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Desbreko

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Everything posted by Desbreko

  1. [color=indigo]Well, they did say that they're going to be working on a new design and name for the Nintendo DS, so the final design may not be as similar to the old, two-screen Game & Watch systems. I'm really curious about what they'll come up with, though I really can't think of a better design to accommodate both screens, so I don't find it too odd that the current DS design is similar to the old Game & Watch systems. Myself, I'm kind of wondering if they're not just going to make the case a little more stylish and leave the overall layout of things the same.[/color]
  2. [color=indigo]Whee, it's a trend. :p Another part from FFVI that I thought was sad was when Kefka [spoiler]killed a bunch of the Espers in Thamasa. What really did it for me was when Ifrit fought Kefka and used Fire, Fire 2 and Fire 3, and Kefka just blocked all three spells before killing Ifrit. The Espers tried to avenge their friends that were taken to the Magitek Facility in Vector, only to be slaughtered themselves.[/spoiler][/color]
  3. [color=indigo]People that are overly paranoid about the internet annoy me. Mainly, I've noticed two kinds of those people: Ones that think every single person you meet on the net is a stalker, and ones that think you'll get a virus from downloading pretty much anything. Nevermind the fact that you yourself are not a stalker, so there's obviously people on the net that aren't, and the fact that you have to download web pages and their content in order to view them. And what really tops it off is when they think they're some big computer expert, so they refuse to listen to you no matter what evidence to the contrary you show them.[/color]
  4. [color=indigo]Okay, I'm closing this thread because nothing worthwhile is coming from it. Favorite threads are fine, but only if people will actually take the time to go into some detail about their choices. A bunch of people just saying "my favorite genre is _____" doesn't make for a good discussion. Thread Closed[/color]
  5. [color=indigo]For the record, tehsillycircus lasted about nine days: January 23 through January 31, 2004. (Though it actually began on the 22nd, it was late in the evening and close to being the 23rd. At least for me, on Pacific Standard Time). Let's just say that it was an ... interesting ... nine days. I still have the log file of it, if anyone wants to read it. I would've attached it, but the file -- and it's a plain text file, not HTML -- is 1.33 MB and even when zipped it's about twice the max attachment size. So yeah, just ask me on AIM some time if you want a copy. Anyway, down to business. I joined OtakuBoards on September 6, 2001, which was about a month after version 3 started. So I've been around for a good while. Certainly long enough to witness quite a number of interesting things, heh. I'll go in chronological order, as best as I can remember, through some of the most memorable times I've experienced. [b]Padded Room Party![/b] This is what grabbed me when I first joined OB and sucked me in. Every day after school I would log in to OB and catch up with the latest posts, then join in on the mayhem myself. The sheer spaminess of that thread had to have been an OB record: 2,000 posts of totally random, insane, and incoherent "role playing." I was a bit sad when it finally got closed, but I realized it was for the best. And then when the thread was actually deleted, I must have lost at least 250 posts. (Which, funnily enough, dropped me back down to the Junior Member rank -- I was only a Junior Member, but I still had my custom avatar from being a Member). [b]Otaku Big Brother[/b] Though I wasn't technically a participant in the first Otaku Big Brother, that didn't stop me from wreaking havoc and having a ton of fun during the "pre-game" time when we were waiting for all of the participants to start posting. I got carried off naked by a mob of women. ^_^; [b]The Indigo Movement[/b] As far as I noticed, I was the first one, post version 2, to start consistantly using the indigo font color in every post except when using other colors in special situations such as RPGs and stuff. And I've been using it ever since. Yeah, I know, I'm a dork for mentioning this. [b]Mod-ified[/b] On Valentine's Day 2002, James made me a moderator of the Nintendo forum on the newly opened OtakuBoards version 4. ( :heart: ) For a couple months before that, I had actually been trying to get a moderator position, but when the coveted PM arrived I was still somewhat surprised; I was hoping for a mod position in the Zelda forum, but I was being offered a spot in the Nintendo forum. Still though, I happily accepted, as I was also really active in the Nintendo forum. And a month or so later, what do you know? I got made a mod of the Zelda forum in addition to Nintendo. [b]kuja, with a lower case K[/b] I watched the entire "kuja incident" unravel, but I didn't follow it that closely. For the most part, I was happy in my own little world that was made up of the Zelda and Nintendo forums. Rarely did I venture outside the gaming forums except for the occasional RPG and a post here or there in General Discussion (aka Otaku Lounge). Me and kuja still talk a bit over AIM occasionally, though it's kind of funny, since we never really had much contact until after he was banned. [b]The name's Desbreko. Drake Desbreko.[/b] When OtakuBoards version 5 rolled around, James changed my name to its current form. (If you want to know what my former screen name was, you'll have to hunt for it. It's still on OB in a few places). Also at the start of version 5, I was made a super moderator to replace kuja as the head of the Otaku Series section, which was made up of the Final Fantasy, Pokémon, and Zelda forums. Yeah, that's right; I had banning power, and I loved it. :p [b]Shine Get![/b] Though this wasn't technically part of OtakuBoards, working on ShineGet.com, a website devoted to the GameCube game Super Mario Sunshine, with James and Tony is one of my best memories of OB-related things. Writing the site's walkthrough was a lot of fun, and I don't think I'll ever forget that late night over at a friend's house, taking screen shots to go along with the walkthrough while drinking a lot of tea. There was nothing particularly noteworthy that happened, it just tends to stick in my mind. It was a big disappointment when James had to cancel the site, but it was fun while it lasted. (Oh, and if you want to read the walkthrough that I wrote, though it's not complete, you can find it on my web site [url=http://www.slownerveaction.org/rupees/][u]It's All About the Rupees[/u][/url]). [b]The Great OtakuBoards Downtime[/b] When OtakuBoards went down for about a month in between version 5 and version 6, I found myself wandering various OB members' boards to try and fill the gap, but for the most part, I just played more Super Mario Sunshine to pass the time that would've been spent on OB, heh. That, and working on the walkthrough for ShineGet.com. [url=http://www.otakuboards.com/showthread.php?t=16212][u][b]Otaku Big Brother II[/b][/u][/url] As a staff member, I was also unable to enter the second OBB contest, as I had my Otaku Series forums to take care of; only having access to the Event Arena forum would've caused some problems with that. I still had a ton of fun reading it, though. The great plushie wars were awesome, and I made the most of my couple little cameo appearances in the event. [b]Meeting with the AuronLuver[/b] Again, this was technically off OtakuBoards, but it's related. Around the time of OBBII, I started talking to GinnyLyn over AIM (her old screen name was AuronLuver, heh), and since then we've become good friends. In fact, I'd say she's probably my closest friend that I know only through the internet, so my first "meeting" with Ginny is definitely a precious moment. ^_^ [url=http://www.otakuboards.com/showthread.php?t=23032][u][b]Final Fantastic Survivor[/b][/u][/url] Hosted by Sage, FFS has become my favorite out of all the RPGs that I've participated in. (Sorry Charles; I still love Project Gamer, it just died a little too quickly). I placed second, playing as Cecil from Final Fantasy IV, while Ginny, playing as Auron from Final Fantasy X, took the title of the Final Fantastic Survivor. (Yes, the RPG did actually finish. It lasted for around five months, but it never died). The odd humor that pervaded the entire RPG is definitely my favorite thing about it. Also, I managed to slip in a Master Sword cameo, heh. [url=http://www.otakuboards.com/][u][b]Version 7 Project[/b][/u][/url] So now here we are at OtakuBoards version 7, almost three years since I first joined back in September 2001. There's more stuff I could've talked about, such as Charles' Project Gamer RPG or my DailyOtaku articles, but I think this post has gone on long enough. The occasions mentioned above are really just the things that stand out the most in my memory.[/color]
  6. [color=indigo]Yeah, that is a bit off topic, and something that would be more appropriate as a PM. Try and restrain yourself long enough to remember that next time, eh Bean? And also, if Sciros wants to reply to that post, it should be done through PM. Personal discussions between two members -- such as this -- are exactly what PMs are for.[/color]
  7. [quote name='Bean]The Chozo Ghosts are essentially restless spirits. They attack Samus, and without the proper equipment, can be quite troublesome. Now, I haven't thought about it until Desi raised that point, but we always see the Chozo Ghosts attack, and subsequently, we fight back, but I've never considered [i]why[/i'] they attack. And based on what we've discussed here, I think they attack because they see no distinction between Samus and the Space Pirates. They view Samus as an intruder, it seems. It's interesting.[/quote] [color=indigo]Actually, it explains in the game why the Chozo Ghosts attack you. (I think when you scan one it gives you the info). They were driven insane and eventually killed by the effects of the Phazon, causing their spirits to stay on Tallon IV and haunt the various sacred areas on Tallon IV, attacking anything that entered the area. So yes, I suppose they can't really tell the difference, but it's because of the Phazon insanity that they were still around and why they attacked anything at all.[/color]
  8. [color=indigo]Personally, I really loved the scanning. I liked how you got the story in pieces, and that you didn't always get those pieces in order. It made me actually have to think about things in order to fully get what was going on. That, and having the two sides of the story -- both the Chozo Lore and the Pirate data -- was interesting. On one hand, there were the old Chozo writings that talked about the "Great Poison," the "Great Worm," and a "Defender." Then on the other, there's Pirate data, which talks about the effects of Phazon in their tests, various things about the Chozo Artifacts and their attempt to break the Cradle's seal on the impact crater, etc. Another thing I liked about the scanning is that it really added to the atmosphere of the game in certain places. Like one time in the Phazon Mines, I scanned this computer and learned that the Space Pirates had developed and implemented a big plasma cannon for their troops. Now, at that point I had only been fighting Space Pirates that, other than requiring a certain beam to be used on them, were normal. But then I started to wonder, "When am I going to see these big, nasty, plasma cannon wielding ones?" and I started to get more cautious, proceeding through areas with an air of apprehension and nervousness. Heck, I'll admit it, Metroid Prime made me jump pretty good on a few occasions. Not having ever played Halo, though, I can't really say which game I liked more. But I can say that I thought Metroid Prime was an amazing game that was highly entertaining all the way through, and from what I've heard of Halo, I doubt I'd have nearly as much fun with it. FPS type games aren't really my thing, but Metroid Prime really hit home for me. It wasn't so much just, "blast all the baddies while getting from point A to point B and maybe do some other crap on the way," but it put a lot of focus on exploration and discovery of new things, both in terms of upgrades and pieces of the story. That's what I enjoyed most about Metroid Prime, and that's something I've never seen offered in any other FPS. Really, if I play standard FPS games, it's only for multiplayer -- FPS single player modes have never interested me. And if I really wanted that, I'd get Counter-Strike or Unreal Tournament or something and play online. No messing about with linking systems, no X-Box Live fee (in the case of Halo 2 anyway), and I'd be able to use a keyboard and mouse, which I find to be far superior to any controller out there for FPS movement and aiming.[/color]
  9. [color=indigo]Final Fantasy XI costs $13 per month for an account and one character, plus $1 more per month for each additional character. There's more info in the [url=http://www.otakuboards.com/showthread.php?t=37687][u]Final Fantasy XI[/u][/url] thread, if you're interested. I've no idea what EverQuest's fee is. It's most likely somewhere around there, though; possibly a bit less.[/color]
  10. [color=indigo]Just to let people know, if you'd like to talk about the GunGrave anime, it should be done in the Anime Lounge. Also, I'm deleting the other GunGrave thread, since it's pretty much exactly the same as this one. And one last thing: I think both of you need to take a look at the signature limitations on the [url=http://www.otakuboards.com/rules.php?][u]rules[/u][/url] page. We're only allowed a single image in our signatures, and that image can be no more than 500 pixels wide by 100 pixels tall.[/color]
  11. [color=indigo]In my mind, there's just no contest for this. . . . At least out of all the games I've played. That is, [spoiler]Crono's death[/spoiler] in Chrono Trigger. Even though [spoiler]he can be brought back later[/spoiler], that was the most shocking death I've ever seen in a video game. It seriously made me sit there for a few minutes and ask myself, "How could this happen?" It was hard to accept; I actually hit reset and replayed that part, to see if there was any way I could stop it from happening.[/color]
  12. [color=indigo]I've had a couple of "internet crushes" . . . and a few with people I know in person. I've never told the people about them, though. Why? Because I'm smart enough to know that they're passing infatuations that don't really mean anything in the long run. Or at least, if one will end up meaning something, there's no way to tell which one. So, I keep my mouth shut; opening it would only add unnecessary complications to perfectly good friendships. Teenagers don't know jack about love. I know; I'm one of them. :p[/color]
  13. [color=indigo]Now that I have a PS2, I'm going to be seriously looking into Dragon Quest VIII. And maybe I'll pick up VII if I can find it. I don't think I've ever actually seen it in stores. Same problem as with Skies of Arcadia Legends, which I also want to get . . . though that's another story. But anyway, I've never actually played any Dragon Quest/Warrior games myself, though I remember watching my brother and his friend play DW and DWII on the NES a long time ago. I think the clearest memory I have is of them trying to beat these skeleton monsters in DW, since they gave a lot of EXP. They'd have to cast Sleep on them in order to not die, heh. So I don't really have any experience with the series, but I'm hoping to make that change soon. The screen shots of DQVIII look amazing. I'd love to see those videos, Tony.[/color]
  14. [color=indigo]Everything I know about sex, I learned from [url=http://www.google.com][u]Google[/u][/url].[/color]
  15. [color=indigo]Ugh. . . . I just [i]knew[/i] people would take that post the wrong way. I wasn't saying that gameplay is the only factor you should look at when judging how good a game is. I am, however, saying that I think people who play Zelda games mainly for the graphics and/or story are playing them for the wrong reasons. Because, like I said, the graphics and story are secondary to the gameplay in Zelda games. Not all games, but Zelda games. Zelda games are primarily designed around their gameplay, so I think that's what they should be primarily judged on. And I wasn't saying that it's wrong to like games for reasons other than gameplay. Different people have different tastes, and I'm not about to tell them they're wrong for liking a good story over good gameplay. But I don't think it's fair to call TWW -- or any Zelda game -- a bad game because of its graphics/story, because the games weren't meant to rely on their graphics or story. (And again, this is in a general sense; I've been hearing things like "TWW sucks because it looks kiddy" ever since the cel shaded style was first shown, so this isn't even directed at anyone in this thread). Just like you wouldn't say a platformer such as Super Mario 64 sucks because of its story. You may be someone who only cares about games' stories, and so you wouldn't like Super Mario 64, but that's hardly justification for saying it's a crappy, seeing as the story is a very minor part of the game. Oh, and no, you didn't come off as snobby, Karmi. ^_^ Really, I wasn't even arguing with your opinion of TWW. I don't care if people don't like the game, I just get a bit annoyed when people won't even give it a chance just because of the cel shaded style. You were willing to at least try the game out, so I have no problem with your dislike of TWW. It's just the people that absolutely refuse to even try the game, yet still want to bash it, that annoy me.[/color]
  16. [color=indigo]Well, unless you're fumbling around trying to cooperate with multiple people, the single player mode is just as long as multiplayer. It is, after all, the same game; it just depends on how many people are controlling the four Links. I guess the game could stretch out to 20 hours, but probably not unless you're slow, or you die a lot and have to replay levels. And I mean a [i]lot,[/i] heh. (If you have Force Fairies -- and you get a lot of them -- they revive you mid-level, and if you're playing with multiple people, all four Links have to be dead at once to even use Force Fairies). It is a full length 2D Zelda game, however. There are 24 areas in the game, broken up into 8 levels of three areas each, and I'd say it probably took me somewhere between 10 and 15 hours to beat the game. So Four Swords Adventures isn't exactly long compared to other 2D Zeldas, but it's by no means short. For me, I think it takes about as long to play through FSA as it does A Link to the Past.[/color]
  17. [color=indigo]Not that this is directed at anyone in particular, but. . . . It really saddens me that, so often it seems, people dismiss Zelda games simply because of the graphical style or the storyline. When has the games' main focus [i]ever[/i] been on the graphics or story? Unless I missed something really big, gameplay has always been the main focus of every Zelda. Graphics and story have always been secondary, so I think it's sad that people are missing out on some games that are fun simply to [i]play,[/i] just because they don't like some of the minor details. In a sense, I think I kind of agree with SonicSlash, actually; I think Ocarina of Time did ruin Zelda for a lot of people. I think the introduction of a more realistic, 3D world grabbed a lot of peoples' attention, but the problem is, it never let go. People started focusing more on the graphics, and less on simply how fun the game was to play. And I think that's the root of the whole backlash over The Wind Waker's graphical style. People were focusing too much on the graphical aspects of the games, so when those graphics changed to something they didn't particularly like, it ruined the game for them because that was the main reason they liked the N64 Zeldas. If you really look at OOT and TWW side-by-side, though, the core of the gameplay is not that different. Yes, you've got the ocean overworld in TWW, but look at the combat, the dungeons, the puzzles. . . . TWW basically took OOT/MM and improved on their gameplay mechanics, they just also changed the graphical style at the same time. And now, with this new Zelda game, they've done exactly the same thing. They've taken the gameplay engine from TWW, made (or are making, I guess) improvements, and changed the graphical style at the same time. The transition from OOT/MM to TWW is the exact same process as the transition from TWW to this new game. And for me, I see this as a good process, because they're improving the gameplay the whole time. I really couldn't care less about the change back to a more realistic graphical style. I started playing Zelda on the SNES with A Link to the Past, where the graphics were cartoony, and they never bothered me then; I played through the N64 games with their realistic style, and those graphics never bothered me; I played through TWW and yes, again, the graphics never bothered me; and now I'm going to play this new Zelda when it's released, and I'd be willing to bet just about anything that the graphics won't bother me. Really, if graphics were an issue for me, I would never have played OOT, MM, or TWW. Why not? Because I actually prefer the 2D style of A Link to the Past and Four Swords Adventures to anything in out there in 3D. So why did I play the 3D games anyway? Because they're still fun to play, regardless of what they look like; just like all Zelda games are, because their main focus is on fun gameplay. To sum things up, I think that far too many people are focusing on the graphics in the newer Zelda games and not on the gameplay, where the focus of the game itself is. I believe (or at least I hope) that if people weren't so caught up with the graphical styles, they could look at OOT, MM, TWW, and this new Zelda as all the same. As Zelda games. Not as "cartoony Zelda games" and "realistic Zelda games," just Zelda games that are simply fun to play.[/color]
  18. [color=indigo]Yeesh. . . . I'm just going to tweak the thread title to include "GBA" in it. Maybe that will help cut down on the number of posts recommending games that aren't even on the Game Boy Advance.[/color]
  19. [color=indigo]After deleting a few posts in this thread, I think I should try and clarify something: When posting in this thread, please don't just list the first console/game you played and leave it at that. Doing that is considered spam, as it makes for a short, uninteresting, and near completely pointless post. Posts like that are what I just deleted. When posting in this thread, please [b]do[/b] tell about your first [i]experience[/i] with console gaming. Tell what system and what game, by all means, but also include at least a few details about that first experience. This makes the post so it's actually interesting for others to read, and also adds some decent length to what would otherwise only be one or two sentences. So please keep this in mind while posting in this and like threads in the future. Thanks. ^_^[/color]
  20. [color=indigo]I think some people are misunderstanding what happened at the end of the game. . . . [spoiler]Kuja didn't destroy the Crystal when he cast Ultima. Personally, I think it was a last ditch effort to try and destroy it because Zidane had beaten him, though who knows. But the reason I know he didn't manage to destroy it is because Necron himself, before the battle begins, says that he came to destroy the Crystal and cast the universe back into absolute nothingness. (The "Zero World," I think he called it). So Kuja couldn't have destroyed the Crystal when he cast Ultima or else, as people have said, Gaia and in fact the whole universe would have ceased to exist. As for where Necron came from, anyone's guess is as good as the next person's, I think. I sure don't remember ever hearing about him or anything like him at all in the game before he actually shows up; I don't think it's ever explained. About all we know is that he came (or was he released? I forget the exact wording) to destroy the Crystal. My guess would be that something funky happened when Kuja cast Ultima so close to the Crystal, and Necron was released or whatever.[/spoiler][/color]
  21. [color=indigo]Heh, the Omega Pirate is one of the hardest fights in the game. Worse than even Meta Ridley. I'll give the strategy I used to beat it, but it's been quite a while since I fought it, so my memory's a bit fuzzy. Right at first, I'd keep my distance and just keep jumping over the shockwaves he sends out, while I used Super Missiles to blow off the armor on his arms and legs. (It usually only takes one Super Missiles per piece if you can get a direct hit. It might take a bit of practice to get the timing down for firing while jumping to get the right angle). After that, I believe he goes invisible, right? At that point, I'd switch to the X-Ray Visor and look around for him while charging up a Plasma Beam shot. Then I'd let him have it with the Plasma Beam when I found him, wherever he went in the room to regenerate, first with the charged up shot and then with as many normal shots as I could get in. Basically, I'd just repeat that process of blowing off the armor and using the Plasma Beam to actually damage him while he's regenerating, so as to conserve missiles for blowing the armor off. Once the Omega Pirate starts calling in other types of Space Pirates after you blow off its armor, that's when the fight starts to get tricky. Even with the other pirates running around, though, your first priority is finding the Omega Pirate and blasting it, since you don't have very long to hurt it while it's regenerating. So try and dodge the other pirates while you blast the Omega Pirate, and then deal with them after the Omega Pirates goes visible again. Or, something else I found that works well, is to drop a Power Bomb when the smaller pirates are called in. But, you don't get many Power Bombs in the game, so you can only do that a few times. And again, just repeat the process until it (or you) dies; with enough practice, you should be able to beat it. Although, I was playing on the normal difficulty, so I don't know what the fight is like on hard mode. I would think the same strategy could apply, just the Omega Pirate would be stronger, but I'm not sure.[/color]
  22. [QUOTE=Meggido]Fine, if you want a bloody GBA game then i would say either of the Golden Sun games, FFTA and Fire Emblem. Both FFTA and Fire Emblem are not actual RPGs, but are in fact strategy games. Note: If you want games for a particular system make it clear in the topic heading. I may have said PS2 games but if you noticed i said any of the Final Fantasy series which does in fact include FFTA.[/QUOTE] [color=indigo]Well, if the thread title is all that you read before replying, you shouldn't be replying at all. You should, at the very least, read the entire opening post, and it's usually also a good idea to look over the rest of the posts in the thread before replying. Doing that helps to keep posts relevant, on topic, and informative. Also, simply recommending anything in the Final Fantasy series doesn't cut it anyway. Just posting a list of recommendations doesn't do the author of the thread any good, because while it does tell them that you liked those games, a list of titles doesn't provide any information about the games to help them decide whether or not they would like those games. (Or, in this case, whether that person's husband would like those games).[/color]
  23. [color=indigo]Okay, I don't think this thread is going anywhere but down, seeing as nothing useful has been posted in nine months. . . . Thread Closed[/color]
  24. [QUOTE=Zidargh]Meggido, not to play Moderator or anything but you haven't helped a GBA player at all. All you've listed is games formatted onto Sony and (Possibly Gamecube) consoles. People are going to probably hate me for saying this, even though I am a very big Square Enix fan, but I wouldn't recommend Final Fantasy Tactics Advance. In my humble opinion it lacks pretty much everything except for a nice interface and cute graphics. (Desbreko, nad kick me when I'm not looking.) But yeah try out the Shining Force series, I'd like to hear what people think of it as I need a good GBA game to add to my collection.[/QUOTE] [color=indigo]Zidargh is right; if you aren't going to recommend RPGs that are on the Game Boy Advance, don't post. *deletes the post* About Final Fantasy Tactics Advance, though, I think the only thing it has going for it (besides the cool sprites) is its battle/magic system. It's definitely not for everyone, but for me at least, it was almost obscene how far I got sucked into the game. Even after I had completed every mission, and I was just doing battles for the sake of leveling up my characters to learn every ability I could, I was still having fun. (The fact that enemies get stronger as you level up, which keeps the battles from getting overly easy, helped that). The game's story may be horribly cheesy, but I think the gameplay is great. I've got 182 hours of play time logged on my game, and I still think about picking the game back up and playing a few battles every now and then. But anyway, if you'd like to read more of my thoughts on FFTA, I've written a review of the game, which can be found [url=http://www.slownerveaction.org/1up/games/gba/ffta.html][u]here[/u][/url].[/color]
  25. [color=indigo]Yeah, when in multiplayer mode, the camera will zoom in and out on the TV screen to keep all of the Links in view at once. However, it won't zoom out beyond the area/room that's currently on screen, so the Links can't totally split up and go their seperate ways throughout the level. But, when you're on your GBA screen, you're totally independant; you can go anywhere you want on the GBA, seperate of the other Links. So while the game makes you progress through the levels together, there are still quite a few opportunities to duck into your GBA and do stuff by yourself to get ahead of the other players. Myself, I think this system provides a nice balance between having the freedom to go and explore by yourself, while also keeping all of the Links together so people don't just wander off and get lost. Before I actually played the game I was hoping it would switch to the GBA screen if you went out of the area that the TV screen was currently showing, but there are enough "GBA areas" that it isn't needed, and I'm now glad that they didn't make it that way. Some of the levels are quite large, and having four people splitting up and running around every which way, all running into puzzles that require multiple Links and wanting the others to leave what they're doing and come complete the puzzle they're at. . . . It would just get frustrating. And yeah, I can imagine a 3D Four Swords game being fun, but it would lose the charm of simplicity that Four Swords Adventures has. Because really, that's one of the main reasons I prefer most 2D games to their 3D counterparts. Taking combat in the 3D Zelda games, for example: There's no way you could fight near as effectively without Z/L targeting, which allows for precise movement and aiming while fighting in a 3D environment. So to fight in 3D, you need the targeting to partially automate that, since there's just no way you could manually aim your bow up at a Keese that's about to dive-bomb you while you're in the middle of a battle with a bunch of other enemies surrounding you. If you were to try, you'd find yourself getting hit from all sides simply because can't aim that fast and precise. With combat in the 2D games, however, everything's on you. Aiming is simple enough in 2D that you aren't going to be getting any targeting help, so you'd better be able to peg that Keese on your own, or you're going to get hit. Movement is simple enough, and the 3/4 view lets you see enough around you, that you can move completely on your own, without the aid of targeting, to take out anything that the game throws at you. Not to say that the targeting in the 3D games is bad -- I don't think there's any better way to do combat in the 3D games -- but I prefer the simple freedom of a 2D world. So yes, a 3D Four Swords could be fun, but the multiplayer aspect of it would only add yet another layer of complexity to the gameplay. And personally, I like the simple fun that FSA provides. In the end, I guess I'm not really adverse to seeing a 3D Four Swords, I just don't think it would be as good as FSA.[/color]
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