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I shall post my deck

Monsters:
Blue-Eyes White Dragon
MRD Promo Summoned Skull
Original Yugi Deck Summoned Skull
Labyrinth Wall
La Jinn The Mystical etc
Neo the magic swordsman
Fire Kraken
Fire kraken
Trap Master
The Unhappy Maiden
The Bistro Butcher
The Bistro Butcher
Gaurdian of the throne room
Gaurdian of the throne room
Man-Eater Bug
Man eating Treasure chest
Wall of Illusion
7 colored fish
Magician Of Faith
Ryu-Kishin Powered

Magic/trap

Remove trap
Megamorph
Malevolent Nuzzler
Malevolent Nuzzler
Dark Energy
Dian Keto the cure master
Change of heart (this card has saved me more times then I play gamecube and that's alot thus naming me yami bakura)
Black Pendant
Tremendous Fire
Dark Hole
Chorus of sanctuary
Soul Release
Fissure
Raigeki
Two-Prongged attack
Waboku
Trap Hole
Dragon Capture Jar
Ultimate Offering
Robbin' Goblin

20 Monsters
20 Magic/Trap

40 cards any questions?
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I'd take out that Labirynth Wall for another Summoned Skull.
It looks like your going for a beatdown, and tribute defense cards won't help.
Maybe you could Replace Blue Eyes for a Jinzo or a Barrel Dragon.

Replace some of your 1600 ATK monsters with more powerful four-stars.
Try to get more La Jinns, Seven Colored Fish, Harpie's Brother, and if you can find it (Its VERY rare) Mechanicalchaser.
Add in another Man-Eater Bug. Try to get another Wall of Illusion.

Magics look good. You're missing two staples though.
Monster Reborn and Jar of Greed.

Try to focus some of the cards more. You're going offensie, so don't include Chorus of Sanctuary. Try to get some Axes of Despar. Take out Soul Release.

Traps need some work. Be sure to get the trap staples like Mirror Force, Seven Tools, Magic Jammer, etc.

Good Start.:)
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Here?s my light deck.
Key: Name (ATK/DEF/Star Level/Type/Sub-Type)
[B]Light Deck[/B]
[U]Tributes[/U]
-Blue-Eyes White Dragon (3000/2500/8/Light/Dragon)
-Wingweaver (2750/2400/7/Light/Fairy)
-Wingweaver (2750/2400/7/Light/Fairy)
-Wingweaver (2750/2400/7/Light/Fairy)
-Ryu-Ran (2200/2600/7/Fire/Dragon)
-Steel Ogre Grotto #2 (1900/2200/6/Earth/Machine)
[U]Non-Tributes[/U]
-Guardian of the Throne Room (1650/1600/4/Light/Machine)
-Mystical Elf (800/2000/4/Light/Spellcaster)
-Mystical Elf (800/2000/4/Light/Spellcaster)
-Ancient Elf (1450/1200/4/Light/Spellcaster)
-Neo the Magic Swordsman (1700/1000/4/Light/Spellcaster)
-Overdrive (1600/1500/4/Earth/Machine)
-The Stern Mystic (1500/1200/4/Light/Spellcaster; Effect)
-Mysterious Puppeteer (1000/1500/4/Earth/Warrior; Effect)
-Ceremonial Bell (0/1850/3/Light/Spellcaster; Effect)
-Giant Germ (1000/100/2/Dark/Fiend; Effect)
-Trap Master (500/1100/3/Earth/Warrior; Effect)
-Griggle (350/300/1/Earth/Plant; Effect)
-Electric Snake (800/900/3/Light/Thunder; Effect)
-Ameba (300/350/1/Water/Aqua; Effect)
-Hane-Hane (450/500/2/Earth/Beast; Effect)
-Witch of the Black Forest (1100/1200/4/Dark/Spellcaster; Effect)
-Harpie's Brother (1800/600/4/Wind/Winged-Beast)
[U]Magic[/U]
-Monster Reborn
-Eternal Rest
-The Shallow Grave
-Nobleman of Extermination
-Change of Heart
-Dian Keto the Cure Master
-Remove Trap
-Fissure
-De-Spell
-Malevolent Nuzzler
-Malevolent Nuzzler
-Malevolent Nuzzler
-7 Completed
-7 Completed
-Limiter Removal
-Prohibition
[U]Traps[/U]
-Enchanted Javelin
-Lightforce Sword
-Michizure
-Fairy?s Hand Mirror
-Trap Hole
-Shift
-Solemn Wishes
-Ultimate Offering

Monsters: 23
M/T: 23
Total: 46

I also have a dark deck, but I don?t have time to post it right now.
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[QUOTE][i]Originally posted by HyperShadow [/i]
[B]I'd take out that Labirynth Wall for another Summoned Skull.
It looks like your going for a beatdown, and tribute defense cards won't help.
Maybe you could Replace Blue Eyes for a Jinzo or a Barrel Dragon.

Replace some of your 1600 ATK monsters with more powerful four-stars.
Try to get more La Jinns, Seven Colored Fish, Harpie's Brother, and if you can find it (Its VERY rare) Mechanicalchaser.
Add in another Man-Eater Bug. Try to get another Wall of Illusion.

Magics look good. You're missing two staples though.
Monster Reborn and Jar of Greed.

Try to focus some of the cards more. You're going offensie, so don't include Chorus of Sanctuary. Try to get some Axes of Despar. Take out Soul Release.

Traps need some work. Be sure to get the trap staples like Mirror Force, Seven Tools, Magic Jammer, etc.

Good Start.:) [/B][/QUOTE]

Well due to the ownage of tins amd some helpfull trades i think my deck got a little stronger oh and i put soul releadse in there so my blue eyes wont be used against me hehe and some other cards too

Monsters:

Blue Eyes White Dragon
Summoned Skull
Summoned Skull
Summoned Skull
La Jinn
La Jinn
La Jinn
Bistro butcher
Bistro Butcher
Seven Colored Fish
Seven Colored Fish
I still have the same effect cards but with one more man eater
Fire Kracken
fire kracken

I'll post the rest later
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Here is a very easy Japanese deck to make.
Thats why it doesn't take to long to build. But its an interesting deck to make.
It all focuses around one monster, the Composite Beast Gazeeto. It has 0 DEF points and has o attack either (Represented with question marks). Its attack is equal to the combined attack of the monsters required to summon it. (Its a level 7)
So the idea for this deck is to summon Gazeeto wiht the use of powerful monsters. Basiccaly, its pure beatdown, but with an interesting twist.

Monsters: 20
Composite Beast Gazeeto
Composite Beast Gazeeto
Composite Beast Gazeeto
Saint Magician
Blood Vorse
Blood Vorse
Blood Vorse
Black Forest Witch
Goblin Strike Team
Goblin Strike Team
Magic Reflect Bounder
Gemini Elf
Gemini Elf
Gemini Elf
Android Psycho Shocker
Skilled Black Magician
Skilled Black Magician
Cyber Pod

Magic: 14
Emissary of Obliteration
Emissary of Obliteration
Harpie Feather Duster
Angel?s Gift
Axe of Despair
Axe of Despair
Black Hole
Thunderbolt
Jar of Greed
Cyclone
Cyclone
Raise Dead
Change of Heart

Traps: 6
Holy Barrier - Mirror Force
Magic Jammer
Imperial Decree
Imperial Control
Magic Cylinders
Destruction Ring

Total Monsters: 20
Total M/T: 20
Total: 40
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MONSTER:
blue eyes white dragon
suijin
dark magician
summoned skull
Gaia the fierce knight
curse of dragon
socerer of the doomed
man eating treasure chest
baron of the fiend sword
man eater bug
great white
mammoth garveyard
celtic guardian
beaver warrior
feral imp
trap master
magical ghost
neo the magic swordsman
the stern mystic
winged dragon guardian of the fortress#1
silver fang(x2)
doma the angel of silence
whitty phantom
mystic clown
ansatsu
giant soldier of stone
dragon zombie
ancient elf
claw reacher
wall of illusion
mystic elf
electric lizard
ancient one of the deep forest
crass clown
flash assailant
the bistro butcher
giant germ
saggi the dark clown
fire kraken
ground attacker bugroth
empress judge

MAGIC:
fissure
monster reborn
card destruction
soul exchange
last will
de spell
sword of dark destruction
yami
dark hole
book of secret arts
remove trap
change of heart
dian keto the cure master
soul release

TRAP:
two pronged attack
waboku
reverse trap
dragon capture jar
castle walls
ultimate offering
reinforcements
trap hole
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You really need to establish a theme, and take out a few of those high level monsters like Anatsu and replace it with a LaJinn. LaJinn is only level 4 and has an impressive attack of 1800. If you need to establish a theme i sugguest asking Solo Tremaine or Hypershadow.
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[SIZE=1][COLOR=purple]Firstly, I think you should reduce your card number by a bit to somewhere nearer 40. This is the minimum recommended by UpperDeck, but having too many will decrease your chances of getting the card you want by quite a lot. I think 63 is a bit too much...

For themes... I'm guessing you got the Yugi and Kaiba starter decks, right? There are a few Fiend/Spellcaster ones in there, along with some Earths and Warriors. The large number of high level cards would make them difficult to summon using tournament rules, so keeping them to a ratio of less than about 1:4 with your level 1-4 cards would be useful. It's also good just to have the ratio of monsters to magic/trap cards at about 1:1, so if you had 40 cards, at least 20 would be monsters. Just for general organisation.

I'd take out the monsters that are a minority (e.g. Great White- the only water type) first, as they could be taking up space of another one that could be more useful.

[url]http://www.theotaku.com[/url] has a good deck-building guide (written by the highly knowledgeable Altron Gundam), which I would advise checking out. HyperShadow's probably the best one to ask, as my deck's not got a brilliant theme at the moment. Need more cards...[/SIZE][/COLOR]
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i managed to come up with the begining of a warrior deck. There are a few anti theme cards but thats only because it has a decent attack.
--------------------------------------------------------------------

WARRIOR COMBAT.

[B]High level monsters[/B]

Buster Blader
Succubus Knight x2
Catapult Turtle
Rude Kaiser

[B]Low Level Monsters[/B]

Beaver Warrior x3
Ground Attacker Bugroth
Masaki The Legendary Swordsman x3
Hitotsu-Me Giant x2
Silver Fang x2
Uraby x3
Guardian Of The Labyrinth
Giant Soldier Of Stone
Mammoth Graveyard x2
The All-Seeing White Tiger x2
Skull Mariner x3
Mystic Horseman
Pale Beast x2
Girochin Kuwagata
Flying Kamakiri #2 x3
Gazelle The King Of Mystical Beasts
Unkown Warrior of Fiend
Milus Radius x2
Guardian of the Throne Room x2
Peit Moth
Kyojikocy
Man Eating Treasure Chest

[B]Magic Cards[/B]

Eternal Rest
Gaia Power
Block Attack
Final Destiny
Commncement Dance
Malevolent Nuzzler
Beast Fangs
Dark Hole
Raise Body Heat
Wasteland x3
Mystical Moon x3
Remove Trap x2
Forest x3
Hinotama x3
Sparks x2
Red Medicine x2
Sogen x3
Monster Reborn

[B]Traps[/B]

Attack and Receive x2
Solomon's Lawbook
Enchanted Javelin

[B]Special Requirements monsters[/B]

Performance Of Sword
Cocoon Of Evolution
Great Moth
--------------------------------------

Well thats it for now.
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To Dark Knight:

Well a theme is what makes a deck a deck.
Usually people go for beatdowns, by combining Kaiba and Yugi starters.

Fist, be sure you have all of the Big Five magic cards, those which belong in everydeck.

-Raigeki
-Pot of Greed
-Dark Hole
-Monster Reborn
-Change of Heart

You have three of them, but you'll need to get the others for the full potential of magic cards.
Always replace Remove trap and De-spell with Mystical Space Typhoons. Two is a good number. They're much more reliable than the others, and being Quick-plays are helpful.

Remove Trap and De-spell = Mystical Space Typhoon

Dump the Yami. Those field cards take up space. The new MRL ones are much better. But I wouldn't use those either because they don't work to will for F/S Beatdowns. (That's the theme you'll most likely want to use; It's fast and powerful)

Beatdowns rely on power-ups to reach there full potential.
So naturally, Axe of Despairs are necessary. Black Pendants can also be helpful. Others include Fairy Meteor Crush and Premature Burial. And the alll powerful Megamorph (If used properly)Equip cards are vital in beatdowns.

To fill in the gap with your magics, try some of these cards:
- Nobleman of Crossout (Fear the Man-Eater Bugs no more!)
-Tribute to the Doomed (An awesome removal card)
- And maybe some other equip cards.. (See above)

Pretty much all of your attack monsters should have 1700+ attack. most tournament decks have 1800+ but with the cards you hav, its best using 1700+.
Cards for your basic attack monsters.
- La Jinn. Currently the most popular 4-Star attacker. (x3)
- Neo the M. swordsman. A good Spellcaster monster. (x3)

Bistro Butchers are bad, unless used with the Hyper-draw combo in Exodia decks. Letting them draw two cards could mean your downfall if you have controll of the game.

Take otu Empress Judge. Its a fusion, and you have none of the requirements.

1 Tribute Monsters should have 2200+ ATK/DEF
2 Tribute Monsters should have 2600+ ATK/DEF

I usally recommend for beatdowns:
1 Jinzo (Staple, of course)
3 Summone Skulls (The best 1 Tribute in the game)
OR, if you're going up against a deck such as a Direct Damage or Gravity Bind (Those are types of deck themes), you may need to replace the Summoned Skulls witht he quick and powerful, Fiend Megacyber. Its useful ablity helps when speed is the name of the game.
Soul Exchange is not needed when you have a few tribute monsters. It really isn't needed at all.

Keep Tribute monsters to a minimum!

The fewer you have, the better chances of you getting a good hand. If you have too many, you risk the chance fo getting a hand entirely full of Tribue Monsters. So keep that in mind.

Now, for the rest of your monsters.
- Cyber Jar. (This one is perfect in almost everydeck)
- Jinzo (Trap negation is important)
- Black Forest Witch (Easy acess to your good monsters)

To fill in the blank with your other monsters, use whatever you think would help your deck.
I personnaly like to use Wall of Illusions. They fit my theme and re good removal/defense monsters.
For the more offensive side, you could use Maha Vailos and their brilliant effect. It all depends on what you want to do with your deck.

Traps are pretty simple.
Go for the basic Trap format:

-3 Trapholes/Michizures
-1 Mirror Force
-1 Seven Tools of the Bandit
-2 Magic Jammers/Magic Drain
Optional: Solemn Judgement

Remember to have:
-About 20 Monsters
-About 13-14 Magics
-About 7-6 Traps. (Simply because there are more useful magics)

Like Solo said, try to keep it at a 1:1 ratio.
That means a you commonly get good hands.

With that in mind, you're only on your way to getting a better deck.
If you go beyond the F/S aspect of a Beatdown, there are other 4-stars you can use.
- Harpie's Brother
- Seven Colored Fish
- Goblin attack Force (Be sure to get this one once you move out of F/S)

AND if you are [b]really[/b] lucky enough to own a MechanicalChaser, use it!


There you go.
Hoped that helped.:)
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I sold all of my cards and now started from Scratch...here's my deck...it doesn't really has a theme though...ANd there's a lot of tribute cards.Tell me what I need in my deck and what I don't need.....I dumped all of my level 4 1600 attack monster cards (since my friend kept whupping me at duels because I put all of my over 1500 attack monsters in my deck but it doesn't work really well.) So here's my deck.....

Note: The reason why I play with lots with Tribute because I always duel in a Non-tribute rule.Also I don't pay much Attention to my deck.

Monsters level 5-6
2x Labyrinth Wall
1x Ancient one of the Deep forest
1x Dark Witch
1x Turtle Bird
1x Rude Kaiser
2x Gyakutenno Megami
1x Ansatsu
1x Curse Of Dragon
1x Summoned Skull
1x Judge Man

Monsters level 7-8
2x Slot Machine
1x Hyozanryu
1x Sword Hunter
1x Blue eyes White Dragon
1x Gaia the Fierce Knight
1x Dark Magician
1x Ryu-Ran

Non-tribute Effect monsters

2x Giant Rats
2x Giant Germs
1x Invader of the throne
1x Nimble Momongo
1x Lord Of Dragons
1x Wall of Illusons
1x Hane-Hane
1x Bite Shoes
1x Trap Master
1x Man Eater Bug
1x Mysterious Puppeteer

Regular Non-Tribute Monsters
1x Neo the Magic Swordsman
2x La Jinn the Mystical Genie of the Lamp
1x Battle Ox
1x DarkFire Soldier #1
1x Darkfire Soldier #2

Magics
1x Delinquent Duo
1x Horn of the Unicorn
1x Chorus of Sanctuary
1x Curse Of Fiend
1x The flute of Summoning Dragon
1x Ookazi
1x Dian Keto the Cure Master
2x De-spell
1x Sword of Dark Destruction
1x Book of Secret Arts
1x Invigoration
1x Monster Reborn
1x Change of Heart
1x Dark Hole
1x Card Destruction
1x Ancient Telescope
1x Sogen
1x The Inexperienced Spy
1x Remove Trap
2x Ground Callapse
1x Fissure

Traps

2x Trap Hole
1x Ultimate Offering
1x Two-Pronged Attack
2x Just Desserts
2x Reinforcements
1x Waboku
1x Castle Walls

About 72 cards.....Right now don't reccommend Rageki and Mystical Space typhoon now because I have a rotten luck on finding either 2 of them
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Well you should start for a good deck by rules ways of a tournament.
So I suggest choosing a focus of beatdown.
Any particular card you want to focus on? any Element or Sub-type? Strategy?
There are a lot of different focuses towards a beatdown. Choose one and it would be a lot easier to cut down on cards.
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This is my deck i was kinda going for a trap'em and get'em deck......not sure about it but i love it. Tell me what i needa do with it to make it better :> thanks.

LOW LEVEL MONSTERS
Mask of Darkness
Giant Soldier of stone
Guardian of the throne room
Wall of Illusion
4 Starred ladybug of Doom
Witch of the black forest
2x Karate man
Harpies Brother
2x Darkfire Soldier #1
2x Darkfire Soldier #2
2x La Jinn
Hane-Hane
Neo The Magic Swordsman
Shining Angel
Lord of D.
Thousand Eyes Idol
Oni Tank T-34
Battle Ox
Jirai Gumo
Milus Radiant
Trap Master
Sonic Bird
Morphing Jar #2
Magician of faith

HIGH LEVEL MONSTERS
Beast of talwar
Hyozanryu
Curse oF dragon
Seiyaryu
Shadow Ghoul
SUmmoned Skull
Blue eyes White Dragon
Wing Weaver

RITUAL MONSTERS
Crab Turtle

MAGIC
x2 Ground Collapse
Forest
Change OF heart
Turtle Oath
De-Spell
Monster Reborn
Salamandra
The shallow Grave
Exchange
Yami
Dark Hole
Dimension hole
Malevolent Nuzzler
Nobelman of Crossout
Fissure
Ring of magnatism
Remove Trap

TRAPS
2x Trap Holes
2x Shadow of Eyes
2x Michizure
Waboku
Earthshaker
The Regulation of tribe
Reinforcements
Magic Drain

and thats my deck formitable but i think i can do better.
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Crimson, 66 cards is way too much for a deck. You should take out a few of the higher-level monsters, because that seems to be way too many Tributes. Take out Thousand Eyes Idol. Since you don't have Relinquished to fuse it with, it doesn't need to be in there. Take out Salamandra and Forest, because you don't appear to have anything to use them with. Curse of Dragon's stats are low for a monster of its level, so I would take it out. I'll edit this later.

Suggested High-Level Monsters to Leave in:

Wingweaver
Shadow Ghoul
Summoned Skull
Hyozanryu (Good defense, same with Millennium Shield (Japanese and McD's promo in US)

Use cards that allow you to draw from your deck more, like Pot of Greed (restricted to 1).
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[QUOTE][i]Originally posted by Circéus [/i]
[B]Shield and sword is a card that needs it's own deck. Unless you can make a deck with mostly monster with 2000+ def, don't add it. [/B][/QUOTE]

[color=darkblue]
That's exactly what I've done. Nearly every single monster 4 stars and lower are 2000 defense monsters (the others are just La Jinn's). I also added the 3 gate-guardian pieces (finally got hold of Kazejin, but not the GG himself) and Gravity Bind, which really seems to help. Shield and Sword is good in there too, but only if you have a Waboku or Enchanted Javelin on the field because in their turn you die easily.

I also use my shield and sword when I have Giant Soldier of Stone and Gravity Bind on the field, that seems to work well.
[/color]
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oh... that would be nasty.

Anyway, here is my feeble attempt at a burner deck. Any fixes appreciated.


Monsters

3 Mad Sword Beast
3 Mechanicalchaser
2 Invader of the Throne
2 Karate Man
2 Magician of Faith
2 Man-Eater Bug
2 Mask of Darkness
2 Nimble Momonga
2 White Magical Hat
1 Cyber Jar
1 Princess of Tsurugi
1 The Fiend Megacyber
1 Witch of the Black Forest

Magic

3 Axe of Despair
2 Black Pendant
2 Tremendous Fire
2 Toll
2 Fairy Meteor Crush
1 Chain Energy
1 The Forceful Sentry
1 Pot of Greed
1 Giant Trunade
1 Megamorph
1 Raigeki

Traps

2 Magic Drain
2 Magic Jammer
1 Just Desserts
1 Ceasefire
1 Mirror Force
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Missing Monster Reborn, naturally a staple.

-1 Mad sword Beast
-1 Mechanicalchaser (You're so lucky to have one)
+ Goblin Attack Forcey

-2 Nimble Momamga
+ Giant Germ

-2 Invader of the Throne
+ Cannon Soldier

-1 Mask of Darkness
+1 Princess of Tsurugi

Maybe a Catapult Turtle for extra burning.
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