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The Vampire: Ed

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  1. [SIZE=3]SUPER SMASH BROTHERS Battle![/SIZE] Zero vs. Sephiroth They stare at each other with fury on their minds, both have their minds set on winning. Suddenly, Sephiroth jumps to his feet dashing forward as Zero stands up. They swing their swords simultaneously, and once again the sparks fly as they clash with each other. Quickly, Zero dodges a thrust from Sephiroth's Masamune then tries to blast him again. Sephiroth ducks the incoming shot, and steps in jabbing Zero in the face with the butt of his sword. Stumbling back Zero jumps to dodge another dash attack by Sephiroth, landing Zero turns around slashing at Sephiroth. The blade connects cutting Sephiroth through his coat across his shoulders, however Sephiroth responds quickly, as Zero steps towards him. Spinning around Zero receives a round house kick to the face, Zero falls to the ground but quickly gets back up to his feet. Zero dashes at Sephiroth again, but goes under Sephiroth's next attack with a slide. As he slides toward Sephiroth, Zero puts his foot up kicking him in the stomach. Getting up as Sephiroth doubles over holding his stomach with his free arm, Zero does a backflip as he does his foot connects with Sephiroth's jaw knocking him into the air. Zero charges Sephiroth as he is still in the air, with a swipe his coat it cut off of his back. Zero's eyes widen as a black wing stretches outward using is no free wing, Sephiroth uses it to guide himself. Flipping over in the air Sephiroth uses his wing to glide at Zero, completely surprised by this Zero is left off guard. Sephiroth swoops down slashing Zero across the side, then kicks him with his left leg as he passes by. Sephiroth lands on his feet turning towards Zero with a grin as he stretches his wing out again, as if he was flexing a muscle. Sephiroth now challenges Zero to come at him with a 'Come on' taunt of his own. Zero clutches his side as he flashes his gritted teeth in anger.
  2. Running down the street Jim's face looks to be bruised, of course it's a result of several back hands to the face. Dashing down the streets he encounters many of the living dead stalking him, hoping to make a meal of him. But keeping his cool, Jim figured it would be best to just dodge them as best he could. Using too much ammunition could result in his death, so only blast the very necessary ones Jim managed to make it to the front of the police station. The gates however were barricaded shut, Jim shook it and kicked the gate several times. 'Man, it doesn't look like I'll be finding any help here.' Jim sighed to himself. Suddenly, hearing heavy footsteps he turns around seeing the large creature again, it muttered 'S.T.A.R.S...' again as it charged forward. Jim dove out of the way as the monster smashed the gate open knocking the barricade away, Jim look in side the small front area. The door was only about twenty feet away, he could make it if he ran but the monster stood up again. 'You're not going to hit me this time!' Jim yelled as he turned and ran down the street, jumping over several obstacles as if he were a world class hurdler Jim escaped the beast ducking down a back alley. Hiding behind a garbage bin, the monster walks towards the entry of the alley. It took a look around, muttered 'S.T.A.R.S...' again then turned and walked right past it. Breathing a sigh of relief, Jim laughed lightly turning his head looking down the alley behind him. It seemed like a dead end, but a door is seen at the end, Jim stands up and slowly makes his way towards it. Hoping to find survivors inside, he turns the door knob slightly making metallic scraping noise. Opening the door it make a small creak as he steps in, looking around he sees a dimly lit room. Walking completely in, Jim clears his throat and calls out to anyone who maybe living. 'Hello! Anyone still alive? I'm here to help!' Jim yells out. No one replies, no one seems to be around. Suddenly, a dripping sound is heard. It sound close, and seems to be getting closer. Looking down Jim sees drops of red hitting the floor, it seems to be dripping closer toward him now. Slowly looking up Jim sees a new creature, one with it's brains exposed and it's long tongue whipping around. Letting out a scream it looks down and Jim, hisses then drop down in front of him. Jim fires a shot hitting the crimson colored creature in the back, it hiss and jumped swiping at Jim's head. It missed, and Jim quickly ducked behind a table already laying on it's side. He his it hissing, and growling lightly as it's legs make clicking noises while it crawls around. Once again Jim's shaking almost gets him in trouble, he taps his gun against the table by accident and the monster quickly jumps towards the noise. It lands right in front of Jim looking straight at him, Jim freezes and holds his breath. The monster just looks right at him, and it's tongue slowly extends forward. Jim turns his head slightly to avoid it, and it feels the table with it's tongue. It seems to be feeling for something, it's then that Jim realizes that it's blind! He assumes it must be going by sound. Jim reaches into his pocket trying desperately not to make a noise, he grabs a shotgun shell and slowly pulls it out then tosses it away from himself. The monster immediately turns, and jumps towards the sound. Jim now with enough arm room, he holds his gun up and shoots it several times in the back. It turns back towards Jim, it leaps again but the next bullet hit's it's exposed brain. It falls on it back, making a screaming noise as it flayed about on it's back until it finally died. Jim wiped sweat from his head remembering seeing one of those before back in the lab. 'What was that thing again? Damn, I should remember. Oh, wait...that's right. They called it a Licker. Creepy looking things, but then again what's not creepy around here anymore. Now, to find out where the hell I am.' Jim says to himself as he gets up and cautiously makes his way around the room with his back against the wall. 'Ouch!' Jim blurts out as he feels something poking him in the back, turning slightly he looks. It's a light switch! 'Great! Hopefully it'll light the whole room for me. Jim turns to the wall, and flips the switch. The light comes on, and the room is fully lit up. 'Good, now to see what this place is.' Jim says as he turns around. His eyes grow wide, and his jaw drops shaking his head in 'no' fashion. Looking around he sees body bags, and the drawers in the walls where corpses are usually held. In a whine voice Jim speaks 'No....NO.....NO!' It was then that he noticed it was the city morgue he was in.
  3. Here's a link to the map. [URL=http://cwb.250free.com/Project_Gamer/ProjectGamerMap.jpg]Project Gamer map[/URL] Shinobi, check your profile.
  4. Slamming into a wall, Jim keeps his back against it apparently hiding from something. Peeking around the corner Jim watches a man with a yellow vest, and army styled pants running down the street. Overwhelmed with fear of something he runs right past Jim's position without even noticing him. As the stranger stormed past him like a bat out of hell, he caught a glimps of the 'S.T.A.R.S.' logo placed on several areas of his uniform. 'I wonder what he's running from.' Jim thought to himself, then suddenly he hears a deep scratchy voice 'S.T.A.R.S.....' Looking around Jim sees nothing, then continues out into the street. Looking around he watches a burning wreckage ahead of him, slowly approaching it he covers his eyes a bit. His eyes were brought to a mirror in the wreckage, his image reflected in it but something else was seen as well. Squinting his eyes looking at the mirror he sees a large coated human like shadow, immediately he suspects Sephiroth is there to do him in. Spinning around quickly into a kneeling position he aim his gun screaming 'DON'T MOVE!!!', but his gun seems to be pointed at somethings knee. 'Funny, I don't remember you being this big.' Jim said as he slowly looked up, suddenly his eyes came in contact with the face of his target. Seeing a huge beast with one eye, and half of it face stitched up Jim's jaw drops. 'You're not Sephiroth...' Jim begins to say, but he's quickly back handed across the road through the window of general store. Luckily for him he had landed in the toilet paper isle, hitting the wall of soft tissue paper his fall had been broken. Laying there slightly confused, Jim heard the voice again 'S.T.A.R.S....' Looking around, Jim shook his head as he replied 'No...more like birds...' Finally realizing his currant situation he looks back towards the window watching the huge creature approaching the store. Rolling off of the shelves laying on it's side, Jim ducked behind a check out counter close by. 'What the hell is that?' Jim screamed in his head as he shook violently with fear. Peeking over the counter Jim sees nothing, thinking it left he stood up. Just then it stepped out from around the selves across from the counter, it mutters 'S.T.A.R.S....' 'S**T! It seen me! Jim slides over the counter and tries to run to the door but gets cut off by the monster. With another backhand Jim is sent flying against another set of selves. Laying there Jim thought he was certainly going to die, but from outside a crash is heard. The creature looks out of the broken window, and jumps through the roof of the store. Jim just rolled off of the shelves, and crawled his way to the window. Once there Jim watches a car being knocked over, and out of the street. The inferno still rages, but a lone figure is seen walking straight through the flames. It was Sephiroth looking as emotionally dead as ever, through the fire he walked down the street. Suddenly, 'S.T.A.R.S....' is heard again. 'Oh man, what now?! If something in this city doesn't kill me, I'll probably die of a friggin' heart attack!' Jim muttered to himself. Sephiroth suddenly came to a stop, but stared straight ahead. 'Oh s**t! Did he hear me?!' Jim thought to himself as he shook again. However Sephiroth did not stop for that reason, rather then that he had spotted the large beast that Jim had encountered. It was watching him from the roof of the general store, Sephiroth was aware of it's presence but he did not make a move. Suddenly the creature dropped down trying to crush Sephiroth with an ax handle smash. But Sephiroth side steps, and swings the Masamune slicing across it's chest. It roared with pain and anger, then attacked. A right hand caught Sephiroth in the chest sending him against a parked car, but he quickly recovered and ran forward impaling the creature with his sword. It roared again trying to punch Sephiroth once more, but it's clumsy swing misses. Sephiroth begins to look annoyed, with a twist he sliced into the monster more. Finally, the blade handle rested against the monsters stomach. The creature too seemed to be agitated now, and grabbed Sephiroth by the throat. Twisting the sword in the monster's gut, Sephiroth continued to impale the creature even though it's hand was crushing his throat. Jim watched amazed at the scene he was witnessing, and clutched his gun tighter in case they got to close to him. Neither one seemed to back down even if they were killing each other, suddenly remembering the scene with the dog Jim became aware of the possibilities. 'Did he help me? Or was he trying to get me, and miss?' Jim questioned himself. 'Well, I'll never know if he's dead. Will I?' Jim questioned himself again as he aimed the gun at the back of the creatures head. BANG! The gun fired hitting the creature, and it roared in pain again but it kept going. Another shot goes off, then another. Finally, it weakened and it's hand released Sephiroth's throat. Backing up a bit Sephiroth raised his foot, and kicked the monster off of his blade sending it against the wall of the general store. It fell flat on it's face, but got back to it's feet again. Sephiroth held his hand to his face again, then muttered 'Lightning.' sending forth a bolt of lightning striking the beast and slamming it against the wall again. This time it collapsed to it's knees, then lets out it's final...well only word 'S.T.A.R.S...' before falling to it's face. Now looking towards the broken store window, he watches Jim slowly stepping over the wall. Jim makes his way toward Sephiroth with his gun pointed at him, Sephiroth lowers his sword. Jim cautiously walks up to Sephiroth, then lowers his gun when he believes himself to be safe. 'So....you're one tough guy. I'll give you that. But I'm still confused, you killed everyone back at the lab and almost barbecued me, which I'm VERY confused about, but you help me when that whacked out mutt tried to rip me apart. What's up?' Jim questions Sephiroth as he just looks at him. For a couple moments Jim just looks at Sephiroth awaiting an answer, but so far it's just been stares exchanged. 'I'm guessing you're the quite type.... Anyway, were you trying to help me when you killed the dog or did you just miss me?' Jim questioned Sephiroth again this time more jokingly. Suddenly Sephiroth just back hands Jim sending him flying back into the store and over the counter. Sephiroth just smiles, and walks down the road again. Laying behind the counter, Jim lays staring at the ceiling. 'Owww....' was all Jim could say as he tried sitting up, but banged his head against the counter top falling on his back again. 'OUCH!!! DAMN IT!!!' Jim screamed as he quickly got up, and stepped over the counter. Running towards the door, Jim knocks it open and looks down the street. Sephiroth was gone again, and no where to be seen. 'I HATE when he does that!' Jim said, then grined 'Hey, buddy, you see where he went?' he asked as he looked towards the monster's location. But nothing was there either, the monster too was gone. 'All right, that's it! If I live through this, I'm going to go find David Copperfield and beat the living s**t out of him!' Jim yelled in annoyance and stormed off down the street as well.
  5. [SIZE=3]SUPER SMASH BROTHERS Battle![/SIZE] Zero vs. Sephiroth Locked together with their swords sparking, they stared into each other's eyes. A calm rage boiled within both of them, suddenly Sephiroth steps back causing Zero to stumble off guard. With a swift kick, Sephiroth hits Zero in the face. The devesting blow sends Zero flipping backwards and landing on his stomach. Feeling the end is near, Sephiroth steps up to Zero and raises the Masamune above his head. The intent to kill was clear, as the blade came down Zero rolled away. As he did his blade came up slashing Sephiroth across the chest. Stumbling back Sephiroth clutches his chest without even a sound. Zero smugly smiles again as he gets to his feet, and then raises his own blade as he challenges Sephiroth with a 'Come on' taunt. A smirk crosses Sephiroth's face, then it turns to his usual serious frown. Running at Zero he holds his sword out towards him, anticipating Sephiroth's next attack Zero planned out his own in his head. But just then, as Zero was about to gain the upper hand with a preemptive strike, Sephiroth leapt into the air out of sight. Looking up, Zero watched as Sephiroth disappeared. Looking around Zero became agitated, waiting for a sneak attack somewhere Zero patiently waited. A few moments pass, yet no Sephiroth. 'I guess he ran away.' Zero thought confidently, but suddenly his senses told him to move. Diving forward, Zero managed to dodge the very attack the once ended Aeris' life. Sephiroth's blade stuck into the ground, and Zero snickered mockingly watching him attempting to pull his blade free. Not wanting to miss his chance, however, Zero dashed forward with a shoulder block sending the former 'One Winged Angel' soaring through the air. Flipping over Sephiroth landed on his feet as his continued sliding back, until finally coming to a complete stop. Looking up Sephiroth is about to receive a right handed blow to the face, but with his own quick reflexes he raises his left arm up to block the attack. Successfully, he does, then counters with a palm strike to the left side of Zero's temple with his right hand. Knocking him back Sephiroth steps forward with a thrusting side kick knocking him back further, then tries to follow up. Zero however tries his hand at his own counter, hitting the ground sliding backwards he fires his buster. Sephiroth runs past his blade pulling it out of the ground as he continues forward, no with his focus back on Zero he sees the blast coming at him. Too close to dodge, Sephiroth takes it in the chest sending him back. Both fighters lay still on the ground, their breathing heavy and their body aching. But out of no where both Zero, and Sephiroth kick up and return to a standing position then immediately dash right at each other. Both slash at each, and both make contact knocking each other back down. Slowly getting back up, they sit in a kneeling position watching each other trying to plan for the next attack.
  6. Looking towards the barricade of police car's, Jim spots shotguns littering the ground. Slowly approaching the baron looking area, Jim reaches down for a shotgun laying by the passenger side of a police car. Just as he gripped it, the car's door swung open startling Jim and causing him to fall back. Immediately pointing his gun, Jim focuses seeing the body of a dead cop laying on his back. His heart beat wildly still shaken up, he sighs in relief then reaches for a box of shotgun shells laying on the seat next to the cop. Once again, Jim apologies to the dead. This time as he's taking the box of shotgun shells, but just as his pulling his hand out of the car the cop's eyes shoot open! He grabs Jim's arm trying to take bites of his exposed flesh, seemingly losing it at the moment Jim shots the cop several times in the head. Now laying limp, the cop releases it's hold on Jim's arm. Scurrying away, Jim looks over his arm making sure he's still got all of his skin. Turing around he looks at the dead cop once more, then continues on almost as if he's no longer worried about having his questions answered. Survival is his only concern now. Jim disappers down the street, and towards the Raccoon City Police Station in hopes that there may be help for him there. Elsewhere in the city.... A shadow is seen leaping across rooftops as if they were only two inches wide, a metallic shine reflects light randomly as the moonlight hits. Suddenly landing on another rooftop Sephiroth stands straight up looking over the city of chaos. Screams of pain, and pleads for help are heard echoing through out the city. Any normal person would be full of fear, or terror. But not the mighty Sephiroth, supposed son of Jenova. His cold uncaring eyes watch over the city still, fire from burning buildings reflect upon his eyes. His sights are locked on the street below, without a second though Sephiroth dives off of the tall building and lands on his feet. A feat that would even make a cat jealous. Walking for a bit Sephiroth caches as paper blowing in the wind, he continues walking as he glances at it. The front page reads 'The Dead Walk!', but he flips the page and looks at a news article inside. It's a news story about the villains all being locked away, and one of them escaping. With a slight grin, Sephiroth releases it leaving it to blow away once more. Suddenly, from an office building a large rather plump man waddles out screaming. Running straight for Sephiroth, he stops and begins to speak as he shakes in fear. 'You've got to get out of here!!! The citys been overrun with zombies, and monsters!!! They're all over!' the fat man screams at Sephiroth while waving frantically. Ignoring him Sephiroth just walks past him, but the fat man doesn't leave him alone. Grabbing onto Sephiroth's coat, and the fat man stops him. 'You've got to listen to me!!! Ther...' as the fat man tried to speak, Sephiroth quickly spun around and lopped off his hand. Screaming as his hand falls to the ground, Sephiroth quickly follows up with a diagonal slash going upwards then does it again in reverse. Sephiroth turns and continues walking down the street, as the fat man stands coughing and clutching at his stomach. Taking one step forward, the fat man spits in two and immediately like vultures zombies pour our into the street to feast on the remains. The road ahead is full of recked automobiles, and dead bodies. News papers, and garbage liter the streets. It was a variable dead trap, and Sephiroth was strolling trough like a walk in a park. A roaring fire blocked the road ahead, one would think avoiding it would be the best option. However, Sephiroth was not one to care. Why shouldn't he? He's a god, at least in his own eyes. Like a familiar scene playing over, and over in his head. Sephiroth walked right through the blazing inferno. [img]http://www.bol.ucla.edu/~nameless/vault/sephiroth.jpg[/img] [b]Sephiroth accepts Zero's challenge[/b]
  7. Sneaking down the blood stained hall, Jim, with his back to the wall held his handgun up ready to take aim. Looking down the hall, corpses are seen scattered about. Some even seen smashed through walls, or hanging from holes in the ceiling. 'What in the....? How could one man, er..thing, whatever it is, do this?' Jim muttered to himself. Peering around the corner Jim caught a glimpse of the beast himself, the one known as Sephiroth. Standing in the middle of the hall, with his bloody sword by his side. Jim, became nervous and accidentally tapped the gun against the wall. Hearing the noise, Sephiroth begins to look back, towards the origin of the sound. Lady luck was on Jim's side, however, as the doors slid open at the end of the hall. Returning his sights forward, Sephiroth watches a scientist running down the hall bloody and screaming 'They're all over the place!!!' while looking behind him. Not even paying attention the scientist bumps into Sephiroth, and falls on his back looking straight at him. Shaking the scientist slowly tries to get back to his feet, but Sephiroth puts his boot on the scientist's stomach trapping him down against the floor. With little to no show of emotion at all, Sephiroth raised his blade up high and began to bring it down. Unable to watch any longer, Jim dives into the middle of the hallway rolling into a kneeling position and aims his gun. 'FREEZE!!!' Jim commanded Sephiroth as the gun clicks. Sephiroth looks back, his hypnotic blue eyes lock with Jim's, suddenly an evil smile crosses Sephiroth's face as he looks back plunging the sword through the scientist's heart. 'NOOOOO!!!!' screamed Jim as he emptied a clip in Sephiroth's direction. However, in one swipe of his sword, the bullets were destroyed. Wide eyed, Jim stared with his mouth hanging open in disbelief. Then his expression turned to curiosity as he watched Sephiroth slowly raising his free hand, holding it out in front of his face. Slowly Sephiroth's mouth opened, and he uttered his first word 'Fire...' Jim tilled his head a bit looking confused, then the hallway lights dimmed and a large flame explodes from Sephiroth's hand. With his wide eyed look again Jim exclaimed 'Holy s**t!!' then quickly dove back behind the wall. A second later, and he would have been fried. Jim slouched against the wall as the searing flame roared past him and against the opposite wall. 'What the hell was that?!' he said to him self breathing heavy and reloading his gun. As he shoved the clip in, he peeked around the corner of the hall again. But, Sephiroth was gone! Disappeared as if he was a mirage, but this of course was no mirage. Slowly walking down the hall, seeing the now burnt walls he looked downward to the scientist's corpse. Apparently, the fire even burnt him all though he was behind the inferno. 'Sorry.' Jim said as he stepped past the crispy body, and through the opened doors at the end of the hall. Looking around, Jim realized he was now outside. He found himself in a courtyard, and by the looks of it. Something other then Sephiroth was doing killing. Finding another body, Jim kneels down to examine it. A female scientist. Her throat was torn out, and a look of terror remains on her half devoured face. Hearing a growl, Jim points his gun towards the bushes it came from. 'What now?!' he said to him self, as he waited. As he watched the bushes he suddenly hears a clicking noise behind him. He freezes for a moment, and slowly looks back hearing another growl. It was a guard dog, however something wasn't right. It's flesh looked rotten, and it's eyes glassy with a reddish tint. With a false smile, Jim tried to befriend the dog. 'That's a good boy! Nice doggy...uh...stay...' Jim said as it slowly approached him. Once again it growled though, and he just jumped from his kneeling position taking off immediately. 'So much for that plan!' he yelled as he raced across the grass heading for a large gate. Looking back he seen the dog giving chase, then another jumped from the bushes joining in. 'DAMN!' Jim screamed. With the gate only a foot away he ran full speed into it, but hit it and fell down. Looking up he seen that it was still locked. 'S**t!' he exclaimed. Quickly getting to his feet he shook the gate, but no dice. It wouldn't open! Turning he faced the dog, as the one jumped at his throat he pointed his gun at it. 'Play dead!' he yelled as he fired a shot hitting it directly between the eyes. Just as it hit the ground the other dog behind leapt at Jim, it was too quick. He'd never be able to get a shot off, closing his eyes preparing to die Jim stood still like a statue. With his eyes closed he could only see darkness, and hear the oncoming dog's growl. In the next moment a howl of pain is heard, then the sound of steel hitting concrete. Opening his eyes slowly, Jim was face to face with the dog. It's head lay limp, as does it's body. Looking around he seen the large sword Sephiroth had been carrying impaling the dog against the brick courtyard wall. Without giving another thought to the situation, Jim looked around seeing no one then shot the lock off the gate and exited into the streets of Raccoon City. But before he walked away from the gate he looked back again, and seen the dog's body laying on the ground but the sword was missing. He shook his head, and ran through the back alleys trying to get as far away as possible. Coming out to a street, Jim could see a blockade of police cars. But there were no policemen anywhere to be seen, blood stained the streets and fires could be seen in the distance. Looking around, Jim mutters to himself 'I don't like the looks of this...'
  8. The sound of running water is heard, suddenly looking into a mirror the commander is seen splashing water in his face. Still feeling a little dizzy from looking at the subject in the lab down the hall, the commander shook his head and splashed water against his face again. Suddenly, the door to the men's bathroom opens up and the hinge squeaks as it slowly shuts. Still looking into the mirror, the commander watches as one of the scientist approaches him. 'Hey, Jim. You feeling okay?' asked the curious scientist. Shaking his head, now with his name known to be Jim, the commander just nods. Looking concerned the scientist keeps asking. 'You're lying. Common! Give me some credit here, we've been friends for years now. I know what you're like, I can tell when you're angry, sad, happy, or whatever. But back there, you were....you were just out of it.' the scientist said. 'NO! NOTHING IS WRONG!!!!' Jim screamed, 'Nothing, just got a headache. Now, please, leave me alone.' he said calmly. Turning the water off, Jim walks away quickly and returns to his quarters to get some rest. While sleeping he dreamt, but it was not his dreams he was dreaming. In them he could see the subject from the tank, Sephiroth, looking down upon a young woman in a pink dress. Apparently, she had been praying for something. But what? Suddenly, she was interrupted by a young man with radical pointy blonde hair. As the young man reached out seemingly about to touch her, he grabbed his head and slowly raised a large sword looking ready to strike her down. Trying to call out to her, Jim could only watch unable to alter the dream. Coming to his senses, the young man drops his sword and regains his train of thought. Shaking his head he reaches out to the young woman again. But Sephiroth drops down from high up, with the sword Jim remembered finding at the mansion. Pointing downward towards the woman, Sephiroth held the large blade steady. [IMG]http://community.webshots.com/r1/1/95/91/16119591OMZfRXxPYk_ph.jpg[/IMG] And in an instant the sword was plunged through the woman's back, on her knees she dropped her arms down to her sides and sat motionless without even a look of pain on her face. [IMG]http://ccwf.cc.utexas.edu/~schwa/final%20fantasy/Skewered%20Aerith.gif[/IMG] Jim, was sweating profusely and tried to wake up, but it was not possible. As the young woman collapsed and fell onto the floor, he seen a blue marble looking object roll away from her bouncing from small pillars then in to a body of water. Suddenly, turning his attention back to Sephiroth he seen him smiling evilly at him. It's then that he awakes. 'What was that about?' Jim said as he rubbed his aching head. 'Ohhh...my head! It hurts.' Jim exclaimed as he sat up. Suddenly looking toward the door to his room, Jim seen his friend, Mike the scientist from the restroom, leaning against it looking as pale as a ghost. His first reaction was curiosity, but then it turned to worry as he seen blood all around his body and smearing the door. Jumping from bed, Jim rushes to Mike's side. 'Mike, are you okay? What's happened?' Jim yells out as he shakes Mike a bit. Slowly, as if awakened from a nightmare he looks at Jim and smiles. 'H-h-hey....Jim...I didn't think you we're ever going to wake up.' Mike stuttered with a sigh of relief and pain. Looking at his clock, Jim becomes confused. 'What are you talking about, the clock says midnight. I just went to sleep at nine thirty.' returning his sights to his friend he seen him shaking his head "no". 'N-n-no...you've been asleep for two weeks' Mike declaired in his weaken state. 'WHAT?! That's not possible!' Jim said in disbelief. Mike began to slump downward, but Jim picked him up and shook him a bit trying to keep him awake. 'What happened?! Mike, you've got to tell me!' Jim asked. Coughing now, Mike replied. 'It was awful....you should have seen it. That thing you brought in began to regain it's strength right after you fell asleep, we thought it was remarkable. Watching it in the cyro tube it was amazing, people said they felt strange as if someone was calling out to them. S-s-so I went to see what they were talking about. As I looked at it, it's eyes opened and I felt like I lost control of my body. I began to walk toward the computer, and I triggered the release mechanism against my will. The metal brace released it's hold, and the glass was shattered by a strange force.' Mike began coughing, and suddenly blood pours from his mouth. Jim tries to speak, but Mike continues trying to inform him of what happened. He thought his last breath may help, Jim. 'I-t-it...stepped down and grabbed the sword laying on the table, and....and it plunged it through my stomach. I gasped from shock, the blade was so sharp I couldn't feel any pain at first. But when he removed it, I collapse feeling tremendous pain. I called out for help, and security dashed in, followed by some scientists.' Mike coughed again, and Jim impatiently asked 'What happened?!' Mike's eyes teared up, obviously he had seen too much. 'They're all dead.' Mike said with a long pain filled sigh. 'A-a-and....now it's my turn...' Mike said with his eyes slowly shutting and his last breath escaping his lungs. Jim shook him screaming for him not to die, then gave up. Looking around he found his handgun, and a couple clips. Stuffing them into his pockets he slides Mike's corpse away from the door, and opened it stepping into the hall.
  9. After the gaming world, Arcadinia, was turned upside down. many things were displaced, and thrown to other lands unknown to them. News of a single villain escaping their prison, until now was not acknowledged as a possibility. However, there was not just one villain roaming free any longer. With Arcadinia in chaos, another villain has reawakened. One whom everyone had believed to be dead, and buried under the crust of the planet. They were wrong, as he was merely resting from certain death, he somehow stayed alive living off of the planet's lifestream. He awaits his freedom, he awaits to be reborn unto the world, a new world now thrown into madness. Somewhere on the outskirts of Raccoon City.... The remains of a demolished mansion was being raided, and searched through by men in tightly sealed biohazard suits. Gathering up all of the few useful items they could, they were ready to return to their based to report their findings. Suddenly, a small earthquake shook the ground. Most of the suited men fell off of their feet from the surprise, and force of it's final tremor. One of the men fell, and he felt something sharp ripping through his bio suit also slicing through his flesh like it was hot butter. Everyone's attention was brought to the scream of pain, seeing the man laying on his side clenching a bloody arm. Looking to the right of the man, they see a long blade piercing the surface of the soil. Gathering around it with curiosity, they all begin to dig the long sword from it's grave. Looking on in amazement the sword is seen to easily be several feet long, and even taller then some of them. The apparent leader of this recovery squad spoke with a muffled voice under the mask. 'You two take him, and have him checked out for any infection. You four retrieve the blade, it may be of some use or importance.' he commanded. Even more of a surprise, just one man attempted to lift it yet it was unbelievably heavy. Unable to lift it alone, he waved another man over but even the two were unable to pick it up. A third, then the fourth man approach the blade and attempt to lift it. They were successful, but it still wasn't able to be carried as it was only a few inches off the ground. The commander ordered the rest of the men to help them out, at least eight men were on the blade before they were finally able to carry it to the helicopter nearby. As they shoved the blade into a small cargo bay in the back, they all collapsed on their backs breathing heavily. 'That's insane!' puffed one man as he removed his bio suit hood. 'No one could possibly use that sword, it must have been for decoration in the mansion.' said another. 'No, I don't think so. Wouldn't it have been destroyed in the blast?' questioned another. As they sat wondering about where it came from, suddenly they heard the commander call out to them. Quickly running towards where the commander is standing, he pointed downwards towards a hand sticking through the soil. It was covered by a ragged black glove, and dirt slowly poured off of it. 'The quake must have uncovered this corpse as well.' said the commander. Leaning over he inspected it closer, then as he was about to motion the others over, the hand lunged from under the earth grabbing the commanders' throats. Gasps of shock, and horror came from each of the men looking on. Slowly a large human figure covered with dirt emerges still holding the commander by the throat, but suddenly falls to one knee releasing it's hold. It's eyes opened, and like blue emeralds they shined. This was obviously the first time it had opened it's eyes in a long time. Trying to adjust they dilated, and began to focus it's blurry vision. Just then it collapsed, and fell unconscious again. The commander grasped at his own throat coughing, and gagging for air. He slowly looks at the large being that had a hold of him and quickly ordered his men to contain it. 'We're going to return to Raccoon City, and we're going to place it in the lab for further study.' he said. After about a half an hour, it was loaded into a large capsule like container and stored in the cargo bay. Finally able to lift off, they return to Raccoon City. When they land on a helipad, closed off to the public, they immediately load their findings onto an elevator. It began to descend underground, upon reaching their desired floor they quick take the specimen to the labs for incubation. The dirt covered being stood supported by a metal brace around his waist. All stood around the glass tube as the liquid flowed into the small chamber. 'We're in the cleaning process right now, and a blood sample is being extracted as we speak to study it.' the lead scientist said. Looking on all were awaiting to see it's dirtless form, and what it was that they now had on their hands. The liquid flowed in, and shuffled around for a moment then emptied. Surprise was on all of their faces as what they found seemed to be a human. A tall male with long white hair, pale white skin, and built like a mythical god. All though he appeared human, they could tell that he was more. Something was different about him. Looking at the monitor, the computer screen flashed results of the blood test. 'Unbelievable!' the lead scientist yelled out, then quickly messed with the computer again. 'What is it?' questioned the commander of the search team. 'Well, according to the results. The subject possess a totally new blood type, nothing is known about it at all. What should we call this mystery blood type?' the scientist asked the on looking crowd of workers. Staring at the man in the tube, the commander's eyes looked glassy as something seemed to make him answer. 'Janova...' he blurted out. Everyone looked at him, and the lead scientist apparently was in question of how he came up with such an answer, but he didn't ask. The scientist just replied 'Very good.' then typed in the name of the new blood type. Still staring glassy eyed, the commander cut off the scientist as he was in the middle of asking what the subject should be called. 'Sephiroth....' the commander blurted as the next answer. The scientist didn't seem to have a problem with it, and typed in the name of the subject. Then the commander shook his head, and awoke from whatever dream like state he was in. Looking at the monitor, and seeing the name he spoke 'How did you come up with that name?' Quickly, everyone looked at him confused. He felt uncomfortable, and dismissed himself leaving the room. Exiting the room, the doors shut behind him and a logo is seen covering it. As the commander walked away, it could fully be seen. It was a hexagon with red, and white stripes with in. A company name is over the logo, and reads 'Umbrella'. [IMG]http://therob578.250free.com/Images/Sephirothfrozen.jpg[/IMG]
  10. [QUOTE][i]Originally posted by Krillen [/i] [B]Well, if you havent noticed, its just as hard to get a spot on the 25th then to get a score on the 1st. Because each score ont he list goes up 1 point each. So the core in the 1st slot is 700, and the score in the 25th slot is 675. Im not goign to wine about this all day, but im just asking if you can make it easier. Do you think it would work by this way? The higher you score, the more points you get. For instance, if you score a 100, you get ten goldne points, if you score 150, you get 15 points, 200 you get 20, and so on, members would just have to be honest though. [/B][/QUOTE] I'll answer this for CWB. You see the reason he says that you have to get onto the high score board is because it's visual proof that the person did it. I mean if he did it the way you suggested then anyone could simply lie about their score to get more gold/money/loot whatever you want to call it. So no, it would not work.
  11. [b]Character name:[/b] Sephiroth [b]Reason for choosing character:[/b] Well, in my opinion, he is the best Final Fantasy character ever. Not only that, but the best villian in video game history. [b]My Knowledge of this character:[/b] Just about all there is to know about Sephiroth [b]Starting location of character:[/b] Raccoon City
  12. Spyder, you are a strange strange little man. LOL! Why did you ever post this? There is no logic to a post of this nature. It's a matter of opinion, and he doesn't like Cowboy Beebop then leave him alone. Your creepy obsession with Crazy White Boy is unhealthy, and sick. :therock:
  13. Well, even though some, if not all, sexually explicit material in video games seem pretty tasteless. I think it's pretty much necessary with mature older audiences. It's not needed, but too many 'clean' games so to speak may make some people feel videos games are now out of their age range due to thinking it was too childish for them.
  14. I suggest wording your posts better, or no one will ever be able to understand the things you post. [size=1][color=blue] I removed part of your post because it bordered on flaming. -Crazy White Boy[/size][/color]
  15. ::Chedo There are some good weapons for sale, so stock up if you want to. Gothrough the gate to the next area.Go under the archway and up the stairs. Behind the roof is a bag carryinga Firecracker in it.Go east over the jump and past the guard.Follow this path around town and go in the door.Go east and up the ladder.Next go west to the exit on the other side, go out for a chest with aDamascusHelm.Go back down the ladder and head west.Outside, go up the stairs and in the door.Where the stairs are, go out the doorway and get the chest containing2000z.Go back inside and down the stairs.In the next area, follow the path down the stairs.Once you're back outside, go through the archway to the next area.Go east and when there is a break in the wreckage to the south, go thereand look behind the smoking house for an Ivory Dice.Go through the arch and head forward for a scene and a boss. Boss: A-tur HP: 43,000 Attacks: ::Frost Breath - Water breath attack. ::Magma Blast - level 2 Earth + Fire magic. ::Howling - Confusion vs. front row. ::Sanctuary - Cancels all support magic. - You can steal Moon Tears from it. - You can learn Sanctuary from it. - It has a frost breath so equip Blizzard Mails/Water Wards. - He counters all physical attacks. WIN: EXP: 50000 Zenny: 0 Items: Spirit Ring Watch the scene and then you'll be on the map. Go back into Chedo. Where the boss was, go north to behind the house for a bag containinga Taser. When you're ready, go to the castle. ::Castle Inside go up the stairs. Before you go over the bridge, go north rightafter the door to a hidden pathway. Follow this under the bridge and over ajump to get to grandmothers house. Errr... a chest with a Healing Ringinside it.Now go back and inside the castle.Go east to the glowing green thing on the floor and watch the scene. 5F:Go down the stairs and around to the save room. Put Ershin in the lead andbash the cupboard that has the key on top, then go to the stairs leading downand use the key to unlock them. Go down. 4F:At the first intersection go east, then north, then in the nearby door.There should be another door near the one you are in, go in that to get toa room with a bunch of bookshelves.At the back of the eastern side of the middle row is an Ivory Dice.Head back to the previous room and go west to get to another door.Keep following this path(don't go down the stairs) and you'll wind up in aroom with a bunch of cupboards. There are a Vitamins, a Hunting Cap, and 2Icicles.Go out the door on the other side of the one you came in to get to a chestwith 5 Magic Shard.Go back through the room with the cupboards to the room with the jump andgo down the nearby stairs. 3F:Go in the door to the south of the stairs, then down the stairs in thatroom to the exit to the west.Go all the way west and up the small staircase to the doorway.In the next room get the bag with an Earth Ward and go back east up thestairs and back to that big hallway with the chandeliers in it.Go down the northern set of stairs to the doorway. Follow the path untilyou get to an intersection in a big room(along the way you will go down tothe second floor). 2F:Go north along the wall and in the nearby door, then down the stairs to geta chest with a Fire Ward in it.Now go back a room.Go east, then north at the intersection to the wall(not the hole where yousee a house), then east again to a room with bookshelves.The third one to the east on the floor has a Water Ward in it, and searchthe ones up the stairs for a Taser and 2 MultiVitamin.Head back to the big room and go west, then south down the stairs. 1F:Go north to a well-lit room with bookcases and search the blue one for aBurglar Garb. Continue out the nearby door and follow this path to a pagodatype thing. Press X on the creature for a Boss. Boss: Dragonne HP: 31,000 Attacks: ::Ebonfire - Non elemental damage. ::Howling - Confusion vs. front row. ::Mjolnir - lvl 4 Wind + Water magic - You can steal a Belladonna from it. - After you damage it some, its healing will stop. - You can learn Ebonfire from it. - It's strong against the Earth element. WIN: EXP: 60000 Zenny: 3200 Items: Moon Tears Press X on the blue thing floating to get the Blue Charm.If you go up the northern stairs past the platform, then in the westerndoor at the top, you can search the cupboards for 2 Protein and another for2 Power Food.The eastern door has a save/rest book, which I suggest using.The northern door leads to a bedroom, with a chest next to the last bunkto the east containing Lgt. Clothing. The eastern door leads to a place youcan't get to yet.Go out and to the southern side, go in the door and then west along theledge and go out the west door to get a chest with 5 Vitamins(that's Vitaminsnot Vitamin).Go back through the door and head east to a kitchen.The dark cupboard has 4 Belladonna's in it.Go to where you fought the boss and east through the big door with lightsaround it.Take the northern elevator to 5F. 5F:There is a blue charm door next to the guard room.The cabinet has a Defender in it, get it then go down the ladder. 4F:Get the chest with a Dragon Helm in it, and down the next ladder. 3F:Go down the jump to a bag with 3 Firecrackers in it. The door to get outuses the blue charm as well.Go out and west to see a staircase to the south, go up that. 4F:Make your way back to the place where you fought the boss(either run downall the stairs or go back to 5F and take the elevator) and go eastthrough the big doorway with lights. 1F:Get on the southern elevator and go to B2. B2:Exit that room and go south to another room with a chest containing 5Ammonia. Head back to the elevator and go to B1. B1:Go down one set of stairs and walk along the wooden bridge to get to a roomwith 2 Aurum in the furnace.Now, go back out and down the stairs to the landing with a switch, pull theswitch, then go up one set and take the northern set of stairs.Go across the bridge to the door. Inside if you chest the grey desk with adrawer out, you can get an Ascension.Go out and across the bridge again. Go the rest of the way down thestairs, and go south at the barrier.Go across the nearby bridge and down the stairs to the east. B2:Follow the path and in the next room go down the ladder.Go north and through the doorways to get to the next ladder. Go throughthe doorway here to get to a chest with 3 Aurum inside. Now go up thatladder and up the next ladder to the south. B1:Go through the northern door.Follow the path to a Shaman'sRing, then head back to the room with a ladderand through the southern door to hit the switch.Go past the bridge and down the stairs. B2:Follow the path to a Yellow Charm.Go down the ladder and through the nearby space, over the bridge to a chestwith a Mist Armor in it.Go back to the room where you hit the switch for the bridge. B1:Hit it again to lower it, then make your way back to the room before theelevator.This should be the room with the switches and ladders, but also a Yellowsealed door. Now that you have the yellow charm, press X on the rope to getrid of it.Keep following the path downward and you'll wind up in a big room. B3:Go west and follow along to the stairs.Go west along this path into the room and get the Red Charm.Go out the southern door and follow the path to the chest for 5 Life Shard.Make your way back to the first floor. 1F:Go into the save room, you can go east to a door and in the next room godown a flight of stairs. This will take you to a chest with a Dragon Bladein it. Also, if you go through the door south of the pagoda, and then downthe stairs, there is a yellow charm door that leads to a chest containingDragon Armor.Go back to the elevator and ride it to B3. B3:Go through the rope with the Red Charm and get on the elevator. B4:At the bottom, the northern door has 3 SuperVitamins in a cabinet and asave/rest book.The southern door has 3 Wisdom Fruit in the middle cupboard.The stairs to the west lead to the next part of the level.Go down and keep going down the stairs, which are the only path. B5:When the music changes, you should recognize where you are. Follow thesame way Fou-Lu went and get the chest near the platform with an Ambrosia init.Watch the scene. When you have control, go up the stairs for anotherscene.After that, go behind the throne and get on the block. Go forward for ascene. Then fight yourself. Well, you do. Boss: Fou-Lu HP: N/A Attacks:::Whiteout - Non elemental damage. - You can steal a Dragon Tear from him. - He has some really cool attacks, but nothing to worry about, this is moreof a storyline battle. Just make sure you have enough HP to surviveWhiteout. When he casts Whiteout, it's over, you go to another scene. At thechoices, answer "I don't know" for them. At the next choice, answer "You're wrong!" for a boss.
  16. LOL! That's fan-f*****g-tastic. That's an awesome banner, I rate it 10 out of 10. Apparently there was an extra commandment we were unaware of.
  17. Well, I've played past Shinobi's. But I've never really been too fond of them, just an average game to me. I also don't know much about this 3D version of Shinobi, but it sounds rather cool. The sword's blood lust is a pretty interesting feature, and should prove to be a great help to the game play. Well, we'll have to wait and see how it turns out. I'll be looking forward to trying it out.
  18. When you enter this large and confusing fort, go up and around to the next area. (Note that you may have to fight a Dragoon here, if you didn't choose to save Kid earlier.) Here, go up across the really long bridge to the following room. In this new room, go left and save your game at the Record of Fate. Now, before you continue, you should notice that your party finally has their Level 5 Tech Skills, as well as a new Level 2 space on their grids (except Guile). Allocate the GravityBlow Element in Serge's new space on the grid, and the MagmaBomb Element in Leena's new space. Now, head right and enter the first door to the far right. Here, go right across the long bridge to the following area, and then keep going into the next room. In this puzzling room, there is a dragon statue facing in a certain direction. The dragon is facing to the north, even if it doesn't look like it, so if it's facing to the left, north is the left gap, east is the top gap, and so on. Press X by the statue and get through that puzzle so you fall in the left gap. There, go down and to the red crystal to fully replenish your party's Star Levels. After that, go up and left to the next area. Here, go left and up the ladder to the high ledge, then go right into the room with the dragon statue. This time, try to fall into the south pit to reach the next room. Here, walk around and open all 4 chests to get a Flame Charm, a FirePillar Element, a MagmaBurst Element, and a Volcano Trap Element. Replace the MagmaBomb allocated to Serge with the MagmaBurst one. Then, go left to the next area and climb up to the higher ledge, and then go right to the room with the dragon statue again. This time around, play the puzzle so you fall in the hole to the right and land in the room below. When you land in the room below, head right and up around the path to the red crystal, then go up to it and press X to deactivate it. After that, go down all the way to the bottom, and then go left to the next room. Here, just go left and climb up to the higher ledge, but this time, go left a couple screens back to that middle room with the Record of Fate. Here, go up and enter the second door from the right. Head up the bridge to the next area, then go up and left up the steps. Then, continue around the path to the next room. In this room, just follow the path all the way around, then follow the path down through the room to the very end. There, you can open a chest to get the Tornado Trap Element. Be sure to allocate it immediately to a party member because you'll need it soon! Now, go back around that path to the part where you can either go left or up, then choose to continue up. Go up the steps along the way and follow the path to the following area. Here, go down to the following room. Here, go down and open the chest to get an AeroBlaster Element. Now, go up to the previous room and go up the steps. G up to the higher ledge, then follow the path around to the next room. Follow the path until you reach a blue switch. Go up to the switch and press X to lower steps nearby to make access to the lower area much easier. Now, go down those new steps and right down the steps, and then go up into the next area. Head up and down the steps, then go right. Go right and down, then take the other path left and up the steps to the higher ledge. Open the chests to the left and right to get the Bushbasher and HealAll Elements. Now, go right down the steps and go up the path all the way left and down into the next area. Open the chest to get 4 Antidotes, then go back up to the previous area. Here, follow the path to the end and go down the steps, then go left through the upper pathway. Go left and up the steps, then go down to the next room. In this room, go down to the steps leading left, and go up them. Continue left up the next set of steps, then go left and up to the next room. Follow the path all the way up into the following room. Here, go up and you'll enter a fight against the giant Taurusoid. Read the Bosses section for help on defeating it. After you win the battle, you'll gain a Star Level, some better stats, and a new space on Serge and Leena's Element Grids! Now, go up to the green crystal's altar and press X to deactivate that crystal. Then, go back down and exit this room and continue all the way down into the following area. Here, head down and directly right, going down the two sets of steps. Then, just go down the path to the next room. Go all the way down that long bridge to the main area again. Here, save your game with the Record of Fate, then enter the upper-left room. Before you continue here, it's time to re-arrange/allocate a couple of Elements real quick. For Serge, just put the Gravitonne Element in his new Level 3 space. As for Leena, move the Upheaval Element she has in a Level 4 space down to that new Level 3 space. Then, put the MagmaBurst Element in the now free Level 4 space. Now that you're set up, head all the way up the path in the upper-left room you just entered to reach the following room. Head left around the room and you'll come across 2 chests next to each other. Open the bottom one to make the large platform swing around so you can walk on it. Now, go up and right along that platform, then go all the way right and up to 2 more chests. Don't do anything to the two chests here for now. Instead, just go up and around the wall and continue left and up to the end. Open the right chest to make a platform swing around in front of a door nearby. Now, go back down and right to the second group of chests, then go around the wall and continue all the way left into the next room. Go left and open the chest to get a Sea Charm, then exit the room. Go all the way right to the chests, then go up and left along the upper path to the chests at the end. Open the right chest and keep the left chest closed. Then, go right along the path to the next group of chests and open the right one and close the left one. Now, go back left and up to the end and walk around the wall. Now, go down and right along the middle platform, then down to the blue switch. Press X to lower a small staircase next to you for easy access. Now, enter the room next to you, but before you go anywhere else, you must change your Element lineup slightly. Allocate 5 Medicine Elements to 2 of your characters in the Level 2 slots (you should have the 10 I told you to buy early in the game). Now, continue up the path and towards the crystal. A giant blob-like creature will suddenly appear and you'll enter battle against it. Read the Bosses section for help on defeating this creature, known as GiantGloop. After you defeat it and gain another Star Level, as well as a couple more spaces on Serge's and Leena's Element Grids. Now, go up to the altar and press X to deactivate the blue crystal. Then, exit the room and go down the steps and down into the next area, then continue down the bridge to the main room. Go down and save your game at the Record of Fate right now. Now, go left and enter the room you haven't yet entered. Head all the way left across the bridge and into the following room. Here, go down and left until you're able to go up, then head up and left. Continue until you can go up between the boundaries again, then go left and down and go up the steps to the higher level. Now, go left and up into the next room. In this room, go left and press X to read the inscription on the pedestal. Your party will be standing on 3 sets of footprints, and the game will tell you what order you're in. Say your party lineup is Serge, Leena, and Guile in that order, then the game says "head, tail, then body", it means Serge is considered the head, Leena the tail, and Guile the body. The order that your party is in when pressing X and stepping on those footprints affects the layout of the circular maze of a room you're in. There's also a bluish tile outside this room that'll slightly switch the order of two of your characters when you step on it. You can also change your lineup by pressing Select, but you can only get ALL the different orders by standing on that blue tile. Anyway, now that you know which character is what part, arrange your party so it's in the "body, tail, then head" lineup and step on those footprints. After the room shakes, exit the room and go down and around the steps. Continue up the other path and cross to the other platform where you can open a chest to get an Earth Chest. Now, get back to that room with the footprints and arrange your lineup so it's now "head, body, then tail". If you need to use that blue tile in order to get that arrangement, go ahead and do so. After you arrange your party like that, activate the footprints and exit the room. Now, go down and right across the block to the ledge with the blue switch. Press X by the switch to lower steps on the other side of the room. After that, go back down and left, then up to the footprint room. Press Select a couple times to rearrange your party so it's "tail, head, then body", and enter the footprint room and activate them. Exit this room and go down, then use the steps to get to the lower area and continue up and right. Continue along the path until you can go down, then go down and left and down in between the boundaries again. Head right and between the boundaries, then go down and left. Go down when you can, then go back right and up to the steps at the very end. Go up the steps and head left across that block, then open the chest to get an ElectroBolt Element. Next, backtrack all the way back to the room with the footprints. Rearrange your party so the order is "tail, body, then head" by using that blue tile if necessary. Then, go up to that pedestal in the room and press X to activate the footprints yet again. Now, exit the room and take the same path as you did before when you got the ElectroBolt Element. This time, when you go up that set of steps, follow the path down to the block. Go up across the block and go left, and then press X by the wall panel to lower the middle area with the yellow crystal. Now, go back right and up, then right down those steps again. Then, just follow the path down and left until you can go up. Go up and right, then up again to the yellow crystal. Go up to it and press X to deactivate it. You'll then see a middle platform rise in the room with the Record of Fate. So, go back down and right and up through this room, then continue right all the way out of this room completely. Go right across the bridge to the next room, then save your game here. Now, go up to the closed door in that middle wall to enter the next room. Walk up to the crystal and a creepy looking sun creature will come down and enter battle against you. Find out how to beat SunOfAGun by reading the Bosses section of this guide. After you beat it, you'll gain a Star Level, as well as your party's first Level 6 Element spaces! I'd keep them empty for the time being until you obtain much stronger Elements. Now, go up to the altar and press X to deactivate the white crystal. After that, an elevator will lower in the room. Go around and choose to go up on the elevator and you'll be brought up to the next floor. This place is that "Dream Dungeon" you started in at the beginning of the game, so it should be familiar to you. When you arrive here, go down and right through the hallway to the next room. Go down and right when you can, then go down around the middle platform and open the chest to get a Capsule Element. Now, go back up and continue left up the steps, and then go down the hall to the steps. Go down the steps and head down into the next room. Here, go left up the stairs to reach the following room. Go right a tiny bit, and then go straight down the steps into another room. Go left and up to a chest containing the MeteorShower Element, then allocate it to Guile's Level 6 space in his Element Grid. Now, follow the path all the way right to the end, then enter that room. Open the chest to get an Angel Charm, then go back to the previous room and go left through the other door back to the room before that one. This time, go up and left all the way around this path, then go up the second set of steps to the right. Defeat the guard and open the chest to get a Daemon Charm. Then, go back down the steps and go up into the next room. In this room, go up and you'll encounter a giant creature known as Bunyip. You will then enter a boss battle against this creature, so read the Bosses section for help on defeating it. After you win and gain that Star Level (I'm assuming you also trapped that FreeFall Element as well), go up to the altar and press X to deactivate the black crystal. Now, leave this room and follow the path down to the second set of steps. Then, go right up the steps and follow the path up and left onto the round platform. At that point, press X to be warped up to a much higher area, as you did in the beginning of the game. When you get there, go up and press X to view a FMV, then the door will open and your group will enter. Here, Lynx and General Viper will confront you again. You will then enter a boss battle against Gen. Viper, so read the Bosses section to find out how to beat him. After you beat Viper, your party will gain its 20th Star Level! After that, Lynx will kill Viper and enter another boss battle against you! Read the Bosses section again to get help on defeating Lynx. Then, after you win and gain another Star Level and better stats, Lynx will continue to taunt you. Kid will then appear and yell at Lynx. Lynx will make a long speech and Serge will see the Frozen Flame, which will cause him to freak out. After that, Kid will go after Lynx and another battle will begin. This time around, you are controlling Lynx and you're fighting against your party! You cannot really win this battle, so just play along until you (Lynx) are defeated. After that, Serge will end up becoming evil and will severely wound Kid. He'll defeat the other 2 party members, and then you will be warped away as Lynx.
  19. From what I've seen so far, it looks like a fun game. The graphic, while aren't special, I still think they are pretty good. But definitely no where near as bad as Driver 1 or 2 graphics. I had both of them at one time, and I returned both in under a week. The Driver games were horribly boring, and annoying. Driver 2 was basically a cheap rip off of GTA games. But doing stunts in Stuntman, and seeing them come together with CG after you finish a movie it rather cool. I think it's a great game, and the concept is pretty cool as well. Especially since, to my knowledge, it has never been done before.
  20. Well, I most likely will be getting the game as well. I am just hoping I have enough patience for it, because I didn't have much for the first on before. That was mainly due to the switches, becauseI was confused on how to use them. I hope it will be simple this time.
  21. That story kicks ***, and it's very Edgar Allen Poe-ish. This story should get more recognition then this. Great work.
  22. Actually, I am in agreement here with Crazy White Boy. Although the guilty party is mentally incapable of understanding exactly what it is that they have done, there is always a chance that it could happen again. I think it would be necessary to execute the mentally ill as well, to assure the safety of others. I mean we put down rabid dogs, even if they are not completely aware of their actions. Granted, this is no dog in this case, but it's basically the same type of scenario in my opinion.
  23. I own it as of this past Sunday. I've got to say it's a good, and the graphics are great. Unless of course if you've seen the PC's Medal of Honor Allied Assault, you won't be impressed any by it's graphics. They seem muddy at times, but overall the game is still fun. That's what counts, but if you're looking for multiplayer action as well as single player. Don't look to Medal of Honor Frontline, as it has no multiplayer at all. Like Crazy White Boy says the level lay outs seem to be far smaller levels, and they are a lot more intricate in the PC version. I say give it a try if you are a fan of first person shooters, especially if you like war themes.
  24. From the looks and sounds of this game, it seems like it's going to be an awesome title. Any opinions on this game, the first real western game we've had in a long time? [quote][i]News from IGN[/i] May 20, 2002 - Capcom Entertainment today revealed the first real, ready-to-go western shooter for the PlayStation 2 today at its Producer event, and the game, which has been hidden from the public for years, and which we got a sneak peak at in January, looks like smokin'. Gunslinger, you could have been a contenda... Capcom's new quirky game is a third-person perspective western shoot-'em-up that stars a thin, gaunt cowboy by the name of Red who shows up into town and blasts the crap of just about anything that moves. Using the old western movie High Noon and many Sergio Leone spaghetti westerns as inspirations, this unusual western shooter is not developed by Capcom, but rather by Angel Studios, makers of Midtown Madness, Midnight Club, Smuggler's Run 1 & 2, and TransWorld Surf. Capcom is working in tandem with Angel Studios in development on the game. Red Dead Revolver is a stylish game that shows off a phenomenal amount of excellent shading, great texture work, and some of the best shadows and lighting in any game on PlayStation 2. The dusty western atmosphere creates an excellent feeling of heat and desperation, and makes players feel raw and even a little thirsty. The game is stylized to show off dusty roads, crooked old shacks, red sunsets and the blaring midday sun. The game also boasts very impressive rain and snow effects. Once settled into your new character, players can select two kinds of shooting modes, auto targeting for beginners, or manual mode, which enables players to select various parts of their enemies' bodies to shoot. You can blast enemies' hands, feet, knock off their hats, and various other parts, which makes the opponents mad, of course, and initiates their unusual set of AI behaviors. The AI displays various kinds of emotions, and wild behaviors depending on their own personalities and relationships with other characters in the environments. As Red, a small arsenal of weapons is available to use including pistols, shotguns, whips, dynamite, handguns, shotguns, and rifles. Players can grab a load of various pickups and powerups, and they can engage in special kinds of combat with them. Red Dead Revolver also supports multiplayer modes, including deathmatch style battles. Gamers can also engage in stealthy actions, and fight in hand-to-hand combat. Red is cable of walking, running, riding a horse, and while riding on the horse, engaging in gun combat. He also dives for cover, and shoots from a lying position, can roll, and duck, and can hide and peek from behind corners. Red Dead Revolver looks great and it's about time somebody made a cool western shooter. The game showed off hilarious enemies that walk around with bowl legs, as if they have been riding horses all their lives (and well, we guess they have), various sized enemies, and a slew of interesting reactions in their behavior. Gamers can ride around on horses and blast away at things, while on foot, Red looks like he's able to shoot at all sorts of things. In one very cool video we saw, he shot somebody's hand, and a whisky powerup appeared. Red Dead Revolver looks to have personality and charm to spare, and we're very much looking forward to this game's release this fall.[/quote] [img]http://ps2media.ign.com/ps2/image/deadrevolver_052002_01.jpg[/img] [b]Stick'em up[/b] [img]http://ps2media.ign.com/ps2/image/deadrevolver_052002_06.jpg[/img] [b]Showdown at night[/b] [img]http://ps2media.ign.com/ps2/image/deadrevolver_052002_03.jpg[/img] [b]Sweet rain effects[/b] [URL=http://mediaviewer.ign.com/ignMediaPage.jsp?channel_id=70&object_id=481002&adtag=network%3Dign%26site%3Dps2viewer%26pagetype%3Darticle&page_title=E3+2002%3A+Red+Dead+Revolver+Impressions]Media Page for Red Dead Revolver[/URL]
  25. Broke my ankle skateboaring before. Tore muscles in both by back, and chest. Breathing even hurt. Had a soccer ball kicked into my face. A baseball thrown into my family jewels. Fell off a trampoline face first into the ground. Hit by a car on three occasions. One truck side swipped my arm before. My throat was cut, very long and stupid story. Stepped on nails several different occasions. Hit by a board. Hit by a bat. Hit by a football. I could go on, and on, and on, and on....well you get the idea.
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