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James

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Everything posted by James

  1. [color=#D6A204]Yeah, Lumines is definitely on the list. I'm a big fan of Mizuguchi's games - Rez is one of my all-time favourites. So Lumines is a no-brainer for me really. Now I just have to find the cash. ~_^[/color]
  2. [color=#D6A204]Oh, the motivation is there. There just aren't enough hours in the day. In any case, you will [i]hopefully[/i] see something from me soon.[/color]
  3. [color=#D6A204]If someone posts a thread on here asking for advice, I think that automatically makes you qualified in a sense. They are asking the members of OB for their opinions, afterall. However, I do feel that it helps to talk a bit about one's own experiences. For example, if someone wants to know about relationships and you've never been in one...you can still have an opinion, but I think you should probably mention that you haven't been in one. That way, the person asking for advice knows where you stand - and they can choose to accept or reject what you have to say. My feeling is that if someone asks me for advice, I will give it if I have an opinion. If they want to vent or let their feelings go, that's totally fine as well; I'm quite happy to listen. But I wouldn't jump in and volunteer advice unless it's asked for, really. In this case though, I don't think we have to worry about that, because the people we are talking about [i]are[/i] actively seeking input from OB members.[/color]
  4. [color=#D6A204]Twisted Metal is a pretty compelling reason to own PSP for me - I loved the original and Twisted Metal 2. The third was just okay - marginally. And I have to admit, I didn't really enjoy Twisted Metal: Black very much. So from everything I've read, it's great to hear that Head-On is actually based more around Twisted Metal 2 than any of the other titles. At the moment, in terms of launch games, I think Twisted Metal: Head-On and Wipeout Pure are my two main reasons to own a PSP. Of course, I can't afford one at the moment...and I want to purchase a DS first. But PSP is definitely on the list for me, especially as better games come out (and hopefully quality issues will be further resolved down the line).[/color]
  5. [color=#D6A204]I suppose I was waiting to hear something about it either way. Anyway, no, the RPG is not dead. Seriously, relax. There is no particular length of time without posting that dictates when an RPG dies or not...I can only tell you that I have every intention of finishing this thing. So, I will take it upon myself to close out this chapter and introduce the next one. Remember to keep checking this thread for updates.[/color]
  6. [color=#D6A204]I'm pretty interested in this new series, as I've really been getting into the existing episodes. The more I watch the series, the more I enjoy it. I am not sure if I'd put Family Guy above Simpsons - that is, if you exclude the awful newer seasons. Family Guy has a great sense of wit, a good combination of subtlety and obvious slapstick humor...but the best of The Simpsons totally trounces it, as far as I'm concerned. Then again, I can think of few TV series that really hold a candle to the best of what The Simpsons had to offer. Still, I'm really looking forward to seeing more of Family Guy. I found it to be surprisingly inventive and fresh in various ways, even though the quality does tend to vary from episode to episode.[/color]
  7. [color=#D6A204]Hm, interesting. 1. On this point, several things can be said. Firstly, Revolution's controller will definitely not have a touch screen. As far as I know, Nintendo itself has confirmed this not long ago. The common rumor is that the system's controller will feature one of two new features. Either a) gyroscopic technology (gyroscopes are what keep the Segway HT from falling over, despite having only two wheels), or b) touch-sensitive surfaces. The latter would involve the whole surface (or perhaps just the prongs) being "rubbable". So depending on how hard you grip, or where you "rub", you could have different in-game effects. In all honesty, the former is the most reliable rumor. The story about gyroscopes began with an article that myself and another N-Sider colleague wrote a while ago. However, unlike most rumors, it actually had a basis in fact - a specific alliance between Nintendo and Gyration Inc., who produces this very type of hardware. However, it's still speculation at best. Anyone who tells you that it's a known fact is lying. 2. This rumor is definitely not true. Nintendo maintains large cash reserves because it is run conservatively - the company has zero debt. Most large companies have some kind of debt that they are always paying off. This is also why some large companies sell off large batches of shares now and then - to raise capital that can be invested into research and development. Nintendo's cash reserves are there for many reasons. But primarily, they exist for a rainy day. If Nintendo is ever in serious trouble, it is sitting on giant mounds of cash that it can use to bail itself out. To my knowledge, these cash reserves are barely touched when it comes to investing in new technology and software development. The costs associated with hardware and software production are largely covered pre-profit. What I mean is, the overheads involved in R&D are factored in before Nintendo starts talking profit. So profit is profit - it is the money that remains [i]after[/i] R&D budgets are factored in. In regard to virtual reality...I think it's generally accepted that the traditional view of VR isn't going to happen. Don't forget Virtual Boy and the various attempts by other companies to introduce VR technologies in the 1990's. Both Sega and 3D0 were also trying to become pioneers in this field. The problem is partly a technological one. But it's also a simple convenience one. People don't want to wear bulky head sets to play games. They don't want to dress up in suits or wear gloves just to play a game - although various peripherals over the years have been a success (things like Power Glove and Super Scope), VR itself has never been particularly attractive to consumers. Even large and properly-equipped VR systems in arcades were big flops when they were introduced. So, if VR ever becomes a reality, it won't be anything like what we've seen so far. It would need to be cheap and extremely useable. It would need to be akin to wearing light sunglasses or something. But even that raises a problem - it eliminates the social aspect of gaming in some regards. You can't have spectators and you can't have people sitting around you having a shared experience. There are potential ways around that, but then you start getting into very expensive territory. 3. I doubt that Xenon will be very expensive. Technologically, it should be on par with Nintendo's Revolution system. So I expect it to be relatively mass-market friendly in terms of price. In regard to versions, I think that's totally up in the air at this point. My gut feeling is that Microsoft won't release multiple versions of Xenon - once that is done, it automatically divides the Xenon market into several components. If you divide it equally, you may have only a third who have a hard drive...or only a third who can actually view games in high resolution. This creates an absolute headache for game developers. If I am a game creator, why should I make a high resolution game that uses the hard drive if only one third have that capability? If anything, that kind of situation would only further drive up development costs and discourage developers from making games that truly push the system. The popular rumor is that Xenon will not have a hard drive, but that it will be able to connect to a PC and use the PC to store data. In many respects, I think that's a far more logical approach. [i]However[/i], Microsoft has gone to great lengths to seperate Xbox from the traditional PC. They have stressed the idea of "leaving cords behind" and they have said that connection should be quick and easy. It seems to me that requiring the use of a PC hard drive is a step backwards in that regard. The most realistic thing that I imagine happening would be higher-capacity memory cards for Xenon. That, or a modest hard drive, which isn't too expensive.[/color]
  8. [color=#D6A204]Also, the simple fact is that they are selling well. They consistently have several million sellers each year. Even on games that sell half a million units or less, they're still often making a profit. So...I don't even know where the idea that they aren't doing well comes from. I think people get the impression that if [i]they[/i] don't own a GameCube or if their friends don't, that it isn't doing well. But the numbers contradict that.[/color]
  9. [color=#B0251E]If a thread has been deleted then no, it is no longer visible. Otherwise, try using the search feature (and search all threads made by yourself).[/color]
  10. [color=#D6A204]Well, there are some absolutely nasty people in Counter Strike: Source...but I think that comes from them having played so long and expecting people to know everything. That's no excuse for blatant rudeness, though. But generally people on there are pretty nice. Also, I really haven't come across many bad players in Guild Wars...most seem to be very helpful and friendly, save for one or two who were total nutcases. But again, it seems to be the minority.[/color]
  11. [color=#B0251E]Yeah, I think everyone has pretty much hit the nail on the head here. Saying that Nintendo is going to exit the console business in the next generation demonstrates a couple of things. One, have you read nothing about Revolution? And two, do you know nothing about how Nintendo works as a business? GameCube sells similarly to Xbox worldwide. Both GameCube and Xbox are significantly behind PS2 in hardware sales. However, the GameCube business is actually [i]profitable[/i]. The Xbox business is not. The key here is profitability. Do you know that despite the huge difference in sales, Nintendo is still more profitable than Sony? Did you know that it is, in fact, more profitable than [b]most[/b] companies in Japan? It is consistently rated as Japan's best-run business. It doesn't need to have PS2-beating sales to actually achieve this. It does so by ensuring that all of its ventures deliver a solid return. Your analysis of GameCube's titles is just wrong on every level anyway. I mean, have you even played most of these games? Have you tried RE4 or DK's Jungle Beat? These games have achieved success on GameCube for a reason - they are [b]good[/b] and even more than that, many of them are the defining titles of the current generation. In regard to DS...well, it's already been said here. DS sales are as good as anyone could hope, I would say. The fact that DS has been attracting a different audience in general is also a demonstration that Nintendo's message is getting through. Of course, DS could use more good games. And it'll get those within the next few months. But to call it a failure? No. The fact is, Nintendo is still a highly profitable business. They have billions of dollars in cash sitting in the bank. They own more than 50 companies in Japan alone. They are exceptionally well run and they make healthy profits with all of their key ventures. To suggest that they are going to die is, at the very best, totally inaccurate. ~_^[/color]
  12. James

    Women

    [QUOTE=Generic NPC #3]You're not going to understand women. I don't understand women, but I'm seemingly doing just fine. I don't understand most men either. Or most people, for that matter. Just wander around aimlessly, be a decent person and whatever happens happens. Most of it turns out fine in the end. Advice in these threads is rarely useful beyond common sense things. People are all different. If there was some magic trick, no one would have any problems.[/QUOTE] [color=#B0251E]This is all you ever need to read in this thread. The moment you start generalizing about any group (men, women or whatever) is the moment you should quit. There are no hard and fast rules when it comes to this stuff...thinking of women as one giant group with no individual differences is the first big mistake.[/color]
  13. [color=#B0251E]Oh yes, I think you're absolutely right about that. Games like Warcraft and Diablo would work so well on DS. You know what I'd really love? I'd love to see Guild Wars ported to DS. With Wi-Fi connectivity and the touch screen, it could work. And be so much fun. Just imagine playing that game online wherever you are, without needing your PC. Yum. I'd also love to see C&C: Red Alert on DS. With touch compatibility, RTS games could be amazing. You could draw a circle around a group of units to select all of them...or you could double-tap a unit to select all of its type on the screen. You could draw patrol paths, you could tap a building to send troops in...or double-tap to make them attack it. So many possibilities there, especially if you include Wi-Fi play.[/color]
  14. [quote name='Gavin][SIZE=1']Ah first I've heard of it, though it would be a hugely welcomed change to their pitiful attempts at 3D Pokémon games that the Stadium ones have been. However in saying that the Stadium games did have some quite enjoyable mini-games, but lacked the longevity and RPG elements that made the Gameboy games so good.[/SIZE][/quote] [color=#B0251E]Yeah, the new game is called Pokemon XD. It is apparently a fully 3D RPG, in the same vein as the Game Boy titles (but with completely redeveloped 3D graphics). It interests me, if only because I didn't mind the Game Boy games...I just didn't like most of the variations (although Pokemon Snap was kind of fun in an odd way). So seeing that world brought to life in 3D on GameCube should be really cool.[/color]
  15. [color=#B0251E]Cool. The more who sign-up, the merrier! I will try to provide a good number of places. All of the characters from the novel (well, most of them anyway) will be playable...plus a few more. It'll have a different type of structure. Hopefully - hopefully - I can get this baby up today. It really depends on whether or not I can finalize the graphics. I'm almost there, though. Thanks for everyone's interest. ^_^ I doubt I'll make a seperate underground thread about Wonka...instead, I'll probably just ask people to post here. Edit: Okay, it's up. ~_^[/color]
  16. [center][img]http://img31.exs.cx/img31/8404/wonkaheader5wa.jpg[/img][/center] Rollingstone Interviews Willy WonkaWhen the lights came on, it took us several minutes to adjust. They revealed a room bathed in deep green and black, though they were dim enough to cast languid shadows across the walls and floor. We sat on an elaborate couch, covered in sublime ebony leather, with Willy Wonka sitting opposite us, in a sizeable armchair. The armchair's upper back twisted like a writhing snake, forming what appeared to be a large candy cane. The rest of the room was understated, save for several "Employee of the Month" certificates on the far wall. There were twelve of them all together; all awarded to Wonka. We prepared our notes quickly. Although he had not yet said a word, Wonka constantly shifted in his seat. Each time I looked up at him, he grinned widely - but only very briefly. The atmosphere was such that we felt we had to hurry. As one of his aides had explained during the trip to his home, "Mr. Wonka is a [i]very[/i] busy man, please do not waste his time." We were also asked (ordered) not to remove our blindfolds. Due to public anger over Wonka's apparent corruption of children (via his music and new, unsubstantiated questions of child abuse), it was considered important that we were not able to locate his private residence. Finally, we were ready. It was an exciting time - Willy Wonka rarely granted interviews and when he did, they were done on his own terms. This year is a special year, however: it is the tenth year since his last public appearance. Children (and some adults) from all over the world anxiously await Wonka's next appearance (which will include a concert and a very special, once in a lifetime competition). I leaned forward in my chair and held the little silver tape recorder up high. At this stage, Willy Wonka's face was partly covered in shadow. At times, only his white toothy grin could be seen. "So tell us about the competition, Mr. Wonka," I began. This was clearly the most eagerly-anticipated competition the world had ever seen, but nobody knew anything about it. We were about to uncover the first details. Again, Wonka's grin became visible in the darkened room. "It is, of course, the most grand competition ever devised," said Wonka. His grin was now so wide that it became difficult to understand certain words. "In the next month, I will distribute [b]six[/b] golden tickets around the world. The lucky girls and boys who find these tickets will be invited to tour my wonderful factory." "Ingenious! How will people find these tickets, Mr. Wonka?" Wonka shifted in his seat once more. One leg crossed over the other. He was wearing long black stilettos; their shiny leather surfaces appeared to be undulating as the dim light danced across them. "There are two ways to get lucky. Either buy one of my delicious chocolate bars - large size only - or buy my new Best of Wonka album, which will arrive in stores next week." [center][img]http://img137.exs.cx/img137/8291/wonkarecord6kl.jpg[/img] [size=1][i]Wonka Records: The Best Of[/i][/size][/center] At that moment, one of Wonka's aides entered the room. He was an odd-looking man; covered from head to toe in some kind of strange white cloth. In his hand, he held a silver platter, on top of which sat a tall glass. A gloved hand reached for the glass. Wonka's fingers wrapped around its neck firmly and he paused, as though he was somehow savouring the moment. He then took the glass and sipped from it. "You drink alcohol?" I asked slowly. It seemed strange to find the world's most famous chocolateer drinking mid-interview. "I have a saying," said Wonka. "Candy is dandy..." He took another long sip from the glass and placed it on the platter. "But liquor is quicker." The lighting guy laughed, but he was the only one. With suspicions of inappropriate conduct surrounding children circling in the air, it seemed odd that Wonka would make such a joke. The rest of us felt a little uneasy. It was as though Wonka detected this, because he slowly rose from his chair and gestured toward the door. "I'm a very busy man," he said with a grin. What is Wonka Incorporated?Welcome to [b]Wonka Inc.[/b] As you can see by the indicator above, this RPG will contain mature/adult themes. Please ensure that if you read this thread (and if you choose to sign-up), you are aware of this. Before I begin, I want to take a moment to briefly describe the concept of the RPG, just in case you haven't read my [url="http://www.otakuboards.com/showthread.php?goto=newpost&t=43191"]Arena Underground[/url] thread. [b]Wonka Inc.[/b] is the story of the world's most eccentric tycoon. Willy Wonka is a man of many talents; equal parts [b]rock star[/b], [b]chocolateer[/b] and [b]concert promoter[/b]. He is known the world over, to young and old alike. His eccentricities tend to scare some, but they fascinate others. Although it is possible to purchase Wonka's delicious candies and provocative albums, the man himself is rarely seen in public. In fact, Wonka only performs in public once every [b]ten years[/b]. It is rumored that at these very concerts, Wonka's staff hold a secret competition. The prize? An all-day tour of the Wonka Inc. world headquarters, just outside Hollywood. This year, however, Wonka is distributing [b]six golden tickets[/b] within chocolate bars and albums, in order to find the lucky tourists. If you are familiar with [b]Charlie and the Chocolate Factory[/b] (Roald Dahl's original novel), I should mention that this RPG is only loosely based on it. There will be similar names and concepts here and there, but fundamentally, [b]Wonka Inc.[/b] is a crazy and twisted adventure for mature-minded souls who remember what it's like to have the fascination and curiosity of a child. Therefore, it is important to remember that this RPG is intended to provide a [b]morbid[/b] twist on the original concept. If [b]Marilyn Manson as Wonka[/b] and [b]Oompa-Loompas in knee-high leather boots[/b] has any appeal to you, then this is the RPG you've been waiting for. ~_^ In the panel below this one, you'll find the [b]sign-up requirements[/b]. Please read that section thoroughly before signing-up. If you have any questions, please use my existing [J] @ The Arena thread in Arena Underground. Begin the TourOkay, so, as mentioned above, there are [b]six[/b] golden tickets. This means that six people can tour the factory. Ultimately, there's room for [b]five children[/b] and [b]one adult[/b]. Each child must be accompanied by a [b]parent or guardian[/b]. I won't ask for a seperate member to play the parents and guardians - instead, if you sign-up as a child, you will also be playing as the parent/guardian. If you are familiar with the novel, you already know about the kids. In my RPG, these kids will retain their names and their key [b]vices[/b]. However, you may fill in all the other details to make the character your own ([b]note:[/b] it would be great if you could [b]twist[/b] your character into something quite unique and dark...please do not rely on the existing film or novel - you may use those for basic inspiration, but your character shouldn't be a carbon copy). Here are a list of the characters you may sign-up as: [size=4]Charlie Bucket[/size] [b]Parent/Guardian:[/b] Grandpa Joe. [b]Age:[/b] (Any age, but no more than 14). [b]Vice:[/b] None. [b]Biography:[/b] [b]Appearance:[/b] (This may include Grandpa Joe's appearance too). [size=4]Mike Teevee[/size] [b]Parent/Guardian:[/b] Mrs. Teevee. [b]Age:[/b] (Any age, but no more than 14). [b]Vice:[/b] Television. [b]Biography:[/b] [b]Appearance:[/b] (This may include Mrs. Teevee's appearance too). [size=4]Violet Beauregarde[/size] [b]Parent/Guardian:[/b] Mr. Beauregarde. [b]Age:[/b] (Any age, but no more than 14). [b]Vice:[/b] Bubblegum. [b]Biography:[/b] [b]Appearance:[/b] (This may include Mr. Beauregarde's appearance too). [size=4]Veruca Salt[/size] [b]Parent/Guardian:[/b] Mr. Salt. [b]Age:[/b] (Any age, but no more than 14). [b]Vice:[/b] Candy/Sweets. [b]Biography:[/b] [b]Appearance:[/b] (This may include Mr. Salt's appearance too). [size=4]Augustus Gloop[/size] [b]Parent/Guardian:[/b] Mrs. Gloop. [b]Age:[/b] (Any age, but no more than 14). [b]Vice:[/b] Cakes. [b]Biography:[/b] [b]Appearance:[/b] (This may include Mrs. Gloop's appearance too). [size=4]Nosey Rollingstone Reporter[/size] [b]Name:[/b] (You can specify your own name). [b]Parent/Guardian:[/b] None. [b]Age:[/b] (Any age). [b]Vice:[/b] (Your preference - does not require a vice). [b]Biography:[/b] [b]Appearance:[/b] There you go. Again, please be creative and don't be afraid to experiment. In terms of myself, I won't be playing any of these characters. Instead, I will be more of a narrator. I'll switch between characters and I will tell the story from a kind of bird's eye view. I will also interject within chapters to include various tidbits (perhaps information, or a news article, or a song). So I will be in the posting order, but I will kind of "post as everyone". Remember that when everyone is in the factory, there will only be a few times where people are seperated. Again, please use the Underground thread I've provided if you have questions. I look forward to your sign-ups and hope you enjoy yourself. ^_^
  17. [color=#B0251E]Well, I finally just bought RE4 a couple of days ago. I'm not yet finished, but I thought I'd finally post my thoughts as a long time RE fan. First, a couple of points. One, Resident Evil is all about the "boo". Know your history - and make comparisons between Resident Evil and Silent Hill. This is not to say that RE has no tension and that the "quiet moments" have no meaning, but the game's primary goal has always been to make you suddenly jump out of your chair with surprise. Silent Hill does have these moments, but they are not the focus (as they are in RE). Silent Hill scares you by what it doesn't show, not what it does show. In Silent Hill you are not afraid of dying; you are afraid of going insane. Resident Evil 4 really does nothing new in this regard. That is to say, it's still about the "boo payoff" for the most part. The only major exception I've come across so far is the very first village area, prior to the castle. Being hunted by an entire village is a very different experience - there are plenty of sudden "boo" moments (ie: when you turn around and someone is standing right there, or when a window smashes behind you and people come pouring in), but I think the fear is primarily generated by a very simple "[i]Run for your life![/i]" type of scenario. It really gets the adrenaline going, which is awesome. So it's a different type of fear in general, I think. Remember [spoiler]the part where you're with Sera in the two-storey house and you have to fend off the villagers at night?[/spoiler] That moment largely defines what Resident Evil 4 is all about, I think. It's fear, but it's not the same type of fear as in the previous games...or even Silent Hill. It's a combination of claustrophobia and quick, desperate action. It's pretty intense, to say the least. Anyway, I did enjoy all of the Resident Evil games (sans some of the spinoffs - and I thought Code Veronica was extremely lazy). But in terms of the "main series" (ie: RE1, 2, 3 and 0), I really did enjoy them. Although they all followed the same core blueprint, they were still each unique. I still think Resident Evil 3: Nemesis is underrated - in some respects, it's the first hint of what RE4 offers (ie: a 28 Days Later type of feel). Resident Evil 4 really does fix a lot of things with the series, while simultaneously offering some great new ideas. The new camera systems works wonders for the most part - although in some cases all you can see is Leon's head, which can make things a bit annoying. Generally, though, it's a vast improvement. The combat system is truly amazing and I love the fact that RE4 focuses on combat with simple puzzle solving complimenting it nicely. I [i]love[/i] that there are less illlogical puzzles in this game. Although puzzles still exist, they are mostly a pretty good mix of old and new and they never seem to become too annoying or repetitive. In general there are just a ton of random little ideas that work well. The whole dodging/QTE style system works really well - it's not used [i]too[/i] often but it's used in all the right places. It spices things up a bit. The fact that the game is divided into chapters and that it lets you continue from checkpoints is a [i]big[/i] plus. In the old games, there is nothing more annoying than playing for an hour or more and not saving for whatever reason, only to die and have to do it all over again. It's nice that the pacing is a little more forgiving. It doesn't necessarily make the game easier as such, but it does make it a whole lot less frustrating and a whole lot more playable. What don't I like? Well...there are a few niggling things. One, the game is very selective about environment interaction. Sometimes you [i]can't[/i] jump down from a ledge, even if you should be able to. Sometimes you can't break windows, even though windows in the previous area were all breakable. Explosions don't seem to have any impact on the environment, other than smashing the occasional window. These things aren't hugely important, but there are times when Resident Evil 4 hints at Half-Life 2 levels of environment interaction - but you keep thinking "Oh, right...I [i]can't[/i] do that". And I find that disappointing on some level. I'm also somewhat disappointed that you can't purchase any ammunition. Sure, I can see why you can't. And during times when I was low on ammo, it was nice to be able to use my brain and play more carefully - to actually work out what ammo I needed and where I should use less or more. That strategic element was actually good. But nevertheless, it was disappointing that ammunition was sometimes overabundant and othertimes quite rare. However, I really did like the inventory management system a lot. The whole thing was just a lot nicer to use than in previous games. It also gives you a greater sense that you are in control - you can really personalize how you play. I think I noticed a debate earlier on about the knife's usefulness. In my own experience, the knife was invaluable. Firstly, I always used it to break open boxes and jars and so on - using ammo to do that seems wasteful, to me (and this is coming from someone who did run very low on ammo at various parts of the game). In combat, the knife is generally not useful [i]however[/i], there were occasions where I deliberately used it. In one part of the game I was low on ammo, so I used the handgun to drop an enemy (shot in the leg) or I'd use it to fire at their arm (so that they drop their weapon). I'd then move in and use the knife to kill them, rather than using live ammo. The end result was that I saved ammo and was still relatively safe, because I was able to essentially disarm them ahead of time. Of course, everyone does play differently. I can see how some people would never want to use the knife, but I tend to be a relatively prudent player at times...at least, as much as possible. And that does lead me to conserve when I can (although I have to admit, my brother ended up with a lot more ammo than me - he was far more clever in when to use and when not to use ammunition). Anyway, so far, I'm really enjoying it. Brilliant title. It really does revitalize the Resident Evil franchise. I'm kind of excited about the idea of an RE with this type of gameplay, set within an urban environment. Just imagine - exploding cars, shattering windows, empty streets at night...very interesting. Whatever they cook up with RE5, I'm sure it'll be awesome, especially if it builds on what RE4 has achieved.[/color]
  18. [color=#B0251E]I'd really like to see Earthbound on GBA...that'd be most cool. That game has a really memorable atmosphere. What ever happened to Mother 3? Wasn't that cancelled? I remember reading about it in magazines a long time ago and it looked wonderful. Very stylized. So, I suppose I'd love to see Mother 3 be released - perhaps for a next generation platform, maybe even DS or something. In terms of sequels or remakes...I really don't know. I have to admit that seeing A Link to the Past remade in 3D would be [i]quite[/i] something. When I remember the expansive size of that world...the many different locations and dungeons, and then I think of it in 3D, it seems pretty exciting. That'd be very interesting. But other than that, I'm really not sure what I'd like to see remade or added to. Maybe an idea will come to me as I read through the thread. ~_^[/color]
  19. [QUOTE=Dragon Warrior]Well, James, you seem to be convincing people they're Australian and I'm damned to call you a liar myself. Aussie or not, they're still attempting chinese voices even if they are bad XD And I didn't mind the swearing guy and found it quite amusing since I actually know idiots like that in real life. Until you've experience a loud-mouth like him, you probably won'y appreciate the creator's input on that type of personality. [img]http://img131.exs.cx/img131/8930/dwwashere9rz.gif[/img][/QUOTE] [color=#B0251E]Oh, they are [i]definitely[/i] Australian. Especially Ninjai. Ask any Aussie on the boards to have a listen and they'll pick it a mile off. ^_^ As for the swearing guy...yeah, I know what they were trying to do. It's just not that funny - I mean, I personally don't think it's anything especially clever. I felt that Ninjai's reaction was more funny, personally. lol The Chinese voice on Ninjai is very very faint. Like I mentioned to you on AIM, it sounds more like an Australian kid who is changing pronounciation on a few words here and there. In that sense it's a bit disappointing, but I'm guessing that American audiences probably won't know the difference (because the accents are not stereotypical Australian at all).[/color]
  20. [color=#B0251E]Signing up just to advertise = immediate ban.[/color]
  21. [color=#B0251E]This is pretty cool. The music is great (and the sound is stereo...nice). The voices (in the first two episodes at least - I'm counting) are all provided by Australians, which is interesting...since you rarely hear Australian voice overs online. Ninjai's voice is particularly obvious to me, being Australian myself. Very weird... And what's with the swearing from the guy in episode 2? Lame. It just isn't funny. The only remotely funny part is when Ninjai says "What a funny man." in a totally dry tone. But yeah...lol. It's not that interesting in terms of story or anything though, at least, so far. But it's pretty for a Flash cartoon.[/color]
  22. James

    Vampire RPG

    [color=#B0251E]Welcome to the boards, blackniya. Please be aware of both our site's rules and the sticky threads in this forum. We require a) that your RPG has some kind of plot/premise beyond just choosing characters and that b), you include an authorized rating. This thread will have to be closed, however, you can make a duplicate with both the rating and the other stuff (look at other threads in this forum to see examples of how ratings are shown - and read the sticky thread so that you know what the ratings are and where they apply, thanks).[/color]
  23. [color=#B0251E]I think the only movie-based game that I actually liked was Goldeneye on Nintendo 64. But obviously that was a very rare exception. I can't really think of any other movie-based games that I liked. The [i]only[/i] one might be Ninja Turtles (the arcade game) on SNES. That was simply awesome. But Ninja Turtles is also a TV series and comic book as well as a movie, so that probably doesn't count.[/color]
  24. [color=#B0251E]Bisexuals less superficial? That's one of the most bizarre things I've heard in a while. Your sexuality isn't just about what kind of "looks" you prefer. Don't forget that two straight people can still have totally different physical tastes. Sexuality is a [i]lot[/i] deeper than that - your gender goes to the absolute core of who you are. So sexuality is based on far more than simply superficial issues. In terms of bisexuality, I think that a lot of people are at least "partly" bisexual. I mean, I think a lot of people could probably go either way - or could be at least somewhat attracted to one gender or the other. However, I do think that most bisexual people tend to generally prefer one gender to the other (this is what I'm aware of based on bisexual friends, anyway). So I have never really come across a bisexual person who is equally attracted to both genders.[/color] [quote=Hevn]There's no such thing as 'being born that way'. No one is born gay or lesbian or bisexual. You could be so straight yesterday, and even swear to yourself that you will be for the rest of life, then you could suddenly fall for someone of the same sex and discover you are bisexual the next day. [/quote] [color=#B0251E]Oh, you're definitely born with a certain orientation. But I do agree that you can also discover it. However, it's not that you've "changed overnight" - it's that you've discovered what is already there. It reminds me of straight people who have had crushes on people of the same sex during their life (especially as teenagers). This can happen and it can be there, but it may not mean that you are inherently gay. You kind of settle into your orientation and you're overwhelmingly one way or the other. The same is true for gay people or anyone else. So, if you "swear you are straight" and then you fall in love with someone of the same sex...that means you were [i]always[/i] bisexual. Whether you acknowledged it to yourself or not is an entirely different story (and indeed, whether or not you actually found someone that you had feelings for).[/color]
  25. [color=#B0251E]I think the toughest task I've faced in recent memory would be the International A and B licenses in Gran Turismo 3. For the record, I [i]hate[/i] license tests in those games. They do help improve my driving, though. But still, they can be insanely tough, because they require such specific attention from the player. Other than that, I'm not sure. When I was little, my toughest gaming challenge was probably World 8 in Super Mario Bros. I think it's 8-3 that I hated the most - you know, the level with all the Hammer Bros. on it. Very difficult indeed. You have to be really careful with all of your jumps, especially when you land on the pipes that sit between each major section.[/color]
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