
BondFanatic
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Everything posted by BondFanatic
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I play viola and I play it because I can't play anything else and think that violins are too squeaky.
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[QUOTE][i]Originally posted by Altron Gundam [/i] [B]...control projectile weapons with your mind..[/B][/QUOTE] Last time I checked, there are microphones inside the MTS, so they say the name of the weapon to fire it. It's not with the mind.
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Problem is, I stink at drawing. I only have a sketch of the GDBH MK. II that someone else did. I can't put it up though, because my computer was just recently sent in to be repaired and all the files were deleted, including the installation for my Zip Drive, which is where all of my files are.
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[b]Vaun[/b]: I need to find an opponent. [b]????[/b]: I'll fight you! My name's Eric Stormrider, and I own a Millenium Card. [b]Vaun[/b]: I'm Vaun Alexias, and I too own a Millenium Item, the saber! [b]Eric[/b]: I challenge you, Vaun, to a deul! [i]The deuling field rises out of the field, and both competitors step to their podiums.[/i] [b]Both[/b]: It's time to deul! [b]Eric[/b]: I'll go first. I play Koumori Dragon in attack mode! [b]Vaun[/b]: I play Judge Man (2200/1500) in attack mode, and I play Dragon Capture Jar. [b]Eric[/b]: No! My Koumori Dragon! [b]Vaun[/b]: Judge Man, attack! [i]The Judge Man runs toward the Koumori Dragon and attacks it, destroying it.[/i]
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The reason why there are suits from UC is because in the story, the timelinbes are crossed, so Neo-Zeon exists in the AC timeline.
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[QUOTE][i]Originally posted by gokents [/i] [B] One thing though, in the performance... you had accelaratory G's at 1 something. [/B][/QUOTE] Even with the large amount and power of the thrusters, compare the weight of an F1 racecar and a Gundam. The GDBH MK. II is 25 meters tall and weighs 45 tons, and the MK. III weighs 48 tons and is 30 meters tall.
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I really don't like Moby, but I like the James Bond Theme he did. It's very Bond.
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The IC thread is up.
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[i]The tournament has begun...[/i] Vaun wakes and finds himself on the grond, with a golden saber next to him. A deep booming voice speaks to him. [i]Your companions are coming...[/i]
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I was walking to my bus stop when I heard about the attacks. The suprising thing is that 93% of the people targeted in the attacks survived.
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[QUOTE][i]Originally posted by shibatku [/i] [B]I think that G-Gundam(God Gundam) is awsome. I liked it. I started to record it. Sai-Sai She Dragon Gundam is my fav. [/B][/QUOTE] I love the series. Its now one of my favorites. And shibatku, its Sai Saici.
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I never said there was only one of each of the new items. Each person may have one of the new Millenium Items.
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[QUOTE][i]Originally posted by FF7 Vincent [/i] [B]Name: Shale Nuale Age: 17 Number of Cards in Deck: 56 Deck Theme: Fighters/Dragons 3 Most Powerful Cards in Deck: Dark Luster Ritual, Polymerisation, Gia the Fierce Knight Millenium Item: Coil (finger type of ring) [/B][/QUOTE] FF7V, you must have one of the five Items I mentioned. [i]The abilities of the new Millenium Items will be revealed to their holders when the time is right...[/i] And yes, you may make up cards, but pm them to me so I can approve them.
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[i]The game was sealed away... Thousands of years ago... But now, one person has awakened the game... That game is Deul Monsters! Now that the game has risen... New Millenium Items have appeared...[/i] In this RPG, each person has been transported to a mysterious island to fight in a tournament. [i]Several chosen souls have been summoned... Each possesses a new Millenium Item...[/i] The six new Millenium Items are the Orb, Saber, Glove, Staff, Card and Requiem. [i]The Millenium Requiem is the most powerful of all thirteen Millenium Items... It can only be found by the Chosen One... When the Chosen One finds the Requiem, that person will have unimaginable power... When the other twelve are gathered, they will reveal, somehow, where the Requiem is...[/i] I need the following data for you to sign up. Name: Age: Number of Cards in Deck: Deck Theme: 3 Most Powerful Cards in Deck: (More than one person can have the same cards. And you can't have any of the three God Cards.) Millenium Item: (Only one of the new ones.) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name: Vaun Alexias Age: 14 Number of Cards In Deck: 56 Deck Theme: Powerhouse Deck 3 Most Powerful Cards: Gate Guardian, BEWD, Dark Magician Millenium Item: Saber
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Here are the MS designs for an AC story I'm writing. The story and two RPG's before this were on the now defunct Gundamwatch Boards. Please nitpick. Model number: EAMSG-113 Code name: Gundam Deathblade Hell MK. II Unit type: mobile suit Manufacturer: Earth Alliance North America Operator: Earth Hand Rollout: AC 351 First deployment: AC 351 Accommodation: pilot only, in standard cockpit in torso Dimensions: head height 25.0 meters Weight: empty 45.0 metric tons; max gross weight unknown Construction and armor: Gundanium alloy; Neo Titanium alloy Powerplant: Ultracompact fusion reactor x2, output ratings unknown Performance ability levels: fighting 200; weapons 200; speed 200; power 200; armor 200 Equipment and design features: "Zero System" combat computer/pilot interface in cockpit; self-destruct system; 2 x hyper Jammer ECM suite on backpack Fixed armaments: 4 x vulcan gun, fire-linked, mounted in head; 2 x dragon fang, mounted on arms, each mounts 2 x flamethrower; 2 x 20-tube missile launcher, mounted on back Optional fixed armaments: chain rifle, clip-fed Optional hand armaments: 2 x rapid-fire twin buster rifle, stored in hip armor; 2 x beamspear, stored in recharge racks on back; 2 x beamsaber, stored in recharge racks on legs Remote weapons: 20 x planet defensor, generates defensive energy field, stored in racks in shoulders The Gundam Deathblade Hell was proving to be at a disadvantage against the IM-S used by Alistair Junobida, so the North American factory of the Earth Alliance took the plans of the Gundam and completely rebuilt it, producing a true monstrosity. The Gundam Deathblade Hell MK. II was one of the most powerful and largest Mobile Suits of all time. It carried two reactors to powerful all of its weapons, including the centerpieces: two rapid-fire twin buster rifles. Sadly, Sean Durham, the intended pilot, died in a colony explosion before the Gundam could be put to use. Several years later, Sean?s brother, Garret took the controls of the Gundam as the Colonial Alliance rebelled again. It faced off against the IM-S in the final battle over Earth and was destroyed when it was rammed into the IM-S. Garret survived though, ejecting after setting the course into the combat computer. When Char Aznable appeared in AC 354, Garret had the Gundam Deathblade Hell MK. II rebuilt. He went up against Char in a battle over the Azores Islands, against Amuro?s warnings. The Gundam, though it was powerful, was no match for Char?s piloting skills and Newtype abilities. The Gundam Deathblade Hell MK. II was completely wrecked, and Garret barely survived. He then designed the fourth incarnation in the Deathblade series: the MK. III. Model number: EHMSG-114 Code name: Gundam Deathblade Hell MK. III Unit type: mobile suit Manufacturer: Earth Hand North America Operator: Earth Hand Rollout: AC 354 First deployment: AC 354 Accommodation: pilot only, in standard cockpit in torso Dimensions: head height 30.0 meters Weight: empty 48.0 metric tons; max gross weight unknown Construction and armor: Gundanium alloy, Neo Titanium alloy and Gundarium Gamma alloy on moveable frame Powerplant: Ultracompact fusion reactor x2, output ratings unknown Performance ability levels: fighting 250; weapons 250; speed 250; power 250; armor 250 Equipment and design features: "Zero System" combat computer/pilot interface in cockpit; self-destruct system; 2 x hyper Jammer ECM suite on backpack Fixed armaments: 4 x vulcan gun, fire-linked, mounted in head; 2 x dragon fang, mounted on arms, each mounts 2 x flamethrower; 2 x 20-tube missile launcher, mounted on back Optional hand armaments: 2 x rapid-fire twin buster rifle, stored in hip armor; 2 x beamspear, stored in recharge racks on back; 2 x beamsaber, stored in recharge racks on legs Remote weapons: 20 x planet defensor, generates defensive energy field, stored in racks in shoulders When Char Aznable reappeared in AC 354, Garret Durham fought and lost miserably against him. His Gundam Deathblade Hell MK. II was completely wrecked, and Char was beginning to gather forces. In record time, the North America factory constructed the newest version of the Gundam, the MK. III. There were several differences in this version. The MK. III was five meters taller than the MK. II was, and it carried Gundarium Gamma alloy along with Gundanium and Neo Titanium. All of these armor types were mounted on a moveable frame. The MK. III proved successful in assaults on Colonial Alliance and Neo-Zeon forces, and in the final battle, was enough to repel a force of hundreds of Geara Dogas and Serpent III's. Model number: EAMSS-131 or EAMSD-131 (for Mobile Dolls) or EHMSS-131 or EHMSD-131 (for Mobile Dolls) Code name: Sagittarius Unit type: mass production general purpose mobile suit/mobile doll Manufacturer: Earth Alliance Europe; Earth Hand Europe Operator(s): Earth Alliance; Earth Hand Accommodation: pilot only, in panoramic monitor/linear seat cockpit in torso; N/A for mobile doll type Dimensions: overall height 20.4 meters; head height 19.0 meters Weight: empty 21.3 metric tons; max gross 47.3 metric tons Construction: titanium alloy/ceramic composite Powerplant: Minovsky type Ultracompact fusion reactor, output rated at 1870 kW Propulsion: rocket thrusters: 1 x 12700 kg, 2 x 9200 kg, 2 x 8800 kg; vernier thrusters/apogee motors: 12 Performance: maximum thruster acceleration: 1.03 G Equipment and design features: sensors, range 14200 meters; optional mobile doll AI control system Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 1 x beam saber, stored in recharge rack on right hip armor, hand-carried in use Optional fixed armaments: 1 x shield, mounted on either forearm Optional hand armaments: beam rifle, powered by rechargeable energy cap; 105 mm rifle, drum-fed, 100 rounds per drum The Sagittarius had been the frontline Mobile Suit of the Earth Alliance since the Ruravinsz conflict. When the Junobida Empire dropped forces onto Earth, the first forces to respond were the Gundam Deathblade Hell and the other Alliance Gundams, along with a force of Sagittarius Mobile Suits. The battle raged on for days, and as it reached a stalemate, a new card was played. The Earth Alliance Europe factory had produced five hundred Sagittarius Mobile Dolls, which helped end the battle and end the presence of the Junobida Empire on Earth. The Sagittarius design was used until mid-AC 354 until it was replaced by the MK. II version. Model number: EHMSS-161 or EHMSD-161 (for Mobile Dolls) Code name: Sagittarius MK. II Unit type: mass production general purpose mobile suit/mobile doll Manufacturer: Earth Hand Australia Operator(s): Earth Hand Accommodation: pilot only, in panoramic monitor/linear seat cockpit in torso; N/A for mobile doll type Dimensions: overall height 20.4 meters; head height 19.0 meters Weight: empty 21.3 metric tons; max gross 47.3 metric tons Construction: neo-titanium alloy on moveable frame Powerplant: Ultracompact fusion reactor, output rated at 1870 kW Propulsion: rocket thrusters: 1 x 12700 kg, 2 x 9200 kg, 2 x 8800 kg; vernier thrusters/apogee motors: 12 Performance: maximum thruster acceleration: 1.03 G Equipment and design features: sensors, range 16200 meters; optional mobile doll AI control system Fixed armaments: 4 x vulcan gun, fire-linked, mounted in head; 2 x beam saber, stored in recharge racks on hip armor, hand-carried in use Optional fixed armaments: 1 x shield, mounted on either forearm, mounts 2 x 8-tube small missile launcher Optional hand armaments: beam rifle, powered by rechargeable energy cap; 105 mm rifle, drum-fed, 100 rounds per drum The Neo Zeon forces and the Colonial Alliance?s new Serpent III Mobile Suit outmatched the Sagittarius; the famous mass-produced Mobile Suit of the Earth Alliance. Earth?s government then designed a new Sagittarius, adding a moveable frame and more weaponry. This proved to be an invaluable improvement, as the Neo-Zeon and Colonial Alliance forces began to retreat. The tide was turned further when the Earth Hand discovered the plans for the RGM-89 Jegan, a familiar suit to Char... Model number: EHMSS-141 (Earth Hand Africa Factory) or EHMSS-151 (Earth Hand Asia Factory) Code name: Jegan Kai Unit type: mass production general purpose mobile suit Manufacturer: Earth Hand Africa; Earth Hand Asia Operator(s): Earth Hand Accommodation: pilot only, in panoramic monitor/linear seat cockpit in torso Dimensions: overall height 20.4 meters; head height 19.0 meters Weight: empty 21.3 metric tons; max gross 47.3 metric tons Construction: titanium alloy/ceramic composite on moveable frame Powerplant: Minovsky type Ultracompact fusion reactor, output rated at 1870 kW Propulsion: rocket thrusters: 1 x 12700 kg, 2 x 9200 kg, 2 x 8800 kg; vernier thrusters/apogee motors: 12 Performance: maximum thruster acceleration: 1.03 G Equipment and design features: sensors, range 14200 meters Fixed armaments: 2 x beam saber, stored in recharge racks on hip armor, hand-carried in use; 1 x 4-slot hand grenade rack, mounted on left hip armor Optional fixed armaments: 1 x vulcan gun pod, mounted on head; 1 x shield, mounted on either forearm, mounts 1 x 4-tube small missile launcher Optional hand armaments: beam rifle, powered by rechargeable energy cap After the Sagittarius MK. II was produced, the plans for the RGM-89 Jegan were discovered in an abandoned construction site. These plans were given to the Earth Hand government, who quickly commissioned both the Africa and Asia factories to produce these Mobile Suits. The Jegan Kai, as it would be called, was released under two model numbers: EHMSS-142 for Jegan Kais manufactured in the Africa factory and EHMSS-152 for Suits produced in Asia. Model number: MSN-04 Code name: Sazabi Unit type: prototype Newtype use mobile suit Manufacturer: Anaheim Electronics Company; Ruravinsz Corporation Operator: Neo Zeon First deployment: UC 0093 Accommodation: pilot in panoramic monitor/linear seat cockpit in head Dimensions: overall height 25.6 meters; head height 23.0 meters Weight: empty 30.5 metric tons; max gross 71.2 metric tons Construction: gundarium alloy on moveable frame Powerplant: Minovsky type ultracompact fusion reactor, output rated at 3960 kW Propulsion: rocket thrusters: 2 x 14000 kg, 2 x 13300 kg, 8 x 9800 kg; vernier thrusters/apogee motors: 28 Performance: maximum thruster acceleration 1.87 G Equipment and design features: sensors, range 22600 meters; psycommu system; psycoframe cockpit frame; 2 x external propellant tank, ejectable, mounted on backpack Fixed armaments: 1 x mega particle gun, power rated at 8.8 MW, mounted in torso; 2 x beam saber, stored in recharge racks in forearms, hand-carried in use Optional fixed armaments: 1 x shield, mounted on either forearm, mounts 3 x small missile Optional hand armaments: beam shotrifle, power rated at 10.2 MW, powered by rechargeable energy cap; 1 x beam tomahawk, stored in recharge rack in shield, hand-carried in use Remote weapons: 6 x funnel (mounts 1 x beam gun, power rated at 10.6 MW), stored in backpack storage pods When the presumed-dead Char Aznable made a surprise reappearance in the early UC 0090s, many surviving Zeon remnants and spacenoid civilians still desiring independence from the Earth Federation welcomed him with open arms. Thus, a second Neo Zeon movement was started at the colony of Sweetwater, with Char as its leader. A new revolution against the Federation was now brewing, and as the new Neo Zeon military began building its forces, Char commissioned his engineers to design him a custom mobile suit to take advantage of his Newtype abilities and superb piloting skills. This design was the MSN-04 Sazabi, and it was constructed by the Luna-based contractor Anaheim Electronics. Despite its large size and heavy armor, the Sazabi was equipped with enough thrusters and verniers to make it extremely maneuverable compared to mass-produced frontline mobile suits. It was equipped with a relatively high-output generator, but most of its power was used to fire its abdomen-mounted mega particle gun, whose beam was wide enough and powerful enough to destroy several mobile suits with a single shot. A pair of beam sabers rounded out the Sazabi?s armament, a large shield carrying three missiles and a large, hand-carried beam tomahawk, and a beam shotrifle, which operated like a beam rifle version of a shotgun. However, the Sazabi was also designed as a Newtype's weapon. Armed with six remote funnel units, Char could mentally control these weapons at great distances and without the disadvantage of Minovsky particle interference. His funnels were controlled via a fairly standard psycommu (short for "PSYchic COMMUnicator") system, but the Sazabi was also the first mobile suit to feature a revolutionary new piece of Newtype-use technology. This feature was called the "psycoframe", and it involved constructing the cockpit's frame with a material composed of microscopic psycommu receptors, thus increasing the pilot's Newtype sensitivity and responsiveness. Strangely enough, Char - for reasons known only to himself - would authorize Anaheim to pass along the psycoframe technology to the Earth Federal Forces' Londo Bell taskforce, who had also contracted Anaheim to construct a new Gundam mobile suit to be used by Char's old rival, Amuro Ray... Always having been a soldier who preferred to lead his troops into battle rather than command from the rear lines, Char would deploy quite often in his crimson-red Sazabi during the Second Neo Zeon War that he started when he began bombarding Earth with asteroids in UC 0093. Soon enough, Char would come up against Amuro Ray in his own psycoframe-equipped mobile suit, the RX-93 n Gundam, and their battle of Newtype minds and mecha would reach its fateful, inevitable conclusion. Several centuries later, Char reappeared, and began gathering followers for a new war of independence. He found the plans to the Sazabi and paid the Ruravinsz Corporation to reincarnate the Mobile Suit. The Sazabi was destroyed once and for all when Garret fired both of his twin buster rifles at the Gundam point blank. Model number: AMS-119 Code name: Geara Doga Unit type: mass production general purpose mobile suit Manufacturer: Anaheim Electronics Company; Ruravinsz Corporation Operator: Neo Zeon Accommodation: pilot in panoramic monitor/linear seat cockpit in torso Dimensions: head height 20.0 meters Weight: empty 23.0 metric tons; max gross 50.8 metric tons Construction: titanium alloy/ceramic composite on moveable frame Powerplant: Minovsky type ultracompact fusion reactor, output rated at 2160 kW Propulsion: rocket thrusters: 2 x 14000 kg, 2 x 13000 kg; vernier thrusters/apogee motors: 15 Performance: maximum thruster acceleration 1.06 G Equipment and design features: sensors, range 16400 meters Fixed armaments: 1 x beam sword-axe, recharge rack storage location unknown, hand-carried in use Optional fixed armaments: 1 x shield, mounted on left forearm, mounts 4 x grenade launcher Optional hand armaments: beam machinegun, powered by replaceable e-pac, with attached heat bayonet, 2 spare e-pacs stored on hip armor; beam machinegun, powered by replaceable e-pac, 2 spare e-pacs stored on hip armor, with optional attached grenade launcher, 1 round; 4 x sturm faust, rocket-propelled warhead, stored in shield, hand-operated or can be launched from shield A mass-produced frontline mobile suit used by Neo Zeon during the Second Neo Zeon War, the AMS-119 Geara Doga could be considered a distant descendant of the old Principality of Zeon's original mainstay unit, MS-06 Zaku II. Although not exactly a high-performance model, the Geara Doga was sturdy, dependable, and inexpensive to mass-produce. Typically armed with one of two different beam machineguns - a larger type mounting an optional grenade launcher, and a slightly smaller type equipped with a removable heat bayonet - a shield carrying four rocket-propelled grenades and four sturm faust weapons, and a beam sword-axe, the Geara Doga was well-enough equipped for a typical grunt soldier. Model number: RVMS-157 Code name: Alpha Doga Unit type: prototype Newtype use mobile suit Manufacturer: Ruravinsz Corporation Operator: Neo Zeon Accommodation: pilot in panoramic monitor/linear seat cockpit in torso Dimensions: head height 21.0 meters Weight: empty 28.0 metric tons; max gross 64.6 metric tons Construction: gundarium alloy on moveable frame Powerplant: Minovsky type ultracompact fusion reactor, output rated at 3340 kW Propulsion: rocket thrusters: 2 x 17000 kg, 2 x 13000 kg, 2 x 11000 kg; vernier thrusters/apogee motors: 17 Performance: maximum thruster acceleration 1.57 G Equipment and design features: sensors, range 20500 meters; quasi-psycommu system Fixed armaments: 2 x beam saber with attached heat knife, stored in recharge racks in hip armor, hand-carried in use; 10 x missile, mounted inside shoulder armor shields Optional hand armaments: beam assault rifle, powered by rechargeable energy cap, with attached grenade launcher, 1 round; Remote weapons: 10 x funnel (mounts 1 x beam gun, power rated at 10.6 MW), stored on shoulder armor shields When Char Aznable, the famed ?Red Comet? of the One Year War, reappeared in AC 354, he was without an army. He turned to the Ruravinsz Corporation, who instantly agreed to help him. One of the Mobile Suits they produced was the Alpha Doga, a commander variant of the Geara Doga. It was equipped with a quasi-psycommu system and ten funnels. The Alpha Doga was even more powerful than the Earth Hand Mobile Suits, but it was deemed too expensive to mass-produce. The single unit produced was given to Corrin Halik, one of Char?s top commanders, who was later killed in the final battle of the conflict. Model number: CANMS-001 Code name: Serpent III Unit type: mobile suit Manufacturer: Colonial Alliance Operator: Colonial Alliance Rollout: AC 354 First deployment: AC 354 Accommodation: pilot only, in standard cockpit in torso Dimensions: head height 16.6 meters Weight: empty 8.6 metric tons; max gross weight unknown Construction and armor: neo-titanium alloy on moveable frame Powerplant: ultracompact fusion reactor, output rated at 2998 kW Propulsion: rocket thrusters: 72030 kg total Equipment and design features: quasi-psycommu system Fixed armaments: 6 x 12-tube missile launcher, mounted in shoulders and legs Optional hand armaments: 2 x double Gatling gun, can be stored on backpack storage racks; bazooka, can be stored on backpack storage racks; beam cannon Remote weapons: 2 x funnel (mounts 1 x beam gun, power rated at 5.3 MW), stored on shoulder armor At the beginning of the Junobida Empire crisis, the main Mobile Suit of the Empire was the Serpent II. Based on a design by Oz, it quickly was replaced on the frontline by Nekonokaze Mobile Suits. To allow more pilots to use the powerful Nekos, the Serpent II?s were often equipped with Mobile Doll AI systems and relegated to colony defense. Years later, when Char Aznable reappeared, the Colonial Alliance was nowhere near its former glory. They had only the outermost colonies under their controls, and most of their factories were either captured or destroyed. When Char Aznable came to the Alliance to look for followers, he found the Serpent design to his liking. He took over the Colonial Alliance?s construction lines and began producing the Serpent III, a dangerous upgrade to the Serpent. Equipped with a quasi-psycommu system and two funnels, the Serpent III became a cheap alternative to the Alpha Doga. It was upgraded from the original Serpent and Serpent II in many ways. For instance, it carried 6 12-tube missile launchers, and a second double Gatling Gun, making it a very powerful Mobile Suit.
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My deck focuses around cards that do Direct Damage. I have: 3 of Princess of Tsurugi Monster 3 Stars ATK: 900 DEF: 700 Type: Warrior Effect: Flip: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field. Good counter against opponents who hide behind Magic Cards. Tremendous Fire Magic Inflicts 1000 points to your opponent's Life Points and 500 points of Direct Damage to your Life Points. Does damage to my life points but twice as much to my opponent. Ookazi Magic Inflict 800 points of Direct Damage to your opponent's Life Points. Not much damage, but can help at certain points. 2 of Just Desserts Trap Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field. If my opponent uses a lot of monsters on my Maze Field I constructed (No limit on amount of monsters) I just play one of these and wipe out all of their LP. Catapult Turtle Monster 5 Stars ATK: 1000 DEF: 2000 Type: Aqua Effect: Offer 1 monster on your side of the field as a Tribute to inflict Direct Damage equal to half the Tribute Monster's ATK to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. I simply play this monster in Defense Position and place a powerful Monster, such as my BEUD, (Yes, I have three BEWD's and a Polymerization) and place my three Swords of Deep Seated and two Reinforcements and use it as a Tribute. That's only if the BEUD can't attack LP directly.
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I'd say the Mobile Trace System is the coolest system I've ever seen in Gundam.
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Name: Trellis Age: 23 Race: Saiyan Weapons: None Bio: Trellis' past is not known. He woke up one day, lying in a canyon on Earth. He does not remember a thing about his past. Appearance: Black hair, muscular build Personality: Jumpy and exciteable. Stats: 35,000,000 Strength: 6,000,000 Defense: 4,000,000 Agility: 4,000,000 Speed: 5,000,000 Ki: 7,000,000 Ki Defense: 5,000,000 Intelligence: 4,000,000
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Has anyone heard the remix of 'In The End'? I liked the original, and I like the remix even better.
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I'm designing an OYW Zeon Gundam fleet, and several of the suits in it were piloted by Zeon aces, and it gave me a thought. Who's the favorite Zeon Ace of the OYW? This isn't a 'Who's the best' topic. This is your opinion on who you like as a character.
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Anime Is there a sequel to gundam wing besides the movie?
BondFanatic replied to Touga_Kiryuu's topic in Otaku Central
There are several side stories to Gundam W. G-Unit, Batllefield of Pacifist, Ground Zero, and Episode Zero. I think all of those four are manga. -
Vilearchangemon, don't you think you have a little too many special moves? No Mobile Fighter had eight Finally a G-Gundam RPG! Suit Name: Hiroshima Gundam Nation: Neo Japan Gundam Fighter Name: Hiroyuki Mishima Weapons: Head Vulcan x6, Long Beamrifle x2 Special Moves: [i]Hiroshima Atomic Finger[/i] Launches several green beams from the right hand. [i]Yattsu Teppo Hidoi Kogeki Suru[/i] (Eight Gun Heavy Attack) Locks all eight guns onto one area of the enemy suits and fires them. [i]Yattsu Teppo Kekkyo-Ku No Kogeki Suru[/i] (Eight Gun Ultimate Attack) Same as Eight Gun Heavy Attack, but the weapons are charged with a large amount of energy. Can only be used in Hyper Mode. Hyper Mode: Yes Any Special Systems: Mobile Trace System (If you've seen the show, you should know what this is.)
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[QUOTE][i]Originally posted by genkai_yyh [/i] [B]Okay, I know some of you are only informed about the American TCG, but in Japan there are these cards the GOD CARDS, that are so powerul they've been banned(well, for official duels). they are all ten stars, which is normally 2 tributes, but the gods are 3. the god cards are 3 cards, god of oblisk 4000/4000 god of osirisX000/X000(determined by the amont of cards in your hand, 1000 per card. everytime your opponent summons a monster, that monster takes 2000 damage as long as God of Osiris is up on the field) and god of ra ????/????(Ra's Attack and Defense are equal to the total attack and defense of all three monstes sacrificed to summon it. You may bring you life points to 1, Ra gains an attack bonus equal to the number of life points you've sacrificed. Pay 1000 life points, kill any monster on the field.) i just wanna know what you all think about these cards, if it was right to make such powerful cards, though banned, and how one can counter them, besides easy things like Raigeki, Dark Hole, or (if they're the only card on da field) fissure. anything else anyone wants to say about them is cool too. [/B][/QUOTE] I know what Dark Hole and Fissure do, seeing as though I got the Seto Kaiba Starter deck a loooooooooong time ago, but what does Raigeki do? I've never seen it.
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Yes, everyone from both teams has to buy new weapons if theirs are damaged.