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Everything posted by Charles
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[quote name='SunfallE][COLOR=RoyalBlue'] Considering how much fun this game is I?m surprised that no one has created a thread on it.[/COLOR][/quote] I had actually made one on Group Sounds a while back and since most of the people who posted in this forum at the time posted there as well, I just figured I would plug the game in my normal posts every chance I got instead. Anyway, the sequel, Justice For All, hits the states in January, so I'll be all over that. The game is actually out in Japan right now, but I would rather contribute to domestic sales instead of importing. Unfortunately, it seems as if they've decided not to add a new, DS-specific case this time. People complained about the quality of the fifth case in the last game, and although the writing wasn't quite as good as the first four cases, I still loved the new features that took advantage of the touch screen. It's a shame that we won't be seeing that this time around, but as long as the translation is just as good as last time I won't mind too much. Oh, and if you want to see something amusing, do a search for "Phoenix Wrong" on Newgrounds. heh
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My latest retro title is Ultimate Mortal Kombat 3. I had been anxiously awaiting it since it was announced for the Xbox Live arcade, so I was very happy when it was made available early. The thing to note with UMK3 is that it actually holds up just as well as the early Street Fighter 2 games. The Mortal Kombat games have always had balancing issues but UMK3 probably has the most balanced cast of characters in the entire series. The balance really comes into play during online matches where you really have to think when picking a proper character to counter your opponent's choice. The single player game is still pretty much crap though. It's never a good idea to port a Mortal Kombat game over from the arcades and leave it at that because the cheap AI was custom tailored to steal quarters. Once you hit the fourth or fifth fight, the game becomes nearly impossible for several tries. The boss battles are also still incredibly cheap; I usually use a trick to beat Shao Khan, where, playing as Sub Zero, I freeze him before he can get up all the way. As far as online goes, it's best to play against someone you know. I kicked Tony's *** several times, so that was pretty fun. Especially when I finished him with the classic Scorpion inferno. When I played for my "10 wins" achievement in ranked mode, I was having a good time destroying my competition until I realized I had received some negative feedback for quitting early (which I did not do). So, just like with Street Fighter, it's best to play non-ranked matches online because that is where the cool people are at.
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[quote name='Dagger']Speaking of PW:AA... if I want to play it, should I buy it now? I know it became difficult to find earlier, but I guess it went back into print or something.[/quote] Yep, it did. I don't think you have to rush out and buy it; it should remain pretty easy to find. But, it never hurts to play it safe.
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[CENTER][IMG]http://www.manuelbieh.de/kram/blog_highfive.jpg[/IMG][/CENTER] Very excellent choices there, SunfallE. Dragon Quest VIII is probably my favorite PS2 rpg. I fell in love with everything about it: the characters, the music, the throwback gameplay--it's all gravy. But let's not kid ourselves here--Phoenix Wright is the real meat and potatoes here. Ace Attorney is definitely my favorite handheld title and I simply can't wait for the next one to release here; it's probably my most anticipated title. I think as long as someone doesn't try to take the game too seriously, they'll find themselves having a good time. The cool thing is, that each case is actually better than the last. The quality of the cases doesn't really fluctuate; it builds steadily up until the finale, which works perfectly. Also, I agree wholeheartedly--the soundtrack is wonderful; in my opinion it's one of the best soundtracks I have heard on a handheld. As far as length goes, the game is over twenty hours long. Some people have clocked the last case at about ten hours in length. So I hope you enjoy it all the way through; it's cool that my heavy pimping of the game on here paid off. :toothy:
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[quote name='Syk3'] I did, however, preorder a few games: Zelda, of course, and Red Steel. I guess there's a chance it might be crap, Frying Pan Man, but I wanted at least a little variety in the games outside of the sports demo. lol[/quote] I love the old school reference. hee As for Red Steel, I probably come across deceptively harsh on here. I had a tough time choosing between Red Steel and Excite Truck. On one hand I really admire Ubi's effort to get something out of the Wii graphically and I love the prospect of playing an original Wii shooter with a fleshed out control scheme. On the other hand, I think developers have a way to go before they really nail shooters on the system. The impressions I have read indicate that Red Steel will be decent but it will also suffer a number of problems associated with the targeting reticle. Judging by the videos I've seen, Excite Truck looks like great fun; I love the insane physics. So, that's why I went that route. And good luck, White. I'm sure that there will be people with the same idea as you though, camping outside the store well before one hour prior to its opening. Even if you don't get a Wii on launch day, it shouldn't be too difficult to fine one shortly thereafter though.
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[QUOTE=RiflesAtRecess][font=arial][size=1]You make it sound like it's a bad game or something, which it's not. It got hype that nearly no game could live up to, and yes, it failed my expectations a little as well, but it was still a great game. It had unique graphics, even if it was just Viewtiful Joe's graphics done more elegantly. As both a nature lover and an artist, the game's graphics and story appealed to me. It was just the right length, the difficulty adjusts itself if you suck, etc. I just found nothing that was wrong with the game, but it wasn't the absolute best game I've ever played either.[/font][/size][/QUOTE] Hey, to each their own. But, for the record I never said that the game is "bad." It's ho-hum. For whatever reason, Okami just doesn't click with me; once I finish it I will probably never touch it again. When I think of Okami, I think of a bunch of cool concepts than never really pan out into anything especially entertaining. Although the game has picked up a little since I last made that post, and I really appreciate certain aspects of the game such as the witty dialogue, and bringing beauty back to a desolate world, I just find the game rather boring. Sometimes it's not exactly clear where you're supposed to go or what you're supposed to be doing. Furthermore, many of the tasks you're asked to perform appear multiple times throughout the game within a short span of time. It becomes repetitive. [spoiler]How many peoples' lost dogs do I have to find? Why do I have to keep digging underground tunnels for people? Why are there so many fetch quests? Why do I have to keep performing brush strokes for ceremonial dances? There's nothing worse than sometimes unresponsive brush strokes resulting in me having to restart an interactive cutscene either.[/spoiler] While the brush concept is a cool idea, it just never really seems to amount to anything. Although I have encountered a clever puzzle or two, most of what you're asked to do with the brush is overly simplistic and reminiscent of a first generation DS game. Even worse, characters hit you over the head with the answers to nearly all the game's riddles, and the answers are highlighted in red; this is just during the course of the game's normal dialogue. The game is okay and it has its moments but I'd rather just finish it and get a higher trade-in value for it while I can, unless I decide to lend it out.
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The characters themselves were not that bad. In fact, most of them were quite good. The storytelling and translation were just sub par. Cloud is interesting if you take into account how fragmented his consciousness is; his struggle to assume a genuine identity has a lot of potential too. When you access the flashback where Zach is killed and he essentially becomes Zach, it's quite a revelation. It's just a shame that said scene was merely an afterthought that you had to access by revisiting the mansion. What I'm getting at is that nearly all the characters have an interesting conflict or back-story that makes them more than flat characters. Even Barret's relationship with Marlene is complex when you take into consideration his relationship with her biological father. I could go on, but my point is that it's just a shame that so much of the story was poorly translated or too incoherent to really be effective.
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Hey Miss Anonymous, check out the Play It Online thread also, if you want to see other peoples' town names. It'll probably be a lot easier than reading through the thread. :cool:
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So, did anyone else get a Wii-order today? After class, at approximately 9:45am I went to a local mall in hopes of securing my order. I was expecting to be the only one there but there were eight people waiting outside EB and about twenty lined up outside Gamestop. So, cussing under my breath (because I wanted to get some McDonald's and go right into the store without waiting) I joined the shorter line. They admitted two people into the store at a time; I ended up pre-ordering the Wii, Excite Truck, and Trauma Center (I already had Zelda pre-ordered at Gamestop). I was considering Red Steel but decided that I would wait until I found out for sure that it isn't crap before I bothered with it. While I was there I also pre-ordered Gears of War. I didn't put money down on any accessories yet. Hopefully they won't be too impossible to find later, just in case I need to find another controller.
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[url]http://www.next-gen.biz/index.php?option=com_content&task=view&id=3994&Itemid=2[/url] Clover Studio, which was responsible for games such as Viewtiful Joe and Okami, has been dissolved. Although Shinji Mikami will still remain an asset to Capcom, one of their better developers, Hideki Kamiya is leaving the company and not working with Capcom at all. He and Inaba want to leave Capcom and "find new challenges in new areas" as they put it. Hideki Kamiya has created only four games in his career, but each has been significant. These games are Resident Evil 2 , Devil May Cry, Viewtiful Joe and Okami. This interview was on the site I linked to but it was promptly removed: Q: Can you explain briefly why Clover Studio has been decided to be dissolved? A: Clover Studio (CS) was established in July 2004 by Capcom in order to create new types of titles. Then, the titles such as Viewtiful Joe, Okami and God Hand were produced. At the same time, R&D at Capcom also produced some new types of titles such as Dead Rising and Lost Planet and they were regarded highly at game shows such as E3. Reviewing the existing R&D organization, we have reached the conclusion that we should be centralizing all the resources rather than running two companies. Therefore, disbandment of CS was decided. Q: We?ve heard that the famous creators such as [Resident Evil creator] Mr. [Shinji] Mikami, [Okami producer] Mr. [Atsushi] Inaba and [Devil May Cry director] Mr. [Hideki] Kamiya have quit, is this true? Why didn?t they come back to Capcom? A: Mr. Mikami had already left Capcom in November 2005 but signed on a separate contract with us. Mr. Inaba and Mr. Kamiya have also left Capcom in June and July of this year respectively. Naturally, we had hoped that Mr. Inaba and Mr. Kamiya to come back to us, however, both of them told us that they wanted a new challenge at a new environment. As far as Capcom?s concerned, now all the resources should be used more effectively and more efficiently since they are centralized. Q: Apparently, CS had 64 staff at the setup of the company, what happened to those people? A: Actually, only 15 staff [members were] still left in the company at the time of 12th October. They will be transferred to R&D at Capcom although we haven?t negotiated with them individually yet. However, we will have to examine what sort of organization is required for creating more new titles first. Q: Will copyright of the titles that were produced by CS be transferred to Capcom? A: Yes, all copyrights of the CS titles will be transferred back to Capcom as a process of disbandment of the company. Q: Can you tell us more about Mr. Inaba and Mr. Kamiya? We?ve heard that they are setting up a new company. A: Since they are not our employees any longer, we can?t answer this question. Q: Don?t you think of Mr. Mikami?s departure as a huge loss? Who?s going to produce Resident Evil series from now on? A: We have a signed contract with Mr. Mikami separately. In any case, we have many creators that have worked on Resident Evil series titles and have enough knowledge of the series. Mr. Mikami will also work in our R&D. By the way, Mr. Takeuchi is producing Resident Evil 5 (he?s worked on the original Resident Evil).
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If anyone's interested, here is an article on the features of Sony's online service: [url]http://www.eurogamer.net/article.php?article_id=68677[/url] For those of you who are too lazy to read the article, here are some highlights: [quote]Again, those familiar with Xbox Live on the Xbox 360 won't find this terribly surprising, but it's worth noting that the system does show you friend sign-ins and new messages received in overlays on top of the game you're currently playing - just little notification windows which pop up to tell you about something happening with your friends list. At present, however, there's no system for actually reading or responding to messages while you're still in the game, as the operating system doesn't take resources away from games in order to do that - however, according to Harrison, that functionality may well appear in an OS update, presumably based on whether users actually express a desire for it or not.[/quote] [quote]Oh - and it's all free, too. The only place you'll be asked to fork over a penny is when you purchase something in the PlayStation Store - all of the online services, from sign-up right through to voice and video chat, are free, as is normal multiplayer gaming. There's no equivalent of the Xbox Live Gold account, where you're expected to pay extra for a further tier of services - the only things you'll pay money for are paid-for downloadable content, or subscriptions to premium services like massively multiplayer games.[/quote] [quote]We're not going to talk in much depth about PlayStation Store, because what we saw was still undoubtedly being worked on frantically to prepare for the November launch. However, there are a few elements that it's worth talking about - the first of which is the Wallet, which lies at the heart of how you buy things on the Store. Unlike Nintendo and Microsoft's offerings, Sony doesn't hide the price of items behind an arbitrary "points" scheme - instead, everything simply lists a price in your local currency, so European types will see a Euro price, British people will see prices in Pounds Sterling, and so on.[/quote] [quote]Alongside the free and paid-for game content, the store will also play host to a wide range of new titles developed specifically for download (the first of which, fl0w, was shown off at TGS - dozens more PlayStation Store exclusive titles are being worked on around the world thanks to an initiative which Sony launched at GDC last year) - and as Ken Kutaragi revealed at TGS last month, it'll also be possible to buy PSone and PS2 classics you missed out on, as well as a selection of PSP games, from the PlayStation Store, and download them directly to your PS3.[/quote] [quote]Sony has some way to go before proving to people that it can do a comprehensive online gaming service. However, what we've seen is very promising. Account creation and management, buddy lists and various types of chat appear to be working just fine, the interface is simple and elegant, and the PlayStation Store, even at this early stage, looks like being one aspect of the service which will be a genuine improvement over Microsoft's offering, Xbox Live Marketplace - which is well-stocked, but has a terrible user interface that struggles to cope with the amount of content now available, and has only been marginally improved by recent updates.[/quote]
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The last game I bought is Okami. The next game I will trade in is Okami. Overrated. I expect to make a pretty long post in here sometime during November though. heh
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Yeah, this is pretty old news. I heard this about a month ago, which has been another basis for my argument that the Gamecube version should just be cancelled altogether, really. Edit: I was able to find the link. Here it is: [url]http://cube.ign.com/articles/732/732852p1.html[/url] Note the very end of the article.
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[QUOTE=DeadSeraphim][size=1][color=indigo][font=arial]They're releasing a PSP version as well, if anyone was interested. [url]http://www.errormacro.com/2006/10/first_screens_and_details_on_o.php[/url][/font][/color][/size][/QUOTE] Keep in mind though that the PSP version is essentially just a dungeon crawler, which can be good or bad depending on your preferences. I think it looks pretty impressive though and should suit the handheld format nicely. After all, it would be weird exploring a sprawling world map on the go. Especially with the PSP's loading.
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I figured I would do a little something different and put up a video of Alex and I on a retro gaming night doing the nerdy things that tired nerds do. [url]http://www.youtube.com/watch?v=Jj-SqS7Opvw[/url] In preparation for a few rounds of Super Smash Bros. Melee, we decided to go to a diner and order a snack. It was pretty late and we were just satisfying a craving. Little did we know what was in store for us. The bowl of pasta had to weigh at least 14lbs. It's still feeding Alex's family. I figured I would order something fun like fajitas and they ended up bringing like, three plates of food to me. Steam was still sizzling off the chicken and while grabbing my phone I burned my finger on the pan. After a day on the road to medical recovery I am happy to report that I am okay. Anyway, I have never been a big fan of Smash Brothers. I have always found the gameplay kind of shallow because I am a fan of traditional fighters as opposed to simplistic party games. But, surprisingly the game was actually more enjoyable than I remembered. At first I had no idea what I was doing and I found myself getting clobbered, but after I picked up on the controls and formulated some tactics, we found ourselves having incredibly close matches that often came down to a single big move. I do not like the vehicles and other obstacles that basically get in the way of the fight, but after playing traditional fighters for quite a while I thought the game was kind of a relief. The character balance is also fantastic and I love how some levels force you to platform while in the middle of a fight. SSBM has moved into the upper-tier in the multiplayer games I've played since doing this retro gaming thing.
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Your Favourite Kind Of Alcohol [M for drug use, oooooh]
Charles replied to DeadSeraphim's topic in General Discussion
I swear to God, I hope no one says they drink Japanese sake. As for me, an occassional beer, or a Jager Bomb suit me fine. Kamikaze shots are also pretty good. -
[CENTER][IMG]http://myspacecomedy.com/images/funny/ban-hamster.jpg[/IMG][/CENTER] I think I'm going to have some fun with temporary banning. Not for the joke, but because of how unfunny it is. If you are going to insult me, at least make it funny. I would do the same for you. You can come back in a week. If you're still lame I'll make it permanent.
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[QUOTE=Desbreko][color=#4B0082]And your point is. . . ? This answered the bit you quoted but completely ignored the rest of the paragraph. I think we'd all prefer a control scheme that takes better advantage of the Wii's controller. You obviously would, and I'm in the same boat. But that has absolutely nothing to do with a comparison between GCN-TP and Wii-TP. I mean, I'd also like Wii-TP to be free and packed in with the system instead of Wii Sports. That's not happening, but it doesn't mean Wii-TP isn't worth buying, just like Wii-TP not taking better advantage of the controller doesn't mean it isn't worth buying. Looking at what we [i]are[/i] getting, Wii-TP has some advantages that will make it worth more than GCN-TP to some people.[/color][/quote] I think I'll talk for once since the thread has been basically dominated by like two or three people for several days. Some of these points I'm debating a little but I'm mostly just playing off of some for my own commentary. Of course the Wii version of Twilight Princess has some advantages that could potentially make it the definitive version. But, at the end of the day the Wii version of Twilight Princess is still a GameCube game. The game was developed for the Gamecube and is being released on the Gamecube within the span of a month of the Wii version. That sort of sets a weird precedent and throws a wrench into the Wii launch as far as I am concerned. Because very similar versions of the same game are being released within such a short period of time the question is not whether the Wii TP is worth buying over the GameCube version. Rather, the conflict is whether the Wii TP is enough to justify the purchase of an entirely new system when you could theoretically play the same game on your current system. Is it worth spending $300 for the Wii enhanced port? Are the enhancements really [I]that[/I] significant? Of course the answer is subjective, but that is the source of concern there unless you just have plenty of money to throw around. Personally, I really want a Wii and I love what it stands for, and I have other systems to play so I probably won't mind. I'm just playing Devil's Advocate here and looking at it the other way. [quote][color=#4B0082]So don't buy a Wii if Wii-TP alone isn't worth it. I've been saying all along, Wii-TP by itself is really not enough to warrent buying a Wii for. But that's no reason to say Wii-TP is not worth buying at all. For those who are going to be buying a Wii for other games as well, such as I, Wii-TP is plenty worth buying.[/color][/quote] That keeps getting repeated here, but let's lay the cards on the table. It is obvious that Nintendo did not have a killer app ready for the Wii launch. There is no Mario game. There is no Super Smash Bros. Heck, there is no Wario Ware. Most of the games available at launch are mini games or extremely questionable in terms of quality. So, Nintendo took a highly anticipated Gamecube game, enhanced it slightly, slapped a Wii sticker on it and strategically delayed the Cube version. The Wii TP [I]is[/I] the Wii launch. No one is buying the Wii at launch for other games because there aren't any worth noting. Just like at most launches. The PS3 is in the same situation and it really makes me appreciate what MS did. [quote][color=#4B0082]What I think will happen and what I'd like to see happen have little or nothing to do with what actually happens. Personally, I'd love to see a lot of the things you mentioned there, but Nintendo is going to make the game how they think is best regardless. You can't just assume, "It's going to be like this," and base your arguments off that; it's an extremely shaky foundation. Just because I happen to share a lot of the same idealistic notions as you doesn't mean they're correct.[/color][/quote] Eh, generally speaking, a real Wii Zelda will come along eventually that will make better use of the Wiimote because it will be designed for the Wii from the ground up. That should be a fact and I don't even think it's worth discussing too much right now. Yet, that is the frame of reference he is using in comparison to the Wii port. Of course we should not assume any specifics but some assumptions are pretty darn safe. Because Nintendo chose to launch a system that [I]entirely[/I] rests on its ability to offer unique controls, it is the right of the consumer to have high expectations. Nintendo is releasing a system that is more or less and Xbox with better textures and less shaders and charging $250 for it, so we should be making idealistic aspirations and expecting advanced use of the controller. If I'm not getting that I may as well be playing my DS instead. [quote][color=#4B0082]Oh, I don't know, maybe with the words, "nothing to get excited about," and, "boring"? I don't know about you, but I'd use the word mediocre to describe something unexciting and even boring. The fact is, there are a lot of people out there excited about using the Wii controller for TP, and all you've been offering as to why they shouldn't be is, "I'm not excited so you shouldn't be either."[/quote] Although I am not him, I want to actually be able to have some conversation here, if I can. I have an open attitude in regard to the controls. It seems, based on impressions I have read that they have been tightened up recently and are quite enjoyable. I reserved the Wii version of the game because I am optimistic and I want to see how things develop. But I can see where he is coming from and precisely what he means. The controls are fun, I'm sure. But remember what I said earlier--Nintendo is asking us to pay $250 to gain access to them. Because that is the case, we should put them under critical scrutiny. The Wii launch is Zelda. Sure there will be some Virtual Console games and I can check the weather, but what else is there, immediately? This is the holiday season and money becomes an issue especially during this time of year. No other Wii game screams "must-have." Again, no Xbox 360 games did at launch and no PS3 games do either. So, you have to step back, look at the controls and ask yourself if they are so significant that you are willing to become an early adopter just for them. For some, that will absolutely be the case. Those more critical will be fine playing the almost identical Gamecube version for now and opt to put the Wii off for the time being. I personally think that Wii Sports will be pretty fun to play with others so that may become the deal breaker. But yet, all of us here can admit that the controls in the Wii version will be pretty nifty but Zelda is not going to be the Wii's Nintendogs; it is not going to be [i]the[/i] game that crosses the threshold and truly takes advantage of the system. In that sense, I see why some would give the Wii TP a lukewarm reception; they are looking for an immediate validation for their investment. But, you rarely find that at a launch for any system. [quote]So what if the motion sensor control won't be as expansive as the first Zelda designed specifically for the Wii? Why should that stop me from enjoying what motion control there is?[/quote] Again, money. Perhaps you have a money tree in your back yard, I don't know. But, like I established earlier, Zelda is really the only title of significance releasing at launch. Perhaps it will not stop you from enjoying what motion control there is but I myself even wonder if the controls are worth all that money. Look at it from a consumer standpoint. $250 is a good portion of what it will take to buy an Xbox 360, which has several quality titles and Gears of War launching around the same time as Wii. There's also the shroud of the Gamecube version which plenty of people have already preordered. Wii will pick up momentum in due time but right out of the gate it is an alternative. When the same game is coming out on a pre-existing system, the Wii is not much of an alternative unless those controls make it one. [quote][color=#4B0082]So basically you're saying they should have been done Wii-TP all or nothing? Fully integrate the new controller into every possible action it could work well for or not release Wii-TP at all? That's a completely unrealistic expectation. I mean, do you realize that if game design took this approach nothing would ever be released? So many interviews with game developers include the question, "Is there anything you wished you could've included in the game but didn't have time for?" and almost all of them state that yes, there's always more that they wished to include but lacked time for[/quote] They probably should have just cancelled the Gamecube version, which would have ended the conflict right there. Nintendo is competing with themselves and it is just a dumb, sloppy move. [quote][color=#4B0082]Wii-TP will only be a $300 game if you don't ever buy any other games for the Wii. Adding a second game makes Wii-TP a $175 game; a third makes it $133.33; a fourth makes it $112.50, and so on. As you buy more games, the fixed cost of the Wii gets spread out across them, lowering the average fixed cost. (Holy crap, I'm actually using something I learned in my economics class!)[/quote] Nice try at spinning this, but you should have left that in your economics class. lol The Wii is the investment here and the cost is never really going to pan out because you're going to keep spending more. The satisfaction of the investment can only be measured in how much enjoyment you are getting out of the system. In the end, you're going to just keep spending money. The issue here is when exactly is it going to be worth spending that money. I don't think anyone is saying that Twilight Princess is a $300 game [I]period[/I]. I don't think Alex or anyone else plans on buying a Wii for one game alone. In the context of the holiday season, however, the price of admission for Wii TP is $250 dollars. Again, whether that price is worth it or not is subjective, but people are going to have to consider whether it is worth paying $300 dollars to play Wii TP now, or saving money during the holidays by paying for the Gamecube version and waiting for exclusive killer apps to launch for the Wii. [quote]So, like I've been saying this entire time, Wii-TP is not worth it if you don't plan on buying other games. But if you do there is no reason not to buy Wii-TP instead of GCN-TP since you'll be buying a Wii anyway.[/quote] Yep. [quote]Before Wii-TP was ever announced I planned on buying a Wii for Super Smash Bros. Brawl, Super Mario Galaxy, FFCC: The Crystal Bearers, and possibly Metroid Prime 3: Corruption. And I still plan on buying those as they're released and I can afford them. Wii-TP will simply be the only game I buy at launch, not the only game I ever buy.[/quote] You know, I'm not one for economics classes, but the DS launched with nothing I was interested in and when the games I was interested in did finally release, the system had dropped in price, saving me money. Go figure. I don't think that Wii will be as bad a case as the DS was though and we should be seeing more interesting games in a more timely fashion, at least. [quote]And I never buy a system before deciding what games I want for it. I simply don't have the money to do that and risk ending up with something I regret. The games make me buy the system, not the other way around.[/quote] I never buy a system until I can actually play those games. If Sonic, Madden and Red Steel turn out well then it's a different situation entirely. It's a launch and I'm not expecting anything super terrific. But if the games are fun and functional then it'll be different enough to warrant a purchase, which makes Zelda a necessity anyway. [quote]So don't buy it if it's going to be a $300 game. I've been saying that all along. What I've also been saying, however, is that Wii-TP is [i]not[/i] a $300 game for people who are buying other Wii games as well, and therefore it is worth the purchase over GCN-TP.[/quote] Once again it is a $50 dollar game with a $250 admission ticket. If I am going to buy the system immediately and only have that one game to play on it for a while, it had better be a lot more enjoyable than the Gamecube version. Hopefully it is. Otherwise, there's no justification to jump right in. If I really feel the need to play the new Sonic the Hedgehog or whatever, then sure, it's definitely worth picking up since I'm going to have the system anyway. All in all though, they should have just made Zelda exclusive to the Wii; that's probably my primary criticism at this point. I'm sure that the Wii version will be awesome and that the controls will be fun, but the existence of the Gamecube version really creates a conflict that really shouldn't be there to begin with. The combined sales of both games will be great, but I personally think it would have been cool just using it as an anchor for Wii.
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[quote name='Kakashi306']I'm going for the Wii.[/quote] Hey man, it's cool that you decided to make a thread in Play It and all, but you have to put more thought and effort into your posts. Putting up a simple statement followed by no elaboration or analysis is pointless. More effort, please. I suggest reading the rules stickied at the top of the page and browsing through existing threads so that you get a good idea of what we expect. Thanks.
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[QUOTE=di.fm][COLOR=DarkSlateGray] [SIZE=1]Why thank you, Charlie. You don't mind if I call you Charlie, do you? Apparently I didn't even think to look before posting. By the way my gamertag is A Merc For Hire. Let us play DOOM and cut the forces of Hell down to size![/SIZE][/COLOR][/QUOTE] Actually, I prefer Charlie to be honest. Anyway, it's cool to have one cohesive retro Play It thread, so it's kind of good that this came up and inspired the title change. And sure, I'll add you. After our back history it will be interesting to join forces and take on the demons of hell together! My tag is My Fun Box, just so you know.
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Okay, seeing as how you created a thread [I]exactly[/I] like mine (I even just talked about DOOM recently), I'm just going to merge the two and change the title. Poof, there you have it.
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So, can either of you confirm whether or not the part where Link holds the cats is still in? That's what everyone here really wants to know.
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[quote name='Sandy]Well, of course if the world would be a perfect place, nobody wouldn't break the common rules or do anything stupid, but unfortunately it isn't. Of course that sort of stupidity should be punished, but with [I]death[/I']? Sheesh, you think like a proper dictator! Hammurabi's law hasn't been a valid legislation in thousands of years, Charles.[/quote] I think like a proper dictator? Do you even know what a dictator is? When did I say that I would be exercising absolute authority? I am not a vigilante and I am not punishing anyone. When did I say that I wanted trials abolished? Drunk drivers should still have a fair trial; the death penalty should be their punishment should they be found guilty. I believe in justice and I believe that a government should administer justice. Sandy, your attempt to rationalize my opinion by dropping Hammurabi's law shows how little you really understand my point of view. When someone commits murder, society should use the strongest punishment available to punish a murderer. Any lesser punishment would undermine the value society places on protecting lives. When someone acts carelessly, when someone demonstrates conscious disregard for human life, when the driver knows their conduct is dangerous to others and they kill innocent people they are not breaking common rules. I have noticed something about you, Sandy. You tend to employ euphemisims to downplay the significance of problems you do not take issue with. We are not talking about mere idiocy here. We are not talking about slapstick stupidity where someone, oops, breaks a common rule. What we are talking about a perilous situation in which someone consciously makes the decision to [I]risk other peoples lives[/I]. You can attempt to rationalize this kind of murder by picking and choosing all you want. You can say that one kind of murder is not as bad as the next, but I contend that by claiming that when a drunk driver gets behind the wheel of a vehicle, that vehicle becomes a deadly weapon. Apparently that is not a big deal to you, though. Perhaps a drunken-piece-of-scum-murderer should enjoy the accomodations of a comfortable prison cell until they are "rehabilitated" and allowed to roam the streets again. [quote]Do you honestly think that executing a 40-year old businessman with two kids for driving over a little girl while drunk would make the family of that girl's family feel any better?[/quote] Perhaps it would provide a sense of closure; I cannot get into the head of every person that goes through this ordeal nor will I pretend to. What you are missing is the bigger picture in relation to the point you had introduced. When a drunk driver slaughters innocent people, the driver may or may not walk away from the crime with a heavy conscience. The driver may sit in jail for a certain period and think about the crime they committed for the rest of their life. Big deal, because meanwhile, on the victim's side, you have people whose lives were unfairly stolen from them by an irresponsible moron. The drunk driver infringed on his/her victim's right to live. The driver imposed his/her negligence on someone else and took their life. That is like a form of rape. What [B]right[/B] does a person have to extend their stupidity and force it onto others, and take away their lives? [quote]I repeat, we are not talking about manic murderers or rapists with no conscience here! The people who drink and drive are your neighbors, your relatives, your schoolmates, your colleagues, it could even be you![/quote] First of all, why are you yelling at me? Secondly, here you are generalizing. Do you think that all murderers wear hockey masks and drive around in rusty vans? Perhaps you should stick to OtakuBoards RPGs because you are living in fantasy land. I remember reading a story about a month back about a middle-aged businessman who killed his neighbor on the word of his three year old daughter, who claimed the neighbor had touched her inappropriately. He just climbed into his window during the middle of the knife and stabbed him dozens of times. This man had no previous criminal record, but here he is now, a murderer. He was just a neighbor; his neighbors said that he was quiet, never caused any problems. He was a colleague, a family man. So what? Murderers are often common, everyday people. Anyone is capable of murder. What it comes down to is whether or not someone [B]chooses[/B] to murder. When someone [B]chooses[/B] to drive drunk they are choosing to jeopardize others. And no, it could not be me, because I am considerate and would not put others in danger over my stupidity. Everyone with a driver's license is fully aware of the dangers of drunk driving because it's right in the driver's manual and on the written test. So, if they kill someone while driving drunk, then they did so knowing what the potential outcome could be. That's murder. [quote]Again, I'm not defending the action, but at the same time I'm aware that some people are very confident in thinking that they can drive well even under the influence of others. It's immoral and idiotic, but it really has no comparison with death penalty. The crime and the sanction are in totally different leagues.[/QUOTE] [I]So what[/I] if they are confident in thinking that they can drive well while intoxicated. [U]That does not make them right.[/U] Just because someone [I]thought[/I] they would not kill someone while driving drunk does not exonerate them from all responsibility. Someone is still dead; it's the driver's fault. The driver was, and I will type it nice and clear--consciously--breaking--the--law. If someone shakes a crying infant because they are so stupid they do not [I]think[/I] it could potentially kill the infant, should we just give them a little slap on the wrist and say "live and learn." Heck no! There is a reason that only adults are legally allowed to drink--they are supposed to act like adults. When someone's decision is far-reaching and has the potential to impose serious harm or danger onto others it is not a decision that should be made selfishly or without consideration, and when someone violates the trust we place in people when they get behind a wheel, the consequences should weigh heavily upon them indeed. [quote]But of course you people seem to have the right to condemn people just off the bat. I at least know, coming from a family of alcoholists, that things are rarely that simple.[/QUOTE] Hmmmmmmmmmmmmmmmm.
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[QUOTE=Sandy]Oh [I]yes[/I] it is. Murder is a contemplated, planned act made in the full awareness and intention. Killing somebody spontaneously, on spur of the events or by a mishap, is called a manslaughter, and there's a very definite difference between the two terms.[/quote] I am sorry, but like a broken needle kid, you're missing the point. The risks of drunk driving are widely known. When someone drinks and gets behind the wheel of a vehicle they [B]know[/b] the risks involved. They know that what they are doing is against the law. They know that alcohol impairs the senses. The moment anyone decides to drink alcohol they should surrender their keys and not drive. When someone does otherwise, they are [B]knowingly[/B] putting others at risk. This is a conscious decision; they are [B]intending[/B] to drive despite the risks to themselves and others. I do not consider that a "mishap." If I am carrying your groceries for you and accidentally drop them, that is a mishap. If I swerve off the road and hit an innocent eleven-year old bystander because I was irresponsible and decided to drive drunk then that is murder--[B]in my opinion.[/B] [quote]A drunken person rarely thinks of the consequences, especially in the phase we Finnish call the "rising drunkedness" where one thinks he or she is on top of the world, and the concept of one's own condition is often delusionally optimistic. In that condition health and alcohol education is easily forgotten.[/quote] Just because a drunken person rarely thinks of the consequences, does that make their actions right? If a man catches his wife cheating on him and does not think about the consequences of killing her--is he suddenly not guilty of murder? Obviously people are in a position to make rational decisions before they drink. It is their responsibility to decide not to drive before they even have the first drink. [quote]This is not to say that a drunken driver should not be held accountable of his or her actions, but seriously, [I]death penalty[/I]?! Drunken drivers are mostly common people who made one mistake, and they have to live with that mistake for the rest of their lives, so isn't that enough?[/quote] Yes, the death penalty. I don't care if they have to live with the mistake for the rest of their lives--what about the family of the victim or families of the victims?