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Everything posted by James
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[QUOTE=Generic NPC #3] Otherwise, my post above contains the rest of my feelings on things like this. I assume it'll be deleted eventually.[/QUOTE] [color=#737373]Although that post is technically not allowed, I couldn't agree with it more. The ironic thing is that many people who say they "don't fit into a stereotype" are the [i]same[/i] people who perpetuate stereotypes by labeling others. I'd like to think that it's a silly teenage phase, but unfortunately a lot of adults just love stereotypes and labels as well. Oh well. If people want to waste time getting into that, it's their business. I'm sure many of us have better things to do than to worry about what "group" we fit into.[/color]
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[QUOTE=Bloodseeker]I didn't like Ico. I hate escort missions, and Ico was one giant escort mission... [/QUOTE] [color=#737373]Maybe you didn't like it, but it was very popular for a reason. I think it's at least worth a rental. While it's true that you spend your time escorting a girl around, that certainly isn't the focus of the game. The game is primarily all about the environment-based puzzles. The girl certainly factors in with that, in terms of being something you have to take into account, but it's not at all like the boring escort missions you get in other games. And of course, the dream-like atmosphere is worth visiting, if only for a rental. Beautiful game. Anyway, I agree about both Metal Gear Solid and Eternal Darkness. They are especially good for people who are into good graphics and good stories. Of course, a good graphics and good story aren't as important if a game actually isn't [i]fun[/i]. Thankfully, many of the games mentioned here actually feature pretty great gameplay, so even for a rent, they're worthwhile. I would generally recommend a rental for any game before you buy it though, especially if you aren't certain about what you want.[/color]
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[color=#737373]My first recommendation would be Ico for PlayStation 2. The story isn't especially deep, but it's charming and adds to the experience. And the visuals are pretty incredible, in terms of the atmosphere and sheer scope of various environments. I'd also recommend Resident Evil 4 without hesitation. Amazing graphics and a pretty cool story to boot.[/color]
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[color=#737373]Using the American names for political parties, I'm neither a Democrat nor a Republican. However, I can define some broad areas where I lean more left or right. On issues of finance and defence, I tend to lean more to the right. On issues of society and civil rights, I lean more to the left. On the question of welfare specifically, I'm a combination of left and right (I believe we should provide services to people, but we should also try to train people for the workforce). In a broad sense, I never feel that one side is right or wrong. This is because it doesn't match my world view; I don't think that the world is that simple. The world isn't a "Republican or Democrat solution". In reality - as a realist - I understand that one subject in life might be tied to many others. I understand that human society isn't a particularly simple thing and that solutions often need to be multi-faceted. It isn't good enough to make one broad stroke if that broad stroke leaves a lot of people out on a limb. I think you need to have nuanced approaches to problems, because problems themselves contain nuances and variations. My attitude with politics isn't that "all candidates are inherently corrupt" or something like that. I don't view that as realistic. I tend to view it as ignorant, too. Instead, my feeling is logical; no matter who I vote for, there will be areas where I'll disagree with them. Even if a candidate does 99% of the things I want, there's still that 1% that I won't be happy with. In reality, even a 99% support is totally unrealistic. It's usually more like 50/50 or something. In regard to Bush, for example, I think that many of the broader aspects of his foreign policies are what the world needs. People always complain that world leaders are complacent about dictators and despots, so I'm glad that someone is doing something about it. My feeling is that this represents a longterm view, with the aim of ultimately having a completely democratic world (which therefore dissolves the motivation for political and religious extremism). Having said that, I disagree with many of Bush's social policies and I think that some of them represent several steps backward. So, I can't think of any situation where I'd totally support a politician. No matter who they are, there are going to be things that I won't agree with. Even though I agree with the fundamentals behind the current foreign policy of president Bush, I don't always agree with implementation. So even there, I have plenty of disagreements and differences. Therefore, I could never simply say that I'm conservative or liberal. I tend to think that being completely conservative or completely liberal represents a black-and-white way of thinking, which [i]isn't[/i] realistic at all. In both of those cases, people have a view of the world that involves moulding others to fit their own definition. My approach is different; it assumes that not everyone is the same and that there are a wide variety of views and belief systems out there. That in and of itself demonstrates that a solution to a problem often requires a multi-pronged attack and not a simple "conservative" or "liberal" approach. In regard to nationalism...I think there is a place for it, but it has to be centered around reason and logic. Being insanely nationalistic just for the sake of it is pointless, to me. In that case it simply comes down to ego and can be counter-productive. But by the same token, I don't agree that the world should be one giant country with no borders. That's kind of the opposite side of the coin and I think it's just as bad as "extreme nationalism".[/color]
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[color=#737373]I agree about Wi-Fi in particular; that was something that Nintendo and Sony were bringing to game platforms simultaneously. PSP was designed with Wi-Fi in mind from the very start, so it certainly isn't a rip-off of anything Nintendo has done. The other innovations are different. Sony produced a controller with analog sticks and force feedback as a direct response to Nintendo. And since then, these things have become standards. It reminds me of touch screens. Touch screen technology was around long before DS. But DS is the first game system to implement the technology as standard. Part of the reason this is significant is [i]because[/i] of the standardization. Gyroscopes have existed in mice for a while, but nobody really cares because it's not as though every mouse has one. It's an extra peripheral. If you were to include that technology in a game console controller as standard, where every game can easily use it, you're talking about a fundamental difference there. I think Nintendo has been successful in taking particular technologies and adapting them for gaming use, or applying them in a mass-market friendly manner. The analog stick is extremely significant, because it was something that Sony in particular weren't going to include with the PlayStation at all. Had Nintendo not introduced it - and most importantly, had they not applied it so flawlessly in a game situation - it may not have become a standard for 3D games until the current generation or later. So the implementation is the most important thing, the actual raw technology isn't. I think this will be the same with Revolution. Some have suggested that Revolution may not include never-seen-before technology, but that it will use known technology applied in new ways. I think that in itself can be pretty revolutionary, depending on how it's done. The touch screen example is a great one when it comes to that. It's not as though touch screens haven't been seen and used in a variety of areas before. But DS manages to feel completely fresh, because of its use of the technology. Obviously, the technology on its own is worthless without the proper implementation. To go back to wireless, I also wouldn't consider that to be an idea "stolen" from Nintendo. As I've mentioned elsewhere, one could say Nintendo stole the wireless RF idea from Mattel or something. It's certainly nothing new. But nevertheless, Nintendo are frequently the company to introduce innovations into gaming that end up becoming standards. So, in that sense alone, I can understand why they'd be guarded about Revolution. This is especially true if Revolution is introducing some control mechanisms that would have a similar impact to the analog stick or something like that.[/color]
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[color=#737373]I don't think we need to turn this into a running analysis of people's debates. Let's just stick to the topic. I think that JT Darkfire summarized it well. On the one hand, one shouldn't dismiss abstinence and the fact that obviously, it's the best way to avoid getting pregnant or getting STDs or whatever. By the same token, it's outright dangerous not to arm people with the relevant knowledge about contraceptives and so on, because there are kids who will make the choice [i]regardless[/i]. So I think that what JT Darkfire suggests is a mixed approach, where abstinence is emphasized but where the other relevant information is provided, so that kids are armed with a kind of "back up" knowledge. The kids who go out there with no knowledge about contraception and stuff are the ones who are obviously most likely to get into trouble if they have sex. As per usual, a one-sided solution won't work. It's like with politics. The left isn't always correct, nor is the right. What's usually needed is a balanced approach; a combination of the two philosophies. It reflects the complexity of all life, I think. [/color]
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[QUOTE=Morpheus] Here are a few consumer groups that wont buy xbox: 1 Hardcore Sony (those that refuse anything else) 2 Hardcore Nintendo (those that refuse anything else) 3 Casual gamers(whom 360 is targeting) that were at all put off by xbox 4 People in general that were put off by xbox that don't necessarily follow industry news. 5 Parents(a very significant group). Most I've seen bought xbox last if at all simply because Nintendo and Playstation are household names. 6 Graphic nuts(the early adopters of xbox)[/QUOTE] [color=#737373]But you're saying that as if it's a fact. It isn't. A lot of people who owned Nintendo 64 never bought a GameCube. Many of them bought a PlayStation 2 or an Xbox. The people who are totally brand-loyal and who never buy systems made by other manufacturers represent a [i]very small[/i] portion of the market. Very, very small. So small that they don't really factor into the equation. Additionally, you're assuming that casual gamers were put off by Xbox. Where on earth do you get that from? As a matter of fact, Xbox was responsible for attracting a great deal of casual gamers. Apart from any kind of market data, I can say that based on anecdotal experience. A [i]lot[/i] of Xbox owners I know are people who are very "casual" with games and who know little about them. These are people who never knew enough about GameCube to buy one and they weren't as interested in PlayStation 2. But that brings me to my next point - and something that your list above ignores. A very large percentage of console owners in the current generation are multi-console owners. In other words, they often own more than one system. In many cases that's a PS2 and an Xbox. In some cases that includes all three platforms. That trend is expected to continue, as gamers grow up and spend more income on video games. Finally, Xbox 360 is largely the antithesis of the original Xbox in a sense. At least in an industrial design sense, it's going to appeal to a lot of people who paid no attention to the first machine. If Xbox 360 can deliver better games in its first year, it will appeal to a lot of non-Xbox buyers. For example, I never bought an Xbox. It had few games that interested me and I felt that I had enough gaming on my hands with GameCube and PS2. But the Xbox 360 is a possible purchase for me due to backwards compatibility. If the system is compatible with enough Xbox games, then I will buy it as soon as possible. It makes sense for me, because I'm essentially getting double the library without having to buy the original console. You can bet your bottom dollar that a lot of gamers are thinking the same way, especially those who never bought the first Xbox. So, there's a lot more to it. I think Nintendo fans sometimes need to be kept in check when it comes to the competition. ~_^[/color]
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[color=#737373]All of Nintendo's first and second party games will be free to play online, over both DS and Revolution. Xbox Live Silver is free, and it allows you to play online with special weekend events and other promotional events. Xbox Live Gold allows you to play online at any time. Just wanted to clarify that. In regard to Revolution...there are a few things to point out. If you look at past E3 events, there's one common thread that you'll notice with Nintendo. They consider E3 to be a show that relates to the upcoming fiscal year. So, they put emphasis on the products that are launching [i]this year[/i]. At E3, Nintendo usually speaks vaguely about the following year, but generally they have always emphasized the year in which the E3 is being held (and what isn't logical about that?) Additionally, Nintendo has said that they'll reveal more about Revolution later this year. The thing doesn't even come out 'till 2006, so I don't see why that's necessarily a bad thing. Nintendo has pointed out that every time they create an innovation, it gets adopted by competitors (Rumble Pak, wireless controllers, analog stick, d-pad, you name it). So, according to both Miyamoto and Reggie Fils-Aime, Nintendo are waiting until competitors "lock down" their specifications. At that point, Nintendo feels safer to reveal their cards. Some have dismissed that as PR spin. I think that's part of it, but that doesn't tell the whole story. What we've seen of Revolution so far is a very, very small amount. Of that you can be guaranteed. A good 90% of the system has yet to be revealed. Don't forget that Sony has still revealed hardly anything about PS3. They've shown the system design and what is probably an unfinished controller mock-up. They've shown a reel of video demonstrations, many of which were put together to show "potential graphics". There has only been a small handful of game announcements. No price, launch date or online specifications have been revealed. So in actual fact, Sony haven't revealed a whole lot more than Nintendo. And they're right not to; it's too early. They are launching in 2006. There is no need to put everything out there now. Microsoft is in a different position, because they are wanting to launch in November of [b]this year[/b]. That means, by simple logic, that their platform is at a more completed stage of development. It means that they should have some actual playable software to show. However, Xbox 360 has had very little playable software at E3 and there's still a whole bunch of details about the system that haven't been announced. This, despite the fact that it's due to launch globally in a matter of months. So, forget perception for a moment and consider the facts. Sony and Microsoft aren't as far ahead as you'd think. Sony is in about the right place now, in terms of its schedule. Microsoft have jumped the gun and are now busily trying to have things ready.[/color]
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[color=#737373]No, OtakuBoards hasn't gotten "n00bed". You may notice people here and there who aren't posting particularly well, but nobody who follows the boards for any period of time could suggest that the place is getting worse in terms of quality. If you remember anything pre-V7, you'll know that quality has always been a big struggle. Yes, there will always be lower quality posts floating around. And yes, we'll have quiet times, we'll have very busy times and we'll have everything in between. But I guarantee you, OtakuBoards is generally always going uphill rather than downhill. I can tell you this for several reasons. One is that I visit many parts of the boards and I know the kind of quality we're getting. And two, I have more Moderator candidates than I've ever had before. In previous years it was difficult to find people who stacked up. Now there's an abundance of them. That is a sure sign to me that quality is improving across the board. As Charles said, anyway, new members are the lifeblood of this site and of any forum. I welcome new members and I especially welcome new members who get very involved and want to make a contribution. Those are the people who are more likely to play a bigger role in the site.[/color]
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[color=#737373]You'll save them on 512MB flash memory. I believe that Revolution will actually contain that memory internally (like a HDD). Revolution will be compatible with various forms of flash memory, however. So you'll be able to go out and buy a 128MB (or as high as you want) flash card and save your files as well as your retro software.[/color]
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[color=#737373]Yeah, I agree with Baron to some extent. I think sex education is important (in a more technical biological sense), but what ever happened to parents talking about contraception and so on with their children? My parents (well, my mother at least) were always relatively open about that stuff. That's not to say they were "permissive"; they knew that myself and my siblings weren't going to go out and have sex at a young age. We simply weren't raised in a household where that kind of behavior would be acceptable, to ourselves or to our parents. However, I think they understood that if we made the choice at any stage, it was something we'd do regardless. As a result, I think that they always made a point of mentioning the importance of safe sex. I mean, my parents were never ignorant enough to simply say "Just don't have sex, okay?" You have to combine the two messages, I think. I knew not to have sex at a young age, but I was also armed with the relevant information, just in case I ever did make that choice. So on this subject, I think that a combination of approaches is suitable. Not every child is the same and if you stick to an abstinence-only education, you're not arming that person with the information they need should they have sex. Afterall, if people are going to do it, they'll do it regardless what anyone at their school says, lol. Not to say that there should be an encouragement of it or anything; I think it's important that it be discouraged at a young age. But knowledge about contraception and safe sex is also critical, as many studies on the subject have shown. Still, I do agree that parents should play the major role, not schools. Schools can provide some "technical" education (in regard to the biology and so on), but I think that parents really need to sit down with their kids and discuss the relevant issues.[/color]
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[color=#737373]I have been dying for Okami ever since I first heard about it. The original trailer was awesome and the latest videos are simply jaw-droppingly pretty. The magic paintbrush idea is really cool, too. Reminds me of something you'd see on Nintendo DS. I love the way the actual paintbrush comes down onto the screen...it's pretty remarkable. I'm also very glad that they didn't go with a photorealistic style for this game. The art design is simply amazing. It completely trounces The Wind Waker, in terms of cel-shaded graphics; I'm not so sure about animation yet, but in terms of raw art design, it's miles ahead of anything else I've seen at the moment. Simply breathtaking. Also, Clover says that the game will be released in 2006. So it's going through a very long development period. It seems very Zelda-esque to me as well, which makes me wonder how the game will actually work. At the moment it seems to have that action-adventure style, with a combination of light puzzle solving and intense battles. Even the speech bubbles that come from the villagers look fantastic. I'm very much looking forward to Okami; I'm anticipating it as much as I'm anticipating Twilight Princess, which should give you an idea of how interested I am. I would almost be willing to bet that it will be released globally. So I wouldn't worry about whether or not it gets a US release.[/color]
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[color=#737373]Cell was originally designed for multiple products, not just PS3. It is debuting in PS3, but it's a very scalable chip and can be produce in a variety of formats. So yeah, Sony has always had a longterm view with Cell. It forms the core of PS3, but it is also designed for extensive use in their consumer electronics products.[/color]
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[color=#737373]How about we wait until these systems are actually finished and on the shelf before we start making these types of threads? You haven't even played one of them yet. And you have no idea about the pricing yet; it hasn't been announced for either system. Way, [i]way[/i] too early for a thread like this.[/color]
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[color=#737373]I thought that video sucked, to be honest. lol The design for the console was pretty awful and unrealistic and the "in-game" footage didn't look authentic in any sense. I mean, yeah, it wouldn't be easy to make; I think it's great in that sense. But in terms of being authentic? I wouldn't say it came across that way at all.[/color]
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Unsure......(plus a rambling rant....)
James replied to Inuyasha Fandom's topic in General Discussion
[color=#737373]Wow, this thread is a total mess. Inuyasha Fandom, in future, I recommend being a bit more coherent and going a little lighter on the swearing. It doesn't make for convenient reading and people aren't going to be able to lend any advice. Obviously homophobia has no place on OtakuBoards, nor does any other kind of irrational discrimination. [i]But[/i], what it comes down to ultimately is respect for others. Just as I expect members to respect each other regardless of differences and cultural boundaries, I also expect you to give us the respect of a better-constructed post. By being clear and by remaining on topic, you are showing respect to fellow members. And just as a side note; spending an entire post saying that this guy has mental problems or whatever is [i]just as spammy[/i] as his original post. No need for that in general. This thread seems to be more a statement than a question, anyway. But please take note of my suggestions for the future. Thread closed.[/color] -
[color=#737373]I think a foreign language would be ideal. Remember the text in Wind Waker? It was actually possible to translate that into English. Having a [i]proper[/i] Hylian language or whatever would be really nice. We see that written language on sign-posts and stuff in the games, so it'd be cool to have an aural version to coincide with that.[/color]
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[color=#737373]Here is some high-resolution art from Nintendo. Again, I've included this stuff as thumbnails for you. And no watermarks. Lucky you. ~_^[/color] [center][URL=http://img280.echo.cx/my.php?image=object3vj.jpg][IMG]http://img280.echo.cx/img280/1842/object3vj.th.jpg[/IMG][/URL] [URL=http://img280.echo.cx/my.php?image=object24zj.jpg][IMG]http://img280.echo.cx/img280/4/object24zj.th.jpg[/IMG][/URL] [URL=http://img280.echo.cx/my.php?image=object32ux.jpg][IMG]http://img280.echo.cx/img280/6013/object32ux.th.jpg[/IMG][/URL] [URL=http://img280.echo.cx/my.php?image=object43hx.jpg][IMG]http://img280.echo.cx/img280/2095/object43hx.th.jpg[/IMG][/URL] [URL=http://img289.echo.cx/my.php?image=object58cu.jpg][IMG]http://img289.echo.cx/img289/582/object58cu.th.jpg[/IMG][/URL][/center]
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[color=#737373]I can't tell you how many times people have said that Nintendo is going to bite the dust in whatever generation. The same thing happened with GameCube; "Nintendo's focus on games-only will be the death of them", "having only four face buttons will alienate developers" and so on. The primary reason that I reject such comments is because they are inaccurate. The GameCube business was solid and I don't doubt that the Revolution business will also be solid. Also, don't forget one important thing. Nintendo first unveiled GameCube at Space World in the year 2000, around one year before the machine was scheduled to launch. Space World is at the end of the year - it was the first time we saw the system, heard the name and saw video demonstrations. Think about what we have seen so far with Revolution. Revolution is due to launch in either mid or late 2006, yet we're already getting some details this early. Nintendo have said that the console we saw was a concept; they explained some more details, but they are holding the most important aspects of the system close to their chest at the moment. That shouldn't come as a particularly huge surprise; I am sure that we'll hear more in a matter of months. Don't forget that there's still a while to go before these systems hit store shelves. Microsoft can afford to show more of their console largely because it's coming out in only a few months. The focus of this year's E3 conference for Nintendo was DS Wi-Fi services. So yeah, of course, I'd love to have seen more of Revolution. But just because they didn't show more at this one conference doesn't mean I'm ready to throw my hands up and declare them dead or something. That reaction just ignores too much.[/color]
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[color=#737373]Adventure Square = more controlled, high-quality Battle Arena. It's unnecessary to bring it back; you can already spar in Adventure Square. The only real difference is that you need to post a sign-up thread first. Other than that, it's pretty much the same deal.[/color]
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[color=#737373]Revolution is still a code name, according to Nintendo. "Nintendo DS" was actually the codename for DS; Nintendo felt it was a good name and decided to keep it. Although it's possible that they will keep "Revolution" as the name, I doubt it. Revolution, as a word, describes an event rather than an object. So I suspect that Nintendo may have something else planned. But either way, we'll see how it goes; hopefully they won't take too long to say more about it. As for downloadable games; I expect that you will pay for them. Nintendo said that people can use the online network to "purchase" any previous Nintendo game, which will be playable on Revolution. When you consider that many of these games are no longer in distribution at all, that's pretty good. I would not expect these games to come at full cost, of course. We'd probably be talking varying amounts depending on the type of game you're downloading, but I can't imagine these games costing more than pocket change. In regard to controller and other things, I'm really not sure when we'll hear about them. Either Nintendo will wait for a big multi-company event (such as Tokyo Game Show), or they will hold their own. Some rumors suggest that Nintendo may be holding Space World this year, even though they haven't for the last two years. So who knows; it's a possibility. At the very least, they might have another media conference to share details. Or they will hold a summit. At this point it's anyone's guess really. Satoru Iwata said that it's not [i]what [/i]you play, but [i]how [/i]you play, in reference to what makes Revolution so different. Part of that obviously revolves around the controller, which is going to be significantly different from anything people have been using up until this point. The second major aspect of Revolution is a bit more murky; it apparently partly relates to the interaction between console, television and internet. Satoru Iwata said that one of the new advancements in Revolution has "no direct bearing on gameplay", meaning that this other aspect is not directly related to the controller/input device. Of course, [i]what [/i]you play is still a major part of the system. Examples like Nintendogs and Electroplankton are indicative of Revolution's philosophy as well as DS's philosophy; offering "hardcore games" (ie: Mario, Zelda, Final Fantasy) while also offering new types of games in genres that haven't been experienced yet (ie: "media art" software such as Electroplankton). That doesn't shed a whole lot more light on it, but it may at least get your imagination going. :animeblus [/color]
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[color=#737373]Here are a few more images. These were provided by Nintendo of America, they are therefore unwatermarked. Some of the latter ones are very high resolution, so I have included them as thumbnails here. I'll add more high-resolution stuff soon. If you guys are interested in high-resolution artwork, I can also provide that here (but please allow some time for me to upload it somewhere first; these files take a while to download from Nintendo in a batch).[/color] [center][img]http://img287.echo.cx/img287/1462/object13xl.jpg[/img][/center] [center][img]http://img287.echo.cx/img287/6906/object27pz.jpg[/img][/center] [center][url="http://img287.echo.cx/my.php?image=object38bg.jpg"][img]http://img287.echo.cx/img287/6465/object38bg.th.jpg[/img][/url][/center] [center][url="http://img287.echo.cx/my.php?image=object46ha.jpg"][img]http://img287.echo.cx/img287/2811/object46ha.th.jpg[/img][/url][/center] [center][url="http://img287.echo.cx/my.php?image=object50ng.jpg"][img]http://img287.echo.cx/img287/2693/object50ng.th.jpg[/img][/url][/center] [center][url="http://img287.echo.cx/my.php?image=object63ws.jpg"][img]http://img287.echo.cx/img287/6594/object63ws.th.jpg[/img][/url][/center]
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[quote name='Charles']So, according to the information released, the Revolution is supposed to fit anywhere and bring together new games and old while giving people worldwide access through wireless Wi-Fi connections. So, the revoultionary aspect is that it opens the world of video games to everyone.[/quote][color=#737373]Nah, that isn't the revolutionary aspect. Nintendo revealed very little about the system at E3. The revolutionary aspect comes in two forms; the controller and something else. The latter was hinted at, but not revealed. Anyway, the design looks great, but it's only a prototype. Much like the DS prototype we saw at last year's E3, it is not final. The final version of Revolution will be even smaller, according to Nintendo. Hells Fire, how on earth have Nintendo sold out by going online? That's ridiculous. If you pay attention to what they are saying, they don't intend to mimmick the online services of competitors - they intend to bring a fresh online system to the mix, with Wi-Fi being the core component. Revolution's wireless features go well beyond its no-line access. Additionally, forget [i]all [/i]those rumors you heard about the controller. Just wait and see. It won't hurt. ~_^ In regards to controllers, the Revolution controller won't need to be similar to the GCN design. GameCube pads can connect directly to Revolution via a hidden area. See the link below: [img]http://www.nintendo.co.jp/n10/e3_2005/revo/large_img/revo_7l.jpg[/img] Also, Hells Fire...those pictures in your post are indeed the final systems. PS3 may undergo some slight revisions, but that's pretty much it. Xbox 360's design is finalized. The only full-on "concept" we've seen so far is Revolution; Nintendo will unveil the final form during the year. [/color]
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[color=#737373]I think this thing is primarily aimed at people who don't yet own a Game Boy. Obviously some hardcore Nintendo fans will buy it, but Nintendo isn't going after them with this unit. I think it's a pretty cool idea, especially if the price is low. Might be a good way to attract people who still down't own a Game Boy, especially more women.[/color]
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[color=#737373]No word on the cost yet. That'll probably come later in the year. You guys should really check out the (very lengthy) PS3 conference. It goes into much greater detail and shows some absolutely stunning demonstrations. PS3 can produce movie-quality CG graphics in real time. Check out these shots from the new Killzone title: I'll just put links, because the images are so large. [url="http://ps3media.ign.com/ps3/image/article/614/614722/killzone-next-gen-20050516075934164.jpg"]http://ps3media.ign.com/ps3/image/article/614/614722/killzone-next-gen-20050516075934164.jpg[/url] [url="http://ps3media.ign.com/ps3/image/article/614/614722/killzone-next-gen-20050516075936538.jpg"]http://ps3media.ign.com/ps3/image/article/614/614722/killzone-next-gen-20050516075936538.jpg[/url] [url="http://ps3media.ign.com/ps3/image/article/614/614722/killzone-next-gen-20050516075937991.jpg"]http://ps3media.ign.com/ps3/image/article/614/614722/killzone-next-gen-20050516075937991.jpg[/url] This game looks simply amazing in motion. It really looks like a film. The physics and animation are absolutely top-notch. In terms of graphics, it completely kills anything I've seen on Xbox 360 so far, even at this early stage. And there's a lot more to come, even from the conference. Hopefully more shots will be available fromm other demos soon; if anyone else has shots or links to clips, I welcome you to post them.[/color]