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Everything posted by Desbreko
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[color=indigo]People that call that sort of game RPGs don't know what they're talking about. All games of that variety are in the adventure genre. [url=http://www.gamespot.com/nes/adventure/maniacmansion][u]GameSpot[/u][/url] ("Genre: Adventure") agrees with me, as does [url=http://www.gamers.com/game/34287][u]Gamers.com[/u][/url] ("The well-known Lucasfilm computer advanture [sic] game is ported well to the NES.") [url=http://www.lucasarts.com/20th/history_1.htm][u]LucasArts[/u][/url] itself even agrees: "Indeed, the October 1987 release of Maniac Mansion was a milestone for the company, as it faithfully captured the group's clever sense of humor and paved the way for future adventure games." I don't think [i]you're[/i] prepared to deal with the following that agrees with [i]me[/i]. :p And I have played Maniac Mansion, though it was the PC version, not the NES version. And I've played other [i]adventure[/i] games of that type also, such as The Secret of Monkey Island, which is even made by the same company. And besides, even if I hadn't played it for myself, I've seen it played a lot, so I'd know what it was like. I don't see how that would have been relevant.[/color]
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[color=indigo]Well, FF Crystal Chronicles is the closest an FF game has come to Zelda, but yes, I still think those two are in different genres. I consider FFCC to be an action RPG, while I consider Zelda to be in the adventure genre. Take Secret of Mana and Zelda: A Link to the Past, for example; they have their similarities, but one has a lot more RPG elements while the other is entirely action and exploration based. The same thing applies to FFCC and the 3D Zelda games. *ignores the quote in his signature and argues with Olga anyway* The point-and-click gameplay that Maniac Mansion uses is grouped in the classic PC adventure genre. LucasArts made quite a few games of that type for the PC, as well as other developers, and originally the "adventure" genre refered to those types of games. So Maniac Mansion wouldn't really fit into the RPG genre. :p[/color]
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"Then that's something we've learned about ourselves, and our enemy," said Murisai. "Next time won't underestimate them." Rude nodded his head slightly in agreement while cracking his knuckles as if in anticipation. "But right now, we have business to attend to." The others turned to regard him with quizzical looks, and he elaborated. "We must inform our clients of our...shortcomings. They will wish to prepare for any possible backlash that may result from this turn of events." "You make it sound so damn casual," Elena sulked. As always, she was taking their defeat a little harder than she should. Rude just shrugged in response, pushing his shades farther up the bridge of his nose. It was work, and it didn't always pay off -- there was nothing they could do about it now. However, he didn't envy Reno the job of telling their clients. "Damnit," came Reno's response. He hadn't had to report failure since the Turks' mission to stop Cloud, and he wasn't at all happy about starting again. The conference table shook slightly as his clenched fist hit the surface, then silence. . . . "We'll get those bastards next time," Van repeated more solemnly this time.
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[color=indigo]Yeah, I also think the game looks pretty good. The opening movie was awesome...even though I ended up having to watch it twice, since my friend screwed up the town name, lol. And the in-game graphics are pretty good, too. I'd say it stands up to Metroid Prime, and it's certainly not garbage, though it's hard to compare to the cel shaded look of The Wind Waker. Personally, I think the unrealistic style suits the game well; it's what FFIX should have looked like.[/color]
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[color=indigo]It sounds like you, my friend, just wasted $50 if you don't have anyone else to play the game with. Crystal Chronicles is really meant to be more of a multi-player game than a single-player, so if you don't have friends to play it with, I imagine it'd get old pretty fast. If you ever get to play the multi-player mode, though, I think you'll change your mind about the game. When you get even just one more person in there, the gameplay gets a whole lot deeper and more complex. First off, you have to cooperate with practically [i]everything.[/i] Whether it's having one person carry the Crystal Chalice, distracting enemies with one person while the others attack from behind, or fusing spells by having different people cast the spells at the same time on the same spot, you have to be in constant communication with the other players to coordinate your exploring and fighting. Although I haven't played an incredible amount yet, since my friend owns the game, what I did play was a lot of fun. And I hope to be able to get together with said friend and play the game more tomorrow. So from my experience with it, FFCC is excellent, it's just not meant to be a solo quest. As a multi-player action RPG, however, I think it's done a wonderful job. Except for the time that I've been distracted with Metroid Zero Mission, I've been craving more ever since I first played. And the difficulty level is nothing to be laughed at, either, at least not on multi-player. Like I said, you really have to work together to bring enemies down, especially the bosses, all the while keeping everyone healed. Without a good amount of coordination and some strategy, you just can't beat the bosses on multi-player. A couple times my friend or I died during a boss fight and couldn't be revived, so the other tried fighting the boss alone. That never worked; we would both always die within about ten seconds of trying to take it on alone.[/color]
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The clanking sound of five pairs of shoes descending the metal ladder echoed ominously through the train tunnel as the Turks climbed to a lower section of the spiral track, below the gaping hole opened by the explosion. Droping one by one back into the tunnel a safe distance away, they continued the remainder of the way on foot. It wasn't a long walk, but an enexpected delay nonetheless. Rude trailed at the end of the single file line, watching their backs for any sign of ambush. His brass knuckles itched on his fingers, as if they were crying out to be used.... Or warning of an imminent attack? Rude shook off the thought as he shrugged the shotgun holster on his back into a more comfortable position, focusing his concentration on the shadows of the dank tunnel around them. Only the occasional fluorescent light, buzzing with a soft hum, illuminated the dark path leading down to the Sector 3 slums. Up ahead at the front of the line, Reno was commenting on the near disaster that lay behind them. "Nice job on the intelligence," he said with just a hint of sarcasm. "Don't blame me," Elena shot back defiantly, "blame that scrawny little ***** that got the info on this route." None too pleased with having to hike down the tunnel, Elena seemed even more caustic than usual. Reno just chuckled at the haughty, blonde Turk, having known full well what her response was going to be before he voiced his remark. That was one thing about working together with the same people for a long time; they really learned how to get on each others' nerves. "It really wasn't her fault," Van spoke up before Elena could respond again. Smirking, Reno looked back over his shoulder. "Who said I was even talking to her?" His deep voice sounding for the first time since they had left the wrecked train, Rude spoke. "Who else could you have meant." It was technically a question, but it was said in such a way that everyone knew it was a statement. And that was another thing about working together for a long time; people just got to know each other too damn well. Letting out a low chuckle, Rude continued to watch the party's back, knowing that Reno didn't have a plausible answer.
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[QUOTE=Sage]I have to TOTALLY disagree with you, Gelgoog! I bought FFTA not so long ago, and MAN was it a disappointment! Aside from the naïve storyline and shallow characters ("Bohoo, my hair is white in reality, and I can't return to my homeworld because of that!"), I've almost ripped all my beautiful shiny hair off when trying to tolerate the battles. The battles were: 1) way too easy - I beated the final boss in less than ten minutes without no problem whatsoever 2) freakingly frustrating - who enjoys watching battles with every second attack misses?! And not just your attacks, but the enemies' attacks as well!!! 3) oddly unbalanced: sometimes I got like seven people battling one boss, and sometimes I had three people against seven enemies - and they all had to be defeated![/QUOTE] [color=indigo]Heh, I have to disagree with you on this one. For me, the battles were what made the game, and kept me playing for over 160 hours. (Or maybe it was just my obsessive need to complete every mission). The storyline was boring and annoying, and I often found myself reading the dialogue just so I'd know it for future reference.... But the battles, those kept me playing for hours on end. Personally, I thought most of the battles were pretty evenly matched. Usually you're fighting the same number or one less characters than you have that are one or two levels higher than you, so until you start getting the really cool abilities you're not much, if any, stronger than your opponents. And then you have some missions where you're fighting characters that are several levels higher than you; those can get downright nasty if you're not careful. (Read: Be very liberal with the healing spells and be careful where you move -- getting cut off from your white mage sucks big time). One question I have to ask about the easyness of battles is, "Were you using a small group of characters for all the fighting, or did you have a full clan of characters that you were using regularly?" I imagine if you only have about eight or ten characters that you're using for all the fighting, you could breeze through the main missions without much trouble. Try spreading out the battles between a full clan of 24, however, and suddenly your characters aren't going up levels or learning abilities nearly as fast. This makes blowing through the game quickly a lot harder, but on the plus side, you get a lot more diversity that really pays off in the long run. And if you want to try and complete the more advanced sidequest missions, you're going to need a large group of diversified characters. Some of those level 8 missions are downright brutal if you don't have the right kind of characters/abilities. And about missing with every other attack...that sounds just a [i]bit[/i] exaggerated, unless you were always trying to attack enemies from the front or something. For me, the average hit% from the front, at least for the first couple dozen hours of the game, seemed to be about 50%; from the side, 75%; from the back, 90%. I wasn't missing all that often if I was attacking from the side or back, but if you attack from the front, you can't really expect to hit more than about half the time. And it even tells you the hit% for every attack before you actually enter the command, so you can judge whether or not it's worth the risk of missing. Personally, I really liked FFTA's battle system, and I've been itching to get my hands on the original FF Tactics (if I can find it anywhere) ever since I played FFTA. Oh yeah, and if anyone wants to read more of what I think about FFTA, you can find a [url=http://www.slownerveaction.org/1up/games/gba/ffta.html][u]review[/u][/url] of it, written by me, on Semjaza's 1-Up Gaming site.[/color]
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[color=indigo]I don't think it would be pointless seeing it live if you could just get a CD instead. Actually being there and hearing the music played is different than simply hearing a recording. To me, it seems like it's more real--you're actually there, watching it being played, hearing it directly, instead of a recorded digital version. Whether that's worth spending the time and money required, though, is another matter. Myself, I don't think I would spend the money, but I don't think it would be pointless if I did.[/color]
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[color=indigo]Myself, I'm kind of split down the middle; it really depends on the game that's being remade when it comes to whether I support it or not. Some, like Zelda: A Link to the Past, Super Mario World, and the Zelda compilations, I think are wonderful. Even though I had beaten all of these games before (besides Zelda II which I was finally able to beat on the compilation), I still had lots of fun replaying them. And in the cases of ZLTP and SMW, I've played through the remakes five and six times, respectively, so I definitely think they were worth the money. Others, such as Super Mario Advance, a remake of Super Mario Bros. 2, I don't see as being worthy of being remade. I mean, some games just don't age well, and shouldn't be brought back and sold at full price. Games like that should be included as extras in other things, or in larger compilations that are priced cheap. Nintendo did this with the original Metroid, and I think it worked well. As a straight port, the original wouldn't be anywhere near worth paying $30 for, but as an extra in Prime and Zero Mission, it's a cool little bonus and it gives people the opportunity to play a game that they missed. Now, admittedly, Metroid Zero Mission is itself a remake of the original Metroid. But the difference there is that Zero Mission is a [i]real[/i] remake, not just a straight port like most "remakes" are. Tons of stuff has been added and changed in Zero Mission so that the game plays more like Super Metroid than it does the original. Because of this, I think it, too, is worth the full $30 of a new GBA game. I've gotten about 12 hours out of it so far, and I expect to get about 15 total before I stop playing--that's the same amount of time I got out of Metroid Fusion, a completely new game. So I definitely have more respect for remakes that actually have a decent amount changed than I have for straight ports.[/color]
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[color=indigo]I'm interested in playing Mario Kart: Double Dash!! online (go to [url=http://www.warppipe.com]www.warppipe.com[/url] to find out how), but I don't have a broadband adapter for my GCN. I've been thinking of getting one so I could play DD online, but first I'd like to see if there are actually some other people that would be interested in playing online with me. Otherwise it'd just be a waste of money. So yeah, anyone else out there interested in playing Double Dash online? I almost have enough money to get a broadband adapter right now, so if people are interested, I'll probably buy one once I get the money. (Which shouldn't be long).[/color]
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[color=indigo]Yeah, I've only played multi-player with my friend, and I probably won't ever play single-player unless I borrow the game from him some time. But like I said, from what he's told me and what I've read, I don't think I'll be missing much. Again, from what I've read, it sounds like the only real differences between multi- and single-player mode is that you don't have the Moogle to carry the Chalice and you can't fuse your own spells. (Excepting, of course, there being more people playing with you--but that's obvious). I wouldn't say FFCC's battle system is like Zelda, though, other than it being real time combat. Zelda, at least the 3D games, focus a lot more on dedicated swordplay, since that's your main weapon. FFCC has several different types of weapons, and only two ways to use them: A normal swing or a Focus Attack. Zelda has various different swings and attacks, plus the targeting system. Even the heart-based life meter is different. In FFCC, each heart just drains of its color as you take damage, as opposed to be divided into halves or quarters. But if you haven't gotten to play mutli-player yet, I think you're really going to enjoy the game a lot more when you do play it with other people. Instead of being on your own and just having a Moogle follow you with the Chalice, you have to stay together with the it and have someone carry it, and also work together fighting enemies and combining spells.[/color]
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[color=indigo]Yeah, I think it is just you. I watched the trailer again and I didn't see any earrings on Cloud. Also, can you try and add some more content to your posts? That one was really short. Saying where you thought you saw Cloud with an earring would have both lengthened the post and provided more information. Thanks.[/color]
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[b]Name:[/b] Rudolph "Rude" Alexander [b]Age:[/b] 34 [b]Gender:[/b] Male [b]Sexuality:[/b] Heterosexual [b]Alliance:[/b] The Turks [b]Personality:[/b] Rude is quiet and reserved, speaking very little unless necessary, and able to keep his cool through anything. His job as a Turk and his friendship with Reno and Elena being about the only things he has left in life, he takes his job seriously--but not too seriously. Content to stay in the background, he lets Reno and Elena handle anything that requires dealing with other people, and never lets anything work-related get to him. When not working, he generally hangs with Reno and Elena at various bars, getting himself drunk to pass the time. [b]Biography:[/b] Growing up in the Midgar slums, though in a fairly stable home, Rude was always a very independant child and he learned to protect himself from the dangers of the slums early in his teenage years. Training every day in the local gyms, Rude became skilled in boxing and hand-to-hand combat, and used his talent as a means of support by entering tournaments around the city after he had moved out of his parents' home. Not too long after he started boxing profesionally, Rude started drinking, though he never let it interfere with his work. Rising in skill and popularity, he was eventually able to work his way up from the slums to the plate, and began living quite comfortably. Then one of his rivals, bitter from his defeat at Rude's hands, hired some mercenaries to find and kill Rude's family. It was a total massacre, driving Rude to seek vengeance and also causing him to slip into bitternes and alcoholism. While still seeking information about who had hired his family's killers, Rude's fighting skills were noticed by Raife, a member of the Turks, and he offered Rude a position as a Turk. His adept hand to hand combat would make a valuable addition to the group, and the Turks' resources would help him track down the man he was seeking revenge on. He agreed and quickly became Raife's partner, but when asked where he was going one evening, Rude only answered with "Personal business," and left by himself. Having tracked his former rival to a bar in Sector 4, Rude followed, wherein he quietly walked up behind the man and snapped his neck with one wrenching twist. Quickly the scene turned to one of chaos as the man's cronies converged on Rude, and though he fought fiercely, the number of opponents eventually brought him down. Only by a surprise attack from a redhaired boy did Rude survive. Later, when their pair had fled the scene, the boy introduced himself as Reno. Surprised at his expert sneak attack, Rude offered him an opportunity to train as a Turk, which he accepted. Two weeks later, when Raife was killed during a mission in Sector 2, Reno was accepted as a Turk and became Rude's new partner. Even more depressed from the loss of his former partner as well as his family, Rude sunk farther into his cold, withdrawn state. Reno became the only one he felt truely comfortable around; his only friend. Later, when Tseng was killed by Sephiroth and Shinra destroyed, Rude yielded command of the Turks to Reno, prefering to act as a second in command than take the responsibilities of leadership. Rude does this job well, always keeping his cool and making sure Reno doesn't do anything too rash. He lets Reno do the talking unless it's necessary for him to step in. [b]Weapon:[/b] Using his skill of hand to hand combat, Rude wields brass knuckles as his weapon of choice, always studded with Cure and Heal Materia as he acts as the group's medic. When long range combat is required, Rude employs the use of a shotgun. [b]Appearance:[/b] Though times have changed, Rude still opts for the navi blue business suit that he's always worn as a Turk, along with sunglasses to hide his mis-matched blue and green eyes. He keeps his head shaved bald, the only hair on his head being a short, well-trimmed beard. His features are hard and set, his face never betraying any emotion.
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[QUOTE=maladjusted][color=firebrick] I just want to state and ask something here- Why do so many people worship the Final Fantasy battle system? Seriously...when I started playing I was bored out of my [i]mind[/i]. It reminds me of those battle fought in the Revolutionary War: Americans shoot, Britains shoot, Americans shoot, Britains shoot. I realize why they did that, but I see no reason as to putting it into a video game. O_o. Why the heck is it so popular...? Is Final Fantasy X-2 like that, too? Well, whatever. I'm no video game master, but the only 'system' I will enjoy is when you can attack at your will. *shrugs* The first video game I played was Zelda, so I thought most popular games would have that style. *cringes at glares*[/color][/QUOTE] [color=indigo]I think the people that worship the FF games' battle systems are the ones that haven't played many, if any, other RPGs. I mean, sure, some of the games' magic systems are really good, but the actual combat has been the same from FFIV to FFIX--the classic ATB system. Only recently has the series started to get innovative in the area of battle systems. And while I will admit the basic ATB system can be fun, it's gotten old after so many games using it. From reading your second paragraph there, I think you'd like FF Crystal Chronicles on the GCN. It's an action RPG, so all combat is in real time, including magic. The only real downside I saw when I played FFCC was that you need at least two people playing to make it fun--one player isn't all that great. Also, you need GBAs for each person playing in multiplayer, but the connectivity is well used. Like I said, the combat is all in real time, so to attack you actually have to run up and hit the enemy with your weapon. In the same way, you can dodge enemy attacks by moving back. In addition to your normal attacks, you can also hold in the button to charge up for a Focus Attacks. Once charged, a cursor appears on the ground which you can move to the point where you want to attack, and when you let up the button you'll lunge forward (or shoot, depending on the weapon) and attack at that point with a strong blow. Ganging up on monsters can be a lot of fun when you have one character distracting it while the others stand off a bit to use Focus Attacks. The magic system is also well suited to the real time nature of the combat. To use magic you have to pick up and equip Magicite stones in each level, but once you have the stone, you can use it as many times as you want during the course of the level. (You loose all Magicite at the end of each level). This means you never have to worry about running out of MP, but like focus attacks, you have casting time before you can use the spell, and also like Focus Attacks you use a cursor to select where you want to cast the spell. You can also combine spells by having two or more people cast a spell on the same spot at the same time. From what I've played so far, I think that FFCC is going to turn out to be my favorite out of the action RPGs that I've played. The fast paced combat is lots of fun, and really requires you to work together with the other players. Combining a Fire and Thunder spell to make a Gravity spell with which to pull a flying enemy down to the ground where you can double team it with your weapons is awesome.[/color]
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[quote name='Solo Tremaine][COLOR=#503F86']Besides, it was impossible for anyone to play video games all day. Apart from Desbreko, maybe. But he was different.[/COLOR][/quote] [color=indigo]Yes, yes I am different. ;) Another great chapter, Solo. I'd almost forgotten about this until I saw it in my bookmarks and decided to see if the next chapter was posted, and now I'm glad I kept the bookmark. You must post the next chapter soon, though, before the suspense wears off. Oh, and you must slip in a nad kicking some time, heh. I could have a Mod Boot or something along with the Mod Rod. :p[/color]
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[color=indigo]A little before v7 launched I made a new The Legend of Zelda: Four Swords banner, which I'm currently using in my signature, and a couple days ago I also made a few new avatars to fit v7's size limit. I figured since my previous Four Swords graphics seemed to be pretty well recieved, I'd post up the new ones for people to comment on. Feel free to use any of the avatars except for the Purple Link one; that one's mine, heh. ^_^[/color] [img]http://www.angelfire.com/ex/desbreko/avatars/zeldafourswords/150x80-GreenLink.gif[/img] [img]http://www.angelfire.com/ex/desbreko/avatars/zeldafourswords/150x80-RedLink.gif[/img] [img]http://www.angelfire.com/ex/desbreko/avatars/zeldafourswords/150x80-BlueLink.gif[/img] [img]http://www.angelfire.com/ex/desbreko/avatars/zeldafourswords/150x80-PurpleLink.gif[/img] [img]http://www.angelfire.com/ex/desbreko/avatars/zeldafourswords/150x80-Red-BlueLink.gif[/img] [img]http://www.angelfire.com/ex/desbreko/banners/ZeldaFourSwords2.jpg[/img]
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[color=indigo]Well, there may be a decent amount of difference between R/B and R/S, but how about between G/S and R/S? I've played through my Yellow game twice and my Gold game once, plus a lot of battling on both Stadium games, so unless R/S or FR/LG is a good step up from G/S I don't think I'll be getting them. Gold and Silver had some good changes from the original games, but from what I've read about the newer games, they doesn't sound too much different from G/S, besides being able to do 2 vs. 2 battles. I am somewhat interested in the wireless link, but I doubt I'd have too much use for it unless my friends also got them. It'd be kind of pointless for only me to have one, since I wouldn't actually be able to use it.[/color]
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[color=indigo]I think it might be fun to go and actually see it being performed live, but I doubt I'd be willing to actually spend the money on a ticket even if I had the opportunity of being able to get down to LA. I hope they release recordings on CD, though, because I'd definitely be willing to buy that. I remember when I first got the Smashing Live CD of orchestral SSBM music I listened to it about once per day for a couple weeks straight.[/color]
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[color=indigo]As I said in the old thread, I won't be buying either of these games, just as I passed on Ruby and Sapphire. Too little has been changed in R/S since the days of R/B, and now they want us to buy remakes of those originals? I don't think so; there may still be a good number of Pokemon fans out there that will spend their money on a gimick like this, but I'm not one of them. Unless they actually make some substantial changes to the gameplay and story, Pokemon isn't getting any more of my cash. Like Lady K said, the only thing that may end up being worthwhile is Colosseum's RPG mode, but I don't think I'm going to pay $50 for one mode of a game. I kind of doubt it'll be all that long, at least compared to the GB/GBA games, and I have no interest in straight up battles--I got tired of that after the two Stadium games on the N64. I doubt Pokemon will be dying any time soon, though, even if they do just keep recycling the same gameplay and story over and over. It's been working for all the games so far, and they've all sold exceedingly well. And since there doesn't seem to be any sign of it stopping, I'm just hoping (and losing faith as each new set of games is released) that Nintendo will do something interesting with the series that will actually be worth the money.[/color]
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[color=indigo]Shooters have never really been a favorite genre for me, but I do enjoy them occasionally. As some people may know, I was a bit obsessed with a little freeware shooter called Zeldarius a while back, heh. ^_^; I think the first time I ever really enjoyed a shooter was when we got a PS1 demo disc with a playable demo of G Darius on it. I must have played the demo level about 20 times; I loved the concept of capturing enemy ships to have them as options. Capturing the huge fish ships was challenging and a lot of fun, since you had to hit them in just the right place at the right time with a capture ball, but their immense firepower was insane. Now more recently, I played through Zero Wing a couple times, a Sega Genesis shooter than was originally an arcade game in Japan. (And also the origin of the All Your Base phenomenon). While not being all that hard or complex, it was still decently fun, and provided a few intense moments. Plus, being able to see the actual opening movie with the horrible translation was still hilarious even after watching the flash videos on the net.[/color]
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[color=indigo]Wow, I'm suprised no one has mentioned Chrono Cross before now. I think it has the most unique battle system I've ever had the pleasure of using, and it kept the battles interesting all the way until the very end fight. The actual combat and magic tied together wonderfully to create something that wasn't too slow or fast paced, and something that could be "tap the button until you win," for random encounters but also required more strategy for the tougher fights. (Though if you wanted to put more strategy into the lesser battles, you could use it to your advantage so that you'd come out of almost every fight with full HP). The way the stamina worked was the main thing that required stategic use. Should you use all your stamina at once in attacking to power up your element level so that you could use a powerful element (magic) the next round, or should you conserve stamina and only use physical attacks or a weaker element in order to attack again sooner? Should you put elements lower on the grid so they can be used quicker but with less effect, or should you put them higher and have to wait longer to use them with more power? Should you start with strong attacks right off the bat and risk missing, or should you play it safe with lighter hits first to build up your hit% for a final, strong blow? There are just so many different ways of doing things with Chrono Cross' battle system, you can spend hours playing and never have a battle play out the same way twice. The magic system was also brilliantly designed. At first it seemed a lot like the Materia system from FFVII, but as I played the game more I realized just how different it was. Only being able to use each element once per battle wasn't just some annoying thing they put in to make the game harder, it actually made you have to think about which elements you were equiping and where on the grid you were putting them. Though I will say that while the concept of the capture elements was a good idea, not getting the capture element back if they didn't work was annoying. Overall, I'm not sure if Chrono Cross' battle system is my favorite, but it's definitely the one that stands out from all the rest that I've seen. And if it's not my absolute favorite, it'll either tie or come really close to it.[/color]
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[color=indigo]Personally, I think it's worth the money, and also a game that lives up to the Metroid name, but it does have its shortcomings. I too prefer Metroid Fusion over Zero Mission, but I'm still having lots of fun with the game. I'm up over eight hours of play time now, trying to get 100% on my first play through. (Though I've already beaten the game). So I'd definitely recommend Zero Mission, but don't expect it to be as good as Fusion. The simple fact is, Zero Mission is a remake of the original. And even though it does have a lot of elements from Super Metroid and Fusion thrown in, it's still not too much longer than the original game, and it's also a lot easier. (At least on Normal difficulty it is--I haven't started Hard mode yet). At first I was a somewhat disappointed with Zero Mission, but then I realized I was expecting too much from it. It's not a completely new Metroid game, so it's not going to have much new to the series. It may not be all that original, and it may not be that long if you just play straight through without searching out all of the powerups, but it's still a lot of fun. Like I said, it has its shortcomings, but I don't think you could reasonably expect too much more from a remake without it becoming a completely new game.[/color]
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[color=indigo]Well, it was about as fun as Kraid in Super Metroid. It's not like he was very hard in that one either--especially not if you can hit with all your Super Missiles. And you even beat him the same way, so yeah. And hey, the bosses so far are better than in the original game. In that one, you can just jump in a lava pit and shoot them through the floor with the Wave Beam and they can't hit you, lol. If you time your jumps right and you have the Varia, you don't even take damage from the lava. :rolleyes:[/color]
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[color=indigo]I just got Zero Mission today and I'm already an hour and a half into the game. I just beat Kraid and now I'm headed back to Norfair. So far I've been liking the game quite a bit, and I'm finding the new areas to be fun to explore, as well as the original areas that have been tweaked. It seemed kind of weird to get the Speed Booster from [spoiler]beating Kraid, though. I was expecting the Varia Suit like in Super Metroid, heh. The fight itself was a lot of fun, though--just as good as in Super Metroid.[/spoiler] One thing I thought was cool was that they kept sort of the same layout for Crateria as they had in Super Metroid. One of the secret Missile Tanks from Super Metroid was even still there, heh. It also looked like the Wrecked Ship from Super Metroid is there too, though the door to it required a Power Bomb to open. I can't wait to be able to explore more of the area. So far I think Zero Mission is standing up to Fusion for sheer fun factor, though it definitely has a much different atmosphere. Zero Mission sort of feels like Super Metroid only with the original Metroid's setting, which is by no means a bad thing. Still, though, I really doubt Zero Mission is going to beat out Super Metroid as my favorite in the series. It's not quite that good. More comments shall be forthcoming as I get farther into the game. ^_^[/color]
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[QUOTE][i]Originally posted by LastSheikah [/i] [B]I've just fallen in love with Pokemon all over again! has anyone else seen the commercials for Pokemon Colleseum? That definitely looks like an improvement. I just hope it's as good as it looks. [/B][/QUOTE] [color=indigo]Well, there's a thread about it [url=http://www.otakuboards.com/showthread.php?s=&threadid=32744]here[/url] if you want to talk about it specifically. There's also links to a couple video clips, though the links on the first post aren't there anymore.[/color]