
ZeroBlade
Members-
Posts
374 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Everything posted by ZeroBlade
-
I didn't. I am of voting age (19) but I can't cuz I'm just a US resident. I ain't gonna be a naturalized american either. I do that and jury duty can get their hands on me then. :P Power to the immigrants!
-
[QUOTE][i]Originally posted by Etarah's Maverick [/i] [B][i][color=teal]I heard somewhere that it's just gonna be a rebuffered, 3D version of the first MegaMan X game. And Zero has a big problem. In the ending credits of MegaMan X3, you get a message that fro there to be peace, X has to KILL Zero. He is the source of the virus. Anyway, it is found that Zero was infected by the new virus by Wily, his creator. X was created by Dr. light, who knew about the virus and created an anti-virus for X to utilize. Zero eventually rids himself of the virus, infecting X himself. X struggles with the virus, which is also an internal struggle in X6 the never mention ANYWHERE BUT THE MANGA, and transmits it into a sleeping Reploid miles beneath the Earth somehow. The sleeping Reploid was Vile. If at all X7 has a repirsal of a villain, it's Vile, Sigma, or maybe even Bass. Iwanna find out SOON! I need more than eight X games (includes Xtreme and Xtreme 2) and thirty X manga issues. You know, Dr. Cain was always drunk in the comics...[/color] [/B][/QUOTE] No no no man. First off, that whole X3 ending thing about X having to kill Zero is already done for. That happens in X5 when Zero goes balistic in one of the endings and X had to fight him to keep the Zero virus (which is worst than the Sigma virus) from spreading. Thankfully, Zero is still true to his nature and reverted back at the last minute. Second is that this is NOT a remake of Megaman X on the SNES. What you saw to believe that is the enemies they used in the game that only appear in X1. That isn't a good reason to think its a remake since other enemies have appeared in other X games and they were sequels (even though they weren't that great...) If it was they would never call it X7 nor give Zero his updated armor that he received in X2. Lastly, you are basing a possible outcome on something that isn't offical. Capcom did not make those mangas you see and are fan made therefore you cannot use them as evidence. Anyways, I'm just saying you have to base your stuff on what we have. Personally I think it'll be kinda cool to play X1 in 3D but again it wouldn't be called X7 and the only thing I can think of that may show X fighting in X1 areas would be if he went back in time or something. As for Dr. Cain.. yeah he was drunk in just about every manga. I liked the one where he put bow ties on Zero's hair. LOL
-
just go to konami's site man. I can't post it here but if you do a bit of searching, you'll come across the main ZOE2 page. yeah the game is turning out great as far as gameplay and such, but wait til you heard the english voice overs. It kills the mood of this game 20 times over and I even think its worse than the first! If ya know Japanese, go with that one.
-
[quote] Complimenting the high quality soundtrack, Metroid Prime comes chock full of a sound effects library to die for. There has been great attention to detail from the foreign growls of the Space Pirates to the screeches of the alien insects. Every mechanical sound that Samus's Power Suit utters is almost exactly as you imagine it would be. Add to that, the environment around you is littered with random noises, whether it is the hiss of a nearby steam vent or the cranking of a nearby elevator there is a lot to absorb. The atmospheres just seem to echo and blend perfectly with the overlying soundtrack. Mixed in Dolby Pro Logic II by a member of Dolby itself, Prime is a stellar treat for the ears that we can find few issues with. Closing Comments Metroid on the NES was one of the first epic games I ever experienced. My brother and I, at the age of about seven, spent weeks and months questing through the password-enabled adventure. It had a certain charm to it, and even if I couldn't describe it then it made an impact on me. Then along came Super Metroid in 1994, and I was totally blown away by how brilliant it was. It was a perfect videogame in my mind. It was edgy, home to a fantastic power-up system, full of awesome bosses, and the gameplay style was a soul mate to me. Needless to say, I have an unhealthy obsession with the franchise. So, when Metroid Prime was finally announced I was both thrilled and frightened to see how it would turn out. But after several years of very hard work, Retro Studios and Nintendo have translated the same genius of Super Metroid into 3D with very few casualties. Because of that, Metroid Prime has not only become my most beloved title on GameCube, but also one of my most treasured games of all time. I'm not sure where I place it, but it's very high on the list. If I had to make one personal observation, it would be that the change to first-person perspective was brilliant for its move to 3D, but not perfect. I felt comfortable (even in awe) 90% of the time, but there are a few boss fights where it can frustrate. It's extremely rare, but something you should be aware of going into it. It's nothing that sours the overall quality, though. That said, I would recommend Metroid Prime as an absolute buy -- skip the renting facade -- for every owner of a GameCube. It's a real collector's item. You'll want to keep this one even after your done spending 30+ hours with it. The only reason one would avoid it is if action/adventures are not part of your narrower taste in games. If you fall into that category, you have no idea what you're missing out on. Metroid Prime is an instant classic that you will use to measure forthcoming software by. -- Fran Mirabella III Presentation Metroid reborn in 3D, and an impressive sci-fi fantasy to boot. Awesome menus. Design is great from concept to execution. Few games are this polished. 10.0 Graphics A stunning art vision that deserves major recognition, jaw-dropping world architecture, and volumes of pretty textures. At 60 fps with progressive scan support, there are few that compare. 9.0 Sound The original Nintendo composer delivers another opus and fantastically designed sound effects compliment the mood with Dolby Pro Logic II support. 10.0 Gameplay A true masterpiece; an accomplishment that will be recognized for years. It is Super Metroid in 3D, and it's as complex and wonderful as any gamer could want. Any self-respecting gamer must own it. 10.0 Lasting Appeal 30+ hours to average completion. Requires much longer to earn 100%. Unlock art galleries, difficulty settings, and connect to GBA for extras. No multiplayer, but like Zelda, do we need it? 9.0 OVERALL SCORE (not an average) 9.8 [/quote] Unforunately we stil gotta wait til next week!!! *cries* Yes I know we can't double post but I had to since I went beyond the limit. :P
-
Well, here's IGN Review. And thanks to my great links... Here's the full IGN review my friends. Enjoy! [quote]November 11, 2002 - Nearly two decades ago Nintendo created a sci-fi adventure that pushed gameplay design boundaries to new limits. Named Metroid, for the energy-sucking creatures featured in it, the franchise debuted on the NES to make a larger splash in America than Japan. Knowing it had only laid the foundation for greater things to come, though, Nintendo went on to create sequels on the Game Boy and Super Nintendo. Regarding the latter, Super Metroid proved to be one of the most detailed and creative 2D games ever, offering up fantastic vertical platforming and unbridled exploration of the moody worlds. In the wake of that, it has been called one of the greatest games of all time by numerous publications. Since then, fans of the series have been clamoring for another addition to the series. However, due to the dying popularity of 2D gaming and the increasing complexity of 3D, Nintendo avoided the Metroid franchise for many years. But that didn't stop Metroid fanatics' pleas and eventually with the onset of its new GameCube technology, Nintendo gave in and began development on Metroid Prime in mid-2000 at newly formed second-party Retro Studios. Only then, doubts began to set in that an American studio could bring the franchise into 3D, and the eventual confirmation that the series would be handled from a first-person perspective seemed blasphemy. Astonishingly, the final product is anything but that. Instead, Metroid Prime has undergone the same brilliant translation into 3D that Nintendo's acclaimed Legend of Zelda franchise has. Indeed, one of the greatest game franchises of all time is totally reborn on Nintendo GameCube, replete with nearly everything that made Super Metroid so stellar and perhaps even more. From the amazingly polished gameplay design to the gorgeous visuals and atmospheric soundtrack, Metroid Prime is unquestionably a must-have masterpiece and a show horse that all forthcoming adventure titles will be judged by. The Facts * The return of Samus Aran and the Metroid franchise * 3D first-person adventure game with third-person elements * Morph into a ball and navigate small tunnels, ride half-pipes, magnetic tracks and more * Use bombs in ball mode to gain access to otherwise unattainable areas * Traverse a crippled spaceship and explore the vast worlds of Tallon IV * Take advantage of Samus's many powers using new suits that enable her to gain new abilities and revisit earlier worlds to uncover many hidden secrets * Master Samus's combat, scan, and visors -- elements crucial to your success * Explore each area to find many familiar weapons, such as the Wave Beam, Ice Beam, and some all-new ones as well * Advanced 3D engine draws beautifully detailed worlds with massive geometry, crisp textures, lighting and particle effects and more at 60 frames per second * Flawless camera system blends first- and third-person views in-game * In-game cut-scenes highlight the action * Totally immersive, focused on single-player game * Traditional Metroid style adventure with numerous boss figures and power-ups * Supports progressive scan for HDTV users * Runs in Dolby Pro Logic II with capable stereo setup * No widescreen setting * Connect to GBA's Metroid Fusion to unlock extra goodies * Unlock art galleries, difficulty settings, and more * 25+ hours of gameplay Gameplay Metroid Prime is an action-packed adventure set in the first-person perspective that takes place just after the events in the original Metroid (NES). It has lead character Samus Aran, a bounty hunter by trade, chasing down the evil Space Pirates. Their intention is to use a genetic mutagen called Phazon to create a super army and take over the universe. While the installments in the series before have never been home to deeply involving storylines, Metroid Prime breaks the shell to offer up one of the most intriguing and read-worthy sagas yet. Equipped with a scanning tool, one of many useful features of the Power Suit that protects the hunter's body, Samus Aran can uncover important details about the past and present. As the player, it's easy to become absorbed in the grim tale, and furthermore because you save all data to your log book, it becomes a practical novel of research data available at any time. Next to Eternal Darkness: Sanity's Requiem, it's one of most well done story concepts on GameCube yet, which is an especially rare treat given that it's based on the Metroid franchise. Moreover, the solitary nature of being a bounty hunter on the unfamiliar planet of Tallon IV makes understanding the plot all the more rewarding and immersive. The prevailing gameplay style, polished and refined, is perfectly representative of the standards laid down in Super Metroid. In fact, Prime manages to bring nearly every major element of the series, sans the Screw Attack and Dash Boots, to this new adventure. Like before, the focus is exploring the massive, uncharted planet around you. As Aran, you begin your quest with nothing. Your most important Power Suit features -- the ability to roll into a Morph Ball, jump higher, carve through ice, etc. -- must be gained through exploration and persistence. The general progression teases you with sights of inaccessible doorways, out of reach platforms, and often caustic environments that require suit upgrades. For example the lava-filled caverns of Magmoor require a suit upgrade to shield you from the heat, grey doors call for the Ice Beam, and numerous elevated platforms demand a special pair of boots. These upgrades are only a few of the many. It is this delicate and sophisticated balance that makes Metroid Prime the incredible design accomplishment that it is. It is one massive world tied together by a handful of elevators and secret passages. The rewarding sensation of discovering new areas and powering up your arsenal of weapons and tools is unmatched. Complex puzzles play hugely into this design. Around every corner Metroid Prime demands that the player figure out something. Occasionally it's simple and at other times it requires drawing on everything you've learned to that point, but it is always gratifying. This system of awarding you for even the smallest of your efforts makes it extremely difficult to travel to the nearest save station and take a break. There is always something tugging at the back of your mind, begging you to try out your newest skill and solve what may have previously seemed like an impossible puzzle. In particular, Retro Studios has taken hold of the many opportunities that arise from Samus's ability to change into a Morph Ball. You must use it in half-pipes to speed to higher points and quite often the camera switches to a 2D-style perspective to reveal mazes and pinball-esque designs. One of our favorite puzzle environments submerges the Morph Ball underwater. Only with the clever detonation of bombs and exploiting the lessened gravity will you make it to the exit. Moments like these are littered liberally all over the worlds, which keeps gameplay from getting repetitive. It also easily makes Metroid Prime the most diverse and complicated in the series. It is not remotely easy or passive in any way, which is exactly what we adore about it. Likewise, the pacing of the design and balance is the best we've seen in years. It's truly remarkable. Meanwhile, action and shooting also factors largely into the experience. Again, the balance is a throwback to the previous Metroids where every section of the world has some kind of life in it. The combat system, like Legend of Zelda: The Ocarina of Time before it, adheres to a lock-on mechanic to simplify shootouts in the 3D world. Couple this with the fact that the controls are not dual analog, and it should be clear that Metroid Prime is not intended to be your traditional first-person shooter. Exploration composes the bulk of the quest, and enemies are merely there to inject the game with a healthy dose of action. In fact, fighting enemies can often be a puzzle itself. There are a lot of cleverly designed creatures that require scanning them to find weakpoints, and making use of that information is very important. Some are more simply defeated and others take diligence. The Space Pirates that have invaded Tallon IV present the biggest threat, but the creature list is pretty huge overall. Wasp-like insects swarm Samus when you near their hive, snarling Baby Sheegoth -- the guard dogs of the icy Phendrana Drifts -- charge you at first sight, and mechanical drones unleash rapid gunfire onto you if alarmed. That is but a small portion of the list, and there are other foes that cause trouble in a more subtle way. For example, one particularly neat beetle-like creature vacuums up Samus in Morph Ball form and ejects you out the nearest exit. As a whole, the controls work perfectly for the game style, and combat can still be very intense and satisfying. As a matter of fact, artificial intelligence is handled pretty well and ramps up as you progress deeper on your journey. Namely, the Space Pirates begin to take cover when attacked, leaping huge distances to gain a better vantage point. They can be very aggressive, sometimes working in teams. If you have any apprehension that the said lock-on system will not provide a challenge, think again. Things get very difficult. The only qualm we have with the combat, is that you must repeatedly engage in the same battles. It's meant to be faithful to the previous Metroids, where enemies reappear after you leave a room, but with the increased difficulty and complexity it can seem unfair at times. It's debatable, however, and once you've honed your skills enough it shouldn't pose a major problem. Additionally, you will have to face off with about a dozen mini-boss and boss figures. On a much larger scale than figuring out basic enemies, the bosses all have some weakness that must be exploited. As you acquire more skills, the requirements for defeating each boss become more imposing. Equally impressive is that nearly every boss figure towers high above Samus. We found the collection of foes to be some of the best and most cleverly designed we've faced in a great while. It's another element of Metroid Prime that exudes the kind of polish that Nintendo so consistently delivers to its Zelda series. Needless to say, we were very happy with the boss sequences, and we're positive you'll find them very gratifying. In its entirety, the package screams sky-high production values from start to finish. Everything about Metroid Prime is absolutely amazing. Just as we experienced total elation with Zelda's transition from 2D to 3D (The Ocarina of Time, 1998), we can now enjoy that same caliber thrill with Metroid Prime, which is every bit as fantastic as Super Metroid. Make haste, and add Prime to your GameCube collection. Graphics Aesthetically, Metroid Prime is one of the most gorgeous games we've ever seen. It owes its beauty to two major components: art direction and a technologically impressive engine. It is so extremely rare that we see a game bring both elements together so tightly. In Metroid Prime's case, the art direction is probably the more fantastic of the two. Retro Studios' artists have created a completely believable style for this science fiction fantasy. Borrowing concepts from the original designs in Metroid and Super Metroid, Retro's stunning art vision is generously spread across several uniquely themed environments; the verdant rain-soaked overworld, steamy magma-filled cavern, and hazy mining facilities make up but a few of the diverse areas. Even more extraordinary is that every new section of the world you enter looks completely different thanks to brilliant architecture; the Chozo Ruins are off-kilter, dry, and crumbling, Phendrana Drifts' walls are carved from ancient ice that radiates with a blue glow, and Magmoor Caverns is a maze of claustrophobic, lava-filled passageways. The attention to detail continues to a more microscopic level, as you can cast your gaze in almost any direction and see something you may not have noticed before; flocks of birds soar under the hot sun, indents or juts on walls and flooring are cause for a more organic feel, bridges are not square or obvious, but instead intertwined branches or fallen rubble, and every wall has a different set of cracks and chips. If Retro Studios has proven one thing, it is how extremely valuable artistry is for establishing the mood of a game and immersing the player. There are few 3D videogames that can hold a candle to this visionary masterpiece. Naturally, that accomplishment is only possible with the backing of equally ambitious technology. The programming team at Retro Studios has constructed a flexible engine that is capable of drawing these detailed and sometimes massive environments at 60 frames per second with no slowdown. At first glance it may not seem like the worlds are high polygon, but with all the subtleties and organic architecture there is a lot going on. Furthermore, the character rendering is truly jaw-dropping. Samus, the various creatures, and the gigantic boss figures are all tremendously detailed. There are a few in-engine cut-scenes in the game that could easily be mistaken for full-motion video. For example, one incident that unfolds as you defeat the final boss will take your breath away. Indeed, it's very often that Metroid Prime will have you second-guessing how the engine is capable of so much. That's not to say it's perfect, however. Textures are complex and plentiful, even crisp from far away, but up close the quality falters. Furthermore, the much-talked-about bump-mapping technique, used to give textures more depth, is nowhere to be found. It seems likely that these drawbacks are a product of keeping Prime running at 60 fps with so much diversity and intricacy. Nonetheless there are a host of other effects that easily overshadow what's lacking. For starters, the visor effects such as Infrared and X-ray prove incredibly accurate. Unbelievably, every object has a sensible heat signature; machinery displays as dark blues and black while living creatures, lights, and other heated objects light up in orange and red. Likewise, the X-ray visor is so precise it even reveals the bones in Samus's hand. There are also a handful of atmospheric conditions that affect Samus's visor: condensation builds from passing under a waterfall or through steam, static and veins of electricity brand the screen when Samus interacts with energy-charged objects, and raindrops and splashes of water create a temporary refraction of the world around you. The numerous eye-popping effects -- so many we can't detail them all -- pull you into the world and don't let go. Equally important is the lighting model found in Prime. Nearly everything that moves produces beautiful, vibrant lighting. The shots from Samus's gun, the beams that radiate out of the Morph Ball, and the varying overcast of colors that set the mood in the environments exploits the very robust lighting GameCube is capable of. It produces a lot of depth by interacting with the detailed architecture, and the desire for bump-mapping is lessened because of it. To top it all off, those with a progressive scan capable television can benefit from a truly gorgeous display. Metroid Prime looks incredible with the blazingly fast framerate and myriad of effects. Unfortunately, there is no widescreen support. Sound It should come as no surprise that Metroid Prime is home to the best sound design yet on GameCube. The Kenji Yamamoto composed soundtrack is every bit as characteristic and pleasing as Super Metroid was before it. For very good reason, too, as Yamamoto was the original composer. The Japanese surprises with incredibly versatility, twisting together light atmospheric melodies that hang on the air and driving industrial beats, which give it a distinct modern tinge. As soundtrack done completely with MIDI, Yamamoto proves that redbook audio can be overrated. Heavy drums, piano, voiced chants, clangs of pipes, ominous electric guitar hooks, and many synthesized effects produce a distinctly alien mood. More impressive is that there are a lot of subtle audio cues that affect the player during the experience. When fighting the music gets very aggressive and perhaps after you've beaten a boss you'll find there is a more driving beat that parallels your excitement. Naturally, many themes from the previous games have returned too. You'll recognize them frequently, but Yamamoto has been keen to add new flavor to them. The same goes for the celebratory melodies heard when kicking off your quest from your last save point or finding a power-up. So, both fans and new Metroid followers alike will find the listening experience absolutely rocks. [/quote]
-
Gaming Your favorite video game hero of all time
ZeroBlade replied to severous84's topic in Noosphere
Zero! Zero! Zero! Zero! I love this guy. Cool and gathered, uses mostly one weapon and it just so happens to be my choice too.. a sword (yeah I know his is beam but who cares! same thing:p ) Great power and learns techniques than using new weapons. Follows orders to a T, Protector of the weak and innocent and strikes fear into evil. How many are like him? Zero!:blush: Second guy would be... X! X! X! X! Way more powerful than the regular Megaman. Better weapons, wicked armor and the only dude who can just match Zero's power. -
James... I envy you.... *runs into a corner and cries*
-
you gotta do some back tracking man. If I remember correctly you have to get this raptor control program to take control of a raptor and fly it past the barrier. I forgot where is the program, but think its in one of the areas you've been to. If there's one thing this game makes obvious is that you gotta do a lot of back tracking. As for the raptor you take control of I think its in Town 2 (where the first SOS mission was.) Its out in the open so you can't miss it.
-
Ah... I feel you pain Kinetic. I had an ingrown toenail twice back then on the same foot. Take the advice from everyone who had it people... it hurts... like hell. Now as for the main topic... aside from the foot surgery I've had 3 operations done on my eyes. First when I was born, I was born blind and they did something that saved it but ended up cross-eyed. Second when I was about 3 or 4 I had them corrected. Last was about 3 years ago to get them corrected again since over time the effects of the second wore off. Today, my eyes remain stright but due to living life using one eye at a time for so long... (I can alternate between both) it left me with double vision. It sucked at first but I've gotten used to it and due to the wonders of adaptability I have better vision than the average person ;) (I can see farther, clearer, faster and seeing in the dark). Last surgery I had was closing up a gash on my head after a rather stupid accident... >.>;; I ran into a bullentin board that held the subway maps in the train station. Yeah yeah... laugh all you want but you can blame me since I was running too fast, this was new there, it was very flat, had a sharp edge, my eyes weren't corrected yet so they threw my vision off a bit, it was silver and it had a white wall that made it almost invisible. Anyway, after I smashed into it, (warning following may not be suitable for everyone....)it left a hole on my head that was deep enough to see my skull. Amazingly I was still conscience so I went back to the entrance of the station where a friend helped me get back to school and get help. I forgot how many stiches I got but after seeing the hole... I know it was alot.
-
I'm really getting disappointed with games lately. First I hear that the Xenosaga is very short and you mostly watch the game than play it. Now up until a while ago, I found an english verison of the Zone of the Enders 2 trailer. O..M..G.... the voice overs is going to hurt this game... I can't even think of a word on how bad it is and how much I KNOW it'll hurt the experience. There has been too many games being released on all these systems and just when we expect they are going to soar among others and sequels... they simply die because there is always one thing that seriously hurts it. I was looking forward to both Contra and Mario Sunshine too and both are great games but is hindered by length. Shinobi was hit with difficulty and level design problems. And Mark of Kiri had an awesome battle system but everything else ruined it. I'd wish these people would focus on the game instead of the freaking GFX. I don't care if its the worst GFX I have ever seen but if it brings me back to play more then I'll won't hesitate to play that than some of today's GFX based games.:mad: :flaming: Its almost that in this day and age, game developers should hire real gamers to show them how to make a decent game now! Anyone else feel the same as me and which games disappointed you and how?
-
I see... well if thats the case... next time to see the guy ask him if it was any good. If thats how long it'll be then the only way I'll buy it if its good. I grow tired of really short awesome games. Thanks for the info Semjaza.
-
WHAT?! THE GAME IS ONLY 10 HOURS LONG!!! THAT [SIZE=4]SUCKS!!!!![/SIZE] Thats only a fraction of Xenogears length! Man... that has to be a typo or something. I'd be very disappointed if this game is that short. I'm really getting ticked off with the trend of today's games. All gfx, no length, story, and gameplay. Where did you hear this man? :flaming:
-
I don't know what people think about me. I say I'm one of those guys that no one really notices. I've been here for a few months but don't post much since alot of my thoughts are already said so I just like stick to the wall like a fly and watch things come and go. My hope is that people do remember my name, learn what kind of person I am and hope everyone likes me. I grew up rather alone so I would say I'm quite vulnerable when it comes to large chats. Often I feel that I may say something (online or off) and I feel no one heard me and I try my best to be noticed. However only to an extent I like the attention. I like talking to anyone about anything but I hate being nagged so much. Back then I had my AIM sn open to everyone. People talked, asked and wanted advice for everything and soon it felt like I was some priest at confession. So I restrict it to those I consider good friends rather than someone that I see somewhere. I'm all for adding others to my list... all you have to do is PM me.
-
My full name is Marcos Antonio Guerrero Jr.III Yes a Jr. and a 3rd. My father and my grandfather has the exact same name so that make me the 3rd of course. And I look ALOT like my father, which puts me as a Jr. I rarely use the end names, only tell it if someone asks. As for the meanings... I have no idea what Antonio means. Last time I checked Marcos means genius and Guerrero means warrior. I would say my name is pure spanish. As for my other names... I'm also called Marcus, Mark in english. Marco, Markito, and Kiko in spanish. Only my family members call me Kiko and it was damn hard trying to keep people from knowing it in high school (God, I would've died if they did...)As for online... Zero and Fork! (hehe.... spoon!!)
-
On this horrorful day, what is your purpose?
ZeroBlade replied to Mitch's topic in General Discussion
I wan't planning on doing anything orginally. Just stay home and continue working backing up my files til my sis and her boyfriend asked me to got to a Haunted House way out in Long Island. I didn't wanna go since they usually don't scare me but I was conviced and had to go. -__- When we got there, there was also a Haunted Field. We tried that out first. It was basically a football field size corn field that was shaped like a maze. We walked for a few minutes and pretty much thought it was a waste of time.... that is until this dude wit a ski mask on came outta no where and turned on his chainsaw... [SIZE=3]O_O[/SIZE] We made trails and was cut off by this crazy little troll that was carrying a sycthe that was twice his size... O.O;; It was just screams from there on.... -
My name came some time after I got my first computer. At the time a good friend was setting up my computer for the internet and such (I didn't know anything at the time). We came across having to think up a AOL Instant Messenger name and I couldn't think of any. I came up with HighG214. Its basically the first half of my street's name, the first letter of my last name and the number of my house. Stupid? Yes but hey I still use it even today since its good to keep a different SN. Anyway, at the time was getting more and more of the fan of Zero from the Megaman X video game. It wasn't until about a month or so later that I came up with the name ZeroG214. The cool thing is that after putting some thought into it, that SN fits me perfectly and pretty much use it on just about all of my other programs that require an SN. (Except for AIM.)
-
I have 3 o_O;; One is that in my dreams I usually see like a minute of an event that hasn't happened yet. Now I don't know when it happens but whenever something is familar to me... I usually know what happens next and end up changing the outcome... Dejavu all over (its just too bad I can't use it to win the Lotto or sumthing). Second one is a sense about movies. This one is werid... whenever I think of a particular scene in a movie, that movie I thought of is being shown on TV just as I think of it or later in the day! Only downside is that it only happens if I think of the movie once and don't put any more thought into it. O_o;; Last is kinda like a aura or "spider-sense". I can usually tell if something is gonna happen or know if someone is coming. (I love this one.. its nearly impossible to scare me ;) ) Another thing about it is that I can sometimes tell if something is bothering someone. This one usually scares the hell out of others.. :-/ Thats about the extent of my evil powers :devil:
-
Well it seems that the 2 guys they arrested for the sniper shootings are them after all... The balistic test they did on the scope found in that dude's car matches the one the police say the sniper used. And check this out.... the guy's trunk was messed around with cause it had two man made holes. They say the sniper hid inside the trunk and used both holes to look out and shoot people, one hole is for the scope and the other was for the barrel of the gun. And the guy bought a silencer for the gun about 4 months earlier. Pretty skilled guy... too bad he used it for killing civilains... Oh and my source came from CNN.
-
I don't know jack about this game. IGN and Gamespot are mad grimmey not unlocking a single article of it including the first gameplay info. All I know is that its a first person shooter and it turns 3rd person when you switch to the ball. (Can someone fill me in? Thanks!) I've just seen a pic or two but thats bout it. I don't have a gamecube cause that aren't any games that interest me as much as my PS2. (Halo-Box is is even worse...) But it seems the GCN is beginning to catch my eye. I'll wait til I hear reviews for it... I'm gonna be a little cautious about this game coming out of hibernation for the past few years now.... (Jesus.... Shinobi didn't even get a decent grade!)If its good... I'll be sure to buy the whole set (I ain't worried bout getting one... my links always come through for me ;) )
-
Looks like the sniper is bout to lose his gun.... According to sources, its believe they may have found the Snipers. They have two suspects one a 40 year old ex-soldier and a teenager. Police found a scope of a gun and a tripod in their car that looked like the calibur used by the sniper.... They doing tests on those parts to see if its the one...
-
*smacks forhead* Oi... I forgot... its a section I usually don't go to... Oh well... I trust a friendly mod would move it... Anyway... I'm surprized this info was out even then... Guess that makes me kinda late:p I gotta surf the net more often....
-
Yea, you read the title right. Appearantly, our gods in Square are making another FFX game. Now how is it that they are making a FF off an existing game and not be FFXII?? Easy... Yuna is back as the lead player and its not a sequel to FFX but rather a side story. I first read about the game in the lastest PSM magazine. The first thing I thought was it was a joke since its PSM.... but they had pics... and so did IGN.com. Both a magazine and a well-known gaming site CAN'T be making the same joke so it had to be true. Confused? Its gets weirder... Yuna new look can easily mastake her for Laura Croft cause of her new look and using GUNS! Two of them! So anyone eye's popped out their sockets yet? :p [img]http://ps2media.ign.com/ps2/image/ffx2_021022_art1.jpg[/img]
-
When I was in HS, I was pretty smart I would say. I wasn't in any AP classes but was in the advanced courses though. My overall average range was anywhere between 89% and up. That usually also go me Second and First Honors awards. (I got a hook in my room with like 7 medals) I ended up in a First Honors rank when I graduated. Now comes college.... Oi... All of a sudden I became dumb. I'm distracted now that I'm back in a Co-ed school. I forgot my GPA the first sememster.... 3.6 then next cause I got lucky. I don't know what it is now and won't find out til December. I just hope is anywhere higher 3.5. I guess its true what they say that if you seperate the sexes you are less distracted and do better in school.. :-/
-
1) I'm found at the most famous city in the world, New York. I live in the East New York section of Brooklyn. I originally came from the Island of Hispaniola, the Dominican Republic part of the Island (the bigger half. ;) ) I came to New York when I was about 2 or 3 years old. 2) Its the city that never sleeps....or the big apple. Thats some of the nicknames its known for. Originally it was called New Ansterdam back in days of 1800's and no one wants to experience today. 3)Everybody comes here! MTV HQ is here! And I just love it when you have guests and tourists from small urban areas just stare at the skyscrapers. There's always something to do here.... well... if you have the cash... 4) Twin Towers used to stand here... Crowded like whoa... Private cars aren't really needed since public transportation takes you anywhere you want to go. Currently a fare is $1.50 but soon might go up to $2.00!!! I'll be damned if I let that go up... I'll protest with everyone else later.... Area I live in is pretty decent. Unlike Manhattan, there's actually a forest of trees where I'm at. My area is also called Cypress Hills. Some people say its a bad area (drugs and shootings supposditly) but I never saw any of it really. Well not as common people might think. The area is damn convenient. If there is something you need, it just a block away. Any if you say you can't find a store, I'll slap you. Thats just about it I guess.:cross: