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Denkezal

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About Denkezal

  • Birthday 06/17/1986

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  • Biography
    I have played ff7 for a long time, I knowthings about it I have been waiting ten years to tell people
  • Occupation
    on ssi
  • theOtaku User Name
    MASTERed_Strife

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  1. It is only after seeing and playing ffXII (which has been very recently like NOW lol) that I have come to a point where i agree. Final fantasy VII is done. why remake a game like ffVII? It was a great game! it was an awesome Game! if they remade it, they would be wasting their time, as I have seen ffXII. FFXII uses an entirely different system but still a very good system. the story line intrigues me. as i was playing this game I realised, they aren't going to tremake FFVII, they are going to use what they learned from FFVII to try and make a bigger and badder FF that is completly different from that game. they obviously realise how good FFVII is otherwise they wouldn't be making so many spin offs of it (dirge of cerberus, crisis core and the anime of FFVII which I dont rember the name to) but I have always wondered why they have yet to touch a remake of the game itself. I figured they were waiting. well i finally figured out they mostlikey aren't. the dangers of making a remake of FFVII are high excessivly so. because they would have to incorporate the same system otherwise us hard core fans would be ticked but the new fans, they want something new interact and action based. Materia slots is wonderfull and awesome but it is not action based, not to the degree that others would like. Dirge still had materia but not to the complexity that ff7 had, but it had more action thus I realised dirge was more of a test, to see how it would sell. I don't know the results. but I do know FFXII utilises a semis strategy based system with a lot more interactivity going on. I have to say, I love how I can practicly play the battles one handed if I set it right, HECk in FFXII, thewre are times where i can sit and watch without loking for a turbo controller and some weights to set my controller for auto leveling Like I did in FFVII. Thus once again i doubt that there will be a Remake of FFVII anytime soon.
  2. [quote name='Desbreko'][COLOR=#4b0082]FFVII is a good game and worth playing if you like the standard Final Fantasy formula. It's just not as amazing as a lot of people make it out to be[/COLOR][COLOR=#4b0082].[/COLOR][/quote] I definitley can't deny this, espeacially since you were absoluely right about how they should have amped up the difficulty level in this game, i tend to hate having to replay it because most of the begining is kind of boring considering you have alreeady played and know waht's comeing, but I have to admit my favorite part ofplaying this game is facing off agains ruby and emerald, which is sad considering they were added in the american version and really don't have anything to do with tthe story. hopefully when the do remake it, they amp the difficulty and variety among characters. Maybe the new remake willl set a new standard for rpg's once again! with this in my mind I hope that square enix is taking it's time thinking over the best way to remake this game.
  3. WOW, I am so glad i joined this site, no sarcasm inteded!, finally people who know something about what they are talking about, wether wrong or right! But, BUT! I am going to say something I can back up, I know more about FF7 than anyone I have met on the net, website or otherwise! and I want to share the knowledge. I have been waiting severla yearss to do it. i have been waiting several years for people to realise the lil estereggs in ff7, i will admit I don't much compartively with the other final fantasies. to tip you off a lil about what I know: 1 ff7 is succesful to this day, numerous reasons, they include a battle system that is limiltess in power, [you can become a god in this game, you can become unkillable, and you can kill monsters like Emerald weapon in less then twenty minutes with just the right materia, {And I don't mean Knights! (counter mime, counter mime, counter mime, w-item)(final-attack, Pheonix) with omnislash, equip others if you like but they just over kill! (by the way, I counted at one point, omnislash does more damge than Knights and in less time)}] and it also includes really really felt characters! (but not limited too) 2the programing in the game is phenomenal, I am still playing the game and finding new lil eastereggs (yuffie's ultimate weapon conformer increases in strength when used with morph instead of the atack being divided by ten) 3the chocobos give you reason to spend DAYS sometimes working on them, there are so many greens, and so many nuts, I don't know what they all do yet) 3 with a gameshark (I don't suggest this till you have played it though obviously) you can open debug mode and play the game from the begining again . . . with everything you had in your prvious game) 4as far as I know, ff7 is the first to use cinematics, yeah they weren't the best, but they used what they had to promote the FEEL of the game not just the look! They wanted you to really see how EVIL sephiroth was 5this is the first GAME you have a bad guy you really feel for, sephiroth was a good guy, but he went nuts thank to a psychological trigger that occured before the game began. there is more but . . . i don't want to take up toomuch time [quote name='Desbreko'][COLOR=#4b0082]I actually have too, though not a lot. My brother owns it.[/COLOR] [COLOR=#4b0082]The thing is, there's customization with materia but every character is otherwise the same. You can build a character who's a good fighter, a powerful user of both black and white magic, [I]and[/I] a summoner, no matter who you choose. (This wouldn't be so bad if speccing heavily into one area at least lowered their abilities in others enough to matter.) The only real differences come in limit breaks, which make up a tiny fraction of their actions.[/COLOR] [COLOR=#4b0082]The result is that it actually promotes less variety than a class-based system and every character ends up being the same in battle. It doesn't matter when you get hit, anyone can heal next. It doesn't matter if an enemy is only weak against magic, everyone can use it. There's no reason for the back row to even exist, other than to make long range characters even more overpowered. Because of all this, very little of the game requires any planning, strategy, or MP conservation.[/COLOR] [COLOR=#4b0082]There's a reason you only get three characters in your party in FFVII and it's because everyone can do everything all at once. If they had given you four they might as well put in an, "I win," button to automatically kill every enemy in any fight instantly.[/COLOR][/quote] Ah! but your wrong, but sadly not wrong enough. you do have a point that the characters SEEM the same but they are not. if you look at their statistics they level up differently, cloud seems the strangest through most of the game, however i have found that later, Yuffie in regular combat is better, because of the hidden lil secret about her ultimate weapon, Conformer, If you ever went to the Crashed Gelinika, you would realise how mauch a pian it is to Morph those monsters (who by the way, all of them turn into different Sources when morphed) try this out on Yuffie, (Morph, hp-plus) (Morph, mp-plus) (Morph, sneak-attack) (counter, Mime) Mega all. As I said, you were part wrong, yes they aren't as differnt as ffIV, but they still have differences, yes they PRACTICLY put a "I win" button in, but you have to find it, I have been spending a lot time on this game and I know how to make my characters leveled up, materia maxed, with out touching the controller. so your part right. [quote name='Matt']Jeez guys, if you are reciting these titles from memory alone, I must give my props to you. But then again, if you are just copying it from GameFAQS, then you can just ignore this. :p[/quote] I know I am:)! (which just shows how little of a life I really have:P) [color=#4B0082]I merged your posts since double posting isn't allowed. - [i]Desbreko[/i][/color]
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