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Guest Altron Gundam
Do what you want. Either way, at 45+ cards your deck will still be slower than a turtle.

------------------

As for the topic's sense, I'll post my hand control deck.

"Ghost Hand" v1.1

Monsters(16)
01. Android Psycho Shocker(Jinzo)
02. Mage Knight Breaker(unknown - coming next Eng set)
03. Vampire Lord(unknown)
04. Don Zaruug
05. Don Zaruug
06. Kuribou
07. Exclusivity Virus(unkwown - next set)
08. Soul-Hunting Spirit(Soul Reaper)
09. Intiate Troops(Exiled Force)
10. Dimensional Warrior Girl(unknown)
11. Cyber Pod
12. Black Forest Witch
13. Critter(Sangan)
14. Goblin Strike Team
15. Goblin Strike Team
16. Spear Dragon

Magic(18)
17. Jar of Greed
18. Angel's Gift(G-Charity)
19. Raise Dead
20. Early Burial
21. Harpy's Feather Sweep
22. Cyclone(MST)
23. Cyclone
24. Cyclone
25. Tempest(H-Storm)
26. Change of Heart
27. Theft(Snatch Steal)
28. Thunder Bolt(Raigeki)
29. Black Hole
30. Mischievious Demon Twins(Delinquent Duo)
31. Steadfast Guard(Forceful Sentry)
32. Confiscate(Confiscation)
33. Scapegoat
34. Emissary of Obliteration(Nobleman of crossout)

Trap(6)
35. Holy Barrier - Mirror Force
36. Emissaries of Harmony(Waboku)
37. Imperial Decree(I-Order)
38. Cry of the Living Dead(call of haunted)
39. Destruction Ring
40. Tidal Wave(Torriential)

Monster removal maxed out without making any significant problems. M/t removal standard, staples at max, all clear for rushers and discarders to burn through.
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Guest AciDFalZ99
Nice deck sano. As u urself have said, GST is more of a one hit wonder. Why not use a 2 hit wonder like Zombyra? It can block, stay on the field 4 2 turns, and isn't rendered completely useless after it's atk. U have spear dragon, another one-hit wonder. Maybe use Newt over it? U have it in there 4 the trample but hell, damage here is secondary. U'll damage him when u get control of the game and besides, Newt's effect ain't too shabby either.U should also consider cannon soldier; it's speed, sac, and sac opp's mons. Will work great in here and will add even more flow. Blade Knight, Distressing Choice, Guardian Sphinx, and Mirage r also to consider. The key to a great hand manip. deck is consistency.
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Alright, problem is I have WAY too many cards and my deck is real slow. Could anyone give me a hint on what cards to remove?
I?m gonna replace Dark Magician with Wingweaver as soon as I get one and I?m thinking of replacing MoD with Ekibyo Darkmord.

Tribute Monsters
-Dark Magician (2)
-Holy Shine Soul

Non Tribute
-Rouge Doll
-Man Eater Bug
-Magician of Faith
-Fairy Guardian (2)
-Princess of Tsurugi
-Man with Wdjat
-Maha Vailo
-Witch of the Black Forest
-Stern Mystic
-Bio Mage
-Neo the Magic Swordsman (3)
-Mystical Elf (2)
-Ancient Elf (2)
-Trap Master
-Cure Mermaid
-Mysterious Pupeteer
-Giant Germ
-Sonic Bird
-Relinquished

Magic:
-Darkness Approaches
-Fissure
-Germ Infection
-Dian Keto
-Book of Secret Arts (2)
-Nobleman of Crossout
-De-Spell
-Monster Reborn
-Ookazi
-Malevolent Nuzzler
-Soul Exchange
-Card Destruction
-Dark Hole
-Mystical Space Typhoon
-Remove Trap
-Black Pendant
-Yami
-Mask of Dispel
-Change of Heart
-Stop Defense
-Offerings to the Doomed
-Black Illusion Ritual

Trap:
-Blind Destruction
-Reinforcements
-Trap Hole (2)
-Shadow of Eyes
-Dragon Capture Jar
-Deal of Phantom
-Magic Jammer
-Waboku
-Skull Lair
-Gryphon Wings
-Robbin Goblin
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Guest AciDFalZ99
Well Mina, 1st of all, u have to choose a theme. With no theme, there's no way ur gonna last against a serious competitive duelist. From what i c u have a mix of the two starter decks with a few cards on the side. U might want to go with a spellcaster deck since u have quite a few spellcasters. Drop the useless and outdated cards. Try to get all the staples (Raigeki, Mirror Force etc...). And the best ratio 4 a beatdown deck (even spellcasters) is either 17/17/6 or 18 mons with either 17 or 16 magics, and 5 or 6 traps. If u need more help, contact me via PM and i'll b glad to help out. Just need to know which cards u like b4 i take out and fix the deck. Hope i helped ^.^
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[COLOR=coral][SIZE=1]It is a Spellcaster Deck. Though the last version had a bit more consistency. Spellcasters are my main monsters and the other ones simply help with LP, M/T removal. Some like Sonic Bird and WoBF are used to bring out Relinquished.

The magic and traps in my opinion are M/T and Monster removal except for a bunch of power-ups. I want to get suggestions on what to remove since some cards are somewhat alike, I mean, I can substitute Man Eater Bug for Offerings to the Doomed and achive the same result and better.[/SIZE][/COLOR]
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Guest AciDFalZ99
Ok well, i'll work on the deck and post it later.

As 4 Sano, fix this XD

Main Deck - ArMaGeDdOn ArMy v1.0

01. Android Psycho Shocker
02. Magic Reflect Bounder
03. Dimensional Warrior Girl
04. Magic Warrior - Breaker
05. Injection Angel Lily
06. Black Forest Witch
07. Exclusivity Virus
08. Berserk Gorilla
09. Troop Initiates
10. Troop Commander
11. Cannon Soldier
12. Blade Knight
13. Cyber Pod
14. Kuribou
15. Critter
16. Newt
17. Newt

18. Theft
19. Tempest
20. Cyclone
21. Cyclone
22. Cyclone
23. Dark Hole
24. Scape Goat
25. Raise Dead
26. Thunderbolt
27. Jar of Greed
28. Early Burial
29. Angel's Gift
30. Change of Heart
31. Power of Teamwork
32. Mirage of Nightmares
33. Harpy's Feather Sweep
34. Sealing Swords of Light
35. Emissary of Obliteration

36. Holy Barrier - Mirror Force
37. Cry of the Living Dead
38. Emissary of Harmony
39. Destruction Ring
40. Imperial Decree

Side Deck:
01. Goblin Strike Team
02. Berserk Gorilla
03. Berserk Gorilla
04. Tidal Wave
05. Dimensional Warrior
06. Guardian Sphinx
07. Enraged Minotaur
08. Enraged Minotaur
09. Heavenly Knight Perseus
10. Distressing Choice
11. Killer Snake
12. Soul Banishing Spirit
13. Force
14. Kuribou
15. Gaia Power

==============================================

Rush Aggro Conversion - DeCiMaTiNg OvErRiDe

01. Android Psycho Shocker
02. Dimensional Warrior Girl
03. Magic Warrior - Breaker
04. Injection Angel Lily
05. Goblin Strike Team
06. Black Forest Witch
07. Exclusivity Virus
08. Berserk Gorilla
09. Berserk Gorilla
10. Troop Commander
11. Cannon Soldier
12. Blade Knight
13. Cyber Pod
14. Kuribou
15. Critter
16. Newt
17. Newt

18. Theft
19. Tempest
20. Cyclone
21. Cyclone
22. Cyclone
23. Dark Hole
24. Scape Goat
25. Raise Dead
26. Thunderbolt
27. Jar of Greed
28. Early Burial
29. Angel's Gift
30. Change of Heart
31. Power of Teamwork
32. Harpy's Feather Sweep
33. Mirage of Nightmares
34. Emissary of Obliteration

35. Holy Barrier - Mirror Force
36. Cry of the Living Dead
37. Emissary of Harmony
38. Destruction Ring
39. Imperial Decree
40. Tidal Wave

==============================================

Field Control Conversion - DeStRuCtIvE WaRfArE

01. Android Psycho Shocker
02. Dimensional Warrior
03. Magic Warrior - Breaker
04. Injection Angel Lily
05. Magic Reflect Bounder
06. Black Forest Witch
07. Exclusivity Virus
08. Initiate Troops
09. Guardian Sphinx
10. Troop Commander
11. Cannon Soldier
12. Blade Knight
13. Cyber Pod
14. Kuribou
15. Critter
16. Newt

17. Theft
18. Tempest
19. Cyclone
20. Cyclone
21. Cyclone
22. Dark Hole
23. Scape Goat
24. Raise Dead
25. Thunderbolt
26. Jar of Greed
27. Early Burial
28. Angel's Gift
29. Change of Heart
30. Power of Teamwork
31. Mirage of Nightmares
32. Harpy's Feather Sweep
33. Sealing Swords of Light
34. Emissary of Obliteration

35. Holy Barrier - Mirror Force
36. Cry of the Living Dead
37. Emissary of Harmony
38. Destruction Ring
39. Imperial Decree
40. Tidal Wave

==============================================

Trample Conversion - EvOLuTiOnArY CoRrUpTiOn

01. Android Psycho Shocker
02. Dimensional Warrior Girl
03. Heavenly Knight Perseus
04. Magic Warrior - Breaker
05. Injection Angel Lily
06. Black Forest Witch
07. Berserk Gorilla
08. Berserk Gorilla
09. Berserk Gorilla
10. Troop Commander
11. Initiate Troops
12. Enraged Minotaur
13. Enraged Minotaur
14. Cyber Pod
15. Kuribou
16. Critter
17. Newt

18. Theft
19. Tempest
20. Cyclone
21. Cyclone
22. Cyclone
23. Dark Hole
24. Scape Goat
25. Raise Dead
26. Thunderbolt
27. Jar of Greed
28. Early Burial
29. Angel's Gift
30. Change of Heart
31. Power of Teamwork
32. Mirage of Nightmares
33. Harpy's Feather Sweep
34. Emissary of Obliteration

35. Holy Barrier - Mirror Force
36. Cry of the Living Dead
37. Emissary of Harmony
38. Destruction Ring
39. Imperial Decree
40. Tidal Wave

==============================================

Weenie Conversion - TrAiNiNg InFaNtRy

01. Android Psycho Shocker
02. Dimensional Warrior
03. Magic Warrior - Breaker
04. Soul Banishing Spirit
05. Injection Angel Lily
06. Magic Reflect Bounder
07. Black Forest Witch
08. Exclusivity Virus
09. Initiate Troops
10. Troop Commander
11. Cannon Soldier
12. Killer Snake
13. Cyber Pod
14. Kuribou
15. Critter
16. Newt

17. Theft
18. Force
19. Tempest
20. Cyclone
21. Cyclone
22. Cyclone
23. Dark Hole
24. Scape Goat
25. Raise Dead
26. Thunderbolt
27. Jar of Greed
28. Early Burial
29. Angel's Gift
30. Change of Heart
31. Power of Teamwork
32. Mirage of Nightmares
33. Harpy's Feather Sweep
34. Sealing Swords of Light

35. Holy Barrier - Mirror Force
36. Cry of the Living Dead
37. Emissary of Harmony
38. Destruction Ring
39. Imperial Decree
40. Tidal Wave
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Guest Altron Gundam
Lose the Cannon Soldier, waste of space. Move it in with a Fiber Pod for staple reconsumption and a direct attack. Or you could go with a Saint Magician.

On the Sideboard A, -1 Mirage of Nightmares, aggro doesn't work well with it. +1 Calling Reinforcements to speed up your rusher count if you find yourself not drawing any.

On the field control, -1 Troop Commander, as you aren't trying to force your attacks, +1 Soul-Hunting Spirit.

On the trample, Manticore Beast of Darkness for Perseus. Easy decision. Manticore can be dumped, then revived at any point and time if you run enough animal/animal-warriors.

Overall pretty good.
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Here's my deck, AGAIN! Oh well. It feels like my deck is missing something, like some game-changing card. I really want Mirror Force or Magic Cylinder but I probably couldn't afford it:confused: or any card over 10 bucks.

Dark Fiend v2-many

[b]Tributes[/b] (4)
The Masked Beast
The Fiend Megacyber
Summoned Skull x2

[b]Low-Level[/b] (17)
Wall of Illusion
Headless Knight
Melchid the Four-Face Beast
Grand Tiki Elder
Winged Minion
Whiptail Crow x2
Nuvia the Wicked
Man-Eating Treasure Chest
Kuriboh
Kiseitai
Opticlops
Twin-Headed Wolf
La Jinn the MGotL
Gross Ghost of Fled Dreams
Giant Germ
Cyber Jar

[b]Magics[/b] (17)
Nobleman of Crossout
Nobleman of Extermination
Soul Exchange
Stop Defense
Graceful Charity
Mask of Brutality
The Shallow Grave
Monster Reborn
Mystical Space Typhoon x2
Yami
The Reliable Guardian
Rush Recklessly
Change of Heart
Dark Hole
Curse of the Masked Beast
Malevolent Nuzzler

[b]Traps[/b] (9)
Bottomless Trap Hole
Trap Hole
Drop Off
Michizure
Waboku
Deal of Phantom
Magic Jammer
Just Desserts
Mask of Weakness

Total: 47
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I'm building this deck for Yu-gi-oh Virtual Dueling , it's a 4-Star Deck and I read it in an article and it sounds right up my alley and I want to try it there before I actually build a real one, but tell me if there can be anything I might would want to change about it....


MONSTER CARDS
Gemini Elf x3
7-Colored Fish x3
Zombyra the Dark x3
Goblin Attack Force x3
Kycoo the Ghost Destroyer x3
Bazoo the Soul-Eater x3
Mask of Darkness x3
The Unfriendly Amazon x3

MAGIC CARDS
Black Pendant x3
Axe of Despair x3
Nobleman of Crossout
United We Stand
Mage Power
Ekibyo Drakmord
Raigeki

TRAP CARDS
Light of Intervention
Trap Hole x3
Ultimate Offering
Shadow of Eyes
Magic Cylinder
Mask of Restrict x3
Mirror Force
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Guest AciDFalZ99
Shadowfire, all u seem to have is power lvl 4s, equips and a few cards on the side. The YGO metagame will laugh at this deck. No offecnse or anything but this deck won't last against a well built deck. A good beatdown would look something like this:

1. Jinzo
2. Sangan
3. Witch of the Black Forest
4. Kuriboh
5. Cyber Pod
6. Spear Dragon
7. Spear Dragon or Gemini Elf
8. Gemini Elf
9. Gemini Elf
10. Goblin Attack Force
11. Goblin Attack Force
12. Marauding Captain
13. Marauding Captain
14. Exiled Force
15. Airknight Parsath
16. Bazoo or Lily

17. Mystical Space Typhoon
18. Mystical Space Typhoon
19. Mystical Space Typhoon
20. Angel's Gift
21. Mirage of Nightmares
22. Angel's Gift
23. United We Stand
24. Scape Goat
25. Monster Reborn
26. Change of Heart
27. Pot of Greed
28. Dark Hole
29. Raigeki
30. Snatch Steal
31. Premature Burial
32. Harpy's Feather Sweep
33. Heavy Storm
34. Nobleman of Crossout

35. Emissary of Harmony
36. Ring of Destruction
37. Mirror Force
38. Call of the Haunted
39. Torrential Tribute or Cylinders
40. Imperial Decree

I've been out of the ENG metagame 4 quite a while now but when i was in it i used to b a very good duelist. Now u need a good ratio, consistency, staples and cards that fit ur theme 4 a successful deck, and of course, speed. This deck provides all of that. I don't know if it's out of date as i just built it off the top of my head without looking at the newest set.
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Hello there, my friends got a challenge pretty soon and is new to the game he asked my if you lot could help seeing as I have an account here. So I was just wondering if you had any hints/tips/stratagies with what hes got.
The deck:

2x blue eyes white dragon
3x petit dragon
3x baby dragon***
3x blackland fire dragon
3x crawling dragon
3x winged dragon,guardian of the fortress #1
3x armoured lizard
3x lesser dragon
3x dissolver rock
2x catapult turtle*
2x cannon soldier**
2x lord of D

effect creatures

3x dragon piper
2x unhappy maiden
3x blast juggler
2x man eater bug**

magic cards

3x fissure
2x flute of summoning dragon
3x dragon treasure***
2x ring of magnetism
3x germ infection
2x paralysing potion
3x sparks
2x share the pain*
3x red medicine

trap cards

3x trap hole***
1x acid trap hole*
1x just deserts


(please note, if a card has any * next to it, it means that i dont have the number of stars, eg **, means i need 2 of them)


thats my deck as it stands, does anyone have any ideas or tips??
(also please bear in mind all i have to work with is europe edition legend fo blue eyes and metal raiders cards, as they are the only 'officially released' ones)

Thanks in advance.:)
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I just built this deck last night please rate and fix
monsters 23:
1 jinzo
1 summoned skull
3 spear dragon
3 gemini elf
3 mechanical chaser
3 bazoo
2 magician of faith
1 cyber jar
1 man eater bug
1 witch of the black forest
2 dice jar
1 yata garusu
1 invader of the throne
magic 14:
1 raigeki
1 dark hole
1 change of heart
1 monster reborn
1 pot of greed
1 graceful charity
1 snatch steal
1 sorl
1 premature burial
1 heavy storm
1 harpie's feather duster
1 mage power
1 united we stand
1 deliquent duo
traps 6:
1 raigeki break
1 mirror force
1 magic cylinder
1 ordeal of the traveler
1 solemn wishes
1 call of the haunted

total: 43
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replace the man-eater with exiled force, and get rid of invader of the throne, and the ordeal. Repalce summon skull with injection fairy lilly. Drop raigeki break.

Now this was my grandmothers idea for a deck EXODIA BEATDOWN. Since i played with exodia and she plays with a beatdown she wanted me to see how this would work

Monsters 20
3 spear dragons
3 goblin attack force
1 exiled force
1 injection fairy lilly
1 bazoo
1 yata-garasu
1 fiber jar
1 fiber jar
1 sinsiter serpent
1 sangan
1 witch of the black forest
The 5 peices to exodia

Magics 12
1 harpies feather duster
1 scapegoat
1 raigeki
1 Chage of Haert
1 United we stand
1 Swords of revleing light
1 mystical space typhoon
1 monster reborn
1 premature burial
2 graceful cahirty
1 pot of greed

Traps 8
1 drop off
1 imperial order
1 ring of destruction
1 mirror force
1 magic cylinder
1 call of the haunted
2 backup soilder

comments, questions, oppions, ideas
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Guest Altron Gundam
"The Invincible" v2.0

Monsters(16)
01. Android Psycho Shocker - Jinzo
02. Goblin Strike Team
03. Spear Dragon
04. Gemini Elf
05. Gemini Elf
06. Don Zaruug
07. Initiate Troops - Exiled Force
08. Soul Hunting Spirit - Spirit Reaper
09. Soul Hunting Spirit - Spirit Reaper
10. Yatagarasu "Eight Giant Crows"
11. Killer Tomato
12. Cyber Pod
13. Critter - Sangan
14. Black Forest Witch
15. Injection Angel Lily
16. Killer Snake

Magic(18)
17. Jar of Greed - Pot of Greed
18. Angel's Gift - Graceful Charity
19. Raise Dead - Reborn Monster
20. Early Burial
21. Thunder Bolt - Raigeki
22. Black Hole
23. Harpy's Feather Sweep
24. Cyclone - MST
25. Cyclone
26. Cyclone
27. Tempest - Heavy Storm
28. Change of Heart
29. Theft - Snatch Steal
30. Mischievious Demon Twins - Delinquent Duo
31. Steadfast Guard - Forceful Sentry
32. Confiscate
33. Emissary of Obliteration - Nobleman of Crossout
34. Mirage of Nightmare

Trap(6)
35. Lost Property - Drop Off
36. Holy Barrier Mirror Force
37. Emissaries of Harmony - Waboku
38. Destruction Ring
39. Imperial Decree
40. Cry of the Living Dead - Call of the Haunted
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Altron: The only thing I would consider would be dropping KIller Tomato; in general, I dislike the "summon <1500 {insert attribute here} monster to the field" monsters b/c they've proven situation, IMO. I'd replace it with a Kuriboh.

My new deck:

[b]Getteysburg v 2.0 [/b]

[i]Tribute Monsters:[/i]
Freed the Matchless General (the general)

[i]Non-Tribute Monsters:[/i]
Maurading Captain x2 (the Captain)
Exiled Force (the mercenary troops)
Goblin Attack Force x3 ( frontline infantry)
Gearfriend the Iron Knight x3 (Special operations combatants)
Don Zaruug x2 (Chief marksman)
Zombrya the Dark x2 (nocturnal combat specialist)
Catapault Troops x2 (defensive line)
Sasuke Samurai (recon)
Injection Fairy Lily (chemical warfare specialist)

[u]Total Monsters: 18[/u]

[i]Traps:[/i]
Mirror Force
Imperial Order (the king)
Destruction Ring (Land mine)
Call of the Haunted

[u]Total Traps: 4[/u]

[i]Magic:[/i]
Monster Reborn
Regeki (WMD)
Black Hole (WMD)
Premature Buriel
Pot of Greed (supplies)
Swords of Revealing Light
Sogen x2 (the fields of battle)
United We STand (Armory)
Reinforcements of the Army x2 (Calvary)
Warrior Returning Alive x2 (stim-packs)
Change of Heart (mole)
Harpie's Feather Duster (mine sweeper)
Mystical Space Typhoon x3 (faverable weather conditions)

[u]Total Magic: 18[/u]

Total Cards: 40

Let's see...Most of this is self-explanatory.

I ditched Royal Command in exchange for Sauke Samurai; he's a bit trickier to use, but when pulled off right, he's devastating.

Injection Fairy Lily is there in the event my opponent summons Jinzo, Summoned Skull, Beast of Talwar (who plays him?), Hades, Tyrant Dragon, etc. You know, big monsters. (Granted, if I play my cards right, they won't have a monster on the field long enough to summon any of those.) Plus, she be so darn cute.

United We Stand is the only power up; however, because of this deck's swarm capabilities, it's the most appropriate power up.

Sogen will probably be removed for something else in the next upgrade.

There is no Graceful Charity; that was intentional. I might put it back in, but this deck has a higher risk of decking out than other decks I've designed. (Besides, I already have three cards that can perform targeted searches.)

I plan to replace Catapault Troops with Troop Commander when she's released. (She's in the second Joey structure deck.)

I also plan to drop one Gearfried and one Goblin Force to add a pair of Blade Knight when they're released. (I love Blade Knight; it's my favorite Type, with my favorite subtype, with a wicked effect.)

There is no Jinzo or Cyber Jar, b/c I play strictly for fun; I consider adherance to the theme more important than winning. (It's not whether you win or loose, it's how you play the game. ^_^) Were this deck meant to go to Tournaments, those two would be in.
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[QUOTE][i]Originally posted by Altron Gundam [/i]
[B]Killer Tomato = instant searcher/Spirit Soul Hunter/Don Zaruug [/B][/QUOTE]

I know what it's for. However, in my experience, KT & the like don't fare well. If your opponent has more than one monster on the field, they'll more than likely destroy the monster that is summoned. Spirit Reaper can't be destroyed, but you will take damage. Donny Z can be destroyed. I'd just as soon run something more useful and less situational.
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Guest Altron Gundam
Then I'll just get a searcher if they have more than one person. They kill the searcher, I search for Kurby and negate.
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Guest AciDFalZ99
01. Gilfar Demon
02. Injection Angel Lily
03. Magic Warrior - Breaker
04. Soul Banishing Spirit
05. Black Forest Witch
06. Exclusivity Virus
07. Initiate Troops
08. Dark Necrophia
09. Killer Snake
10. Dark Jelloid
11. Blade Knight
12. Yatagarasu
13. Kuribou
14. Critter
15. Newt

16. Theft
17. Cyclone
18. Cyclone
19. Cyclone
20. Tempest
21. Dark Hole
22. Confiscate
23. Raise Dead
24. Thunderbolt
25. Early Burial
26. Angel's Gift
27. Jar of Greed
28. Steadfast Guard
29. Change of Heart
30. Devil's Sanctuary
31. Distressing Choice
32. Harpy's Feather Sweep
33. Mischievous Demon Twins

34. Deck Destruction Virus of Death
35. Deck Destruction Virus of Death
36. Holy Barrier - Mirror Force
37. Cry of the Living Dead
38. Emissary of Harmony
39. Destruction Ring
40. Imperial Decree
Diad. u can guess what's boarded
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[COLOR=darkblue]Jeez, I meant to post when I was on at my mom's school but bleh not much time. Well anyways I took into account some outside opinions etc and now here is my Light Deck revamped to the best that I have.[/COLOR]

[COLOR=blue][B]Tribute Monsters[/B]

Airknight Parshath
Jinzo
Mystical Knight of Jackal

[b]Low level Monsters[/b]

Magician of Faith x2
Gemini Elf x2
Giant Soldier of Stone
Hysteric Fairy x2
Thunder Nyan Nyan x3
Guardian of The Throne Room
Asura Priest
Cyber Jar
Witch of the Black Forest
Spirit Reaper

[b]Magic Cards[/b]

Fairy Meteor Crush
Swords Of Revealing Light
Raigeki
United We Stand
Pot of Greed
Heavy Storm
Graceful Chairty
Monster Reborn
Luminous Spark
Harpie's Feather Duster
Mystical Space Typhoon
Premature Burial
The Forceful Century
Snatch Steal
Dark Hole
Change of Heart

[b]Trap Cards[/b]

Waboku x3
Magic Cylinder
Call of the Haunted
Mirror Force
Royal Command
Imperial Order
Light of Intervention
Seven Tools of the Bandit

I know I need another Luminious Spark and maybe a Terraforming. Royal Command can be a stab in the back but its very helpful against your opponents Cyber Jar etc. And if by chance Royal Command is blown away that's what good old Light of Intervention is for.

But besides that I tried to keep my tribute monsters to a low number and I know BEWD would be a good hitter but I'd rather keep Jackal seeing as how his effect is soooo evil.[/COLOR]
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Here's a deck I recently made. I'm not sure if it could be considered a theme, but I figured that I cold get some tips on it here.

[B]Tribute Monsters[/B]

Blue-Eyes White Dragon x2
Seiyaru
Buster Blader

Amphibian Beast
Summoned Skull

[B]Low Level Monsters[/B]

Bubonic Vermin x2
Witch of the Black Forest
Newdoria
Dark Jeroid
Lord of D. x3
La Jinn
Gearfried the Iron Knight
Exiled Force
Magician of Faith
Sangan
Goblin Attack Force
Gray Wing
Koumori Dragon
Man-Eater Bug
The Dragon Dwelling in the Cave
Big Eye
Hysteric Fairy

[B]Magic[/B]

Pot of Greed
Reasoning
Mystical Space Typhoon
The Flute of Summoning Dragon x3
Scapegoat x2
Banner of Courage
Monster Reborn
Change of Heart
Dark Hole
Horn of the Unicorn
Stamping Destruction

[B]Traps[/B]

Needle Wall
Jar of Greed
Michizure
Magic Jammer
Fairy's Hand Mirror
Waboku x2
Curse of Aging

Any comments and/or suggestions would be appreciated. :D

EDIT: I took out the Red Eyes and put in another Blue Eyes that I just got.
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The purpose I was aiming for was to stall with things like Scapegoat and destroy my opponent's monsters with Needle Wall, Summoned Skull, and Amphibian Beast. While that's going on I bring together my Lord of D., Flute of Summoning Dragon and a Powerful dragon or two.
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Okay I know this deck looks off the wall but meh, I just started working on it so heh, it'll look a little crappy but I need some major opinions on this deck and I mean MAJOR opinions.

[COLOR=blue][b]High Level Monsters[/b]

Buster Blader
Buster Blader
Valkyrion The Magna Warrior

[b]Regular Monsters[/b]

Injection Fairy Lily
Susa Soldier
Spear Dragon
Spear Dragon
Giant Rat
Giant Rat
Giant Rat
Sangan
Nimble Momonga
Nimble Momonga
Nimble Momonga
Kuriboh
Kuriboh
Gazelle The King of Mythical Beasts
Spirit Reaper
Alpha The Magnet Warrior
Beta The Magnet Warrior
Gamma The Magnet Warrior
Cannon Soldier
Mad Sword Beast
Hayabusa Knight
Bazoo The Soul-Eater
Iron Knight Gear-Freed
Cyber Jar
Witch Of The Black Forest

[b]Magic Cards[/b]

Secret Pass To The Treasures
Secret Pass To The Treasures
Reinforcement of The Army
United We Stand
Axe of Despair
Fusion Sword Mursame Blade
Proof of Dragon Destruction
Gaia Power
Monster Reborn
Dark Hole
Scapegoat
Mystical Space Typhoon

[b]Traps[/b]

Waboku
Seven Tools of the Bandit
Gravity Bind
Gravity Bind
Gravity Bind
Mirror Force
Ceasfire
Pyro Clock of Destiny
-------------------------------------------[/COLOR]

Please!! I need major help with this, basically I wanted to have G-Bind so I could abuse Hayabusa and Injection and with that new Secret Pass to the Treasures card it's perfect to attack my Opponent's LP directly, but I honestly think this deck is uber slow. Please help me, I'd basically like to keep my tribute monsters the same but if anyone has other deck sugguestions I will greatly appreciate them.
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This one has worked fairly well for me. It even beat the deck that I had posted above.

[B]Tribute Monsters[/B]

Barrel Dragon
Wingweaver
Dark Magician

Judge Man x2
Patrician of Darkness

[B]Low Level Monsters[/B]

Fushi No Tori
Witch of the Black Forest
Gravekeeper's Guard
Wall of Illusion x2
Hane-Hane
Harpie's Brother x3
Crass Clown
Sangan
The Wicked Worm Beast
Des Lacooda
Big Eye
Giant Soldier of Stone
Mysterious Guard
Man-Eater Bug

[B]Magic Cards[/B]

Monster Reborn
Change of Heart
Black Pendant x2
Spring of Rebirth x2
Magic Reflector
Soul Exchange x2
Dark Hole
Giant Trunade
Malevolent Nuzzler

[B]Trap Cards[/B]

Dust Tornado
Trap Dustshoot
Trap Hole x2
Waboku

What do you think?
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