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BlueYoshi

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Everything posted by BlueYoshi

  1. [color=teal]I'm sure that won't be a problem. More over, I was talking about glitches. Like for example, if you cast a spell or whatever it is that you do in the game, will it occasionally miss or go through enemies even though you had it blatantly on target? Stuff like that. This was a problem I had with FFCC, and while it wasn't consistent enough to be a problem, it did mess with how I felt about the game as a whole because afterall, it's very unforgiving when it comes to damage, and I'm guessing that ToS would be too.[/color]
  2. [color=teal]I talked to Alex about this matter over AIM, and I'm beginning to understand his arguments against the tier system. Basically, the tier system is almost irrelevant as it stands because it's mostly based on logic and speculation. If a new breed of character won any major tourney then everyone will direct their attention towards that character, and will some how bring him/her to the top of that list. Desbreko's post makes a lot of sense regarding the tiers. It's all about the setting, mainly. You'll find that various other 2D/3D fighters will have set tier systems that are impenetrable no matter which you would look at them, and that's purely visible judging by tournament results and whatnot because of how the characters feed off eachother. For the most part, I think SSMB constantly varies, though I am an inexperienced player so my points may be vague.[/color]
  3. [color=teal]I've been meaning to ask, how smoothly does the game run overall? I've heard great things about the gameplay and I'd hate for it to be ruined by buggy misconceptions and careless glitches.[/color]
  4. [color=teal]For one I think that the music in a game plays an important part. Without it I would feel lost and wouldn't enjoy the game as much had it been there. I don't think it's wise to listen to other music though; in most cases the audio is there to help you rather than make you feel good about it, but I suppose there are a few exceptions like with fighters and beat em ups where sound effects and cheers don't really matter. I'd say that listening to other music during a game would essentially kill it. Survival horrors sort of need that gloomy background noise to set the scene and give the added effect to players, and the same for RPGs, the tune that plays in any town will resonate what the nature of it currently is, not to mention the type of setting you're in. So I think it's quite impossible to play music amidst the course of a game heh, well for me anyway, but I think the Mega Man games have some cool soundtracks, even if they might all sound the same.[/color]
  5. [quote name='Siren']I like the idea of Meet The Fockers, however, and I'm certainly interested in seeing it, just to see how DeNiro and Blythe Danner bounce off of Dustin Hoffman and Barbra Streisand.[/quote] [color=teal]Yeah, it's always a pleasure when legendary actors work together in movies. Honestly, Shaun of the Dead isn't really what it's made out to be. The comedy involved within is terrible; it mainly consists of the odd one-liner that is usually followed by stupid actions. By how the film makes you feel about that, you actually think they're being serious with it. I wouldn't go so far as to call it a real horror, even though that is the setting, but overall the spoofs are far from unmatched and are usually just unfunny. You're better off with the tragic Scary Movie films, at least there is some incentive there for you to call it a stupid film. :rolleyes: Inglorious Bastards, though probably still filming, should be one to look out for. There are three different categories that war films can fall into: 1) Realistic, eventful, deep. 2) Inaccurate, unexplained, gibberish 3) Stupid, spoofs, comedy. There are films that fall into each, and I have no idea which route IG will take, but what strikes me most about it more than anything is the director, none other than Quentin Tarantino. You should know that his films aren't ordinary, and I suspect IG will be no different. I'm willingly going to reject my dislike for war films (I generally find them boring as hell) just for the sake of this film regardless of its 'category', and me knowing that QT has delivered in the past just ups its morale Frankly, I wouldn't care so much if IG was inaccurate because I know that wouldn't be the motive for it, judging by most Tarantino films. All I really want to see is some quality directing and acting, nothing more and nothing less... I'll leave the formalities to the likes of Apocalypse Now.[/color]
  6. [quote name='Transtic Nerve][url=http://www.apple.com/trailers/wb/oceans_12/]Ocean's 12[/url'] - Well the full cast from Ocean's 11 is back and with one more person. If it's anything like the original, which I'm sure it will be, it will be great. Release Date: December 10, 2004.[/quote] [color=teal]I heard that the twelfth person is Julia Roberts' character from Ocean's Eleven, I dunno though. Usually, sequels to remakes have a rather poor reputation, so I'm not going to expect much from this one, though OE was a fun movie to watch. I forgot the name but another movie that's yet to come out that I've been hearing nothing but good comments from is a film about a husband and wife who are both contracts killers that have been assigned by their employers to clean each other. I suppose the only humour that will derive from it will be the fact that they are both totally unaware of one another's profession. Should be good in its own way.[/color]
  7. [quote name='Wingnut Ninja][color=teal]I remember seeing in Shinmaru's myO that he disliked how you'd need to [spoiler]return to the basement in Nibelheim to see the extra sequence of Cloud and Zack after splitting up[/spoiler'][/color][/quote] [color=teal]I thought I was doing everyone a favour by telling them that lol, but you're the boss. Anyway, it's a hugely important bit of information as far as the story goes. When [spoiler]Zack's parents ask Cloud about him in the ruined reactor,[/spoiler] it makes you believe that you'll eventually reach some kind of compulsory conclusion about it. You do learn of [spoiler]Zack's happenings[/spoiler] in all respect, but not in the most expected way. I think that the flash back would've been better off as a random thing that happened throughout the course of the game because afterall, the basement of the Shinra Mansion isn't the most memorial place on the world map.[/color]
  8. [color=teal]Well, I thought the main plothole wasn't that great, and that's not to say that I've seen better. The motive for all the characters being there in the first place revolves around that obviously, and in a sense you could say that certain character's backgrounds were almost like side-quests, which usually have an appeal of being more fun to watch or play through. To me, that made the main storyline seem like a chore of some sort, making it harder for me to enjoy it as much. What makes talking to NPCs so interesting is partly due to how you would look at them in perspective, and the fact that they may appear as secretive or irrelevant makes you want to know more about the subject at hand. Some events were a bit out of the way too. I remember seeing in Shinmaru's myO that he disliked how you'd need to [spoiler]return to the basement in Nibelheim to see the extra sequence of Cloud and Zack after splitting up[/spoiler]... maybe if things like that were more noticeable in the world of FFVII then the stories that tend to go off track would make more sense to people.[/color] [size=1][color=blue]Spoiler tags, man. Spoiler tags. - Shinmaru[/size][/color]
  9. [color=teal]I think the swarm of Xbox and PS2 RPGs to come are going to have a major impact on this thread upon their releases. You lucky bastards.[/color]
  10. [color=teal]I've played all of the FF games from VI onwards with the exception of XI, and all I can say is that each have got their own styles that make them exceptionally unique to the rest. I don't think I'll ever get around to playing some of the earlier instalments because they're too slow for me to keep track of, and I'm fairly impatient heh. I've summarised a few of the games in specific categories where I felt they deserved a mention or two, though I'm relatively easy going, but it was in these areas that I thought they truly stood out/lacked from the rest. [b]Gameplay[/b] This is probably the most important aspect in any game, and is generally the one that will determine the fate of the RPG in total. FFX was balanced out pretty well and made for a more challenging battle system regardless of how powerful or defenceless some of the enemies may have been. It doesn't matter that everyone can eventually master the whole sphere grid, thus learning every ability there is, because not all of the characters are purposed to use everything, unlike FFVII where it's anybody's ball game. With that in mind, Square didn't ignore the fact that some characters wouldn't stand a chance against certain enemies, which is why I think that the ability to switch characters within battles was a good move so as it could accommodate your specific needs, and hardly qualified as being broke. The Materia slots in FFVII wasn't much of a disappointment, really, it was just the way that Square implemented them into the battle scene. I don't have a problem with how easy it is to actually combine or set materia, nobody likes a complicated system, it's just how seemingly irrelevant they were. The only use they had was to enable whatever spell they were assigned for with any certain character? I suppose that supportive materia had some resolution around it but as far as that I wasn't all that pleased with it. FFIX was great and I found it to be a lot more fun. Unfortunately I didn't play it all the way through because some events in the game bored the hell out of me to the point that I just grew tired of it quickly. What I had played of it though was genuine fun, and it's a shame that there wasn't enough of that to throw me back into it each time I slacked off. Vivi accompanying Steiner's sword spells was a good idea, and I'm guessing that it got more challenging along the way because you wouldn't always have the two paired up for the most part, so you'd have to rethink your strategy. [b]Story[/b] Possibly what the FF games are most famous for heh, but I wouldn't go so far as to praise them so much for it. FFVII had a story that wasn't deep at all, but had the odd twist and turn every now and then. Most of the characters are relevant to the outcome of the game, and fortunately they weren't left at that because each one has their own past that sort of gives you some idea of what they're like and why they're doing what they do in the present. Even Yuffie and Vincent (who arguably play minor roles) have their own share, maybe not so much for Yuffie, but definitely Vincent. Any type of character could've been given Vincent's role alongside Lucrecia whether they were playable or not, but Square incorporated a very fitting cast for him that somewhat reflected his past and a few other's personality, namely Sephiroth and the Turks. It wasn't necessary, but they did it. FFX wasn't so much in this department either, and it became far too predictable from Tidus' acquaintance with Wakka in the beginning of the game. I suppose that the only buzz I received from it was when you find out [spoiler]the fate of the summoner who defeats Sin[/spoiler], but even then I could tell what was going to happen. [b]Graphics[/b] Well, clearly they've improved as the games have progressed, there's no denying that. FFTA had very smooth and crisp visuals for a 32 bit game on the GBA. There may been a few jerks every now and then but they weren't anything you'd lose sleep over. The detail on some of the stages made it seem as if you weren't on a random chunk of 3D terrain and managed to put some glamour into it, plus some of the stages were aligned so as the difficulty would either increase or decrease with it, so stages with high ledges would be meddlesome unless you had equipment to help you jump higher, and stages with mostly water would stop you from attacking from close range, encouraging different types of gameplay, but there were ways around it. FFVIII was good enough for the PlayStation as well, it certainly beat FFIX. I think that was because FVIII felt a lot more realistic in terms of its overall design; the clothes, the weapons, the characters, dialogue? it all adds up. I guess you could say the same for FFX since many of the designs shared the same attributes as VIII, in both backgrounds and characters, and others looked unique because of the colour scheme applied to them, which made the main characters stand out even more. Anyhow, for those who actually read this, sorry it's lengthy. I can't sleep because of the weather and I'm really lost for a good time killer.[/color]
  11. [color=teal]It looks like a space ship heh. Those last few don't look official but I think the motive of whoever created them was just to give some idea of what the interior could possible be like. I don't believe them as of yet though.[/color]
  12. [quote name='ScirosDarkblade]Well, the thing is, when Nintendo releases a game that at once provides the innovative gameplay that they push so hard and can match FF for FMVs or Ninja Gaiden for in-game graphics, then they'll have done what I personally want of them. The thing is, Nintendo IS turning it into a compromise at this point. Just look at the DS. You want innovation, get DS. You want firepower, get PSP. In other words, while the DS might have the coolest-designed Zelda game ever (yeah, right), it won't look as good as games on a system [i]of the same generation[/i']. So even if making a compromise in this sense is not Nintendo's intent, it's really difficult to convince people otherwise. Does that make sense?[/quote] [color=teal]There's nothing wrong with having good graphics and decent gameplay, but what you're trying to say goes against Nintendo's strategy in whole. The time for putting graphics over gameplay has come and gone. What you're saying reflects the marketing stature of the Xbox from when it was first released. Nintendo are trying to turn away from that habit by putting innovation first, and the DS proves that fairly well. The GameCube may not have sold as much as Nintendo had planned, but they're still doing well enough for themselves to make it into the next generation unscathed. MS are under threat because they're going to have two systems out at the same time, where one may reach break-even by the end of 2005/beginning of 2006, and the other will receive constant pressure from the PS3 and Revolution. So the problem here is that MS will still have to concentrate on the Xbox to make up for its losses while Xenon will already be out and about. Not a nice position to be in. It would be unwise for MS to follow that stratagem again, so my point is that Nintendo will need to rely more over on innovation and not graphics if they want to stay ahead of the game. The same can be said for PS3 in a way, though it's uncertain what Sony are planning right now. I don't think it'll mean much for Nintendo if a DS Zelda game won't look as good as it would on the GameCube or Revolution, though. Considering the DS's features, I think that a Zelda game would work far better on it than any other platform because of the many different dimensions it can be seen from. The two would pretty much be feeding off eachother in a way. By the way, I found some pics on what the PS3 may or may not look like. I can't say if they're fake or not since I got them through google, but some of them are pretty bizarre actually. [img]http://christian.vaullerin.free.fr/en%20mega%20vrac/sam%20of%20ps3.jpg[/img] Don't mind the Same Fisher lol. [img]http://www.lightsounduk.com/ps3.jpg[/img] [img]http://www.horae.dti.ne.jp/~swim/ps3.jpg[/img] [img]http://www.nikush.com/bhav/PS3/PS3%20Mr.%20Gullick%20(01).jpg[/img] [img]http://www.nikush.com/bhav/PS3/PS3%20Mr.%20Gullick%20(02).jpg[/img] [img]http://www.nikush.com/bhav/PS3/PS3%20Mr.%20Gullick%20(04).jpg[/img] [img]http://www.nikush.com/bhav/PS3/PS3%20Mr.%20Gullick%20(05).jpg[/img] [img]http://www.nikush.com/bhav/PS3/PS3%20Mr.%20Gullick%20(06).jpg[/img] I have no idea about the last couple. I saw them on another forum and just decided to post them for the hell of it.[/color]
  13. [quote name='tzen']naww.. i dont think they can extend them especially much though..... and in "the near future" could be when ever the heck they feel like it right??[/quote] [color=teal]Upgrading the play time would be pointless unless the amount that's added will be enough to fit in an extra episode or two. I'd imagine that three eps of whatever would be the maximum, so that should be slightly less than 70 minutes in total. Some of the franchises that are up for sale for the GBA Video are incredibly large, if that. I can't honestly think of anyone who would invest in buying the complete DBGT series for it, I mean, I wouldn't even get the DVD. What urged Nintendo to go ahead with this and what acclaim they're hoping to receive besides the idea itself is beyond me totally, but reminiscent to the chat services the GBA may acquire in addition, I like that it hasn't been forgotten because it's only starting to shine with its hardware.[/color]
  14. [color=teal]I suppose that could work for some games that don't heavily rely on CGs. It's mainly a question of how much space the GBA cartridge is willing to accept because as you can see, they are only capable of running 45 minutes of footage right now. I don't know if that's a scheme of some sort, but Majesco claimed that they are hoping to increase the standard cartridges capabilities in the near future, so it could probably happen.[/color]
  15. [color=teal]Even still, that would make it seem as if the copy is there to be messed with, and though it comes from a very small proportion of the book store's revenue, that copy will still cost them money. I personally feel that there's no way around it. The way I see it, customers don't like to be restricted and enforcing regulations as such would slightly complicate things for them. I mean, you could always place a special order or something for your brand spanking new copy of whatever it is.[/color]
  16. [color=teal]Apparently the Japanese release of RE: Outbreak File #2 will come with a demo of DMC3. Capcom must be getting desperate considering the sales they made with the original game over there, though I'd still say it's not worth the buy just for it.[/color]
  17. [color=teal]God I loved this game, it's been so long since I last played it. You see, it never was released in the UK so I had no choice but to get a pirated NTSC version of it, that and FFT. They've been long gone ever since I moved house, and I don't think I'll ever get another chance to play them again? they're still going at £30 a piece second hand. The whole concept of guns and magic didn't make sense to me at first because I guess I was used to the medieval approach like in most FF games, but it was a different story when I actually played it. I think people's major misinterpretation of the game is the fact that Aya can use a gun; it totally changes the way you feel about the game at a glance because it doesn't visually say that it's very much RP heh. It's true that the battles are frequent and annoying, particularly under the circumstances you may get them, but never the less it's still playable and down to earth. I think PE overcomes RE though, Aya's movement and flexibility owns that of Jill and Chris, or at least at the time when I played it many moons ago, and I know for sure that there isn't as much backtracking, which usually tended to scoop in a few extra unnecessary battles. :rolleyes: PE2 wasn't as enjoyable as the first, I thought, but it was good that Square fixed a few of the climaxing problems with the battles. The fact that they were in real time let you choose whether or not you wanted to fight, so there was a sense of freedom which I liked. Also, the experience points. Even though you just gain points to level up your skills and magic, I still prefer the usual method of building up stats and such, but I guess they are the equivalent of each other in a way.[/color]
  18. [color=teal]Yes yes, Skylar is the dog; he kind of has that Yuna thing going there with one blue eye and one white eye. Seriously, your dogs both look the same though, so I'd presume that's some sort of a battle strategy to trick intruders... I think. :o And yes, accidents are the l337.[/color]
  19. [color=teal]Yeah, they've been out since May in the US. I was totally unaware of that at first. Majesco and DC Studios were very confident about their product when it was in development and couldn't emphasise enough on the technology they were using, so those flaws you were on about seem almost unbelievable in a way heh. They are also boasting about a new type of neck-band headphones they're making specifically for the SP that is fully operative without the adapter, so they aren't compatible for the GBA. Not a problem to be honest, since you can connect almost any type of headphones to the previous GameBoy systems. Though I'm not sure if the SP headphones will work with everything else. It makes sense really, I mean, it'd be stupid if you were forced to purchase the adapter on top of all things just so you can get a little bit of privacy. Only problem I see is that this may be another "US thing only".[/color]
  20. [center][img]http://upload23.homestead.com/GBA.jpg[/img][/center] [color=teal]This was a picture taken by the NOMUK team at this year's E3. A lot has come out of this feature really, both directly and indirectly. For those of you who have no idea what the GBA Video function is, it's basically a series of certain TV shows that have been packed into separate GBA cartridges, which you're able to watch on you're GBA with standard DVD settings like rewind, fast forward etc. From the sounds of it, it's compatible for the SP and the original GBA, so that should avoid any disappointment for those yet to get an SP. Each cartridge can hold up to 45 minutes of footage, and with further development that's expected to increase along with other capabilities. It seems durable too, with full-screen and audio, adjustable settings (like brightness), and is skip-free, which means that no matter how much the GBA is moved or bashed when playing, it won't crash, pause, or skip scenes. The project sounds promising, and proves that Nintendo aren't going to neglect the SP in regard to the Revolution or DS next generation, which is great. Some might say that this is merely a ploy to increase sales or whatever, but I don't want to believe that because Nintendo are doing very well for themselves with the GBA, having sold 20 million units since its release in 2001. I'm glad the Majesco team are on the job; they sound appropriate and are bound to put quality ahead of most things while under Nintendo's surveillance, I hope.[/color]
  21. [color=teal]This is such a restrictive question for us in the UK, so I'll answer with the only 'new' games that I did play this year. Firstly is FFX2. There have been better titles, that's for sure, but FFX2 is far from bad. News of the job system came as a shock to me when I heard that it would be junctioned with a turn based battle system because I always saw that as a manoeuvre that was rather more fitting for tactical RPGs like FFT. FFX2 was tactical and strategic in its own way, but I felt that the battles got a little too hectic and untamed at times, namely when some actions were rapidly made? that just made it extremely difficult to keep track of the whole ordeal. Square did balance out the dress spheres though, not to make it too little of a challenge seeing as some of the spheres when mastered were already more than broke, and the bosses and monsters weren't in accordance to them thus making them a tad bit easier. I think the main problem is how you need to stay on top of your training. If your level is too weak, then you'll get slaughtered, and if it's too high then it's too easy, so to embellish a substantial level of gameplay and difficulty you'd have to be pretty precise and persistent on the matter. The story somewhat slowed the game down, and made for less of a chase in combat. Certain influences drove the story right out of place at times, but that conveniently made room for more random battles, but still, it's been paced out enough so as things wouldn't drift too far out of hand. Secondly, I'd go for Hitman Contracts on the PC. This game fleshes out stealth and action to supreme levels, whether or not they be merged together, or completely separate, they've been applied so well to the just cause of the game that I don't think MGS achieved this. I'm yet to play CoR, so I wouldn't know if HC is the best out there, though I do know quite a bit about it. Anyway, I've been playing HC for the past week so much that it's surely unhealthy heh, and there are just so many positive comments drooling from my mouth about it. I couldn't care so much for the graphics, but they are compellingly good, which makes for decent and accurate gameplay, particularly on the PC. Every prop, pillar and piece of architecture perseveres to blend in with the many different ways that the game can be played, have you action, stealth, or whatever. There are a few bugs that interfere with this, but they are a rarity so not often will the problem occur, neither is it fatal to the fluency HC so much depends on. I like it how you're overshadowed with many options to your disposal during missions. Whether you play it stealth or all-out is up to you by all means, but when under other circumstances then you have to go one way or the other, which practically encourages stealth and the way it can be implemented to the surroundings in the areas you're called to. It's not so much of a cliché either, the only complex type of level is the training course, and even that is relevant to the above. Plus, trying to obtain the Silent Assassin ranking in each mission is the most pressurised fun I've had in a long time heh. Though HC has a high stealth factor, it's still foolish to compare it to MGS or SC. As Agent 47, your ultimate aim will always be to assassinate the target, and you must do that if you're to prepare for the next mission to advance further. MGS differs from that because your aims will be broken down after each segment of the game, so there is a slight bit of comparison there that states that HC is much more operative when it comes to stealth, where as in MGS it's just too easy to avoid that.[/color]
  22. [b]Name:[/b] Samus Aran [b]Age:[/b] I'll be 18 on August 15th. [b]Picture:[/b] [img]http://upload23.homestead.com/Samus.jpg[/img][img]http://upload23.homestead.com/Samus2.jpg[/img] Two self-portraits there. One magnifying my unique posture and breasts, and the other under a more professional perspective. [b]Personality:[/b] I've been surfaced with a generally complex individuality, but I myself seem to be the single sole who's able to see through the opaque profoundness of my chunky exterior that envelopes my innermost emotions, interactivity and gorgeous body, because quite openly, there's more to my expertise than merely fending off derogatory space mutants and aliens with my dazzling looks. Even though the opportunity to bond with various other life-forms is a rarity for one in my line of work and beauty, I can be quite the maiden. Under little or no circumstances will I appeal to a fellow colleague as a potential threat or a bad omen, and intimidating is the last thing I want to be, particularly now that I've a second chance. In more likable and articulate terms, I'm sexy, hot, and everything you're not. That's why you [i]need[/i] me. [b]Background:[/b] My travels within the blotted infinite known to man as space do come as unforgiving, for they are most ruthless to new comers alike, and the only way around such hostility is to fight gloss with gloss. Particularly my fracas with one good-looking meddlesome humanly-sized creature. Yes, the irony came as intolerable with that one? too intolerable, perhaps. As I made haste to escape from the vile terrain of SR388 back in 20X5, I made a bitter mistake that left a somewhat sour taste in mouth -- I had let my alter-ego, my counterpart, my mission's most dreaded fear tail my behind just the way Ridley would hunt his ball of yarn before savagely untangling it to its loose bits (it's a space thing). It was the SA-X. Jealousy became an immediate factor when you consider her rear end, and her chest was as outstanding as mine, and those hips? those hi-- Ahem. At the end of the day, it was my flexibility that allowed me to prevail during the supposed bomb scare. A swift morph ball evasion followed by jagged bursts of icicles from my beam gun managed to settle things down momentarily, giving me a chance to run to safety before the detonation. Surely the explosion thawed her out thoroughly enough, though I'm not too sure whether or not I overdid it that time. But I think the saying "the beautiful are gifted and perfect" comes to mind... ...okay, so I made that one up, but it's true and you know it. You're probably drowning in envy as you read this. [b]Skills/Qualifications:[/b] Hardly can I pose as a damsel in distress, though the thought has crossed my mind. This lustrous, metallic coat of armour seems to provide the subtlety I'll need for the job, especially that it never escapes me. One may display demolition as my utmost speciality. A variety of elemental blasts of energy can be emitted from my beam gun, so any irritable or intangible barriers can and will be neatly disintegrated, leaving absolutely no mess or disruption to the job at hand what so ever, though I'd advise those in the area to wear safety helmets during the process. Flexibility is also a major of mine. I can fit anywhere and anyplace by merely fastening my stature to a ball like figure. For unknown reasons, my chest hasn't been able to fit in as smoothly as before recently, so I'll have to search through my data pages to fix that problem some time. I'm use to infiltrating enemy bases by using their underground pipelines too, so surely I'm no stranger to grubby sewage waste. [b]Homeplace:[/b] In my Starship with the ever-sexy voice of my darling Adam. [b]Game Appearances:[/b] Metroid, Metroid II: Return of Samus, Super Metroid, Metroid Fusion, Metroid Prime, Metroid Zero Mission, Metroid Prime 2: Echoes, and Metroid Hunters. [b]Post Background Preference:[/b] Red
  23. BlueYoshi

    Odama

    [color=teal]Yes, yes, I know that Vivarium are making it. I was only trying to say that the GameCube in whole has a nice little reputation going for Nintendo that specialises in new ideas and such and such, you know. I think the publisher is Nintendo though. Down to earth, I don't know the inside details, but a few sites and NOM say that they are, so I'd go with it.[/color]
  24. BlueYoshi

    Odama

    [color=teal]If I wasn't so trusting of Nintendo then I'd think the concept would be the least of its worries at first glance. Well, regardless of it being fun or not, I have always seen pinball as an addictive game, or at least hard to let go of. For me to see it under a completely new terrain can either influence me, or discourage me, and I'd hate to think the latter. However, I think pinball is an extremely easy scenario in some cases and should be well enough for Vivarium to accomplish so as it can float with the other arcade style games out there and live up to what it supposedly was cracked up to be. I sure hope there is some time left for a few more little tweaks if it's as bad as some might say so.[/color]
  25. BlueYoshi

    Game Wars!

    [color=teal]I haven't played any games recently that have made me want to go online. The last game that I did go online with was PSO on the GameCube, since then nothing has gotten my interest enough to warrant another good reason to return to online play. Graphics won't mean anything to me either. Like I said, I'm currently playing FFVI; an old title that doesn't stand its ground when it comes to graphics, but will make amends with its gameplay and battle system, which I think are truly great.[/color]
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