Tutorial Dungeons:
a lot of TP did seem a bit long winded, but i dont think that all tutorials in the series were bad. I liked the great deku tree, the small part in majoros mask when your forced to play as a deku scrub, the invasion of the castle in a link to the past. a lot of what your complaining about was just the way they tried to make the game more realistic at start. giving link a side job, as well as the kids in town following him around seemed to me like they wanted to make you feel like you were part of something. i equate it to looking for Sarah in OoT. the ass slapping monkey was just a bad idea... i thought the boss was stupid and felt robbed at the end of that dungeon, since other than that i really liked that first one. the search for monkeys so you could jump farther was a cool concept to me, and the boomerang that went to five targets you could click was an amazing looking weapon. (though not much more effective in battle). we can agree that they should not take the boss concept to the next game, but i didnt have a problem with the slower than average start.
Skill tree:
you've already got all the moves you did in the other games in TP. the bonus moves were just add-ons. your making it sound like they were incredibly hard to get, which they were not, and your making it sound like they were necessary to have, which they were not. this is classic zelda mentality. if you put in a little extra effort you get a little more. I really liked the additional combat devices. they didn't seem to burden me with constant uses (since i could just smack them with my sword instead of using them) and they were easy to do and remember. honestly i can see why zelda never changes much... this little addition seems to have been met with mutiny.
Gripes:
you can say all the good things you want about the other Zelda games and i wont be happy. TP was an enjoyable game and you should be able to say it. it had its problems like every game, but i wouldn't call it a huge step backwards, and id like to see some of the concepts brought into Skyward. It could use things like the epic horse riding, the crazy amount of heart pieces, and the wii incorporation for arrows slingshot, boomerang hookshot... i enjoyed all of that.