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Everything posted by Desbreko
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[color=indigo]Lol...this is so ironic. Square Enix used to [i]be[/i] a Final Fantasy forum. It was just expanded to include all Square Enix games. :whoops:[/color]
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Gaming The Legend of Zelda: Four Swords + and Navi Trackers
Desbreko replied to Senor Ding Dong's topic in Noosphere
[color=indigo]I don't know; I don't think it's been said yet whether there's a one player mode or not. In the GBA Four Swords game it was only multi-player, but there you also had A Link to the Past to play by yourself. So I hope they add some sort of one player mode to the GCN version.[/color] -
[color=indigo]Sorry, I was gone over the weekend, so I couldn't post. And I would post now, except, well.... How do you fight something like that? I mean, it's a giant electrified unicorn that's possesed. What am I supposed to do to it? Just start carving it up with my sword? o_0 I'm sorry, but I cannot think of anywhere to go with this. I tried (I really did--I sat there for about a half hour, with just barely a start of a post), but I'm just drawing a blank as for what to do with this. Do you have [i]any[/i] idea where you're going with this, Ginny, or are you just making it up as you go? If it's the first option, it'd be nice if you could let us in on it. >_
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[color=indigo]Um...why would a candle have anything to do with defensive and offensive power? o_0 But no, that's incorrect, sorry. The Blue and Red Rings raise defense, and you get better swords to raise offense.[/color]
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[color=indigo][b]Answer:[/b] 1. Super Mario 64 2. The Legend of Zelda: A Link to the Past 3. Tetris 4. Mario Kart 64 5. Super Mario Bros. 3 6. Super Metroid I have the issue, so I could look and find out more, even the whole list, but I won't. ^_^ (I can't [i]believe[/i] they picked SM64 over ZLTP, though). [b]Question:[/b] What was the code name for the Nintendo 64 while it was in development?[/color]
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Gaming The Legend of Zelda: Four Swords + and Navi Trackers
Desbreko replied to Senor Ding Dong's topic in Noosphere
[QUOTE][i]Originally posted by Shanghai [/i] [B]Lol, thanks for clearing that up for me, but I ment for my question to be a whole new thread. Meh, well I'll probably get the hang of it after experimenting with things. [/B][/QUOTE] [color=indigo]Well, it's just easier and less cluttersome if all the discussion about a game is kept to one thread. (Gameplay help threads should be separate, though). Like, if someone else has the same question as you, they would just be able to look in this one thread for the answer instead of having to hunt through a few different threads.[/color] -
Gaming The Legend of Zelda: Four Swords + and Navi Trackers
Desbreko replied to Senor Ding Dong's topic in Noosphere
[color=indigo]Merged this with the Four Swords/Tetra's Trackers thread. :) As for your question, yes, you will need to use GBAs. You'll need a GCN, the game, and a GBA with a GCN-GBA Link Cable for each player. Having the separate screen on the GBA is very important to the game, so using a GCN controller to play just wouldn't work.[/color] -
[QUOTE][i]Originally posted by GinnyLyn [/i] [B]One's red and one's blue? *snorts with laughter* Oh, I'm sorry! Heh, no, I don't know the answer--I just couldn't resist. [/B][/QUOTE] [color=indigo]Why must people keep making fun of my questions, eh? Do I have a secret hate group or something? *glares at Olga, Samgee, and Ginny* :therock: What I [i]meant,[/i] though, is how are they different in use? Specifically, how is the Red Candle better than the Blue Candle?[/color]
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[QUOTE][i]Originally posted by GinnyLyn [/i] [B]Like I said, until Nintendo produces an official timeline, I'm not laying my bet on any of them. Even my own. [/B][/QUOTE] [color=indigo]See, the problem with that, is that it probably won't ever happen. I forget exactly what his words were, but I remember reading that Miyamoto said that he likes to leave how the games connect to the imaginations of the players, since everyone has their own ideas and he wouldn't want to squish peoples' ideas with an official timeline. Pretty much, leave it up to the player to come up with the connections and the order of the games. So yeah, I doubt they're ever going to release an official timeline. Of course, on one hand I'd like them to release an official timeline, but on the other hand I wouldn't. If they did, it would stop all the confusion and arguing about which games go where and all that. But then I wouldn't get to come up with all my theories and such, and have fun trying to link the games together. Guess I don't know what I want, heh. :whoops:[/color]
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[color=indigo]Merged this with the other FFXI thread. In the future, please make sure that there aren't any other threads on the same subject, on the first page, before you post a new thread. Well, last I heard it would cost about $10-$15 per month, and $1 more for each extra character on your account. That was a long time ago (almost a year), though, so it could have changed.[/color]
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[color=indigo]Well, Nintendo's explanation about the world of Termina is that some alternate worlds were also created when Hyrule was being created, resulting in Termina (and Labrynna and Holodrum from the Oracle games, I think). The Four Giants aren't really gods, but more just guardians. And the people of Termina wouldn't know about the Three Goddesses because the Goddesses weren't really intending to create Termina and the other worlds. They left the Triforce in Hyrule, their main creation, and with it the story of creation, but that was it. Meaning the people of Termina wouldn't know about the Goddesses or the Triforce or any of that.[/color]
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[color=indigo]I think he was asking what items you get from all the dungeons.... [b]Answer:[/b] [i]1st Quest[/i] - 12 items Level 1 - Boomerang, Bow Level 2 - Magic Boomerang Level 3 - Raft Level 4 - Ladder Level 5 - Recorder Level 6 - Magic Rod Level 7 - Red Candle Level 8 - Magic Key, Magic Book Level 9 - Silver Arrow, Red Ring [i]2nd Quest[/i] - 12 items Level 1 - Boomerang Level 2 - Recorder Level 3 - Magic Boomerang Level 4 - Raft, Magic Book Level 5 - Bow Level 6 - Ladder Level 7 - Red Candle Level 8 - Magic Wand, Magic Key Level 9 - Silver Arrow, Red Ring [b]Question:[/b] In The Legend of Zelda, what's the difference between the Blue Candle and the Red Candle? (Easy, I know, but my mind is drawing a blank for questions).[/color]
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[color=indigo]*is annoyed, because I had typed out a big, long post for this thread earlier only to have the computer screw up and end up losing it* >_< Anyway, please try to stay on topic, peoples. If you want to discuss The Wind Waker, there are other threads for that. This thread is for how [i]you[/i] would design Link and the next game, not saying what you do/don't like about TWW. ^_^[/color]
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[color=indigo]The trick for entering your name as ZELDA (all caps) is for both The Legend of Zelda and Link's Awakening--it just does different things in either game. In The Legend of Zelda, it starts you out on the second quest, and in Link's Awakening, it changes the music in the game. It doesn't do anything in A Link to the Past, however. As for codes in A Link to the Past, no, there aren't any. (Unless you use a GameShark or something like that, anyway). As someone else has said, there are tricks and glitches, but no actual codes. If you want, I can tell you about the tricks; just PM or IM me or something. I don't really feel like typing them all out right now. And by the way, Chris Houlihan's Room isn't in the GBA version of LTP. I've tried and tried and tried to get into it, but never been able to. And yes, I've gotten into it many times on the SNES version, so I know what I'm doing. ^_^[/color]
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[QUOTE][i]Originally posted by ShadowLord [/i] [B]OK. You know what. Forget all thisbecause you all don't understand what I'm trying to say. Again and for the last time, I know that MM follows OoT and I know that WW takes place 100 years after OoT. What I was trying to say was that in theory MM supposedly takes place after WW because I think that when the sea level started dropping after WW, the land of Hyrule was exposed to the sun. Since the people had forgotten about Hyrule, they renamed the land into Termina and built Clock Town and worshipped new gods since nobody remembered the Triforce gods. So, that must mean that MM takes place after WW. But, when Link entered Termina he actually stepped into the future. What I'm saying is that in a timeline, MM would take place after WW and in the game order, MM would come after OoT. OK! [/B][/QUOTE] [color=indigo]Okay, I think I get what you're saying now. That Termina is actually Hyrule in the distant future, after the Great Sea in The Wind Waker subsides, and that the portal that Link goes through at the start of Majora's Mask warps him to that future. (Odd that I'm listening to Chrono Trigger music while I type this, heh). It's not that Link waited 100 years or however long before going and searching for Navi (how would he live that long, after all?), it's that he was transported into the future when he went through the portal while chasing the Skull Kid. That's what you're saying, right? What I'm saying, though, is that it doesn't work. It's a good theory, yes, and interesting to think about, but when it comes down to it it just doesn't fit in with the rest of the games' stories. Sorry about the confusion. I didn't get the part about Link being warped into the future from your earlier posts.[/color]
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[QUOTE][i]Originally posted by SonicSlash [/i] [B]mine evolved into a kangaskhan too ( but I have 5 MissingNo.,so i dont mind) What do you think is the reason that seafoam islands and cinnabar island was changed in G/S/C?they shrunk seafoam and cinnibar(my favorite island...:bawl: )had an "invisible"(think about it....did you see a volcano on R/B/Y?)volcano explode so that the MissingNo. trick wouldn't work....there is a similar trick where you did everything for the MissingNo. trick, and by doing that, a man would be standing on the cinnibar island gym roof....that makes me wonder more than the missingNo glitch....Also, the No in MissingNo stands for number...that means there is a missing number, but what is it? P.S.-I've never seen a non-silph scope MissingNo...mine are all stupid blocks..... [/B][/QUOTE] [color=indigo]They didn't change the two islands in G/S/C so that the missingno trick wouldn't work. They had already fixed it in Yellow version, where the islands are the same as in R/B, so they obviously didn't need to change the islands in G/S/C just for that since they already knew about it and how to fix it. As for what the number is, it pretty much tells what it is on that page that Crimson Spider linked to. Missingno is the result of the game trying to load a Pokemon that isn't actually there. It loads the data of your name, since that gets saved to one of the extra slots where the info for Pokemon are saved. The resulting glitch Pokemon is set to a number (0 through 255) not normally used by the game, so it's a "missing number." At least that sounds like the most reasonable explanation to me.[/color]
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[color=indigo]Well, yes, it makes sense if you disregard the fact that Nintendo has confirmed that MM takes place very soon after OOT. That makes it impossible for MM to take place any other time besides directly after OOT, since the next closest game to OOT is TWW, which is set 100 years or so after OOT. And over 100 years is not exactly a short time. (Not to mention that you're playing as the same Link as you do in OOT, and at about the same age, no less). In short, [i]it is impossible[/i] for MM to be set after TWW or any other game besides OOT. It just doesn't work, because as I've said, Nintendo has confirmed that MM takes place very soon after the end of OOT.[/color]
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Art ~<A fun little project I made for Desbreko>~
Desbreko replied to GinnyLyn's topic in Creative Works
[color=indigo]:rotflmao: That's perfect, Ginny! The look on your face in that pic is proceless, and exactly how I imagined it. Nice job on the tail, too. :toothy: Now I've got a new thing to go around saying, too: "Cling! cling! cling!" :p[/color] [QUOTE][i]Originally posted by K.K.C. [/i] [B]I want to see more of these ^^[/B][/QUOTE] [color=indigo]Heheh...I'll see what I can do to provide some more, ah, "inspiration." :naughty:[/color] -
Gaming If they make another Super Smash Bros...
Desbreko replied to HammerBlade's topic in Noosphere
[color=indigo]Something I think would be really cool is having boss fights at the end of each Adventure Mode level, or at the start, or somewhere in them. Like, in Link's level, they could have a battle with Ganon. (Not Ganondorf, Ganon in his giant pig form). Or with Samus, they could have you fight Ridley and/or Kraid. Stuff like that. Sort of like fighting old bosses, like Ridley and Kraid from Super Metroid, only with SSBM moves. And yeah, the little entrance animations were cool. I didn't even realize they weren't in SSBM for quite a while, but once I realized they were gone I missed them. :cross:[/color] -
[color=indigo]Ah, yes; Romani has the same character model as Malon, doesn't she. Dunno why I never remember that. And yeah, the Yoshi doll in LA, the first item in a trading sequence. *waits for JJRiddler to add some clarity to his question*[/color]
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[color=indigo]You only get two Rupee wallet upgrades, but close enough. As for your question, um.... What exactly do you mean? Are you talking about the Blue and Red Candles?[/color]
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[color=indigo][b]Answer:[/b] Cloud - Nail Bat Barret - Rocket Punch Tifa - Work Glove Aeris - Parasol Red XIII - Hairpin Cait Sith - Trumpet Shell Cid - Mop Vincent - Silver Rifle Yuffie - Super Ball I love using the Nail Bat, just because of how it looks, heh. [b]Question:[/b] In FFVII, what piece of armor tells in its name how many Materia slots it has?[/color]
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[color=indigo]There's actually more than three games that feature Mario Bros. characters, if you count official art. LTP has pictures of Mario in a few houses, LA has Mario Bros. enemies, OOT has the pictures in Hyrule Castle and Malon's brooch thing, and the same thing for Malon in OOS (though you can't actually see it in the game, it's there in the art). I don't remember anything in TWW, though.... [b]Answer:[/b] Northern Fairy Island, Western Fairy Island, Eastern Fairy Island, Southern Fairy Island, Thorned Fairy Island, Outset Island, Two-Eye Reef, and Mother & Child Isles. Those are all the islands that have a Great Fairy or Fairy Queen on/around them. Unless you also count Tingle Island, heh. [b]Question:[/b] Name all the upgrades that you get from the Great Fairies and Fairy Queen in TWW. (You don't need to tell which Fairy gives you which upgrade).[/color]
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[QUOTE][i]Originally posted by ShadowLord [/i] [B]Its like this: I think that Majora's Mask comes after WindWaker because I think that MM is in the future. Now don't laugh until you have thought about this. The ocean goes down after WW and the people start build cities and empires and what have you. Anyway, if you have played MM, then you know about Stone Tower and how you have to "flip" it right? Well, if you look at the "flipped" blocks carefully, you can see the Triforce. I think that King Ikana is the last member in the Royal Family's lineage and since everyone had forgotten about Hyrule during WW, nobody believed in the Triforce or the 3 goddesses anymore so the people went on to bulid Clock Town and other cities. [/B][/QUOTE] [color=indigo]That might work, except Majora's Mask is set in Termina, not Hyrule. Termina is a sort of alternate world that's connected to Hyrule, which Link gets to by wandering through a portal in the Lost Woods while chasing the Skull Kid. Except for that, though, it's a good theory.[/color]
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[color=seagreen]This is more like it! Bring on the monsters! *evil grin*[/color] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zell punched the air a few times to warm up as the Flans oozed their way towards the group. [color=orangered]"Bring it on, you slimes!"[/color] [color=teal]"Wait!"[/color] Cecil yelled at Zell over another of Ifrit's roars as he grabbed his shoulder and pulled him back. [color=teal]"Your fists aren't going to be able to hurt those Flans. They're only weak to magic."[/color] [color=orangered]"So what do we do, then?"[/color] [color=teal]"Use whatever magic you've got. I've only got white magic, so I'm not going to be to do much against the flans. I'll help Ifrit, you guys take care of the Flans."[/color] And then, with a muttered Haste spell, Cecil was off, darting between the flans with Crystal Sword drawn. Dodging and weaving between the blobby, oozing masses on the ground, he cast the occasional Mute spell when he knew he wasn't going to be able to dodge a Flan's spell. [color=teal]This would be [i]so[/i] much easier if I knew Wall,[/color] he thought as he finally neared Ifrit. Roaring at this new figure approaching it, Ifrit swiped a giant claw at Cecil. Ifrit was slowly being subdued by the heavy ropes being thrown over him, however, allowing Cecil to easily dodge. [color=teal]Must be out of MP if it's not burning the ropes,[/color] Cecil thought. Jumping back a little ways from the Aeon, Cecil swung the Crystal Sword in a long overhand arc, severing a few of the ropes binding it. Spinning around and around in between the men and Ifrit, Cecil severed rope after rope, his sword flashing in the light of the Flans' spells, each slash punctuated by another of Ifrit's roars as it was gradually freed. "Stop him!" the leader yelled, pointing at Cecil. Just as he landed in a crouch from a jumping slash at the last rope, Cecil suddenly found the ropes flung over him, Flans piling in around him. [color=teal]"Ifrit!"[/color] Cecil yelled to get the Aeon's attention as he threw an Ether towards it. Ifrit caught the potion in its mouth, cruncing down the glass bottle and all. It roared again, its magic restored, and looking none too happy with its attackers. Casting Fira, it sent fireball Cecil's way, burning the Flans and ropes away from him. Not waiting an instant, Cecil jumped up, thankful that the Aeon had good aim. Dodging to the side as another fireball flew past at more Flans lunging at him, Cecil started after the strangley garbed men, dodging and Muting more Flans on the way. They looked as if they were about ready to run away, and the survivors wanted to get to the bottom of this, Cecil couldn't let them get away.