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The Four Horsemen


The Unholy Newt
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[i]The agony was endless. The burning fire of God raged on eternally in their infernal imprisonment. Their punishment was great for a great evil. For centuries they had roamed the infinite material planes, conquering the inhabitants in the name of their Lord Asmodeus (Lucifer). But their failure was at the hands of but a few heroes of one such realm. Defeated by a pathetic group of mortals. What burned worse than the eternal flame of God was the burning pain of their humiliation and shame. But they would escape their imprisonment and destroy the world that the heroes fought so dearly to protect. Their age has gone and the group would surely have passed on and their would be nothing to stop them. As the thought of such escape entered their mind, the pain seemed to fade away. The black that shrouded their eyes fell away as they returned to the material plane of Earth. As the realization of their return entered their thoughts, they fell to their knees and yelled in joy.

They were the Four Horsemen of the Apocalypse. And they were free.[/i]

This RPG is based on D&D (Dungeons & Dragons) rules. Their is a list of character classes you can choose from. If you are a magic user (MU)there is a list of spells you can choose from and when you progress a level you can select more. With other character classes, as you progress through the levels you get other benefits. You start with no equipment, each player gets an amount of gold and you have to buy equipment from the price lists I will give at the start of the RPG. You also choose an alignment from the 9 choices

Alignments-
Lawful Good
Neutral Good
Chaotic Good
Lawful Neutral
Neutral
Chaotic Neutral
Lawful Evil
Neutral Evil
Chaotic Evil

Character Classes-
Barbarian
Bard (MU)Can start with 5 spells
Cleric (MU)Can start with 10 spells
Druid (MU)Can start with 5 spells
Fighter
Monk
Paladin (MU)Can start with 5 spells
Ranger
Rogue (Basically a thief)
Sorceror (MU)Can start with 10 spells
Wizard(MU) Can start with 10 spells

Spells- (1st level)
Resistance
Ray of Frost
Detect Poison
Daze
Dancing Lights
Flare
Light
Ghost Sound
Disrupt Undead
Mage Hand
Mending
Open/Close
Arcane Mark
Detec Magic
Cantrip
Read Magic
Alarm
Endure Elements
Hold Portal
Protection from Chaos/Evil/Good/Law
Shield
Grease
Mage Armour
Mount
Obscuring Mist
Summon Monster I
Unseen Servant
Comprehend Languages
Detect Secret Door
Detect Undead
Identify
True Strike
Charm Person
Hypnotism
Sleep
Magic Missile
Tenser's Floating Disc
Change Self
Color Spray
Nystul's Magic Aura
Nystul's Undetectable Aura
Silent Image
Ventriloquism
Cause Fear
Chill Touch
Ray of Enfeeblement
Animate Rope
Burning Hands
Enlarge
Erase
Expeditious Retreat
Feather Fall
Jump
Magic Weapon
Message
Reduce
Shocking Grasp
Spider Climb

PM for questions on any spells

Races-
Human
Elf
Half Elf
Drow
Dwarf
Gnome
Half Orc

I'll post my character later
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[color=darkred]What do you need to know? Its easier if you just tell us. I'm really interested in this, Newty boy, but what do you want us to say? And...what side is the main fight? Is this based as a "Stopping the big bad" RPG or one of my favorites where you are the big bad? Sorry if I'm a lil insulting.[/color]
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[color=darkred]Well, we all know coherancy is one of my biggest problems...and this is what I wanted. Thanks. Sorry. I meant to include the words "Sign up sheet"...but I forgot.

Name:Raellyra
Race: Elf
Character Class: Rogue
Alignment: Neutral Good
Description: Raellyra has black hair, blue eyes, and often tends to wear black, so she can get around during the night without being an easy target.
History: Raellyra grew up as an orphan, after her mother, a whore, was murdered. She learnt to look after herself on the streets, fighting for what she wants. If there's food, she'll snatch it, the protect it with her life. Although good, she'll try to stay as neutral as possible, so that she can stay alive. She strongly believes in the rule "Survival of the fittest" [/color]
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[color=009966][b]*Name: Laithrielsyan Similothlas (or Elsyan for short)

*Race: High Elf

*Character Class: Cleric

*Alignment: neutral good

*Description: Elsyan has long brown hair, emerald green eyes, stands at about 5'4", wears a green dress that goes down to her ankles, and wears a bluish-silver cape.

*Spells: Ray of Frost, Dancing Lights, Mending, Shield, Comprehend Languages

*History: Can I edit this later? I gotta go in a few minutes.[/color][/b]
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Name:Jarven Chrina
Race: Human
Character Class: Rouge
Alignment: Chaotic Neutral
Description: Jarven is 20 year of age. He stand at about 6 feet tall with short black hair and dark eyes. He has several scars over his face and body from numerous fights. He wear dark clothing most of the timei shades of dark green, brown, and black. He has soft sole leather shoes, allowing him to move silently. He carries several pouches on his belt, along with a sack for holding items.
Spells: None
History: Raised in a tribe of rouge, he has been a theif all of his life. He is trained in combat using only a dagger, but had the skill to weild almost any weapon with some force. Recently, after a small accident, all of his items were taken(, minus his dagger? [i]Im confused, UHNWT, are we allowed to have weapons or do we have to buy them? I see you character has them but you said equiment has to be bought.[/i])
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D&D!!!!! *drools uncontrolably*

Name: Drake Lightbrand

Race: Human

Character Class: Paladin

Alignment: Lawful Good (suprise suprise ;))

Description: A muss of blonde hair ontop his head. His eyes the color of the coldest blue. He is built for a man of his stature. He stands 5'10" and weighs a rough estimate of 172 lbs. He has some stubble across his face, but not too much.

Spells: Grease, Burning Hands, Feather Fall, Spider Climb, Ventriloquism

History: Drake was brought up into nobility. He was taught by the finest teachers money could buy, he was also trained in fighting by some of the best fighters from Waterdeep. He is a very modest guy, but very cocky. Like all Paladins, when he sees evil, it is just natural for him to go and try to set right from wrong. He is a good guy if you are on his good side, but don't cross him.
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k-here i go :)

Name: Drak'kon Do'Urden
Race: Elf
Character Class: Ranger
Alignment: Chaotic Good
Description: Light brown hair, dark skin (like any drow), his scimitars at his side and his bow in hand, brown eyes.
Spells: (If Applicable) None
History: Son of Drizzt Do'Urden, Drak'kon once resided with his retired father in a small glade town. Then news came of wars to the east and Drak'kons dad left, leaving his two scimitars, Twinkle and IceingDeath(sp)((*NOTE*:Can we start with weapons if they are inhereted from history?)), leaving Drak'kon to be the towns guardian. Soon after he left in search of his father when he ran across rumors of the riders. He now sets out to aid in the cuase before continuing his search for his father.
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Name: Aven Valier

Race: Silver Elf

Character Class: Cleric / Sorcerer

Alignment: Neutral Good

Description: Elven man with silvery white hair that stands about 5'6 in height and weights about 134 lbs he is renown for his unearthly good looks

Spells: (If Applicable) Mending, Detect Magic, Read Magic, Protection from Chaos/Evil/Good/Law, Mage Armour, Summon Monster I, Magic Missile, Identify, and Spider Climb

History: Aven Valier is the heir to the Elven kingdom of shimmer-sky he has fled into the world seeking to escape an arranged marriage wishing to marry out of love rather then obligation.
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Name: Farook Bulszara

Race: Human

Character Class : Druid

Alignment: Chaotic Good

Discription: A member of the [i]"Sect of Kerron"[/i], an ancient relegion who's beliefs include a second son of God - Kerron. They are gifted magic users and live for an extraordinarily long time. Aged about 83, Farook has all the features of a typical man his age, short, whispy white hair and no teeth. However, due to a recurring ritual, he has the health of a man a fraction of his age. He's dressed in loose brown robes that make movement easy, as is the traditional garment of his relegion. He's a genuine person, and attracts friendships easily.

Spells:
Protection from Chaos/Evil/Good/Law
Comprehend Languages
Summon Monster I
Flare
Cause Fear

History:
Both Farooks parents were highly powerful priest and priestesses. Born into the monastry, Farook was naturally gifted and trained as a monk from an early age. In his youth, his natural power made him cocky and he disobeyed a lot of rules, almost causing his expulsion from the monastry. As a punishment, he had his powers revoked. He soon regained them, but continued on the path of social experimentation, this time, advoiding getting caught. Since he reached his 60's, he has calmed down in his behaviour, and has studied the forces of magic for weeks straight at a time.
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Guest cloricus
I use the same sign up as I did last time you tryed this RPG.

Why do you keep trying to restart RPG's that you made that died?

-Lord Epssy
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Cloricus how many times do I have to tell you, if you aren't going to sign up, don't post in my threads!! Damn this got a lot of replies. I notice we have a few D&D players. Excellent. And Bremma, you are supposed to buy them at the start. So Rae, you shouldn't have stuff yet.

OK, here's my character.

Name: Enialis
Race: Drow (Dark Elf)
Character Class: Rogue
Alignment: Chaotic Neutral (Sympathetic to Evil)
Description: Long black hair tied at the nape of the neck. A long black cloak is fasten at the neck with a onyx brooch with silver edging. Beneath wears a green tunic and dark brown leggings. Has piercing dark grey eyes and a hardened face.
Spells: -
History: Raised in a small housing community by a couple of elves who found him abandoned near their homestead. However he was driven from the community by the other folk at an early age when his dark heritage was discovered. He made his way to the capital of Dun Olvar where he made his away as a common pick pocket, apprenticed to an aged criminal.

I'm accepting no more entries. Watch the RPG Forum for it soon. . .
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Name: Siren Kojia

Race: Human

Character Class: Barbarian

Alignment: Chaotic Neutral

Description: Standing at 5'5'', siren has onyx hair down to her lower back. It's plaited into tiny braids, capped in silver and held back by a blood red leather strip. She wears tight black leather pants and a tight burgandy tanktop under her mail. Golden eyes resembeling thoose of a wolf flash dangerously. Wiry muscles ripple throughout her body and a black tatoo of a dragon sits beneath her right ear. Tangles of black lines encircle her left shoulder and a black diamond shaped stone is set into her forhead. Patches of black chainmail adorn her [url]http://www.wizards.com/dnd/images/gallery/6_Female%20Barbarian.jpg[/url]

History: Siren is a mercanary and an assassin... She tok up the trade after her father and brother were slain by drow
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Sure Siren, join the party. But as for the cross-classing, I'd rather if you didn't. Anyway, a barbarian and a rogue kind of doesn't work. I never thought this RPG would be so damn popular. And Angel Healer . . . Ok, I'll make an exception. But only one weapon. And it's taken out of your starting gold. Bear with me people, I still have to smooth out the storyline and work on a few details, but the RPG should be up and running soon.

- The Unholiest of The Kingdom of the Newts -
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