
Omega Tenpus
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Sign Up Vampire: the Masquerade RPG. WARNING! Not for the faint of heart!
Omega Tenpus replied to Omega Tenpus's topic in Theater
THE HARLEQUIN: Like I said, start whenever you want, but eventualy I want us all at the Prince's place. Oh, and I said sex was okay, remember? If that's what you meant. Which it probably isn't, that's probably just my 15-year-old-mind going psycho on me again. Hang on a sec, I'm gonna see if I can logout so I can try to log in again under a differant username. Because I REALY don't want Omega Tenpus. -
Sign Up Vampire: the Masquerade RPG. WARNING! Not for the faint of heart!
Omega Tenpus replied to Omega Tenpus's topic in Theater
WTF?! This is more successful then I thought. Oh, I have no clue what a Carpathian is, so PM me. Starting off before the Embrace is just fine, but it should happen fairly soon, if not imidiately. RAVENSTORTUE: Nitpicking alert! Feel free to ignore the pointless question comming up! If she's so psychotic that even other psychos flinch away from her, then how could her Social be four? Um...there were a bunch of other comments, I'll try to PM everyone who had one. In the meantime, feel free to start off however you want. Eventualy, however, I want us all to end up at the Prince's place. -
Sign Up Vampire: the Masquerade RPG. WARNING! Not for the faint of heart!
Omega Tenpus replied to Omega Tenpus's topic in Theater
Um...that profile is wonderful, but please note what I said about how much you're not supposed to be an ancillae, elder, methuselah, or antedeluvian. You have to be a neonate. Oh, yeah, Dracula is the founder for his own clan, the Drakul. Um...did I say this already? Maybe. The Drakul all exist just to serve Dracula. They have no strengths or weaknesses. If you kill Dracula, then all his servent vampires die. And the profile doesn't follow the one I put down. Independant? Is that the same as Inconnu? I know that the Inconnu are, in V:TM are a bunch of old vampires who want to know the greater meaning of life, the universe, and everything, but in this they're like vampires who don't want to be vampires and prefer to just simply feed a little, then go home. -
Sign Up Vampire: the Masquerade RPG. WARNING! Not for the faint of heart!
Omega Tenpus replied to Omega Tenpus's topic in Theater
ARIKEL: If you know the advantage and weakness of one of the Sabbat or Neutral clans, then by all means, be one. I don't know them, however, I just know the Camarilla, and even then my information is...well, lacking. Probably because I have only a 26-page-long introductory kit that only points out the strengths and weaknesses of the Camarilla vamps. THE HERLEQUIN: Well, who knows who's the first vampire? Who knows if the Cain story is even true? You'd have to find and ask an Antedeluvian for that, and many of them have been killed, the ones which are still alive probably don't want to talk to a neonate, an ancillae, an elder, or possibly even some Methuselahs. Speaking of Methuselahs, that's what out good buddy Dracula is. Oh, this takes place in New York City, and the Prince of New York is a Toreador named Rosa who's about 524 years old. -
The point is to point out my problem, besides spelling and grammar. i no i dont spell two wel, but I'm working on that as best I can. Oh, I put effort into these. OHHH yes, I put effort. I work on each RPG for about two to three weeks, nitpicking every last detail. I have had some sad ones, then again, everyone has some sad ones. And I almost always follow through, unless I don't get a single post after a day. Which happened once.
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Sign Up What kind of RPG do you like the best?
Omega Tenpus replied to Omega Tenpus's topic in Theater
I'm not new, I'm old. I came here about three months ago, me and the moderators for the DBZ board had a few...dissagreements...and I left before they could ban me. Apparantly, they did anyway, so now I have a new username. And now, I'm back, with a clean slate. Okay, so there's that coffee stain over there, but apart from that... Why wouldn't this go here? it conerns RPGs; therefore, it belongs here. I see no rules posted for this section, other then the 'how to make an RPG' thing, and as far as I know, this doesn't go against the rules. And, naturaly, I misspelled my username. Can the moderators change it? if they can, and one reads this, change it to Omega Tempus. with an M. I think that way it'll mean End of Time in latin. -
I already know I'm one of the greatest fanifc writers (You don't write a fanfic over two hundred pages long and one that lasts for almost five years if you aren't good), but my RPG skills seem to be...lacking. So, which kind of RPG do you like the best?
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No, I'm not here to brag. I'm not the best, I'm far from the best. Though I'm far from the worst, too...very, very far...:rolleyes: Anyway, I was just wondering. I'm posted twenty to thirty RPGs in the past, though not necisaraly here. Only two or three of them have been successful. I'm wondering...is this becasue I suck at RPGs, because I write too much, or becasue it's just random chance? By writing too much, I mean I cover every aspect of the game world before anything starts. I like detail. For an example, go to my Vampire: the Masquerade or The Legend of Zelda: Gannon's Return RPGs in the Sign Up section. Long, no? But detailed. What's my problem? Don't like the detail? Think they're bad RPGs with bad storylines? Or do people simply not go to them?
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Sign Up Vampire: the Masquerade RPG. WARNING! Not for the faint of heart!
Omega Tenpus replied to Omega Tenpus's topic in Theater
I understand. It's my gift and curse. It's my gift because I have the longest-ever digimon fanfic (if not the longest fanfic ever). It's my curse because...hey, it isn't a curse! I'm serious about the digimon fanfic, though, called Neo Destined Redefined. When I finished the first part, I had over two hundred pages. That's the second version. The first version was seventy seven. Then I have to work on Dawn, which is part two. I plan on making that about as long as the origonal version of Neo Destined. Then I have to write the three moviefics, namely Nemesis, When Worlds Collide, and the Children of Darkness. And THEN, I have to work on my Tamers fanfic, called Neo Tamers. Which is already pretty far along - episode seventy two, meaning it's well over a hundred pages by now. And I have two moviefics planned out for that, namely Harsh Reality and the Kiddnapping. Then I have a launch-off miniseries for that, called Brave New World. Wow. I better get to work. -
Sign Up The Legend of Zelda: Gannon's Return
Omega Tenpus replied to Omega Tenpus's topic in Theater
oh...double posting [mumble grumble death not actualy angry just trying to crack someone up mumble] I'm planning on supporting the Vampire one. This one I posted because it was taking up space in my archive, but I didn't want ot delete it without posting it. It's actualy pretty successful on another board. I posted it, I got offline, I got online a day later, I had four pages. The RPGs aren't long, just the profiles on them. The chances of either of these succeading are minimal, though - I've made no less then twenty RPGs in my online days, and only the very first (Race for the Shard) was as successful as I would have liked. Then it wasn't. Oh well. -
Sign Up The Legend of Zelda: Gannon's Return
Omega Tenpus replied to Omega Tenpus's topic in Theater
stupid character limit. Oh, so because I want to write a grand epic RPG, I'm punished. What? You want me to just say 'here's the villain, here's the plot, go kill him?' [mumble mumble...] HYKANA VILLAGE: This is the village where you have lived for a while, ever since Gannondorf returned. Hykana is generaly peaceful, and divided into sectors - the Hylian, Kokiri, Goron and Zora sectors. -HYLIAN SECTOR: Chopped wood and stone make up the buildings of this sector. the Hylian sector is where a Hylian will start. In addition to an inn and pub, it has a shop that sells arrows, bombs, sheilds, red potions, green potions, magic potions, bottles, as well as other common goods such as bread, water, ale, and such. The Hylian sector also has a shooting range where one can practice with the bow, and the central plaza has a grand fountain. For the most part, the Hylian sector is devoid of the other races, especialy the Kokiri, who dislike all the cut wood. -KOKIRI SECTOR: Kokiri start here. Located mostly in the forests which surround Lake Hylia, the Kokiri sector is a sylvan paradise. The homes are all in the treetops, grown from the branches, and there is little or no metal in the entire sector. The Kokiri Sector also has an inn and a shop, which sells Deku Sticks, Deku Seeds, Deku Nuts, Deku Sheilds, Magic Beans, Zora and Goron tunics (sized so that they fit the Kokiri, of course), bottles, and Fairy spirits. There is also several groves and a river which leads to the Zora Sector. Gorons rarely come except to hear the music, Zora are sometimes in the river. Hylian children, however, are not an uncommon sight, as Hylian children and Kokiri get along perfectly. -GORON SECTOR: The Goron Sector is located beneath most of the rest of Hykana, it is lit by torchlight. Any Goron character will find themselves starting in this sector. The Goron sector is three floors deep. It is compleately carved from stone, and has a river of lava running along it's middle. The Goron sector has a shop which sells bombs, bombchus, bottles, and Goron Tunics (adult and child-sized). There is also a rolling race track and a boxing ring, as well as an inn, a pub, and a stage for bongo preforming. -ZORA SECTOR: Few but Zora can be seen in the Zora sector, where all Zora characters will start. It is mostly underwater, with a few areas of air pockets. The Zora sector is bueatiful, with most homes made from gigantic shells. There is a shop which sells boomerangs, hookshots, longshots, bottles, blue potions, spring water, scales, and Zora tunics. They have a rock n' roll stage, a diving range, an inn, and a dojo. ITEMS For the most part, I will let you use your judement on how much some items cost, and most items pretty much give away what they do in their names. Don't be silly about it, though - a blue potion, which heals all damage and restores the potency of all magic potions, does not cost one rupee! A few prices are gonna be set down. SLINGSHOT: 30 Rupees MAGIC BEAN: 500 Rupees SILVER SCALE: 50 Rupees GOLDEN SCALE: 100 Rupees BLUE POTION: 200 Rupees HOOKSHOT: 60 Rupees LONGSHOT: 120 Rupees BOTTLES: 5 Rupees MAGIC POTION: 10 Rupees HYLIAN SWORDS: 20 Rupees (Longsword) 40 Rupees (Bastard Sword) 60 Rupees (Two-handed sword). BOMCHU: 200 Rupees per 5 Bombchus Okiedoky. Now, this is what a few items do. MAGIC BEANS: Plant them in soft dirt, water them, and in ten days, POOF! A Magic Pod has grown. Magic pods do something differant from what they did in Ocarina of Time and Majora's Mask. Rather then acting as hoverboard things, Magic Pods instead contain the necisary juices to create a Magic Potion. If you can buy one, then you don't have to worry about buying magic potions ever again - simply make your own! You can only ever buy one Magic Bean, so make sure you know it's worth it. SILVER SCALE: Powerfuly enchanted, someone who has a Silver Scale can last twice as long underwater then they used to be able to. GOLDEN SCALE: Similar to a Silver Scale, only instead of two times as long, it's three times! RED, GREEN, AND BLUE, POTIONS: Red potions heal all your wounds. Green potions restore the magical potency of the liquid inside all your magic jars. Blue potions do both of the above. HOOKSHOT: a chain with a hook at the end fired from a metal springloader, the hookshot can grab hold of a object that it can penetrait and bring you to it. it has a range of 20 feet. LONGSHOT: Similar to the hookshot, only is has a range of 60 feet. DEKU STICKS: Deku sticks can be used to hit enemies like a sword, however they are weak and break easaly. they are more useful as a torch. A Deku Stick used as a torch consumes itself in ten minutes. DEKU NUTS: When thrown on the ground with enough force, they create a blinding flash which stuns any who see it. DEKU SEEDS: Used as the amunition for slingshots. BOMBCHUS: the latest in destruction technology! A Bombchu is an explosive device set onto a walker. When armed and set on the ground, in scurries forward very quickly. Once yo release it, you have no control over where it goes. The bombchu explodes once it hits a target or after 10 seconds. GORON AND ZORA TUNICS: A person wearing a Goron Tunic can survive intense heat, although it does not protect them from fire damage. A person wearing a Zora Tunic can breath underwater. SONGS These 'Normal' songs, or songs which warp you anywhere, are: -ZELDA'S LULUBY - multible effects -EPONA'S SONG - summons your mount, depending that you have one -SARIA'S SONG - Allows you to talk to any one person, no matter where they are. -SUN'S SONG - if it's night, it becomes day, if it's day, it becomes night -SONG OF STORMS - causes it to rain, compleate with thunder and lightning -SONG OF TIME - multible effects The songs which warp are: -MINUET OF THE FOREST - Warps you to the Forest Temple -BOLERO OF FIRE - Warps you to the Fire Temple -SERENADE OF WATER - Warps you to the Water Temple -REQUIEM OF SPIRIT - Warps you to the Spirit Temple -NOCTURNE OF SHADOW - Warps you to the Shadow Temple -PRELUDE OF LIGHT - Warps you to the Light Temple There are also three new songs. These songs have powerful effects when played, in addition, in order to make Gannon mortal you MUST play all three songs in order. If you play them when fightng Gannon, they won't give their upgrades. -OATH TO COUAGE: This song fills you with unyeilding courage. You fight much faster then you used to be able to and take only half damage. This is the first song played when facing Gannon. -PRAYER TO WISDOM: This song makes your senses become hyperactive. you can see, hear, and smell five times farther then before. This is the second song played when facing Gannon. -CALL TO POWER: You become five times as strong as you once were. This is the last song played when facing Gannon. YOUR MOUNT What is a hero without a mount? Well, they're still heroes, but... Your mount is a very useful companion. it allows for much faster travel, and they can deal damage to foes, as well as most having special qualities. Depending on your race, you get a differant mount -HORSE: This is the Hylian mount. The horse is the trusty steed. A typical horse stands about seven feet tall. The horse is very powerful and very fast, and it can trample down foes easaly. Special Ability - None. Like Hylians, horses have no special qualities. -SHAMBLER: this is the Kokiri mount. A Shambler looks like a bunch of vines colected together to from a body and four legs, with no head, standing around five feet tall. The end of their forelegs legs are thorny. Special Qualities - Fire Thorns: A Shamble Beast can rear up and shoot out their thorns like projectiles, with deadly effects. -ROCKWURM: this is the mount of a Goron. A Rockwurm is exactly what is sounds like: a ten-foot long wurm made of solid rock. It is more agile then it apears, though, and is so strong that it can carry even a fully grown Goron. Special Ability - A Rockwurm can burrow through the ground, creating a tunnel for the goron to crawl through. The ground has to be dirt, if it is stone or harder, then they cannot go through it -DOLPHIN: The Zora mount. These playful marine mammles can be any of the myriad kinds, only your dolphin is special - it has been enchanted so that it can swim through the air! A Dolphin attacks it's foes by ramming it head on. Special Qualities - your mount can do a sonic blast that stuns your oponent. THE PROFILE Finaly! You think. Well, it was worth the wait. No, it wasn't, but I needed to get that out of the way. Anyway, here's the profile. -Name: Your character's name -Fairy's Name: Your fairy's name. Only fill this out if you're a Kokiri -Age: Your age. If you're a Kokiri, you can choose leave this part out. -Gender: Male, Female, or in the case of Gorons, neither (though they think of themselves as males) -Race: Hylian, Kokiri, Goron, or Zora. -Hight: How tall you are. Maximum hight of 7 feet. -Weight: How heavy you are. For most races, maximum weight of 150 pounds, although for a Goron it should be 900-1200 pounds -Hair: If aplicable, your hair color and it's style -Eyes: The color of your eyes. Automaticly black if you're a Goron -Skin: Only aplicable if you're a Hylian. This is your skin color. The other races have pre-determined skin colors. -Clothing: What you wear, if anything (Goron and Zora tend to wear nothing, at best they wear a necklae or earings or something). Please note that I will NOT have naked Hylians or Kokiri. -Mental Description: What you think like, your likes and dislikes, etc. -
I have this and my Vampire: the Masquerade RPG in my archives, so I decided to dig them up and post 'em. I won't be joining this one, however. Simply start when you feel it necisary. THE LEGEND OF ZELDA: GANNON'S RETURN RPG STORYLINE It has been five hundred years since the Hero of Time, Link, saved all of Hyrule from the darkness that was Gannondorf, the Great Evil King. This has been a time of peace and prosperity, where all get along and there is little suffering. Then, he returned, as promised, with the Triforce of Power still in his grasp. Gannondorf again was able to plunge the world into eternal darkness, but he took no chances this time. the Master Sword, the legendary Blade of Time, lies shattered at the foot of it's pedestal in the Temple of Light. The Ocarina of Time was tossed into the heart of Death Mountain, and it, too, is gone, forever. The six temples are overrun by evil monsters and powerful generals that command Gannondorf's dread legions. Once again, Hyrule Castle Town is a place for the undead, but this time so is Kakariko Village, Goron City, the Kokiri Forest, and the Zora's Realm. Life presists only in one, small village named Hykana [Hie-kah-nah]. There, the Hylians, Zora, Goron, and Kokiri struggle to survive, constantly under the threat of seige from the dread legions of Gannondorf. They wait for their Hero of Time, but Link is dead and gone almost four hundred years. He will not return. Nor will Zelda, the legendary Princess of Time. The Triforces of Wisdom and Courage rest within unknown avatars...if they even exist anymore. You are a member of one of the races that inhabit Hykana. Recently, dreams of horrible things yet to come have haunted you. For when Gannondorf tore himself free from the Evil Realm, the portal was left open slightly. Evils, sent there hundreds upon thousands of years ago, are even now trying to widen that crack. Chaos will consume Hyrule...forever... To each of you, a powerful force has come in the night, after you woke up screaming. This force somehow, someway, has compelled you to stand up to the Evil King's rule. Your quest begins... RACES There are four selectable races. They're set up like this: -RACE NAME: Racial Description RACIAL STATS -Automatic Weapon: This is the automatic weapon of the race. You can choose to have a differant weapon, just inclue this in your profile. It must fit racial boundries: a Goron never uses any weapons, a Kokiri will not use metal weapons, a Zora will only use weapons that another Zora could make. -Automatic Armor: As above, except with armor -Automatic Instrument: As above, excpet any instrument you want if you want otherwise, with a special restriction for Gorons: they must be precussion of some kind (drums, bongos, etc) -Usable Items: Any items the race can use. You can NOT alter this -Special: Any special point about the race. You can NOT alter this -HYLIANS: Often called the yardstick by which all other races are mesured, the Hylians look like fabled elves. Their ears are pointed and somewhat large for their body, and most are lithe and thin. Hylians stand an average of five to six feet tall, and weigh anywhere from one-hundred ten to one-hundred fifty pounds. Most Hylians have black hair and pale caucasian skin, however blond hair is not unheard of, and two subraces of Hylians, the Sheikah and the Gerudo (neither are a selectable race) have fetures differant enough to mark them as unusual. Hylians fight with swords and sheilds made of iron or steel, preferable the latter. Hylian swords are normaly longswords, although some prefer bastard or even two-handed swords. Armor is kept light if there at all, it restricts movement too much. Hylians also like to use unusual weapons and items, and they can use all weapons and items presented in the game. Hylians play harps or lyres as a musical instrument, most Hylian children are trained in the playing of these. The have great respect for their royalty, and their symbol is that of the True Force. Hylians are omnivorous, they will eat both plants and meat (Kokiri are sometimes sickened by this). HYLIAN STATS: -Automatic Weapon: Longsword, Bastard Sword, or Two-handed sword -Automatic Armor: Steel Sheild -Automatic Instrument: Harp or Lyre -Usable Items: All -Special: None -KOKIRI: Though they apear like Hylian children with red or green hair at first glance, Kokiri are in fact plants, grown from specialy enchanted Deku Seeds. A Kokiri cannot die of old age, and most deseises that infect animals do not infect them. A Kokiri will never look older nor younger then a Hylian child of age ten. Kokiri however, have the weaknesses of plants. They also gather food like plants. A Kokiri must be out in sunlight for at least one hour every three days, or else they begin to do worse in everything until finaly they starve to death. Kokiri males tend to have red hair, and females tend to have green hair. They all have caucasian skin which is tinged slightly green. They dress in simple green tunics with black belts, rarely anything else. They have the same hight as Hylian children, about four feet, but they are considerably lighter, weighing only about thirty to fifty pounds (though they don't look it). Kokiri can use Deku Sticks, Deku Nuts, Slingshots and their Deku Seed ammunition, wooden sheilds, and other items of the forest. They disdain metal items, though they have no beef with glass ones, and any swords which they have are most commonly are wood that is hard as steel, grown to be perfect for the weilder. Kokiri play flutes, most commonly a pan flute. The symbol for the Kokiri is the casing for the Kokiri's Emerald. Finaly, all Kokiri have a guardian fairy. Once a fairy chooses a Kokiri partner, the two are bonded eternaly. The fairy, like all fairies, cannot die, however once it chooses a partner it is incapable is bestowing life energy. The fairy will aid his or her partner any way he or she can, most commonly by telling it information that the fairy has picked up since the begining of time. A fairy's true body is never, ever seen, it apears as simply a glowing ball of light with wings. Male fairies glow black with a purple outline and black wings, females glow white with a slight yellow outline and white wings. KOKIRI STATS: -Automatic Weapon: Wooden sword and Slingshot -Automatic Armor: Wooden sheild -Automatic Instrument: Any flute -Usable Items: Deku Sticks, Deku Nuts, Slingshots and their Deku Seed ammunition, the Lens of Truth, bottles, magic beans, Goron and Zora tunics. -Special: Immune to most desieses, photosynthisis (doesn't require normal food), cannot die of old age, guardian fairy, extra damage from fire and ice attacks, can last twice as long underwater. -GORON: Gorons are heavy creatures made of rock. They apear fat and slow, and though the latter is true, the former is not. If Gorons had muscle, then they would be almost all muscle. Gorons are created from specialy enchanted rocks. All Gorons are genderless in reality, although they look like and think of themselves as males. All Gorons also call each other 'Brother' as a title of respect, and their leader is always called 'Big Brother' and is expected to act like one to all the 'Little Brothers'. An average Goron is about six feet tall and half that wide, and can weigh up to nine hundred to twelve hundred pounds. They are made of solid rock, even their coal-black eyes which are, in fact, coal. Their bodies are colored a dark sandy color, and their backs are covered with dull spikes. All Gorons carry their symbol, painted onto their shoulders. Their symbol is the casing of the Gorron's Ruby. Gorons love hitting things, so naturaly, they love bongos. A Goron could sit down and play the bongos all day. Gorons also are surprisingly fast when they curl up and roll around. Gorons eat rocks. They especialy like the mineral-rich rocks in the Dodongo's cavern, however due to recent problems, namely Goron City being abandoned, they've had to settle for less. Gorons don't like weapons or armor of any kind. Their own hide is tough enough to protect them from damage, and even a child is strong enough to break bolders. They can use bombs, bombchus, hammers, the Lens of Truth, and bottles. A Goron character will have to cope with the fact that they cannot use ranged weapons, nor can they enter water that is over their head. GORON STATS: -Automatic Weapon: None (uses own body) -Automatic Armor: None (Their own body is good enough). -Automatic Instrument: Bongos -Usable Items: bombs, bombchus, hammers, the Lens of Truth, and bottles -Special: Immune to fire and electrical damage, double damage from cold and water. Cannot enter water that is above their head or they drown, can eat any rock. Can enter lava and not be damaged unless it is compleately over their heads, in which case they will drown. Can roll around on the ground rather then walking, this prevents slipping and is much faster. -ZORA: The Zora look like evolved fish. They have taken the onslaught of Gannon's legions hardest, as not only is their pride damaged but they absolutely need the water. They mate and breed in the normal way, with a mommy Zora and daddy Zora who realy like each other getting together and.... A Zora stands about seven feet tall, and is thin, wieghing only ninety to one hundred twenty pounds. Zora have no bones, rather they have cartilage They have light blue skin with green spots, and have fins at their waists and elbows, the fins at their elbows looking like wings. Male Zora have a fin that extend from the backs of their heads, and females have a crest that has two extra eyes on their sides. All Zora have webbed hands and feet. Females have visible ears, which look like extra, small fins, and males have ears which are covered by a thin lair of skin which enhances hearing. Most Zora have purple or red eyes. Zora are carnivourus, they eat fish of all kinds. They also absolutely require water. A Zora that is out of the water can survive for three days, maximum. After that three days, the Zora begins to sufocate, and unless they get into some sorce of water, they will die. It doesn't matter if the water is fresh or salt, although they prefer freshwater to saltwater. Zora are expert swimmers, they can move much faster in the water then they can on land. Zora cannot drown. Zora can speak while underwater telepathicly, though on land they will use real words. A Zora can use his or her underwater telepathy to communicate with any water creature, although the responce is limited to the creatures intelegence and general mood. So, a Zora talking to an average fish could ask "So, how's the weather?" and get the awnser "Oh, I'm not allowed to eat the lego.", whereas a Zora talking to a shark could ask the same question and get the awnser "How should I know? I don't go to the surface often. It looks sunny, though. What's for dinner? Are YOU for dinner?" Zora have no beef with metalic weapons, though their pride prevents them from using things that a Zora has not made at one point or another. Thusly, a Zora can use a boomerang, the Lens of Truth, a hookshot or longshot, and bottles. Zora fight using their martial arts, and most have large boomerangs which also double as sheilds. They play guitars, enjoying the sound of rock n' roll. ZORA STATS: -Automatic Weapon: twin boomerangs/skilled in the martial arts -Automatic Armor: The boomerangs double as sheilds -Automatic Instrument: guitar -Usable Items: boomerang, the Lens of Truth, a hookshot or longshot, and bottles -Special: Cannot drown, immune to water damage, double damage from fire and electricity, swim at three times land speed, underwater telepathy, females can see to their left and right while looking straight ahead with their main eyes, males have enchanced hearing. MAGIC The three magic spells that all characters can use, provided they learn them, are Din's Fire, Farore's Wind, and Nayru's Love. Spells consume Magic Potions, which are small potions held in small jars. A character can have a maximum of fourty-eight jars at any one time. -DIN'S FIRE: Din's fire is a spell that is useful when in a tight spot. When used, a circle of fire expands outwards from the user, dealing damage to every creature that can take fire damage surrounding the user. A Zora or Kokiri can use this spell with no negative effects, and if the user has compainions, then the companions don't take damage, either. Din's Fire takes up six magic jars. -FARORE'S WIND: This warp spell is especialy useful. When used the first time in a set, it creates a magical warp point. When used the second time, the caster and everything touching him, except the ground, is automaticly teleported to that point. The caster can aso choose to dispell the warp point at any time. The warp point can be set anywhere in the game world, not just in a dungeon. A wise caster could use the spell not only to be able to quickly return to a point after leaving it, but also have a warp point prepared to teleport away incase things went bad. This spell also uses six jars. -NAYRU'S LOVE: This spell is incredably useful, and uses up an incredable amount of magic energy - twelve full jars. When cast, Nayru's love creates a magical crystal around the user. It protects him or her from damage - all damage, ignoring normal racial problems, so, for example, even though a Kokiri normaly takes double damage from fire, the Kokiri would take no damage once this is cast. Although the caster could still be knocked and thrown around, it does not hurt at all. Nayru's love lasts for ten minutes. In addition to those spells, there are also special racial spells. These do not have to be learned; you gain them as soon as you gain magical ability. All of these are optional - a Goron that knows the Goron Fire Punch and throws a punch doens't have to use up magic energy, they can use the normal punch. For the Hylian Spin, it is assumed that, once you gain magical ability, the sword becames enchanted. -HYLIAN SPIN: A sword that has been specialy enchanted can do a Hylian Spin, where the caster spins around, with the sword held straight out. The spin will cause a wave of energy to damage every enemy within it's radius. A short spin uses up one magic jar, a big spin uses up two. A short spin effects everything within three feet of the user, a big spin everything within twelve. -KOKIRI LEAP: As a people of the forest, Kokiri must be very agile. Well, this magic increases their agility and leg muscles, allowing them to leap very, very high - twenty feet max per jump, with a garunteed safe landing. A Kokiri can use this to leap away from foes, leap towards foes, cover long distances, leap onto foes with painful consequence for the foe, or simply for the hell of jumping. A leap takes up one magic jar per ten feet jumped. -GORON FIRE PUNCH: As if a Goron didn't deal enough damage with it's punch already, with the Fire Punch they can burn their enemies. Undead and Plant foes are especialy vunerable to the Fire Punch. A Fire Punch has two variations, a strong punch and weak punch. A weak punch takes up one magic jar, a strong punch two. -ZORA ENERGY FEILD: When in the water, a Zora can generate a feild of energy around them that deals damage to foes. The feild extends for three feet outside of the Zora. When on land, however, the effects swiches. The Zora's boomerangs are charged with energy, and deal twice the normal ammount of damage then normal. Using the Zora Energy Feild consumes two magic jars while on land and just one when underwater for every ten seconds it is kept active. MONEY Money is mesured in Rupees. To understand just how much value a Rupee has, one rupee will buy a loaf of bread, a normal hammer, a fish, a belt, or ten sheets or parchment. Most children have a money wallet which can carry up to ninety-nine rupees. Most adults have wallets which can carry up to two hundred rupees. The especialy wealthy have wallets that can carry up to five hundred rupees. Some of the greedy foes, such as Red Dragons, have wallets that can carry up to one thousand rupees - that's a lot of money!
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Sign Up Vampire: the Masquerade RPG. WARNING! Not for the faint of heart!
Omega Tenpus replied to Omega Tenpus's topic in Theater
Wrote it all myself. I was looking at the "Vampire: the Masquerade" introductory kit I had gotten, but I had to write it all down. You gonna join? PLEASE? And this is nothing. You should have seen how long my Legend of the Shard RPG was before I deleted it. -
Why is being shot a stupid weakness? And this puts too much emphises on super powers. Take a look at the superhero which is probably the most well-liked: Batman. He's a master of every known (and several unknown) forms of Martial Arts, he has a brilliant deductive mind, every third story he's saving the JLA from destruction. And he's just a normal man. A normal man, and probably an insane one. Batman has no super powers. None. Zip. Zilch. Nada. Neither does Nightwing, or Robin, or Catwoman, in fact, almost all of the villains that Batman goes up against are normal humans. Sure, Two-Face is horribly scared, but that's not a super power. the joker is compleately mad and loves it, and he's also a genious (give him any three chemicals and he can make a deadly gas), but he's a normal human. And yet, these villains could give even SUPERMAN a run for his money. And, according to Kingdom Come, Superman has a wrath inside him that could give pause to Satan himself. What's whith the emphises on superpowers? Also, what do you mean by 'no god characters?' How do you define that? Green Lantern has the most powerful weapon in the universe. he can create anything he can imagine (granted, it'll be green), and he barely needs to recharge it. Is that god? the Spectre is an agent of God himself. Does that make him a god? He has troubles. Superman IS a God to some people. He is the single most powerful metahuman. I mean, he cannot be stopped. If he wanted to, the world would be his. He could wipe out the JLA easaly. And the JLE. and the JLAs. And the JLAf. That a god character? Kids these days. Superpowers are everything to them. If forced to choose between being Batman and being Superman, I'd be Batman in a heartbeat.
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Sign Up Vampire: the Masquerade RPG. WARNING! Not for the faint of heart!
Omega Tenpus replied to Omega Tenpus's topic in Theater
And now, the pre-story which sets up the plot. Let's see if they don't like it's size. Kayla spotted her again. That person she had seen at the mall, walking by her home, in town a few times, and now here, at a rave. Only this time, the person made it known to Kayla that she saw her, by waving slightly and smiling a little. Kayla decided to wave back, then shrugged and went back to dancing. Who was she? Kayla hadn?t seen her around before. Maybe she was new in town? Just arrived a few weeks ago? She stopped dancing for a few seconds to rub a sore on the back of her neck. She had that for a about a week now, it wouldn?t go away. It was only mildly painful, however. Oh well. Back to dancing. * * * She had no clue. Skye?s smile dropped, and she looked down, hands in her pockets. That mortal had no clue. ?Hey, BABY,? Someone said. Skye turned, and saw two guys, quite obviously drunk, or high, or both. They were using each other for support. Skye smiled. This would be easy tonight. That was good - she liked it when it was easy. ?Hi guys,? She said. ?Going my way?? The two guys smiled wide, and tried to high-five each other. One said ?Score!?, whilst the other just barely managed to gurgle out something. Skye smiled again. They were drunk, they wouldn?t notice a thing, especialy since the chances of them remaining concious were slipping fast even without blood loss. Now she just had to find someplace quiet... * * * Someplace quiet turned out to be their minivan. Skye liked this minivan, too - dark windows were a plus. ?Turn around...? She tempted the guys, as she unzipped her shirt. As the guys goofed up and turned around drunkenly, Skye stripped off her shirt, pants, and shoes as she climbed into the minivan?s back and lowered the back seat, then sat back in the sexiest possition she could muster, her legs spread enough to reveal her vagina. ?Okay, you can look,? She said. The two turned around. There was a moment?s pause, then they both fainted. Skye stared at the edge of a minivan for a moment, not believing her good luck, then shrugged and climbed over, pulling them in. She looked both over, neither looked more apeasing then the other, so she just grabbed the closer one. Skye rolled back the sleave on one, and stared at his inner arm, at the bent in the elbow. She then put her mouth to it, her fangs extending and biting down. Blood began to seep out, she licked up the stray streams first then focused on the main flow. This blood didn?t taste quite like what Kayla?s had, but that was probably because it was from a drunk. Skye closed her eyes, taking in the feeling of the blood against her throat. She?d grown accustomed to it, and that scared her. But she also kind of enjoyed it. It was newish to her. Twenty years of being a vampire wasn't an incredably long time to an immortal. Skye eventualy decided that was enough from this one, she stopped feeding and moved onto the other one, using the same port for the blood. She almost never bit the neck, and if she did, it was always the back, where little blood would escape. She wasn?t trying to kill anyone, after all. The blood of this one tasted much the same; she figured that these two had similar bloodlines, perhaps they were cousins or even brothers. She didn't know - it was getting hard for her to tell the differance between humans. Unless she knew their faces well, they just all blurred together. After she was done, she left the van and put her clothing back on, then closed the door to the van. She began to walk away, sated for this night. She decided that she didn?t want to spend the rest of the night admiring Kayla, although Kayla was most certainly one of the most beuatiful creatures Skye had ever seen. * * * ?I hate my unlife,? She said to Vincint. Vincint Schneider was a human, a mortal. He had dark black hair and a neatly trimmed beard, and Skye sometimes got the idea that maybe he was trying to look like Satan - because he did look like the common veiw of the Lord of Darkness. However, he most certainly wasn?t a Satanist, considering the cross around his neck and the fact that he killed others of her kind for a living. Not that she at all cared even the slightest. When they had met, Skye explained in simple terms that she?d never killed a human in her life or unlife and didn?t plan on starting, she was just trying to stay alive (or unalive). ?Can?t say I blame you,? Vincint said as he drank back a bottle of beer. ?No, but I mean, I REALY hate it,? Skye said, drinking a coke. ?I mean...I?ve told you about Kayla, haven?t I?? ?Yes, you have,? Vincint said. ?Well...? Skye said. ?Look at this. Can you imagine me trying to ask her out? ?Hi there, my name?s Skye. Hey, wanna go out on a date?? ?Sure, Skye, why not?? ?Cool! Just make sure that it?s after the sun sets, becasue otherwise I?ll burst into flames?.? ?Depending she says yes,? Vincint said. ?Oh, she?d say yes,? Skye said. ?Toreador, remember?? ?Refresh my memory,? Vincint said. Skye sighed. She looked around the bar, then spotted a pretty-looking young woman. She waved a tempting finger, and the young woman came over, seemingly very happy. ?Hi, my name?s Skye,? She said. ?Ever been kissed by a woman?? ?Never thought about it before you...? The young woman said. Skye leaned over, bringing her lips to the young woman?s, who shuddered a little under the cold touch. Then Skye pushed the woman away, and turned back to Vincint. ?That?s what I?m talking about.? She said, as the woman stumbled away. ?It?s EASY! I hate drinking blood, but humans make easy prey, especialy for a Toreador or Ventrue.? ?Um, excuse me, not as easy as you think,? Vincint said. ?I?ve killed two dozen of your kind.? ?They?re not ?my kind?.? Skye said, leaning down on the bar. ?If they were ?my kind? then you?d just be a pawn that I use. Probably would have sucked you dry a year ago.? ?I only met you six months ago,? Vincint said. ?My point exactly,? Skye said. ?Look, here?s a thought. Go grab a wooden steak and just impale me, okay?? ?What? Why?? ?Because you kill ?my kind?, remember?? Skye said. ?Come on. This way I?m out of the picture, but I don?t have to die, exactly.? ?Nope. Not gonna do it.? ?Come on!? ?Nope,? ?Please?? ?No. You?re too valuable an information sorce.? ?What are you TALKING about? I?m a Neonate!? ?You never know,? Vincint said. ?I happen to have incredably good luck - ow!? He yelped when Skye hit him over the back of the head. ?If you luck?s so good, then how come you, a slayer, couldn?t stop me from doing that?? The Toreador asked. ?Oh, go to Hell.? Vincint said. ?Maybe you are lucky; I?m already on my way there.? Skye said. She leaned back against her chair. ?This sucks,? She said. ?I?m thirty two years old and I look seventeen.? ?I thought you said you were nineteen when you were bit,? Vincint said. ?Yeah, but my ?expansion? was going slow.? Skye said. ?Damn. Do you realize I?ll never be able walk into a bar and just ask for a beer?? ?Yes you will,? Vincint said. ?Come on. Pull some of that mad Toreador power to get me out of paying the bill, becasue I know you don?t have any money.? ?Oh, fine.? Skye said. ?But if I have to use my body in any way, YOU?RE gonna owe me big time. Get it?? ?Got it,? Vincint said. ?Good,? Skye said. * * * She had to use her body, in a way she didn?t realy like all that much considering the size of the barkeeper, but it wasn?t like she hadn?t done it before. Skye had then tracked down Vincint, and he had payed her a rather large amount if money which involved high numbers with three digits, almost four. He would have been much better off just paying the tab, but then again, he came from a long line of vampire slayers with a long line of money behind them, so it wasn't like he couldn't spare the cash. Skye smiled as she counted the money, walking down the alley and getting back to her lair, it was getting late. Or early. Depended on weather or not one?s point of veiw was that of a vampire. To her, it was late. Her ?lair? wasn?t a crypt or a vault or a castle, it was an apartment. She got out her keys and unlocked her door. Her apartment was almost utterly bare, anything in it was there simply to entertain anyone who might come who didn't know she was a vampire.. There was a couch, a table, two chairs, and a small TV. It had come with a fridge, but the fridge was empty and had been for the past three years. The windows had thick, heavy curtains. Skye realised she had slept late last night, she was still wide awake when the first rays of sunlight would be shining. That meant that she had time to spare. She went imidiately to her art room. Skye had always loved to paint, that was were most of her money came from whenever she needed money. She used to paint happy, joyful pictures all the time, but she had kind of toned down on them. Her latest one looked like something Whistler would have drawn - ?incompleate? looking, but actualy that was how it was supposed to look. She was fond of painting night sceans, or ?nocturnes?, as Whistler called them. This one was a veiw of the city from her window. Skye grabbed her art brush and her paints, and began to apply them almost randomly. She always kind of entered a trance when she worked, as the part of her vampiric mind that was connected to the long-dead Antedeluvian of the Toreador went to work. Her art skills had been magnifide when she had become part of the undead. That was a plus. One of the few. Speaking of Toreador, she thought when she looked over the painting, maybe she should find some Toreador who'd want this. Yeah, that would be great...she could get thousands for it. Rip off some poor Toreador Neonate, or some poor Toreador elder. Then she heard a knock at her door. A knock? Who could it be at this hour? She checked her watch...it was only five in the morning. Five...? The sun was up. Damn. There was another knock, and Skye spared a moment to grab a knife before opening the door. ?Rent.? Was the first word she heard, then she sighed in relief. She had thought maybe it was some vampire hunters, or maybe some ghouls sent by some vampire she might have accidenlty pissed off. ?Hello, Ms. DeGuaff,? She said. ?Hang on a sec, I?ve got it in cash.? Skye put her knife aside and reached into her pockets, pulling out the cash that Vincint had given her. ?How much?? She asked. ?Three hundred dollers.? Ms. DeGuaff said. Skye counted out the money, and then handed if over. Ms. DeGuaff, a seventy-year-old woman who should have died ages ago, sneered. ?And DON?T be late again!? She said. As Skye closed the door, she heard Ms. DeGuaff say something about ?stupid kids?. Skye shook her head. Damnit, she hated Ms. DeGuaff. What the Hell kind of name was that, anyway? She?d looked it up in a French name dictionary once and found nothing. Maybe Spanish? She didn?t look spanish. Skye closed the door, then went over to a window. She made sure to stay as far as possible from the sunlight, leaning against a wall, and then pulled she curtain back slightly. Sunlight poured in, bright and, to Skye, anyway, hot. The sun was probably fully in the sky. And all of a sudden, she was tired, a natural instinct for a vampire upon seeing sunlight indirectly. Skye tentively put the curtain back, then went to her bedroom. Her bedroom didn?t have a coffin like the common vampire slayer idiot might think, it had a bed. A rather nice bed, Skye thought. She?d enjoyed a number of days and nights of it, sometimes not alone. Something Skye had noticed was that male vampires almost always went after female humans and were almost always straightforward, whilst female vampires, including herself, had no prefferance in gender and tended to seduce. Something in their very nature? Or was it that female vampires still liked to do things the easy way? Who cared? Skye lay down on her bed, sighing softly as she pulled she sheets over her. She wished she could have stared at the sun. Well, she could have - and then burst into flames a second later. She wished she could look at the sun without that nasty drawback. Oh well. Skye closed her eyes, and let herself drift off into sleep. * * * Kayla awoke to a sound ?Hello, Kayla,? Someone said, standing over her bed. Kayla?s eyes slowly drifted open, she saw a young woman, about her age, standing over her. ?Uhn...?? She asked. The young woman put a finger to her lips. ?Shh,? She said. ?You don?t want to wake yourself up.? ?I...wha...?? Kayla asked. The young woman smiled. ?Just relax,? She said, pulling off her shirt and revealing her humble breasts. Kayla?s eyes widened, as the young woman stripped down, getting toataly naked. She reached a hand forward, and pressed Kayla to her bed as she got on top of her. Kayla moaned softly, anticipating somewhat incorrectly what was comming. The young woman?s hands softly traced across Kayla?s nightgown and to her breasts, then one hand drew a soft line down the middle of Kayla?s night gown. Kayla was begining to get warmer as she became more exited. The young woman enjoyed this, she unbuttoned Kayla?s nightgown. Then she leaned over, her hands cupping over Kayla?as breasts and her lips pressing against Kayla?s. Kayla moaned at this sensation, and at the fact that, for some reason, whoever this was seemed to be as cold as a corpse. The young woman?s hands traced away from Kayla?s breasts and to her hands, holding them down, as the young woman?s breasts touched Kayla?s. She gasped then, as the young woman began to kiss along her neck. She WAS cold... Kayla felt a small, sharp pain at the back of her neck, and some kind of wetness. Her vision was begining to blur, and she felt herself drifting from conciousness. She also felt something licking at the back of her neck....the young woman, who had shifted positions to be behind her, so Kayla was on top of her. the young woman?s hands clasped tightly onto Kayla?s breasts, kneading them gently. It felt nice...this was a great dream... Skye finished drinking, making sure that no blood got on the bed or anywhere. She then pressed a hand firmly against the wound, and waited for the bleeding to stop. Several times, she thought of things that she kind of liked the idea of, involving her taking advantage of the unconcious Kayla. But no. She wouldn?t do it. If Skye had anything, it was willpower, and she managed to fight off the temptation to do something which she probably wouldn?t regret and Kayla wouldn?t remember. * * * Skye was now wandering aimlessly. That's what she did with most of her nights these days when she wasn?t painting. And, of course, as she walked down the city streets she knew that she was being followed, and she knew that it was by a vampire. And from the way he carried himself, he was very confidant, thusly probably very old. Skye reached a wide, open street. She finaly turned, looking at the vampire. He looked old. Very, very old. She could tell simply by looking at this vampire, with pale white skin, long black hair tied back in a ponytail, and a dark trenchcoat. His eyes seemed to carry his age. Skye suddenly felt a little fearful. ?Who are you?? She asked. The vampire smiled. ?I think,? He said, in an accent that Skye couldn?t quite place - something European, that was for sure. The vampire began to pace around Skye, although he kept a distance of about ten feet to make sure that Skye didn?t feel to uncomfortable, ?That it is more important as to who you are. Skye Endawi, no?? Skye looked at this vampire. ?Yes...? She said. ?Yeah, that?s who I am. Skye. Um...what...do you want?? ?Simple,? The vampire said. ?What we all want, isn?t it? Blood. But I want more then that. I want to have unlimited access to it. I want the Camarilla gone.? Skye gasped. She had no love for the Camarilla, but it was the most powerful vampiric sect and it managed to keep some order in the vampire world. ?You?re a Sabbat!? She said. The vampire laughed. ?I most certainly am not part of those fools,? The vampire said. ?I belong to no foolish clan or sect.? ?A...and why do you want me?? Skye asked. ?What do I want from you?? The vampire asked. He chuckled a little. ?I thought we had gone over what I wanted already.? The vampire suddenly shifted into nothingness, then was suddenly behind Skye. he grabbed her hands and held her in place. ?Blood,? He said. Skye tried to struggle, but couldn?t. She felt a sharp pain in the side of her neck, and she felt blood begin to drain from her in painful ammounts. She was already dead, so she couldn?t fall into blissful unconciousness. Rather, she could only stay awake, and scream. But Skye didn?t manage to scream, the vampire glasped a hand to her mouth. After what seemed like an eternity, the vampire let go. Skye fell to the ground. She used one hand to support herself, and her other one clasped her wound, trying desperately to keep the precious blood in. She?d have to feed again...and feed a lot... Skye found herself in tears. She looked at the vampire, who was walking off. ?Who are you?!? She demanded. The vampire stopped, and turned. he bowed deep. ? Count Vlad Drakul,? He said, and Skye suddenly remembered the accent. It was Transilvanian. ?But you may call me...Dracula.? The vampire burst into a cloud of bats, which flew off into the moonlight. -
Sign Up Vampire: the Masquerade RPG. WARNING! Not for the faint of heart!
Omega Tenpus replied to Omega Tenpus's topic in Theater
Damn stupid post limit. Oh well. Here's the other half. THE CLANS There are seven Clans which you?ll have to be concerned with. They are the Brujah, the Gangrel, the Malkavian, the Nosferatu, the Toreador, the Tremere, and the Ventrue. Each has a strength and weakness. BRUJAH: The Brujah are the inheritors of a majestic and ancient legacy, which is unfortunate. Tonight?s Brujah seem less like a clan and more like a mob. Punks, revolutionaries, terrorists, criminals, gangbangers, and the like make up the Brujah, the clan seems to be united in nothing except it?s contempt for vampiric society. Well, this is not true: Brujah vampires are often the most savage vampires, and the most trvial slight or annoyance may trigger a howling frenzy. The Brujah?s disunity keeps them teneuously in the Camarilla; many defect to the anarchs or become agents for the Sabbat. Even the ?tamer? Brujah annoy the elders through acts of defiance and rebellion. Despite their recalcitrance, however, the Brujah are valued as powerful warriors, they are perhaps the most dangerous vampires in a straightforward battle. To anger a Brujah is nigh suicidal - and Brujah are notorious for their short tempers. -Advantage: Skilled in combat -Disadvantage: Angers very easaly. GANGREL Of all vampires, the Gangrel are perhaps closest to their inner nature. These nomadic loners spurn the constraints of society, prefering instead the comfort of the wilderness. How they avoid the wrath of werewolves is unknown, perhaps it has something to do with the fact that the Gangrel themselves are shapeshifters. When a mortal speaks of a vampire changing into a wolf or a bat, she is probably speaking of a Gangrel. Like the Brujah, the Gangrel are feirce warriors, unlike the Brujah, Gangrel ferocity doesn?t stem from anarchic rage, but from an animilistic instinct. Gangrel have a keen understanding of the Beast within their souls; They prefer to spend their nights in communion with the animals which they so emulate. -Advantage: Shapeshifting - a Gangrel can assume the form of a bat or a wolf indefinately, though they must feed as a vampire. -Disadvantage: Gangrel find it difficult to spare wounded or beaten foes due to their animal instincts, they may kill them anyway. MALKAVIAN At first glance, the members of the Malkavian clan do not apear to be a clan at all; they are chosen from all races, creeds, and social strata. But Malkavians, regardless of mortal standing, bear one disturbing thing in common: They are all quite mad. Weather from the clan?s choice of prey, the circumstances of the Embrace, or some property in Malkavian blood itself, all Malkavians go mad shortly after the embrace (if they were not insane to begin with) Accordingly, many Malkvavians find themselves pariahs, ostracized by vampiric society fearful of their random urges and capricious whims. Wiser vampires, however, prefer to keep the madmen close at hand - behind the Malkavian?s lunatic cackling and feverish rantings lie a smattering of insight, even wisdom. As they look at the world from a differant angle (or several, depending on the perticular madness), Malkavians can see and realize things that others cannot. -Advantage: Lunitic?s Insight: a Malkavian is very insightful despite their insanity; they?ll notice things others don?t and never would have without them. -Disadvantage: Mad fits: a Malkavian is likely to enter a mad, withering fit. They babble, foam at the mouth, twist and contort, or whatever. In any event, they ignore any threat. NOSFERATU Cain?s childer are called ?the Damned?, and none emphisize this better then those of clan Nosferatu. While other vampires still look human and can walk about, those of clan Nosferatu have been horribly disfigured by the Embrace, making them hidious monsters. They must lurk in subterranian catacombs and sewers. Other vampires revile Nosferatu. Because of this stigma, however, Nosferatu are survivors par exellance. Few creatures, mortal or vampire, know the back alleys and dark corners of a city like a Nosferatu. Additionaly, Nosferatu have refined the crafts of sneaking and eavesdropping to fine arts - if anyone or anything has the latest dirt in mortal or vampire society, it's a Nosferatu. Finaly, mellenia of shared deformity and abuse have fostered strong bonds amongst the monsters. Nosferatu forego the squabbles and rivalries that are in other clans, prefering to work in unison. You mess with one, you mess with them all, and that can get quite messy... -Advantage: Horrid Visage - anyone who is confronted by a Nosferatu unexpectedly is very likely to be paralized with fear -Disadvantage: Loathsome - because of their looks, Nosferatu cannot go about mortal society for fear of being attacked. They automaticly recieve a 0 in social scores. TOREADOR The Toreador are called many things - ?degenerates?, ?artistes?, ?poseurs?, and ?hedonists? being a few. But any such mass catagorization does the clan disservice. Depending on the individual and her mood, Toreador are alternately elegant and flamboyant, brilliant and ludicrous, visionary and dissapated. Perhaps the only truism that can be applied to the clan is it?s members aesthetic zeal. Whatever a Toreador does, she does with passion. Whatever a Toreador is, she is with passion. To the Toreador, eternal life is to be savored. Many Toreador were artists, musicians, or poets in life, many more have spent frustrating centuries producing laughabale attempts at art, music, or poetry. Toreador share the Ventrue?s love of high society, though not for the tedium of actualy running things - that?s what the functionaries are for, darling. Toreador know that there place is to captivate and inspire, through their witty speach, graceful deeds, and simple, scintilating existance. -Advantage: Herd. Wherever a Toreador goes, she undoubtably attracts a throng of lovers, ex-lovers, hanger-ons, etc. While some of them may have useful information, this is most helpful when a Toreador doesn?t feel like hunting. She can simply pick one from the crowd and go to a back room. -Disadvantage: Rapture. When suddenly confronted with something truely beuatiful, Toreador stop and stare at it, taking in it?s glory. They can defend themselves if attacked, but otherwise they must naturaly come out of their rapture, which can take a while. TREMERE Even among vampires, the insular clan Tremere bears a reputation for trechery. This reputation is well earned, the Tremere were formaly a cabal of human wizards who, hungering for immortal life, wrested the secrets of vampirism from unwilling vampires. Such vile deeds earned the clan a sinister reputation, even today, certain vampire clans would love nothing better then to destroy the entire Tremere line. Nevertheless, Clan Tremere holds a place in the Camarilla, for it?s members were instrumental in suppressing the Inquisition and supporting the Masquerade. Then, too, have the tremere proven themselves dangerous enemies - and powerful allies. Tremere still practice a version of the arcane arts they did in life, and so these ?warlocks? use their sorcerous powers in the service of the Camarilla...almost as much as they use the Camarilla in service of themselves. -Advantage: Wizard?s Familier. All Tremere learn how to make a familier using vampire blood; this is a five night ritual. Familiers are most commonly black cats or bats, some are made to resemble gargoyls. Regardless, a familier can communicate telepathicly with their master as long as they are within 50 feet of each other. If slain, a familier can be re-created using the same spell used to make the origonal. -Disadvantage: Hierarchy. All Tremere are expected to be loyal to the Seven Elders who rule the clan - but just in case, they are required to drink their blood. This creates a mystic bond between the Tremere?s higher-ranked vampires, when trying to resist a command from an elder, and it?s harder depending on level of absurdity - resisting a command to deliver a messege is difficult, whereas trying to resist a command to kill oneself is relitively easy. VENTRUE Elegant, aristocratic and regal, the Ventrue are the lords of the Camarilla. It was Clan Ventrue who provided the cornerstone of the Camarilla, and it is Clan Ventrue that directs it in it?s darkest hours. Even in the modern age, the majority of Princes descend from Clan Venture. The Ventrue, of course, would have it no other way. In tradition of noblesse oblige, The Ventrue must lead the other clans for their own good (And unlike others who have this point of veiw, the Ventrue are very good at doing it). In ancient nights, the Venture were chosen from nobles, merchant lords or other people who held power. In modern times, the clan recruits from wealthy ?old money? families, ruthless corperate climbers, and politicians (so that?s why policians are like they are...). Although Ventrue move in the same social circles as the Toreador, they do not waste away their existances in idle chatter and useless banter. The Ventrue proudly wear the visages of wealth, and stoically bear it?s burdans. Thus it always has been; thus it always shall be. -Advantage: Wealth. Most Venture are filthy rich, even those who aren?t know how to contact the right people and go to the right places to get massive ammounts of money. -Disadvantage: Refined tastes. Ventrue are very perticular about what they get, even the blood they drink. Ventrue will drink the blood of only one kind of person (only from musicians, only from virgins, etc). A Ventrue will not diviate from this, even if on the vergy of a frenzy (though when they enter the frenzy, as usual, anything goes as long as it?s red, warm, a liquid, and from something that was at the very least once human). THE TRAITS Similar to ability scores in D&D, except much easier. There are four traits: Physical, Mental, Social, and Psychic. PHYSICAL: This mesures the vampire's prowess - the physical strength, agility, and stamina. MENTAL: This mesures a vampire's brains, reasoning ability, wits, and cunning. SOCIAL: This mesures a vampire's charm, atraciveness, and presence PSYCHIC: This mesures a vampire's inner strength: it's willpower, inner-disapline and self mastery. From 0 to 5, this is what the scores are like. Most humans have a 1 or 2 in their scores. 0: Abysmal 1: Medicore 2: Pretty Good 3: Realy Good 4: Human perfection 5: Superhuman (vampires only) When you start, you get a 4, a 3, a 2, and a 1 to put in traits. So, using my character as an example, Skye the Toreador has a 4 in Psychic (She can control herself when feeding) a 3 in Social (why won't those paparatzi stop following her?!), a 2 in Mental (She's pretty sure that the battle of Yorktown was not at Hong Kong...) and a 1 in Physical (She's a lover, not a fighter). Nosferatu Clan vampires automatic recieve a zero in Social, reflecting their horrific apearance, however they get one point to place anywhere else. For example, the Nosferatu vampire Count Orlok has this for his scores: Physical: 5 Mental: 3 Social: 0 Psychic: 2 As you see, the Count didn't get a 0, 1, 2, 3, 4, and 5, rather, he got a 2, a 3, and a 4, an automatic 0 in social, and then he got one random point which he could place anywhere except social. If you want to avoid this, then simply don't be a Nosferatu vampire. THE PROFILE Set up your profile like this. -Name: Your character?s name -Age: Your character?s age - remember that they?re Neonates, so it has to be less the 100 years. Also include the age they apear to be. -Gender: Male or female -Clan: Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, or Ventrue. If you?re Inconnu, include this fact in parenthases -Physical Description: This includes hair color, eye color, skin color, clothing, jewlery, accesories, body markings such as tattoos or scars, etc. -Mentle Description: This includes general outlook on the character?s unlife, any crushes or something like that, people they hate, how they like their clan, etc. -History: This is optional. Include things like birthplace, what they were like in life, what they?ve done since being turned into undead, who their sires were (if they know), and such. -Physical: The vampire's physical score -Mental: The vampire's mental score -Social: The vampire's social score -Psychic: The vampire's psychic score MY PROFILE Ignore if you wish. -Name: Skye Endawi -Age: 42 (apears 19 (in theory)) -Gender: Female (female vampires are more interesting to play, I think.) -Clan: Toreador (Inconnu) -Physical Description: About five feet five inches tall and weighs around a hundred twelve pounds. Her feminine contours aren?t as well defined as normal; though bitten and 19 she apears a little younger, perhaps 17. She most commonly wears a green shirt with sleeves slightly longer then they should be, and blue jeans. She has pale caucasian skin and light brown hair, with pale, icey blue eyes. -Mentle Description: She?s undead, and she?s trying to cope with that fact still. Unlike many who undergo the Embrace, she was not willing. However, she?s trying to make the best of it, and tries not to feed too often. She has her eye on a young woman named Kayla Aidyn, but she?s trying her hardest to resist the urge to bring Kayla into the night with her. However, she had fed off of her on a few occasions. -History: Skye was pretty much a normal person growing up, until the day a Toreador Ancillae named Ted Daveron came along and introduced her to something called the Embrace. Daveron was later killed as part of one plot or another, but Skye remained, and realised what she was even though no one was around to explain it to her. She couldn?t return home, so she ran, eventualy ending up in New York City. There, she managed to get a place to stay, and has basicly been trying to get on with her unlife, ignoring the conflicts between other vampires. -Physical: 1 -Mental: 2 -Social: 3 -Psychic: 4 The Pre-story for Skye sets up the entire RPG's plot. Well, the very last part, anyway. If you don't want to, you don't have to read the whole thing, but if you want to get the plot, then read the last part of it. -
Vampire: the Masquerade RPG THE WARNING: This RPG is a vampire RPG. What do all vampire moves have? Sex. What happens in most movies? Sex. What's the easiest way to feed for a vampire? Sex. What don't I care weather or not you put in? Sex. However, be tasteful about it. I don't want this to become a lemony fresh RPG. This RPG is is not for those who don't like the fact that they'll be hurting people regularly. Vampires attack humans. Vampires eat human blood. Vampires don't have to kill the human they attack, but many do. Vampires get to the human all sorts of ways - but no matter the way, there's blood involved. The Embrace is especialy bloody. And when vampires are killed, they bleed a lot. So, you're fairly warned. THE HISTORY ?The first of our kind was Cain. Cain, who killed his brother out of love. Cain, who was cursed by God to forever wander the earth with an eternal lust for blood.? -From a book recovered in Britain by members of the Tremere Clan - Cain and the First Nights According to vampire myth, the first vampire was Cain. Cain was the son of Adam and Eve, and he was the first murderer. For his crime, God made Cain the first vampire - cursed with immortality, the eternal thirst for blood, and hatred of the sunlight. Feared by his own race, Cain wandered the empty wastes, whereupon he came across a powerful witch named Lilith, who had been Adam?s first wife. Lilith taught Cain how to use his blood to do powerful things, creating mystic effects...and how to make others of his own kind. (indeed, some think that Lilith was the first vampire). - The Second Generation and the First City At first Cain refused to beget, believing it was wrong to create others of his kind. But eventualy, as all do, he became lonely and brought three others into his fold. These three in turn made 13 more - and these early progony would feed carelessly and use mortals as puppets in their sibling fueds. Cain, outraged by his children and grandchilder?s behavior, gathered them all together and created the First City, where mortals and vampires lived in peace. - The Antedeluvians and the Clans It could not last. Cain?s childer squabled for their sire?s affections, and once again the mortals were used as pawns in the feud. Finaly, the City was thrown down - some say it was a natural disaster, whilst others beleive it was one of Cain?s childer. Cain vanished into the Wastes, never to be seen or heard from again. The three vampires he had sired likewise disapeared into the mists of legend. But Cain?s 13 grandchilder remained, free now from the bonds and restrains of their sires. The 13 vampires became known as the Antedeluvians, and their childer, created in their images, inherited their sire?s gifts and curses. Thus, the Clans were formed. - The Dark Ages The Clans spread across the world, sowing discord and misery. Though each successive generation of vampires proved weaker then the last, they made up for it with greater numbers. In the ziggurates of Babylon, the palaces of Crete, and even the tribunals of Rombe, vampires ruled as shadowy tyrants, forever using mortals as puppets and food. Vampire warred with vampire, Clan with Clan, and thus, from the ancient rivalries of the First Cities, was born the great Jyhad, which is still fought today. The vampires reached their worst durring the early Middle Ages. Durring this period, many vampires ruled openly, smothering pesent and mortal alike under their nocturnal grip. The vampiric population reached unhealthy numbers, and it seemed the Earth would belong to the vampires forever. - The Anarch revolt Again, it could not last. The Children of Cain, in their hubris, began to flaunt their power flagrently. Terrifide peasents whispered of monsters in their midst - and the Church began to listen. The reports of a few horrifide preists spawned the Inquisition, and vengeful mortals rose up in a tide of fire and blood. Though individualy much more powerful then any mortal, no vampire could stand up to the shere number of humans. Vampire after vampire was dragged from it?s layer into fire or sunlight. In the throes of the inquisition, a current of revolt gripped the Children of Cain. Younger vampires, which were being deployed as sacraficial lambs by terrifide elders, began to rise up and revolt against their masters. In Eastern Europe, A group of vampires learnd how to sever the mystic bonds through which sires controled their childer. Soon, all of Europe seethed beneath a nocturnal revolt, as rebellious childer through of the yoke of their masters. Between the Inquisition and the revolt of the ?anarchs?, it seemed as though vampire kind would not survive. And so, in the 15th Century, a council was called. Seven of the 13 clans united in an organisation called the Camarilla. With it?s advantage in numbers, the Camarilla surpressed the anarchs and set up the Masquerade. Never more shall the lords of vampires rule openly, said the Camarilla. We shall hide among the mortals, and conceal our natures from our prey, and in a few decades the mortals shall know vampires as only myths. Thus, the Masquerade was born, and the Inquisition soon forgot it?s origonal target. Those anarchs who would not join the Camarilla were driven into the Wastes, and eventualy would re-emerge as the dread Sabbat cult. With the discovery of the New World and the dawn of science, humanity gradualy forgot about the vampires, regarding them as childhood legends. But, though hidden, vampires were still very much real. The wars of the Jyhad raged on, though the nights of open battles were replaced by sudden ambushes and the manuvering of human pawns. Weaving their webs throughout the ever-expanding cities, the vampires eschewed their previeous games for mor methodical but no less deadly ones. - The Modern Nights And the war continued down the centuries, and continue still. The Jyhad rages as it always has - though skyscrapers take the place of castles, machine-guns and missiles replaces swords and torches, and stock portfolios substitute vaults of gold. Vampire battles vampire, clan battles clan, Camarilla battles Sabbat, as they have for eons. Vampiric fueds that started durring the reign of Henry the VIII continue in New York City, an insult whispered in the court of the Sun King may find itself awnsered by a corprate takeover in Sao Paolo. The ever-swelling cities provide countless opportunites for feeding, power-mongering, and war. THE CAMERILLA Begining Vampires are assumed to be in one of the seven clans which make up the Camarilla. A vampiric ?united nations? of sorts, the Camarilla is the most populous and (in theory) the most powerful sect of vampires. However, the Camarilla compromises seven vampire clans, each with their own agendas. They are prone to discord and slow to act in the face of a threat. However, when rounded together, the Camarilla is a virtualy unstopable force. The seven clans which make of the Camarilla are: - BRUJAH: A clan of violent, antiathoritan vampires espousing freedom from social restrictions - GANGREL: A clan of solitary, nomadic shapeshifters who prefer the wilderness to the restrictions of cities - MALKAVIAN: A bizzare clan of lunitics whose members are infamous for their insanity - and their insight. - NOSFERATU: A loathsome clan of deformed vampires who skulk in subterrainian tunnels and sewers - TOREADOR: A clan of elegant, passionate vampires who patronize actors, artists, musicians, and the like. - TREMERE: A secretive, trecherous clan of warlocks who practice blood magic. - VENTRUE: A clan of aristocrates and nobles who consider it their duty to lead the Camarilla. NOTE: You MUST be a Camarilla vampire, or part of the Inconnu (state a Camarilla clan anyway). This is done for two reasons: One, the Camarilla controls most of the vampire world, so being a Sabbat might lead to an untimely end, and two, I don?t have the full book to Vampire: the masquerade, just ain introductory kit, so I can?t tell you the strengths and weaknesses of the other six clans. THE SABBAT The bitter rivals of the Camarilla are the dread sect, the Sabbat. Though it has only two clans, these vampires are powerful and deadly, working behind the sceans in many of the worlds greatest evils. The two clans who compose of Sabbat are the Lasombra, a presitigious clan who work the stuff of shadows, and the Tzimisce, a clan of twisted scholars and sorcerers infamous for their cruelty. THE NEUTRALS Four clans remain neutral in the matters of the war between the Camarilla and the Sabbat, willing to go to the side with the best bargining. They are the Assamites, a deadly clan of vampire assasins based in the middle east, the Followers of Set, a dark clan of vampires devoted to the following of the snake-god Set, the Giovanni, an insular family of incestuous necromacers and financiers, and the Ravanos, a nomadic line of Gypsy charlatans and theives. THE INCONNU Some vampires refuse to be part of the war between the Camarilla and the Sabbat. These vampires don?t want to forge an alliance with this Ventrue or that Lasombra, they just want to go about their as-merry-as-can-be way. THE VAMPIRE A Vampire is an awe-inspiring creature. Even the weakest one is more powerful then any normal human. Let?s go over a few myths and legends, sort out what?s true and what isn?t. - Vampires are living dead, and must sustain themselves on the blood of the living: True. Vampires are clinicly dead - their heart does not beat, it does not breath, the skin is cold, it does not age, and yet it thinks and walks and plans and speaks...and hunts and kills. - Anyone who dies from a vampire bite rises to become a vampire: False. If this were true, then the world would be swarming with vampires. See the note on the Embrace to find out how a vampire is made. - Vampires are monsters, demonic spirits in human corpses: false...kind of. A vampire is not a demon per se, but a combonation of tragic factors draws most to wicked deeds. So, most vampires are metaphorical demons, but they are not realy demons. - Vampires are burns by sunlight: True. The longest a vampire could last in sunlight is six seconds. After that...get the marshmellows. - Vampires are repulsed by garlic and running water: False. These are myths and nothing more. - Vampires are replused by symbols of holy power: Generaly false. However, if the bearer believes strongly in the power the symbol represents, then the vampire might feel a few ill effects. - Vampires die from a steak through the heart: False. However, a steak, or anything wooden, through the heart paralyze the monster compleately. - Vampires die from fire, holy water, silver, and decapitation: True and False. Holy water has the same effect as a holy symbol, and silver has no more an effect then any other metal. decapitation re-kills them rather well, however, as does fire. THE HUNT Vampires must feed on human blood (Seeing as vampires used to be human, this works just as well). Although they can still digest other foodstuffs, they gain no sustenance from it. How a vampire hunts is up to his own prefferance, weather through charm, stalking, or a nice chase, they all must eventualy have human blood. A vampire need only take a single pint of blood from a victem per night, however many prefer to compleately drain the blood of a victem. A vampire cannot starve to death, however, if they go for more then ten days without blood, the beast within is unleashed. They enter a wild frenzy, searching for blood, any blood - even vampire blood. Once they have fed and sated their thirst, they will return to normal. If a vampire drinks vampire blood from a vampire that's older then them, then they're in trouble. The blood forms a mystic bond with the older vampire, causing the younger one to have to obey their commands. The more absurd the command, the easier it is to resist, the more resonable, the harder. So, telling a vampire you control to stand must benear impossible to resist, but telling them to kill themselves is relitively easy to resist. The command can be relinquilshed whenever the commanding vampire wants. THE EMBRACE Vampires are created through the Embrace. The Embrace is similar to normal vampiric feeding, with a few noteable exceptions. For one, the prey is compleately drained of blood. Also, a portion of the vampire?s own blood must be drank by the prey. Only a tiny bit - a drop or two - is needed to turn the prey into an undead. This process can even be preformed on a dead human, provided the body is still warm. Once the blood is returned, the mortal ?awakens? three days later as a vampire. But, though animate, the mortal is still dead - her heart does not beat, nor does she breath. Some Vampire clans Embrace more casualy then others, but the Embrace is almost never given lightly. After all, any new vampire is a potential rival for food and power. A potential Embrace-ee is often stalked for weeks, and even years, by a watchful sire, who greedily evaluates weather or not the mortal would indeed make a good edition to the clan and the line. The exception to this rule is the Inconnu. Having no intrest in the power strugles, they are often less careful then the Camarilla, Sabbat, or the Neutrals. An Inconnu might make a vampire out of somone he loved, someone he hated, or just because he feels realy hungry tonight but doesn?t want to leave a bloodless corpse behind. Alternately, a vampire can partialy drain the blood from a victem, then apply their own blood. More is needed for this - at least a pint of vampire blood. Doing this creates a ghoul. Ghouls are like half-vampires. They are stronger then mortals and can survive in sunlight, although they dislike the brightness. However, ghouls are utterly dependent on theri vampire sires. A ghoul cannot sustain themselves on anything but vampire blood, and they cannot disobey an order from their sire. Ghouls are often created by unsure sires - if the person in question might make a good edition to the clan, but maybe not, they're made a ghoul. A ghoul can be made into a vampire if their blood is compleately drained by their sire or if their sire is killed. However, a ghoul cannot be made into a mortal again. THE PRINCE The center of any Camarilla-controled domain is the Prince. The Prince is the ruler of any given area; these areas are usualy city-sized, thus there is a Prince of Paris, a Prince of London, etc. The Prince has power over all the vampires in his (or her, ?Prince? is used unisexualy) domain. THE PRIMOGEN The Primogen are a group of vampires chosen by the Prince, usualy from clan elders, to be used as advisors. Though, in theory, the Prince has absolute power, a Prince who doesn?t listen to the Primogen usualy find his or herself killed or disposed of in short order. The Primogen are powerful in their own right, and usualy contest for power against other Primogen and the Prince. THE ELDERS A vampire who has lived for more then 300 years is called an Elder. They have mastered many magical powers durring this time; most elders are deadly and formidable creatures. Elders tend to be scheming, ruthless, and paranoid beings, they will do anything to hold onto their power structures, oppress or manipulate the younger or ?upstart? vampires, and destroy their rivals. THE ANCILLAE A vampire who has lived between 100 and 299 years is called an Ancillae. They rank below the elders, though certain ambitious ones may achieve high levels of rank early in unlife. As the name suggests, the Ancillae often searve as aids and agents for the elders. They usualy have their own power-games going on as well, though these are of less consrquence then the games of the elders. THE NEONATES A vampire who was created less then a century ago is called a Neonate. Though occasionaly cherrished, Neonates are often deployed as pawns by scheming elders. This callous treatment, combined with the value recent generations place on individuality, often causes Neonates to resent their elders. After all, when one grew up durring the Summer of Love, it?s hard to empathize with a reactionary old tyrant who grew up amid fuedal oaths and Divine Rights. Characters are assumed to be Neonates. Vampire elders and ancillae are too powerful for begining characters to play as. THE METHUSALAHS Ask a mortal what the most dangerous creature on the planet is, and they?ll probably say a bengal tiger, a Nile crocodile, or a great white shark. Ask the same question of a vampire, and you?ll hear the word Methusalah escape those cold lips. Simply put, a Methusalah is a vampire who has lived for over a mellenium. Having been undead for so long, Methusalahs had undergone profound physiological and psychological changes. From a vampire?s point of veiw, the most horrible of these is predilectation for vampire blood - just as vampires stalk, so too are they occasionaly stalked. Most vampires prefer to ignore the existance of Methuselahs, considering them near-extinct abberations akin to dinosaurs. It is ironic, then, how many of the great plots and schemes of the Jyhad can be traced back to these ancient, shadowy proginators.