I would've used the Gladiator job class instead of it. It's funny how two factors like that manage to cancel each other out in that sense, and it's another reason why I love tactical based battle systems, because this level of depth can't really be achieved in real time battles like that of the other FF games. As for the controls and little tidbits scattered through out, I know what you mean. It took me by surprise when I figured out that you could quick-scroll down the item menu by holding L and up/down. But that's just it; my friend was extremely apprehensive about getting FFTA because he'd heard about its notorious depth and complexity. I can see which angle he was coming from, as I went through the same pains when first getting to grips with the PlayStation title, but when all that starts to sink in, it's actually very much worth it. All in all, though, I feel kind of bad, because I never played FFTA in the same way as I would other decent games. I have a nasty habit of going for 100% completion in all of the major games I play, but with FFTA, I suppose I lost interest somewhere along the line, as I'm far from completion. Like I said before, though, my motivation came widely from multiplayer and the competition involved, and seeing as that never met my expectations, the incentive didn't really last long. I got back into the game a few months ago, actually, but the cycle of mission items put me off again. Bleh. Anyway, the moment you've been waiting for, my clan: [b][u]The Clan Stats:[/u][/b] Name: GoodFellas (if you think I'm going with Nutsy, you've got another thing coming lol) Level: 65 Clan Points: 65 Freed Areas: 9 Missions: 196 Combat: 42 Smithing: 40 Appraise: 46 Negotiate: 45 Magic: 41 Craft: 43 Gather: 43 Track: 47 [b][u]The Clan Members:[/u][/b] Marche: Level: 50 Jobs Mastered: Ninja, White Mage, Black Mage, Fighter, Thief Montblanc: Level: 50 Jobs Mastered: Gunner, Thief, Black Mage Lidenbok (Human): Level: 50 Jobs Mastered: Ninja, White Mage, Black Mage, Fighter, Thief Nelson (Bangaa): Level: 50 Jobs Mastered: Dragoon, Gladiator, Templar, White Monk, Warrior Bianka (Vierra): Level: 50 Jobs Mastered: White mage, Assassin, Sniper, Fencer Cheney (Human): Level: 50 Jobs Mastered: Ninja, White Mage, Black Mage, Fighter, Thief [spoiler]Ritz:[/spoiler] Level: 32 Jobs Mastered: White Mage, Fencer [spoiler]Shara:[/spoiler] Level: 30 Jobs Mastered: White Mage, Fencer And the rest aren't worth mentioning. When I read through this thread, I was craving to play, but as it is now, I'm feeling pretty much normal. I'll see how it goes, anyway. Hopefully I can get in a few extra missions. Regarding the Mythril weapons, linking up with another cartridge seriously takes a load off your shoulders. I've mastered many more jobs than I originally would have because of it. You should've persuaded your friend to buy the game rather than lend it to him, heh, because you're stuck in between a rock and a hard place, as it stands... those Mythrils are just real smart-*****. --- Ninja's are undeniably useful when it comes to levelling up, though, I know that; Double Sword + Masamune x2 = Good night, Mississippi lol. I'm a bit one-sided when it comes to combos, because I personally think they're just for show-boating. It's a lot easier to dish out ten JP on a Totema than have to set a plan into motion for the combo to work to a decent degree. Bah, I've gone on long enough here. You have [spoiler]Cid[/spoiler], right Desbreko? What's his field? I've heard that he controls the law in your favour, or something like that, but nothing for sure.
  19. BlueYoshi

    N*e*r*d

    I had major hots for the female dancer in She Wants To Move. As for the band... I haven't really heard that many of their songs to make a solid opinion. Heh, I didn't know that N*E*R*D stood for No one Ever Really Dies, though. I'm always so misinformed :(.
  20. I've lent the game out to a friend, so I'll post them up here as soon as I get it back, which should be sometime tomorrow. I'll edit this or something when I next get the chance. Just bare in mind I haven't pushed my clan as far as yours, heh.
  21. I don't think I can call any game that I've played timeless, because I have a really short patience and can't be bothered to re-run through things that I've already done time after time. I more or less fit in the mood-swinging type, if you know what I mean. I'll play a game if I have the urge, and if not, I won't. But that's just me. Mind you, I say this in correlation with certain genres. Right now, I'm not playing through any newly released game... just a few oldies. Super Metroid on the SNES is one of them. The last time I played it was when it was first released here, so as you'd imagine, it's as if I'm playing a brand new game here, only with out-dated graphics. I plan on mastering and going for 100% completion after I beat the game, because I know there's so much cool stuff that I haven't got yet, which supposedly make the game a lot more fun. It's truly a great game, and to not play it would virtually be a sin. But my point is, I know I won't want to play Super Metroid again after mastering it, though. Or not for a long while, anyway. I think that just about any Mario game is timeless, because of the structure and playability of them (well, probably not SMS). It doesn't take a genius to jump over and on things in this game, nor do you have to be one to have fun with it.
  22. [quote name='Dagger']Vincent has always been a popular character, so I suppose it makes sense that they chose to create a spin-off featuring him.[/quote] Yeah, you have a point. It's not like people would want to know about Yuffie and the frivolous adventures she got up to after the events of FFVII. As for the game itself, I don't know. Expectations aren't high from this end, but maybe, just [i]maybe[/i] it can fulfil the minimum standards of any other action game, unlike The Bouncer, which was a disgrace as far as I'm concerned.
  23. BlueYoshi

    Halo 2

    Doesn't bother me, as I won't be taking the game too seriously, anyway. Though this talk of the aspiring AI in Heroic mode intrigues me, because I'm a big fan of that, and like I said in the other thread (the war-sim one), seeing new changes to these types of games is always a bonus. Xbox junkies better report in when the game hits shelves in November. That's an order, bitches.
  24. I think paedophilia is a cause for concern these days, far more than necrophilia. I mean, it's an act that destroys and torments lives. At least with necrophilia no one gets hurt, because these people are probably just messed up in the head, anyways. Counselling or probation would be a better [i]solution[/i], I think.
  25. [quote name='Desbreko][color=#4B0082']I'm still wondering what the two player missions are like.[/color][/quote] Basically, you have co-op and versus. In co-op, you and your buddy (if that) choose two clan members each, and put them against four ordinary monsters and one boss. The monsters aren't a big deal, but the boss has to be hit in a certain order if you want to defeat it, so between you and your friend, [spoiler]you have to take it in turns to attack it and put it in its place[/spoiler]. Something to do with its defence mechanism, I think. I appreciate Square going through with the effort to add some depth to the game in terms of multi, but really, that just got annoying for me. Versus just has you and your partner compete against a bunch of monsters, where whoever kills the most, wins. Simple. Whether you knew that or not, I have no idea, but to me, it's nothing spectacular. It's a decent enough way of retrieving rare items, though. Anyway, I read through the whole thread, and I wish I was around when it was starting up; I would've been interested in [strike]boasting[/strike] posting about my clan details and all that, but right now, a year on, I don't really think anyone will give a damn lol. FFTA was definitely one of the highlights of last year, though.
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