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Charles

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Everything posted by Charles

  1. I'll definitely be getting it. Although the development cycle for each Tony Hawk game isn't incredibly long, Activision manages to make great sequals. Tony Hawk 4 will differ from it's predecessors in that the levels will be gigantic and ther will be no time limit. As the player completes tasks, new geometry will be available in the level. Also, we'll be seeing new tweaks to the gameplay. The "bail" button and the spine transfer will really freshen up the gameplay. Right now, I'm really enjoying Aggressive Inline. It has a lot of features that Tony Hawk 4 will have, like the huge environments and the bail buttons. It's really difficult though....
  2. [QUOTE][i]Originally posted by The Elite DBZ [/i] [B][B]I think people take a look at a Nintendo game such as Super Mario 64 and dismiss it as a "little kids" game, or they just play it for 5 minutes. [/B] [/B][/QUOTE] I know exactly what you mean on the children's issue. Last night I was watching coverage of this year's E3 on television and two hosts gave their opinions on each booth. One of the hosts referred to himself as the "Everyman" of gaming. And guess what? His score for Nintendo's booth was a 4.0 out of 10. His CO-host was actually impressed with Nintendo's display being thoroughly satisfied with Metroid Prime, Mario Sunshine, The Legend of Zelda and Resident Evil Zero. "Everyman" was obviously disappointed, claiming that Nintendo was only focusing on childrens' games. Mario Sunshine was his main target. Not only did he claim that it was targeted primarily towards children, but he noticed that it had poor texturing (with pixalization rearing it's ugly head). Heh heh, he did seem kind of biased though. That was pretty obvious when he said that Super Mario World looked better. Although, his partner, who was a hard-core gamer, argued against his comments, I wonder if this guy really did represent "Everyman." The only games that impressed him were Resident Evil Zero along with Metroid Prime a distant second (he was disappointed that it wasn't a side scroller).
  3. [QUOTE][i]Originally posted by ZeroG214 [/i] [B]Whoa, pretty heated debate here since I was gone for a while :) Ok, I'll have to agree with James and such about even the 'Kiddie' games tend to much better than some or the adult games out there. I did remember reading somewhere though at the time the N64 was out, they were a little more focused to make games for the younger gamers and they did well, and sometimes better than some of the best looking games at the time. [/B][/QUOTE] *Falls over* That's just it. These "Kiddie" games [I]aren't[/I] kiddie games. I think that was the point of what he was saying. How can you agree with what he's saying if you're saying that although Nintendo produces "kiddie" games, they're able to compete with adult-oriented games? :whoops: Children's games and adult oriented games shouldn't be put on a pedestal where fluffy characters and gore determine a game's target audience. Let's look at Zelda for GameCube. The game is extremely colorful and friendly to the eye. Yet, it's deep gameplay and clever worlds make it more than a child's game. The same could probably be said of Pikmin. We need to measure games' maturity based on how much you have to [I]think[/I] in a game, not on how the main character looks. Moving on, Nintendo didn't focus on making children's games. If I stick a little kid with Mario 64, I can promise you that he won't get all 1[B]2[/B]0 stars. Furthermore, can you sit back and tell me that Goldeneye or Perfect Dark are aimed at children? Lastly, not necessarily directed at you, when talking about all graphics and no gameplay, Acclaim and Midway are usually guilty. Acclaim has proven that they can deliver, but only when they want to and not a moment sooner.
  4. Let's sort this out. For starters, I neither called you an idiot nor a liar. I specifically told you that if there was a misunderstanding, then you could pm me. What I did say, was that Dino Crisis 3 is an Xbox title. Guess what? It is. You said that it was released in Japan. As far as I know, it hasn't been. I've even checked up on this. I didn't even say that you're a liar when you spoke of Dino Crisis 4. All I did was tell you to [I]prove[/I] it. Until there is significant info on the game, regardless of whether it is in development or not, there is nothing to talk about. As far as films are concerned, Square's failure with the CG movie, Final Fantasy: The Spirits Within, was thought to be the blame of Square's financial situation. It is estimated that the film recuperated only a third of its $100 million profit projection in the US, and it even single-handly caused the company to pull out of this entertainment market. Regardless of whether you like the movie or not, that's the deal. [I]Now,[/I] I'm going to close THIS because it's something that should have been taken to me in a private manner like I originally suggested. I'm not going to recommend you for a ban warning. But, if you have a problem with my moderation, I suggest you take the complaints to Rico Tranzrig, the super mod of gaming otaku.
  5. Some of you are being a little unfair. Just because Bush is not gifted at public speaking, doesn't mean that he is an [I]idiot.[/I] In fact, he's pretty intelligent. As Governor of Texas, he worked with the Legislature to increase funding for community-based services by more than $1.7 billion, a 72 percent increase since the time he first took office. Furthermore, his record in Texas exemplifies in concern over people with disabilities. For instance, he directed the Texas Health and Human Services Commission (HHSC) to conduct a comprehensive review of all services and support systems available to people with disabilities in Texas and make recommendations on how Texas can improve its programs for people with disabilities. The list of things he did to make life easy for people with disabilities in Texas goes on and on. Bush might not be the most intelligent president we have ever had, but he's certainly not an idiot that's going to turn the United States upside down in a four year time span.
  6. Yep, many people do buy games simply for graphics. It's apparent that gaming companies realize this. I don't think I remember seeing many ads selling a game based on it's gameplay. In all fairness, some campaigns make mention of gameplay, but they usually feature vague praise or rhetoric, rather than certifiable truth. Usually they focus on one outstanding feature or graphics. I've seen a lot of ads that pull the "This is an actual game footage" trick, where a whole page of a magazine is dedicated to one, blown up image. Often times, the average consumer is heavily influenced by the name of a game and it's overall presentation. This should be obvious in a Nintendo forum, where various people claim that games are "kiddie" based on appearance alone. Plus, since arcade gaming is said to be dying out, we're seeing a lot of those gamers float over to console gaming. Of course, they have to be accommodated. As you know, arcade gaming is usually focused on strong graphics and quick enjoyment. That's why games like Crazy Taxi, which should never be ported over tohome consoles, are. All flash, little substance. :p Let's face it though, quick fun beats out a steep learning curve as far as sales go. I'll bet that more people bought Crazy Taxi, then Carnage Heart.
  7. [I]Walking up to Blue, and placing his arm around the Saiya-jin's shoulder, the Colonel whispered, "Boy, I'm a forgiving man. I can forgive you for disobeying me. I can forgive you for running off. Hell, I can forgive you for killing my men and destroying my outposts, but boy, if you cost me the opportunity to rule the world...I damn sure won't forgive you. I'll make you pay." Blue lowered his head, realizing that he had been outwitted--knowing what he must do. Agitated, Colonel Red grabbed Blue's chin and nose to nose, slowly and deliberately formed his words, "This girl is the closest thing you've got to a mother ain't she boy? Well, I'll tell you what, if you don't win that God damned tournament, I'll make sure that you both stew in hell. Now let's get going."[/I] Bad memories don't die. No, they manifest and become wretched nightmares. The wound was still deep, gaping. Even when it closed, it would remain a scar, never fading, if Blue failed. Aster's fight with Fladra was impressive, but they were holding back. He [I]knew it.[/I] Cadavers don't have power levels. Wrinkling his nose with curiosity, he began to wonder, but his thoughts always wandered back to the nightmares. [I]Fight pure. Fight hard. Fight for your dignity.[/I] Blue mumbled a phrase that had become popular to him, repeatedly, until it resembled a prayer. Waiting for his match, was sweet torture. He embraced it, loathing himself for the excitement that he enjoyed. His so-called opponent had shown up wearing a strange collar. [I]How dare she wear that. She's disgracing us. That...."Tifa" makes us appear as animals.[/I] Maybe Blue would see Emna when his match finally arrived. Until then, he would enjoy what the others had to offer. And hopefully, Sairo wouldn't kill anyone else along the way....
  8. [QUOTE][i]Originally posted by Desbreko [/i] [B][color=indigo] What annoys me, is that some people just assume a game is aimed exclusively towards little kids simply because it's [i]suitable[/i] for little kids. I mean, really, does a game have to be filled with blood and gore for older people to enjoy it? Absolutely not! [/color] [/B][/QUOTE] Just remember that a purely adult oriented game does not have to contain blood and gore. I consider Medal of Honor an adult oriented game and there is not a single drop of blood throughout the [I]entire[/I] game. When people accuse games such as Banjo-Kazooie of being childish, they are just looking at the game's concept from the outside, which is actually childish itself. Don't judge a book by it's cover, I always say. Once someone actually gets behind the controller, however, is becomes readily apparent that challenge and deep gameplay are as evident as they are in the Medal of Honor series. Hehe, I wouldn't even go are far as to say that Banjo-Kazooie is suitable for children; it would probably be too difficult for most youngsters. :p Anyway, back on topic here, it's important to realize that the availability of more powerful hardware doesn't mean that developers will fully utilize it. If you stand back and look at a lot of the games being released, they do nothing to revolutionize their genres. In reality, they just dash a couple extra features into the formula and upgrade the graphics. Nintendo focuses on gameplay mechanics for the most part, truly moving forward it's franchises through both creativity and design. [I]Eventually[/I], the hardware will limit what the developers want to do or stop them from going where they want to go, but until then, rock on.
  9. Dino Crisis 3 is an Xbox-only title at this moment. Capcom is both producing and developing the game, so I don't see how Square and Capcom could have released it together or how you could have been working on a Dino Crisis game as a SquareSoft employee. The closest thing to Dino Crisis on the Playstation 2 is Dino Stalker, which will, in fact, be a shooter that supports the Gun Con 2. As far as SquarePictures producing movies is concerned, I'm pretty sure that they've canceled further ventures into the movie industry after Final Fantasy: The Spirits Within, bombed. Thus, it doesn't make sense, as to why they would produce a movie based on one of Capcom's games. I'm going to take this thread as total B.S. for now, and I'm going to close this topic. If there's some kind of a misunderstanding here, feel free to pm me. The fact of the matter remains however, that Dino Crisis has become an Xbox franchise. Unless you're going to post about previous Dino Crisis games or [I]prove[/I] that there's a Dino Crisis 4 being developed for the PS2, there's no need to talk about it in this forum.
  10. Your best bet would be to purchase 2002 FIFA World Cup. I hear that the game is an epiphany of a socer game. The extras coupled with the finely tuned gameplay that EA is known for and silky smooth animation, make this title a must own for soccer fans. The only problem I have heard regarding this game is somewhat slow speed. But switching the game to the fastest setting should appease that somewhat.
  11. Bah, for some reason the part where it says they're mock ups didn't register when I read it. I knew that the versus screen picture of Link looked really familiar though. Anyway, it would still be nice he were in it, though I doubt that will happen.
  12. Well, I feel that many of the system's pros have been answered quite nicely. Backwards compatibility makes available a vast library of (inexpensive) games and third party support is spectacular. The Playstation 2 is a nice entertainment medium, allowing users to play DVDs, audio compact discs, and enjoy online gaming in the near future. Lastly, let's not forget the recent price drop! Anyway, I knew that this thread had the possibility to become another "system vs. system" topic and it's quite clear to me that that is what is now happening. Thus, this topic is now closed.
  13. [B]Name[/B]: Christian Thomas [B]Codename:[/B] White Tiger [B]Age:[/B] 60 [B]Height:[/B] 6'2" [U][B]Weapons and Munnition:[/B][/U] [B]Light Weight Cold Weather Underwear Set (LWCWUS)[/B] [url]http://usmilitary.about.com/library/milinfo/marinefacts/coldweather.gif[/url] [I]Primary function: Provide a moisture wicking, heat retentive, lightweight garment that keeps Marines dry and comfortable in a variety of environments. Production Rate: 15,000 per year for the next 3 years Color: Olive Drab Unit Replacement Cost: $11.94 for the Undershirt; $10.26 for the drawers Features: The LWCWUS is a thin, quick drying, hydrophobic, moisture wicking synthetic garment set composed of long underdrawers and zippered neck long undershirt. It is launderable using standard commercial equipment. Inventory: 121,000 Background: The current cold weather underwear provides excellent insulation in extreme cold weather, but is too warm in moderate cold conditions. Marines conducting strenuous activity would perspire heavily causing the underwear to lose its insulative qualities. The result was Marines suffering from hypothermia, dehydration and other cold weather injuries. The LWCWUS does not have the deficiencies of its predecessor.[/I] [B]AN/PVS-5 Night Vision Goggles (NVG)[/B] [url]http://usmilitary.about.com/library/milinfo/marinefacts/nvg-1.gif[/url] [I]Primary function: Allow the operator to perform tasks at night or under low light level conditions. Manufacturer: IMO, VARO, Garland, Texas; ITT, Roanoke, Virginia; Litton, Tempe, Arizona Length: 6.5 inches (16.51 centimeters) Width: 6.8 inches (17.27 centimeters) Height: 4.7 inches (11.94 centimeters) Weight: 30 ounces (.85 kilograms) Magnification: 1x Range, Man-Sized Target: Starlight: 50 meters Moonlight: 150 meters Field of View: 40° (circular) Power Source: 2.7 volt mercury battery, BA-1567/U, BA-5567/U, BA-3058/U Unit Replacement Cost: $5,111 Features: AN/PVS-5 Night Vision Goggles are a self-contained, passive, image intensifying, night vision viewing system worn on the head with or without the standard battle helmet or aviator helmet. They are a second generation binocular system capable of providing night vision viewing using available light from the night sky (starlight, moonlight). The built-in infrared light source provides added illumination for close-up work such as map reading. The PVS-5 is equipped with a headstrap to allow "hands-free" operation. Shipping case, soft carrying case, eyepiece and objective lens cap, and arctic adapter assembly are authorized ancillary items. Demist shields are also provided to prevent fogging of the eyepiece. Inventory: 8,200 Background: The AN/PVS-5 individual night vision goggles (NVG) were procured in the early 1980s. A general purpose goggle, they are found in a variety of applications, such as for vehicle drivers, riflemen, and unit leaders. There are differences in each model that require separate model support packages. The bulk of the Marine Corps assets are AN/PVS-5As, although all three models are distributed in the Fleet Marine Force.[/I] [B]M16A2 5.56mm Rifle[/B] [I]Primary function: Infantry weapon Manufacturer: Colt Manufacturing and Fabrique Nationale Manufacturing Inc. Length: 39.63 inches (100.66 centimeters) Weight, with 30 round magazine: 8.79 pounds (3.99 kilograms) Bore diameter: 5.56mm (.233 inches) Maximum effective range: Area target: 2,624.8 feet (800 meters) Point target: 1,804.5 feet (550 meters) Muzzle velocity: 2,800 feet (853 meters) per second Rate of fire: Cyclic: 800 rounds per minute Sustained: 12-15 rounds per minute Semiautomatic: 45 rounds per minute Burst: 90 rounds per minute Magazine capacity: 30 rounds Unit Replacement Cost: $586 Features: The M16A2 5.56mm rifle is a lightweight, air-cooled, gas-operated, magazine-fed, shoulder- or hip-fired weapon designed for either automatic fire (3-round bursts) or semiautomatic fire (single shot) through the use of a selector lever. The weapon has a fully adjustable rear sight. The bottom of the trigger guard opens to provide access to the trigger while wearing winter mittens. The upper receiver/barrel assembly has a fully adjustable rear sight and a compensator which helps keep the muzzle down during firing. The steel bolt group and barrel extension are designed with locking lugs which lock the bolt group to the barrel extension allowing the rifle to have a lightweight aluminum receiver. Background: The M16A2 rifle is a product improvement of the M16A1 rifle. The improvements are: * a heavier, stiffer barrel than the barrel of the M16A1; * a redesigned handguard, using two identical halves, with a round contour which is sturdier and provides a better grip when holding the rifle; * a new buttstock and pistol grip made of a tougher injection moldable plastic that provides much greater resistance to breakage; * an improved rear sight which can be easily adjusted for windage and range; * a modified upper receiver design to deflect ejected cartridges, and preclude the possibility of the ejected cartridges hitting the face of a left-handed firer; * a burst control device, that limits the number of rounds fired in the automatic mode to three per trigger pull, which increases accuracy while reducing ammunition expenditure; * a muzzle compensator, designed to reduce position disclosure and improve controllability and accuracy in both burst and rapid semi-automatic fire; * a heavier barrel with a 1 in 7 twist to fire NATO standard SS 109 type (M855) ammunition which is also fired from the M249 Squad Automatic Weapon (SAW). This further increases the effective range and penetration of the rifle cartridge. The M16A2 will also shoot the older M193 ammunition designed for a 1 in 12 twist.[/I] [B]M1911A1 .45 Caliber Pistol[/B] [I]Primary function: Semiautomatic pistol Length: 8.625 inches (21.91 centimeters) Length of barrel: 5.03 inches (12.78 centimeters) Weight: Magazine empty: 2.5 pounds (1.14 kg) Magazine loaded: 3.0 pounds (1.36 kg) Bore diameter: .45 caliber Maximum effective range: 82.02 feet (25 meters) Muzzle velocity: 830 feet (253 meters) per second Magazine capacity: 7 rounds Unit Replacement Cost: $242 Features: The .45 caliber semiautomatic pistol M1911A1 is a recoil-operated hand weapon. It is a magazine-fed semiautomatic weapon, which fires one round each time the trigger is squeezed once the hammer is cocked by prior action of the slide or thumb. This design is referred to as "single action only." The thumb safety may only be activated once the pistol is cocked. The hammer remains in the fully cocked position once the safety is activated. (Note: More modern pistol designs of the "double action" type will allow the hammer to move forward to an uncocked position when the thumb safety is activated.) The M1911A1 was widely respected for its reliability and lethality. However, its single action/cocked and locked design required the user to be very familiar and well-trained to allow carrying the pistol in the "ready-to-fire" mode. Consequently, M1911A1s were often prescribed to be carried without a round in the chamber. Even with this restriction on the user, numerous unintentional discharges were documented yearly. Background: The M1911A1 had been the standard handgun issued to Marines for many decades. Selected weapons were modified in the 1980s to meet the requirements of the MEU(SOC) in lieu of arming them with the M9 9mm pistol.[/I] [B]Personality[/B]: The consummate professional. Quiet and drawn inwardly, Christan Thomas is calm and calculating. Though, he has a problem communicating with others, he is always reliable in a sticky situation. [B]Appearance:[/B] With thinning iron gray hair, crimson lips and pale skin, Christian appears to be a corpse stubbornly clinging to life. His pebble black eyes, creased at the corners, tell tales of hardship and loss. Yet, they lack any inkling of emotional attachment. Of course, he is wearing the Light Weight Cold Weather Underwear Set for this mission. [B]Squad History[/B]: No one is quite sure of Christian's past. Some say he has amnesia, while others remain too hesitant to approach him. No one knows quite how the mysterious "White Tiger" became enlisted onto this mission. could it be nostaligia? Something personal? A vendetta? Only time will tell....unless he does.
  14. [I] He....killed her. This.........wasn't a dream. Sairo had killed his own kind.[/I] Blue's eyes were burning and a mysterious lump formed in his dry throat. [I]"Death, death and [B]more DEATH,[/B][/I]" he shouted, seemingly screaming to the heavens with rage. Killing demons were one thing, but Blue never believed that Sairo would kill one of his own. Lauren [I]was[/I] one of their own, despite his ego. The murder had to stop......it [I]had[/I] to. At first it was all a dream or perhaps, a nightmare. Blue was no longer in control. He was just a witness to a terrifying mirage. [I]Light-headed......he felt so light headed. Everything was fuzzy.[/I] "It's an earthquake," someone shouted out, their terrifying scream piercing the air like an invisible dagger. Blue's clothes fluttered around him, helplessly, beating a frantic tune. He didn't see the others looking on....some with curiousity....some with astonishment.....even fear. Hunched over, growling like a rabid animal, he freed himself from the boundaries of control. There was no holding back. "You," he shouted in a voice alien to his own ears, whilst pointing accusingly at Sairo, "you will pay....[I]now."[/I] Sairo's face grew long with puzzlement. [I]Will the tournament end in shambles thanks to an impromptu battle? Or will the blue-haired wonder manage to gain control? Get ready for the dogs of war to unleash, the question is......will it be in the ring or is it personal? Someone calm Blue down and quickly, on the next episode of DragonballAD![/I] ----------------------------------------------------------------------------------- lol, gotta love that.
  15. [I]Mr. Satan: Forever Earth's Greatest Champion[/I] The tattered poster hung defiantly on the weathering walls within the confines of the Tenkaichi Budoukai arena. Standing in an awkward pose, a dark man whose face was lined by the trials of time, delivered a peace sign. While clutching his boot laces, carefully wrapping the fine rope between his fingers and administering one final tug, Blue studied the ancient portrait fondly. Staring at an unseen photographer with wide eyes and a silly grin, a grin which caused his mouth to twitch at the corners, Mr. Satan didn't look the least bit menacing--but he did appear happy. "There," Blue said to himself, almost conversationally, "is a man who fought for the mere enjoyment of the battle." Narrowing his eyes, Blue squinted at the blurred text beneath the simple man, as if attempting to decipher a foreign language--but to no avail. Leaping upwards gracefully, like a mountain cat, Blue came forward from his rickety bench and scoffed at other pictures with a raised eyebrow. [I]Maybe I'll be on this wall someday. But do I really wanna be?[/I] Blue's fine, cyan hair towered into the air, defying gravity, as if attempting to reach the heavens. Often times he wondered why he was so different. The only other individual he knew of with Blue hair was Emna Briefs. [I]That's right. I still have that problem to solve. All in a day's work, I guess.[/I] Despite it all, Blue laughed. At what? He didn't know. Everything was just--funny. Saiya-jins won their spot in the universe through war, as did human beings. Hired to eradicate planets, many of the remaining survivors of Blue's species became known as saviors. "What did they save anyhow," Blue scoffed aloud to himself, jogging in place. Raspy, alien laughter invaded the warrior's privacy followed by [I]that voice.[/I] "Who's going to save you clown," it said mockingly, "isn't that the real question that needs to be answered?" Grunting with mild amusement, Blue looked into a puddle, a rogue ocean of neglect, and saw the reflection of the voice's owner. Blue didn't need to see him though. He knew who it was. Without turning around and looking back into the black pupils of Mr. Satan, eyes that still danced, Blue irritably mused, "What the hell do you want Sairo?" Leaning against the doorway, that crooked like a broken spine, with his arms crossed, Sairo seemingly ignored Blue's inquiry. "Do you hear, that you blue-haired fool," Sairo said, his gruff words suffocating the previously lighthearted atmosphere. The walls vibration was omnipresent under the sound of the crowd. "That boy, is the sound of worthless waste calling for blood...[I]your blood," he continued, now unfolding his arms and pointing accusingly towards Blue, who continued looking almost nostalgically at the dangling pictures.[/I] "I will defeat this wench, this poor excuse to our race. She is weak, just like you Blue. " Gingerly moving forward, a little past the doorway now, and into the small quarters, Sairo continued, "I am the successful clone of royalty. What are you, but a simple clown, fascinated by pictures of other clowns?" Closing his eyes and bowing his head, Blue finally spoke with a faint grin. "For such a great 'royal warrior' you sure do talk a lot," he teased, pulling at the fragile strings that held Sairo's ego intact. Looking over his shoulder, finally meeting Sairo's glaring eyes, Blue decided to drop a final bomb shell to his counterpart's pride. "[I]If[/I] in fact, you manage to defeat your girlfriend, I suggest open your eyes and see what you're up against." Slowly letting the words roll off of his tongue, Blue made certain that each syllable hit the mark. "You're one of the weakest fighters in this tournament, pal. I've got bigger fish to fry. Now run along before I call security, or even a custodian to kick your arse." Sairo quivered with malice, literally teetering on the edge of his patience. Waving his hand absently, Blue chastised nonchalantly, "Go ahead, run along to your human owners before they get cross with you. We wouldn't want you to get punished. Heck, maybe the won't let you play. That would be quite a shame, wouldn't it?"
  16. The stench of demon filth permeated the thick veil of tension in the locker room. Despite the lingering threat of violence, media flooded the room, closely following the announcer of the tournament, who was a tall, slender blonde male, wearing black sunglasses. Decorated in black wing tip shoes and a cheap tuxedo, the tacky figure silently swaggered by the mildly amused fighters and took his place at the head of the over crowded room. Flashing cameras and chattering media seemed to annoy some of the more impatient fighters, but most were captivated at the frantic crowd of men and women fighting for the "scoop" like a pack of rabid dogs left with one soup bone to them all. "Ladies, gentlemen and demon fighters alike," the announcer began in an obnoxiously loud voice, "the matches have been drawn and we're ready to see some action!" Many years had passed since the last official Tenkaichi Budoukai and the public clamored to experience what their ancestors had taken for granted. The announcer himself, was descended from a long line of tournament announcers. Raising a sheet of paper in the air, high above his head, he proclaimed, "In my hand, I hold the matches that will decide the strongest fighter on Earth!" With a wide grin, he posted the sheet on a nearby wall and backed away, allowing the fighters to swarm the listings with unbridled anticipation. The thick, bold lettering seemed to drip with the possibilities for impending disaster. [B]Fight 1: Sairo vs. Lauren Fight 2: Aster vs. Fladra Fight 3: Yama Yuugi vs. Andrew Fight 4: Warlock vs. Kory Fight 5: Craig vs. Marth Fight 6: Kabuki vs. The High Demon Khalkaroth Fight 7: Ange Isis vs. The Mephguour Fight 8: Blue vs. Tifa Lockhart Fight 9: Tamatea Bishop vs. Blinx Fight 10: Andrew vs. The Chasm Demon Fight 11: Blank vs. The Mhorashty Fight 12: Shadow vs. The Tam-Rek [/B] All the while, Blue's eyes remained fixed on Blank. Saiya-jin rivalries were often great. Only time and battle would decide whose blood was thicker.
  17. [QUOTE][i]Originally posted by Z.Z. [/i] [B]I agree with Rico about the Graphic, but the camera and the fighting system on the ground was pretty annoying. [/B][/QUOTE] Well, I'm going to have to disagree there. The graphics were more than just an increase in polygon count and higher resolution. Spiderman's costume for instance was very detailed, down to the stitching and reflective eyes. The character model resembled the movie counterpart [I]very[/I] closely. Plus, the reflections on the buildings, lighting effects and overall scope of the outdoor environments blew away anything that the PSX hardware was capable of. Overall, the costumes, scenery and ambiance stay true to that of the movie. I agree with the game being similar in terms of gameplay, as there is plenty of punching, kicking and web slinging. But, the game does make a nice visual mark on all three consoles.
  18. The closest thing to another Eternal Darkness game, was the version that was scrapped for the Nintendo 64 towards the end of it's life span (which, of course moved over to Game Cube development). That being said, I'm looking forward to Eternal Darkness. Silicon Knights have been working on this game for what seems like forever now and each time they show it, the development time is reflected. The concept of playing through such a large cast of characters is an intriguing one and I'm eager to see how well it will be pulled off. The characters and environments, all set in a wide variety of times, will no doubt allow the game to remain fresh and unique. If I remember correctly, Silicon Knights was responsible for the first Legacy of Kain game. What could this possibly mean? Yes, that's right, Eternal Darkness is sure to hit the mark in terms of engrossing story telling and atmosphere. My only concern with the game is the sanity meter. If anyone's ever played, IllBleed for DreamCast, they might recognize the similarity between the sanity meter and the heart rate. Although, Eternal Darkness' sanity meter sounds much more complex and enticing, I hope that it lends to the overall gameplay instead of detracting from it, as the adrenaline meter in IllBleed did.
  19. Unfortunately, I feel that this topic has finally run it's course. I allowed it to remain open for a while because it's an unexpected and extremely clever thread. It was really fun seeing how people reacted to it and ejoyed it, myself included. I'm pretty sure that Seph is pleased with your responses, and I know I'm glad that some people enjoyed my Different Strokes Sunshine pics, but there is no real need to keep the thread open any longer. Basically, everyone is saying similar things and there's nothing new to discuss here. Anyway, although it's closed, everyone is still free to check it out. So, this all works out just fine and dandy.
  20. Platforming games are generally on my "hit or miss list." Either I finish the game through and enjoy every minute of it, or finish half way, losing interest in cookie cutter gameplay, dull level design, or tired concepts. Let's face it; many platformers just have the player on a scavenger hunt. Unless the characters grab my attention or the worlds are fun to navigate, I'm just not interested in going on that hunt. Nonetheless, I'm always interested in trying something new. The oddly named, Sly Cooper And the Thievius Racoonus, is that "something new." In fact, it turned many heads at E3, with it's "sophisticated graphic look with numerous cartoon-style visuals and Disney-like influences" and varying styles of gameplay. According to IGN, the game's main character, Sly Cooper, Sly takes "the platform genre to new levels, so to speak, with an arsenal of moves and abilities, the most notable being his ability to climb just about anywhere, and to act like a raccoon." Long ago, Sucker Punch created a physics-heavy platformer for the N64, called "Rocket," which was crowned a technical achievement of sorts during its time. This newest title will most likely incorporate similarly impressive physics into it's engine. Such an accomplishment would surely lend itself well, whilst navigating every inch of the seemingly interesting worlds found in the game. So, I was wondering if PS2 gamers were still interested in platforming. Most of the PS2's best selling titles are more adult oriented. Ico, is probably the closest thing to a platformer besides Jak and Daxter (which I don't think did so well sales wise) to reach a high level of quality on PS2.
  21. Well, I see the phrase "Simplicity is Key." Like or not, the opposite is going to be true in the future of console gaming. As a few of us on the boards have discussed before, the next generation of systems, like the Xbox are going to have similar architecture to a personal computer. Features such as being able to streamline the transfer of 3D images, speech, and games over a broadband network will become increasingly important in the industry. If this new era of online gaming is successful, then a built-in hard drive, Ethernet support and the ability to play double layer DVDs will [I]force[/I] Nintendo to release new hardware. Due to the fact that the industry may, in fact, take a step in a different direction, it might be wise of Nintendo to follow, or face the risk of being left behind.
  22. [QUOTE][i]Originally posted by ssj3 [/i] [B] i never said he wasn't important to the series. i never even said i hated him. i just said that he is a complete and utter moron. you have to admit, he is quite the moron. oh, and don't take the insuperior to a soap bar thing too personaly, i used it to get my point across. i'm sure mr. satan is a great character:rolleyes: [/B][/QUOTE] Eh? Oh, I just replied based on the fact that you said that only a moron would like Mr. Satan. It's perfectly fine if people don't like the character. I'm not so bent out of shape and insane that I demand everyone like a fictional character. :toothy: I was merely illustrating to eveyone that he is in fact, a vital character to the series because he is a character whose importance is often overlooked based on his silly personality.
  23. Well, the graphics are definitely superior to the DreamCast version. A mere glimpse at the outdoor environments will tell you that much. Furthermore, the Xbox version is slightly superior to both the GameCube and PS2 versions in terms of grahpics. Plus, it has two exclusive stages. I know that it's not much, but there are in fact, [I]some[/I] minor enhancements. I liked how the concept of stealth was incorporated into the game, though it was quite flawed. Overall it was a nice idea, but just ended up falling flat on it's face. The camera angles, like you mentioned, can be a little frustrating, but that's a problem amongst most third person games. Overall, I would say that the game was just "good." It's not a must buy, but certainly a nice game for fans of everyone's favorite web slinger. In all honesty, I was a bit surprised at the quality of the game, seeing as how it is based on a movie and was released simultaneously for all three consoles.
  24. [QUOTE][i]Originally posted by The Elite DBZ [/i] [B]yet it sold poorly even when the PS2 wasn't around. Why? Because people didn't like the new games that the DC was introducing, e.g Phantasy Star Online. Now, a few sequels and a console switch later, PSO is very popular.[/B] [/B][/QUOTE] I disagree with you on that point. The DreamCast did not fail because people did not like the new games. Although the DreamCast [I]did[/I] have some original games, some of its flagship titles were sequels and established titles. Directly out of the gate, the Dreamcast saw strong first party effort, launching with a true Sonic title and a spectacular sports lineup that continues to challenge EA Sports to this day. Eventually they released a batch of stellar games like Skies of Arcadia and a flawed, but still nice, Virtua Fighter 3. Furthermore, strong third party games like Soul Calibur 2, Tony Hawk, Street Fighter 3 and the later released Resident Evil: Code Veronica gave DreamCast the support that the Saturn lacked. You see, gamers approached the DreamCast with a certain amount of trepidation due to the Saturn's failure. In fact, it was because of Sega's past failures that the DreamCast failed. The games on the system were far from boring. People just didn't want to make the investment. A similar situation occurred with the NeoGeo Pocket Color. Anyway, I agree to some extent with what has been said. We really aren't seeing much originality as far as new franchises go. Indeed, the 2001 calendar year proved to be incredibly frustrating and overly competitive for game manufacturers. By today's standards, if a product doesn't have a significant historical backing, or an innovative feature that really stands out as extraordinary, it's destined to be buried within the over abundance of software on the market. [I]However,[/I] I don't necessarily think that the gaming industry is becoming boring. The market, as we know it today is more competitive than it's ever been. [I]encouraging[/I] stronger development. Many of the already established franchises on the GameCube are completely reinvented. The Legend of Zelda, Star Fox and Metroid all have new twists to their forumlas that keep them fresh and exciting, rather than simple updates. New franchises, such as Eternal Darkness, Super Monkey Ball and Pikmin are nice and the latter two prove that classic gameplay still exists in the next generation of gaming. It's all at a matter of how you view things. There is a little truth to most opinions, but a lot of non truth as well....
  25. I guess that this further demonstrates Sonic Team's commitment to the GameCube. Though I had a Dreamcast, I have never experienced this game, so it would be a real treat. Especially, since I've heard many good things about it. Perhaps Phantasy Star Online will serve the purpose that Final Fantasy VII did so long ago, only in a different way. Although the GameCube is not hyped to house the most significant online gaming community, I'm positive that if Phantasy Star Online is a big success, the flood gates will be open, so to speak.
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