The[I] Resident Evil [/I] series always seems to start out in the middle of the plot. Either you have to work back and figure out what happened, or work forward to figure out how to solve the problem and slowly remember. Wouldn't you agree? I mean, the past three RE games I have played... I have woken up in a bloody theme park with amnesia, I have woken up in a grave yard with amnesia, I am breaching into umbrella corp to save the day. In all three you don't know whats going on until later.
Now you can step away from the ordinary and let the reader know whats going on it's happening, or throw them into action on the first page and have them decifer and figure the plot out themself. In that case, Nwolf's idea of the classroom was rather good. Or your idea, which isn't a typical RE beginning. This could make it more interesting, or a total bomb story line. You just have to take what you have, what ideas and such you think will work and start your story. Out input may or may not help, but it is always a good idea to listen to fellow readers because they are the audience.
[B]xoxo[/B]