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James

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Everything posted by James

  1. [color=#507AAC]I don't know about that, I mean...I've never seen it happen. I'm sure it does happen, but I'm guessing it's primarily due to poor programming. The same phenomenon does not occur in Red Alert 2, however. Your units [i]will[/i] regenerate health in RA2 based on their current level (lv. 3 units repair ultra-fast, for example). Still, it's very weird in GTA. I've definitely noticed that the smoke will go away with cars...but that it's only visual. The car itself sustains any damage that was previously inflicted. So it might just be a visual illusion with the chopper, but it's really hard to say. I'm guessing that since choppers aren't the main focus of the game, maybe Rockstar North didn't put as much emphasis on programming them accurately.[/color]
  2. [color=#507AAC]I don't know if I can really add to what's been said here. It's true that throughout your life, you'll meet rude people. You'll meet them on the street, you'll work with them occasionally or you'll meet them in your own personal life. I think the key is to just be true to yourself. I mean, if someone is rude to you...I think you should always be honest and gracious if you can be. I've certainly known people (even in my own family on occasion) who have been rude to me. But generally speaking, I shrug that rudeness off. I shrug it off because I realize that they are not worth the potential baggage that I could end up carrying around. Know what I mean? I mean, I could be bitter about other people's rudeness and carry that around with me. Instead, I shake it off and continue doing the best I can. I think it's all you can ever ask for. In my own personal life (once again, the example of family), I often find that someone's rudeness isn't about anything I've done or said. The person being rude is usually doing so because they have their own issues/inadequacies. The same is true with someone you meet on the street, who might push past you or something; it's not about you, it's about their own self-absorbtion. I'm sure I could come up with a million examples of rudeness, but most of you have done a good job of coming up with examples from your own experiences.[/color]
  3. [color=#507AAC]I don't think anything that any of us says will really come close to addressing your problem, Ginny. What I will say is that I'm very proud of you for sharing your feelings and being honest. As someone else here said, that takes a great deal of courage. My personal opinion is that you should tell your family about your uncle. They should know his true nature. I know that's much easier said than done...and I guess I can only tell you what I would do if it were me. And so, that's why any advice I offer you is probably going to be very inadequate. At the very least, I hope that you feel you can talk to me or anyone else here about things like this. I'm not a close friend like others here, but I'm always willing to listen.[/color]
  4. [color=#507AAC]I rarely go to IGN these days for anything other than movies and stuff. IGN's quality is rapidly slipping away. I mostly tend to visit sites such as PlanetGameCube and Gaming-Age. But generally speaking, I don't really visit sites for information. Usually I go to the source of the information -- the company itself. When you are involved in the gaming media, you don't really tend to read a lot of other publications. But there are some select ones that I like to read now and then.[/color]
  5. [QUOTE][i]Originally posted by punkdot [/i] [B]Valen, shut your mouth, just because I didn't sign up doesn't mean I can't ask a question. n00b, I may seem like one but I've been here longer then 75% of the people here. So stuff it! [/B][/QUOTE] [color=#507AAC]Length of time is no indication as to whether or not you're a newbie. And you, Forte, are still a newbie.[/color]
  6. [color=#507AAC]Hm, interesting concept. Wouldn't it be cool to have cards of everyone here? ~_^ Name: James Magic Type: Light Type: Sorcerer (you could include Administrator here, you know ;)) Picture: Err...TBA. Effect One: IP Ban Effect Two: Status Change *giggles* Only thing is, is this in the right forum? Hm...it's not really an RPG as such. So I'm not sure.[/color]
  7. [color=#507AAC] 1) Correct. Kite is from .hack//INFECTION. He is not featured in .hack//SIGN. 2) In Japan, .hack//INFECTION comes shipped with the OVA titled ".hack//LIMINALITY". I assume that the same will occur in other countries, but I'm not sure. 3) I've seen about half of the series so far. It's not really sexual in nature, though it does have some occasional swearing. There is a slight underlying sexual theme (based only one what I've read, not what I've seen -- it seems to happen a bit later on). But as far as I know, it's not much of an issue.[/color]
  8. [color=#507AAC]I can't speak for the UK obviously, but the situation in Australia is kind of odd. On TV, it's the same old story. Sailor Moon/BeyBlade/Dragonball...the usual suspects. Those are the anime that, in this country at least, tend to be popular with the 12-14 year old audience. However, sometimes I am surprised by the anime that I find in places such as Target or HMV. HMV in particular has had movies that I've not even found in my local video rental store (which tends to have a reasonably good selection). It's almost like there are two "anime worlds" here. The TV-based anime (and fans of that tend not to watch anything that isn't on TV) and the non-TV anime (fans of that don't tend to watch any of the TV-based anime and stick only to the stuff they find in the music stores and such). It's weird. It's not just "non-anime" and "anime". It's like two seperate major groups within anime. lol Although I must admit, I've seen a lot of DB/DBZ fans who barely watch any other type of anime. So I suppose that unless there is a significant "culture" of anime in a country (whether it be the UK or Australia), you'll still be in a situation where a relative minority of animes are really popular (and often they are generally the lower quality or less original animes). Oh well, that's just my observation. It's definitely something I notice in the local market.[/color]
  9. [color=#507AAC]That's true. I had my own guidelines in terms of how I wanted the review to be conducted and what subjects we'd discuss. But much of the discussion was unrelated to what we'd originally planned; it was great because we were in the hotel room with Mr. Martinet and as such, we weren't competing with any other media outlets. So, it was a more relaxed atmosphere. But yeah, there really haven't been many interviews with Charles Martinet. GameSpy did one and there was one on NPR and a few magazine publications. But I would venture to say that N-Sider's interview was the largest and most comprehensive so far. It was a lot of fun. ^_^[/color]
  10. [color=#507AAC]Um, if you need to communicate with Adam, I recommend emailing him directly at [email][email protected][/email]. Adam doesn't come on the boards as much as other staff. And so, it's best to email him with any edits or concerns you have about a particular site.[/color]
  11. [color=#507AAC]An "A" on your research paper, eh? ^_^ Anyway, yeah, I'm glad you enjoyed it. For me...being someone who has grown up with Mario, it was just a huge blast. Charles Martinet is a lot like Mario, in the sense that he has a very cheerful and bubbly personality. Even when you talk to him on the phone, you can tell that he plays Mario. lol [/color]
  12. [color=#507AAC]Since some of you might have missed it, I thought I'd actually post up the article I recently wrote about Charles Martinet. For those of you who don't know, Mr. Martinet is the voice of Mario, Luigi, DK, Wario, Waluigi and several others. He's even the voice of the announcer in Super Mario Sunshine! ^_^ Since I know there are quite a few Mario fans on this board and since N-Sider Media didn't send out a press release for this article (which was a shame; it didn't get the coverage it deserved), I thought I'd actually post the thing up. I hope you find it interesting. ^_^[/color] By now, most of you will already know who Charles Martinet is. His list of credits is as extensive as it is varied; you will have seen Mr. Martinet in movies such as [i]The Game[/i] (Michael Douglas' father), [i]Nine Months[/i] (Arnie the Dinosaur) and [i]Ishi[/i] (the assistant museum curator). Martinet has also been involved in television, with roles in shows such as [i]Nash Bridges, Deadline, Midnight Caller, Starman[/i] and [i]Brotherhood[/i]. Charles Martinet studied acting at the Drama School of London and apprenticed at Berkely Repertory Theatre. Subsequent to his studies, Martinet performed in more than seventy five plays, before turning his attention to the corporate and entertainment fields. This is truly where Martinet's career flourished. So far, he has performed in over five hundred corporate videos from companies such as Sun Microsystems, IBM, Apple, SGI and many more. Martinet has also won awards for his portrayal of various characters, as well as for his work as a host at various corporate events. Despite Charles Martinet's extensive history in the field of acting, he has become most noteable over the last few years for his work with Nintendo. Martinet voices a number of Nintendo characters including Mario, Luigi, Wario, Donkey Kong and Baby Mario among others. Without doubt, Martinet's voice work has been instrumental to Nintendo. Mario is the world's most recognizable video game character, and clearly, it was essential that Nintendo select an appropriate actor to fill such a challenging role. Obviously Nintendo made a wise decision. Ever since [i]Super Mario 64[/i], Mario's voice has been instantly recognizable the world over. And games such as [i]Super Mario Sunshine[/i] and the [i]Mario Party[/i] series continually remind us of Mr. Martinet's impressive talents. Recently, Charles Martinet visited Australia to promote the local release of [i]Super Mario Sunshine[/i]. And myself, Mark Medina, Will Stevenson and Tim Knowles were lucky enough to sit down in Mr. Martinet's hotel room and speak to the man himself. The first thing I noticed about Charles is the way he put everyone at ease; his lighthearted nature made him instantly accessible and easy to talk to. And during the interview, I found myself hanging on his every word. Martinet is highly engaging and always seems to have something interesting and entertaining to say. I definitely came away with the feeling that his incredible voice talent is perhaps matched only by his fun sense of humor and engaging personality. You can read a transcript of our interview below. [i]Note: Parts of this interview have been edited for clarity.[/i] [b]James: First and foremost, how are you enjoying Australia so far?[/b] [b]Charles: [/b]I love Australia. It?s fantastic. My favourite thing is the Australian people. They?re really terrific; everybody?s been really nice and gracious. [b]James: Mario is the world?s most recognized video game character. What does your family think about your role as Mario?s voice?[/b] [b]Charles:[/b] Oh gosh, they love it. I?m lucky because my parents have always been incredibly supportive; they put me through college, then left college and then they put me through drama school. They helped me get started and it?s been nothing but love and support. [b]Will: Do they play games themselves?[/b] [b]Charles:[/b] You know, I?m still trying to get my mother and father into games. I?m on email right now, but my dad is like ?so I can really check stocks? Well maybe I?ll play with it one day!? [b]Mark: Can your parents actually tell that it?s you?[/b] [b]Charles:[/b] Oh yeah, they recognize their son. [laughs] [b]Tim: Do they boast to their friends that their son is the voice of Mario?[/b] [b]Charles:[/b] Yes they do! You know, of course?proud parents. Mom tells everybody and they go ?And what?s that, dear??. [laughs] [b]Will: My son?s a plumber![/b] [b]Charles:[/b] That?s right, yeah. ?Oh that?s wonderful! Mine?s a doctor!? [laughs] [b]Mark: Do you ever feel that you?ve reached a limit with Mario? I mean, for the last 22 years Mario has been doing nothing but saving the Princess. In terms of your voice, do you feel that there isn?t much more to do with Mario as a character?[/b] [b]Charles:[/b] You mean is it a restriction that it has a limited plot? [b]Mark: Yeah, pretty much.[/b] [b]Charles:[/b] No, to me it?s an absolute joy. I think one of the many ingenious parts of Mario, is that here you have this every man hero. I mean, he?s a plumber in love with a Princess! His life is dedicated to loving this person and rescuing this person [as well as] doing good on this island [Isle Delfino] and making his name right. So you know, [these are] universal principles and values that are almost archetypal. So I can never get tired of playing the hero who is this incredible person! [b]Will: What is your opinion on Mr. Miyamoto?[/b] [b]Charles:[/b] He?s a terrific guy. You see this incredible genius that has absolutely created a world of entertainment for people; many worlds of entertainment for millions and millions of people. You know, obviously he?s employing us all, isn?t he? [laughs] He?s a genius. And yet here?s a man who is genuinely humble and accessible and kind as anyone alive. You know, he?s like Mario. [b]James: Yeah, we?re all his followers.[/b] [b]Charles:[/b] Yeah! [laughs] [b]Mark: Does Mr. Miyamoto ever place any restrictions on you when it comes to the Mario character? [/b] [b]Charles:[/b] No, he?s very generous in his praise and his freedom for me to do [voices]. But of course, you know, no matter what I do, he?s the one that selects it. So he doesn?t have to say ?Don?t do that?. He can just listen to the freeform [voice work] and say ?Oh I like that and that? or ?I don?t like that?. So it?s the most professional way of doing it. [b]James: You?ve also done recording for cartoons in the past. Is the process for recording cartoon voices any different than with video games?[/b] [b]Charles:[/b] It?s very similar. And it really depends on the project. One of the great things about the Nintendo projects is that they are so brilliantly planned out, you know. The making of a video game is a lot like making a movie or a cartoon, but with a lot more dimensions and a lot more possibilities to it. So it?s more complex, in that there are more possibilities, more dimensions, more depth and more things that are happening throughout the game. So I think the game creator plans for so many more possibilities. And plus, [the game creator] has to plan for the repetition. So they have to be a lot more intricate in their sound design. I get these tapes in the mail that are [i]top secret[/i] tapes that show some of the action we?re going to be putting sound to, as well as some scripts. So I look at those and think ?Okay, I?ve got this many seconds? and then I fly up to Seattle and we do a session. Some of it is called ?looping?, which is where I see the action and I have so much time to put in whatever sound or word we?re going to use in that phase. It?s a little bit more intricate to record that way, but then I?ll also do a lot of free flowing things and a lot of improvisation. [b]James: A lot of people have said that they?d like to see Mario talking more often in Super Mario Sunshine. Is that something you would like to have done?[/b] [b]Charles:[/b] You know, that?s the sort of thing where I leave it to the genius of Mr. Miyamoto. He has very clearly defined ideas on what he wants to hear and see. So if he thinks that it?s the right amount, then it?s the right about. Whereas Mario Party 4, which comes out in November here, has a lot more speech in it. But you know, it?s a different style of game. I?ll be doing Mario, Wario, Luigi, Waluigi. So, it?s a different game. Whereas this game is really the flagship game, so it just focuses on that one character. But of course I?m an actor, so I always want to speak more! [laughs] [b]James: Have you played Mario Sunshine? What are your impressions?[/b] [b]Charles:[/b] Non-stop, I?ve been doing a lot of product research since I?ve been here! [laughs] It?s amazing. It?s just astonishing. I?m okay; I can wander around and discover new things every half an hour or so. But we had a guy come in that was just brilliant at this game. He?d played the Japanese version a little bit and of course he didn?t understand anything. But he was showing us levels in this game that would take me six months to get to! When someone is that good, you get to see that they are uncovering the genius and the creative mind of Mr. Miyamoto. [b]James: Other than Mario, what games do you enjoy playing?[/b] [b]Charles:[/b] I?ve got Luigi?s Mansion at home that I?m trying to master! ?Maaario!?. (He said that in Luigi's voice; very funny. ^_^) [b]Mark: Are there ever situations where you hear Mario say something and you think ?I should have said that a bit better??[/b] [b]Charles:[/b] You know, you always think of new ideas when you see your stuff. But mostly what happens to me is that I go ?Oh I remember doing that?. [b]James: Changing gears a little; Nintendo has always had a history of producing family oriented games. What is your opinion on video game violence?[/b] [b]Charles:[/b] My personal feeling is that I believe in freedom. I believe that people have the right to do whatever they want. I think that video games do not promote violence. I think that if anybody plays video games they see the incredible amount of intricacy that goes into it. And it?s very clear that it?s not the world of reality we?re in here. That?s another world that is fascinating and intriguing and full of incredible adventure. I personally love the GameCube because they can develop so many games for it. So you can have something for absolutely everybody. For example: Resident Evil. That?s an incredible game. I can play for about thirty seconds and I?m like ?Okay, okay, if I?m going to be eaten five times in thirty seconds, I don?t want to do that?. But you know, that?s me. Other people just absolutely love it. So I?m like ?Yeah, go for it, enjoy it?. But I don?t ride roller coasters or go to horror movies either! [laughs] [b]James: Are there any games that you would choose not to work on because of their content?[/b] [b]Charles:[/b] Yeah, there definitely are. With Mario, I crashed the audition, I went in there and I could have done ?Hey, how ya doin?? I?m Mario alright, so shut up!?. And I don?t want to do a voice like that. I chose a character that would be friendly and personable in an every man sort of way, so that people could relate to him at any age. And all the characters that I like to create are characters that have a positive impact. Even if they?re bad boys like Wario or Waluigi, they?re going to still have a sense of humanity about them. So if somebody wants me to create a character that is just, you know, evil?I?ll do that for fun, if I believe that the game has merits. But I suppose there are circumstances where possibly I wouldn?t. My preference is to create characters that have a lot of depth and a lot of humanity. I do believe that as an artist you have responsibility. [b]James: In terms of sound, games now utilize hundreds or thousands of lines of dialogue. How do you feel about the evolution of sound in video games?[/b] [b]Charles:[/b] I think it?s great. That?s one of the great things about GameCube; you watch this Mario Sunshine and you look at the glimmering on the water and the shadow of the boat on the sand underneath. And it?s unbelievable, the quality of the video. And then you listen to the music, which is always ingeniously created. So I think it?s great. And then to be able to hear the sound more clearly is awesome. The GameCube is so easily to develop for; I mean, there are more than 100 games coming out before Christmas. [b]Kate:[/b] 120 in Australia. [b]Charles:[/b] 120 in Australia? That?s unbelievable! So you guys have a lot of playing ahead of you just to catch up! [b]Will: Too much. I?m too poor![/b] [laughter] [b]James: Do you feel that games have become much more accepted as a legitimate entertainment medium (like movies or music)?[/b] [b]Charles:[/b] Yeah, I do. You know, I think there are a lot of combined factors to that. First of all, you know, the guys that started with Mario 21 years ago are grown up! And everybody loves technology. Just look at the WaveBird. You can play with a freight train between you and the TV set and you?ll still be playing the game 30 meters away. It?s incredible. So the technology brings on people [as well as] the age of people growing up and playing games. And hopefully parents get more aware. First there?s a shock; ?Oh my god! Videogames! Bad, bad!?, and then ?Oh, my kids really enjoy that. They really have a way of thinking that?s very interesting?. If parents mind what their children are doing and listen and watch how they evolve inside the game, [with the] creative process and investigation and discovering things, they?ll see that there?s a lot more than meets the eye. [b]James: As someone who has been involved in movies, theatre and voiceover, what is it about video games that interests you professionally?[/b] [b]Charles:[/b] It?s just fun. The great thing about video games is that it?s kind of like the new frontier of entertainment, especially with games by Mr. Miyamoto and the Nintendo people. Because their dedication to creating games that are adventure-based, complex, multi-level [and] multi-dimensional means for me as an actor that I get to play in this world that is so much deeper and richer. Plus, you know, it?s a cartoony world. Just like mine! [laughs] [b]James: What do you think about the creative potential that games might offer in the future?[/b] [b]Charles:[/b] It just means more fun. Better technology means more fun for me as an actor, me as a gamer and me as a person who marvels at the incredible dimensions of games. And for everybody I think. [b]James: What do you think of online gaming? Does online gaming present any new possibilities in terms of using voice/sound?[/b] [b]Charles:[/b] Yeah, I think it does. Australia is built for fibre optics. You know, there?s a tremendous pipeline there that, at some point, someone?s going to go ?Oh, we can put voice through here easy. We can have everybody sharing the same voice or whatever?. You know, that?s the great thing about technology. It just opens up the possibilities. [b]James: What other projects do you have coming up in the near future?[/b] [b]Charles:[/b] Well, the most exciting thing is Mario Party 4. And Yoshi?s Island [is] coming out too! So those are two of the most exciting things for me. And I?m going back to Sydney to do some more interviews and stuff like that. I?m loving Melbourne, loving Australia. So that?s my near future. So, just having more fun here in Australia and then the incredible launch of Mario Party 4 and Yoshi?s Island! [color=#507AAC]And there you have it! I hope it was interesting for some of you. ^_^[/color] [center][img]http://www.n-sider.com/media/MarioScreen2.JPG[/img][/center]
  13. [color=#507AAC]I never save the chats that I have with Otaku members (I mean, the multi-person chats). If someone else has saved 'em, you should post 'em here. They are usually pretty funny. ^_^ My conversations with Weh and Final Flash are usually pretty funny as well...shame I never save 'em. ~_~[/color]
  14. [color=#507AAC]Yeah, in .hack//SIGN, Tsukasa gets stuck in the game. At first, you kind of think that it's just a simple problem. But as the series goes on, you realize that there is a [i]very[/i] sinister reason as to why he is stuck. Hint: Evil Artificial Intelligence has something to do with it. ~_^ I won't give away anything else though. This anime is far more complex than I first thought -- the game will ship with an OAV called .hack//LIMINALITY, which seems to take place primarily in real life. There is also a manga called .hack//DUSK, which is now apparently being made into an anime series. So there is [i]plenty[/i] of story going on here. ^_^[/color]
  15. [color=#507AAC]Well, WWI and II didn't include the entire Earth. So "world war" is appropriate if all of the three "evil" nations were involved, I suppose. Still, we've just had a thread about this. You can discuss this whole axis of evil thing in the Iraq Debate thread.[/color]
  16. [color=#507AAC]Yeah, it's a very interesting concept. .hack//SIGN is essentially a prequel to the first PS2 game, .hack//INFECTION vol. 1 So, ideally, you should watch the series and play the game as you watch it. I managed to get the entire Japanese series first...which I've been watching. I don't know how good the game will be, but the anime is fantastic.[/color]
  17. [color=#507AAC]Heh, I know what you mean about the gadgety stuff, 'breakfast. I'm the same way. I got the GBA for no real reason at first...I just wanted it. I bought Super Mario Advance 2 with it, which was pretty underwhelming (I never [i]really[/i] adored SMB2, it was probably my least favourite Mario title). But after buying more games, I'm so glad that I purchased it. It's a wonderful little unit. And since I've always been dying for a backlight...there is no way I'm not getting a GBASP lol. [/color]
  18. [color=#507AAC] Saddam Hussein is like a constant problem that has never properly been dealt with. Part of that is America's own fault; there were two seperate rebellions in Iraq over the last decade. America "supported" both, but never provided any [i]tangible[/i] support. As a result, both rebellions were crushed by Saddam and all those involved were tortured and killed. I don't have any use for Saddam Hussein and the sooner he's gone, the better. Whether or not Australia is involved is really kind of irrelevant. We certainly won't be providing the kind of support that we did in the Gulf War. [/color]
  19. [color=#507AAC]F-Zero X, F-Zero and F-Zero: Maximum Velocity all had the same handling systems. No F-Zero game has really deviated from that. I assume that F-Zero GC will have a similar system in place. But who knows, Sega may have tweaked it to make it a little easier. I'm so happy that the creator of Daytona is making this game...he [i]really[/i] knows his arcade racers. And judging by the gorgeous visuals...this is going to be one very atmospheric game. I can't wait to play it. ^_^[/color]
  20. [color=#507AAC]Mnemolth, you're only illustrating the course of a normal discussion. I don't quite see why you'd post something so obvious. o_O Oh well. I'm not saying that we fight North Korea and talk with Iraq. I agree wholeheartedly that something should be done about Iraq in terms of force. And I've always held that position. Of course we should primarily focus on diplomacy for North Korea. But right now it looks like the United States is backing down on the issue. This is what's called "nuclear blackmail". Nobody is suggesting that we "rush into war" with North Korea. I'm just saying that North Korea is the most immediate danger here. Simple logic dictates that the most immediate threat should rank higher on the priority scale. Wouldn't it be horrible if a war with Iraq had just started and North Korea decided to take advantage of the shift in focus and launch an attack? Considering the totally insane nature of North Korea's leader, it wouldn't surprise me. North Korea [i]knows[/i] that Iraq is in the crosshairs. That's the main reason why this is happening right now. North Korea knows that it can get away with nuclear blackmail, because the world's focus is on Iraq. And so far, North Korea is succeeding. It doesn't take a brain surgeon to realize that the most immediate thread ranks higher on the "Holy crap, we must do something quickly" scale. Once again, to reiterate, I'm [i]not[/i] suggesting an immediate war with North Korea. I'm just saying that we need to focus heavily on North Korea until the problem there is solved. Then, by all means, take action against Iraq. Even if you completely ignore Iraq, it would take that country years to even get anywhere near the threat level that North Korea poses.[/color]
  21. [color=#507AAC]What do you mean by "screwed"? Please try to put more effort into your posts in the future. ^_^[/color]
  22. [color=#507AAC]*points to music, movies & tv forum* ... *points to fiction/literature forum* There ye go. ^_^[/color]
  23. [color=#507AAC]I don't think that difference is valid. North Korea is less unstable than Iraq's regime, but North Korea has the capability to strike out at many countries at once. And unlike Iraq, it's very close to a nuclear warhead. Once again, it's all very well to talk about containment. But when you live within direct range of unconventional weapons (as many in this part of the world do), you will come to understand why North Korea is the more immediate danger. Iraq simply can't do anything to anyone right now. North Korea can. I think North Korea needs to be dealt with first and [i]then[/i] Iraq. A war with North Korea would be messy, for sure...but diplomacy won't work in the longterm. Either the North Korean people will have to rise up against their leadership or someone else will have to deal with the leadership for 'em.[/color]
  24. [color=#507AAC]Hm, it looks like you just copied and pasted this. Especially considering the poor post quality of the thread's title. Intead of posting this:[/color] [quote]santas trip................i dont know y i didnt do this one on xmas....dont ask[/quote] [color=#507AAC]Try posting this:[/color] [quote]Santa's trip; I don't know why I didn't do this one on Xmas. Don't ask.[/quote] [color=#507AAC]See the difference? Let's try to get some actual discussion going in the future. ^_^[/color]
  25. [color=#507AAC]Link Blade...this thread is not about Kingdom Hearts. It's about the FFXII teaser poster.[/color]
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