-
Posts
6751 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Calendar
Everything posted by Desbreko
-
[color=#4B0082]The second one looks much better without the giant schnoz of doom. [/color]
-
[color=#4B0082]Try the stuff in [url=http://www.otakuboards.com/index.php?/topic/44311-official-otakuboards-xl-bugs-topic/page__view__findpost__p__694211]this post[/url]. Also, if you use a bookmark to get to OB, make sure that its URL is www.otakuboards.com, not otakuboards.com. The log in cookies will only work if the www. is included, so if you leave the site and then come back through a bookmark without it, it'll appear that you've been logged out until you click a link on the site, which will add the www. back onto the URL..[/color]
-
Manga U.S. & Japan Bring Down the Banhammer on Pirates
Desbreko replied to Kei's topic in Otaku Central
[quote name='Kei' date='26 July 2010 - 07:59 PM' timestamp='1280199596' post='697967'][font="Tahoma"][color="#000080"]It's why most DVDs these day come with anti-pirating software built in to them.[/color][/font][/quote] [color=#4B0082]Which gets cracked in a matter of days. lololol If the companies aren't completely dumb, they'll have realized that they'll never be able to stop scanlations from being produced, and this is simply a measure to stem their mass distribution. And if they're actually smart, they'll be looking into more legal alternatives to scanlation sites, such as Crunchyroll and Funimation are doing for anime streaming. Music, movies, and anime have all shown that fighting casual piracy with only C&Ds and lawsuits is a losing battle, so they're going to need some kind of alternative to go with this if they expect it to have any kind of lasting effect.[/color] -
[color=#4B0082]The problem with .hack as an anime is that it expects you to play the games to get the full story, so on its own the anime only manages to range from decent to bad. I really wanted to love .hack since the story and setting is very interesting, but only half the story comes in animated form and I'm not willing to dump tons of hours into the games to get the rest. So when you add that on top of the other problems the anime have (mainly terrible pacing), you get a lot of negative opinions that probably wouldn't have been quite so negative if everything hadn't been split up between anime and games. Anyway, I've come to realize that pretty much every good magical girl series that isn't Cardcaptor Sakura or Lyrical Nanoha is underrated. It seems like there's this tiny niche audience that appreciates them while everyone else ignores them completely.[/color]
-
[color=#4B0082]Do or do not. There is no try. And the only reason I'm not doing it right now is because I'm busy with other things.[/color]
-
[color=#4B0082]Not to say TP's textures are great, but you probably shouldn't judge them based on a crappily compressed JPG screen shot. I can see a ton of compression artifacts in that screen that aren't the fault of the textures. Also, you guys should keep in mind that TP is natively a GameCube game. Compared to other GameCube games, it's not the best â?? the Metroid Prime games definitely look better â?? but it certainly isn't terrible.[/color]
-
[color=#4B0082]Go to My Settings and on the first page that comes up you can check the [i]Notify me on the board when I get a new personal message[/i] box to have it pop up a notification when you log in if you've got any new PMs. Click [i]Save Changes[/i] and then click on the [i]Profile[/i] tab and you can also use the [i]Comment Notification Type[/i] drop-down menu to have it notify you via PM whenever a comment is posted on your profile.[/color]
-
[quote name='Brasil' date='06 July 2010 - 09:47 PM' timestamp='1278478060' post='696691']Speaking of the white sword, actually, the relationship between equipment and movesets desperately needs to change. As it stands now, our equipment stays the same and we "learn" new ways to use it. Even though OoT and TWW are pretty guilty of that, Twilight Princess especially sucked in that regard. It forced you to hunt down stones just to learn basic combat techniques. Didn't matter if you the player knew how to do them from the very start; the game wasn't going to let you the character perform them until you jumped through ridiculous spoonfeeding hoops first. To add insult to injury, most of the moves weren't all that fun or engaging. Ending Blow was the highlight of them all and that's really only because of the Smash Bros influence (Link's d-air became Ending Blow). Everything else looked and felt sloppy. For a lot of it, I much preferred TWW's button-prompt system; it was snappier, more reliable, looked better, animated more smoothly, and the sound/music effect was much more exciting. And that's coming from someone who is completely in love with Demon's Souls' ultra-manual parry system, even though I still kind of suck at it 15 hours into the game.[/quote] [color=#4B0082]To be fair, this actually has its roots in Zelda II. You can't perform the down thrust or up thrust until learning them from people. And the down thrust is hella useful. You're right about TP being particularly bad about it, though. (And on the 2D side of things, The Minish Cap also suffers the same fate.) I prefer TP's manual system to TWW's automated one because it lets you actually chain moves together and it's just more fun for me than simply tapping the A button. But because you don't learn a lot of the moves until late in the game, you don't get nearly as much opportunity to use them as you do in TWW.[/color]
-
[color=#4B0082]Oh right, I was supposed to change it to say Advanced Search after finishing the XL Basic header changes. That's done now.[/color]
-
[color=#4B0082]Apparently quick reply never got enabled in sub-forums. I just fixed it.[/color]
-
[color=#4B0082]The search results cut-off is controlled via the admin cp. It's currently set to 200 results max, but there's no age cut-off. This could be raised if James doesn't mind. To get more refined results, though, click the search link up in the primary nav bar, check the [i]Search titles only[/i] box, and select the forum you want to search in. Doing that, it should be easy to find old game and anime threads.[/color]
-
[color=#4B0082]I think the equipment thing basically comes down to what Brasil said in his first post about the Blue Ring moments. In the original Zelda and LttP, there were plenty of useful items and upgrades to be found just from exploring the overworld. I personally wouldn't want that aspect of the game to become like an RPG where you get new weapons and armor after pretty much every dungeon, but I agree that more optional equipment would be a welcome return to the classic Zelda style instead of having every single item handed to you as part of the storyline. By the way, it's nice to know I'm not the only one who rages at SMG1's camera.[/color]
-
[color=#4B0082]Just to let people know, you guys can still submit pieces to the worm. You can view it at the same URL as before ([url=http://www.otakuboards.com/graphicworm/]http://www.otakuboards.com/graphicworm/[/url]), we just don't have an info page set up for it yet.[/color]
-
[color=#4B0082]I'm stopping at twenty for now before I waste even more time on this. [b]A Little Snow Fairy Sugar:[/b] Fairies search for sparkles. Waffo! [b]Aria:[/b] Sappy lines are not allowed. [b]Cencoroll:[/b] A boy and his blob. [b]Chu-Bra!!:[/b] Underwear is deeper than expected. [b]GA Geijutsuka Art Design Class:[/b] Chickens will rule the world. [b].hack//Roots:[/b] Online games are serious business. [b]Hanamaru Youchien:[/b] I swear it's not lolicon. [b]Ichigo Mashimaro:[/b] Cute girls do cute things. [b]Kodomo no Jikan:[/b] Broken households create awkward situations. [b]Mahou Shoujo Lyrical Nanoha:[/b] Girl makes friends through violence. [b]Maria Holic:[/b] Traps: hotter than real girls. [b]Naisho no Tsubomi:[/b] Where do babies come from? [b]Nyoro~n Churuya-san:[/b] I can has smoked cheese? [b]Petite Princess Yucie:[/b] Cutest forehead I've ever seen. [b]Rozen Maiden:[/b] Emo boy plays with dolls. [b]Rune Soldier:[/b] Who needs magic? Louie Punch! [b]The Sacred Blacksmith:[/b] Gives "breastplate" whole new meaning. [b]Sengoku Basara:[/b] Master! Yukimura! Master! Yukimura! Master! [b]Tokyo Magnitude 8.0:[/b] Young girl sees dead people. [b]Zero no Tsukaima:[/b] Boy gets whipped by mistress.[/color]
-
[color=#4B0082]So I finally watched .hack//Roots and I fell in love with its OP theme. [url=http://tubedubber.com/#rPOnUrVukdY:E0eTUQPmsj8:0:100:0:0:true]Letter Bee OP + .hack//Roots OP[/url] [url=http://tubedubber.com/#VLBVr0YAjHw:E0eTUQPmsj8:0:100:0:0:true]Shinkyoku Soukai Polyphonica OP + .hack//Roots OP[/url] [url=http://tubedubber.com/#Kk3Nmu8Kq6Y:E0eTUQPmsj8:0:100:0:0:true]Higurashi no Naku Koro ni Kai OP + .hack//Roots OP[/url] [url=http://tubedubber.com/#0qWnDqeXMhA:E0eTUQPmsj8:0:100:0:0:true]Macross Frontier OP3 + .hack//Roots OP[/url] [url=http://tubedubber.com/#Zm9fhJHoWo8:E0eTUQPmsj8:0:100:0:0:true]Pandora Hearts OP + .hack//Roots OP[/url] Are you sick of it yet?[/color]
-
[color=#4B0082]I am extremely excited about the potential for enemy designs and combat in general with the new sword control. In past games, enemies with shields or other ways of blocking just had an on/off switch for it; you could either hit them or you couldn't. Take the Darknuts in TP, for example. Even if your sword slashes hit them completely on their other side from their sword, they still automatically block if they're not in a vulnerable state. The only decent way to land hits is counter-attacking while the enemies leave themselves vulnerable, which turns combat into a stale and predictable game of "push the button at the right time." (TWW even gave you an on-screen display showing you when to push the button!) Contrast this with fighting Iron Knuckles in Zelda II, where both you and them are constantly trying to attack and defend at the same time and combat is much more dynamic. So I have great hopes that the new sword control and the way enemies can only block in areas actually covered by their weapons will break 3D Zelda combat out of the rut it's been stuck in ever since OoT. And for the love of God, stop making us stun bosses before we can damage them![/color]
-
[color=#4B0082]Yeah, the one-thread-per-series rule hasn't been in effect for quite a while now. We just kept maintaining the thread directory out of convenience. Though now that the directories are borked, those might get removed as well if no one cares to rebuild them.[/color]
-
[color=#4B0082]theOtaku has [i]always[/i] been the primary website in the network and it existed years before myOtaku was created. Just like OtakuBoards here is a forum sister site for theOtaku, myOtaku was a blogging sister site for it.[/color]
-
[color=#4B0082]On the new reply page, you can disable emoticons in the post under the expandable "configure post options" section just above the Add Reply and Preview Post buttons. Of course, when we get a new set of smilies added, we probably won't use ^_^ as a replacement, so they'll go back to normal.[/color]
-
[color=#4B0082]It's because it's one long string of characters with no spaces, so line breaks don't get inserted. It's the same issue we used to have on vB with content overflowing and stretching the layout. It just doesn't happen as often or in quite the same way on this layout.[/color]
-
[color=#4B0082]What is it that's stopping you from reinstalling? If it wants a serial number, I'd check any papers that came with the laptop and see if it was included. Usually laptops will come with something that will let you reinstall Windows without having to buy an extra recovery disc.[/color]
-
[quote name='Magus' date='13 June 2010 - 02:29 PM' timestamp='1276464549' post='695209'] As I've stated, I stole this thread from another forum and was browsing it today and came across these... I don't know what they're from... Well, here. [/quote] [color=#4B0082]The first one is from Baka to Test to Shoukanjuu and is actually a running joke throughout the series. [URL=http://img4.imageshack.us/i/hideyoshigenderofitself.jpg/][IMG]http://img4.imageshack.us/img4/3038/hideyoshigenderofitself.th.jpg[/IMG][/URL][/color]