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Everything posted by Desbreko
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[color=indigo]Okay, that 600 character introduction limit is going to [i]really[/i] limit the use of HTML, javascript, and the like. I figured out, using Notepad set to display 100 characters per line with a fixed-width font (since I still haven't gotten around to installing MS Word), that my current introduction is probably somewhere in the 9,000-10,000 character range, including spaces. The thing is, though, my introduction isn't that big on the actual page. Most of it is HTML/javascript stuff, for the Now Playing and Midi Archive parts which take up all of five lines on the page. The buttons I don't care about so much; I could do without those easily enough. I'd just like to keep the Now Playing and Midi Archive as they are. Now currently, I've got my little intro picture, the Now Playing and Midi Archive parts, and then the buttons. With the 600 character limit, I figured out that I'll be able to have the intro pic, the Now Playing part, and maybe a link to a page with the other midis. And that's it. All the code for the drop-down menu is just way too huge in the number of characters, even though it's only a few lines on the page itself. Even four links to the last four featured midis, which is how I was doing it before the drop-down menu, requires a lot more than 600 characters. Basically, if the character limit stays where it is, I see everyone's introductions becoming very bland and boring. They'll all most likely just revert to an image and some plain text, because anything cool that was in them before requires too much code to fit within the character limit. What I'd suggest instead of a straight-out limit on the number of characters allowed in an introduction is, if it's possible, put a limit on the number of images and the number of characters that aren't part of HTML or script tags. I think that would fix the problem of overly long introductions while still allowing people to do stuff with HTML and whatnot. For a site that tries to let people highly customize their own little webpage, having a really strict character limit in introductions seems counter-intuitive. It'd be like having a 1,000 or so character limit with posts on OB, yet still not allowing people to double post. OB is supposed to be a place where people can have intelligent discussions, but then they wouldn't be able to because any decent post wouldn't fit within the limit. With myOtaku it seems like creativity in customizing one's page is encouraged, but now with the character limit, we aren't free to do anything creative in out introductions. To me at least, it seems to go against one of the main principles of the site.[/color]
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[color=indigo]First, there's already a thread like this one, which has some talk about the same issues. Please just use the [url=http://www.otakuboards.com/showthread.php?t=36330][u]Future of Final Fantasy[/u][/url] thread if you'd like to continue the discussion. Second, there are already threads about [url=http://www.otakuboards.com/showthread.php?t=37687][u]Final Fantasy XI[/u][/url] and [url=http://www.otakuboards.com/showthread.php?t=33749][u]Final Fantasy XII[/u][/url] if you'd like to find information about those games. Thread Closed[/color]
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[color=indigo]Yeesh. . . . I start work on a Kokiri Rogue character, and when I come back the next day there are already two sign-ups for Kokiri Rogues. I was hoping someone else would play a Kokiri Sage or Alchemist. Anyway, since I'll be playing a Kokiri and will thus have a fairy companion, I've also included a bit of information about my fairy down at the bottom of the sign-up form. And it has nothing to do with the Fairy spell that my character can use, by the way; he turns into a seperate fairy when he uses the spell. [b]Name:[/b] Leif Terrance [b]Age:[/b] 25 [b]Gender:[/b] Male [b]Race:[/b] Kokiri [b]Class:[/b] Rogue [b]Background:[/b] Like all Kokiri, Leif Terrance was born in the Kokiri Forest, spending his life in the village and surrounding woods. To keep himself occupied as a child, he would pull the occasional prank on his elders, giving him a reputation as the "naughty child" of the village. And his fairy partner, Kailyn, was no help at all when it came to keeping him in line. In fact, she seemed to have a mischievous side of her own, and she frequently partook in Leif's endeavors. His most ambitious practical joke was pulled on none other than the Great Deku Tree himself, when Leif was just ten years of age. Sneaking away in the night, he and Kailyn carefully crept into the grove where the great guardian of the forest slept, climbed softly up through the boughs of the three, and tied a bright blue ribbon around the highest branch that he could safely reach before creeping back down to his treehouse. Needless to say, Mido (the leader of the Kokiri) was furious, but the Deku Tree actually found the whole thing quite humorous and congratulated young Leif on his stealthiness. It is said that the ribbon remained for twelve years, until the day that Ganondorf placed his curse on the forest guardian, and the fell wind accompanying the evil wizard slipped the faded knot from around its branch. To escape an everreactive punishment from Mido, Leif hid in the Lost Woods for the rest of the day. He had never explored much of the Lost Woods before, not being allowed to go into the woods unaccompanied as a young child, but now that he was ten he figured he was old enough to explore by himself. He wandered for hours, losing himself in the wild, unexplored woods all around. It was so much better than the small village he had previously been confined to; being able to find something new around each corner, without someone constantly telling him not to do this, or to be careful with that. Here, he was free. By the time he made his way back to the village, night had already fallen, and people were getting worried about him. Upon returning he was given a strict lecture, first about his joke with the Deku Tree, and then about the dangers the Lost Woods -- about going astray and never finding the way back. Leif had heard it all before, however, and he payed little attention, simply nodding at the appropriate moments. The next day, he made plans to sneak away to the Lost Woods again as soon as the opportunity arose. And sneak away Leif did, and he continued making secret journeys into the depths of the forest for some time, though he was careful not to stay away for too long at a time. Eventually Mido and the others did find out about his, but they also found that he was always cautious while journeying through the woods and careful to keep track of the path he had taken, and it was decided that Leif was responsible enough to be allowed into the woods by himself. Besides, he had always returned unharmed so far, and it kept him out of trouble in the village. So Leif continued his expeditions to the Lost Woods, taking a day here and there to go exploring whenever he got restless. For six years he made his periodic journeys, growing into a strong, capable Kokiri. But even so, he was ill equiped for the day when he stumbled upon an open grove in the woods with a tall, stone wall blocking his progress forward. A strong gate of wooden posts was set in a gap in the wall, and it appeared that the posts were driven deep into the ground. Leif walked up to the gate and began to examine the posts . . . and then it happened. A shrill howl rent the air behind Leif, and the hair stood stiff on the back of his neck. He had heard that, very rarely, Wolfos had been spotted in the Lost Woods, but he had never heard or seen one before. Now, as he turned around, he was face to face with one of the growling beasts, and he had nowhere to run. The gate was behind him, and walls were on either side; the only way out of the grove was through the Wolfos. Leif, terrified and not knowing what else to do, froze. Slowly the Wolfos circled, drawing ever closer to the unarmed Kokiri boy, anticipating the taste of fresh meat. Suddenly it leapt, and Leif barely managed to dodge the Wolfos' fangs sinking into his throat. Fighting tooth and nail, Leif struggled to detach himself from the claws and teeth of the monster, and finally managed to make a break for the grove's exit. He had recieved a number of cuts of scratches during the encounter, though overall he was incredibly lucky to escape with as little harm as he did. Sprinting through the woods as fast as he could go, his heart pounding in his chest and not caring where he was going as long as the pursuing howls weren't able to overtake him. Seeing a cave entrance looming ahead of him through the trees, he dashed inside, too busy concentrating on running to realize that he had never seen a cave in the forest before. And in fact, this was not even really a cave. It was more a tunnel, its walls, ceiling, and floor cut smoothly through the rock. And something felt . . . different . . . as he ran through it. When Leif emerged from the tunnel, he couldn't believe his eyes. A large, brightly lit cavern was before him; this was Goron City, and the "cave" he had run into to hide was actually a magical warp between Goron City and the Lost Woods. Stumbling out into the cavern, he had only a moment to gaze about in wonder before collapsing from exhaustion. That night, when Leif didn't return from the Lost Woods, the other Kokiri became concerned. Days stretched to weeks, and weeks into months, until the Kokiri lost all hope that he would ever return. Meanwhile, Leif was living in Goron City, knowing full well that he had unknowingly broken the strict rule of never leaving the forest. Even once he had recovered from his injuries, he couldn't bring himself to return to the Kokiri Forest and face the Deku Tree. So Leif remained in Goron City, entertaining his new friends with stories about his journeys through the Lost Woods. And when he told them of how he came to find the magical warp, the leader of the Gorons, Darunia, insisted that a small sword, suitable for the size of a Kokiri, be forged for Leif in order that he could protect himself whenever he chose to return to the Lost Woods. For months Leif trained with his new weapon as his scars healed, until he was confident enough with the blade to go back into the forest. And also as a parting gift, he was given a small Bomb Bag and a bottle of Red Potion in case of emergency. For a while, Leif stayed in the Lost Woods, erecting a small shelter with branches cut by his sword -- still not daring to return to the Kokiri village. By now two years had passed since his encounter with the Wolfos, and he decided that he was going to return to that grove and slay the beast that had given him his scars. Upon doing so, Leif was surprised to see the wooden gate blocking the path through the wall open, and his curiousity led him through it. Cautiously trodding through the maze-like passages formed by the stone walls, he finally came to a long stairway. At the top was a square courtyard with a couple trees growing inside, and the branches of others hanging down from outside. And in the middle of it was a large wooden chest. Apprehensively, Leif stepped up to it -- it was almost as tall as he was -- and opened it. Reaching down as far as he could, he felt around inside . . . and pulled out a Hookshot! Intrigued with his new weapon and tool, Leif spent yet more months experimenting with it until he could use it and his sword sword quite effectively at the same time. And then, finally, he felt he was ready to return to Kokiri Forest and face the Great Deku Tree. Making his way through the woods towards the huge clearing, he came to the old forest guardian before meeting with any of the other Kokiri, and explained all that had happened. It had been seven years since he had stood before the great tree to await judgement. And in fact, that same blue ribbon still fluttered in the breeze, high up on one of the Deku Tree's branches. Much to his relief, the Deku Tree was overjoyed to see Leif again, and did not scold him for going through the warp, though he did make Leif swear not to tell any of the other Kokiri about it. Likewise, the rest of the Kokiri were joyful of his return -- though of course, Mido was a bit irritated -- and were even more anxious to hear his tales than the Gorons were. And Leif kept his word, bending the truth and leaving the magical warp out of his story. Once again Leif lived peacefully in the Kokiri Forest village, picking up right where he had left off on that day two years ago when he had first gone missing. Less often now he practiced with his sword and Hookshot, though he made sure not to totally neglect his training. . . . And he was glad he did, for when Ganon's monsters attacked, Leif was the only Kokiri at all experienced in real combat, and until the help of the Skull Kids could be enlisted Leif was the only line of defense between the Kokiri and the pursuing monsters. [b]Appearance:[/b] Leif is a Kokiri, and therefore still resembles a child of of about ten or twelve, but within is a maturity and will to equal that of any grown Hylian. He has somewhat sharp features for a Kokiri, and his face is also slightly marred by a collection of small, scattered scars; the result of a desperate struggle with a Wolfos. His two green, deep set eyes sparkle with determination and a hint of mischief from behind shaggy locks of curly, greenish brown hair and the shadow of a hooded cloak. His cloak is a deep forest green to match the surroundings of the Kokiri Forest and Lost Woods, its edges frayed from constant use, and it covers the standard green Kokiri Tunic and Kokiri Boots. Except for wearing a cloak instead of a hat -- though the cloak's hood is pointier than most -- Leif's appearance is not too unlike most other Children of the Forest. Looping over Leif's right shoulder, underneath the cloak, is a sword belt with attached sheath, the hilt of the short sword sticking up beside the hood for easy access. At the other end of the belt, on his left hip, is a holster for Leif's Hookshot and on his right hip, attached to the tunic belt, are a few pouches used to store his various other items and Rupees. [b]Primary Weapon:[/b] Short Sword and Hookshot [b]Secondary Weapon:[/b] N/A [b]Items:[/b] - Deku Nut Satchel (Holds 10) - Bomb Bag (Holds 10) - Bottle (Empty) [b]Spells:[/b] - Stealth (Enhances the user's ability to move silently for a limited amount of time). - Fairy (Transforms the user into a fairy for a limited amount of time). - - - - - - - - - - - - - [b]Fairy's Name:[/b] Kailyn [b]Fairy's Gender:[/b] Female [b]Fairy's Color:[/b] Light Blue[/color]
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[color=indigo]Well, if they don't let you get different beams in multiplayer, I think that would also make it a bit dull. just having the Power Beam and a few missiles would get old fast. Maybe they could just have the Z button switch through different beams, since you wouldn't need it for the map in multiplayer. . . . Hopefully they'll have a playable demo at E3 so that we'll be able to find out what the multiplayer will be like.[/color]
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[color=indigo]Hmm, I don't know. . . . In one of those screen shots, there's a row of three icons that appear to be representing the Ice, Power, and Wave Beams (I'm assuming from their look that it's those three), down in the bottom-right corner like there was in the first Prime. And if the setup is the same, the Plasma Beam would go on the bottom, with the Power Beam normally on top except that it's currently in use in that screen shot. And that would complete the little cross of icons, one for each direction of the C-Stick. Maybe they could do that in multiplayer, though. Having the C-Stick as free-look, independant of movement, would fix the problem of targeting in multiplayer that I mentioned. I don't know how the weapon pick-ups and switching around of beams would work then, but I don't think that would be as important as being able to aim freely in multiplayer. So who knows; I just hope they make the multiplayer actually work well, however they do it.[/color]
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[color=indigo]Well, seeing as I've passed on all of the PSX collections, I think I'm going to try and get FFI/FFII when they're released on the GBA. (They [i]better[/i] bring this over to the US). I never have played through the original Final Fantasy on the NES, so it'll be interesting to play through the first two games in the series. Even better if they balance out the game so you don't have to level up as much, and then also using MP instead of the weird system of spells per day in the original. Those screenshots sort of reminded me of Final Fantasy IV's graphics, though higher quality, which I like. FFIV is one of my favorite games in the series, so a similar look is kind of nice. Though the character sprites look a little weird to me for some reason.[/color]
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[color=indigo]Remember, people, if you're going to say you hate FFIX, you should give some solid reasons to back up your argument. Simply saying it's "horrid" doesn't say much, as is considered spam. But anyway, I'm surprised people are saying they like the story but dislike the characters. Personally, it's more the other way around for me. I liked watching the different characters' personalities bounce off one another, like with the whole Zidane/Garnet/Eiko thing. Or just the weirdness that was Quina. Really, I couldn't care less about the character models. I mean, if you find FFIX's characters unbelievable because of how they look, how are FFVII's blocky characters any better? Heck, go play the NES/SNES games; there, all you've got are 2D sprites with maybe a few little animations to convey emotion outside of dialogue. FFIV features several of my favorite characters in the whole series, and it's the earliest of the three SNES titles. As for the story, it was somewhat interesting, but it was also somewhat predictable. And just sort of bland for about the first half of the game. Only after the Lifa Tree did the story seem to pick up and start getting interesting to me, and not until after getting the airship was it enough to really hold my attention. And even then, I ended up taking two very looong breaks before finally bothering to finish the game. Though yes, I agree, a sequel to FFIX isn't really feasible. The story was wrapped up pretty tight at the end, so unless they just wanted to make another game set in the same world but with a completely different story, they'd be grasping at straws trying to find anything worthwhile to continue on from the first game. The one thing I could [i]maybe[/i] see, would be something with Kuja. But even with him, Garland makes it pretty clear about what's going to happen to him, and then we seem to see the result of that in the ending.[/color]
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Gaming .hack//INFECTION / MUTATION / OUTBREAK / QUARANTINE
Desbreko replied to DotHacker32's topic in Noosphere
[color=indigo]I think this could probably just go in the ".hack//SIGN Video Games" thread, since that seems to be dealing with all four games. *merges threads*[/color] -
[color=indigo][size=1]I guess I'll put them in the order that they were released, since the order I got them is kind of funky. You know, what with my brothers having some of them, meaning I got to play them, but then only later were they actually mine when they were given to me. [b]Atari 2600[/b] My Grandpa just picked this up a yardsale one day and just brought it over for me and my brothers. It was in a big cardboard box, and included the system, a few controllers of a couple different kinds -- joysticks and the wheel/button kind -- as well as a bunch of games. This was after I had gotten my Nintendo 64, but me, one of my brothers, and his friend still had a lot of fun playing the games for a couple weeks. Currently, I think this is stashed away in my closet, inside that same cardboard box. [b]Nintendo Entertainment System[/b] We actually have two of these in the house; my second oldest brother bought one, and then later, my third oldest brother got one for his birthday. Funnily enough, the older of the two is the one in better working condition, and it's the one that I now posses, given to me by my brother when he moved out. We have a decent amount of games, but most are crappy ones that, again, my Grandpa found cheap at a yardsale. The ones that my brothers actually got when the NES was new, however, are classics. Those include the Super Mario Bros./Duck Hunt combo with the Zapper, Super Mario Bros. 3, The Legend of Zelda, and Zelda II: The Adventure of Link. Originally, the brother that gave me his NES had a copy of The Legend of Zelda that he played to death (he could beat Level 8 with nothing but the Sword, a Blue Candle, and three hearts), but I don't know what happened to it. I bought the copies of Zelda and Zelda II that we have now, after he gave me the NES, so that I could play them. My copy of The Legend of Zelda is one of the gold cartridges, too. Currently, this one is also stashed away in a cardboard box at the back of my closet. Anymore, I have little reason to pull it out, since I can play both NES Zeldas on the GCN Collector's Edition disc, and if I really wanted to play SMB3, I'd get the GBA remake. [b]Super NES[/b] My favorite system until the GBA came along, me and my brothers got this for Christmas in either '93 or '94 I think. It was packaged with two controllers and Super Mario World, that game having been played so much that the battery can no longer consistantly hold a saved game. Other games that we got later are Super Mario Kart, Zelda: A Link to the Past, Super Metroid, and much later after I already had my N64, Final Fantasy III. Besides some Duck Hunt and a tiny bit of Super Mario Bros. when I was really little, Super Mario Kart was the first video game I really played. I spent hours and hours on that game, before moving on to Super Mario World and playing that game to death also, mastering every level as best I could at an age of about seven. Then I tried Zelda: A Link to the Past, but -- can you believe it? -- I didn't like it all that much, so I never got past Agahnim in Hyrule Castle. Finally, I got Super Metroid a good while later as a Christmas present, which I played quite a bit though never actually beat until about a month before Metroid Prime was released. Final Fantasy III I still have not beaten either, on account of my save file getting erased when I was playing through on an emulator, and then just general laziness now that I have the actual cartridge. Going through Kefka's Tower with only one party that can stand up to the enemies gets annoying, and so does leveling up the other characters. Oh, and later, when I was actually interested in Zelda: A Link to the Past, I couldn't play it because it had been stolen while being lent out to a friend. So, that's another Zelda game which I had to buy later in order to play it. Currently, the SNES is sitting on top of my TV, the RF switch being hooked up but the AC adapter not plugged in because I don't have room on my power strip. If I plug that in, however, it's good to go. It's also got Final Fantasy III in the cartridge slot, just begging to be beaten, heh. [b]PlayStation[/b] This is another one that my second oldest brother gave me when he moved out, along with Final Fantasy VII, two controllers, and a memory card. I'd already played all the way through FFVII when he moved, though, so that wasn't a big deal, but I'd also bought Final Fantasy IX myself, which I actually only finished up a couple months ago. (I have a bad habit of playing FF games all the way to the end dungeon and then stopping). I also got a copy of Discworld II: Mortality Bites! off eBay a while after I got FFIX, and played through it. An amusing point-and-click adventure game ported from the PC to the PSX, though a little annoying because of the lack of a mouse. My PSX -- it's the old style PlayStation, not the new PS1 version -- is hooked up through my VCR using AV cables, and it sits just in front of my SNES on top of the TV. Running the AV cables through the VCR makes the image quality go to crap, but since my TV is so old it doesn't have AV inputs on it, I have no other choice. And I barely play the PSX at all anymore, so I don't care much. Though I did borrow Chrono Cross a while ago, which I enjoyed immensely, and it was a bit annoying then. [b]Nintendo 64[/b] This was the first system that I ever owned all to myself. I bought it all with my own money, along with my games and controllers, about two years after its release I think. (I actually still have the receipt, but I don't really care to go look at the date on it). I think the only N64 item that I didn't have to buy myself was my copy of Perfect Dark, which my mom got me used for $10, probably about a year ago. As for games, I actually have/had a decent number for not having had very much money. My first game, which I bought used at the same time as the system, was Mario Kart 64; I was still obsessed with Super Mario Kart on the SNES, so it really wasn't much of a choice, heh. Then a few weeks later I got Diddy Kong Racing, also used, though I ended up selling that a couple years later to help pay for something else. Next came Zelda: Ocarina of Time, which was the main reason I bought an N64 -- that marked the very beginning of something that would eventually evolve into my current love of all things Zelda. After this, I forget the exact order in which I got my games, but they include Pokémon Stadium (which I later sold), Pokémon Stadium 2, Super Smash Bros., Zelda: Majora's Mask, Mario Party 2, Gauntlet Legends, and Perfect Dark. And throughout the N64's lifespan, I borrowed from my friend and beat Super Mario 64 three times, getting all 120 stars each time. Right now my N64 is on the bottom shelf of my bookcase, which is next to my TV, covered by a hand towel to keep it from getting dusty. It's still hooked up (its RF switch is one in a string of three: SNES, N64, GCN), however, and I still play it every now and then. Mostly for Perfect Dark, since it's the only FPS that I have besides Metroid Prime on the GCN; sometimes a rare game of the original Super Smash Bros. when I want to practice a bit if I happen to know there's going to be an opportunity for playing it against others when Melee isn't available; and lastly, Mario Kart 64 still recieves some action in battle mode, since battle mode is a lot better in MK64 than it is in MKDD. [b]Game Boy Color[/b] My Game Boy Color, which was the kiwi green color, I bought after getting Zelda: Link's Awakening DX as a gift. (I chose green over purple so as to match Zelda's predominantly green overworld, heh). This was my first Game Boy system, although two of my brothers -- the same ones that had their own NES systems -- each had an original Game Boy which I had enjoyed playing Tetris, Super Mario Land, and Super Mario Land 2 on. Later, I ended up selling my GBC to help pay for my GBA SP, so I no longer have it, but I still have most of the games, which I can just play on my GBA SP. For Games, I didn't have anything but Zelda: Link's Awakening DX for a good while. Then I caught "Pokémon fever," and went out and bought Pokémon Yellow Version, which had just been released, after playing the trading card game and a friend's house. Then I got the Pokémon Trading Card Game for Game Boy, which I played for hours and hours, until my game got erased right before battling the final four people that made up the "end boss" of the game. After that, I was thoroughly discouraged, and stopped playing it soon after. Next game Pokémon Gold Version, which I have over 100 hours of play time on, though still not as much as I've put into my Yellow Version. And finally, I got Harvest Moon 2 as a Christmas present one year, which I ended up selling along with my GBC to help pay for my GBA SP. Without the relationship part of the game, which was apparently taken out for the second GBC game, it wasn't all that great. [b]PlayStation 2[/b] I technically don't have this one yet, but as soon as I get $40, I'll be buying one from a friend. I still can't believe he'd sell me a PS2, a few games, a multi-tap, and three controllers for only $40, but hey, I'm not complaining. I plan to put it in place of where my PSX currently is, if it'll fit. [b]Game Boy Advance/SP[/b] This is my favorite video game system, of both old and new. I bought myself an indigo GBA the day they were released, along with Super Mario Advance, F-Zero: Maximum Velocity, and a link cable. Later, when the GBA SP was released, I didn't buy one the day they were released, but soon after. I wanted a black one -- now known as onyx -- but for some stupid reason Nintendo decided to wait six months to release them in black, so I settled for the silver platinum color. Best $100 I've ever spent; a very big improvement over the original GBA. My list of GBA games is currently at eight: Super Mario Advance, F-Zero: Maximum Velocity, Mario Kart: Super Circuit, Super Mario World: Super Mario Advance 2, Metroid Fusion, The Legend of Zelda: A Link to the Past/Four Swords, Final Fantasy Tactics Advance, and Metroid Zero Mission. (Those are in the order I bought them, by the way). I'm very happy with every one of these, other than Super Mario Advance, which I mainly bought just because it was the only Mario game out for the GBA at launch. All the rest, I've either played through multiple times, or in the case of F-Zero, Mario Kart, and FFTA, I've simply played them to death. Right now my original GBA is tucked away inside a carry case, with my GBA SP in a plastic bag on top of the case, which sits on a shelf in the same bookcase that my N64 occupies. The bottom three shelves are basically just devoted to gaming stuff and my CD player and camera, heh. Last time I played my GBA SP was just yesterday; a game of Zelda: Four Swords with a friend out at school, and also some A Link to the Past while on the bus. [b]Nintendo GameCube[/b] I recieved this for Christmas, the year it was released. All my brothers thought I should ask for a PS2 instead, but I held fast, and I'm glad I went with the GCN. And I made sure to specifically ask for a jet black one. Not that I don't like indigo, I just like consoles better in black/gray, and I already had an indigo GBA. Plus, it matches the black of my system house, which I've been keeping it in ever since I got it. (It's a big plastic box thing with a slide-out drawer for controllers, and it was actually designed around the N64, but the GCN fits quite nicely, even if the game cases don't). I've got nine games for my GCN, averaging about four for every year that I've had the system: Super Smash Bros. Melee, which I got for Christmas with the system; Super Mario Sunshine, which I got at its release; Metroid Prime, also gotten at its release along with Metroid Fusion for the GBA; Animal Crossing in February 2003, which I played for four months straight and then another two months with a month break in between before finally calling it quits except for a check up on my town every now and then; The Legend of Zelda: Ocarina of Time/Ocarina of Time Master Quest, which I got for pre-ordering The Wind Waker; The Legend of Zelda: The Wind Waker, which I got the day of its release, and now I'm also replaying it; F-Zero GX, and awesome racing game that's even better than the GBA version, which I, once again, got at its release; Mario Kart: Double Dash!! a few months later when it finally came out, after being anticipated by me ever since the release of the GCN; and finally, The Legend of Zelda: Collector's Edition, which I finally managed to get after registering MKDD and my friend's copy of Mario & Luigi. . . . Wow, that's a lot of semicolons, heh. And one long stinkin' sentence. As I mentioned, I keep my GCN in a system house thing, which is on the floor in front of the N64 and beside the TV. It's my most played console, so it's obviously going to be hooked up, adding another link in my growing chain of RF switches, heh. I really need a TV that can at least support composite AV cables. And as I mentioned, the GCN game cases don't fit in the system house, so I keep them, my PSX games, and my Zelda games (I keep them all in one place) on the shelf above my N64.[/size][/color]
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[color=indigo]Multiplayer Metroid Prime? I'm really, really excited about this, but I also have some worries. Mainly, if they use the same auto-targeting system as in the first Metroid Prime, I have my doubts that the multi-player will be all that fun. Without having to actually aim, it'd probably just come down to who has the most life and the most firepower for any full-on battles. The targeting feature is good for single player, but I sure wouldn't want them to use it for multiplayer -- though without it, the control scheme would be even more horrible for multiplayer. Not being able to look up and down while moving, or turn while strafing . . . it would be really awkward. In single player, the targeting takes care of this; but, like I said, I don't think multiplayer would be much fun when the game aims for you. As for the single player, I have very high hopes for Metroid Prime 2. The first one was good, and one of the best games on the GameCube I think, but there's still stuff that I'd like to be improved upon. And while it did retain the feel of a Metroid game even after the transition to 3D, it still lacked a certain charm that the 2D games seem to have. First off, more open-ended areas would be very much appreciated. While playing through the game a second time a while ago, I realized just how tight a path you travel. The first time I played through I didn't notice so much because I was caught up with finding secrets and scanning anything and everything, but since I already knew where pretty much everything was during my second playthrough, I found that you can just zip right through the areas in no time at all. Most of the areas in the game, when I actually look at the map, seem to be made up of a lot of small rooms connected by narrow tunnels, with not all that many large rooms/caverns. I miss the large, sprawling caverns of Super Metroid that could have tons of little nooks and crannies, with all sorts of ways in and out of it. In Metroid Prime, it seems like there's rarely more than two doors leading in/out of a room, besides the main "hub" rooms. Next on my list are the enemies. While Metroid Prime does have quite the variety of enemies, most of them seemed rather piddly, and the various Space Pirates are pretty much all you fight in the later areas. And that, to me, just gets old. Expecially when you have to backtrack a lot in the Phazon Mines, while enemies reappear when you go all of two rooms away. Space Pirates are fun to fight and all, but they simply get old after killing fifty of them in a row. Really, I'm hoping that Metroid Prime 2 will put a greater focus on indigenous enemies, like in the 2D games. I want to see more things like the Magmoors of Magmoor Caverns, the Giant Beetles of the Chozo Ruins, and the Sheegoths of Phendrana Drifts. In the latest three 2D Metroid games -- Super, Fusion, and Zero Mission -- most of what you fight are simply enemies that inhabit the areas you're required to trek through, and you really don't get the hordes of Space Pirates like you do in Prime. (Except for on the Space Pirate Mother Ship in Zero Mission, but that's to be expected). I think if those two areas are more fleshed out in Metroid Prime 2, it will really come a lot closer to equalling the 2D games -- at least for me. Like I said, I think Metroid Prime is a great game, but it just doesn't quite live up to the 2D games for me. And I hope that Metroid Prime 2 will be able to stand up to them, because a 3D Metroid game to rival Super Metroid would be incredible.[/color]
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[color=indigo][b][i]How long have you been using myOtaku?[/i][/b] Well, the "Member Since" bit on my page says 08-11-2003, so yeah; August 11, 2003 is when I signed up, and I've been doing something or other with my page ever since. So I wasn't really one of the first, but I signed up pretty soon after the site's launch. [b][i]How frequently do you work with myOtaku?[/i][/b] I usually post about two or three times per week, plus any tweaks that need to be made to the introduction and whatnot. I check on my site for new comments and guestbook entries every day, however, and I usually visit at least a couple peoples' pages while I'm at it. And on some occasions, I'll spend hours at a time working on a "major" update for my page, such as when I added the image border to my posts, then later the post background inside the border, and also Midi Archive drop-down menu. [b][i]What all do you do with myOtaku?[/i][/b] I've actually got a fair amount of stuff that I do with my page. My page has sort of evolved over time into what it currently is, though overall, the basic premise has remained the same. First off, there's the Otaku Life posts, which I mainly use to talk about whatever game(s) I happen to be playing at the time, though I also throw in various other happenings in my life that I think people might be interested in hearing about. Then there's also the Now Playing posts every Sunday, which I use to talk about the new midi that I've put up for the week. As I said, I put a new midi theme on my page every week, which I've been doing since I first added a midi. This led to the Now Playing section of my introduction, as well as the Now Playing posts, and later the Midi Archive section next to Now Playing. Each week I post a new midi for people to listen to and I make a post to talk about that particular song and the game/artist/band that it's from. And at first, I just had links to the previous four midis under the Midi Archive section, but recently I added the drop-down menu, through which you can access all of the previous featured midis -- 35 and counting. Just a couple weeks ago I also added a new section to the introduction: Shameless Plugs. Yes, I've also caught on to the button trend, but I figured I might as well call them what they are. Plus, I've put a bit of alternate text for each one, which you'll see in place of the image while waiting for it to load or if you have images turned off in your browser. Just some slightly amusing little "titles" for people that I came up with on a whim one day. And finally, every now and then I like to sit down and try to think of something big I can do with my page, such as the post border/background and Midi Archive drop-down menu that I've previously mentioned. It doesn't happen often, but when I do get an idea, I usually end up not only adding something cool to my page, but also learning something. Before working with myOtaku, I actually knew very little HTML; I just knew how to use Dreamweaver. Now, though -- after being forced to work with the code itself and not just in Dreamweaver -- I know a fair bit of HTML, and I've taken my first step into Javascript with that drop-down menu. Working with myOtaku has actually given me some incentive to learn such things, in order to be able to implement my ideas, which I think is pretty cool.[/color]
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[color=indigo]Well, you have to remember, the PSP isn't exactly close to being released either. Last E3, all Sony had to show were specs, which tells me they're probably not a whole lot farther ahead of Nintendo and the DS. I think that Nintendo isn't going to be too far behind in releasing the DS, if at all. Also, I kind of doubt many kids are going to be buying the PSP -- at least not with their own money. If Sony does come through with what they've said about it, I'm guessing it's going to be pretty dang expensive. Certainly more than the $100 price that the GBA/SP started at. If Nintendo keeps the DS's price down to that same $100, I think they're going to have an edge on the PSP, same as the GCN has on the PS2. It'll certainly make it affordable for me, at any rate. The DS being capable of even N64 quality 3D graphics would be awesome, though. As James once said, "The idea of Mario 64 on a handheld is simply orgasm inducing." The only thing that concerns me about porting over N64 games, however, is the button layout. Some 3D games would be a bit hard to do without an analog stick, and the N64 simply had a lot of buttons -- more than the DS is going to have, I'm guessing. But other than having those couple reservations, I think porting some of the old N64 classics would be awesome. (Playing the original Super Smash Bros. while out and about would be just as orgasm inducing as Mario 64). But what I'm really looking forward to seeing at E3 are the original games Nintendo is working on. I'm anxious to see how they're going to be using the dual screens, and also just specifics about the system itself, such as what it looks like and the button layout and whatnot. E3 can't come soon enough, heh.[/color]
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How much do you pay to look good...
Desbreko replied to ChibiHorsewoman's topic in General Discussion
[color=indigo]I don't really pay anything, other than when I bought a package of hair ties when I first started wearing my hair long in a ponytail. And those have yet to run out. And for clothes, my parents still buy by clothing for me since I'm still in highschool and have no income, but I don't really pick out anything fancy. Black jeans/blue denim shorts, t-shirts, and a few overshirts is basically all I wear. The most expensive piece of clothing I own is my leather jacket, which I got for Christmas. And the longer the time between haircuts, the better; I've always found them annoying. I'm happy with the way I look, without spending a ton of money on superficialities. Also, I'd rather spend the money on other things.[/color] [b]Edit:[/b] [color=seagreen]Oh yeah, I guess I forgot to mention my shoes. Basically, I've always just worn my shoes until they either no longer fit, or were so worn out that they no longer protected my feet properly. Until now, that is, since my feet seemed to have stopped growing much. Right now I've got two pairs of shoes; my boots and my running shoes. My boots, I picked out at K-Mart and they were somewhere around $30 on sale I think. They're a good, sturdy pair of leather, steel-toed workboots, which I've had for about a year now, and they look like they'll last for at least several more. (The pair I had before my current ones, which were the same kind only smaller, lasted about two years before I outgrew them). As for my running shoes, my mom insisted that I get a pair a couple years ago for PE related things. I had just been running and whatnot in my boots, and they were comfortable enough, although a bit heavy. So those weren't even my idea.[/color] -
[color=indigo]Okay, the last four posts in here have had very little to no reason behind the choices of music. If you people want this thread to remain open, I suggest you start putting a little more effort into your posts. *deletes posts*[/color]
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[color=indigo]This is something that I've wished for ever since I started using any decent amount of HTML on my page: Have an "HTML Only" option which, if selected, makes it so only HTML and javacript and whatnot is recognized in your introduction and Otaku Life posts. As it is, I have to have all the HTML on a single line, or else myOtaku thinks I have a bunch of line breaks in it, which leads to weird spacing issues and code not working. And when working with a big section of HTML, such as the Midi Archive bit on my page, having it all on one line is a pain. In other words, I want to have an option for myOtaku only recognizing and tags as line breaks instead of having it think there's a line break whenever you hit the enter key.[/color]
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[color=indigo]Bleh, the volume slider on the GBA SP also annoys me; I much prefered the old dials on previous Game Boys. Seems very hard to get it to just the volume you want. I always have to be very gentle, pushing on it with my fingernail, in order to get it to a level that's not really loud but can still be heard. . . . Maybe I should just spend the $5 on a headphone adapter.[/color]
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[color=indigo]My purpose at theOtaku/OtakuBoards/myOtaku? I guess, when I first joined during version 3, it was just to have some fun letting out my crazy side. (Can we say "Padded Room Party"?) After that, most of my attention was focused on the Zelda forum, being the huge Zelda fan that I am. I guess that's when my reputation as the "Zelda Lore Master" started to build; I posted in every help thread that was posted. Partly out of just wanting to help people, but also partly to show my knowledge of the games, heh. After a while, I kind of made it a goal to become a moderator of the Zelda forum. Truthfully, I was a bit disappointed when, as version 4 rolled around, James offered me a position as moderator of the Nintendo forum instead of Zelda like I wanted. Still though, I was quick to accept, since I was also pretty active in the Nintendo forum and I enjoyed posting in there almost as much as in Zelda. And a while later I was actually made a moderator of the Zelda forum in addition to Nintendo, so I had achieved my goal, and I was enjoying my new job on the boards. So during version 4, my main purpose at OtakuBoards was moderating those two forums and enjoying the conversation therein. One of my favorite things was sharing my various theories about the Legend of Zelda timeline, and arguing back and forth about which theories had more weight behind them and whatnot. Also, discussing The Wind Waker, before its release, was a lot of fun . . . though sometimes also annoying. I can't even count the number of times I felt like just totally going off on people who'd come into the thread and post something like "This game is kiddy, the graphics are so gay." But I managed to restrain myself and post my arguments in a dignified manner. When version 5 came to be, a new category moderator was needed for the Otaku Series section, and James chose me to fill the position. Thus my responsibilities were increased, and I enjoyed being able to moderator in all three of the series forums (Zelda, Pokémon, and Final Fantasy) which I frequented in addition to the Nintendo forum. So that was my purpose during version 5, though I still favored the Zelda forum above everything else on the board, and that continued to be the forum in which I was most active. I think it was at the end of version 5 that James started work on ShineGet.com, along with Tony (Semjaza Azazel) and then me a bit later. I was pretty much in charge of writing a walkthrough of the game (Super Mario Sunshine) for the site, so for that time I was working on both OtakuBoards as a category moderator and on ShineGet.com with the walkthrough. I still remember that time as some of my best spent online, working with James and Tony on the site, but alas, James became too busy to complete and maintain the site, so it was dropped. Then, after being down for about a month, OtakuBoards version 6 finally launched. My purpose/focus was pretty much the same as it was during version 5, and though it was certainly an enjoyable time, there's not really all that much worth mentioning in here. My staff position didn't really change any from version 5 either. When myOtaku first launched, I actually wasn't all that excited about it. I signed up at first mainly just to make sure no one else took my screen name, heh. I had a Blogger account with which I was happy, though I didn't post very often, and in my first myOtaku post I sort of reasoned with myself whether to ditch Blogger and switch over to myOtaku or keep going with Blogger. If you go back and look in my post archives, most of what I posted right at first were quiz results -- there was a big rash of them going around when myOtaku first started, so I figured, "what the heck, why not?" I didn't really have anything else to post at the time. Well, as anyone that's visited my myOtaku site could guess, I ended up going with myOtaku. As I started getting into it, I saw other people doing things with backgrounds and images and whatnot, but I didn't see much that I really liked all that much. So, I decided I'd try and see how good I could make my site, and that was basically my whole purpose for it right at first. I started with a midi on the page, as I'd seen on a few other pages, but I realized that having an auto-playing midi could be highly annoying -- I always hate it when sites have a midi set to auto-play. So I changed some settings around in the tag, so that I had the little QuickTime (or Media Player, depending on what plug-in you've got) toolbar in my introduction, with auto-play turned off and the volume set to 75%. And, with a little text formatting, I made the [Now Playing] text above the QuickTime toolbar look like the [Introduction] text, to make it look more like its own section. Thus was my cycle of posting a new midi each Sunday started. (And just as a note, I did this before you could add a midi/mp3 to your page under your avatar; not to be arrogant, but I had the original Now Playing section, heh). Next came a background image -- which Adam actually commented on in my guestbook -- and then a border around my posts. Then the first version of the [Midi Archive] next to [Now Playing], and then quite a bit later, a background inside the border of my posts. After that, the version of the [Midi Archive] currently on my page, which I added a few weeks ago. And that brings us up to the current point in time, where my purpose for myOtaku has expanded somewhat. Anymore, I still do like to try and think up ways to improve my site -- partly to attract more visitors, but mainly just to make visiting my site an enjoyable experience -- but I mainly use it to talk about my current "gaming life." (You know, like a love life, but with games lol). Though I do throw in the occasional post about other things going on in my life, along with the posts about the new midis I put up each week. But anyway, enough about myOtaku; back to OtakuBoards, and the present version 7. As of now, I'm actually kind of back to where I started as a moderator, moderating the Play It forum much like I moderated the Nintendo forum during version 4. Also, my "beloved Zelda forum," as I sometimes call it (can you see just how obsessed I am?), is now gone, merged into the Play It forum. Both of these changes have altered my purpose on the boards, but not actually a whole lot. I'm still the same Zelda guru I was, and even though they don't have their own forum anymore, I'm still quite active in any Zelda threads that pop up. And while I'm not a category moderator anymore, all the console gaming forums were merged into Play It, so it doesn't actually matter all that much. I still enjoy moderating, which is half of my purpose on OtakuBoards, and I like discussing games in the Play It forum (which, outside of OB, I don't get to do very often), and that makes up the other half of my purpose here. Kind of anticlimatic, isn't it? You read through all that, and my purpose turns out to be basically the same as it was at the start of the post, just with the addition of myOtaku. But hey, at least I'm consistant, right? . . . Right? . . . Ah, whatever.[/color]
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[color=indigo]I merged this with the original FFTA thread. In the future, please check for previously existing threads dealing with the same game/subject before creating a new thread. While I'm posting in here, though, I guess I'll post an update of my clan and party info. A while ago I put in about 20 hours of play time after not playing for a couple months, and my clan is quite a bit more powerful than it was when I did my last update. - - - - - - - - - - - - - [size=3][b]Clan[/b][/size] [b]Name:[/b] Clan Red Wings [b]Level:[/b] 86 [b]Title:[/b] Explorer [b]Missions Completed:[/b] 300 [b]Freed Areas:[/b] 30 [b]Play Time:[/b] 182:00 [b]Combat Level:[/b] 99 [b]Magic Level:[/b] 99 [b]Smithing Level:[/b] 99 [b]Craft Level:[/b] 99 [b]Appraise Level:[/b] 99 [b]Gather Level:[/b] 99 [b]Negotiate Level:[/b] 99 [b]Track Level:[/b] 95 - - - - - - - - - - - - - [size=3][b]Party[/b][/size] [b]Marche[/b] - Human Level: 41 Mastered Jobs: Soldier, Thief, Ninja, White Mage, Black Mage, Illusionist, Archer, Hunter 5+ Abilities: Paladin, Fighter [b]Montblanc[/b] - Moogle Level: 41 Mastered Jobs: Thief, Juggler 5+ Abilities: Gunner [b]Higgins[/b] - Human Level: 41 Mastered Jobs: Thief, Ninja 5+ Abilities: Soldier, Paladin, Fighter [b]Bjorn[/b] - Bangaa Level: 40 Mastered Jobs: White Monk 5+ Abilities: Dragoon, Gladiator, Templar [b]Clay[/b] - Nu Mou Level: 40 Mastered Jobs: White Mage, Black Mage, Beastmaster 5+ Abilities: Sage [b]Shelly[/b] - Viera Level: 40 Mastered Jobs: Fencer, Red Mage, Assassin 5+ Abilities: Sniper [b]Frantz[/b] - Nu Mou Level: 40 Mastered Jobs: White Mage, Black Mage, Illusionist 5+ Abilities: Alchemist [b]Nikolai[/b] - Human Level: 41 Mastered Jobs: Thief, Ninja 5+ Abilities: Fighter, Archer [b]Anry[/b] - Human Level: 40 Mastered Jobs: Archer 5+ Abilities: Hunter [b]Leo[/b] - Human Level: 40 Mastered Jobs: Soldier, Thief 5+ Abilities: Fighter, Ninja [b]Jon[/b] - Human Level: 40 Mastered Jobs: White Mage, Black Mage 5+ Abilities: Blue Mage [b]Lidenbok[/b] - Moogle Level: 40 Mastered Jobs: Gunner, Gadgeteer 5+ Abilities: Mog Knight, Thief, Black Mage [b]Wilder[/b] - Bangaa Level: 40 Mastered Jobs: Warrior, Dragoon 5+ Abilities: White Monk [b]Sharu[/b] - Moogle Level: 40 Mastered Jobs: Time Mage 5+ Abilities: Mog Knight, Black Mage [b]Joseph[/b] - Nu Mou Level: 40 Mastered Jobs: White Mage, Time Mage 5+ Abilities: Black Mage [b]Nansen[/b] - Nu Mou Level: 40 Mastered Jobs: White Mage, Beastmaster 5+ Abilities: Morpher [b]Kent[/b] - Moogle Level: 40 Mastered Jobs: Animist, Black Mage 5+ Abilities: Gunner [b]Rolan[/b] - Bangaa Level: 40 Mastered Jobs: N/A 5+ Abilities: Defender, Bishop, Templar [b]Odette[/b] - Viera Level: 40 Mastered Jobs: N/A 5+ Abilities: White Mage, Summoner [spoiler][b]Ritz[/b] - Viera Level: 40 Mastered Jobs: Fencer, Assassin 5+ Abilities: Sniper[/spoiler] [spoiler][b]Babus[/b] - Nu Mou Level: 40 Mastered Jobs: Runeseeker 5+ Abilities: N/A[/spoiler] [spoiler][b]Ezel[/b] - Nu Mou Level: 40 Mastered Jobs: Hermetic 5+ Abilities: N/A[/spoiler] [spoiler][b]Shara[/b] - Viera Level: 40 Mastered Jobs: N/A 5+ Abilities: Archer, Sniper[/spoiler] [spoiler][b]Cid[/b] - Human Level: 40 Mastered Jobs: Judgemaster 5+ Abilities: N/A[/spoiler][/color]
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[color=indigo]I have to agree with James on this one; the most important thing for me is perfect play control. I'm actually replaying Zelda: The Wind Waker right now, and I've really realized just how good the control is in that game. I'll be in these battles with anywhere from three to ten enemies all coming at me at once, and I'll be jumping, dodging, backflipping, Spin Attacking, jump attacking, counter attacking, and before I know it I'll have cleared the room while only taking a couple hearts worth of damage. The combat controls are so perfect, except for one issue with the L Targeting -- it's sometimes hard to target things in the air when there are things also on the ground at the same time -- that I don't even really think about what I'm doing with the controller at all. I think "Spin Attack," and I just automatically rotate the control stick and hit B without even thinking about it. I think "dodge and jump attack," and I find myself pushing left/right on the control stick and hitting the A button, then centering the stick and hitting the A button for the jump attack. And all the while, I'm almost constantly changing which enemy I'm targeting/attacking, to keep any one from being able to come from behind. It gets to the point where I don't even really feel the controller in my hand. Heck, there've been times where someone would ask me what the controls for a game were and I wouldn't be able to tell them for sure, yet I could play the game fluently. So good play control is definitely the main factor for how into a game I get, and Super Smash Bros., the original on the N64, would have to be the king of immersive games for me. Sometimes I'd be playing versus mode against three level 9 CPU, and I'd just go into this almost trance-like state. I'd be totally relaxed, not really even aware of anything outside of the game (which is very rare with me), my eyes loosely focused on the screen and nothing but the screen . . . and I'd be kicking major butt. My best record was scoring 22 or 23 points on Pikachu in a five minute match on Saffron City, getting KOed only once or twice throughout the whole match. (Without the use of Hammers or Home Run Bats, I should mention). Normally I'd be hard pressed to even get up to 20 points, but when I was "in the zone," the CPU characters could hardly touch me. Music is probably second in line for me. A good sound track goes a long way with me, but it's mainly background music that matters, I've found. When I'm in the middle of a huge battle I hardly notice the music because I'm concentrating on the fighting. (I still remember thinking "[i]This[/i] is the music that was playing?" when I first listening to the Gohdan fight music on the Wind Waker sound track). I remember the fight, not the music. But when I'm just walking around and exploring, I tend to notice and remember the music a lot more since I'm not having to focus so much on other things. Metroid Prime did an excellent job with this, as I've mentioned before in other threads. All the music fits perfectly with the environments, and for me, that really helps me to feel like I'm actually in the game. As Sciros mentioned, the visor effects also help with this, but not nearly as much as the music I think. At least, they're a lot more subtle; sometimes I won't even realize some of the visor effects are there for a long time, until I'll finally be doing something and I'll notice that things don't seem quite the same as usual. The music, however, I tend to notice a lot more. As for graphics, I think if I can be more immersed in the original Super Smash Bros. than any other game, they don't matter too much for me. Blocky characters and evironments with flat, 2D backgrounds compared to the awesome piece of art that is Metroid Prime? No, they can't matter that much. As long as the graphics aren't horrible they doesn't really distract me. Certainly, good graphics like in Metroid Prime can help, but I don't think it would've made a whole lot of difference for me if Metroid Prime had had N64 quality graphics. . . . If it had been on the N64, anyway. A GameCube game couldn't get away with that, heh.[/color]
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[color=indigo]I don't see why so many people complain about an RPG's length if it isn't 50+ hours long. I mean, take a look at Chrono Trigger; one of the most highly acclaimed RPGs ever, and it only took me 20 hours to beat it on my first time through. Certainly, more play time is usually good, but length isn't something I have a problem with as long as I can get at least about 15 hours out of an RPG. Oh, and I agree with you on the backgrounds, Sennen; some of them do look rather primitive. I don't really have a problem with the flat edges, instead of things being round and smooth, but the pixelation in some of those shots is really bad. In that regard, I think they do need to smooth the backgrounds out. Unrounded edges are fine, but jaggies are bad.[/color]
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[color=indigo]Hmm, guess I might as well post my buttons up here for people to see/use. I just decided to make a couple different versions. Now instead of only blue Rupees, you can choose from green, blue, or red.[/color] [url=http://www.myotaku.com/users/desbreko][img]http://www.angelfire.com/ex2/desbreko/Button100x35-Desbreko1.gif[/img][/url] [url=http://www.myotaku.com/users/desbreko][img]http://www.angelfire.com/ex2/desbreko/Button100x35-Desbreko2.gif[/img][/url] [url=http://www.myotaku.com/users/desbreko][img]http://www.angelfire.com/ex2/desbreko/Button100x35-Desbreko3.gif[/img][/url]
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[color=indigo]I rented the first Paper Mario on the N64 a little while after it was released, though I only got about a third of the way through the game before I had to return it. I thought it was a lot of fun, however, even though I haven't played Super Mario RPG, so I didn't have anything to really compare it to. And I still have yet to play Mario & Luigi on the GBA. . . . I feel deprived. I think I'm going to tell my friend he can only have a copy of the Zelda: The Wind Waker OST if he lets me borrow Mario & Luigi, heh. Back to Paper Mario 2, though -- I'm glad they're making a sequel. Like I said, I enjoyed the first one quite a bit, so if the second one is as good as the first, I'll probably end up buying it if I have the money. Though I may just have to try and find a used copy of the first one so I can play through the entire thing before playing the sequel. If the stories are at all connected, I'd probably be a bit lost if I jumped straight into part two. About the graphics, I liked the style in the first game, though I didn't think it was amazing. And judging from those screen shots of Paper Mario 2, I think my opinion is going to stay the same. It's an interesting and unique style, and it certainly looks better on the GCN...bet yeah, I'm not really overly excited about the graphics. They're interesting, but not the "whoa" kind of interesting like Zelda: The Wind Waker's graphics. Seeing those hordes of enemies all on screen at once, however, and that huge boss -- those got my attention. One thing that I disliked about the first Paper Mario was that some of the battles could get pretty boring after you've fought the same type of enemy a lot. (Which seemed to be the result of having to backtrack to old areas, though that in itself wasn't really all that bad). The boss/mini-boss fights were fun, though; I just hope that they can make the normal enemies more fun to fight in the sequel. Being able to use more than two characters at a time would also be nice. Though really, I didn't find the secondary characters in Paper Mario to be incredibly useful in battle, except for healing. Mario could always dish out a lot more damage than any of the secondary characters. I was pretty good at getting long strings of hits with that jump move where you keep bouncing if you can tap the button at the right time. Luigi being playable would be be awesome, though.[/color]
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[color=indigo]Heh, I remember having a hard time with that fight on my first time through FFVII. The second time, though, I got smart and put an Elemental+Lightning Materia combination in my armor, so Trine couldn't touch me. Also, an accessory that protected against the [Mini] status effect. Once I had those two, I totally wailed on him. Oh yeah, and another thing about that fight. The first time my brother did it, he got [Mini] cast on him but didn't realize it, and he never did figure out why the boss seemed to have grown so much bigger and his attacks would only do 1 damage. . . . Until he tried the fight again, that is. But still, it was funny to watch, heh. And I imagine that would've been more than a little frustrating.[/color]
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[color=indigo]More official art for Zelda: Four Swords Adventures being released means more avatars from me. ^_^[/color] [img]http://www.angelfire.com/ex/desbreko/avatars/zeldafourswordsadventures/150x80-GreenLink2.gif[/img] [b]Category:[/b] Zelda [b]Name:[/b] Green Link [img]http://www.angelfire.com/ex/desbreko/avatars/zeldafourswordsadventures/150x80-RedLink2.gif[/img] [b]Category:[/b] Zelda [b]Name:[/b] Red Link [img]http://www.angelfire.com/ex/desbreko/avatars/zeldafourswordsadventures/150x80-BlueLink2.gif[/img] [b]Category:[/b] Zelda [b]Name:[/b] Blue Link [img]http://www.angelfire.com/ex/desbreko/avatars/zeldafourswordsadventures/150x80-PurpleLink2.gif[/img] [b]Category:[/b] Zelda [b]Name:[/b] Purple Link [img]http://www.angelfire.com/ex/desbreko/avatars/zeldafourswordsadventures/150x80-Zelda.gif[/img] [b]Category:[/b] Zelda [b]Name:[/b] Zelda
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[color=indigo]Yeah, he must mean FFTA. In which case the answer is one black mage a-ability and one white mage a-ability. Also, you can't just jump in with a question, Box Hoy. You have to answer one correctly, and [i]then[/i] you get to ask one. So, here's a question from me, since I answered CrH's. [b]Question:[/b] In Final Fantasy: Crystal Chronicles, what is the favorite food of Selkies?[/color]