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Guest DemonOfFire666
lv 5 or higher
Labrynth wall ***** atk/0 def/3000
Dark Magician Girl ****** atk/2000 def/1700 effect.
Dark Magician ******* atk/2500 def/2100
Red Eyes Black Dragon ****** atk/2400 def/2000
Blue Eyes White Dragon ******** atk/3000 Def/2500 x2

Lv 4 or lower
Big Eye **** effect atk/1200 def/1000
Lord of D. effect **** atk/1200 def/1100
Gearfried the iron Knight effect **** atk/1800 def/1600
Harpies Brother **** atk/1800 def/600
7 colored fish **** atk/1800 def/800
Magician Of faith ** effect atk/300 def/400 x2
Mask of Darkness ** effect atk/900 def/400
Man Eater Bug ** effect atk 450 def/600 x2
Princess of Tsurugi effect atk/900 def/700

magic
swords of revealing light
raigeki
Dragon Treasure
Mask Of Brutality
Sword of Bewitchment
Dragonic Attack
Malevolent Nuzzler
Mountain
Fissure x2
Change of Heart
Monster Reborn
heavy storm
pot of greed
prohibition
soul exchange

Trap
Waboku x2
Trap hole x3
Horn of Heaven
Type Zero Magic Crusher
seven tools of the bandit x2
lightforce sword
magic drain

Tribute monsters: 6
regular monsters: 11
magic: 16
trap: 11

total cards: 44
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Just a few things:
First of all, that is way too many Tribute monsters. Depending on the theme of your deck, decide between the two Dark Magicians or the two dragons.

Get some more monsters. Depending on what theme you choose, some Spellcasters or Dragons are in order.
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Guest Stridir
Yeah, this kinda looks like a dark theme deck. At least talk out your two Blue Eyes.

Also, you can only have one Waboku in your deck, rules are rules, sorry.:toothy:
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My Deck(which doesn't have a name yet):

Normal Monsters (x12):
Ryu-Ran (7 Stars, ATK 2200/DEF 2600)
Darkfire Soldier #2 (4 Stars, ATK 1700/DEF 1100)
Labyrinth Wall (5 Stars, ATK 0/DEF 3000)
Giant Soldier of Stone (3 Stars, ATK 1300/DEF 2000)
Spirit of the Harp (4 Stars, ATK 800/DEF 2000)
7 Colored Fish (4 Stars, ATK 1800/DEF 800)
Blue Eyes White Dragon (8 Stars, ATK 3000/DEF 2500)
La Jinn the Mystical Genie of the Lamp (4 Stars, ATK 1800/DEF 1000)
Aqua Madoor (4 Stars, ATK 1200/DEF 2000)
Island Turtle (4 Stars, ATK 1100/DEF 2000)
Red-Eyes B. Dragon (7 Stars, ATK 2400/DEF 2000)
Harpie's Brother (4 Stars, ATK 1800/DEF 600)

Effect Monsters(x16):
White Magical Hat (3 Stars, ATK 1000/DEF 700)
Cure Mermaid (4 Stars, ATK 1500/ DEF 800)
Penguin Soldier (2 Stars, ATK 750/DEF 500)
Wall of Illusion (4 Star, ATK 1000/DEF 1850)
Lord of D. (4 Stars, ATK 1200/DEF 1100)
Mask of Darkness (2 Star, ATK 900/ DEF 400)
Sinister Serpent (1 Star, ATK 300/DEF 200)
Shadow Ghoul (5 Star, ATK 1600/DEF 1300)
Princess of Tsurugi (3 Star, ATK 900/ DEF 700)
Hane-Hane x2 (Star 2, ATK 450/DEF 500)
Man-Eater Bug x2 (2 Star, ATK 450/DEF 600)
Gearfried the Iron Knight (4 Star, ATK 1800/DEF 1600)
Maha Vailo (4 Star, ATK 1550/DEF 1400)
Magician of Faith (1 Star, ATK 300/DEF 400)

Magic Cards (x20):
Dian Keto the Cure Master
Mystical Space Typhoon
Rush Recklessly
The Reliable Guardian
Dragon Treasure
Black Pendant
Card Destruction
Block Attack
The Flute of Summoning Dragon
Ekibyo Drakmord
Malevolent Nuzzler
Dark Hole
Fissure x2
Ookazi
Shield & Sword
Monster Reborn
Harpie's Feather Duster
Stop Defense
Change of Heart

Trap Cards (x11):
Seven Tools of the Bandit
Trap Hole x2
Castle Walls
Waboku
Enchanted Javelin
Robbin' Goblin (Continous)
Reinforcements
Magic Jammer
Michizure
Just Desserts

Total Cards: 59
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Well...first, you have *waaaayyy* too many cards, B_K. A good ratio to start with is about 7 traps, 13 magic and twenty monsters, although you can play around with these numbers. (I myself prefer to use 4/5 traps, 16/18 monsters, and 18/20 magics.)

Trim the fat to forty cards. It'll be easier to pick the better cars when working with smaller numbers.

Also, right off the bat, ditch Ryu-Ran, REBD, and the Labyrith Wall. When choosing a tribute monster, what you need to do is select either a) one with tons of strength for a small tribute (Summoned Skull, and later, the Cybernetic Wyrven), b) one with a killer effect (Jinzo, Vampire Lord, Hades) or c) one which is a little lacking on a or b, but go with the deck's theme (Freed, Tyrant Dragon, Machine King). Those guys have none of that.

I'd also recommed dropping Shadow Ghoul, b/c he's weak unless you build the deck around him. You should keep BEWD if you want fire power, but Summoned skull is better if you can get one.
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Guest Altron Gundam
"Elite" - Control In an Eng. CCG way

Monsters(15)
01. Jinzo
02. Sinister Serpent
03. Don Zaruug
04. Don Zaruug
05. Goblin Strike Team
06. Spear Dragon
07. Gemini Elf
08. Exiled Force
09. Black Forest Witch
10. Sangan
11. Spirit Reaper
12. Spirit Reaper
13. Killer Tomato
14. Killer Tomato
15. Fiber Pod

Magic(19)
16. Pot of Greed
17. Graceful Charity
18. Monster Reborn
19. Raigeki
20. Black Hole
21. Harpy's Feather Sweep
22. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Mystical Space Typhoon
25. Heavy Storm
26. Premature Burial
27. Change of Heart
28. Snatch Steal
29. Delinquent Duo
30. Forceful Sentry
31. Confiscate
32. Mirage of Nightmare
33. Nobleman of Crossout
34. Painful Choice

Trap(6)
35. Holy Barrier - Mirror Force
36. Waboku
37. Destruction Ring
38. Imperial Order
39. Call of the Haunted
40. Torriential Tribute

Solid control deck, top to bottom. Stapled to the max, max m/t removal for now, next set I add Breaker. Good speed to get out searchers, Zaruug, or whoever within the Killer Tomatoes.

Awesome hand control power, 2 Zaruug, discard trio.

Superb speed late game as well, Mirage of Nightmare. Deck thinning in Painful Choice.

Good monster removal. Exiled Forces, standard staples, Nobleman of Crossout, Torriential Tribute.
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Guest DemonOfFire666
Stridir no offense but i have a great track record on my deck.

i am 187-2

and a sub note i am the best strategist in my town. and one of the best deck builders
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Guest Altron Gundam
This is exactly why we should have a Deck Garage sub-forum rather than one stupid topic where everyone's decks get mixed up with fixes and so on. The disorganization is here is crazy.
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A Deck Garage sub-forum would give hundreds of two or three post threads (depending how arguementative things get), most of which would only be posted in for a day or so until the Deck's been thoroughly analysed. I think this thread does well as it is, personally, and it prevents spammy, cluttered forums.

If people showed a little more common courtesy when posting, i.e. commenting on someone else's Deck before posting their own, there wouldn't be any trouble. That's all it takes.

But if your Deck doesn't get rated or criticised or whatever, try and look at it yourself as best you can and try and figure out its weaknesses, or read over what other people's Decks had been lacking and see if that applies to your own as well.
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Guest Altron Gundam
Well isn't preventing one-two word posts or SPAM, a mod's job? If the admins can get either me or you to mod a Deck Garage sub-forum, things would be organized, people could look exactly at what deck they're gonna rate/give tips, and it would be way easier than going back 2-3 pages for a deck you wanna rate.

If someone spams in the proposed Deck Garage sub-forum, I'd just delete the post, PM them a warning and get on w/ my life. Its a lot more organized than this where noone rarely comments on another person's deck anymore, because of the sheer wanting of getting through all these random posts of ppl posting decks and fixing random decks that were posted 5 days ago.
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Ben: Ditch all your tribute monsters that don't have effects; you've got way too many. Add more level four rush monsters, or effect monsters.

Also, get a draw-power card like PoG or GC, as well as M/T destruction, like MST, HFD or HS. (MST should be the easiest to get.)

Domon, your first deck should drop one thunder Nyan-Nyan, b/c of the various non-light monsters you have. Also, you've got too many traps for a deck with Jinzo; ditch a pair of Wobokus and either Light of Intervention or Royal Command. (Having both is redundant.)

Your second deck...has way too much going on. You need to either have an earth-beatdown, a Magnet deck, or a gravity Bind deck; all three at once is a disaster waiting to happen. Decide which them you prefer and get rid of cards that don't pertain to it.


Now I post my deck. =)

[b]Gettysburg v 3.0[/b]

My latest Warrior deck, so far ahead from my first misguided attempt. Here we go:

Tribute Monsters:
Jinzo (Coming soon to a Joey tin near you!)

Monsters: (17)
Maurading Captain x2
Exiled Force
Goblin Attack Force x2
Warrior Dai Grepher x2 (Will replace at first opportunity with Breaker and Amazoness Swordswoman)
Gearfried the Iron Knight x2 (Will replace w/ Blade Knight when he's released.)
Don Zaloog x2
Cyber Jar
Fiber Jar
Sasuke Samurai
Injection Fairy Lily
Witch of the Black Forest
Sangan

Traps: (4)
Mirror Force
Imperial Order
Destruction Ring
Call of the Haunted

Magic: (18)
Monster Reborn
Regeki
Dark Hole
Premature Burial
Pot of Greed
Swords of Revealing Light
Graceful Charity
Mirage of Nightmares
United We Stand
Reinforcements of the Army x2
The Warrior Returning Alive x2
Change of Heart
Harpie's Feather Duster
M Space Typhoon x3

Total: 40

Let's go over the changes:

Now that I'll finally be able to get a Jinzo, he replaces Freed the Matchless General.

Speed is the name of the game here: In addition to Pot of Greed, I've also got Witch of the Black Forest (Searchable monsters: 14) and Sangan (searchable monsters: 12). Plus, the infamous Mirage of Nightmares/MST (or Imperial Order) combo...I'm actually in danger of decking myself, but I'll get over it. Speed!

Only one power-up card, but it's the best one for this deck. (powers up 16 monsters)

Monster Reborn can bring back 18 of my monsters to the field.

Call of the Haunted can bring back 16. (Excludes Gearfried)

Premature Burial can bring back 16.

The Warrior Returning Alive can send 10 of my monsters from the Graveyard to my hand.

Reinforcements of the Army can summon 10 of my monsters to my hand.

Maurading Captain can special summon 16 monsters to the field.

Exiled Force's effect can be used a max total of six times per game.

I can't wait for Magician's Force so I can get rid of the dead weight and do some real damage with this puppy.

Thoughts?
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[COLOR=darkblue]Its a pretty impressive deck DeathBug, personally I wouldn't go anywhere near Mirage of Nightmares but that's me.

Anyways, here's my fiend deck. I know its majorly huge etc.[/COLOR]

[COLOR=darkred][b]High level monsters[/b]

Red Eyes Black Dragon
Summoned Skull
HelPoemer
Dark Necrofear
Dark Ruler Hades
Shadow Ghoul


[b]Low Level Monsters[/b]

Breaker The Magic Warrior
Spirit Reaper
Cannon Soldier
Magician of Faith
Sangan
Opticlops x3
Melchid The Four-Faced Beast x2
Earthbound Spirit x3
Grand Tiki Elder x2
Mask of Darkness
Sapphire Dragon

[b]Magic Cards[/b]

The Forceful Sentry
The Shallow Grave x3
Monter Reborn
Polymerization
Mask of Dispel
Mystic Plasma Zone
Card of Safe Return
United We Stand
Change of Heart
Painful Choice
Prohibition
Scapegoat

[b]Traps[/b]

Raigeki Break
Blast with Chain x2
Shadow of Eyes
Seven Tools Of The Bandit
Statue Of The Wicked
Bark Of Dark Ruler x3
Ultimate Offering
Bad Reaction to Simochi
Magic Drain
Mirror Force
Magic Cylinder
Fake Trap

[b]Fusion[/b]

Black Skull Dragon[/COLOR]

I'm really thinkinf of ditching Shadow Ghoul and the whole Black Skull Dragon just simply because it would take too long. But other than that I have no idea so if anyone has any sugguestions I'd greatly appreciate it.
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I would suggest taking out Black Skull Dragon too. Leave in Summoned Skull, though, but with a Deck that big getting the fusion together's going to be a pain and'll only slow you down, generally. Red Eyes isn't that great a monster for it's requirements, anyway. Jinzo'd do you better in that respect. Although if you need that many traps you might want to go for a different one, like Beast of Talwar.

I'm not sure 3 Shallow Graves are that good an idea, either, bearing in mind you and your opponent both summon a monster to the field. It's good for Flip-Effect ones, but you could use Spear Cretin for that just as easily, and that'll protect your Life Points from an attack, too. I'd suggest Call of the Haunted/Premature Burial but I don't know if you have The Shallow Graves in there for any purpose I'm not seeing, heh.
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Guest Altron Gundam
Elite Control Variation

Monsters(15)
01. Jinzo
02. Sinister Serpent
03. Don Zaruug
04. Don Zaruug
05. Goblin Strike Team
06. Spear Dragon
07. Gemini Elf
08. Exiled Force
09. Black Forest Witch
10. Sangan
11. Spirit Reaper
12. Spirit Reaper
13. Killer Tomato
14. Killer Tomato
15. Fiber Pod

Magic(19)
16. Pot of Greed
17. Graceful Charity
18. Monster Reborn
19. Raigeki
20. Black Hole
21. Harpy's Feather Sweep
22. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Mystical Space Typhoon
25. Heavy Storm
26. Premature Burial
27. Change of Heart
28. Snatch Steal
29. Delinquent Duo
30. Forceful Sentry
31. Confiscate
32. Mirage of Nightmare
33. Nobleman of Crossout
34. Scapegoat

Trap(6)
35. Holy Barrier - Mirror Force
36. Waboku
37. Destruction Ring
38. Imperial Order
39. Call of the Haunted
40. Torriential Tribute
---------------------------------
Sry for posting this again, its edited a bit, and since this topic is so hard to find crap in, I'm posting the next version.
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[COLOR=blue]Okay I revamped, added, and took things out of my Light Deck and I want some opinions please.

[b]High Level Monsters[/b]

Jinzo
Mystical Knight Of Jackal

[b]Low Level Monsters[/b]

Asura Priest
Giant Soldier Of Stone
Spirit Reaper
Thunder Nyan Nyan x2
Magician Of Faith x2
Hysteric Fairy x2
Cyber Jar
Witch Of The Black Forest
Gemini Elf
Guardian Of The Throne Room
Kaiser Seahorse

[b]Magic Cards[/b]

Snatch Steal
Graceful Charity
Fairy Meteor Crush
Terraforming
Heavy Storm
Premature Burial
Luminous Spark x2
Monster Reborn
United We Stand
Change Of Heart
Dark Hole
Swords Of Revealing Light
Mystical Space Typhoon
Harpie's Feather Duster
Pot Of Greed
Raigeki

[b]Trap Cards[/b]

Imperial Order
Magic Cylinder
Mirror Force
Seven Tools Of The Bandit
Royal Command
Waboku x2
Call of the Haunted
-------------------------------------------

[SIZE=1]Basically I bring out Kaiser and sac him for Jackal but any other opinions are welcome.[/SIZE][/COLOR]
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My deck: (It needs a name, help out on this part and rating also.)

~ means it is on its way to my deck
* means I still need it

Tributes: (4)

Tri-Horned Dragon
Suijin
Luster Dragon
Tyrant Dragon

Ritual: (1)

Crab Turtle

Monsters: (28)

Jowls of Dark Demise ~
Cyber Jar ~
Cobra Jar
La Jinn the Mystical Genie of the Lamp x3
Trap Master
Sonic Bird
Hysteric Fairy x2
Opticlops x3
7 Colored Fish x3
Harpie's Brother x3
Senju of the Thousand Hands
Dice Jar
Asura Priest
Yomi Ship
Man-Eater Bug x2
Magician of Faith
Armed Ninja
Witch of the Black Forest
Wall of Illusion

Magic: (20)

Spiritual Energy Settle Machine
Malevolent Nuzzler x3
Different Dimension Capsule
Graceful Charity
De-Spell
United We Stand
A Legendary Ocean x3
Mystical Space Typhoon
Mage Power
Change of Heart
Dark Hole
Fairy Meteor Crush
Scapegoat
Monster Reborn
Turtle Oath
Raigeki ~

Trap: (11)

Bottomless Trap Hole
Seven Tools of the Bandit
Acid Trap Hole
Trap Hole
Michizure
Enchanted Javelin
Needle Wall
Tornado Wall x3 (2 are on their way to my deck)
Magic Jammer
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i ask you to rate my deck so here goes

monsters=17

karate man(effect)
mask of darkness(effect)
7 colored fish
la jinn
gearfried(effect)
harpie's bro
2-man eater bugs(effect)
invader of the throne(effect)
trap master(effect)
2-summoned skulls
pengiun soldeir(effect)
cyber jar(effect)
witch of the black forest(effect)
magician of faith(effect)
maha vailo(effect)

magic=17

gravekeepers servant(continious)
3-fissures
monster reborn
last will
3-malevolent nuzzlers(equip)
change of heart
offerings to the doomed(quick play)
scapegoat(quick play)
card destruction
black pendant(equip)
graceful charity
dark hole
swords of revealing light

trap=10

3-wabokus
mirror force
3-trap holes
2-seven tools of the bandit(counter_
magic jammer(counter)
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Asura- I think the Ritual monsters and rigmorale attached to them might slow the Deck down- seeing as you've only one Crab Turtle and ritual card, it doesn't seem that necessarry alonside monsters such as the Dragons you also have as hard-hitters. You could just as easily have another Wind, Water or dragon-type monster and then replace the others needed for Crab Turtle with other usefuls. Of course, it's entirely up to you, heh.

baalthaczaar, I'd suggest having more Tribute monsters there- there's not an awful lot of power in that Deck, you might find yourself easily under heavy attack with only 2 monsters with over 2500 ATK. Get another Summoned Skull if you can, or any others that take your fancy. There's also the general yadda of getting Raigeki, Magic Cylinder and other useful staples.
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Guest AciDFalZ99
Solo, you're totally wrong on the 2nd deck. 2 Tribs is actually very good. Many ppl even prefer one. What he should do is get some utility mons such as Platoon Commander maybe, Lily, Critter Jinzo etc. and complete his staples. Ease down on the traps. Right now ur a jinzo's wet dream. And try not to use Triggered or Vulnerable ones. The best traps 4 a Beatdown are: Call, Waboku, Mirror Force, Destruction Ring, and Imperial Decree. Try to even out ur ratio, drop the useless cards. I suggest you look around a bit 4 a great competitive beatdown and base urself upon that. Don't use over 18 mons 4 a beatdown, u'll get ur hand clogged. 5-6 Traps is the best ratio as well. Good luck. Feel free to contact me over PM 4 a complete fix.
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here goes nothing: 47 cards:

19 monsters

Tribute: 3
Wingweaver
Buster Blader
Dark Magician

Lvl4 or lower: 14
Gearfried The Iron Knight
La jinn The Mystical Genie Of The Lamp x2
7 Colored Fish x3
Harpie's Brother x2
Maha Vailo
Cure Mermaid
Witch Of The Black Forest
Sangan
Mystical Elf x2

Ritual: 2
Relinquished x2

23 magic
Black Illusion Ritual x2
Ekibyo Drakmord
Malevolent Nuzzler
Swords Of Revealing Light
Book Of Secret Arts x2
Black Pendant
Graceful Charity
Soul Exchange
Dian Keto The Cure Master x3
Share The Pain x2
Change Of Heart
Monster Reborn
Sword Of Dark Destruction
Dark Hole
Soul Release
Final Flame
Gravekeeper's Servant
Card Destruction

5 trap
Solemn Wishes
Magic Jammer
Enchanted Javelin
Trap Hole x2

Do you know what kind of deck this is? I don't!
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