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This is getting ridiculous.....


ZeroBlade
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I'm really getting disappointed with games lately. First I hear that the Xenosaga is very short and you mostly watch the game than play it. Now up until a while ago, I found an english verison of the Zone of the Enders 2 trailer. O..M..G.... the voice overs is going to hurt this game... I can't even think of a word on how bad it is and how much I KNOW it'll hurt the experience. There has been too many games being released on all these systems and just when we expect they are going to soar among others and sequels... they simply die because there is always one thing that seriously hurts it. I was looking forward to both Contra and Mario Sunshine too and both are great games but is hindered by length. Shinobi was hit with difficulty and level design problems. And Mark of Kiri had an awesome battle system but everything else ruined it. I'd wish these people would focus on the game instead of the freaking GFX. I don't care if its the worst GFX I have ever seen but if it brings me back to play more then I'll won't hesitate to play that than some of today's GFX based games.:mad: :flaming: Its almost that in this day and age, game developers should hire real gamers to show them how to make a decent game now! Anyone else feel the same as me and which games disappointed you and how?
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I'm not really disappointed by most of the games released nowadays. Maybe you don't really care about the graphics f a game but all lot of people do because a lot of times thats what entices people to by the game if they've never heard of it.

Personally I'd go for quality over quanity, and if the game's gameplay and storyline holds up I don't see the problem. If the voice overs are really that bad can't you just change the langwage back and use subtitles? don't most games have that option?
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Well I dont know about everything you wrote, but as for the gamers helping to develop games.

I hear that...

Damn I would love to give some insight. Like I know nobody besides me really cares for this idea, but I would love a next gen game for street fighter in the old 2d style, with cell shading.

And what about a namco made dbz fighting game, maybe that wouldnt be a disgrace, even if it was tekken with a charactor make over.

Or software getting the chance to do the gundam franchise, now that would be awesome.

Those are just cheesy ideas from me, they wouldnt even compare to what a group of gamers could come up with.

I think the game development community needs to step back and take a look at what isnt there.

Stop going after photo-realism, stop attempting to catch specific audiences with games that could be for everyone, and try to get away from trends.

If developers could just take the time to listen to the real gamers voice and not the hi-tech wennies who are always demanding the same stuff each time a systems abilites are raised, then maybe we could all have some of the truly rewarding gaming that we had with the games of old.

Hell, right now, my ps2 is unplugged and my n64 is in just so I can play mario 64. (which by the way, mario has always been my gaming weakness, and for that very game, there is a thread in the mario board which I would love to see more actice with the hard core gamers voice)

Also, gfx can make game play great, I mean its awesome to play games that are just fun to look at.

Bottom line, I understand what your saying, but I think that the developers are light years away from realizing the true needs of their real fanbase.

Play-ability, not the same old "limit pushing gfx and cut scenes".
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Eh, those rumors are baseless. According to them, the MGS3 trailer should be on the MGS2:Substance Xbox disc. That'd be all over the interweb by now.

The fact that Konami won't even publish the game on Xbox in Japan is even more proof to me. They won't shoot themselves in the foot by doing such a thing. I guess a later port is always possible.



As for the rest... Things are going to be flawed. Every game has something in it that could probably be better, you just have to not dwell on it. I personally do not mind short games if they are fun. Luigi's Mansion took me 3 hours my first time through, but I played the hell out of it and enjoyed nearly every minute. I don't regret paying for it.

I will admit graphics is everything lately. You go to most boards and it's basically the only things people argue about. Yes, graphics are the first thing you see... But there are different types to be intereted in. A game can be pushing a billion polys and 1,000 effects, but if I don't like the art style... screw it. To me it doesn't look good. A technically inferior game with interesting graphics or a unique take on things is just much more interesting.

People always get on my *** about why I like less mainstream and obscure titles more... This is the main reason. They have what I personally want in them, and generally they have to rely on great gameplay because they have little else to fall back on.

I dislike the current FF games for this reason (and a few others). Not some lame nostalgia factor, or because I'm some huge Nintendo fanboy. If anyone saw the amount of game stuff I owned that wasn't Nintendo, they'd shut up right away lol. Games aren't about graphics to me... And while they do help, all I care about any more is being entertained and having fun. Graphics might enhance that, but they NEVER are the sole factor like so many people (graphics whores mostly) want you to believe.

That said, I do prefer some actual replay value... and I can understand why people get pissed about short games no matter how good the first time through was.
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Well, I think graphics seem to be more important in a game is because of commercials. When the average person is sitting there watching a TV show and it goes to a commercial of a square-shaped man without a face running to the other end of a big open field, the person would automatically say "Wow, that game looks awful" and not even consider renting it. However, if they see a beautifully-rendered cityscape with the most realistic-looking people walking around, the average person would say "Holy crap I gotta get me that game!" and purchase it instantly. Then they'd bring it home to find out that it was the most god-awful piece of garbage ever created.

What I mean is, commercials don't allow you to test out games, just to look at them, so if they make 'em all purdy, people will buy them based solely on looks.
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  • 4 weeks later...
[color=crimson]Is it true that Sony is floundering, and may possibly go under? *quietly freaks out* Please no, please no, oh please no...

I have to admit, lately, I've been disappointed with some of the newer games myself. The greater the graphics, the shorter the game. But the replay value also seems to be shriveling. I recently got the new Spyro game, and, while it WAS fun, I frequently found myself saying, "Well, they could have been a little more creative than that." More and more, I find myself returning to the older games, which is good. Spyro 3 is GREAT, and I've given ChronoCross another, well-deserved chance. [/color]
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Hehe... no. Not true at all.

Sony is selling games and consoles at a rate that kills Xbox and GC. They are first this generation worldwide, and with the massive lead they have right now... No one is going to catch up. Just last week they sold 100,000 PS2s in the UK alone. PS2 could possibly sell more than any other console so far.

Nearly every game could be better. I myself try not to dwell on what games could be, but rather just deal with what they are. If they are fun, they're fun. If not, it wouldn't matter how long, short or pretty they were.
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[color=red] In what I think, the games nowadays can't even be compared in funness to those of the pre-playstation era. I don't know, maybe the innovation and creativity's all been used before. Bleh. But, there certainly are going to be good games now and then, no matter what. Just believe that, and I'm certain you'll wait patiently.[/color]
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[QUOTE][i]Originally posted by Mitch [/i]
[B][color=red] In what I think, the games nowadays can't even be compared in funness to those of the pre-playstation era. I don't know, maybe the innovation and creativity's all been used before. Bleh. But, there certainly are going to be good games now and then, no matter what. Just believe that, and I'm certain you'll wait patiently.[/color] [/B][/QUOTE]

I'm not going to dispute what you just said Mitch. Rather, I will expand upon it.

I believe that a lot of recent games are trying to recapture the successful formulas of their older brethren. Just take a look at Contra, Shinobi, Mario Sunshine, Rygar and Metroid Prime. Some titles are just more successful at building upon what made their predecessors so great than others are. [I]And[/I] there are games that just aren't timeless. They don't fit well with today's standards. Pac Man is a prime example.

Titles like Metal Gear and Final Fantasy continuously wander off in the cinematic direction, but there are some genuinely pure gaming titles out there. I don't believe that that will change. So, I don't feel that there's a trickle effect when it comes to awaiting straightforward games, as opposed to interactive movies.
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[color=#507AAC]I don't know, I think maybe bad choices are being made. Let's face it, people [i]are[/i] generally giving in to pretty visuals over great gameplay.

I don't know what the complaints about Mario Sunshine are about; that game was both longer and more complex than Super Mario 64 could ever have been.

Games such as MGS2 disappointed me, because I feel that the developers lost focus. It was all about cinematics, gorgeous graphics and "the movie experience".

In reality, that can never be the focus. Gameplay must be a priority all the time; MGS2 is a clear demonstration of that principle.

In some ways, I feel that FFX was a huge "we're sorry" to Final Fantasy fans, after FFIX.

FFIX looked wonderful, for sure. But the plot was incredibly boring and the gameplay was highly linear and uninteresting -- except perhaps for the pretty good battle system. FFX seems to address some of the major problems with IX, which is great.

All of the discussion above also illustrates why I liked Pikmin and Luigi's Mansion. They weren't really the most outstanding games of all time...but there is nothing like either of them. They are both really in their own genres. And that's what I want to see more of! It's so nice to sit down and play something without any expectation...without any sense of knowing what comes next.

So I don't know. I think that games that are often labelled as "popular" are sometimes quite disappointing, especially if the hype builds up to a ridiculous extent (look at a game like Munch's Oddysee for example; huge hype, delivered virtually nothing).

By the same token, releases such as Metroid Prime remind us that there is still plenty of innovation out there. And that, despite the increasing number of crappy games being released, there is still a pretty good number of interesting/fun/innovative games on the horizon.

In general I'm not disappointed. Because mostly, I know where to look to find a good game. I'm not necessarily going to go drooling after Zone of the Enders because of the hype (ZOE had its merits, but it really did fall flat on its face in many ways).

Ultimately, I think that the future is still pretty bright. There are many talented developers out there whose games I am really excited about.[/color]
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[b][size=1]
I liked MGS2. The graphics were brilliant but not all it offered. I thought the storyline was something...[i]new[/i]. I've never had a game that just messed with my head so much. And it tried some funny things as well, like the 'switch off your console' and the 'Fission Mailed' parts, and a few other things.
The controls in that game were as close to perfect as possible, as well.[/b]

Gah. I guess I can't explain it, but I think there's a lot more to MGS2 than just the graphics.[/size]
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