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[size=1]There have been a huge number of topics about deck building lately, so this topic was made to organize this forum a little more. All future topics about deck rating should go here, but you can continue posting in pre-existing threads.

For some great tips about deck building [URL=http://theotaku.com/yugioh/deckbuilding.shtml]click here.[/URL]

- Shy[/size] :whoops:
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[size=1]Good idea Shyguy.
Can with post them without asking for a rating?
Just like showcasing?
Because I would like to share my Dark Magician Girl deck.:)

Oh, and this is a technically a Japanese deck so I'll go by their restrictions[/size]

[size=4][b][u]Black Magic[/u][/b][/size]

[size=2]Tribute Monsters: 5
Dark Magician
Dark Magician
Dark Magician
Dark Magician Girl
Dark Magician Girl

Ritual Monsters: 2
Magcian of Black Chaos
Magician of Black Chaos

Normal Monsters: 15
Skilled Black Magician
Skilled Black Magician
Skilled Black Magician
Versago the Destoyer
Versago the Destoyer
Magician of Faith
Magician of Faith
Blood Vors
Senju
Senju
Sonic Bird
Sonic Bird
Witch of the Black Forest
Cyber Pod

Magic: 15
Curtain of Black Magic
Angel?s Gift
Angel?s Gift
SORL
Pot of Greed
Emissary of Obliteration
Painful Choice
Raigeki
Change of Heart
Monster Reborn
Polymerization
Polymerization
Ritual of Black Chaos
Ritual of Black Chaos
Harpy Feather Duster

Traps: 6
Mirror force
Magic Jammer
Magic Jammer
Seven Tools
Seven Tools
Magic Cylinders

Fusion Deck: 2
Black Paladin
Black Paladin

Total Monsters: 21
Total M/T: 21
Total Cards: 42
[/size]
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Das ist cool, HyperShadow, but as I don't that much about the English game, let alone the Japanese one, I can't rate it. I did manage to get some cards recently, namely a Yugi starter deck, 1 Magic Ruler booster, and a few cast-offs from someone else. I've composed a Deck that I think is Dark/Earth based, but there's also a big element of magic in the monsters, so there's a few Light-types in there as well.

[b]Monsters (24)[/b]

Sorcerer of the Doomed
Witty Phantom
Man-Eater Bug
Dark Magician
Trap Master
Summoned Skull
Baron of the Fiend Sword
Celtic Guardian
Winged Guardian of the Forest #1
Beaver Warrior
Anicent Elf
Wall of Illusion
Ansatsu
Mystic Clown
Battle Ox
Doma the Angel of Silence
Ryu-kishin
Curse of Dragon
Giant Soldier of Stone
Gaia the Fierce Knight
Mystical Elf
Magical Ghost
The Stern Mystic
Neo the Magic Swordsman

[b]Magic/Trap (20)[/b]

Remove Trap
Waboku
Reinforcements
Sword of Dark Destruction
De-Spell
Axe of Despair
Castle Walls
Dragon Capture Jar
Soul Exchange
Card Destruction
Last Will
Dark Hole
Reverse Trap
Change of Heart
Dian Keto the Cure Master
Fissure
Trap Hole
Monster Reborn
Book of Secret Arts
Yami

I also have the following (in no particular order):

The Inexperienced Spy
Hamburger Recipe
Upstart Goblin
Two-Pronged Attack
Ultimate Offering
Ceremonial Bell
Boar Soldier
High Tide Gyojin
Claw Reacher
Feral Imp
Man-Eating Treasure Chest
Silver Fang
Dragon Zombie
Mammoth Graveyard
Weather Report
Great White
Spear Cretin
Chain Energy
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Dang...I'd love to have a deck like that! I've got a few of those cards, far more than any one else in my area, but DANG I'm nowhere near that!
TWO Black Paladins?! THREE Skilled Black Magicians?! Aren't they the BEST 4-STAR IN THE GAME!?! *faints*

(How rare are Supers and Ultra Rares in Japanese Packs? I heard that Ultra Rares were like 1 in every box or so...so I haven't bothered buying any.)

The only thing I find rather bland is the Trap Assortment. I see those same cards everywhere...

Here's my current Local Tournament Deck.

Monsters (5 Tribute, 17 Non-Tribute):
x1 Barrel Dragon
x3 Summoned Skull
x1 Relinquished
---
x3 La Jinn
x3 Whiptail Crow
x2 Ryu-Kishin
x3 Man-Eater Bug
x1 Trap Master
x1 Witch of the Black Forest
x2 Magician of Faith
x1 Mask of Darkness
x1 Cyber Jar

Magics (16):
x1 Pot of Greed
x1 Dark Hole
x1 Raigeki
x1 Monster Reborn
x1 Change of Heart
x1 Heavy Storm
x1 Tribute to The Doomed
x1 Soul Exchange
x1 Black Illusion Ritual
x2 Swords of Revealing Light
x2 Mystic Plasma Zone
x3 Mystical Space Typhoon

Traps (7):
x1 Backup Soldier
x1 Graverobber (Signature Card)
x1 Horn of Heaven
x1 Magic Jammer
x1 Mirror Force
x2 Trap Hole
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I made some changes to my deck. Here it is.
Key: Card Name (ATK/DEF/Level/Type 1/Type 2)
[U]Tributes[/U]
-Twin-Headed Fire Dragon (2200/1700/6/Fire/Pyro)
-Steel Ogre Grotto #2 (1900/2200/6/Earth/Machine)
-Labyrinth Wall (0/3000/5/Earth/Rock)
-Summoned Skull (2500/1200/6/Dark/Fiend)
-Gaia the Fierce Knight (2300/2100/7/Earth/Warrior)
-Wingweaver (2750/2400/7/Light/Fairy)
-Dark Magician (2500/2100/7/Dark/Spellcaster)
-Blue-Eyes White Dragon (3000/2500/8/Light/Dragon)
-Ryu-Ran (2200/2600/7/Fire/Dragon)
-Sword Hunter (2450/1700/7/Earth/Warrior; Effect)
-Wall Shadow (1600/3000/7/Dark/Warrior; Effect)
-Invitation to a Dark Sleep (1500/1800/5/Dark/Spellcaster; Effect)
-Performance of Sword (1950/1850/6/Earth/Warrior; Ritual)
-Crab Turtle (2550/2500/8/Water/Aqua; Ritual)
[U]Non-Tributes[/U]
-Dragon Zombie (1600/0/3/Dark/Zombie)
-Magical Ghost (1300/1400/4/Dark/Zombie)
-Dark Assailant (1200/1200/4/Dark/Zombie)
-Mystical Elf (800/2000/4/Light/Spellcaster)
-Wall of Illusion (1000/1850/4/Dark/Fiend; Effect)
-Trap Master (500/1100/3/Earth/Warrior; Effect) (x2)
-Lord of D. (1200/1100/4/Dark/Spellcaster; Effect)
-Witch of the Black Forest (1100/1200/4/Dark/Spellcaster; Effect)
-Man-Eater Bug (450/600/2/Earth/Insect; Effect)
-Castle of Dark Illusions (920/1930/4/Dark/Fiend; Effect)
-Ameba (300/350/1/Water/Aqua; Effect)
-Mask of Darkness (900/400/2/Dark/Fiend; Effect)
-Jigen Bakudan (200/1000/2/Fire/Pyro; Effect)
-Spear Cretin (500/500/2/Dark/Feind; Effect)
-4-Starred Ladybug of Doom (800/1200/3/Wind/Insect; Effect)
-La Jinn the Mystical Genie of the Lamp (1800/1000/Dark/Fiend)
[U]Magic[/U]
-Commencement Dance (Ritual)
-Yami (Field)
-Sogen (Field)
-7 Completed (Equip)
-Invigoration (Equip)
-Chorus of Sanctuary (Field)
-Sword of Dark Destruction (Equip)
-Dark Energy (Equip)
-Book of Secret Arts (Equip)
-Tailor of the Fickle (Quick-Play)
-Limiter Removal (Quick-Play)
-The Flute of Summoning Dragon (Normal)
-Remove Trap (Normal)
-Card Destruction (Normal)
-Dian Keto the Cure Master (Normal)
-Change of Heart (Normal)
-Dark Hole (Normal)
-De-Spell (Normal)
-Monster Reborn (Normal)
-Last Will (Normal)
-Malevolent Nuzzler (Equip)
-The Shallow Grave (Normal)
-Sword of the Deep-Seated (Equip)
-Molten Destruction (Field)
-Ground Collapse (Continuous)
-Turtle Oath (Ritual)
-Share the Pain (Normal)
[U]Trap[/U]
-Shift (Normal)
-Castle Walls (Normal) (x2)
-Driving Snow (Normal)
-Reinforcements (Normal) (x2)
-Reverse Trap (Normal)
-Shadow of Eyes (Normal) (x2)
-Fairy?s Hand Mirror (Normal)
-Enchanted Javelin (Normal)
-Trap Hole (Normal) (x2)
-Just Desserts (Normal)
-Type Zero Magic Crusher (Continuous)
-Solemn Wishes (Continuous)
-Ultimate Offering (Continuous)
-Ceasefire (Normal)
-Light of Intervention (Continuous)

Theme: Warrior/Fiend/Spellcaster
Total Monsters: 31
Total Magic/Trap: 42
Total Cards: 73


-----------------------------------
EDIT: I took out some cards.
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Take out cards:
Four-star monsters with less than 1800 attack or defense (Put in cards like La Jinn, Seven-colored Fish, Mechanicalchaser etc.)

1 Tribute Monsters with attack less 2100 in attack or defense.
(Take out Faceless Mage) and put in cards like Summoned Skull, and the new, Beast of Talwar. And maybe Judgeman if you like.

2 Tribute monsters with attack less than 2500. Try cards like Barrel Dragon (great effect), Dark Magician is okay if you want to use it.

Thats should help you with your monsters.
Try applying that to your Magic and Traps, and see if that works.
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I have a deck plan for a Dark/Warrior Deck, it will take me so long to build this...
50 card deck
28 monsters
12 Magic
10 Trap

Monsters
Masked Hellraiser(Rit. 8* 3200/1800) x2
-The Fiend Megacyber(Efct. 6* 2200/1200) x3
-Zombie the Dark Hero(Efct. 4* 2100/500) x2
Hungry Burger x2
Sword Stalker x2
-Don Zaruug(Efct. 4* 1400/1500) x3
-Grave Robbers of the Black Scorpion(Efct. 4* 1000/1000) x3
-Doppleganger(Efct. 3* 650/900) x3
Man-Eater Bug x2
Hane-Hane x2
Magician of Faith x2
Mask of Darkness x2

Magic
Ritual of the Hellraiser x2
Hamburger Recipe x2
Mystic Plasma Zone x2
Axe of Dispair x2
Rageki x1
Dark Hole x1
Monster Reborn x1
Change of Heart x1
Soul Exchange x1

Trap
Trap Hole x2
Waboku x2
Fairy's Hand Mirror x2
Ultamate Offering x2
7 Tools of the Bandit x1
Mirror Force x1

The Fiend Megacyber- If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes.
Don Zaruug- If this monster damages your opponent, choose and activate one of these effects: your opponent randomly discards a card from their hand OR your opponent discards the top two cards of their deeck.
Grave Robbers of the Black Scorpion- If this monster does Combat Damage to your opponent, they search their deck for a magic card and discard it, shuffling their deck afterward.
Doppleganger- FLIP: Destroy two face-down magic and/or trap cards on the field.
Zombie the Dark Hero- This monster cannot attack a player directly. This monster loses 200 Attack for each monster it destroys during Combat.
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Here is my beautiful dragon deck:

[b]High level monsters.[/b]

Mr.Volcano

Blue Eyes White Dragon x3

Serpent Night Dragon

Buster Blader

Curse of Dragon

Red-Eyes Black Dragon

Gaia The Fierce Knight

Summoned Skull

Wingweaver

Reaper of the Cards

[b]Low Level Monsters.[/b]

Cyber Falcon

Whiptail Crow x3

Lord Of D. x2

Big Eye

Magician of Faith

Man-Eating Treasure chest

Mask of Darkness

Cannon Soldier

Man-Eater Bug

Witch of the Black Forest

Girochin Kuwagata

Blackland Fire Dragon

Spear Cretin x2

Kiseitai

Dragon Piper

7 Colored Fish

[b] Magic Cards[/b]

Remove Trap x2

Tremendous Fire

Gravekeeper's Servant

Monster Reborn x2

The Flute of Summoning Dragon x2

Malevolent Nuzzler

Dragon Treasure x2

Horn of the Unicorn x2

Fissure

Card Destruction

Share the Pain

Soul Release

Rush Recklessly

Hinotama

Curse of Fiend

Change of heart

Fairy Meteor Crush

Dian Keto The Cure Master

Megamorph

Mountain

Polymerization

Soul Exchange

Legendary Sword

De-Spell x2

Ookazi

Nobleman Of Extermination

Silver Bow and Arrow

Black Pendant

Dark Hole

Ancient Telescope

[b] Trap Cards[/b]

Minor Goblin Official

Trap Hole x2

Numinous Healer x2

Respect Play

Mirror Force

Spellbinding Circle

Just Desserts

Michizure

Armored Glass

Snake Fang

Ultimate offering

Attack and Receive x2

Shadow of Eyes

Two-Pronged attack

Shift

LightForce Sword

Reinforcements

Magic Drain

[b]Fusion Deck[/b]

Black Skull Dragon

Gaia The Dragon Champion

[b]Side Deck[/b]

Enchanted Javelin

Stop Defense

Black Pendant

Black Land Dragon

Dark Magician

Catapult Turtle

Celtic Gaurdian

Gravity Bind

The Eye of Truth

Thats all folks.
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Your deck is really Dragon-focused.
Try adding another Lord of D and flute, more Witches, Sangans, and/or maybe Mystic Tomato.
Most of your high-level monsters should be powerful dragons, like Tri-Horned Dragons. Red Eyes are two weak, but tis good that you have 3 BEWD.
Just try to focus it more on dragons.
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What Booster is Mystic Tomato in? I have one Sangan and i think i have 2 witches of the black forest, don't know. I could get Red-Eyes boosted up but usually i just wait untill i get polymerization and Summoned skull and some tributes than WHAM! Instant chain baby, then its Black Skull Dragon! MUWHAHAHAHAHAHAHAHAHAHA!....Ahem. anyways
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Mystic Tomato is in MRL.
It actually puts it on the field instead of your hand, as a Special Summon.
And since I reccomend not using Red-Eyes, try using a fusion-sub if you have one in its place. (The best of the subs is Godess with third Eye)
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[color=darkblue]
I'm interested in seeing how HyperShadow would classify my deck as it is right now :)

Tribute monsters:
Dark Magician
Summoned Skull
Curse of Dragon (looking for good replacement, can't find many Summoned Skulls)
Labyrinth Wall

Low Level Monsters:
La Jinn x3
Wall of Illusion
Neo the Magic Swordsman
Castle of Dark Illusions
Witch's Apprentice (+500 dark atk/-500 light atk)
Spear Cretin (Monster Reborn effect)
Mystical Elf

Traps:
Waboku
Reverse Trap x2
Reinforcements x2
Castle Walls x3
Trap Hole x3

Magic:
Fissure x2
Sword of Dark Destruction x3
Tribute to The Doomed
De-Spell
Share the Pain
Gravekeeper's Servant (love this)
Change of Heart
Mystic Plasma Zone
Monster Reborn
Dian Keto the Cure Master
Ookazi
Sword of Deep-Seated
Soul Exchange
Dark Hole

Monsters: 4
Low Monsters: 9
Traps: 11
Magics: 16
Total: 40

Side Deck (just extras that I took out this morning, really):
Griggle (3000 life points when it is face up and switches to their turn)
Reinforcements
Just Desserts
Whiptail Crow
Ryu-Kishin Powered x3
Koumori Dragon
Paralyzing Potion
Reverse Trap
Remove Trap
De-Spell
Wall Shadow
Blue-Winged Crown
BEWD
Magical Labyrinth

----------------------------------
----------------------------------

Any comments? Advice? Critiques? Classification? Anything would be appreciated :)
[/color]
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I'd classify it as a F/S Beatdown.
You have most of the right monster cards.
I'd dump the Witch's Apprentice. They won't last very long. Just add another Mystic Plasma Sone if you want.
Replace Castle of Dark Illusions for Wall of Illusion or Mystical Elf. Those should be your main defense, but becareful with Mystic Plasma Zone on those walls.
Get rid of Labyrinth Wall, just Side Deck it
Looking for a Summoned Skull Replacement?
Try the new Beast of Talwar, its better than red-Eyes in both attack and defense, but for one tribute less. Its a fiend type, so it will fit your theme.
Cyber Jar is great for Beatdowns. It can really turn the tables.
Add one or two more Neos.
For magics try to add a few more power ups. They have the best ones in MRL.
Try Malevolent Nuzzler. Its +700 and its a common card.
Be sure to replace Sword of DS, it can be a pain being put back to the top of your deck.
You might not need Soul exchange. Because then you have to skip your Battle Phase and then you might loose it next turn without ever using it.
Take out Ookazi and De-Spell for Swords of Revealing Light and Pot of Greed.
Traps, you know what I'm going to say. Try to get those Counter Traps, but I know your probably looking.
Great start for a deck.
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[QUOTE][i]Originally posted by HyperShadow [/i]
[B]
No card does that Uriel, unfortuantly.
Once its out, its out. For good. [/B][/QUOTE]
K, I didnt think that there was one, but my friend, who bs's a lot told me there was one, the only reason I thought it might be true is that sometimes there is some truth in his lies.
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[QUOTE][i]Originally posted by HyperShadow [/i]
[B]I'd classify it as a F/S Beatdown.
You have most of the right monster cards.
I'd dump the Witch's Apprentice. They won't last very long. Just add another Mystic Plasma Sone if you want.
Replace Castle of Dark Illusions for Wall of Illusion or Mystical Elf. Those should be your main defense, but becareful with Mystic Plasma Zone on those walls.
Get rid of Labyrinth Wall, just Side Deck it
Looking for a Summoned Skull Replacement?
Try the new Beast of Talwar, its better than red-Eyes in both attack and defense, but for one tribute less. Its a fiend type, so it will fit your theme.
Cyber Jar is great for Beatdowns. It can really turn the tables.
Add one or two more Neos.
For magics try to add a few more power ups. They have the best ones in MRL.
Try Malevolent Nuzzler. Its +700 and its a common card.
Be sure to replace Sword of DS, it can be a pain being put back to the top of your deck.
You might not need Soul exchange. Because then you have to skip your Battle Phase and then you might loose it next turn without ever using it.
Take out Ookazi and De-Spell for Swords of Revealing Light and Pot of Greed.
Traps, you know what I'm going to say. Try to get those Counter Traps, but I know your probably looking.
Great start for a deck. [/B][/QUOTE]

[color=darkblue]
Thanks. I've been searching for Swords of Revealing Light and Pot of Greed but no one I know has it :p But thanks again, you've always helped a lot in my deck building.
[/color]
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Your welcome, Kinetic.:)
See F/S Beatdowns are my fave, so when people ask advice about them, I use peices of my deck to help.
And even some people might have seen this before, here is my F/S Beatdown, a rather old English deck, not updated for PSV, but I still do really weel with this deck.

[size=4][b][u][i]Black Judgement[/i][/u][/b][/size]

[b]Tribute monsters:[/b] 4
Summoned Skull
Summoned Skull
Summoned Skull
Barrel Dragon

[b]Non-tributes:[/b] 16
La Jinn
La Jinn
La Jinn
Seven-Colored Fish
Seven-Colored Fish
Magician of Faith
Wall of Illusion
Wall of Illusion
Mystical Elf/Dark Elf
Mystical Elf/Dark Elf
Man-Eater Bug
Man-Eater Bug
Maha Vailo
Maha Vailo
Witch of the Black Forest
Cyber Jar


[b]Magic:[/b] 13
SORL
Demon?s Axe
Demon?s Axe
Malevolent Nuzzler
Malevolent Nuzzler
Black Pendant
Black Pendant
Change of Heart
Monster Reborn
Raigeki
Pot of Greed
Mystical Space Typhoon
Mystical Space Typhoon

[b]Traps:[/b] 7
Michizure
Michizure
Magic Jammer
Magic Jammer
Seven Tools
Seven Tools
Mirror Force

Total Monsters: 20
Total M/T: 20
Total Cards: 40
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[color=darkblue]
That would be a nearly ideal deck in my mind. My friends think that themes are near useless and to focus on few victory strategies is dumb.

I'm saying, as in my traps, I have Reinforcements x3 and Castle Walls x3. They thought it was too much but what if the problem comes up where they have BEWD with Sword of Deep-Seated on it and all I have is a Labyrinth Wall. What would I use to defend him? If not Chorus of Sanctuary or something, I would use my Castle Walls.

They believe it's all a bunch of crap, but that's why they lose :)
[/color]
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Themes are the most important thing in a deck. Without one, you don't have a deck. My friends had to find out the hard way.
They've never beaten me. Why? they doesn't have a theme. No matter which deck I use, I still beat them.
Themes help. A lot.
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Yes, once I started using theme decks I began to win alot more often. My friends had no idea what hit them. My Fire deck(just finished :D), my Dark deck, and my Water deck beat them every time.

Any help on latest deck:
Monsters: 21
Trap: 10
Magic 14

Monsters:
Summoned Skull x3
Giant Soilder of Stone x3
Mystical Elf x3
Unhappy Maiden x2
Wall of Illusion x2
Mask of Darkness x2
Magician of Faith x2
Nimble Momamga x3
Spear Cretin x1

Trap:
Mirror Force x1
Mirror Wall x2
Trap Hole x2
Waboku x2
Gift of Mystical Elf x3

Magic:
Ring of Magnetism x2
Chorus Sanctuary x2
Axe of Despair x2
Final Flame x3
Tremendous Fire x2
Monster Reborn x1
The Reliable Guardian x2

The idea is to use Ring of Magnetism on my high defence monsters and make them attack then use either Mirror Force to destroy all their monsters, or Mirror Wall to make their monster's attack so low that my high defence monsters leave a nice impact on their life points.
Nimble Momamgas and Gift of Mystical Elfs will raise my life points enough so my Mirror Wall can stay on the feild longer.
Direct Damage to help finish them off faster.
Reliable Guardians, and Chorus Santuarys to raise the defence of my monsters even higher. Axe of Despair will be able to raise my Summoned Skulls attack high enough to tromp my opponets half attack monsters, or raise my high defenders even higher.
Thanks HyperShadow, if there's anything else you know how to contact me ;)
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You shoudl alter the ratio of your cards.
You have 30 magic and traps, and only 15 monsters.
Thats not the best odds for a deck.
Try evening out your deck.
Some magics are a little unneccesarry, and you should have more attack monsters to if you plan on attacking directly. And for more life point gainers, try Nimble Momamgas.
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Ok, here's what I have so far:


Tributes:

Wingweaver x2
The Legendary Fisherman
Sword Hunter
Labyrinth Wall/Wall Shadow

Non-Tributes:

Giant Soldier of Stone
Battle Ox
The All-Seeing White Tiger
La Jin, The Mystical Genie of the Lamp
High Tide Gyojin
Hiro's Shadow Scout (effect)
Sonic Bird (effect)x2
Bite Shoes (effect)
Ameba (effect)
Hane-Hane

Trap:

Castle Walls
Just Desserts
Trap Hole
Reinforcements
Fairy's Hand Mirror
Enchanted Javelin
Gravity Bind x2

Magic:

Pot of Greed
Ookazi
Gravekeeper's Servant
Megamorph
Malevolent Nuzzler x3
Umi x2
Ground Collapse
Magical Labyrinth
Horn of Light
Monster reborn
Remove Trap
De-Spell
Rush Recklessly

Ritual:

Crab turtle x2
Turtle Oath x2

---------------------------

What I'm pretty much going after is playing 3 star Lvl cards with my Gravity Bind. With luck, I'll power up my 3 star monsters to take out my opponents 4+ monsters and bring him/her down that way. If all else fails I have megamorph for when my opponent destroys gravity bind and my monsters, then bring in the big guns, such as my wingweavers, fisherman, etc. I think I'll need Change of Heart so that I won't have to tribute my monsters to summon Crab turtle.

Your thoughts?
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