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James

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Everything posted by James

  1. I dunno...this design is starting to grow on me. I'm going to have to wait until I can get my hands on some direct-feed hi-res screenshots and movies. This design looks very much like the original Zelda 1 on NES...but in 3D. It's certainly very artistic looking, like Jet Set Radio on Dreamcast. Personally, I like it. It reminds me of the Zelda cartoon lol. I think that the game itself is going to be a lot of fun, Miyamoto has never failed when it comes to delivering awesome game design...and I'm sure that this Zelda will be no different. It's kind of ironic tho, Mario Sunshine looks a little more grown up...and Zelda is more kiddie...it's kind of like the reverse :)
  2. Here is the first shot of Mario Sunshine...amazing, huh? :) [IMG]http://media.cloudchaser.com/nintendo/events/sw2k1/mario.jpg[/IMG]
  3. Nintendo has announced that it will ship both Purple and Black varieties of GameCube for the Japanese launch. The company will release an Orange version soon after. Nintendo will also have controllers in all three colours with a "clear purple" controller as well. [IMG]http://www.thegia.com/news/0108/n23g/black.jpg[/IMG] [IMG]http://www.thegia.com/news/0108/n23g/orange.jpg[/IMG]
  4. More info on Zelda's visual style: [i]The Legend of Zelda title for the GameCube was unveiled today at Nintendo's Spaceworld press conference. The new project features a much "cartoonier" bent than the dark environments of Ocarina of Time and Majora's Mask, with cel-shaded graphics and a younger-looking Link. Legendary designer Shigeru Miyamoto explains that the new look for the series came after attempts to make Link look more realistic failed to mesh with his game ideas, thus spurring him to take the series in a different direction. In the brief Spaceworld trailer, Link flees from a gang of Moblins and hides behind a wall. The Moblins continue to hunt for him, eventually running off a gap and hanging in the air before they look down, realize they are standing on nothing, and plummet a la Wile E. Coyote. A number of outdoor sequences follows; these look similar to Ocarina of Time in style but again feature a more cartoon-like bent. Zelda for GameCube not have yet a complete title, but has been penciled in for a late 2002 release. [/i]
  5. Shigeru Miyamoto demonstrated the new Animal Forest game for GCN and GBA. Read the following article for details so far: [i]"Always enthusiastic to show off his company's technology, Shigeru Miyamoto demonstrated the connectivity features of the GameCube and the Game Boy Advance using the upcoming Animal Forest. As in Flippin' Kirby, Miyamoto plugged the handheld into the console...naturally, since Animal Forest is a GameCube game, there was no need to have a cartridge plugged into the Game Boy Advance. While on the GameCube, Miyamoto walked one of the game's characters onto a boat and took him to an island, afterwhich the game switched to the Game Boy Advance mode. Miyamoto also used the handheld system to change the patterns and outfits of the various characters in the game. Developed by Nintendo, Animal Forest will be available for the GameCube in Japan this December. "[/i]
  6. For those of you who haven't yet noticed, I'm updating news in our Nintendo Forum directly from the show floor of Space World 2001. Nintendo has so far unveiled an all-new Super Mario Bros. game as well as a new Zelda and Kirby game. I'll continue updating in that area, so go to our Nintendo forums to check out the latest news!
  7. Taken from Gamespot News: [i]"As part of his presentation at Space World 2001, legendary designer Shigeru Miyamoto revealed a new Kirby game for the Game Boy Advance called Flippin' Kirby. Miyamoto used the game to demonstrate the interconnectivity features of the Game Boy Advance and the GameCube. The game plays similarly to Kirby Tilt 'N Tumble for the Game Boy Color, but with several new gameplay elements, the most surprising of which is its ability to be played through a GameCube. Miyamoto demonstrated this by plugging a Game Boy Advance into a GameCube and using the handheld as the console's controller. The game, that is, Kirby specifically, moves back and forth from the screen of the GameCube to that of the Game Boy Advance. So depending on what area of any given level you're in, you'll need to look at either your TV or your handheld's screen. During his demonstration, Miyamoto caused Kirby to fall off a ledge from the large TV screen onto his Game Boy Advance, and then he promptly jumped him back up onto the TV. Miyamoto also stated that you'll be able to write "programs" onto the game cartridge itself, but wouldn't elaborate. Flippin' Kirby will be available for the Game Boy Advance in Japan sometime in May 2002."[/i]
  8. Nintendo has revealed a new game which will utilize the GBA/GCN linkup capabilities. The new game is a multi-platform version of the GBC sleeper hit, Kuro Kuro Kirby (Kirby's Tilt 'n' Tumble). From what I understand so far, players put the cartridge into their GBA, which is plugged into their GCN. When you tilt your GBA around, rather than Kirby moving around on the GBA screen, he will move around in full 3D on your television. It is not known whether the Kirby game is entirely new or what...I'll need to wait for more details direct from the show floor. Keep watching this space. :)
  9. [color=indigo]Shigeru Miyamoto stepped on stage only a few minutes ago to demonstrate a tropical level from [i]Mario Sunshine[/i], the sequel to Super Mario 64. He also revealed The Legend of Zelda for GameCube (title has not yet been announced). The game features cel-shaded graphics, with Link looking slightly younger than he did in the N64 incarnations. The game appears to have an overall more cartoony quality. I'll post images as soon as they become available.[/color]
  10. [color=indigo]Nintendo has just unveiled its next generation Super Mario Bros game, titled [i]Mario Sunshine[/i] only a few minutes ago. A brief video demonstrated Mario running along rooftops and jumping up against walls. I will post media here as soon as it is available within the next few minutes.[/color]
  11. You guys ain't seen nothin' yet. As soon as Nintendo releases images of the new Mario game (and hopefully Zelda), I'll post them up here straight away. :) Space World hasn't even begun yet...Nintendo have just released a few teasers to get us ready for the real deal ;)
  12. Here are some images from the GCN version of Soul Calibur 2. [IMG]http://cubemedia.ign.com/media/space2k1/soulcalibur2_3.jpg[/IMG] [IMG]http://cubemedia.ign.com/media/space2k1/soulcalibur2_2.jpg[/IMG] [IMG]http://cubemedia.ign.com/media/space2k1/soulcalibur2_1.jpg[/IMG]
  13. [color=indigo]I will use this thread to provide up to date reports on Nintendo Space World, which commences in about four hours. Some information has already been revealed though, so I'll post it here. And I'll show some of the newest shots released by Nintendo :) Firstly, SEGA has confirmed that it will release Sonic Adventure 2 on Nintendo GAMECUBE in early 2002. Nobody yet knows whether or not the game will feature any enhancements, but it's expected that at the very least, we'll see four player split screen play. In addition, new screenshots have so far been revealed, including in-game shots of Metroid and Donkey Kong Racing. [IMG]http://cubemedia.ign.com/media/space2k1/dk03.jpg[/IMG] [IMG]http://cubemedia.ign.com/media/space2k1/DM-02.jpg[/IMG] [IMG]http://cubemedia.ign.com/media/space2k1/MP-01.jpg[/IMG] As you can see, that last pic is of Metroid. It's a very low quality capture though...so I hope that as Space World progresses, I can get my hands on some nice high quality pictures for everyone to see. Oh and by the way, there is a lot of talk that Tekken 4 and a brand new Ridge Racer are headed to cube. Tekken 4 AND Soul Calibur 2....that's ironic, N64 was the weakest console in fighting games...but GCN may just become the dominant console in that area. ;) As a footnote, Shigeru Miyamoto confirmed that he will be showing Mario Sunshine, the all-new Mario Bros. game today. I will post screens and details as soon as I hear about it![/color]
  14. [color=indigo]Hmm...it's very difficult to guess my [i]real[/i] name I'm sure lol. I wouldn't change it though, because people often call me "James Bond" because my name is so close to it lol And I don't mind that at allll...heh ;)[/color]
  15. [color=indigo]I can't really comment on the older generation of FF games, as I haven't had enough play time with them all. For the modern ones, it's hard to say. FF Tactics wasn't really a part of the main series and I think that it's visual style really turned a lot of people off. But the underlying depth hasn't been matched by any other game out there. Out of the modern three, I'd say that FFIX was the worst. It had absolutely no character or plot development whatsoever. The story was dry and cliched and had the most predictable plot twists. Sure, it had the nicest visual style and battle systems, but the core of a FF game is its storyline. And in that department, FFIX was incredibly weak. [/color]
  16. [QUOTE][i]Originally posted by *GaLxY-GiRl* [/i] [B][COLOR=coral]Over-rated.......[/COLOR] [/B][/QUOTE] [color=indigo]I think that anyone who talks of love in that way has never felt true love :) There are no words in any language to describe true love, but it's true that most people [i]think[/i] they've experienced it but actually haven't. True love is an emotion deeper than any other...and there is absolutely nothing in the world better than it :)[/color]
  17. [color=indigo]I don't know if it's a band/group or a single artist, but the only Japanese group I like are Denki Groove.[/color]
  18. [color=indigo]There are a few issues here, and since I'm not a technical genius, I won't be able to go into great depth about it, but I think I can help to explain. There are a few reasons why PlayStation 2 is considered hard to develop for. One of those reasons is actually linked to the Sega Saturn and why it too was difficult to work with. The Sega Saturn had two CPUs. However, they could not work independantly of each other, so basically, processor A would have to wait until processor B has finished its calculation in order to continue. The two processors were tied together and this made things extremely annoying, as developers had to go to a great deal of trouble to get the two CPUs operating in tandem. The PS2 is a little similar, as it uses two central processors, called "VU0" and "VU1" (I [i]think[/i] that's what they're called, I could have forgotten). The dual processor setup is essentially a nightmare for developers, because they need to constantly balance the game's code between the two units. In addition, the PlayStation 2's "Emotion Engine" (graphics chip) doesn't support a lot of effects on the hardware, like anti-aliasing for example. Something like anti-aliasing (an effect that makes the edges of 3D objects smooth rather than sharp) has to be written into the game itself. This slows development time and it means that developers have to write out a lot of code that they don't have to with GameCube and Xbox. This is why early PS2 games suffered from "jaggies", or edges that had a stepping effect, and were not smooth. However, most developers are now getting the hang of it. Also, the PS2 has a very limited amount of graphics RAM. I think it's something like 4MB for textures...I forget. However, many developers complain that the RAM available for textures in PS2 is incredibly small. So basically, you have what is essentially an incredibly powerful game console with a very small amount of RAM. It's like trying to push an elephant through a hoola hoop. You have a large amount of information trying to get through a small, tight space. The same is not true for GameCube and Xbox. The GameCube has huge reserves of video RAM, which means that it can churn out large, high resolution textures with ease. Also, the GameCube hardware supports a lot of effects without the need for software code. So, rather than having to program anti-aliasing code into the game itself, the developer can simply tell the GameCube to "switch the feature on". In addition, the GameCube features S3 Texture Compression. This means that huge, detailed textures are compressed to save RAM. They are then uncompressed as they are displayed on your TV screen. By making sure that the GameCube supports all of these effects on its graphics chip, Nintendo has ensured that the CPU has less weight on its shoulders, so that huge effects can be produced and the CPU can still handle complex AI and collision detection for example. With PS2, developers are often using the CPU for graphics functions, which severely limits the graphic ability of the game. With GameCube, developers can do everything on the graphics chip alone, so the CPU is left free to perform other tasks. The Xbox uses the equivalent of the nVidia GeForce 3 graphics chip, as found in high end PCs. The nVidia chip is unique because it doesn't have a set lineup of graphic effects. Instead, developers can manipulate the chip to perform whatever effects they like. So the Xbox's graphics chip is probably the most advanced. However, as we've seen so far, the GameCube games are looking significantly nicer. I'm not sure exactly why this is, it's probably due to the GameCube's high bandwith as well as its focus on superior texturing and special effects. PS2 has a focus on polygons, which don't actually produce beautiful graphics. GameCube has a focus on textures, with less polygons. Textures are the core of beautiful 3D graphics, so this is why we're getting better results with 'cube at the moment. Phew. I hope that answers your question. :) Anyone else is free to add whatever they want to what I've already said.[/color]
  19. [color=red]Here are a few more examples. [IMG]http://cubemedia.ign.com/media/news/image/cube/monkey.jpg[/IMG] The below images are comparsions of the Japanese GAMECUBE, N64 and GBA boxes. [IMG]http://cubemedia.ign.com/media/news/image/cube/size2.jpg[/IMG] [IMG]http://cubemedia.ign.com/media/news/image/cube/size1.jpg[/IMG] [/color]
  20. [QUOTE][i]Originally posted by BabyGirl [/i] [B][color=deeppink]Re-sized and it didn't work >_
  21. [color=indigo]I think it all depends. I'm sure that there are a lot of people who don't have 10 hours a day to invest in gaming, they're simply too busy. I've never bought a guide, primarily because if I hit a hard spot, I tend to put the game down for a couple of weeks and then come back and try again. And so far, that strategy has worked fine. But consider a game like GT3 (which I just bought today). GT3 is an incredibly deep game...there is so much to it, and if you do'nt know a great deal about cars, it can be a little daunting at first. So in that instance, if you want to get the most out of the game (ie: unlock all the cars and get all the gold medals) then you might be inclined to purchase the guide. I think that guides can help you get the most out of the game, not just finish it. Some games have extensive options and extras which guides can help with. And to put it bluntly, some people are just bad at games. Games are meant to be fun, not serious. If using a guide helps you enjoy the game more...then go for it. That's what it's all about.[/color]
  22. [color=indigo]It depends what you mean by "failure". The Nintendo 64 certainly wasn't a commercial failure at all, it sold upwards of 30 million units worldwide...no shabby effort to be sure. However, it certainly didn't outperform the PlayStation in terms of sales. But in many ways, Nintendo 64 was more profitable than PlayStation. Software is where game profits are made...not hardware. In many ways, by having less third party support than PlayStation, Nintendo's own games were competing with less third party products. And as such, Nintendo's profits were sky high. As for being a creative success... I have to say, I haven't played Nintendo 64 for quite some time. I haven't yet bought Paper Mario, but I'm sure that when I get it, I'll get back into my N64. The best way to describe Nintendo 64 is the first time I saw Mario 64. I remember buying the console and bringing it home...and my whole family were sitting around the TV. Everyone was utterly stunned by what they saw...and we literally sat and watched while I played for about two hours lol. It was an unforgettable moment. A moment that proved beyond any doubt, the magic of Shigeru Miyamoto and his various design teams. I had a similar reaction to Zelda: Ocarina of Time when I first played it... ...so for me, Nintendo has been all about success. Others can say what they like, but I consider Nintendo do be the best game developer on earth.[/color]
  23. [QUOTE][i]Originally posted by gundamcat17 [/i] [B]Nice james my question is did you do it in photoshop 5 or 6 [/B][/QUOTE] Nope and nope :) Paint Shop Pro 7.2
  24. Umm...I think that a lot of the problems with kids today don't come from violent games and movies or too much sex on TV. It comes from often ill-informed parents and igonorance. Simple as that. People who are ignorant are always going to essentially run into problems because they aren't informed about the world....I think it's a parent's job to inform their kids about the dangerous aspects of the world so that their kids know how to deal with things that come up.
  25. [color=blue]I think you'll find a much greater degree of hatred for different sexualities in the United States than anywhere else, that just seems to be the way it's been. I live in Australia, and yes, there is still some level of nonacceptance here. But I find it to be better here than in many other countries. I didn't read back far enough to read who it was who said that we choose our sexuality, but I'm afraid that saying that is just plain wrong. You never consciously choose to fall in love with a woman...you just do. You don't think "Hmm, I think I'll be heterosexual today". That's just not how it works. If people had a choice, I don't think anyone would [i]choose[/i] homosexuality. On the basis of this fact, I don't believe that sexuality can be "agreed" with or "disagreed" with. It's kind of like disagreeing that the sky is blue. You can't disagree with it, because it's just a normal fact of life. Personally, I have lots of theories about sexuality and I think that homosexuality may even be nature's way of controlling human population levels from spinning out of control. I also read that the ratio of homosexual to heterosexual is something like 1 in 10 people. So approximately 10% of the world's population is either gay or bisexual. And regarding the idea that there are more homosexuals these days...I don't think that's necessarily true. I think that the number of people who are non-hetersexual is probably even higher than 1 in 10, but most people either don't think about it consciously or they are too afraid to talk about it. And in the past, I don't think people would have been as willing to talk about it as they are now, because obviously, the intolerance was a lot worse in the past. But I still feel that the level of intolerance towards people of other sexualities is similar to the intolerance of black people during the 60s in America. It's still far too high and in my opinion, is unacceptable. I guess I've had the benefit of growing up in an enlightened household...where intolerance of any kind is frowned upon, regardless of religion.[/color]
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