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Desbreko

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Everything posted by Desbreko

  1. [color=#4B0082]Dangit, Shin, you stole both of the games I was going to mention. At least I have a different favorite in A Link to the Past. ... The most memorable boss battle I've fought in any video game so far would be the final Bowser fight in Super Mario 64. Despite the fact that I had seen my brother beat him before, doing it for myself was such an awesome feeling. In SM64, knowing what to do and actually being able to pull it off can be quite far from each other, so the fight was still plenty difficult -- and plenty satisfying -- my first time. The fight was tense, also. I remember having to periodically pause the game and wipe the sweat off my hands to keep my fingers from slipping as I spun the control stick to swing and throw Bowser. And each time I would manage to grab his tail, my heart would race as I swung him around and released for the throw, all action stopping for a moment as I watched him fly through the air, waiting to see if my throw would be accurate enough to land him on a bomb. Of course, once I managed to land two hits and chunks of the platform fell away to make the bombs even farther away from the edge, the nervousness only increased. I only needed one more successful throw, but it was both harder to time the throws and dodging Bowser's fireballs had also become that much harder with the smaller platform. I remember I made it to that point once and came [i]so close[/i] to landing a third hit ... but I missed, and then ended up dying. I think it took me somewhere between five and ten tries to finally beat him. Some more recent memorable boss fights I've had were in The Legend of Zelda: A Link to the Past. I was playing through the game while getting as few items as possible, meaning the later Dark World bosses were doing three or four hearts of damage per hit. And, in turn, that meant that I could only take two or three hits before dying since I hadn't been picking up any pieces of heart. The game gets downright brutal for the Kholdstare (boss of Level 5: Ice Palace) fight and everything beyond when you do that because, of course, you're expected to have the Blue Mail and at least the Tempered Sword. The Kholdstare fight was a mad frenzy of running, dodging, and slashing, where breaking my concentration for a mere half second meant getting hit. All of my magic power had to be used up just to break Kholdstare out of its block of ice, so I was left with no Fire Rod attacks except when a small magic jar happened to appear from out of one of the falling chunks of ice. My Lv.2 Master Sword, already one level behind the Tempered Sword I was supposed to have at that point, was my best weapon. But using my sword meant getting close, and getting close meant getting hit if I didn't time my swings right; getting hit four times meant death, and each section of Kholdstare (there are three) was taking what seemed like a dozen hits to kill. Can you see why that fight has been burned into my memory? And that's only the third hardest fight in the game for me. Trinexx took me about twenty tries to finally beat on that minimalist game, and I still haven't even gotten to the final stage of the battle with Ganon yet, let alone beat him. Ganon is just ... well ... the King of Evil. You have to use charged up Spin Attacks to even hurt him with the Lv.2 Master Sword. Normal swings bounce off.[/color]
  2. [color=#4B0082]My [i]most[/i] anticipated game would be the new Legend of Zelda game for the GCN, but that won't be arriving for a good while yet. I really can't wait to hear more about improvements to the combat system and more about what the overworld is going to be like. And, of course, once I get it I'll be able to pick apart the storyline and decide where it fits into my timeline, but that's secondary to gameplay. The game I'm most looking forward to purchasing in the near future, though, has actually already been released; that would be Tales of Symphonia. Right now though, I've already got two older games lined up that are and will continue to keep me occupied me for some time, so I'm kind of taking a "wait and see" approach to buying new games. Those two older ones that I mentioned (Skies of Arcadia Legends and Final Fantasy Tactics) are going to last me a good long while, and I'm content to play them while I wait and see if Tales of Symphonia's price drops in the mean time. That's sort of my attitude toward all the new games coming out this fall/winter, too. I mean, I'd love to play a lot of them, but I just sort of think "Well, I'm already busy with these other games that I've wanted to play for a while now. New games can wait." I suppose that's good, though. It'll give me time to save up money for all these new games I want, and then I can pick them up at my leisure without having to worry about getting enough money by the time they're released.[/color]
  3. [color=#4B0082]Well, the thing about getting all the endings, is that you don't have to play all the way through the game to beat it and get another ending. Actually, you can beat the game right at the very beginning on a new game + file. (Good luck if it's only your first time on a new game +, though. And there's a much easier, alternative method for getting that ending anyway.) So it's not like you even have to spend 10 or so hours for each ending. But still, I didn't really find anything wrong with the game's length. I spent about 20 hours on the game my first time through, and another 10 or so on my second. (It does go a lot faster on a new game + file.) I think that's plenty long for a SNES RPG, though I do tend to takes RPGs somewhat slower than other people. Kept me occupied for a good few weeks, at any rate. Oh, and Serena, did you mean [spoiler]Marle crying over Crono when he's revived,[/spoiler] or is that an alternate scenario thing that I'm not aware of? Both times I played through, it was Marle. ... But then again, I've always used Marle more than Lucca. I mainly keep Marle in my party as much as I can because of her cure spells and haste spell. One time I pulled off three Arc Impulse triple techs with Crono, Frog, and Marle against [spoiler]the last form of[/spoiler] Lavos, uninterrupted, because of haste. I think the combined damage was somewhere around 10,000. That was just awesome, heh.[/color]
  4. [color=#4B0082]Bizarre difficulty in Maximum Velocity? What do you mean? I just set the number of spare machines to five and never had too much of a problem with the difficulty. Seemed just right to me -- same with F-Zero GX. But anyway, I'm surprised they're making yet another GBA F-Zero game when GP Legend isn't even out in the US yet. I would've thought that, if anything, the next F-Zero would be on the DS. Its built-in wireless linking would go perfect with a track editor, letting people trade custom tracks back and forth with ease. And its 3D capabilities would enable more complex tracks like those in F-Zero X. After playing F-Zero GX, I've been kind of spoiled by its awesome 3D tracks. If the ones in GP Legend and Climaxes are still just flat like the ones in Maximum Velocity -- even if GP Legend (and I assume Climaxes also) is being made to play more like GX -- I don't think I'll be buying them. This is one of a few areas where I really prefer 3D over 2D.[/color]
  5. [color=#4B0082]Sigh. ... Okay, anyone who's wanted to see this thread stay open, you have three people to thank: Shinmaru, Lord Eliwood, and WW2. If not for their high quality posts, I would have just closed this thread straight off instead of taking the time to delete the spammy posts and letting the thread continue. So if anyone's wondering where their post in this thread went, that's what happened. This thread has been on the edge of being closed pretty much since it began, but I'm giving it one [i]last[/i] chance. Spammy posts that I just deleted ranged from the insufficient "I like such-and-such" answers, to off topic posts, to posts with unacceptably bad levels of spelling/grammar. And if those kinds of posts continue, I won't hesitate to close the thread.[/color]
  6. [quote name='ScirosDarkblade']Skies is that good? Hmm, I'm gonna have to look into it. I really love Chrono Cross, so if it comparable, that's good news.[/quote] [color=#4B0082]Well, Skies of Arcadia's music has a much different feel to it than Chrono Cross' does, so I wouldn't say the two soundtracks themselves are very comparable. But my liking of the two soundtracks is close, which is what I meant, in case you misunderstood my previous post. So I think SoA's music is excellent, but most of it's really not that similar to CC's except in the way of quality, though there are a couple tracks (like the title theme) that remind me somewhat of CC.[/color]
  7. [quote name='Dark Serena][size=1][color=purple]Nope, not here. Just start a FFVIII help thread--pretty smashing idea, eh?:[/color'][/size][/quote] [color=#4B0082]Actually, any questions regarding Final Fantasy VIII should be posted in [url=http://www.otakuboards.com/showthread.php?t=32777][u]this thread[/u][/url]. However, you should check out a site like [url=http://www.gamefaqs.com/][u]GameFAQs[/u][/url] before posting a question, since you can most likely just find the answer in a FAQ. Myself, though, I've recently had some frustrating moments in Skies of Arcadia Legends, and most relate to this one thing that I really do not like about the game: The prominence of instant KO attacks. The abundance of these really pisses me off, especially since any boss that has one seems like it will [i]always[/i] hit with the attack. Whether it's magic (even just Eterni, which isn't supposed to be 100%, always seems to work when cast by a boss), or a special attack, they never, ever seem to miss. And that pisses me off, because an attack that otherwise does crap for damage can KO a character no matter what. Especially when it's a special attack and not magic, since I can at least block magic if I know it's coming. Another thing would be negative status spells. Why the heck did they even bother putting them in the game, besides to be an annoyance? Seriously, I have never gotten one to work against any boss in the game, and they aren't needed in random battles. The only one I ever use anymore is Sylenis, and only in airship battles to keep spellships from casting magic. That's the only time I can ever get any of them to work. Though really, that wouldn't be so bad except for one more detail. And that is, a lot of bosses seem to use at least one negative status spell, and they almost always work against you. But of course, you can't throw that same spell back at them, because they're immune and the spell always misses when cast on them. To me, it seems kind of like a double standard; they can inflict negative status effects on me, but I can't do the same to them.[/color]
  8. [color=#4B0082]Dark Serena is right, this thread is pretty much finished. No more suggestions are needed. Thread Closed[/color]
  9. [color=#4B0082]I've been playing Skies of Arcadia Legends on the GCN, and I think its music deserves a mention in here. At first I didn't think the sound track was that great, but as I played, it grew on me until I started getting songs stuck in my head, driving me crazy. At which point I was forced to get the OST, which I'm listening to right now, in fact. For the first ten hours or so that I played, I didn't really notice the music as anything special. (I think it was the Kingdom of Ixa'taka track that finally enlightened me.) But when I really started listening to it, I realized the reason I hadn't noticed the music before was that it just seemed a natural part of the game. It fit in extremely well, adding to the overall atmosphere of the game. So while with most games, I think "Hey, that's a cool song" when I hear a good piece of music, because it stands out. But with Skies of Arcadia Legends, while music doesn't stand out so much, it does add a lot to the mood of the game. And now that I listen to the OST by itself, I really realize how good the music is and how much I like it. As a whole, I'd say I actually like it more than most of the Final Fantasy sound tracks, and it's rivaling the FFIX, Chrono Trigger, and Chrono Cross OSTs. There's just a ton of songs on the Skies of Arcadia OST that I absolutely love, whereas with most sound tracks, I usually only have around five or so favorites that I listen to all the time.[/color]
  10. [quote name='Kane][size=1']The whole Newbie versus Oldie has gone on for years and I'm finally here long enough to see it from both perspectives, it's more fun on the Oldie side...[/size][/quote] [color=#4B0082]Eh, I don't know about that. The Padded Room Party was pretty dang fun. Sure, it was 2,000+ posts of pure spam, but it was hilarious to participate in. Being an oldie is fun, but it's a different kind of fun than that "innocent newbie spamming" fun. :whoops:[/color] [quote name='poo62.2']But if it hepls i will now always double check my spelling, and grammar, just too make it look better.[/quote] [color=#4B0082]Ah, the grand feat of proofreading. This is something I've always highly recommended, and is exactly what I did for a long, long time (and still often do) when trying to improve the quality of my writing. I would read back through each and every post I wrote to check for errors before posting them, and over time, I would find fewer and fewer errors as I got better. Also, what I do for spellchecking whenever I'm not sure about how to spell a word is to type it into [url=http://www.dictionary.com/][u]Dictionary.com[/u][/url]. If it's wrong, it will bring up a list of suggestions which almost always has the correct spelling in the list as long as you're somewhat close, and then you can check the word's definition to make sure it's actually the word you're looking for. That, along with the thesaurus function, has helped me expand my vocabulary a substantial amount.[/color]
  11. [color=#4B0082]Eesh. ... I think I'll be closing this about now. There's just been too little quality spread too thin across too many posts lately. Simply saying "______'s death was sad" or some other equivalent isn't enough to make a decent post. Thread Closed[/color]
  12. [color=#4B0082]Yeah, I'd say FF Tactics Advance probably has the worst storyline of any RPG I've played, but it didn't bother me that much, really. The battle system is what I enjoyed about the game and was what kept me playing for over 180 hours. I just sat back and laughed at the cheesiness of the story and dialogue. And sometimes I'd mock the characters or make up my own comments for Marche to insult my enemies. That was always amusing. It's the same story (yes, pun intended) with Final Fantasy X. I didn't enjoy the story very much at all -- and actually, there were a number of things I didn't like about the game -- but I liked the battle system, and that was mainly what kept me playing. That and twinking out Auron on the Sphere Grid and his armor's abilities. Auron getting three actions in a row at the start of battle for a total of approximately 45,000 damage when using only normal attacks is [i]Damn Tasty![/i] But basically, even though I've played RPGs with storylines that I disliked, they've never overly annoyed me since I've always been able to find something else about the games that I've liked. Though maybe I should go play Final Fantasy Mystic Quest and see if I can change that.[/color]
  13. [color=#4B0082]Yeah, the two series do have somewhat different focuses, but you can still play Metroid in a very run-and-gun fashion if you don't want to take the time to scour every area. (After all, my first course of action for solving problems in Metroid games is "Blast it," heh.) Though it helps if you've played the game before and already know where to go next, etc. I guess that's one reason why I tend to play through Metroid games multiple times in a row; first time for taking it slow and finding everything, second time for running through and just having fun blasting all the baddies. ^_^ And yeah, you get different weapons by beating the bosses and taking their weapons in Mega Man. The thing I don't like about that, however, is that you really have to do the bosses in a set order if you don't want to sit there for even longer trying to beat the bosses with the wrong weapons. And of course, without a walkthrough or a lot of trial and error, you have almost no way of knowing what that order is, short of a few things like using a fire weapon against an ice boss or vice versa. So again, it comes back to being more annoyingly repetitive than fun for me. And while yes, a lot of the weapons/upgrades you get in Metroid are used for exploring new areas, almost every one of them also has a combat application. Morph Ball? While by itself it can't be used as a weapon, when combined with bombs, it can be pretty useful against some enemies. Such as freezing something with the Ice Beam and then planting a load of bombs on it -- that's especially useful in the original Metroid. Grappling Beam? Short of something like a Super Missile, it's the only thing that can kill some enemies in Super Metroid. (Remember those green, floaty things mainly found in the Wrecked Ship that only get knocked back by your normal beams? The Grappling Beam takes 'em out in one hit.) And that's something I really like about Metroid; your abilities are very versatile. As for puzzles though, I think the kind of "puzzles" you find in Metroid and Mega Man, what few there are, are similar in nature. At least in Metroid, and the few I've seen in Mega Man games, they seem to revolve around using your platforming skills to try and get to some sort of power-up. And most of them are completely optional in the Metroid games anyway, usually just containing an extra energy tank or missile tank. But my problem with them in the Mega Man games is that for half of them that I've seen, if you miss on your first try and ... instant death! (Or at least, you don't get another chance at it without restarting the level.) And I think we've already established that that pisses me off, heh. In the end, it is just a personal preference, but I think I have some decent reasons behind it. I wouldn't want to let my opinions sour anyone else to the Mega Man games, but for me, the negatives of the series far outweigh the positives.[/color]
  14. [QUOTE=Wingnut Ninja]Okay, I tried pressing up+select like you said, and it works. The three options "Continue, Save, and Retry" come up. However, when you do save using that method, you will have to restart the next time with four hearts, regardless of whether or not you had more or less than that in the first place. If you choose to continue, you'll restart your game at the starting point of the Overworld no matter where you where previously, with again, four hearts. Other than the fact that it's a quicker to save this way, as they have the same effects, I'd say that the only probable good thing about it is that your death count won't increase, but that never bothered me in the first place. It just looked bad.[/QUOTE] [color=#4B0082]Yeah, that's exactly how it works in the original NES version. The main purpose of the trick is so that you won't have deaths on your record just from saving. It's pretty much only meant to be used when you're done playing -- it's not a "save before the big baddie in case you die" sort of thing.[/color]
  15. Desbreko

    Pok

    [color=#4B0082]Don't worry about it. As long as links relate to whatever's being talked about in the thread, and aren't just posted to try and get people to go to the site, it's fine. Helpful links are good -- it's the spam links that are against the rules. Oh, and I merged the thread with the original Ruby/Sapphire thread, in case anyone was wondering.[/color]
  16. [color=#4B0082]I think you can press up and select at the same time on the item screen to go to the save screen in the Classic NES version. I don't (yet) have the game myself, however, so I can't say that it works for sure. I also have a hard time justifying the cost for these. And in the case of Zelda, I already own the game twice over (original NES cartridge and the Collector's Edition) -- three times if I ever happen to get an e-card for unlocking it in Animal Crossing. (I wouldn't buy an AR, seeing as I'd never use it except for getting NES games in AC.) I figure I'll wait until I can find them for cheap before picking up Zelda and maybe Super Mario Bros., though I think I'd rather get SMB3 instead of the original, even if it costs a little more.[/color]
  17. [color=#4B0082]The GBA would be able to handle the graphics for 1-7 just fine, but I wonder how well Mega Man 8's graphics would translate, since it was on the PS1 and looked quite a bit better than 7. That, and there could be the issue of not having space on a GBA cartridge for all the extra stuff they're including. I'm not really interested in the Mega Man Anniversary Collection, though. I've played various Mega Man games on the NES and SNES, and I prefer the Metroid series (the two series' gameplay is pretty similar) by quite a lot. One of the main reasons is, yes, the difficulty level of most Mega Man games. I don't know, other people may enjoy the games being enough of a challenge that you end up having to play through levels and fight bosses five, ten, fifteen times until you can perfect the required pattern ... but I just find that boring. The Metroid games are much more forgiving of little mistakes; you don't instantly die because you missed a jump by a tiny bit, you just take some damage and then jump out of the spikes or lava or whatever and move on, instead of having to start the level over. Basically, the penalty for screwing up a little and screwing up bad isn't nearly as close as in Mega Man. You miss a jump by a large amount in Metroid and you take a lot of damage instead of just a little, whereas the penalty is the same in Mega Man no matter how much you miss it by. So yeah, I'd rather only have to fight a boss two, three, maybe four times in order to get good enough to beat it instead of sitting there, doing the same exact thing over and over again. When it starts to get so that I have to fight something upwards of ten times before I can beat it, it stops being fun and I ask myself "What's the point?" before turning the game off to play something else. I like difficult games, but not difficulty to the point of taking fun away from the game. Also, I think you just get much cooler abilities in the Metroid games. The Screw Attack beats anything you get in any Mega Man game, heh. :p[/color]
  18. [color=indigo]Yeah, there's been rumors of a sequel to CT/CC called Chrono Break, but that's all they are so far. There's a thread about it which you can find [url=http://www.otakuboards.com/showthread.php?t=37259][u]here[/u][/url], that has pretty much all there is to know in it. If anyone wants to talk about the rumors or what you think about a sequel, please use that thread; this one is for discussing Chrono Trigger specifically. Thanks. ^_^[/color]
  19. [color=#4B0082]Actually, the hit% does matter a lot. If you learn how to use the hit% in deciding which attack strengths to use, you can do more damage with less chance of missing than if you just do set combinations. The way it works is, you've got three different strengths of attacks. The top one is the weakest and has the highest hit%, middle is stronger but with lower hit%, and the bottom one is the strongest but has the lowest hit%. Also, each attack uses a different amount of stamina and gives you a different number of element levels for a successful hit; the weakest attack only takes one stamina though it gives you one element level, the middle one takes two but also gives you two element levels, and the strongest takes three stamina and likewise gives you three element levels. So if you start a character's turn off by using the bottom attack, even though it's the strongest, your chances of actually hitting the enemy are low. And if you miss, the attack does nothing at all and just wastes three stamina, meaning that you just lost nearly half of your character's turn. (Assuming the character started his/her turn with full stamina at seven.) However, if you do a weak attack first and connect with it, it will raise the hit% of the stronger attacks. So while you may start out with a weak or middle attack and not do a whole lot of damage, it raise the hit% of the strong attack, making your chances of doing more damage with it better. The standard combination is to simply use the weak, then middle, then strong attack. And if you'll notice, if you use a weak attack, your cursor will automatically move down to the middle attack, then the strong attack. And after you've used those three, you'll have used six stamina, with one left to use an element with. Or you can just save the element levels if you want to use an element higher than level six. But things don't always go according to plan; you may miss with one of those first two attacks, in which case you'll have to make a decision. Do you skip to the next higher strength anyway and risk missing again, or do you play it safe and only use the lighter attacks? Different situations can call for different methods, but paying attention to the hit% really can make a difference in how much damage you can do. One example is a combo that peopleperson mentioned, which was weak-strong-middle-weak. But if you really look at how the hit% works, that combination doesn't make much sense. Why not use weak-weak-middle-strong instead? That combo uses the same amount of stamina, using the same attacks, but because you're progressing from weakest attack to strongest, your hit% will be higher for both the middle and strong attacks. Or another combo that was mentioned was strong-strong-weak, but again, that doesn't make much sense when you think about it. Why not use weak-strong-strong so that you'll have a much better chance of connecting with the first attack, which will then raise the hit% of the two strong attacks? Again, it's the same attacks for the same stamina cost, but your chances of hitting are higher. Also, another thing that will affect which method (more weaker attacks with higher hit% or fewer strong attacks with lower hit%) will be more effective in the long run is how high a character's accuracy stat is. If a character has a high accuracy stat, they'll have all around better hit% on their attacks, so you may want to use more combos like middle-middle-strong with them. (Which, by the way, is my prefered combo to use with Serge on my game, but the thing is, it didn't start becoming worthwhile until I was on disc 2.) But if a character has a really low accuracy stat, it would probably be better to use more combos like weak-weak-middle-middle. Because even though you're not using a strong attack, you'll most likely do more damage more often because you won't be missing with your attacks nearly as much. But anyway, I hope that helps. A bit long winded, but I think I explained it pretty well. ^_^[/color]
  20. [color=indigo]You get the Dragon Tear from [spoiler]Steena in Home World's Guldove,[/spoiler] I believe. If you need more help in the future, though, you should try checking [url=http://www.gamefaqs.com/][u]GameFAQs[/u][/url]. They've got a lot of good Chrono Cross walkthroughs. And also, there's already a thread about Chrono Cross [url=http://www.otakuboards.com/showthread.php?t=31877][u]here[/u][/url]. Please use it if you'd like to talk about the game. Thread Closed[/color]
  21. Link looked around for Hard Man, the next person on the list of applicants to be interviewed. No one seemed to be moving from their chairs as Samus looked around the room with an eyebrow raised, so he decided to speak up. "If Hard Man isn't here, does that mean I'm next?" Samus sighed and glanced back at the list. "Yeah, looks like you're up, babe. Have fun." Link grinned nervously as he got up and Samus winked at him, walking past her and through the door. He hoped he would be hired. It was a long way back to Hyrule. "Link, what are-a you doing here?" Mario asked a bit surprised as Link walked through the door. "Wasn't Hard Man supposed to-a be next?" "He doesn't seem to be here," Link answered. "And, well, I was next on the list, so..." "Hmm, that's-a too bad. Well, have a seat and we'll-a see what you can do, eh?" Link nodded and sat down in a chair across from Mario's large desk, leaning back slowly. The sword and shield strapped to his back didn't make the best of cushions, but he had gotten used to it. Glancing around, he noticed Luigi standing a step behind and to the side of his Mario's chair, glaring at his brother. He then noticed the kitchen door sagging on its hinges and a broken chair just in front of it, and wondered just what had taken place during the interviews before this. After shuffling through a stack of papers, Mario finally came up with Link's application. "Ah, yes, here we are. Says you're-a from Hyrule, eh? 'S long ways away. ... How's-a boy like you get here all da way from Hyrule, anyways?" Link swallowed and cleared his throat, trying to organize his thoughts. He had never had a job interview before, but what kind of a question was that? "Oh, well, ever since I rescued Malon, her father's been happy to lend me one of his horses whenever I need to go somewhere. But even so, it was a long journey. ..." Sensing an entertaining story, Mario sat back in his chair and listened as Link told his tale. "So there I was," Link said, getting into the story, "riding across a rocky wasteland in the middle of nowhere, when I hear this odd squeak. Then I hear it again and again, and before I know it, I'm surrounded by Miniblins. Now, they may be small, but they're vicious little things. What must have been hundreds of them swarmed me, and my horse just panicked, reared up, and tossed me off its back before galloping off. "The things were immediately on top of me, and they just wouldn't stop jabbing me with their little tridents. If you want to know the best way to torture someone, that's it -- that was the worst thing I have ever felt in my life. Especially when they'd jab me in the butt. That was just ... I don't even want to talk about that. "Then suddenly, the thought 'What would Red Link do?' came to mind, and I immediately acted on it. Heaving the Miniblins off me, I stood up, drew my sword, and let loose with a Hurricane Spin. The little buggers never knew what hit them, and hundreds though there were, I slaughtered every last one of them. No monster touches my butt and lives. "With that over with, I set out to find my horse. For three days I tracked it through the barren, dusty waste with barely any food or water. Then I finally found it just lounging about next to a spring bubbling up from underground. At that point I was torn between being mad at it for running off and being glad that it had led me to water. "But that wasn't the end of my troubles. As I was leaning down to scoop up some water in my hands, a Desbreko swam by and grabbed onto my arm. Jumping back from the spring, I was standing there with this huge, skeletal fish biting my arm, and it just would not let go! So I grabbed my sword in my other hand, started hacking it off my arm, and it still wouldn't let go until I actually cut the jawbone off. That's definitely leaving some scars. "So after all that, it was a big relief to finally get into town and check into an inn for the night, and now I'm really looking forward to starting this job. ... If I'm hired, that is." Link, done with the story of his journey from Hyrule, looked up to see Mario dozing in his chair. Coughing to try and get the plumber's attention, he glanced over at Luigi, who nudged his brother none too lightly with an elbow. Startled, Mario jumped back into wakefulness. "Wha? Huh? What's-a goin' on?" Luigi jabbed his brother with an elbow once more for good measure. "You-a asked him about how he got here from-a Hyrule, then you fell asleep in-a your chair!" "Oh, ah. ... Haha, yes, 's very funny bit with the Miniblins. You're-a hired!" Blinking, Link looked back and forth between the brothers for a moment. Was that it? All he had to do was tell how he got here and he was hired? "Oh, uh, thank you! I'll go call the next applicant then," Link said as he got up and headed for the door, still a bit confused over what had just happened. Closing the door behind him, Link looked at the chalkboard again. "Jack?" A young man who appeared to be dressed as a farmer looked up from where he was sitting. "It looks like you're next," Link said to him with a nod before returning to his own seat and sitting down with a sigh. He was glad he had gotten the job, but he wondered what was going to come next.
  22. [color=#4B0082]But if you're already on the ground, why not just do a left/right rolling dodge instead of a wavedash? I've never really found wavedashing from the ground to be all that useful since it's both harder to pull off and seems slower to execute than a normal dodge roll. Though then again, I may just not be good enough with wavedashing yet for it to be useful for me. Mainly when I've used wavedashing (or wavelanding, I guess), it's after getting hit up in the air a tiny bit by an attack, then doing it just as I land back on the ground to dodge away and counter with an attack of my own. In those cases, I've found it's much quicker than landing and then doing a rolling dodge. Oh, and a technique with Link that I've found useful for getting up from hanging off an edge is to jump and immediately do the downstrike in the air, which seems somewhat hard to break through and will also bounce you off the head of the player that's edging guarding. Then combined with an L-cancel to recover quickly from doing the move, you can hit them with another attack when you land behind them while they're recovering from the downstrike. And the Spin Attack works nicely for that, since it doesn't require you to even turn around.[/color]
  23. [color=#4B0082]Ah. In that case, yeah, I have been using it. Ever since the original SSB, in fact, and like you said, mainly for Link's downstrike. Though I noticed pretty quickly that they made it harder to do in SSBM than it was in SSB. I could pull it off every time, without fail, in SSB for Link's downstrike, but in SSBM the required timing seems to be much more precise.[/color]
  24. [color=#4B0082]You're talking about the sewers in 2300 AD, right? I know how to get through them, but before I can help you I'll need to know where exactly you're stuck in them.[/color]
  25. [color=#4B0082]Yeah, I've been working on wavedashing too. I'm having a hard time doing it on command, since you're constantly being hit/knocked down at different speeds and it seems like the timing has to be really good. Sometimes, though, I just seem to do it as a natural reaction, much like any other dodge. Kind of annoying, heh. Though I still have no idea what L-canceling is supposed to be. For all I know I may have done it before and just never heard it called by that name, like with wavedashing. Anyone care to explain it?[/color]
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