[font="Palatino Linotype"]I know this is going to seem like such a small point, but I think my biggest disappointment with Twilight Princess is its relative [i]blandness[/i]. It seems to have been the one Zelda that Nintendo was really trying to aim at the so-called "hardcore" crowd - but the result was to create what they thought was the epitome of a traditional 3D Zelda.
Don't get me wrong - Twilight Princess was undoubtedly a brilliant game in its own right. I think Brasil would say that too. I would personally put it on a similar level to The Wind Waker. TWW didn't really add a great deal in terms of gameplay, but at least it had a unique concept (sailing) and a very unique visual design, which I quite liked.
I'm not a huge fan of TP's art style, but I think its gameplay generally improved on TWW. So it's six of one, half a dozen of the other.
I always keep going back to Majora's Mask, because, for me, that game really gave us a glimpse of what a 3D Zelda can be - I mean, beyond the standard that OoT set. The groundhog day concept worked incredibly well and it's actually one of the most clever and well-implemented systems I've ever seen in a video game. It was so central to the gameplay but it never became boring or, ironically, repetitive.
Also, Majora's Mask didn't seem afraid to really strike new ground for Zelda. When I think back to what it was like being a Zora...it was just sublime. Visiting each of the different parts of the world felt so varied, as well. You were really stepping into those different characters.
And, in general, I really loved the offbeat visual style and music. Even the general plot had this wonderful surreal element to it.
I know I will probably never get my wish, but I'd really love to see a new Zelda game that lives up to Majora's legacy - or that at least tries to go in a similar direction. As it is, I'm still waiting for MM to be released on Virtual Console.
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