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Everything posted by Desbreko
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[color=indigo]Yeah, unless a game is [i]insanely[/i] hard, I don't think that should influence the score much. But yeah, it'll be nice to have an actual challenge again. I wonder if it's going to be as hard as the original Super Mario Bros.? That was pretty hard and it took me a long time to get very far (of course, I was pretty little, and just starting to play video games). I never have beaten it, actually... But anyway, back on topic! :twitch: I'd say that Super Mario 64 was both hard, and easy... It's pretty easy to beat the game, but collecting all 120 Power Stars can be pretty hard... I'm wondering just how much harder Super Mario Sunshine will be, and how long/how many times through it'll take me to master it. It took about five times through Super Mario World to master it, and about three for Super Mario 64. Maybe Super Mario Sunshine will be about five again, like Super Mario World...[/color]
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[color=indigo]Oh, the nightmare... If you're having trouble with the last form (Dethl, the one with the long tentacles that swing around the room), here's a [i]really[/i] cheap way to beat it: When it opens it's eye, hit the eye with the Boomerang. You'll kill it in one hit! Or, if you want to do it the real way, you can jump over the tentacles with the Roc's Feath, and use the Bow & Arrows to shoot it's eye when it opens it. For the other two forms that you might be stuck on: For Ganon's Shadow (the one with the trident), use the Pegasus Boots and the sword and dash into it to hurt it. For Agahnim's Shadow (the one that shoots fireballs at you), bat it's fireballs back at it with your sword, or the Shovel. You'll want to use the sword, though, since it's harder with the Shovel.[/color]
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[color=indigo]Yeah, Gyorg was fun to fight. I've fought him twice, using both strategies (staying in the water the whole time and just using the Zora Barrier, and shooting arrows from the platform to stun it and then jumping in to use the Zora Barrier on it). I have to say, I have more fun when I just stay in the water the whole time. It's fun trying to dodge that gaping mouth, lol.[/color]
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[color=indigo]Yeah, different people will have more trouble with different bosses. A good example is Bongo Bongo, in OOT. I beat it really easy, while other people have a really hard time beating it. And, just the opposite, Some people have a really easy time with Phantom Ganon (also in OOT), while it's one of the harder bosses for me, in OOT. Though, strangely enough, Ganondorf isn't very hard for me. :whoops:[/color]
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[color=indigo]Well, I finally got around to beating Onox (and the linked game, with Twinrova and Ganon) about a week ago... (I had been putting it off, because I was waiting to get that last Heart Container Piece from a Gasha Tree). I'd have to say that Onox was harder for me, simply because it seems like there's more times where you have to get hit... Like when he's spitting those blue fireballs in his dragon form... They're too tall to jump over unless they're on the ground, and he can just corner you with them, since he spits them fast enough to make it so that you'll get hit if you try and jump over one, to get out of the corner. Other than that, though, it wasn't too hard. I didn't have to use my Potion.[/color]
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[color=indigo]Yeah, being able to fight the bosses over and over was fun. I remember going back into the Dodongo's Cavern in OOT to see if you could fight the bosses again in that one, but you couldn't. All that was there was the warp that appears after you beat a boss. :( To bad, too, I really liked fighting some of the bosses in OOT. Hopefully they'll make it so you can fight the bosses in the GCN game over again.[/color]
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[color=indigo]I guess Miyamoto has achieved his goal, then! :) He had said he wanted to make this new GCN Zelda look like what he had wanted Zelda to look like from the start, so I guess if it reminds people of the first three, then it's what he's aiming for. The cel-shaded graphics also remind me of the first three Zelda games, expecially A Link to the Past. I actually like the cel-shaded look better, now, after seeing the new screen shots from E3 2002![/color]
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[color=indigo]Well, Majora's Mask was the first Zelda game where Shigeru Miyamoto wasn't as involved, so maybe they decided to try something new? They probably wanted to see if people would like it as much with fewer dungeons, and more interaction with the towns people, with stuff like the trading sequence in OOT. Personally, I liked it that there was more interaction with the towns people, but I also don't like the fewer dungeon. I guess I just want the best of both worlds. :toothy:[/color]
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[color=indigo]The correct answer to my question was the Waterfall of Wishing, and it's in the north-east corner of the map (in the Light World)... But anyway, you start on the 2nd Quest, if you put your name as ZELDA in the original The Legend of Zelda. Okay, moving on to a hard one. :demon: In the original The Legend of Zelda, why is it that you can only carry 255 Rupees?[/color]
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[color=indigo]You can play either game first, it doesn't make that much of a difference. But when you complete one game, you'll get a password that you input when you start a new file on the other game, and then the file will be a "linked game." You'll keep the same name as your file on the first game, and it'll be more like a continuation of a story, rather than the start of one. Also, some people will give you secrets (passwords) that you can take back to your file on the first game you played. When you tell the secret to the right person in the first game, you'll get an upgrade of some sort (such a stronger sword, or the ability to hold more Bombs). You'll also get another secret to take back to your file on the second game you're playing, so that you can get the same upgrade in that game, too. But no, you can't transfer your items from the first game. You can, however, transfer over any Magic Rings that you collected in the first game, so that you can also use them in the second game. That can be very handy, like if you've gotten the Red or Blue Ring (which makes you do double sword damage or makes you take half damage, respectively) in the first game. That way, you'll have it from the very begginning of the second game, which is a big advantage.[/color]
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[color=indigo]Well, I assume that it was delayed because they weren't going to have it done in time for the October release that they were planning. :whoops: They haven't said specifically why they delayed it.[/color]
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[color=indigo]I wouldn't say it's too late to put it into the new GBA games. Ruby and Sapphire will undoubtedly have new features, just like G/S introduced breeding. That's the whole point of a sequel, though, isn't it? To introduce new ideas, new features, and the like. But anyway, I still don't like the idea... Refer to my previous two posts for my reasons... I dunno, it just wouldn't make sense in most situations.[/color]
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[color=indigo]Wait, wasn't the job system originally from FFV? So, wouldn't that make it so FFXI is the [i]second[/i] time it's re-used? But anyway, FFT isn't in the main series, which is what I was talking about, and that's what this thread seems to be about. So, that's why I didn't include FFT.[/color]
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[QUOTE][i]Originally posted by Cloud [/i] [B][COLOR=indigo]'tis a straight line..... you must be worse that Black Belt from 8-bit theatre lol [/COLOR] [/B][/QUOTE] [color=indigo]*laughs uproariously* :laugh: Man, those comics were funny! *goes and reads the latest one* Although, the forest in FFIII/VI isn't quite that straight of a line, so he's probably not as bad as Black Belt. :laugh: Have you gotten to the healing pond, where you can restore your HP/MP? I seem to remember going down from the pond, then right, and then up to the train station. Not sure if that's right, though.[/color]
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[color=indigo]Well, seeing as he's been banned, I don't think he's going to tell us any time soon. ;) Thread Closed[/color]
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[color=indigo]Hmm... not sure if you can breed a Magikarp and Dratini, never tried it... I don't see why D_A would lie, though. But anyway, there really aren't any "best combinations" for breeding Pokémon. It just depends on what you want. Basically, you leave two Pokémon in the Daycare Center, and they'll produce an egg (if the two Pokémon can be bred together). The Pokémon that hatches from the egg will be the most basic form of the female Pokémon, and it may have some moves that the male Pokémon knows. So, it pretty much depends on what Pokémon you want, and what moves you want the Pokémon to know. Also, something to mention is that some Pokémon can only learn certain moves by starting out with them, such as G/S/B Master's Vaporeon, which started out as an Eevee with Fire Blast and then evolved. These egg moves can be very handy, since you can get Pokémon with moves that you wouldn't think they could have. You wouldn't think a Vaporeon would be able to know Fire Blast, since it's a water type, for example. And having a fire type move on a water type could be very useful when battling, say, a grass type which normally would have a big advantage over a water type. If you have Pokémon Stadium 2 on the Nintendo 64, it has a list of which Pokémon can be bred together, and a list of egg moves that each Pokémon can learn. It's [i]very[/i] useful for breeding.[/color]
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[color=indigo]Okay, this thread has gone [i]way[/i] off-topic... This thread is about the future of the FF games, not about what character you'd want to be... :rolleyes: Lets try and steer it back on topic, eh? Personally, I'm wondering how long they can keep thinking up new magic systems. It seems like in every new FF game, there's a new magic system... In FFI you buy new spells, in FFIV you learn them as you go up levels, FFV uses the job system, FFVI uses Magicite, FFVII uses Materia, FFVIII uses drawing and junctioning, FFIX uses weapons and armor to learn spells, and FFX uses the Sphere Grid... True, FFXI is going back to the job system, but I think that's about the best system for an online game where you're going to have a bunch of different people playing as different characters, instead of one person controlling a party. But anyway, I'm wondering just how many more magic systems they're going to be able to think up, and if they're ever going to re-use some of the old ones in any future FF games (that aren't online).[/color]
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[color=indigo]The Harlequin is right, and yes, he does have a mastered Revive Materia (that's why he's able to revive Cloud when he dies from the Dragon's Flamethrower, when they're on their way to Nibelheim). I don't think he has a Restore Materia, though.[/color]
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[color=indigo]Yeesh... This thread is about as pointless as it gets... Really what it comes down to, is "which character is better?" ...And that's a pretty pointless question... That, and this threads seems to be atracting spam, such as posts that basically say "I vote for _____." I mean, really, people could have just voted on the poll... Thread Closed[/color]
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[QUOTE][i]Originally posted by Semjaza Azazel [/i] [B]It depends on the game. Samus is blonde in Super Metroid. The same with Metriod Fusion. You see this at the end if you do well in SM, and also when you die in both games. Samus probably only has brown hair in Metroid do to color limitations. Each sprite on the NES is only allowed so many colors, which must also fit into how many the NES can show at once.[/B][/QUOTE] [color=indigo]I don't care about color limitations (though that probably is the reason she has brown hair in the original, since her hair is the same color as her gun), that's how she started out, and that's how she should've stayed! With brown hair! I dunno, I guess I just like brown hair better than blonde on her. But anyway, the new trophies do look cool, and I'll be getting them since I'm getting both Super Mario Sunshine and Metroid Prime.[/color]
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[color=indigo]Um... the guy? You'll have to be a bit more specific...[/color]
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[color=indigo]Yes, Ganondorf and Ganon were pretty easy. I think that the hardest end boss in a Zelda game that I've fought was Ganon in A Link to the Past. I still beat him first try, but it took three Blue Potions to do it. But, this thread is getting a little off topic. It'd be better to continue this in another thread, since this is one for asking/answering questions about Ocarina of Time. :)[/color]
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[color=indigo]Okay, I know exactly where you need to go. :) Okay, first off, you'll need to go as far north as you can, on the first floor. Against the far northern wall, you'll see a statue with water flowing out of it's mouth. Play Zelda's Lullaby on the Triforce crest to make the water stop flowing. Now head back to the first area, the part just after you walked through the first false wall you found (the room with the large pool of water). The water will be gone, allowing you to drop down into the pits (and into the first basement). In one pit, you'll find a small passage that you can crawl through. Go through the rooms until you climb back up to the first floor. Through the next door, you'll face Dead Hand. Like PrettyGurlRei said, slash at it's head with your sword until it goes underground. When it does, let one of the four hands sticking up out of the ground grab you, and Dead Hand will come back above ground. Tap the buttons to get free of the hand, and slash at the thing's head some more. After ten slashes from your sword, you'll win. After you beat Dead Hand, a chest will appear containing the Lense of Truth. Use it behind the chest, to find a smaller, invisible chest that contains some Rupees (I'm pretty sure it's Rupees).[/color]
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[color=indigo]Well, technically, we don't actually know what type of jewel it is. ;) But, it's red, so I'd assume it's a ruby. Okay, I'll start off with an easy one. :toothy: In Zelda: A Link to the Past, what's the name of the place where you can get your Boomerang and Fighter's Shield upgraded?[/color]