Jump to content
OtakuBoards

Desbreko

Administrators
  • Posts

    6751
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Desbreko

  1. [color=indigo][b]Answer:[/b] You just swing your sword whenever you want to stop sliding. [b]Question:[/b] Okay, in A Link to the Past, what's the best way to stop yourself while sliding on ice?[/color]
  2. [color=indigo]For me, I think the biggest factor in deciding what system to buy is exclusive games. Really, that's the main reason why I got a GameCube and not a PlayStation 2. PS2 doesn't have Zelda, Mario, Metroid, and all those other Nintendo games that I've grown up with and love. GCN does, so I went with the GCN. Second, for me, was price. When I asked for a GCN for Christmas, right after it came out, I got the system, SSBM, and a Memory Card 59. If I had asked for a PS2, I would have gotten...the system, and nothing else, since it was $100 more than the GCN. Sure, I would have been able to afford a game in a couple weeks, but a couple weeks after I got the GCN, I had the system, a game, a memory card, and four controllers. Third would be how powerful the system is. I mean, I can be perfectly happy with a game that has N64 quality graphics, as long as it's fun to play. I really don't care how good the graphics are, as long as they're not so bad that they limit how fun the game is. (As in, it's hard to tell when you're going to get hit, you can't tell what things are, that sort of thing). In other words, as long as they're not incredibly horrible. A very distant fourth would be advertising. Sure, I like watching the TV commercials, and reading the ads, but when it comes to deciding what I'm going to spend my money on, I actually look around for info on the system. I look at gaming websites, magazines, that sort of thing, and actually look at what games are out/coming out for the system, what it's like, and all that.[/color]
  3. [color=indigo]You can't connect a GBA and a GBC using a GBA link cable--the GBA cable just won't fit into the GBC's EXT. port. To link a GBA and GBC, use an old GBC link cable. Note that you cannot link any GB/GBC games to any GBA games, and you can only play GB/GBC games using a GBC link cable. Is it just me, or do I sound like I'm reading out of a manual? :twitch:[/color]
  4. [color=indigo]Yeah, I've had them restore me to full Hearts, give me a couple Hearts, give me one Heart, take a few Hearts, take one Heart, all sorts of things. One time I just bought a whole bunch of Poes and drank them, just to see what all they would do.[/color]
  5. [color=indigo]Well, I don't care whether or not people talk about me behind my back, because there's nothing to say about me except good things. (Yes, this is one of those times that an inflated ego actually helps, lol). :toothy: Okay, but seriously, you really shouldn't worry about this sort of thing, I think. I mean, so what if someone is talking about you behind your back? It's that person that's doing wrong, not you, and if someone else is worth having as a friend, they're not going to listen to gossip. That's the way I look at it. So yeah, I really don't care if people are talking about me behind my back, and I don't really care to go out and find those people, if there are any. It's just not worth my time and effort, even to think about.[/color]
  6. [QUOTE][i]Originally posted by Smoky Joe [/i] [B]Many companies use ports to give their newer programmers more experience, which is a pretty smart move. [/B][/QUOTE] [color=indigo]That, and Sonic Adventure DX is probably going to sell like crazy after the success of Sonic Adventure 2: Battle. I mean, there are probably tons of people out there that never really played Sonic games because they only had Nintendo systems, and now they're finally getting Sonic games and realizing that they're pretty dang good. I'm one of those people, and I'd take a port of one of the older Dreamcast games any day, since I never got to play the original. It really does make a lot of sense to release some remakes of the older Sonic games, now that they're releasing games on other consoles. It's cheaper than making a new game, yet there are still lots of people who are going to buy it because they never got to play it before.[/color]
  7. [QUOTE][i]Originally posted by Samgee Gamwise [/i] [B]Yeah, and just for even more reasons to buy this wonderful device *cough* Desbreko *grumble, cough*. An easy comparison of L an R buttons you can do right now: go to James' second post, to the picture of the lady holding both GBA units, side by side. You can measure with your finger, on the screen, comparitively, the distance between the R button and say... the A button, on both units. I think you'll be quite supprised! I to think I'm going sell my GBA, it is only a week old, with the original batteries, used for only 2 hours. And not a scratch on the screen. PM me if you're interested, it's only $64.99. [/B][/QUOTE] [color=indigo]It's not that I'm worried about the R and L buttons being too close to the A and B buttons. I'm just worried that the R and L buttons being closer to each other will make my hands hurt. Really, with the original GBA, it's not even my index fingers that hurt after playing a long time; it's my ring and little fingers that get cramped. What does that have to do with the R and L buttons? Well, it has to do with how you hold the system in your hands. Now, with the GB or GBC (being about as wide as the GBASP, it looks like), you don't have the shoulder buttons, so you can use all of your fingers except your thumbs to hold the system. With the GBA, however, you use your index fingers for the R and L buttons, so you have one less finger to hold the system up. Now, with a SNES controller or some other controller with shoulder buttons, this is fine, because I have plenty of room to stretch out my three "supporting" fingers in whatever way is comfortable, and also be able to move the controller freely, since you're looking at the TV while playing, not the controller. With the GBA, however, I don't have as much room to stretch out my fingers, since the shoulder buttons are closer together. (Or at least it seems that way, since with the GBA R and L buttons, you have to have your finger on the whole button to make sure you can keep it held down if you need to, whereas on the SNES, you could just press down on the outside tips of the buttons, and since they press down farther than the GBA shoulder buttons, you don't have to worry about moving your finger a tiny bit and accidently letting up the button). This causes me to have to use my other three fingers to hold the system differently than I would a controller, which makes my ring and little fingers cramp up after a lot of playing. Also, you have to look at a screen that's on the same thing you're using as a controller, so you can't move it around a bunch to stretch your fingers a little without interupting your game. (It's not an issue of moving the screen out of good lighting, either, is's an issue of just moving the screen around so much that it's hard to keep track of things). So, yeah, if the shoulder buttons are closer together without being more comfortable themselves, it's only going to make the problem worse by making me have to hold the system in a more cramped way. For me, it's not so much about where the shoulder buttons are in relation to the other buttons, it's more about where they are in relation to each other, and how comfortable they are to use. Shoulder buttons that are as comfortable to use as on the GCN controller can make up for the buttons being scrunched together, simply because they're just easier to use, making it so my hand, overall, is more comfortable holding and using the system. On the other hand, the shoulder buttons being far enough apart can make up for uncomfortable shoulder buttons like the ones on the GBA, because my three supporting fingers are more comfortable from being able to stretch out any way that's comfortable, even if my index fingers aren't as comfortable when I press the shoulder buttons. It's a sort of trade off, and unfortunatly, the GBA's shoulder buttons went wrong in both areas. If one of those two areas gets worse with the GBASP (the shoulder buttons being closer together), without the other area improving, it's obviously only going to feel worse. Maybe I just have big hands, lol. I just really, really, really hope that they make it so the R and L buttons on the GBASP can be depressed at least as much as on a SNES controller, instead of just a tiny click like on the original GBA. That could make all the difference for me, and maybe ultimately determine whether or not I buy a GBASP. Oh, and I'll give you $10 for your GBA. ;) (Oh, and you can sometimes find new GBAs for less than $65, by the way, so I don't think you're going to ever get that). And knowing you, I really doubt that there aren't going to be any scratches on the screen for more than a couple days, lol. :toothy:[/color]
  8. [color=indigo]Yeah, unlocking the Riddle Quest can take a while. If you're good at collecting Rupees in Four Swords, it takes less time, since you need ten medals to unlock it and you get a medal for collecting the most Rupees in a dungeon. For me, it didn't take that long, because I'd almost always get more Rupees than my friends, heh. :toothy: [b]Answer:[/b] Since the screen is wider on the GBA, they added an extra column of items on the right side of the Y button items, which consists of the four Bottles that you get. In the place where the single Bottle icon was in the original, you keep the Shovel, which you now keep for the whole game. Then, when you unlock the Riddle Quest and start doing the riddles, a basket appears to the right of the icon that shows how many Heart Container Pieces you have. Also, when you're in the Palace of the Four Sword, the window that normally shows how many Pendants/Crystals you have displays which of the four Four Swords you have in the dungeon. [b]Question:[/b] In A Link to the Past, what are all of the things that you can get from the Great Fairy that's in the Waterfall of Wishing?[/color]
  9. [color=indigo]Actually, it goes Metroid, Metroid Prime, Metroid II: Return of Samus, Super Metroid, Metroid Fusion, for the storyline... But Super Metroid was the third game to be made, and right before the title screen it says "Metroid 3." Usually when you're giving games numbers when they don't actually have them in the title (except maybe one or two of them, like Metroid II), most people tend to just number them by when they came out, not by the storyline. Like with the Zelda series, A Link to the Past is called Zelda 3, not The Wind Waker, which, if you were going by the storyline, would be Zelda 3.[/color]
  10. [color=indigo]Super Metroid is Metroid 3 (says right before the title screen comes up), not 4. Metroid Fusion would be Metroid 4.[/color]
  11. [color=indigo]Yeah, sure, go ahead and ask a question. The technique is called the Hurricane Spin, by the way. You don't really have to tap the button that fast, though. I only tap it about three times a second or so, and I can keep doing it for as long as I want. The only thing is, you have to let your sword charge for about twice as long as you do for a normal Spin Attack, in order to be able to do a Hurricane Spin.[/color]
  12. [color=indigo]Oh, yeah, now I remember he was in SimCity... You should make your questions so they don't have multiple answers, if you don't want this to keep happening, though.[/color]
  13. [color=indigo][b]Answer:[/b] Well, there are a bunch of different cameos in Link's Awakening. You've got Goombas, Bloopers, Boo Buddies, Thwomps, Chain Chomps, and a Yoshi Doll from the Mario series, plus you have Anti-Kirbies. Not to mention that Tarin looks kind of like Mario, lol. Take your pick. [b]Question:[/b] In the remake of A Link to the Past, what is the name of the sword technique that you learn after completing all of lumberjack riddles?[/color]
  14. [color=indigo]Yeah, the belt is always the same yellow-ish brown. Wait...so you're saying that a song from one of the older games makes an appearence in a newer game under the same name, but the song itself is changed, right? And also that a song from an older game makes an appearence in a newer game, but the song doesn't have a name, right? [b]Answer:[/b] Well, if that's the case, the answer to the first question would be the Ballad of the Wind Fish, from Link's Awakening. The song itself was changed in Majora's Mask, but the name remained the same. The second one would be the dungeon theme from the original Legend of Zelda, which appeared in Majora's Mask, but it never actually gives the song a name in either of the games. [b]Question:[/b] In Link's Awakening, what are the three songs that you can learn on your Ocarina, and what order are they in, in the little menu that pops up when you select the Ocarina on the item screen?[/color]
  15. [color=indigo]What I did, was I'd just attack the sea lion, or use a Dyne attack if I was in Trance, and just use Potions to heal myself whenever I needed it. One thing, though, is that you can tell when the sea lion is gonig to do its big wave attack, which seemed like it would usually kill you unless you had close to full HP. I don't remember exactly how to tell, but I'm pretty sure it had something to do with a part of the sea lion turning a different color, and when it turned red, you knew it was about to use its nasty attack, or something like that. And you made the same mistake I made, when I first went through the Ice Cavern, heh. I also went right, and also ended up dying on that boss. Next time, though, go left first, and you'll find a save point. That way, if you die again, you won't have to go through the whole Ice Cavern again.[/color]
  16. [color=indigo][b]Answer:[/b] It's a crescent, with a star in the middle of it. [b]Question:[/b] In Four Swords, how many Rupees do you have to collect in a dungeon to get a key in the Silver Key Quest, Golden Key Quest, and Hero Key Quest?[/color]
  17. [color=indigo]Well, first off, my camera was a Christmas present, and I don't have the money for anything better. (A good digital camera is damn expensive, especially for someone with barely any income). You also kind of have to remember that I [i]am[/i] just starting out with photography, and I haven't had all that many opportunities to take pictures yet. I got a book on photography that I'm reading, so they will get better. Also...I don't have Photoshop, so that's kind of a problem.[/color]
  18. [color=indigo]Yep, the shape of the dungeon usually has to do with the name of it. You forgot to ask a question, though, Ginny. Ask! Ask, I say! *has just come off a Zelda: Four Swords high at a friend's house, and has gotten very little sleep over the last few days* :cross:[/color]
  19. [color=indigo]Yep, that's right. Go ahead and ask a question.[/color]
  20. [color=indigo]*looks at screen shots* ...Yes! Tails isn't in some crappy mech-like thing! Booyah! :toothy: From what I've heard, Sonic Adventure is a great game, so I'll probably end up getting this remake. One thing that could keep me from buying it, though, would be if the controls are as twitchy and jumpy as Sonic Adventure 2: Battle. For a platformer, and especially a fast paced platformer, you need good play control, and I really don't think SA2B's play control was good enough.[/color]
  21. [color=indigo]You're right, it is two, and you do get one from playing all of the normal songs (no warping songs) for them. The other one, though, you get from playing a specific song for them, not just the first time you play a song for them. Which song is it?[/color]
  22. [color=indigo]Desy-B, now, is it? >_< Myself, I used a level 30-something Jumpluff, with Sleep Powder and Tackle. It may have taken a long, long, long time, but I managed to get their life down to, like, one or two pixels on the life bar with tackle since it was so weak. Then I'd just put them to sleep, and start throwing Ultra Balls, Heavy Balls, and anything else I had. Unless you're using a Master Ball, it's mainly just luck for catching them, even if they are asleep and down in the red, though.[/color]
  23. [QUOTE][i]Originally posted by G/S/B Master [/i] [B]Pokemon Green's graphics SUCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Thats all that you need to know about it lol.[/B][/QUOTE] [color=indigo]Lol, they're exactly the same as Red and Blue's graphics. And besides, this is a Game Boy game we're talking about--the graphics in all old Game Boy games suck. Well, I wouldn't be surprised if Nintendo isn't planning a third version to go along with Ruby and Sapphire, like Yellow with R/B, and Crystal with G/S. But, I doubt it'd be called Pokémon Black; it'd probably be named after some other precious gem. And I still won't trust anything that doesn't come from Nintendo anyway, even if they did come out and say that they're working on another Pokémon game.[/color]
  24. [color=indigo]Ah, I thought Samus also appeared in Super Mario RPG, but I wasn't sure, or where in the game. [b]Question:[/b] In Ocarina of Time, how many Heart Container Pieces can you get from the Singing Frogs, and how do you get them?[/color]
  25. [color=indigo]Pokémon Green is a real game. In Japan, they originally released Pokémon Red, Blue, and Green, one for each of the original starters. For the release outside Japan, they just combined Green with Red and Blue, so that you only had to trade between two different versions to get all 150 Pokémon, instead of three. Lol...I had various ideas for a game that I would have called Pokémon Black. As for rumors, they're almost definitely false. There have just been way too many rumors about fake Pokémon games (Pokémon Diamond, anyone?) for me to trust anything like this. If it doesn't come from Nintendo, I usually won't believe it.[/color]
×
×
  • Create New...