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James

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Everything posted by James

  1. [font="Palatino Linotype"]I'm glad so many oldies are still around. Maybe I should recruit you all for a special Let's Revive OB project. [/font]
  2. [quote name='chibi-master' date='28 June 2010 - 11:21 AM' timestamp='1277684481' post='696070'] I want to give someone a hug, but my family isn't really on my list of huggable individuals. I think I'll go to Wal*Mart and find someone who is. [/quote] [font="Palatino Linotype"]Funny you mention that. On Thursday morning at EB Games on Swanston Street (here in Melbourne), there will be a world record attempt: giving the most hugs to Mario within a certain time. I think they have an hour or something like that. So this one guy in a costume will be swarmed by hundreds of people all trying to give him as many hugs as possible! It's almost scary. [/font]
  3. [quote name='Solayo' date='28 June 2010 - 10:25 AM' timestamp='1277681129' post='696061'] I haven't read the comics either but people I know who have read them say it's good and very addicting. I won't be able to play the game, since I don't have a PS3. [/quote] [font="Palatino Linotype"]Yeah, now I'm kind of inspired to read the comics myself. Although I have a PS3, I think I'm going to be nearly broke by the time this game is released, haha. (Thank you for replying by the way; I was starting to feel that this game may actually not interest anyone!) [/font]
  4. [quote name='Brasil' date='25 June 2010 - 12:22 PM' timestamp='1277428941' post='695957'] Great game, just horribly depressing. So Zelda is probably a much needed variation. lol [/quote] [font="Palatino Linotype"]I agree with much of what you said. I think Zelda needs a fundamental re-think - and I actually think this can be done without compromising its "Zeldaness". I'm wondering, though, how much would you be prepared for it to change? I've mentioned it before, but I almost think Nintendo needs to do with Zelda what they did with Mario; think about how much Super Mario Galaxy revolutionised the Mario franchise. I don't think it's a stretch to suggest that Super Mario Galaxy is almost as important for Mario as was Super Mario 64, in that it fundamentally re-imagined the franchise without compromising the core mechanics. Personally, I'd love to see something similar with Zelda. What I remember most about my favourite Zelda experiences is actually not the general format of the game (i.e. overworld/dungeon setup), but rather, the overall atmosphere of Zelda; the characters, the sounds, the battles, the art style. I really do think it'd be valuable for another team to have a go at a mainstream Zelda release - perhaps the Zelda team could work on a different type of game as well. Maybe they'd appreciate the break! [/font]
  5. [font="Palatino Linotype"]It's so cold here this morning! I swear it feels colder now than it did when it was snowing in Canada. I really can't wait until winter is over. As much as I try, I just don't like winter very much. [/font]
  6. [quote name='Lilt' date='27 June 2010 - 03:31 AM' timestamp='1277569906' post='696016'] [b]Wow, I was just trying to buy that off of Amazon. But it's like 80$ D: My cousin used to watch it all the time, so I wanted to pick up two copies. One for me and one for him, but I can't seem to find it anywhere. What some people will go to just for nostalgia I guess? xD So I hope you're glad you got a copy, James. Did it come at a reasonable price though?[/b] [/quote] [font="Palatino Linotype"]My sister and I are big nostalgia nuts at times - we buy all kinds of random crap that we will never use or watch, simply because we love the memories. A great example from recent times is when I bought TMNT II. I tried watching it and had to turn it off after only a few minutes, because I just couldn't stomach it. But if you were to go back in time 18 years or so and tell me that you could somehow mainline TMNT directly into my veins, I'd have signed the medical forms without hesitation. Anyway, the copy I bought was at a very reasonable price. And it came with two discs and in some nice packaging. Thankfully a publisher in Australia cares enough to keep on selling this thing! [/font]
  7. [quote name='Tonks' date='27 June 2010 - 12:32 AM' timestamp='1277559150' post='696008']I used to think that "acting black" was a legitimate thing since a lot of the black people I saw at school got a lot from the stereotypes. Now I know those styles and attitudes are part of a subculture that anyone can take part in and it doesn't mean they are "acting black." [/quote] [font="Palatino Linotype"]I suppose it could be said that if this subculture originated with black people rather than white people, then this is obviously the genesis of the term "acting black". Like all stereotypes, it finds its origin in something genuinely real, but eventually becomes a distorted generalization that can be used in a purely derogatory way. There are many examples of this, too. I mean, you only have to look at my country - if I say "Australia", I bet you have already thought of one or two stereotypes. Some of these stereotypes are ridiculous over-statements of the truth in the positive, but they still have a kind of back-handedness about them. For instance, statements like "all Australians are good surfers" or "all black people are good at dancing" might both seem superficially positive, but they seem to carry some negative connotations about them. I remember a really great interview between Germaine Greer and a ridiculous TV host here called Karl Stefanovic. The interview came about because Germaine Greer made some negative comments about Steve Irwin's TV show just after he died. Her argument had nothing to do with the man himself, but rather, the fact that he had become the dominant symbol of an entire country - and that it was embarrassing. Moreover, she complained that we frequently advertise ourselves as a place full of nasty, dangerous creatures; a place where no sane person would want to visit. In other words, we perpetuate negative stereotypes of ourselves, consciously or unconsciously. So, I guess my point is both that most stereotypes do have their genesis in something real (whether we like it or not) and that sometimes we perpetuate our own negative stereotypes (whether consciously or not). I hope I'm making sense; it's 2:30 in the morning here, so please forgive me if I'm straying from the point too much. [quote name='Tonks'][/font]I don't see a lot of racism every day either, but I don't get much further than my own little bubble most days. I have just one story that I think fits this topic pretty well, though. One afternoon I was getting lunch at Evos (healthy fast-food place) and the girl in front of me in line asked the cashier if she could talk to the manager about her application. The cashier told her the manager wasn't there today, and probably something else that I don't remember. The girl then walked out of the restaurant, talking to herself very loudly about how stupid that was. I think she even called the cashier an ugly name. Later, I recounted the story to one of my friends, and this the very first thing she asked me: "Was she black?" It surprised me a little because my friend is a sociology major herself, but I said yes and told her that I didn't think it was relevant to the story. She asked me if I thought a white person would ever do that. ...wow.[/quote] [font="Palatino Linotype"]That's interesting and pretty revealing. It reminds me of the stereotype that all Asians are bad drivers. I'm sure you're familiar with that one. Of course the truth is that they, like any other group of people, run the gamut between good and bad drivers. But I have often wondered where that stereotype comes from. I think a partial answer to that question was given to me by a close friend of mine who is Indonesian (well, she comes from Indonesia but has been a resident of Australia for about ten years now). When she tells me about Indonesia, she always mentions how the roads are so busy and nobody obeys the road rules. Two lanes become five, people swerve in and out of traffic - that type of thing. In other words, very different to Australian roads, which are comparitively orderly and tidy. Do I think for a moment that this has anything to do with ethnicity, though? Of course not. Whatever else it is, it's definitely not about ethnicity. I'd say, as someone who has never studied sociology, that it's largely about cultural differences. I mean, one country has a population of 300 million and has had years of political instability and an enormous lack of education...while the other is virtually the opposite in every one of those fields. If you have grown up in a situation like that and you have learned that driving on the roads means that you have to do whatever you can to simply survive it each day, then obviously you're going to carry those habits with you wherever you go - including to places where the experience is very different. In other words, I think that stereotype - like most stereotypes - has some genesis in reality. The problem is that most people only consider it superficially as being about race (I think "ethnicity" is a better word than race), rather than realising that the genesis of the stereotype is a whole lot more complicated than that. Sometimes, though, even asking serious questions about the origins of stereotypes - or trying to dissect them - can have you branded a racist. So it is possible to go to extremes in the other direction, too, as I said earlier. ...I really shouldn't type posts at this hour of the morning. Too long winded. [/font]
  8. [quote name='mapthesoul.' date='27 June 2010 - 01:22 AM' timestamp='1277562145' post='696009'] [font="Garamond"]It does exist! We sold it when I worked at Blockbuster, wayyy back in the day...[/font] [/quote] [font="Palatino Linotype"]Hm, I will need to check that out. I assume they sell it in Region 4. I regularly go through these weird nostalgia trips. For instance, who here is old enough to remember this? [media][url="http://www.youtube.com/watch?v=zaEWLuVJee0"]http://www.youtube.c...h?v=zaEWLuVJee0[/url][/media] I bought the DVD and, although as an adult I can see every bit of cheese dripping off this, it's also kind of weird how I can remember every frame of it. It's going to sit there collecting dust, but just owing it is kind of nice. Kids today aren't nearly as spoiled as kids in the 80's, when it comes to cartoons. ([i]Now[/i] I sound old!) [/font]
  9. [font="Palatino Linotype"]I've been watching Animaniacs clips on YouTube tonight. I wonder if I can get a box set of the show...[/font]
  10. [font="Palatino Linotype"]I don't really know how to respond to the page you linked to, mostly because I think there is a whole lot of symbolism bound up with it that I don't completely understand. To put it another way, it's an American thing. I can only say that, from where I'm sitting, the page seems to be talking about people who try to act like rappers or something - I don't even know what the right word is ("gangsta", maybe?). If that is the case, then it seems to me that the page's creators are complaining about white people trying to behave like a [i]black stereotype [/i]rather than "trying to be black" - I'm not even sure that the latter statement technically means anything at all. I'm not sure that their intention is explicitly racist; perhaps they're guilty of just being dumb teenagers who assume that everybody just knows what they mean, when maybe they don't. Your comments about race are generally right, I think. But there's one qualifier I want to add. I think there are potentially a lot of people who over-simplify arguments by labeling them as racist. For example, I was having a discussion with somebody recently about the treatment of women in Islam and, although they did not have the gall to call me racist, they continually fell back to a default position that any serious criticism of Islamic society is inherently racist. This bothered me, because the issue clearly had nothing whatsoever to do with ethnicity, especially when you consider that Islam crosses many ethnic and national boundaries around the world. If anything, it was a question of gender and religious influence on culture. Unfortunately this is not the attitude that actually leads to any kind of real understanding or progress towards equality, because it shuts down debate - often at the expense of people who are being oppressed in very real ways. I would say it's almost a new form of racism, dressed in the guise of cultural relativity or multiculturalism. Take your pick on the appropriate word. Anyway, in terms of the racism I see in real life...I have to admit that I don't see a great amount of it in my daily life. This is likely because attitudes towards race are quite different in Australia, as compared to America. That does not mean that racism doesn't exist here (because it surely does), but I think we have a very different outlook. It is really difficult to describe that; all I can really say is that our sense of humor is very irreverent. Rather than taking everything seriously and trying so hard not to offend anyone, it is almost that the opposite is true - everyone is a target for comedy (and that applies mostly to yourself!) There are, of course, limits to what is funny - but I think most people have a fairly intuitive understanding about that, especially if they are not genuinely racist). [/font]
  11. [center][font="Microsoft Sans Serif"]E3 2010[/font] - PS3 (PlayStation Network) [font="Microsoft Sans Serif"][size="5"]Scott Pilgrim vs The World[/size][/font] [font="Microsoft Sans Serif"][size="5"][size="2"][media][url="http://www.youtube.com/watch?v=yAY4vNJd7A8"]http://www.youtube.c...h?v=yAY4vNJd7A8[/url][/media][/size][/size][/font] [attachment=14754:1.jpeg] [attachment=14755:2.jpeg] [attachment=14756:3.jpeg] [attachment=14757:4.jpeg] [attachment=14758:5.jpeg] [attachment=14759:6.jpeg] [attachment=14760:7.jpeg] [attachment=14761:8.jpeg] [/center] [font="Palatino Linotype"]I have been meaning to post about this game for a little while and I'm now finally getting around to it. There are so many games at E3 that I want to buy, it would take me forever to create all the topics - not to mention the fact that I'd end up completely broke! Anyway, I figured Zelda would be more well-known, but now I want to show you guys a little game that I'm really excited about. At this stage, Scott Pilgrim vs The World is due to be released for PlayStation 3 via the PlayStation Network - apparently there will be an Xbox 360 version, but Ubisoft did not discuss that at E3. Presumably the 360 edition will arrive a little later. Before I start, I should also mention that I have not read the Scott Pilgrim comics. Prior to reading about the game, I had absolutely no idea who the character is. After having read about the game some more though, I'm actually pretty keen to check out the comics (maybe someone can advise whether they are worthwhile or not). For the uninitiated, though, Scott Pilgrim vs The World is basically a beat 'em up game that is closely based on a comic book of the same name. Much of the gaming media has described this game as being somewhat like Streets of Rage, if only to give everybody a pretty clear picture of the gameplay style. There is certainly a plot going on, but the main aim of the game is beating up a ton of people in a 2D environment. What I really find awesome about the concept, though, is the story: Scott is a slacker living in Toronto and he has fallen in love with a girl called Ramona Flowers (who happens to deliver packages for Amazon.ca). The catch, though, is that if Scott wants to date Romona, he must first defeat her seven ex-boyfriends (who, I assume, will end up being boss type characters in the game itself). For the most part, it looks as though this is a fairly typical side-scrolling fighting game. What differs, though, are the little touches. Apparently if you hold down the heavy attack button, your character will say a taunt - but if two characters do this while near each other, both will pull out an instrument and start jamming. Other players can join in - the resulting rock anthem seems to amount to a kind of super-attack that wipes out all the enemies on the screen. Awesome. There's also this thing called "subspace", which I'd liken to a warp zone. You can access subspace through different points in levels - at this stage it seems that the subspace sections are a little bit like those weird subspace areas from Super Mario Bros. 2 (except that in this game, they come complete with flying piggy banks that you can break open). I am not sure if the subspace areas allow you to actually travel from one point to another, or if they're just a little bonus area. Either way, they're kind of cool. There are a ton of reasons I'm interested in this game, even though it doesn't seem to be re-inventing the wheel. I love the style of the graphics and the entire concept just seems hilarious - I can imagine playing this with a group of people and having heaps of laughs. I don't think I can say much more than what the trailer actually shows! The game arrives on PS Network on August 10th (I don't know if this is a worldwide date or just North America). Anyone else interested in picking this one up? [/font]
  12. [quote name='CaNz' date='23 June 2010 - 02:00 PM' timestamp='1277262020' post='695847'] I might be giving them a little too much slack, but i have liked almost every zelda game i have ever played... and thats a lot of zelda games... I guess its blind faith, but i trust nintendo with this one. [/quote] [font="Palatino Linotype"]I trust them too, but as much as I've been a big Zelda fan for a long time, it's also true that I'm starting to get a little bored of the series. The Wind Waker, for example, had a visual style that I really loved - but the game itself had moments where it felt incredibly bland. This is especially true toward the end, with the shard-hunting stuff. In some ways, for me, Twilight Princess felt even [i]more [/i]bland. I really enjoyed the wolf segments and I did like a lot of the dungeons, but the whole thing felt like it was trying too hard to be the "ultimate Zelda" - and in doing so, it seemed afraid to strike out and do something completely different. You could call this nitpicking in a sense, because despite these complaints, Zelda games still tend to be incredibly high quality and they're always a lot of fun. But after the breath of fresh air that was Ocarina of Time and then Majora's Mask, I feel like the series stagnated a little. I almost wonder if this isn't because the same team works on the games year after year. I'm tempted to see what would happen if EAD Tokyo or Retro Studios got their hands on a big mainstream Zelda game. That'd be very interesting, I'm sure. [/font]
  13. [font="Palatino Linotype"]Ah, that sounds better. Although Kojima is not involved as directly in this game, I'm hoping that this also means we'll actually be doing more playing than watching. I am pretty excited about this game now; I should go and read up on it a little bit more. [/font]
  14. [quote name='eleanor' date='23 June 2010 - 09:18 AM' timestamp='1277245131' post='695826'] TBQH I'm not really a fan of having to move my arm in a certain way to get a certain slash. I still prefer hand-held controllers even though the Wii remote is quite intuitive... just personal preference. I guess it's because I play games after long days of tiring work/workouts and I don't really want to concentrate on something like that. [/quote] [font="Palatino Linotype"]Yeah, this is something I was a bit concerned about originally. I'm not always in the mood for a WiiSports or Wii Fit session - especially when playing something like Zelda. One thing Miyamoto did say was that there would be some sort of setting which would allow you to essentially "turn down" the effect. I think this means that you won't need to have these huge literal sword movements - you'll just be able to move your wrist and achieve the same effect. This sounds good in principle, but I'm not sure how well it'll work in practice. We'll see I guess. For me it's just too early to be very excited about Skyward Sword, even though I am hoping I'll like it more than Twilight Princess (which I liked, but which is far from my favourite Zelda game). I am actually [i]really [/i]keen to get the OoT remake on 3DS - I agree with you there. It looks gorgeous and I think the 3D will really look incredible. The only thing I'd want to see more is a remake of Majora's Mask on 3DS (MM being probably my favourite Zelda game of all). [/font]
  15. [center][font="Microsoft Sans Serif"]E3 2010 - Wii [size="5"]The Legend of Zelda: Skyward Sword [size="2"][media][url="http://www.youtube.com/watch?v=2dYgrMz_XBI"]http://www.youtube.c...h?v=2dYgrMz_XBI[/url][/media][/size] [/size][/font][center][attachment=14743:the-legend-of-zelda-skyward-sword-20100615103836202_640w.jpg] [attachment=14744:the-legend-of-zelda-skyward-sword-20100615103840343_640w.jpg] [attachment=14747:new-the-legend-of-zelda-skyward-sword-20100615103805125_640w.jpg] [attachment=14749:new-the-legend-of-zelda-skyward-sword-20100615103831562_640w.jpg] [attachment=14745:the-legend-of-zelda-skyward-sword-20100615103848952_640w.jpg] [attachment=14746:the-legend-of-zelda-skyward-sword-20100615103906248_640w.jpg] [attachment=14748:new-the-legend-of-zelda-skyward-sword-20100615103822031_640w.jpg] [attachment=14750:new-the-legend-of-zelda-skyward-sword-20100615103857827_640w.jpg] [left][font="Palatino Linotype"]I know we already have an E3 2010 topic, but I thought I'd start to create some topics around a few of the games announced. I'm hoping to include some variety, but I will really be focusing on the games I'm interested in myself. It'd be cool to see some new game-specific topics pop up. I was inspired by the Metal Gear Solid: Rising topic - it's already led to a pretty interesting discussion. Anyway, The Legend of Zelda: Skyward Sword was unveiled at Nintendo's pre-E3 press conference. The trailer was shown right off the bat, but there was also a physical demonstration involving Shigeru Miyamoto and Bill Trinen. What's notable about this is that the demo was absolutely terrible - not, apparently, because the [i]game [/i]itself is terrible, but because they could not overcome the wireless interference in the room. If you actually watch the conference you'll see that there's enormous lag between Miyamoto's actions and Link's on-screen responses. This is pretty unfortunate because if you've ever used a Wii Remote (and if you've ever used a Wii Remote with MotionPlus), you have a strong idea of the real responsiveness of the controller. In any case, Skyward Sword seems to be a pretty radical departure from previous Zeldas, at least in terms of game control. Link moves his sword just as you move your arm - unlike Twilight Princess, where a simple waggle in any direction would suffice. This new mechanic is important because defeating enemies is now no longer simply about hitting them a certain number of times - instead, it is necessary to actually slash at them with the correct angle (and their designs give away the appropriate angle, more or less). What I find interesting, though, is the fact that this new 1:1 sword control mechanic is obviously going to be used quite heavily in puzzle solving. In the video you can see that Link moves his sword around in a circle to confuse a large eye on a door, thereby unlocking it. The new controls are also relevant in terms of item use, which seems to have changed quite significantly this time around. Now all of your items are controlled with gestures rather than button presses. The bomb is a great example - you can throw it over-arm or you can roll it under-arm. You'll also notice that Skyward Sword changes the art style of Zelda again, in the sense that Nintendo have somewhat reverted back to Wind Waker-esque graphics. The key difference, though, is that the Link model is now "adult Link" rather than child Link. Still, it is only really true to say that Skyward Sword's visuals echo those of Wind Waker; it seems to me that this game is much less stylized and significantly more detailed than Wind Waker. The E3 demo was incredibly short and only displayed a single small location in the game. So it's a bit hard to go on this, given that so much more has yet to be revealed. For one thing, we know that Link can now travel back and forth between his new sky world and the underworld below (by using his sword and apparently some sort of gesture). I'm really wondering what the visual contrast will be between these two worlds. For me, though, the biggest question is how much (if at all) the game's basic structure has changed. I don't know about you guys, but I'm a little tired of the typical Zelda dungeon layout. Even a small mix-up to this formula would be most welcome. The video does show at least one dungeon, but beyond that it's anyone's guess really. [/font][/left][/center] [/center]
  16. [quote name='Magus' date='21 June 2010 - 10:38 PM' timestamp='1277120285' post='695736'] I know, but then again I get my fill of cutting in my hack n slashers, but the way cutting seems here, it looks like it'll be utilizing that six-axis stuff a lot. I must admit though, my interest in beginning to waver a bit because of some of the interviews I've seen. From the way it sounds, it don't sound like Raiden's going to be getting a lot of gadgets to tinker around with. I mean a lot of the weaponry/customizing I saw in MGS4 looks to be a lot of fun, and I was hoping to see some of that here... I will be looking forward to more info though. [/quote] [font="Palatino Linotype"]Oh, well, I am hoping that the mechanic shown in the video is [i]not [/i]controlled by the Six Axis. Is that confirmed? If so that would make me worry a little, just because it's so fiddly and imprecise. But if you actually use the second analogue stick, that could be pretty awesome. My initial impression is that this is not a genuine Metal Gear Solid 5 as such. I'm not sure whether or not it will bear out, but you might remember Kojima saying that MGS4 would be the "final" game in the main story of Solid Snake. In other words, anything else would be a side-story or a completely new story with new characters (but in the same universe). I quite like the idea of exploring Raiden more - either post-MGS4 or concurrently with that story. He became a far more interesting character in MGS4 and I think he's a valid central character in his own right (although perhaps not as much as Snake - a lot of work has to be done to build greater mythology around Raiden). Having said all of the above though, my biggest issue will be the potential for frequent and long cutscenes. I really, really hope Kojima resists his urge to be a movie director this time. If he focuses on great controls and an engaging story without forcing us to idly watch as much as we actually play, then I'll be very happy. [/font]
  17. [font="Palatino Linotype"]I really need to play this game again. I stopped playing early on because I moved house and packed the game away, but I do remember how much I was enjoying it. Since I get the chance to start again (I won't play from where I left off), do you guys have any advice for me? [/font]
  18. [font="Palatino Linotype"]That trailer looks awesome. Who would ever have thought cutting could be so much fun? ... [/font]
  19. [quote name='Humaru' date='20 June 2010 - 06:31 AM' timestamp='1276975906' post='695617'] Hey OB leaders...I was wondering if there were gonna be any other new skins for the OB website. I like the Wet Paint look, its really cool looking. I was kinda hoping for a classic look with the original colors be available, or some cool color combinations that each OB member could personalize how they see their OB Home page. It doesn't have to be like Myspace where you have a background from some other site but just different color schemes. [/quote] [font="Palatino Linotype"]We will definitely be adding more skins. We just have a few other things to do before we can start working on those. You will soon see an update to the XL Basic skin, which will tidy up the header area quite a bit. In terms of what the new skins will be, my hope is that while they will all be new, a couple of them will have similar colour schemes to some of our classic designs. I'm not sure that there is any way to give members control over the colour scheme of the site, except for the ability to select different pre-made skins. I'm sorry about that, but hopefully when we have more skins there will be enough variety so that you will find something you are comfortable with. [/font]
  20. James

    E3 2010

    [quote name='Botar' date='18 June 2010 - 05:32 PM' timestamp='1276842730' post='695532'] [color="#008000"]Wow, I actually did play for the plot, but gameplay was shared equally, I just feel uneasy about them messin with OoT. [/color] [/quote] [font="Palatino Linotype"]Fair enough. I'm actually really interested to see what enhancements they will bring to OoT - it could be an even more brilliant game with some modern tune-ups. I am already liking the graphics overhaul. There are just too many games I'm interested in at this E3 to even really mention them all. There's actually a ton of stuff I'm interested in on PS3 and Xbox 360, as well. I'm really looking forward to Journey by thatgamecompany. I already own Flow and Flower - both are among my favourite games on PS3. [/font]
  21. James

    E3 2010

    [quote name='Botar' date='18 June 2010 - 05:12 PM' timestamp='1276841539' post='695521'] [color="#008000"]I'm not talking bad controls, I'm talking horribly played out plots. The franchise is starting to get milked, look at spirit tracks. Oh well, I'll end up buying the game any ways. [/color] [/quote] [font="Palatino Linotype"]But do you really play Zelda for the plot? o_O I mean, Zelda games have always [i]had [/i]a plot (at least as compared to, say, Mario)...but I wouldn't say Zelda plots have ever really been earth-shattering. They've been largely the same since the original NES release. We already know that duality will play a big part in Skyward Sword - Link starts off living in a city in the sky and he journeys to the world below (where all the monsters are). The Skyward Sword allows him to travel back and forth between these worlds. To me, this is already conceptually no different to Twilight Princess's two realms, OoT's past/future and Link to the Past's light and dark worlds. That's not to say I don't enjoy Zelda's plots, but let's face it...Zelda has never really been terribly plot-centric. The plots are always an excuse to facilitate gameplay. I'm happy about that - it makes Zelda very different from, say, Final Fantasy. For me, Zelda is all about game control, fighting and puzzles/exploration. [/font]
  22. James

    E3 2010

    [quote name='Botar' date='18 June 2010 - 02:33 PM' timestamp='1276832008' post='695501'] [color="#008000"]Lets just hope that's what happens and it doesn't get ruined in the process. [/color] [/quote] [font="Palatino Linotype"]I can't see any reason to assume that anything else would happen. We're talking about EAD, after all. And I agree that one of the main reasons people aren't talking much about Skyward Sword is due to the on-stage demonstration - it was so shoddy that Miyamoto had trouble communicating the controls at all. Having said that, it seems pretty clear that this was caused by an inadequate stage setup rather than actual problems with the game itself. A few early impressions seem to bear that out. My main hope, though, is that EAD is probably the most control-centric developer on the planet - I wouldn't imagine them releasing a game with poor controls at this point. Let's hope not, anyway! [b]Edit:[/b] I am personally really loving the art style for Skyward Sword. I actually think that it will end up being pretty awesome - I really love how you can roll or throw bombs and stuff like that. My main hope, though, is that there's some significant variation to the overall game structure - including the way dungeons work and such. We'll see, I guess. [/font]
  23. James

    E3 2010

    [font="Palatino Linotype"]Apparently they are changing quite a bit. From what Aonuma said, the entire graphics have changed, the controls have been improved and the actual plot has been changed to some degree (I'd say probably some new scenes and improved dialogue between characters). I think this will be the definitive version of OoT. Aonuma seems quite passionate about going back and making OoT as good as it can be. So fingers crossed. [/font]
  24. James

    E3 2010

    [font="Palatino Linotype"]I still haven't watched everything E3-related that I'm interested in, but so far I'm really wowed - especially by Nintendo. There's suddenly a ton of stuff I want to get for Wii (and 3DS). That's kind of good, because lately my PS3 has been getting a workout and my Wii has been collecting dust (although I still play SMG and NSMB). So far I'm not terribly interested in Kinect - I actually think that, for a few practical reasons, the design is slightly flawed. It'll be interesting to see how that works out. I'd have preferred the name Xbox Wave, as opposed to "Kinect for Xbox 360". Yuck. [/font]
  25. [quote name='Gavin' date='15 June 2010 - 11:45 AM' timestamp='1276562705' post='695303'] [font="Tahoma"][size="2"]The only concern I'd have about any move of the Convention Center is whether or not it has the activity to maintain it as a full forum rather than making it a subforum. Most threads only get a handful of replies, if any at all so perhaps it would be better off as a subforum ?[/size][/font] [/quote] [font="Palatino Linotype"]I don't really think it matters too much, honestly. Whether it's a sub-forum or a regular forum...it's still a forum. The only difference is how it is displayed on the main page. What I would like to do with the Convention Center, though, is give it a much stronger emphasis on cons by using pinned topics to post upcoming con information. So in essence we'd need somebody to be keeping track of that and updating it. I think it has more potential to grow bigger if we actually use it properly (and at this stage it's kind of in-between two functions, which is just confusing). Anyway, I'm getting a little bit off the subject. I really don't want to dominate the conversation with this stuff - we should try to focus on Dagger's original question to help her make a decision. [/font]
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