Hyper Posted January 29, 2003 Share Posted January 29, 2003 49 cards maybe a bit too big. But see about something closer to 40. Maybe the whole field card thing could be dropped. It may slow down and clog up your draw. Link to comment Share on other sites More sharing options...
WuFei Chang Posted February 1, 2003 Share Posted February 1, 2003 I built up a deck ages ago. monster reborn ryu kishin powered x 2 dragon treasure kiseitai great moth cocoon of evolution petit moth larvae moth mountain summoned skull winged dragon, guardian of the fortress witty phantom polymerization black skull dragon sanga of the thunder REBD hungry burger performance of sword remove trap harpie lady sisters kazejin dark magician ryu ran Gaia The Fierce Knight swamp battleguard ground attacker bugroth commencement dance hamburger recipe swordstalker castle walls change of heart magical labyrinth magic jammer harpie lady launcher spider dark hole labyrinth wall slot machine neo the magic swordsman wall shadow guardian of the throne room dark zebra 7 colored fish block attack shield and sword ancient elf thunder dragon sword of deep seated waboku elegant egotist disk magician beaver warrior hane-hane yami BEWD suijin blue winged crown curse of dragon lord of d dian keto the cure master sorceror of the doomed great white man eater bug machine conversion factory just desserts gate guardian one day I am gonna make a dragon/machine deck. barrel Dragon... yummy! Link to comment Share on other sites More sharing options...
Kinetic Posted February 1, 2003 Share Posted February 1, 2003 [color=darkblue] That deck is overall pretty bad. Seriously. You just threw in a bunch of cards and called it a deck. If you're going for the Gate Guardian thing, build a deck around it. If you're going for a REBD deck, make one for that. Also, you've got waaaaaay too many cards, and you're lacking a lot of staples. You need a theme. This might sound harsh, but the only thing I would use that deck for is to take the Gate Guardian and a few other cards, then hand the rest back to you. [/color] Link to comment Share on other sites More sharing options...
Posthumous Posted February 2, 2003 Share Posted February 2, 2003 66 cards are WAY to much.And you also have too many tribute monsters and hardly any magic and trap.If you were to duel anyone that deck would lose VERY badly..... P.S. Is anyone gonna rate my deck? Link to comment Share on other sites More sharing options...
Hyper Posted February 2, 2003 Share Posted February 2, 2003 Having no duplicates (Ryu-Kishin won't help much) is another bad thing to do. and with two cards in a 66 card deck you only have a 3% chance of drawing the card. Putting every combo in the TCG into your deck will only slow it down. And with one of each in 66 cards is almost impossible to pull off. Choose a strategy and use that as your theme. Random cards don't help much. Link to comment Share on other sites More sharing options...
Guest Chaos Posted February 2, 2003 Share Posted February 2, 2003 Not a lot is special about it but here it is: level 4-2 Jirai Gumo Harpie's brother man-eater bug parasite paracide (x2) hane-hane bombardment beetle mystical elf gearfried the iron knight darkfire soldier #1 aqua madoor mask of darkness 7 colored fish giant soldier of stone spear cretin princess of tsurugi lord of d. armed ninja level 5-8 cosmo queen buster blader hyozanryu blue-eyes white dragon (x2) labyrinth wall catapult turtle Magic tribute to the doomed premature burial the flute of summoning dragon the forceful sentry horn of the unicorn monster reborn delinquent duo exchange insect barrier the shallow grave shield & sword soul exchange traps ceasefire forced requisition waboku Dna surgery numinous healer (x2) spellbinding circle earthshaker magic Drain fake trap enchanted javelin michizure Link to comment Share on other sites More sharing options...
Domon Posted February 2, 2003 Share Posted February 2, 2003 I see that you have two really worth while combos. Using Parasite Paracide and Insect barrier, but the problem is that you have to many cards, to many monster cards that really not that good. Ditch the Jirai Gumo and Mystical Elf. You also need a mountain Field card so as to boost your BEWD and Harpie's Brother. Lose the Buster Blader and Catapualt Turtle and add another BEWD or a REBD. That's all i can just about see that needs to be fixed. Link to comment Share on other sites More sharing options...
Hyper Posted February 2, 2003 Share Posted February 2, 2003 I'd choose one strategy and revolve your entrie deck around. Duplicates, search engines, etc. You'll need to focus more. Having random cards in your concentration won't help. Link to comment Share on other sites More sharing options...
WuFei Chang Posted February 2, 2003 Share Posted February 2, 2003 [QUOTE][i]Originally posted by Mztik_Gohan10 [/i] [B]66 cards are WAY to much.And you also have too many tribute monsters and hardly any magic and trap.If you were to duel anyone that deck would lose VERY badly..... P.S. Is anyone gonna rate my deck? [/B][/QUOTE] I have never lost with that deck. my ultmate ambition is to get dragons and machines as my theme Link to comment Share on other sites More sharing options...
Posthumous Posted February 2, 2003 Share Posted February 2, 2003 [QUOTE][i]Originally posted by WuFei Chang [/i] [B]I have never lost with that deck. [/B][/QUOTE] Sure...... There's almost no possible way that you could win with that deck.You can't draw out the right cads unless you *cough*cheat*cough*. You do know what "Tributes" and "Special Summons" are right? Link to comment Share on other sites More sharing options...
Sephiroth Posted February 2, 2003 Share Posted February 2, 2003 I'm new to this, so expect this deck to be pretty bad, lol. In any case I am trying to specialise in building up a Dark deck. I have 41 cards in my deck Tribute Monsters Dark Magician x2 Gaia the fierce knight Summoned Skull Succubus Knight x3 Curse of Dragon Normal Monsters Spirit of the Harp Celtic Guardian Sorcerer of the Doomed Witty Phantom The Stern Mystic Mystic Clown Ancient Elf Winged Dragon guardian of the fortress #1 Mystical Elf Feral Imp Magical Ghost The 13th Grave Trap Master Man-Eater Bug Trap Cards Dragon Capture Jar Reinforcements Castle Walls Waboku Trap Hole Two Pronged Attack Magic Cards Soul Exchange Card Destruction Gravedigger Ghoul Stop Defense Dark Hole Book of Secret Arts Sword of Dark Destruction Yami Dark Energy Monster Reborn Sogen Change of Heart De-Spell Link to comment Share on other sites More sharing options...
Digital Monster Posted February 2, 2003 Share Posted February 2, 2003 This is very similar to my own deck, based around the Yugi Starter. You've got far too many tribute monsters, you'd need 11 ordinary monsters to get them all on the field (though you wouldn't get them all on the field at the same time), wiping out most of your ordinary monsters. Take out Sogen as well. It's usually useless to have two different Field Cards in your deck. There's not many cards in your deck that benefit from it anyway. Link to comment Share on other sites More sharing options...
Posthumous Posted February 2, 2003 Share Posted February 2, 2003 EDIT:I suggest you use Level 4 monsters with an ATK or DEF over 1500, unless there is a good EFFECT. Take out Gaia the Fierce Knight.Why?Because you'll have to give up 2 tributes for only a 2300 ATK monster. I'd take out the Two-Pronged Attack, but use it in a side deck.Why?Because you're destroying 2 of your own monsters just to destroy 1 of your opponents.Why use it in a side deck?Because it could help you in tight situations such as if your opponent has a BEWD on the field. All around it's an average deck. P.S I see ou want to build a dark deck eh?I suggest you buy packs of Metal Raiders and Pharoah's Servant.Metal Raiders has great DARK cards such as Witch of Black Forest and Buster Blader.Phaorah's Servant also has great DARK monsters such as Jinzo and Fiend Megacyber. Link to comment Share on other sites More sharing options...
Kinetic Posted February 2, 2003 Share Posted February 2, 2003 [color=darkblue] It's good that you have established a theme. You have a good beginning deck, all you need to do now is buy some booster packs and get those La Jinns or some Neo The Magic Swordsmen. Try to get higher-attacking 4-stars and drop the Gaia the Fierce Knight. Also try to get Mystic Plasma Zone instead of Yami and some good ATK boosters like Malevolent Nuzzler and Horn of the Unicorn (Sword of Deep-Seated works good for beginners too). Get a few more traps. You've got good Magics, some really good cards in there. You're doing good, just make sure to buy more booster packs. [quote][i]Posted by Wufei Chang[/i][b] I have never lost with that deck.[/b][/quote] Thus you have never [i]played[/i] with that deck. [/color] Link to comment Share on other sites More sharing options...
Solo Tremaine Posted February 2, 2003 Share Posted February 2, 2003 [QUOTE][i]Originally posted by Kinetic [/i] [B][color=darkblue] Thus you have never [i]played[/i] with that deck. [/color] [/B][/QUOTE] [SIZE=1][COLOR=purple]Let's not get too scathing, guys. It depends what rules you play by. Going by Duellist Kingdom rules, you don't need to tribute, and there are a lot of powerful cards there that could be played easily for a heavy assault. Although it would still be fairly risky having such a large deck, as you've a much smaller chance of drawing a magic card that could get you out of tricky situations (like trying to counteract SORL or something), or one that you might need (such as Monster Reborn or Trap Hole), in case your defences are shot. Anyway, let's leave it at that.[/SIZE][/COLOR] Link to comment Share on other sites More sharing options...
Hyper Posted February 3, 2003 Share Posted February 3, 2003 Wufei, I guess by your standards, your deck is made off of your personal metagame. I thik he means in the average tournament metagame. Making a dragon/machine deck will be hard to do. First of all, there won't be enough support for both themes. Curretnly, its best just to stick with one, and the fact is that not much of our card selection is machines. However eventually Dragons/Machines might be playable with a Kaiba-themed deck. Using XYZ and Lord of D as main combos. Link to comment Share on other sites More sharing options...
Posthumous Posted February 3, 2003 Share Posted February 3, 2003 I posted my deck before but nobody rated it.Can someone please rate it this time? RE-EDITED-Bold names indicate new card. My deck is based around DARK/Spellcaster/Fiends. Tribute Monsters Black Magician x[b]3[/b] Summoned Skull x2 Effect Tribute Monsters Black Magician Girl(I decided to keep it because of its power-up) [b]Jinzo[/b] Level 4 and under Monsters La Jinn x2 Ryu Kishin Powered x2 Man Eating Tresure Chest x3 Level 4 and under Effect Monsters Wall of Illusion x2 Witch of Black Forest Man Eater Bug x2 Goblin Attack Force Magic Soul Exchange x2 Card Destruction Change of Heart Monster Reborn ThunderBolt Book of Secret Arts [b]x2[/b] Sword of Deep Seated [b]x2[/b] Horn of the Unicorn [b]Magic Jammer[/b] [b]Magical Hats[/b] Trap Reverse Trap x3 Just Desserts x2 Trap Hole x2 DNA Surgery x2 Total=42 cards. Link to comment Share on other sites More sharing options...
Hyper Posted February 4, 2003 Share Posted February 4, 2003 Drop the all other themes that require a special focus. DM's and Girls, Buster Bladers and Operations, etc. Try staple-izing it, and focus on more of a beatdown, which is what you mostly have left. The other cards require their own decks. Link to comment Share on other sites More sharing options...
Posthumous Posted February 4, 2003 Share Posted February 4, 2003 [b]I decided to take out Buster Blader and put in a Jinzo and Magical Hats. I know someone that can get me a Magic Jammer and i could use that.[/b] Link to comment Share on other sites More sharing options...
DeathBug Posted February 4, 2003 Share Posted February 4, 2003 Shadow Ghoul/Effect deck Inspired by Yugi's Duel with Rebecca, I formed a Shadow Ghoul deck, but the Ghoul's actually the back-up plan. You'll see: Tribute Monster: Shadow Ghoul Non-Tribute Monsters: 2 Blast Sphere 3 Cannon Soldier Cyber Jar 3 Dark Elf 2 Giant Germ Kuriboh 2 Man-eater bug 3 Wall of Illusion 1 Witch of the Black Forest Trap: Ceasefire GraveRobber Magic Jammer Mirror Force Mirror Wall Seven tools of the bandit Ultimate Offering Magic: 3 Axe of Dispair Change of Heart Dien Kieto the Cure Master Heavy Storm Megamorph Monster Reborn Mystical Space Typhoon Pot of Greed Shallow Grave Raigeki Swords Of Revealng Light Link to comment Share on other sites More sharing options...
Hyper Posted February 4, 2003 Share Posted February 4, 2003 From what I see, sacrifice monsters with Cannon Soldier as a DD deck and follow-up with Shadow Ghoul. (After being powered up by those graveyard monsters) Am I right? Link to comment Share on other sites More sharing options...
DeathBug Posted February 4, 2003 Share Posted February 4, 2003 Yes, it works on three levels: *the majority of the monsters have flip effects that my opponent would just *** oo not activate. *Ceasefire and Cannon Soldier can do some major burning. *And, of course, Shadow Ghoul provides muscle after so many of the monsters are sent to the graveyard. :demon: Link to comment Share on other sites More sharing options...
zyphir Posted February 5, 2003 Share Posted February 5, 2003 i've found keeping card destruction in my deck works great against exodia decks..and for recycling my bad cards =p by the way mirror wall isn't very good, i used it for like 1 day then realized so many cards are better for that kind of strategy. if you *NEED* a combat stopper you can just use good ole' waboku, this won't allow you to kill your opponent's monsters but is an all-around better card for the average circumstances of when you *NEED* a trap of that category. i would personally toss in imperial order as well, since you can just toss it after using it once. Link to comment Share on other sites More sharing options...
DeathBug Posted February 5, 2003 Share Posted February 5, 2003 I'm afraid Mirro Wall has pulled me out of a jam a few too many times for me to toss it aside. (With Wabaku, there's no way you can inflict damage, but with Mirror Wall, you can inflict damage *and* destroy monsters, if your monster is in attack mode.) I've never used an Imperial order, so I'll put that in and see how it goes... Link to comment Share on other sites More sharing options...
Kinetic Posted February 5, 2003 Share Posted February 5, 2003 [color=darkblue] In my opinion, Mirror Wall and Imperial Order are extremely good cards. Solemn Judgement is good too, but it's a huge cost. Maybe if it were a continuous trap, it would be better, but it's just a 1 turn card. Imperial Order is great, even if you pay. 700 life points is nothing. You could prevent magic cards for many turns and not take too much cost. Mirror Wall is great because your opponent's monsters usually die, and if you pay, the cost is a little excessive, but well worth it. [/color] Link to comment Share on other sites More sharing options...
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