[quote name='James' timestamp='1297118958' post='704766']
[font="palatino linotype"]I guess that what I find is that each character begins with a couple of key biotic powers which you can then expand as they level up. I am finding that I have a tendency to choose squad member based on a) their biotic abilities and b) their weapon load out.
You could definitely just use warp and push or singularity, but where's the fun in that? I love to combine multiple biotic powers strategically. I also find that I'm using way points a lot more than in the first game. I think this is because the AI seems a little smarter and combining this with the use of biotics seems to work really well.[/font]
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I agree that in 2 characters are more personalized. you picked a group based on skill were in the first game it was based on class. I ca't say that this is worse or better, because even though they have less skills they are all individual and have many more recrutable characters to choose from. However because of the lack of characters, you had to carefully mold the ones you had in order to preform at your best. In ME2 you could easily just swap out characters. if you wanted a tough fighter use Grunt or Garrus or Jacob, If you wanted a versitile fighter use Morridon, or Tali or Thane orMiranda or Legion. If you want a Biotics powerhouse you have Jack or Sumara. their skills varied a bit but essentially they all did the same thing in combat.
In ME the only two characters that were close to the same were Rex and Kaiden... and Rex had different skills because he was a battle toad.
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[font="palatino linotype"]I agree that the first game had way more customization in this regard. You're right there. I guess that I don't mind the relative limitations on weapons in Mass Effect 2 for two reasons: first, I like that some weapons can only belong to some characters (it gives characters are more distinctive feel and I think it also makes character selection more strategic) and secondly, I like that all ammo is essentially the same unless you use a biotic power for incendiary rounds or whatever.
In the original game I didn't actually mind all the weapon and ammo options, but by the same token, if I had a choice...I'd prefer to emphasize strategy on the battlefield rather than in a menu screen beforehand. I like doing [i]some[/i] prep for missions, but not a lot. That's where I sometimes get bored with very complex RPGs, admittedly.
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as far as the ammo that the individual characters use goes... it acts more like an ability. if you have the ammo type you will just always use it. The soldier classes can switch, but they don't use many other abilities so its not much different than other classes.
as far as strategy on the battlefield is concerned, I don't really think either game had much... the teamates are always doing whatever they please unless you watch them like a hawk in ME. Enemys preform the same ways in almost every situation so if you see an enemy you ran into before, you will probably be prepared for them ahead of time.
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One thing I did like in the original was that you could have a couple of upgrades per weapon and per armor. You can still do it, but it's been simplified a great deal now. I don't prefer one system or the other though - I'm indifferent on this. I like both.[/font]
[/quote] really its just another RPG element that got taken out to streamline the game.
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[font="palatino linotype"]There are a ton of weapon upgrades in Mass Effect 2, except that they function differently to the first game. I can see where you're coming from, in that there's a lack of per-weapon customization...but depending on what you find and how you use research, it's definitely still possible to upgrade weaponry.
[/font][font="palatino linotype"]I can understand though that it's valuable for people who want to squeeze every inch out of the experience. But as I said earlier, I'd rather spend less time worrying about endless setup options and more time employing direct battlefield strategy.[/font] [font="palatino linotype"]
You mentioned all of the different ammo types - that was the kind of thing that annoyed me about the first game. I felt at times that there were almost [i]too many[/i] options. A different ammo type for each type of enemy...I don't know, it wasn't really my thing. That's where the first game started to bore me a little. [/quote]
the difference is the upgrades just made your weapon better... whatever you bought was probably better for your weapon. the upgrades in ME gave you one trait to make better, and you could choose between them. there is only one upgrade for each weapon/ Armor at a time. [/font]the system in ME2 more resembles leveling up of weaponry rather than modding them like in ME.
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[font="palatino linotype"]Yeah I think that's the crux of it. We have slightly different tastes in this regard.
I don't agree though that the cover system, health recharge and "easy" abilities are examples of hand feeding though. I think these are direct improvements that the previous game lacked to a fault. The cover system adds an important dynamic to battles that just wasn't there before. And the health recharge feature feels like a godsend compared to the constant need for Omni-gel before (I much prefer the way health is deployed in ME2). [/quote] it isn't hand fed as in you can jump right in and master it., you have to get good at utilizing cover, however I think its hand fed because everyone has to use it. You can't do well in that game without using cover correctly implementing the abilities of teammates and paying attention to your health. but these things are all streamlined with a nice cover system,. a total of 6 skills to master with only four points each, the timed rechargeable health, and leveling up based on missions rather than individual xp.
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When I think back to the first game, I actually felt that combat was a lot less varied - and that's despite all the different ammo types and such. So I managed to play the original without taking huge amounts of time to modify my load outs.
I guess that I like Mass Effect 2's variety of enemies and battle scenarios a little bit more. I like that the emphasis is on the physical action rather than the combat planning (while still allowing for a degree of preparation in advance).
I see these changes as taking about some of the unnecessary busywork and replacing it with genuine action. But yeah, I guess that gets to the core of why we have different views on the game. :)
[/quote] I will admit that without all the upgrades and slight intricacies I implored the game might not feel exciting.. It is a third person shooter at heart for the combat.. and traditionally they are just point and shoot. I just like it better because The RPG aspect made it feel different, where as ME2 feels more like a worse Gears of War to me.
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I'm wondering if they will try to reach some sort of middle-ground with Mass Effect 3. It'll be very interesting to see what happens there.[/font]
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Noooo! count on it being like two... once you make things simple, you never go back to making things complex again.