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Everything posted by Desbreko
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[color=#4B0082]The Pokémon Diamond games on the original Game Boy were bootleg copies of either Red, Blue, or Yellow. This, on the DS, will be the first official version named Diamond. You know what I'd really like to see with these games, though? A totally new area, not linked to any of the previous ones, with a completely different setup and story. I, too, am tired of gyms and badges, and I didn't even bother getting any of the GBA games. (Yellow and Gold were enough for me; there are other, more original games out there on the GBA that I'd rather buy instead.) The core gameplay of the Pokémon series -- the battles themselves -- is great, but it's been used in exactly the same way for far too long now. I don't really have any specific ideas about a different structure for Diamond and Pearl, but I think I'd prefer just about anything to the same old gyms and badges routine. Unless Diamond/Pearl does something significantly different from the rest of the series, it's not going to be getting my money. ... Just like I said in the R/S and FR/LG threads.[/color]
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[color=#4B0082]I'm with Serena here; it's getting to be ridiculous, how many times they're releasing these classic games. I don't even have the original NES version, but I still own Metroid twice over now, in Metroid Prime and in Metroid: Zero Mission. ... And now they've released it again, by itself? Personally, I don't see why anyone would buy the Classic NES Series version when they can get Zero Mission for only $10 more, and get both the remake and original on the same cartridge. It just doesn't make sense, unless you're a collector or something. I guess, though, since they were releasing other popular NES games, they figured they might as well throw Metroid out there too. I'd be interested in knowing how well it's sold, compared to the other Classic NES Series games. I can't imagine it's doing as well as even The Legend of Zelda and Zelda II, which were also re-released on the Collector's Edition disc about a year ago.[/color]
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[color=#4B0082]We've already got threads for all of these, short of Before Crisis. Please use them if you'd like to talk about the games, or in the case of Before Crisis, you can start a new thread specifically about it. Here's some links to the threads: [url=http://www.otakuboards.com/showthread.php?t=31540][u]Final Fantasy VII: Advent Children[/u][/url] [url=http://www.otakuboards.com/showthread.php?t=42730][u]Final Fantasy VII: Dirge of Cerberus[/u][/url] [url=http://www.otakuboards.com/showthread.php?t=43502][u]Crisis Core: Final Fantasy VII[/u][/url] Thread Closed[/color]
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[color=#4B0082]Yeah, it's the one you fight up on Mushroom Rock, when they're [spoiler]luring Sin there to try and kill it with the supercannon.[/spoiler] When I fought it, though, I was just sort of running through the game haphazardly, I guess you could say. No one had an overdrive ready, Lulu didn't know the level two (-ra) elemental spells, and I just sort of didn't bother with Aeons at all during the fight, except maybe once because I figured "Why not?" even though I didn't need it, and once to overkill the thing. (Though I suppose I never used many summons in FFX, except for overkills -- once I got Bahamut, that was pretty much his assigned purpose, heh. I'd save him till I knew a boss was almost dead, then use Mega Flare to overkill it.) My main source of damage was Auron hacking away with his armor piercing katana and Lulu with the level one elemental spells, and I'd bring out Wacka any time I needed a long range attack to hit the head -- or if there wasn't time, I'd resort to hitting it with a spell from Lulu -- Yuna when I needed healing, and Tidus for Haste. (I think he had just learned Haste by that time, though I'm not sure. If he hadn't, he was probably pretty useless to me in that fight.) Poor Kimahri, even with his armor piercing spear, did squat for damage, so I only used him a bit so he'd get experience. And none of them got KOed during the fight -- ever. I came kinda close to losing a couple of them at times, but I could always heal them before they went down. So yeah, I was really disappointed with the Sinspawn Gui battle. When I got to it, I remembered tons of people asking for help with the fight in the old Final Fantasy forum (before all the gaming forums were merged into Play It, here), and I thought I had finally gotten to a good, hard fight. Then half way through the fight, I'm sitting there, following the same attack pattern for the twentieth time with no sign of needed change, and I'm wondering why so many people had trouble with it. ... And I'm still wondering.[/color]
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[quote name='ThatOneOddDude']2. Sinspawn Gui: Final Fantasy X: My brother took a thousand tries to beat this guy. I, instead, speant those hours trainig until LuLU had the -RA spells, and trained the Ifrit Aeon and whipped this boss in under 2 minutes. :laugh: :cool:[/quote] [color=#4B0082]You know, ever since I played through FFX for myself and fought Sinspawn Gui, I've wondered why so many people have trouble with it. When I fought it, I hadn't leveled up at all, yet I found it a really easy fight -- just slow and repetitive, since I couldn't do a lot of damage to it at a time and it follows the same pattern throughout. I mean, not to brag, but I'm seriously curious what it is about this boss that makes it hard.[/color]
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[color=#4B0082]Well, yes, you can lock onto a player that's in Morph Ball mode. ... But good luck hitting them. The thing is, you're not only much, much faster when in ball form (and players can't lead their shots with the lock-on targeting, to aim ahead to where you're going to be), but you also have access to the Boost Ball, which makes you even faster. So unless you can catch someone with a really well timed missile, which home in a bit with a lock, you're not going to be able to do much damage to someone that's in Morph Ball mode -- not if they know what they're doing, anyway. Plus, if someone does give chase when you're in the Morph Ball, you can drop bombs for them to run into.[/color]
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[color=#4B0082]Well, I'm not upset, but I think it best if the quiz threads stayed dead. Like Shinmaru said when he closed the Zelda quiz, they don't exactly provide the sort of discussion we're looking for now. And particularly the Pokémon quiz here; I always had to delete tons of posts in it to keep the spam at a reasonable level, which I really don't want to have to deal with again. Thread Closed[/color]
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[color=#4B0082]It would be impossible for someone to give you a virus through a PM on OtakuBoards. Attachments and HTML are disabled, and though IMG tags are allowed, viruses can't be embedded in image files. So unless someone sent you a PM with a link (which you would've had to have clicked yourself) to a site that gave you a virus, it wouldn't be related to OB.[/color]
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[quote name='Siren']One of them read, "Unit 686 released a Metroid for target practice today; the Metroid then assaulted 686. He should be regaining brain functions in a cycle."[/quote] [color=#4B0082]A friend was watching when I scanned that one, and we both had a good laugh at it. And what also makes it funny is that, earlier, you come across a scan that gives handling guidelines for Metroids, which includes something along the lines of "Metroids are not to be used for target practice." So then you see that other scan, and you think "Well, now I guess I know why that had to be posted. Some Space Pirates must not be too bright." It seems like a lot of the Federation trooper and Space Pirate logs are pretty good, with some of them being really funny, and it's something I've been noticing more and more in MP2. In the first MP, there were a few scans that weren't pure information with little personality (like that Morph Ball experiments one), but there seems to be quite a few in MP2. And being scan-crazy like I am, scanning anything and everything that I can, I'm really enjoying it. The logs in MP2 sound less like strict, formal log entries and more like they were actually written by a person. But myself, I just got the Dark Beam and am about to make my second excursion into Dark Aether. So I'm still not that far, but I plan on playing more tomorrow. I did, however, get to play a couple of multiplayer matches with my friend. Personally, I didn't find it incredibly fun with only us two playing, but I do think it could be pretty fun with three or four people. It really isn't just button mashing. ... Unless you get the Annihilator Beam, anyway. Whenever one of us got that, the other died very shortly thereafter. Hitting with the Dark Beam, and also somewhat the Light Beam, seemed really hard, though, and almost not worth it, since you can get in a lot more hits with the rapid fire Power Beam. Missiles were doing most of the damage in our matches, since they home in somewhat, which makes them harder to dodge.[/color]
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[color=#4B0082]Hmm, guess I'll post up a list of what I want. As of yet, I have no idea which of these I'll actually be getting, though. I plan on just asking for money for Christmas and my soon-after birthday and splitting the money between much needed PC upgrades and games. So who knows what I'll decide on. [b]Nintendo DS[/b] - System Hardware - Super Mario 64 DS I think getting a DS and SM64DS is going to be on the top of my list for gaming stuff, with the exception of The Minish Cap. I saw a store demo with Metroid Prime Hunters: First Hunt (which comes with the system, so I'd have that too), and it looked really awesome. And I've always loved Super Mario 64, so I'm really looking forward to the DS version. [b]Nintendo GameCube[/b] - Tales of Symphonia - Paper Mario: The Thousand-Year Door - Pikmin 2 Yeah, I still haven't gotten ToS, but I do still want to get it. That, and Paper Mario; both look like awesome RPGs that I really don't want to miss. As for Pikmin 2, it's probably on the bottom of this whole list, simply because I want other things more. I'll probably just end up getting it used some time, if no one I know gets it and lets me borrow it. [b]Game Boy Advance[/b] - The Legend of Zelda: The Minish Cap - Final Fantasy I & II: Dawn of Souls - Super Mario Advance 4: Super Mario Bros. 3 Yeah, I know The Minish Cap doesn't come out till January 10, but I probably won't be buying much until around that time anyway, considering I'm going to want to wait until after my birthday (January 3) to see how much money I have to spend on things. Like I said above, it's at the very top of my "most wanted games" list because, as everyone should know, I'm a rabid Zelda fanatic. :toothy: Also FFI&II comes out thid December, by the way, and it's another GBA game I'm looking forward to, as I've said in its thread. And then SMB3, which I've wanted since its release, but never found the spare money for.[/color]
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[color=#4B0082]I picked this up on the 16th, but I actually haven't played it too much yet. Aside from school and other crap, I've been splitting my time between it and PlanetSide. But, I'll get a whole week off for Thanksgiving, so it won't be long before I delve farther into the game. So far, I've pretty much just gotten through the game's introductory stage; getting into the Great Temple and meeting V-Mos, sort of like getting through the derelict space frigate in the first Metroid Prime. So now I'm in the Agon Waste, saved just after I ran into the first group of Space Pirates. They seemed weaker than the ones in the first MP, but maybe their toughness was scaled down since you only have access to the Power Beam at that point, whereas you have the Wave Beam in MP by the time you fight many pirates. The first thing that struck me about MP2 when I started playing, though, was a sense of both newness and familiarity. Like Semjaza said, the gameplay is hardly different at all from the first MP, so I felt right at home with the controls and how things work. But the areas and a lot of the enemies are new, so it still feels like a new game. Which, I guess, is fitting; it's the same Samus, she's just on a different planet. The second thing I really noticed was the scanning. The way the Scan Visor highlights and color codes objects to show you what can be scanned, how critical things are, and whether you've scanned them before, is really nice. Plus, things don't have a single scan point anymore; you can lock on and scan pretty much any part of an object. And also, the amount of detail in objects' descriptions seems to have been increased, even for little things that don't really matter. So far, I'm really happy with the improvements in this area of the game. One thing I'm disliking, however, is the menu system. If you've seen it, you know what I mean, though it's kind of hard to describe. But my problem with it is that it moves a bit slow, which can be annoying when you know what you want to access but you have to spin the option around to the front, and that names get cluttered and overlap way too easily, making them unreadable until they're up front. This is especially annoying when trying to look through the Log Book, since the menu system makes it so there's a ton of subcategories beyond the main ones that you had in the first MP, to keep things from getting too cluttered. (Do you really need a list of categories as long as "Creatures > Aether > Fliers > Small Fliers > Sandbat"? With this menu system you do, and it's annoying to wade through them all.) The menus, to me, seem gimmicky and I think the system should've been confined to the main game menus; it's neat and looks cool, but it's not very practical for the Log Book and your Inventory list. And I haven't played multiplayer yet, but I hope to this weekend, if my friend can still make it over. I'm hoping it'll be good, though I don't really have very high expectations, so we'll see. But MP2 is a primarily single player game, and that's what I bought it for, so I won't be terribly disappointed even if multiplayer sucks.[/color]
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[color=#4B0082]I know exactly what you mean. Sometimes I'll be thinking or talking about something while playing a game, and then when I go back and replay the game, I'll remember those thoughts or the conversation when I come to that part of the game again. The instance of this that I remember best was from the first time I was going through the Bottom of the Well in Zelda: Ocarina of Time; I even remember the exact spot down there that the memory is linked to. ... Though unfortunately, I forget now what the bit of conversation was. I was talking with my brothers about something or other, but I forget what exactly. But I remember that the second time I played through OOT and went through that part, I suddenly recalled very clearly and just out of the blue what we had been talking about. It really is an odd feeling. Usually when this happens to me, though, it's with completely random crap that has no significance whatsoever. Random thoughts, conversations, or feelings that aren't particularly happy or sad or anything, and that I never seem to remember any other time except when the memory happens to be triggered while playing the game. It's really funky, but I kind of like that feeling of "Oh yeah..." that I get when it happens.[/color]
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[color=#4B0082]Well, making PSP's graphics better than any game system alive wouldn't be hard to do, considering game systems are alive. :p But actually, the PSP isn't going to have graphics [i]that[/i] good. Everything I've heard (that's reliable) points to the PSP's graphics being in between PS1 and PS2 quality. And really, I think the PSP's graphics are being overhyped. So what if the thing has graphics that are between PS1 and PS2 quality? If I buy a PSP, it's certainly not going to be because of its graphical capabilities, the same as I won't be buying a Nintendo DS because of its graphical capabilities. If I wanted games with pretty graphics, I'd just buy games for my GCN and PS2; I don't care about portability [i]that[/i] much. The main reason I buy handheld games now is because the GBA has games that you can't get anywhere else. Sure, I can play Metroid Prime on my GCN, but I can't play Metroid: Zero Mission -- a 2D Metroid game -- on it; I need a GBA for that. And that's why I love the GBA so much. I can get games on it (specifically, 2D games) that you just don't see on consoles anymore, outside of a rare few. And that's also the main reason why I'm really not interested in the PSP. From what I've seen and heard, its games look like they're going to be very similar to things you'd see on a console system. Which makes me ask the question, "Why should I bother?" If it's just more of the same type of games, it would take something very special to be released exclusively for the PSP for me to buy one. The idea of playing console-like games on a handheld just doesn't appeal to me.[/color]
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[QUOTE=Mithos][url]http://student.dpg.devry.edu/~d00752586/videos/talesofsymphoniabacura.wmv[/url] Check this out....[/QUOTE] [color=#4B0082]You know, if that video weren't really dang awesome, I would've deleted that post. In the future, if you have a link like that which you want to share, at least tell what it's to and a bit about whatever it is. When someone posts a link and says barely anything, I generally just delete the post unless the link is to a page with information that's highly relevant to the thread's discussion.[/color]
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[color=#4B0082]True, it seems like not nearly as much information has been released about Echoes as was released before the launch of the original Metroid Prime. And I never did get another registerable game to get the demo disc, so I missed out on that, too. And at this point, I've decided to just not bother reading up on the game any more before playing it. Maybe it'll impress me more that way, going into it "fresh," or something. The first Prime really astounded me at various times, despite everything I'd seen and heard about the game before playing it for myself, so maybe it'll be like that, only moreso, with Echoes.[/color]
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Anime Ending that makes you want to strangle the director
Desbreko replied to Okita's topic in Otaku Central
[color=#4B0082]Ranma ½: Seven seasons didn't conclude it; the OAV didn't conclude it; neither of the two movies concluded it. So after watching all that, I was just a [i]little[/i] annoyed at all the loose ends that were left hanging. I mean, neither the series nor the OAV had any sort of conclusion [i]at all.[/i] They felt like they stopped short, when there was still more to be told. And funnily enough, after I read the manga I found out that that's exactly what they do. There's a whole big finale spanning the entirety of the last two manga volumes that isn't in the anime at all, which I was extremely pleased with and enjoyed very much. I thought it wrapped everything up quite nicely, and was a good way to end the series. It's just too bad they didn't make an eighth season of the anime to include it.[/color] -
[color=#4B0082]Whee. Time to dig up a Zelda thread, which is, you know, my favorite thing to do. Really, it's what I live for. But anyway, if you go to the [url=http://www.nintendo.co.jp/n08/bzmj/index.html][u]Japanese Minish Cap site[/u][/url], you can find a [url=http://www.nintendo.co.jp/n08/bzmj/movie.wmv][u]trailer[/u][/url] (7 MB, wmv format) and a [url=http://www.nintendo.co.jp/n08/bzmj/cm.wmv][u]TV commercial[/u][/url] (4.85 MB, wmv format) for the game by clicking on the bottom two buttons in the flash part of the page. And there are also a good number of screen shots you can find by following the three buttons below the flash section. Plus info on the story and whatnot, if you can read Japanese. I was able to gather some info about the story just from looking at the screen shots, however. Though I can't tell if the game is actually set in Hyrule, or some other land like the previous three Game Boy Zeldas, some screen shots do show Princess Zelda and the king in what I'm assuming to be Hyrule Castle. And then there's this funky magician guy that turns Zelda to stone, it looks like; the reason for Link's whole adventure, no doubt. Also, three items that are new to the series are shown. One appears to be a pot that can both blow and suck in air -- I think this was also shown in the E3 trailer -- which I'm sure will have quite a few uses. The second is a cane that flips objects over (I can see myself having a lot of fun with this, using it on enemies), which is best demonstrated in the trailer for flipping over spiked platforms to let you stand on their flat bottoms. And the third is a pair of clawed gloves that allows Link to dig paths through deep mounds of dirt; I just wonder if they also have a combat application. Everything I've seen so far has kept me interested in the game; it seems like a lot of new ideas have been put into it. Like I said in a previous post, the odd, original nature of the Game Boy Zelda games has been something I've always liked, and it looks like The Minish Cap will keep the legacy going. And now, for those of you too lazy to actually look around the site yourself, it's screen shot time: [img]http://www.nintendo.co.jp/n08/bzmj/bouken/storychara/pi/game04.jpg[/img] Zelda tagging along behind Link, who is notably missing a hat. He must not have one until he gets the Minish Cap. [img]http://www.nintendo.co.jp/n08/bzmj/bouken/storychara/buzyutu/game01.jpg[/img] The Master Sword? Kind of looks like it, but I dunno. [img]http://www.nintendo.co.jp/n08/bzmj/bouken/storychara/buzyutu/game04.jpg[/img] Magician guy apparently turns Zelda to stone. And as always, Link gets knocked flat on his face at the start of the game. [img]http://www.nintendo.co.jp/n08/bzmj/bouken/storychara/ri/game02.jpg[/img] Yay, Link gets his first sword. But it's not the possible Master Sword from the earlier screen shot. (Ignore the feet in the top right of the screen shot, by the way; that's from the site's graphics.) [img]http://www.nintendo.co.jp/n08/bzmj/action/waza/game03.jpg[/img] Legolas fangirls everywhere rejoice. For item screen shots, take a look at the flash part on [url=http://www.nintendo.co.jp/n08/bzmj/nazotoki/item/index.html][u]this page[/u][/url]. Is it just me, or is Link grinning like a madman in the art of him with the clawed gloves?[/color]
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[quote name='Attimus331']You are very annoying and obviously very ignorant. You can't just go to a forum and start bashing what everybody loves otherwise everybody is going to call you a d**k. Like me for example. To me it just sounds like you're another little kid who keeps getting beat by your older brother so you don't like it. Well guess what, it's an awesome game, all the things you mentioned were totally off. You're crazy. You haven't even played halo 2 yet and you're bashing it. Well, i just got done playing it for about 5 hours and believe me, it's awesome. You need to go back to your crapy a** ps2 and leave us all alone.[/quote] [color=#4B0082]You also can't just go to a forum and start flaming people; otherwise, someone might ban you. Like me, for example, if you keep it up. So first off, CurseOfPhoenix wasn't even "bashing" Halo 2. He cited some reasons why he disliked the first Halo, along with his impressions of Halo 2 gathered from the information he has about the game so far, as reasons why he hasn't bought Halo 2. And because of this, you seem to jump to the unwarrented conclusion that he thinks Halo 2 sucks. Even though he goes on to say that, "I hope to play it myself in order to find out how the game is first-hand," implying that he's willing to give the game a fair chance. And there's absolutely no reason to call him ignorant, crazy, or a "d**k" because of that. Also, if you want to be taken seriously, you might want to give some examples to back up your claims. Saying, "Well guess what, it's an awesome game, all the things you mentioned were totally off," and then not providing any evidence for why it's an awesome game and why he was totally off, makes that an entirely baseless claim. Not that it's actually breaking any rules, it's just not going to make very good impressions.[/color]
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[color=#4B0082]Well, I went out and reserved my copy of the game today, so the deal is sealed; I'll be picking it up next week when GameStop gets it in. It's kind of strange, but I really hadn't been all that excited about the game for a while up until now. I was really interested when the first susbstantial information was released about the game, and around E3, but then my anticipation of it kind of lulled. I pretty much knew for sure that I was going to buy it, but I just never got around to pre-ordering it until now, only a week before its release. Whereas with the first Metroid Prime, I was hanging on every screen shot and bit of info released from the time it was first announced to its release, and had the game pre-ordered months in advance. I think the thing I'm most looking forward to is the multiplayer, actually. Mainly because it intrigues me more than any of the other concepts that are new to the series. ... And also because I'll get to try it out come the 19th, soon after I get the game. I'm really interested in seeing what all sorts of things are implemented to balance out the lock-on targeting. That, and the idea of swinging across chasms with the Grapple Beam while simultaneously blasting away at opponents is too awesome for words to express.[/color]
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[color=#4B0082]There's an extremely easy solution to this: Right click the link, then click "Open in New Window." I use that all the time. It's easy, nearly as fast as just clicking the link, and it lets you select which links you do a don't want to open in new windows. Having a link set to open in a new window no matter what can be annoying sometimes.[/color]
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[color=#4B0082]We've already got a thread for disussing the .hack games, which you can find [url=http://www.otakuboards.com/showthread.php?t=38446][u]here[/u][/url]. Please use it if you'd like to talk about them, and please also read the [url=http://www.otakuboards.com/showthread.php?t=37270][u]How to post in Play It[/u][/url] sticky thread before creating any more new threads. Thanks. Thread Closed[/color]
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[color=#4B0082]I wouldn't say the Final Fantasy series is the best thing out there, but I don't think it's bad, either. The series does have its ups and downs, and I've enjoyed various games for various reasons, and overall I'd say it's a pretty good series of RPGs. I'm not a huge fan, but I can generally trust that I'll have a good amount of fun when I pick up a Final Fantasy game. The main thing I enjoy in RPGs are the battles, so the older games in the series (FFIV and FFVI for me, since I've yet to play FFV and I'm waiting for the GBA remake of FFI and FFII) with their heavy focus on dungeons and fighting remain my favorites in the main series. But that's not to say I haven't enjoyed the later games in the series; I've beaten FFVII, FFIX, and FFX, and I think all three were worth the purchases. The later games may not focus as heavily on battles as the older games, but I can still enjoy the various battle/magic systems regardless, and sometimes story and characters can make up for less than great battles. FFVIII is the only game in the series that didn't interest me in any area, and as such, I never bothered playing it after seeing my brother play a good chunk of the game. I definitely have my favorites, then, but I tend to be pretty open to various kinds of RPGs, and I can find things I like in both the older and newer FF games. Overall, I'm happy with my experiences with the series. I've definitely branched out a lot since the days where I hadn't played any RPGs besides FFIV, FFVI, and FFVII, and I've found a lot of other good RPGs out there (and some that I definitely like more than most FF games), but I still enjoy Final Fantasy.[/color]
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[color=#4B0082]Actually, Syk3 doesn't really have power over you, Xxanime_freakxX -- not in this forum, anyway. But I do, and it looks to me like you're only one step away from starting a flame war, and I'm not about to sit idly by and watch that happen, so I feel a small warning is necessary. First off, your last post there serves no good point. At all. Sorry if I seem a bit blunt here, but I've been watching this thread and Syk3 seems to already have tried reasoning with you, and your above post is what resulted. And that doesn't cut it here. So, I've got news for you: No one else cares how good you may or may not be at DDR, or at least not in relation to this discussion. Bringing up the subject of who's better like that is nothing more than a petty argument, and it doesn't help farther your claim to being "a very mature and educated young man." If you want to discuss the difficulties of certain songs and whatnot in a [i]civilized[/i] manner, that's great, but saying things like "I can do this and this and this, on such and such difficulty level!" is nothing but bragging. Whether you use it to say you're better than someone else or in defense of how good you are, that's still all it is, and it's the sort of thing I regularly delete on the spot because it's nothing but spam. Next, if you really do think that complaining about the song selection in DDR Extreme on an online message board is going to change anything, you're sorely mistaken. And no one here wants to reading a post whining about it, so don't bother. It basically amounts to "I don't like this, why couldn't they have done it my way instead?" which is, again, spam. Now, voicing your opinion is fine, so long as you do so in an intelligent manner; calling songs in the US version of DDR Extreme "gay," however, doesn't exactly fit that criteria. And yeah, I could be someone else entirely from who I say I am online. But what's your point? Even if you were some mad DDR expert, that wouldn't change the fact that what you're posting is below the standard here at OtakuBoards. Seeing as you can't tell who a person really is on an online message board, the only credibility you have is the quality of your posts. So, I'd suggest you start posting in a more intelligent manner if you want keep posting here and be taken seriously. So again, sorry if I seem too blunt here, but that's the way things are. I don't mean to offend you, but there are rules and standards here, and it's my job to enforce them.[/color]
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[color=#4B0082]There is actually a way to transfer fish and insects between characters, if you're interested. It would be incredibly tedious to transfer a large number, but if it's just a few, it wouldn't be too bad. What you can do is leave whichever fish/insects you want to save with your Gyroid. Just set them to "give away," save and quit, and then come and pick them up with a different character. You could have your sister's character visit your town, pick them up, and then take them back to her town to store until you restarted your village and picked them back up with your new character in the same way. You'd only be able to transfer a few at a time -- what is it, four items that the Gyroids can hold? -- but it would work. The only problem with doing this, however, is that when you go and pick up the fish/insects, it won't credit you for having caught them. You can donate them to the museum and they should count for that, but you'd still have to catch them again in order to get them listed in the pause menu. So if you're trying to get the Golden Rod and Golden Net (by catching at least one of each fish and insect, respectively), transfering them won't do any good.[/color]
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[size=1]The DailyOtaku iss.4Monday, October 25, 2004[/size] [center][size=3][b]The True Story Behind the Newbie Lounge[/b][/size][/center] One of the biggest controversies in the history of OtakuBoards was the deletion of the Newbie Lounge forum, formerly known as the Introduction forum. Spawning a thread known as Down with Newbie Lounge--The Petition, which contained 122 posts of arguments both for and against the forum, it was the most highly debated change to OtakuBoards in recorded history; even the disputes over the version 7 modifications pale in comparison. But did we really get the whole story? The reason given for the Newbie Lounge's deletion has always been that the forum was overrun by spam, with little to no hope for improvement, and that the forum as a whole was, in fact, pointless. To quote Charles, the author of the Down with Newbie Lounge thread, "The introductions aren't effective." And in explanation, he goes on to say that, "...my main point is that we can learn about an individual from their posts in other forums..." But is that, in fact, the real reason why the Newbie Lounge was deleted? Recently, the DailyOtaku uncovered some shocking information regarding the decline and deletion of the Newbie Lounge, and everything may not be as clean and simple as we're led to believe. According to an insider source who has chosen to remain anonymous, there was a darker plot unfolding behind the scenes of the Newbie Lounge, which was the true cause of the forum's deletion. What may be the biggest controversy in the history of OtakuBoards could turn out to also be the biggest scandal in the forum's history if this information proves to be true. On the opening pages of what appears to be an official report labeled "OtakuBoards Staff: Top Secret," which was delivered to the DailyOtaku by the aforementioned source, there are quotes such as "The situation continues to decline," and "There appears to be little hope for the members in question." Though they may be innocent enough in themselves, the true horror of what the quotes refer to becomes apparent once the report is delved farther into. Sentences such as, "The experiment is a failure," and "It is recommended that all subjects be terminated," start to appear, along with horrifying details about the entire operation. Though the specifics of what went on are too gruesome to be printed here, the basics of the project are enough to send a chill down anyone's spine. According to the report, the Newbie Lounge was not deleted because the forum was overrun by spam, but that instead, the forum was actually being used as a breeding ground for spam. Apparently, the project had spanned nearly all of OtakuBoard's recent history, and was instigated early in the board's life as a vB forum by three select moderators with the help of one normal member, on orders from the administrator; no names were listed, however. It was meant to be a long term solution to the problem of spam, but the method was experimental, and the results went horribly wrong. Using the Newbie Lounge as a figurative petrii dish in which to grow a culture of spam, the moderators of OtakuBoards meant to use samples from the forum to create a "spam vaccine," with which they would be able to make OtakuBoards immune to spam once and for all. But the spam grew faster than anyone expected, and became too powerful to handle; instead of creating a vaccine, they created a virus, the most deadly strain being dubbed the "l33t virus." An excerpt from the report says that, "The results of this 'vaccine' are horrible to view. Not even members who were going to be banned deserve this." And continuing, it tells of the lesser viruses' outbreak from the controlled environments accessible only by staff into the public threads of the Newbie Lounge. The spam in the forum rose to an all time high, reaching uncontrollable levels, as the moderators desperately tried to prevent the outbreak of the l33t virus while keeping all evidence of the project from the public. In conclusion, the report states that, "It is now clear that the project has failed, and drastic measures must be taken to prevent the spreading of the viruses to other forums: The Newbie Lounge and all related materials must be terminated." A shocking revelation, to be sure, but the DailyOtaku wasn't allowed interviews with any staff members on the subject. The only response from the staff forum that we received was a "No comment" from James, the Site Director. He would neither confirm nor deny the authenticity of the report, and the same reply was made by all staff members when asked individually. It may never be known for sure what really went on behind the scenes of the Newbie Lounge, as all other evidence relating to it appears to have been deleted, but the report gives a grim and disturbing account of just how far the moderators might have gone in the war on spam.