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Desbreko

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Everything posted by Desbreko

  1. I'm not sure there's an option to let normal members use that field. I think it's just meant to be a moderation feature for letting people know why you edited their post.
  2. Does Precure count? I've been watching it for nearly four years now, but it's a new series each year, which helps keep it from getting boring.
  3. I realized I never did post in here, despite checking on the thread every now and then. It's been pretty cool to see so many people from back when I registered popping in to say hi again.
  4. [color=#4B0082]I've mainly been plugging away at getting The Bifrost. I still need about 80g for buying t6 mats, 180 more ectos, the Arah tokens, and the precursor.[/color]
  5. [color=#4B0082]About a week ago, I looked up what all it takes to craft the legendary staff [url="http://wiki.guildwars2.com/wiki/The_Bifrost"]The Bifrost[/url]. I figured this would be a good long term goal in the game since I'm not very fond of most of the high end armor skins for my elementalist. Below is the full list of raw materials, and yeah, this is going to be a good long term goal â?? emphasis on [i]long.[/i] [quote][color=#000000]The Legend Superior Sigil of Nullification 500 Shards of Zhaitan (Gift of Zhaitan) 500 Badges of Honor (Gift of Battle) 525,000 karma (250 Obsidian Shards) 200 skill points (Bloodstone Shard) 120 gold (100 Icy Runestones, Recipe: Gift of Color, Recipe: Gift of Energy) 100% world completion (Gift of Exploration) 77 Mystic Clovers - Mystic Forge recipe (may produce tier 6 materials instead): - - 1 Obsidian Shard, 1 Mystic Coin, 1 Glob of Ectoplasm, 6 Philosopher's Stones 250 Globs of Ectoplasm 750 Piles of Crystalline Dust 250 Piles of Incandescent Dust 250 Piles of Luminous Dust 250 Piles of Radiant Dust 250 Vicious Fangs 250 Armored Scales 250 Vicious Claws 250 Ancient Bones 250 Vials of Powerful Blood 250 Powerful Venom Sacs 250 Elaborate Totems 100 Opal Orbs 250 Unidentified Dyes[/color][/quote] So far, the only thing I've checked off the list is 100% world completion, though I'm also close to 200 skill points.[/color]
  6. [color=#4B0082]I think click-to-move was removed because it's just too slow and imprecise for GW2. It's passable in GW1 â?? though still inferior to keyboard movement â?? because you're rooted in place any time you want to use most skills. In GW2, you're expected to be kiting and dodging near constantly, and click-to-move can't provide anywhere near the level of control you need for that. By the way, Q and E can be used to strafe even when not holding down the right mouse button. It takes a bit of getting used to, but learning to use those in addition to WASD will make a big difference since it leaves your cursor free for UI stuff instead of requiring you to constantly hold right mouse to strafe with A and D. I've used keyboard movement from the start in GW1, so using combinations of WASD+QE and right click is basically second nature and this point, and it allows very fast and precise control. And I also remapped skill 1, actually, because reaching up to hit 1 every time you want to start auto-attacking is annoying even if you're used to hitting the number keys for skills. (Skill 1 went to Space, jump went to V, dodge went to a button on my gaming mouse.) But I do recommend learning to use the number keys for skills 2-5, at least, because it's [i]way[/i] faster than clicking the icons and it leaves your mouse free for camera movement and targeting and stuff.[/color]
  7. [color=#4B0082]My main is a human elementalist. I use a staff, and it's pretty ridiculous when you're good at comboing spells between different attunements. For a while, I was running around at level 30-35, fighting baddies at my level, without really noticing that I was still wearing level ~20 armor because so few things could touch me.[/color]
  8. [color=#4B0082]My character info: Username: Desbreko.7906 Main Character: Amelia Desbreko World: Sorrow's Furnace If anyone wants an invite to Rare, let me or Beth or Al know and we can send you an invite.[/color]
  9. [color=#4B0082]As I understand it, you can still play together with people on other worlds by forming a party with them and/or having each other on your friends list, which will let you visit their world as a guest. Not sure on the specifics, though.[/color]
  10. [color=#4B0082]In terms of gameplay, GW2 is extremely different from GW1. Combat is much more action-oriented and faster paced. There's a much bigger emphasis on avoiding damage rather than soaking it through prot and healing, so without smart use of dodging and defensive/shutdown skills, you'll die a lot even if there's another player with you who has some healing skills. That plus the lack of heroes or henchmen means you need to be mostly self-sufficient, since you can't always count on help from other players. If you were to make an ele in GW2, for example, and tried to play the same way as you would an ele in GW1, you'd get completely slaughtered. The feel of the world, however, is still very much Guild Wars. There are lots of things, both big and small, that I've recognized from GW1 while playing the betas. I think ArenaNet has done a great job in tying the games together and making GW2 feel fresh and new yet still familiar to GW1 players. It's impossible for me to say whether I think GW2 is overall better than GW1 at this point, considering I've spent thousands of hours with GW1 but only a few weekends with GW2. I have no idea if I'll care to spend as much time on GW2 yet. And GW2 has also been in beta, whereas GW1 has had seven years of polish. I do think GW2 does a lot of specific things better than GW1, though. The persistent world instead of personal instances, open cooperation between players without needing to party, dynamic events instead of traditional quests, branching personal stories instead of static missions, and the trading post instead of trade spam in chat are some of the big things. So the potential to surpass GW1 is definitely there. Really, I think they only way I'd end up not liking GW2 more is if I end up not liking the combat as much, but again, that's something I'd need far more time with the game to tell. Btw, [Rare] is going to try and get on the Sorrow's Furnace world at launch, and if that doesn't work out, Yak's Bend is the backup. My main character's name will be Amelia Desbreko if anyone needs to contact me in game.[/color]
  11. [color=#4B0082]Seems like every time Netflix actually has an anime I want to see, it's something older and they're missing one disc of the series. So I'm usually just like, screw that, and I go download it instead. orz After skimming through the lists on Netflix, here's some anime I've enjoyed that are currently available: .hack//Roots Angel Beats Baccano! (this one is pretty bloody, though) Cowboy Bebop Eden of the East FLCL Fruits Basket Fullmetal Alchemist: Brotherhood Honey and Clover Maria Watches Over Us (aka Maria-sama ga Miteru; they seem to only have seasons 1 and 3, though) Read or Die Rozen Maiden Slayers Spice and Wolf Strawberry Marshmallow (aka Ichigo Mashimaro) Trigun[/color]
  12. [color=#4B0082]We finally got a [url=http://www.arena.net/blog/announcing-the-guild-wars-2-launch-date]release date[/url]. The game will launch [b]August 28[/b], with head start access for pre-purchases opening on the 25th. Only two months away. Also, the final beta weekend will be [b]July 20-22.[/b][/color]
  13. Desbreko

    E3 2012

    [color=#4B0082]PlanetSide 2 has really been the highlight of the show for me. I played the first one for about a year and had a lot of fun, but it definitely had its problems and limitations. Not to mention, you had to pay $13 a month for it, so after a while, it just became not worth it to me as a poor teenager. PS2 looks like it fixes basically everything bad about the first one, right down to being completely free to play, and then adds a ton of new stuff on top of that. Between Guild Wars 2 and PlanetSide 2 both coming out later this year, I find myself barely caring about the Wii U or other console games. I wonder if I'm turning into one of those elitist PC gamer snobs.[/color]
  14. [color=#4B0082]Oh, [url=http://www.theotaku.com/worlds/desbreko_fanclub]but there are[/url]. (I guess that's technically on theO, but it started here.)[/color]
  15. [color=#4B0082]My thief is level 30 now, after playing her some more during the stress test. I wonder if I'll be able to find a group to try out the Ascalonian Catacombs dungeon.[/color]
  16. [color=#4B0082]I guess the closest thing for me would be [b]Higurashi no Naku Koro ni[/b] (aka When They Cry). I usually don't sit down to watch an anime with the thought that I'll dislike it, because why would I watch it in the first place then? (inb4 Sister Princess.) I've watched at least a little from every genre and mostly know what I'll like and what I won't. So, I went into Higurashi not being a fan of horror but still interested in its story, and I was surprised by how much I enjoyed it.[/color]
  17. [color=#4B0082]I played a Charr Thief up to level 26 and tried out all of the different weapon combos that they can use. They're pretty much all about using conditions like blind, daze, stun, and cripple in combination with dodging to avoid getting hit. If you do get hit, it [i]hurts,[/i] and your self-healing doesn't cover more than one or two hits from most melee baddies your level and has a 15-30s recharge. I settled on sword/pistol + shortbow for my two weapon sets after a while. Sword/pistol is very defensive, giving you cripple on the third strike of your autoattack, a 1s ranged daze, and a ranged plus point blank AoE blind. I made use of that last one extensively, and with the right timing, I could alternate between blinding and dodging melee foes and take them down without ever getting hit. Short bow is great for AoE or when you need to stay at range because its autoattack can hit up to three enemies, it has a crippling shot that also makes you dodge back, plus two AoE skills, one of which causes poison. So basically, if I was up against only one or two melee baddies, I could move in with sword/pistol and blind and dodge while hacking away, or if melee combat got too overwhelming, I could kite around and take things out from afar. This worked very well since the Charr areas didn't seem to have a whole lot of people in them and I was playing solo most of the time. As for other weapon combos, dagger/pistol is pretty similar to sword/pistol but slightly more offensive. You still get the daze and blind from the pistol offhand, but instead of cripple, you get vulnerability on your autoattack's third strike. Dagger/dagger is more focused on offense, though you still get a blind, a cripple, and also a skill that puts you in stealth for a few seconds, so there's still good ways to avoid hits. I kept meaning to use this combo more, but the AoE blind with pistol offhand â?? which seems to actually provide [i]two[/i] blinds on a single target if you use it at point blank since the shot blinds and the AoE lingers for a bit to blind them again â?? was just so nice... It's a lot of fun to use when you're not getting slaughtered, and I think I'd do much better with it now that I'm familiar with how to survive as a thief. Pistol as a mainhand weapon, either with pistol/pistol or pistol/dagger, seems very support oriented. You can apply tons of conditions, but only single target unlike the shortbow, and the damage isn't that great compared to melee with a sword or dagger. I can see these combos being great when you've got other people on the frontline, but they didn't really pull their weight playing solo. And oh yeah, you can steal as a thief, too. I tended to forget about this because you never know what effect the stolen item is going to have unless you've stolen from that type of enemy before, so it might be really good or it might not. It also has a 45s recharge, so you can't use it often. But it's still kind of nice because stealing also acts as a free shadowstep to your target, which is mainly what I used it for. I really wish that when you steal from an enemy, it would pop up the skill tooltip for the stolen item for a few seconds so you could easily see what it will do. I pretty much never had time to mouse over the steal icon in the middle of combat, so I'd just use it and hope for the best. (It also didn't help that the larger UI sizes didn't work in the beta, so the icon was tiny on my screen.) Half the time, I couldn't even tell what it actually did. My other problem with the profession is that in order to survive playing solo, you can almost never afford to use your more offensive weapon skills because you have to spend all your initiative on defensive skills. You have twelve initiative points that regen over time (it's basically like energy in GW1), and the pistol offhand's blind takes five, for example. Alternating between blinding and dodging lets me keep that up pretty much indefinitely against a single enemy, but I have almost no extra initiative to use on other skills, and if I forego blinding, chances are I'm going to get hit and lose a big chunk of health. Then you get encounters with multiple baddies at once, and you get slaughtered even faster if you aren't on full defensive. [b]Edit:[/b] I just realized I forgot about sword/dagger. I don't think I used this combo beyond unlocking the dual skill for it, though, so I don't have much to say about it. It's got two cripples and a shadowstep, which I guess would be good for PvP, but damage output is low compared to dagger/dagger and it also lacks the great defensive skills of pistol offhand.[/color]
  18. [color=#4B0082]Everyone moved over to the Vasburg world because Sorrow's Furnace was full and some people couldn't get in, in case anyone else wants to join us. I'm assuming we'll keep the same home world for future beta events.[/color]
  19. [quote name='Allamorph' timestamp='1335441202' post='711603'][font=Calibri]I feel slightly hurt that you remember her getting it but not me. I WAS PLAYING BEFORE SHE WAS, DAMMIT[/font][/quote] [color=#4B0082]Oh, that's right. I think I talked to her about it first, but you ended up getting it before her, or something like that. [b]Edit:[/b] Character name is Kira Namir on the Sorrow's Furnace world. I'm playing a charr thief.[/color]
  20. [color=#4B0082]Like usual, I picked up a couple more shows than I first thought I would... [b]Acchi Kocchi[/b] Full of HHHHNNNNNNGGGGGGGG and d'awwwwwwwww. I have to keep reminding myself that Tsumiki is not Konata from Lucky Star. [b]Haiyore! Nyarlko-san[/b] Crazy fun and chalk full of [url=http://i.imgur.com/eAUMw.jpg]weird and obscure references[/url]. Reminds me of To LOVE-Ru, which I watched not long ago, only less ecchi and more crazy. [b]Yurumates 3D[/b] Seems to be covering the same material as the first OAV. I was hoping for full length episodes, but the wacky hijinx are still funny. I kind of like the new character designs, too. [b]Recorder to Randsell Re[/b] Continuing from the first season. Small doses of cute and sweet as usual. [b]Shining Hearts ~Shiawase no Pan~[/b] Only watched one episode so far. Hoping for the best, but expectations aren't very high. [b]Saki Achiga-hen episode of side-A[/b] Feels rushed so far â?? especially ep3 â?? but I'm hoping it's just so they have more episodes to cover the national tournament. That was the best section of the first Saki series. WHY IS THERE NOT MORE [url=http://i.imgur.com/FSeHN.jpg]SAKURAKO!?[/url] [b]Natsuiro Kiseki[/b] I wish I could be watching Tamayura ~hitotose~ BDs instead of this. [b]Kuromajo-san ga Tooru!![/b] Disappointing. Not very cute or funny. I might drop it.[/color]
  21. [quote]The guild got its start in December 2005 when Savio Striator and Carinae Dragonblood brought together various players who had met and become friends while farming in Sorrow's Furnace.[/quote] [color=#4B0082]I was one of those various players that met while doing SF. The QKT was pretty dead by that point, with myself being the only person in it still frequently playing, so I left and joined Rare not long after it was formed. Fast forward a few years, and I convinced Beth to get the game and join Rare, which then snowballed into more people from theO/OB also getting the game and joining. There'll be a Rare guild in GW2 as well, so I imagine the active theO/OB people who get GW2 will migrate over to it. But characters can be in multiple guilds in GW2, so we could start a separate theO/OB guild too if we wanted.[/color]
  22. [color=#4B0082]Some info about worlds (aka servers) and world transfers went up on the [url=http://www.arena.net/blog/choosing-and-transferring-worlds-in-guild-wars-2]GW2 blog[/url]. Visiting other worlds won't be available during the beta, so if we want to play together, it looks like we'll need to pick the same world. I'll be on the Sorrow's Furnace world.[/color]
  23. [quote name='Allamorph' timestamp='1334959378' post='711517'][FONT=Calibri]Still working on uncompleted stuff in Guild Wars[/FONT][/quote] [color=#4B0082]Same here. I've been playing a lot more lately since I discovered that hard mode is actually possible to do by myself on my monk now that I can bring a party of seven heroes. Back when I had to use henchies, it was mostly an excercise in frustration because the four henchies in the party would always have crappy damage output, so I couldn't kill anything fast enough, and low survivability, so I couldn't keep them alive, either. Some of the other professions could cover for the henchies' weaknesses pretty well, but monk was one of the most difficult to play with h/h in HM. Also, [b]the first GW2 beta weekend event is April 27-29[/b], for anyone who hasn't heard. It starts at noon PDT Friday and runs through all of Sunday. Everyone who's prepurchased the game automatically gets in. I'm going to be playing pretty much all weekend except when I have work. I'll post my character name and home server when it starts.[/color]
  24. [color=#4B0082]So, what profession/race/gender combinations do people plan on playing, then? I've been having a hard time deciding for some professions, but this is what I'm currently thinking: Elementalist - Human or Sylvari female (need to see the Sylvari in game before I can decide) Thief - Asura male Guardian - Human male Necromancer - Charr female Ranger - Norn female[/color]
  25. [color=#4B0082]It would be nice to have it up in the header as well, but editing skins is a pain and the footer link works for now.[/color]
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