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Everything posted by Desbreko
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[color=#4B0082]Back before the GCN was out and I was still playing the original Super Smash Bros. on the N64, I'd occasionally turn the sound off and listen to some Van Halen CDs while playing. Sometimes I'd start doing combos to the beat of the song, and the cool thing is that they usually worked, heh. There was nothing sweeter than sending people flying with Pikachu's thunder attack to the crashing of cymbals. Though I tend to usually just enjoy the music already in games, I'm sure I've a few ideas for this sort of thing before...I just can't seem to remember them at the moment. They seem to come to mind as random thoughts and then I forget all about them after I'm done playing. I'll have to think about this some more.[/color]
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[color=#4B0082]Okay, I've spent about five or six hours playing SSBM yesterday and today, using Marth and nearly only Marth. I think I'm now as skilled with him as I am with Roy, and I also think I see where the Marth vs. Roy argument here is originating from. Like I've said, I rarely have other human players around to play against so I'm usually just up against three level 9 CPUs, and I've noticed something: I have an easier time beating the CPUs on sheer number of KOs while using Roy than I do when using Marth, but I'm better at pulling off combos while using Marth. (I.e., I can do a lot of damage with Marth, but I find it harder to actually get KOs with him than with Roy). So I think it really depends on your point of view. (Gasp! A reference to Star Wars?!) If you're fighting human players, I think Marth does have an advantage, but if you're fighting CPUs, I think Roy has the advantage. And this, in turn, has led me to another thought: The tiers aren't so much wrong as they are skewed. As has been said, the tier list was formed based off of tournament results. Now, that's all well and good for forming a list of characters that are good in tournaments, but it says little about which characters are best in other settings. And I'm not sure about this, but most tournament matches are 1 vs 1 with few to no items, aren't they? Well, I happen to mostly play 4 player free-for-all against three CPU players with items set to medium; that's a lot different, and character effectiveness is going to change accordingly. So I will admit, the tier list probably does have some credibility, but I think it also only applies to a very specific game setup. The more you change the setting, the more the tiers will become irrelevant.[/color]
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[color=#4B0082]Okay, yes, when you start to get two people about as close to a perfect skill level as is possible, and then have them fight each other, you'll see some clear distinctions between which characters are better. I think that's getting to the point where you're splitting hairs, however, since no game is going to be completely balanced. And for anyone that doesn't practically devote their life to the game, it's not going to matter, because they're not going to get that good. But about that Marth video, I actually do most of those same tricks and combos while using Roy. I use more ground attacks than air, and while they're not as quick as Marth's air attacks, on the ground I can dodge and counter attack very nearly as fast as those Marths were. So while yes, those players are better than me and would most likely thrash me no matter which character I used, the actual technique didn't impress me much considering I do a lot of the same stuff only at a lower skill level. So I still hold that Roy is not as bad as you make him out to be, if only for the simple fact that you can still do with Roy most of what you can do on Marth while sacrificing a bit of speed for a bit more power. I mean, when the exact same relationship exists between Marth and Roy as exists between Fox and Falco, and there's a huge gap in the tier ranking in between Marth and Roy while Fox and Falco are both near each other, I have a hard time believing the tiers are all that accurate. There's just too much of a difference in ranking for the amount of actual difference between Marth and Roy.[/color]
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[color=#4B0082]I think your best bet would just be to go to [url=http://www.gamefaqs.com/portable/gbadvance/game/32745.html][u]GameFAQs[/u][/url] or to the official [url=http://www.codejunkies.com/][u]Action Replay site[/u][/url]. I kind of doubt anyone here will have any codes that you wouldn't be able to find at those two sites.[/color]
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[color=#4B0082]Again, this comes down to how balanced the game is. If a character's speed mattered that much, I wouldn't have been able to totally thrash someone of near equal skill level with Ganondorf while he was playing on Fox. It just wouldn't have been possible. Speed does not make or break a character; almost nothing short of a few select items in a few select situations can make or break a match, in fact. The thing is, almost every character is balanced well enough against the others that there are very few clear advantages. And that's not just my opinion, that's a simple fact of how the game was made. And no offense to anyone, but this is something I've noticed a lot with people who prefer quick characters. Most of them seem to think that fast characters are better than slower ones, and that the slower ones can't possibly match up to faster ones. Now, I don't claim to be some grand master at the game, but I've proven that wrong through personal experience. Believe me or not, but I have, as I said with the Ganondorf vs. Fox example. And besides, if fast characters were the end-all, be-all of the game, why would anyone play on slower characters? So about Marth being better than Roy . . . he's not. Neither is Roy better than Marth. Each requires a different playing style to get the full potential out of them, but at the end of the day, the higher skilled player is going to win more often no matter which of the two they're using. And I've played a lot on both Marth and Roy, so don't think I'm just inexperienced with Marth; I know how to use Marth quite well, I simply prefer Roy's style. Oh, and about move priority for which attack breaks through which, as far as I can tell, it also works off of timing, not just set move priorities. Yes, there are some attacks you just aren't going to break through with certain other attacks because of a large difference in attack strength, but if the attacks are nearly as strong as one another, it seems to me like it's mainly timing that counts. Like if two people use two strong attacks but one person's connects at the very strongest point in the attack (better timing), while the other person's connects at a weaker point in the attack (worse timing), the person with the better timing would break through. This is something I had absolutely mastered in the original SSB, though with the faster paced gameplay of SSBM it's much harder to get as good at it as in SSB. Take, for example, the fact that I've been able to break through hammers on occasion. (And I mean breaking directly through them; not coming from behind, or using a long range grab or something like that, but simply doing an attack against the swing of a hammer and having it break through to hit the person holding the hammer.) Now, if move breakthroughs were based on simple priorities, you'd think a hammer, if anything, would be highest on the list. But still, I was able to hit the person with Ganondorf's down+A attack in the air, I think it was. That move isn't as powerful as a hit from a hammer, but it's decently close, and I was able to break through with it. But the thing is, I can't always break through hammers with that move, so I know one can't simply have a higher priority than the other; something more has to be involved, and from my observations, it seems like if you can get the timing just right for when an attack will connect, you have a better chance of breaking through another person's attack. But, as I say, these are just my observations and my hypothesis. It could be something else, but I'd almost be willing to bet that that's how the developers programmed it.[/color]
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What do you find attractive? [Threads merged]
Desbreko replied to MaxSonic's topic in General Discussion
[color=#4B0082]Right, as requested by [url=http://www.otakuboards.com/member.php?u=270][u]Japan_86[/u][/url], I bring you the list of physical features (in no particular order) that Desbreko finds attractive. Personality pretty much overrides it all, though. I mean, if I don't like being around a girl, getting closer will only make it worse, right? :whoops: [b]Hair:[/b] I like long hair. Long, golden to dark brown hair, most of the time. Reddish highlights are also pretty if it's dark brown. [b]Eyes:[/b] I like green eyes, and I usually find glasses to be cute. [b]Skin:[/b] I like fair skin. Tans aren't bad, I just like light shaded skin. [b]Height/Weight:[/b] Anything that isn't on either extreme end is fine with me. Though for height, it's nice if she's about as tall as I am; hugging can be awkward if there's too much of a difference in height, heh. [b]Cup Size:[/b] For the record, I like B. I just do, okay? [b]Tattoos/Piercings:[/b] A good set of earrings is cute, but beyond that I just tend to dislike them in general. [b]Femininity:[/b] No, I don't like my girls to look like men. I like girls that are girly (though not excessively so) but can still kick butt when needed. You know, the disarmingly cute ones that can and will break your arm if you try and go too far. Or, in other words, girls who wear skirts that they can kick high in for more than one reason. ^_~[/color] -
[color=#4B0082]All of them that I've seen cost about $20 here in the US. Personally, I'd never buy them; I'd rather spend $10 more and get an actual game. I am interested in the technology itself, though. If it could be used in games for CG cutscenes, that would be awesome. A GBA Chrono Trigger port with the anime scenes from the PS1 port would be something I'd buy in an instant.[/color]
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[color=indigo]Well, there's an old thread about [url=http://www.otakuboards.com/showthread.php?t=31544][u]KH2 and KH: Chain of Memories[/u][/url] which has some information and whatnot. You might try looking in there. I've moved the old thread into the archives because I decided it would be better to have seperate threads for each game, though. If anyone wants to talk about Chain of Memories, feel free to start a new thread about it.[/color]
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[color=#4B0082]Personally, I prefer Roy over Marth mainly because I'd rather have Roy's extra power over Marth's extra speed. I mean yeah, Marth is a bit quicker, but I'm good enough with dodging and the counter attack move that I don't really get hit on Roy any more than I do on Marth. That, and it annoys me that once you start doing Marth's normal A slash a couple times, you have to wait a bit to do a different move. You can't just tap A a few times and then switch right into a side+A or a smash attack like you can on Roy. So Marth's normal A slash may be quicker, but it's also much more of a pain for me to combo with. But as for any one character being the best...it isn't true, no matter which someone says is. The game is balanced well enough that very few, if any, characters have a clear, overall advantage over others. I think SSBM is a little more unbalanced than the original SSB, but certainly not enough for there to be an absolute best character. So I hope no one seriously believes their choice of character is better than another person's; that sort of thinking directly contradicts the way the game itself was made.[/color]
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[quote name='Morpheus']Well excuse me! I forgot to mention how far my jaw dropped(this being the first time I beat SF64) watching that on my cousins 35-inch. I thought anyone that has played the game would understand.[/quote] [color=#4B0082]Well, it's kind of hard to understand what you mean when you don't give us all, or even most of the information on what you're talking about. I have played and beaten Star Fox 64, but there's no way I could've known how impressive that was for you, with only the information in your first post. All it tells me is that you did it; nothing about why it was impressive, or even that it was impressive at all. I mean, I've done the same thing in SF64, but I had already beaten the game several times before that, and it wasn't impressive to me at all because of that. So you can't just assume that people will know what you mean; you need to give people all of the relative information for them to understand. And that's another reason why I encourage detailed posts in favorite threads, or threads such as this. With little to no detail about the post's subject, people [i]won't[/i] just be able to understand what you mean beyond "I like such and such," or "I did this and this." I know it's an easy mistake to make, since I've done it many times in the past; you know what you're talking about, because you're thinking of it, but sometimes all other people have to go off of is what you tell them. So if you don't tell them everything, they won't know what you mean, which leads to situations exactly like this.[/color]
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[color=indigo]Yeesh, can we try and steer away from the, "I did this and this and this," kind of posts? This is a Most Glorious Gaming [i]Moments,[/i] not Most Glorious Gaming Achievements. I and most anyone that's played a lot of games could probably list off tons of achievements they've made in games, but I doubt anyone else is really going to care. But if you pick a few moments that you've experienced while gaming -- ones that were really something special -- and tell about them in detail, that's what makes these posts worthwhile and interesting to read. Something crazy like my post about F-Zero GX, or even just elaborating on a certain achievement works. Like, I could say that I've gotten a 1:47.247 time trial time on Yoshi Circuit in MKDD (that time got me third place in a tournament over at N-Sider, so it's pretty dang good), but if I just leave it at that, no one is going to care. However, if I tell about the process I went through for getting that time, painstaking race after race and what I felt as I as I was trying for it, that's when it becomes an interesting post to read and a good discussion piece for others to pick up on and tell about their own similar experiences. And that, right there, is what this thread is about; glorious gaming moments, not simply achievements. Now, I'm not getting on anyone's case about having posted things like that, but I would like to try and steer posts away from that. Really, it's a lot like people posting in a favorite thread with nothing but "I like such and such," with no reason or detail to go along with the statement. Yeah, it tells what your favorite whatever is, but it doesn't add to the actual discussion at all. ... And looking at this post after having written it, I realize I probably could have been a lot more concise with it. ^_^;[/color]
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[quote name='Vash331']I didn't even know you could be good at Samus or Ganondorf until they came around. I mean if you play the game then you probally know what i'm talking about.[/quote] [color=#4B0082]Heheh...you have no idea. Samus and Ganondorf are two of my best characters. Level 9 CPU characters stand absolutely no chance against me when I play as them, especially Ganondorf. A lot of people I know think Ganondorf sucks because he's too slow, but he's really not. He moves somewhat slow, but his attacks, if used correctly, can be quick enough to take on Fox easy. But anyway, SSBM was the first game that I got with my GameCube, and just like with the original Super Smash Bros. on the N64, I've consistantly gone back to it time and time again. Mainly I play five minute, free-for-all timed matches against three level 9 CPU characters in versus mode, since there are rarely any other people around to play. Since unlocking everything (and I mean [i]everything[/i]), one player mode is just boring for me anymore; I prefer the four player mayhem of versus matches. My favorite (and best) characters would be, in no real order, Link, Samus, Ganondorf, and Roy. While I was disappointed how weak they made Link's projectile attacks compared to in the original SSB, he's quicker and can jump higher, so I think that makes up for it. His sword attacks are all awesome, and can be strung together to form some pretty nice combos. Especially the Spin Attack -- there's just a ton of ways it can be used, from a simple attack to both sides, to catching someone with the second-to-last rotation as they try and jump back onto the platform, knocking them quickly downwards into the pit. I can put a Spin Attack into almost every combo I do with Link. Samus has been my favorite character to use lately. She's both a good close and long range fighter, which I love. She's quick, she can jump high (and wall jump and catch edges with the Grappling Beam), she has a good variety of close range attacks that vary in speed and power, and her missiles.... Oh, her missiles, how I love them. If you've got good aim, her smash missiles can be oh so deadly. I've found nothing better in the game than hearing my friends' cries of anguish as I peg them with a missile from across the level, [i]while in mid-air,[/i] to KO them. Ganondorf is, in my opinion, one of the most underrated characters in the game. People see him much like Bowser, it seems; powerful, but too slow to be useful. And thus, they never even try to get good with him. And then, of course, they fight me and I beat them down using Ganondorf while they play as a fast character like Fox, heh. (It's not the greatest way to be enlightened about how good Ganondorf can be, but it works. :toothy: ) So while I actually enjoy playing on the other three characters I've mention more than I do on Ganondorf, he's probably actually the character I'm best with. Roy I like much for the same basic reasons as Link -- his sword attacks -- but playing on Roy requires a different style of fighting. Link is better with simple hack and slash fighting (though he's much better with well executed combos), while Roy, I've found, takes much more skill to do good on. Combos are almost mandatory, because if you only try to use his powerful attacks, you won't hit much. And really, this is the main reason I love playing on him; if you want to get better with him, you pretty much have to develop your combos. In such a hectic game as SSBM, Roy and Marth seem to require the most finesse. It took me a long time to decide (try a year or more), but I've finally come to the conclusion that Onett is my favorite level in SSBM. (But it still pisses me off that they included three of the most boring stages from the original SSB and left out Saffron City, Hyrule Castle, and Peach's Castle.) I've always loved levels with a large variety of different leveled platforms, as well as a good environmental hazard, and Onett fits the bill perfectly. It's my replacement for Saffron City in the original SSB, I guess. It's my most played level when I'm just playing with CPU characters; makes a good "training ground" because the terrain is so varied, so you have to get good at combat from all angles. As for my skill level...I really don't know. I've gotten to the point where I pretty much just never get below first place when playing a free-for-all match with three level 9 CPUs unless I use a character I'm not very good on. But like I said, I barely ever have any human players around that are at least close to my skill level, so it's hard to judge. That, and playing against CPU and human players is vastly different; human players have actual intelligence instead of cheap advantages. I'd really just have to play against someone to know how good I am in relation to them. Right, so there's my overly long post about SSBM. It's always good to brag -- er, talk -- about this game, heh. ^_^[/color]
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[color=#4B0082]Well, possibly short of Shaman King, there are already threads about all of those games. If you wish to discuss these games or want info on them, please use the already existing threads. (The search function should make them easy to find if they're not on the first page.) Thanks. Thread Closed[/color]
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[color=#4B0082]Just a note to people: Short, undetailed posts that say practically nothing more than "FF whatever is awesome!" have been and will continue to be deleted. Myself, I started out with FFVII.... Kind of. FFVII was the first FF game that I actually played, but when I was little I watched my brothers play through most of FFIV (SNES FFII) and FFVI (SNES FFIII), so those are the games that I really feel like I started out with. They were my first experience with Final Fantasy, if not the first Final Fantasy game that I played. That, combined with my general preference of 2D over 3D, has led me to be more partial to the pre-FFVII games. But even so, I find it very difficult to point to just one game and say "That's my absolute favorite." The reason being, each game in the series that I've played has had various things that I liked, and some I didn't. And when you're trying to compare games as a whole, that can make things hard. Right now though, if I did have to pick just one . . . I'm still not sure which it would be. I find for me, FFVI is the most well-rounded game; I like every part of it, even if I like similar parts from other games more. And on the other hand I've got FFTA, which is pretty much just the opposite for me. I absolutely loved the battle and magic systems, yet I found the characters (well, except for Ritz, heh) and storyline were both extremely cheesy and boring. So I liked one side of the game more than any other FF game, yet I disliked its other side more than any other FF game. And in the end, I really have no idea whether I like FFVI or FFTA more overall. Though another one of my favorites, for much the same reasons as Tony stated, is FFIV. I loved every character in the game, and how you get just enough of their personality to see what kind of person they are, but a lot is still left up to you to imagine. (Cecil is, without a doubt, my favorite character in the series.) The battle and magic system itself was simple and enjoyable, but each character was pretty unique in what abilities they could get, so you had to learn how to best make use of them. And that's something that I found added some actual difficulty to the game, which was nice. And relating to that, one thing that's always annoyed me in some of the later FF games is that [i]everyone[/i] is a magic user, and most of the time they're also all good with magic. Cloud from FFVII is a good example: He's both the most powerful physical fighter and one of the best magic users in the game. (This is probably the main thing I dislike about FFVI, also.) In those games anyone can whip out a cure spell at any time, making the amount of strategy needed for most fights drop to almost none, and I think that makes the game way easier than it would otherwise be. I'm really glad, though, that Square seems to be moving away from the "everyone's a magic user" thing. FFIX was a lot like FFIV in its set character classes, and FFX did a good job of regulating it while still allowing a lot of freedom to customize the characters. While everyone in FFX has the option of learning magic, it can take a long time get to the correct path on the Sphere Grid, and even then they're not going to be nearly as good with it because they have a lot lower magic stat. So you have the ability to make the characters complete powerhouses in every area, it just takes a huge amount of leveling. Now I think I'll kill this post before it gets too rambly, heh.[/color]
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[b]Name:[/b] Link [b]Approximate Age:[/b] 14 [b]Picture:[/b] A [url=http://img55.imageshack.us/img55/4459/ZFSA-CrossForm.jpg][color=#FFFFFF][u]portrait[/u][/color][/url] of myself and the other three Links. I'm the one in the green tunic. [b]Personality:[/b] If you were to ask most people, they'd say "heroic," "courageous," "valiant," "brave," or something like that. But that's only what people see on the outside; it's what the people that don't really know me say. Sure, there's some truth to it, but anyone with a good heart can have those words applied to them in their own ways. But if you want to know what the real Link is like -- me, not the Legendary Hero that other people see -- try words like "kind," "respectful," "helpful," and "easygoing." That's the real me. I'm a normal person just like anyone else. I don't go looking for adventures, but if they come to me, I'll see them through to the best of my ability. And if something threatens someone I care about ... they'll have another thing coming. [b]Background:[/b] A couple years ago, the wind mage Vaati was released due to Shadow Link tricking me into drawing the Four Sword out of its pedestal, which had imprisoned Vaati for years. The Four Sword split me into four clones of myself (that's how the sword got its name), and together we had to travel across Hyrule to rescue the six Shrine Maidens and Princess Zelda (the keepers of the Four Sword Shrine), who Vaati had kidnapped after being released. Eventually we were able to defeat Vaati for good, and I was able to go back to my normal self after returning the Four Sword to its shrine. But now I think it's time for me to move on in life. Everything is fine at Hyrule Castle, the land's at peace, and I think it's about time I found a real job. Princess Zelda agrees with me all the way, and when your advertisement arrived at Hyrule Castle, she told I should apply for the job. She said I'm a quick learner so I'd have no trouble picking up the skills needed for the job, and that I'm great with every weapon and tool that I touch. Personally, I think she's exaggerating a bit, but otherwise Zelda is a great reference. [b]Skills/Qualifications:[/b] If there's one thing I got good at while saving Hyrule, it was how to work together with others. You might think having three more of yourself around to help you out would make things instantly easier.... You'd be wrong. At first we weren't at all like minded, but through teamwork we became a near unstoppable force to be reckoned with, and I look forward to building this same kind of friendship with other employees if I'm hired. Also, I'm quite skilled with a sword, as well as various other weapons and tools. I'm not sure how well this will translate to working with the tools involved in plumbing, but I'm well coordinated, especially when it comes to hand-eye coordination. [b]Homeplace:[/b] The Land of Hyrule [b]Game Appearance:[/b] The Legend of Zelda: Four Swords Adventures [size=1](Very similar to the Link from Zelda: The Wind Waker.)[/size] [b]Post Background Preference:[/b] Green, though I'd like to use a [url=http://img55.imageshack.us/img55/4384/pbi_green2.gif][color=#FFFFFF][u]slightly darker version[/u][/color][/url] that I've made so that white text will show up on it better. (As seen in this sign-up.)
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[color=indigo]Ooh, cool, you got a thread up for this. This is the only RPG I've been really interested in for a while, and I'm eagerly awaiting it. But I'm having a hard to deciding what character to sign up as once it opens, heh. One question, though: Would you allow GBA game characters? Technically the GBA is a 32-bit system, but most of the games resemble SNES games. I mainly ask this because if I were to sign up as Samus, I'd want to play as her post-Metroid Fusion so that I'd be able to include Adam. (Her ship's computer, for those of you that haven't played Metroid Fusion). That and the Fusion Suit also just looks awesome after it goes back to the classic Varia colors. ^_^ Oh, and if you ever want some help with the HTML stuff, I'd be happy to lend a hand. I'm not the greatest, but I've been getting better with HTML and CSS lately.[/color]
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[color=indigo]Eesh...Tingle's Tower. The only minigame in there that I like is Volley, By Golly, and mainly just because I'm good enough at it that it's usually my friends that end up getting smacked by the ball. (Which, you know, is fun to watch. :p) I suppose the horse racing one isn't that bad, it just gets old after a few races; same deal with the two Monster Hunting ones. The rest I got tired of after one or two matches.[/color]
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[color=indigo]Well, the DS being wider like the original GBA shouldn't be a problem if they do the shoulder buttons right. I've never had any problem with SNES, N64, or GCN controllers in that area, and they're wider than the SP. The reason I had a problem with the GBA's shoulder buttons was mainly because they could only be pressed down properly on the outside edges of the buttons. Because of this, I had to put my fingers in an uncomfortable position in order to use them right, causing hand aches. So as long as they make the shoulder buttons on the DS able to be pressed straight down across the whole button (like the SP's R and L buttons), and not only on the outside edges, I think it should be fine. Extending my index fingers farther over the top of the system doesn't bother me, as I usually do that anyway.[/color]
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[color=indigo]Well, I wasn't saying the control is bad when using the GCN's control stick. I just prefer a control cross for 2D games, because it's either on or off for movement, while a stick has different degrees of movement. So it's harder to tell when that change in direction is going to happen while using a control stick, whereas with a control cross, you know exactly since it's only eight directions that you're switching between instead of having to judge how far you need to push the stick to get it to switch. And I meant the puzzles while in multiplayer mode, by the way. Most of them are a lot more fun when you have multiple people all working on them at once, as opposed to having to switch between Links yourself in one player mode. In my opinion, A Link to the Past still takes the cake for single player Zelda. Guess I should learn to clearify my statements better. :whoops:[/color]
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[color=indigo]The first thing I have to say about it: If they release an all-black version at all, they better do it at launch this time. Yes, I am still pissed off about getting stuck with a platinum GBA SP after Nintendo waited six months to release the black onyx model. I shall be even more pissed if they pull the same thing with the DS. But anyway, about the design itself, I'm a bit apprehensive about the way it folds up. The GBA SP folds so that the two halves are flush against each other around the edge, so that it's a flat edge with practically no space in between the two halves. I liked that, but with the DS, the top half is smaller than the button, so no smooth edge, and it also looks like there's some space between the halves. (Though I could be wrong -- hard to tell from that picture.) I hope there's at least some space near the edge that's flat against the bottom half so that dust won't be able to get in between them and dirty the screens. Some dust already gets in between the halves when I have my SP folded up, and having it it happen moreso with the DS would be annoying. Other than that, I like the look of the redesign, though I wish I could see the shoulder buttons. If they're the same as on the original GBA, I fear for my hands. For me, the R and L buttons on the GBA were the main cause of my hand aches, so hopefully the ones on the DS are more like the SNES ones. (I.e., not so dang close to the corner and can be pushed down anywhere on the button instead of only the outside edges). I also hope the buttons -- all of them, including the control cross -- have the same clicky feeling that the SP buttons have. I love that about the SP (especially that they managed to keep the same feeling on the R and L buttons while still allowing them to be pressed down farther), as it makes it so you can really [i]feel[/i] when the buttons have been pressed. From the picture, the buttons and control cross on the DS look similar to those of the SP, so here's to hoping. ^_^[/color]
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[color=indigo]Yeah, but stuff like that can also be caused by bad AV connections. I've had similar things happen on other consoles, and messing with the AV cables or RF switch fixed it. And he also did say it did the wavy thing for a while and then cut out altogether, so that's what I was refering to.[/color]
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[color=indigo]Yeah, you can't rule out the posibility of it being the AV cables. They may be standard AV cables, but there could be a bad connection somewhere between them and the TV. Running them through something else might fix the problem, but I might just suggest trying a different set of AV cables before going out and buying anything. (Unless, of course, you don't have any other AV cables around). If that is the case, with it being a bad connection, it could cause the picture/sound to go funny and/or cut out. No audio/video signal getting though the AV cables to the TV means a blank screen with no sound, exactly as he described it. One thing you might try when it cuts out, is wiggling the AV cables or uplugging and then plugging them back in and seeing if it does anything. If it does affect it, then you'll know it's something with the AV cables.[/color]
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[color=indigo]A few days ago I was fortunate enough to get to play a dungeon (the Ice Temple in Level 7 -- fun) in three player mode, as well as about twenty Shadow Battle matches. The little voting bit at the end of a Hyrulean Adventure dungeon was neat. You don't just gain or lose points from getting the most votes, but you're affected by each individual vote, which I like. If you're a pain in the butt in a dungeon, you can really get screwed by the other players' votes, heh. Oh, and I actually prefer using a GBA. (Though the C stick on the GCN controller makes switching formations so much easier in single player, it's worth it for me). I really dislike having to use the control stick on the GCN controller; I will forever prefer a D-pad for 2D games, just because it's so much easier to get precise movement. Walking along a narrow, one space wide path with lots of twists and turns? No problem if I'm using a GBA, but if I've got to use a control stick I have to be really careful in order to not fall off. And part of the charm of Zelda games is that the puzzles are deceptively simple, heh. I love stuff like that. (There's some really good examples of things like that in Level 5: Temple of Darkness and Level 8: Palace of Winds, which had me and my brother stumped for a good long while). I think FSA's puzzles are the best in the series so far. For those cannon/bomb things on Death Mountain, by the way,you have to use [spoiler]oil pots[/spoiler] to light the fuses. That's another thing that took me and my brother a bit to figure out.[/color]
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[quote name='ZakuSage']If you look carefully at the pictures of the DS, the A, B, X and Y buttons are too close together. It couldn't hurt to space them out a bit.[/quote] [color=indigo]Yeah, I've heard complaints that the buttons are too small and whatnot on the DS. You know what I think would be nice, though? Make them the same size and shape as the SNES buttons, with A and B convex on top and X and Y concave. I always liked that little feature on the SNES controllers, and I think it would be really cool if they brought it back.[/color]
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[color=indigo]Yeah, and we also got a Metroid Fusion ad with live action bits. Both were really awesome, though I prefered the Fusion one. I thought the little face off with Samus and the SA-X was cool, heh. Definitely a couple of my favorite game commercials.[/color]