Guest DemonOfFire666 Posted August 27, 2003 Share Posted August 27, 2003 lv 5 or higher Labrynth wall ***** atk/0 def/3000 Dark Magician Girl ****** atk/2000 def/1700 effect. Dark Magician ******* atk/2500 def/2100 Red Eyes Black Dragon ****** atk/2400 def/2000 Blue Eyes White Dragon ******** atk/3000 Def/2500 x2 Lv 4 or lower Big Eye **** effect atk/1200 def/1000 Lord of D. effect **** atk/1200 def/1100 Gearfried the iron Knight effect **** atk/1800 def/1600 Harpies Brother **** atk/1800 def/600 7 colored fish **** atk/1800 def/800 Magician Of faith ** effect atk/300 def/400 x2 Mask of Darkness ** effect atk/900 def/400 Man Eater Bug ** effect atk 450 def/600 x2 Princess of Tsurugi effect atk/900 def/700 magic swords of revealing light raigeki Dragon Treasure Mask Of Brutality Sword of Bewitchment Dragonic Attack Malevolent Nuzzler Mountain Fissure x2 Change of Heart Monster Reborn heavy storm pot of greed prohibition soul exchange Trap Waboku x2 Trap hole x3 Horn of Heaven Type Zero Magic Crusher seven tools of the bandit x2 lightforce sword magic drain Tribute monsters: 6 regular monsters: 11 magic: 16 trap: 11 total cards: 44 Link to comment Share on other sites More sharing options...
Mina Posted August 27, 2003 Share Posted August 27, 2003 Just a few things: First of all, that is way too many Tribute monsters. Depending on the theme of your deck, decide between the two Dark Magicians or the two dragons. Get some more monsters. Depending on what theme you choose, some Spellcasters or Dragons are in order. Link to comment Share on other sites More sharing options...
Guest Stridir Posted August 27, 2003 Share Posted August 27, 2003 Yeah, this kinda looks like a dark theme deck. At least talk out your two Blue Eyes. Also, you can only have one Waboku in your deck, rules are rules, sorry.:toothy: Link to comment Share on other sites More sharing options...
Guest Altron Gundam Posted August 27, 2003 Share Posted August 27, 2003 Waboku isn't restricted n00b. -_-; Link to comment Share on other sites More sharing options...
Bandit Joeykuba Posted August 28, 2003 Share Posted August 28, 2003 My Deck(which doesn't have a name yet): Normal Monsters (x12): Ryu-Ran (7 Stars, ATK 2200/DEF 2600) Darkfire Soldier #2 (4 Stars, ATK 1700/DEF 1100) Labyrinth Wall (5 Stars, ATK 0/DEF 3000) Giant Soldier of Stone (3 Stars, ATK 1300/DEF 2000) Spirit of the Harp (4 Stars, ATK 800/DEF 2000) 7 Colored Fish (4 Stars, ATK 1800/DEF 800) Blue Eyes White Dragon (8 Stars, ATK 3000/DEF 2500) La Jinn the Mystical Genie of the Lamp (4 Stars, ATK 1800/DEF 1000) Aqua Madoor (4 Stars, ATK 1200/DEF 2000) Island Turtle (4 Stars, ATK 1100/DEF 2000) Red-Eyes B. Dragon (7 Stars, ATK 2400/DEF 2000) Harpie's Brother (4 Stars, ATK 1800/DEF 600) Effect Monsters(x16): White Magical Hat (3 Stars, ATK 1000/DEF 700) Cure Mermaid (4 Stars, ATK 1500/ DEF 800) Penguin Soldier (2 Stars, ATK 750/DEF 500) Wall of Illusion (4 Star, ATK 1000/DEF 1850) Lord of D. (4 Stars, ATK 1200/DEF 1100) Mask of Darkness (2 Star, ATK 900/ DEF 400) Sinister Serpent (1 Star, ATK 300/DEF 200) Shadow Ghoul (5 Star, ATK 1600/DEF 1300) Princess of Tsurugi (3 Star, ATK 900/ DEF 700) Hane-Hane x2 (Star 2, ATK 450/DEF 500) Man-Eater Bug x2 (2 Star, ATK 450/DEF 600) Gearfried the Iron Knight (4 Star, ATK 1800/DEF 1600) Maha Vailo (4 Star, ATK 1550/DEF 1400) Magician of Faith (1 Star, ATK 300/DEF 400) Magic Cards (x20): Dian Keto the Cure Master Mystical Space Typhoon Rush Recklessly The Reliable Guardian Dragon Treasure Black Pendant Card Destruction Block Attack The Flute of Summoning Dragon Ekibyo Drakmord Malevolent Nuzzler Dark Hole Fissure x2 Ookazi Shield & Sword Monster Reborn Harpie's Feather Duster Stop Defense Change of Heart Trap Cards (x11): Seven Tools of the Bandit Trap Hole x2 Castle Walls Waboku Enchanted Javelin Robbin' Goblin (Continous) Reinforcements Magic Jammer Michizure Just Desserts Total Cards: 59 Link to comment Share on other sites More sharing options...
DeathBug Posted August 28, 2003 Share Posted August 28, 2003 Well...first, you have *waaaayyy* too many cards, B_K. A good ratio to start with is about 7 traps, 13 magic and twenty monsters, although you can play around with these numbers. (I myself prefer to use 4/5 traps, 16/18 monsters, and 18/20 magics.) Trim the fat to forty cards. It'll be easier to pick the better cars when working with smaller numbers. Also, right off the bat, ditch Ryu-Ran, REBD, and the Labyrith Wall. When choosing a tribute monster, what you need to do is select either a) one with tons of strength for a small tribute (Summoned Skull, and later, the Cybernetic Wyrven), b) one with a killer effect (Jinzo, Vampire Lord, Hades) or c) one which is a little lacking on a or b, but go with the deck's theme (Freed, Tyrant Dragon, Machine King). Those guys have none of that. I'd also recommed dropping Shadow Ghoul, b/c he's weak unless you build the deck around him. You should keep BEWD if you want fire power, but Summoned skull is better if you can get one. Link to comment Share on other sites More sharing options...
Guest Altron Gundam Posted August 28, 2003 Share Posted August 28, 2003 "Elite" - Control In an Eng. CCG way Monsters(15) 01. Jinzo 02. Sinister Serpent 03. Don Zaruug 04. Don Zaruug 05. Goblin Strike Team 06. Spear Dragon 07. Gemini Elf 08. Exiled Force 09. Black Forest Witch 10. Sangan 11. Spirit Reaper 12. Spirit Reaper 13. Killer Tomato 14. Killer Tomato 15. Fiber Pod Magic(19) 16. Pot of Greed 17. Graceful Charity 18. Monster Reborn 19. Raigeki 20. Black Hole 21. Harpy's Feather Sweep 22. Mystical Space Typhoon 23. Mystical Space Typhoon 24. Mystical Space Typhoon 25. Heavy Storm 26. Premature Burial 27. Change of Heart 28. Snatch Steal 29. Delinquent Duo 30. Forceful Sentry 31. Confiscate 32. Mirage of Nightmare 33. Nobleman of Crossout 34. Painful Choice Trap(6) 35. Holy Barrier - Mirror Force 36. Waboku 37. Destruction Ring 38. Imperial Order 39. Call of the Haunted 40. Torriential Tribute Solid control deck, top to bottom. Stapled to the max, max m/t removal for now, next set I add Breaker. Good speed to get out searchers, Zaruug, or whoever within the Killer Tomatoes. Awesome hand control power, 2 Zaruug, discard trio. Superb speed late game as well, Mirage of Nightmare. Deck thinning in Painful Choice. Good monster removal. Exiled Forces, standard staples, Nobleman of Crossout, Torriential Tribute. Link to comment Share on other sites More sharing options...
shadowfire Posted August 29, 2003 Share Posted August 29, 2003 I want to build a good defensive or a good themed dark or fiend beatdown, only thing is I suck at deck building and deck strategies. Does anybody have any good Ideas to build a really good deck. Link to comment Share on other sites More sharing options...
Guest DemonOfFire666 Posted August 29, 2003 Share Posted August 29, 2003 Stridir no offense but i have a great track record on my deck. i am 187-2 and a sub note i am the best strategist in my town. and one of the best deck builders Link to comment Share on other sites More sharing options...
Ben Posted August 30, 2003 Share Posted August 30, 2003 Does anyone have anything to say about either one of my decks? :p Link to comment Share on other sites More sharing options...
Domon Posted August 31, 2003 Share Posted August 31, 2003 Same here, I've waited for quite a long time for both my Light and Earth decks to be rated. I would like some opinions. Link to comment Share on other sites More sharing options...
Guest Altron Gundam Posted August 31, 2003 Share Posted August 31, 2003 This is exactly why we should have a Deck Garage sub-forum rather than one stupid topic where everyone's decks get mixed up with fixes and so on. The disorganization is here is crazy. Link to comment Share on other sites More sharing options...
Solo Tremaine Posted August 31, 2003 Share Posted August 31, 2003 A Deck Garage sub-forum would give hundreds of two or three post threads (depending how arguementative things get), most of which would only be posted in for a day or so until the Deck's been thoroughly analysed. I think this thread does well as it is, personally, and it prevents spammy, cluttered forums. If people showed a little more common courtesy when posting, i.e. commenting on someone else's Deck before posting their own, there wouldn't be any trouble. That's all it takes. But if your Deck doesn't get rated or criticised or whatever, try and look at it yourself as best you can and try and figure out its weaknesses, or read over what other people's Decks had been lacking and see if that applies to your own as well. Link to comment Share on other sites More sharing options...
Guest Altron Gundam Posted August 31, 2003 Share Posted August 31, 2003 Well isn't preventing one-two word posts or SPAM, a mod's job? If the admins can get either me or you to mod a Deck Garage sub-forum, things would be organized, people could look exactly at what deck they're gonna rate/give tips, and it would be way easier than going back 2-3 pages for a deck you wanna rate. If someone spams in the proposed Deck Garage sub-forum, I'd just delete the post, PM them a warning and get on w/ my life. Its a lot more organized than this where noone rarely comments on another person's deck anymore, because of the sheer wanting of getting through all these random posts of ppl posting decks and fixing random decks that were posted 5 days ago. Link to comment Share on other sites More sharing options...
DeathBug Posted August 31, 2003 Share Posted August 31, 2003 Ben: Ditch all your tribute monsters that don't have effects; you've got way too many. Add more level four rush monsters, or effect monsters. Also, get a draw-power card like PoG or GC, as well as M/T destruction, like MST, HFD or HS. (MST should be the easiest to get.) Domon, your first deck should drop one thunder Nyan-Nyan, b/c of the various non-light monsters you have. Also, you've got too many traps for a deck with Jinzo; ditch a pair of Wobokus and either Light of Intervention or Royal Command. (Having both is redundant.) Your second deck...has way too much going on. You need to either have an earth-beatdown, a Magnet deck, or a gravity Bind deck; all three at once is a disaster waiting to happen. Decide which them you prefer and get rid of cards that don't pertain to it. Now I post my deck. =) [b]Gettysburg v 3.0[/b] My latest Warrior deck, so far ahead from my first misguided attempt. Here we go: Tribute Monsters: Jinzo (Coming soon to a Joey tin near you!) Monsters: (17) Maurading Captain x2 Exiled Force Goblin Attack Force x2 Warrior Dai Grepher x2 (Will replace at first opportunity with Breaker and Amazoness Swordswoman) Gearfried the Iron Knight x2 (Will replace w/ Blade Knight when he's released.) Don Zaloog x2 Cyber Jar Fiber Jar Sasuke Samurai Injection Fairy Lily Witch of the Black Forest Sangan Traps: (4) Mirror Force Imperial Order Destruction Ring Call of the Haunted Magic: (18) Monster Reborn Regeki Dark Hole Premature Burial Pot of Greed Swords of Revealing Light Graceful Charity Mirage of Nightmares United We Stand Reinforcements of the Army x2 The Warrior Returning Alive x2 Change of Heart Harpie's Feather Duster M Space Typhoon x3 Total: 40 Let's go over the changes: Now that I'll finally be able to get a Jinzo, he replaces Freed the Matchless General. Speed is the name of the game here: In addition to Pot of Greed, I've also got Witch of the Black Forest (Searchable monsters: 14) and Sangan (searchable monsters: 12). Plus, the infamous Mirage of Nightmares/MST (or Imperial Order) combo...I'm actually in danger of decking myself, but I'll get over it. Speed! Only one power-up card, but it's the best one for this deck. (powers up 16 monsters) Monster Reborn can bring back 18 of my monsters to the field. Call of the Haunted can bring back 16. (Excludes Gearfried) Premature Burial can bring back 16. The Warrior Returning Alive can send 10 of my monsters from the Graveyard to my hand. Reinforcements of the Army can summon 10 of my monsters to my hand. Maurading Captain can special summon 16 monsters to the field. Exiled Force's effect can be used a max total of six times per game. I can't wait for Magician's Force so I can get rid of the dead weight and do some real damage with this puppy. Thoughts? Link to comment Share on other sites More sharing options...
Domon Posted September 1, 2003 Share Posted September 1, 2003 [COLOR=darkblue]Its a pretty impressive deck DeathBug, personally I wouldn't go anywhere near Mirage of Nightmares but that's me. Anyways, here's my fiend deck. I know its majorly huge etc.[/COLOR] [COLOR=darkred][b]High level monsters[/b] Red Eyes Black Dragon Summoned Skull HelPoemer Dark Necrofear Dark Ruler Hades Shadow Ghoul [b]Low Level Monsters[/b] Breaker The Magic Warrior Spirit Reaper Cannon Soldier Magician of Faith Sangan Opticlops x3 Melchid The Four-Faced Beast x2 Earthbound Spirit x3 Grand Tiki Elder x2 Mask of Darkness Sapphire Dragon [b]Magic Cards[/b] The Forceful Sentry The Shallow Grave x3 Monter Reborn Polymerization Mask of Dispel Mystic Plasma Zone Card of Safe Return United We Stand Change of Heart Painful Choice Prohibition Scapegoat [b]Traps[/b] Raigeki Break Blast with Chain x2 Shadow of Eyes Seven Tools Of The Bandit Statue Of The Wicked Bark Of Dark Ruler x3 Ultimate Offering Bad Reaction to Simochi Magic Drain Mirror Force Magic Cylinder Fake Trap [b]Fusion[/b] Black Skull Dragon[/COLOR] I'm really thinkinf of ditching Shadow Ghoul and the whole Black Skull Dragon just simply because it would take too long. But other than that I have no idea so if anyone has any sugguestions I'd greatly appreciate it. Link to comment Share on other sites More sharing options...
Solo Tremaine Posted September 1, 2003 Share Posted September 1, 2003 I would suggest taking out Black Skull Dragon too. Leave in Summoned Skull, though, but with a Deck that big getting the fusion together's going to be a pain and'll only slow you down, generally. Red Eyes isn't that great a monster for it's requirements, anyway. Jinzo'd do you better in that respect. Although if you need that many traps you might want to go for a different one, like Beast of Talwar. I'm not sure 3 Shallow Graves are that good an idea, either, bearing in mind you and your opponent both summon a monster to the field. It's good for Flip-Effect ones, but you could use Spear Cretin for that just as easily, and that'll protect your Life Points from an attack, too. I'd suggest Call of the Haunted/Premature Burial but I don't know if you have The Shallow Graves in there for any purpose I'm not seeing, heh. Link to comment Share on other sites More sharing options...
Guest Altron Gundam Posted September 1, 2003 Share Posted September 1, 2003 Elite Control Variation Monsters(15) 01. Jinzo 02. Sinister Serpent 03. Don Zaruug 04. Don Zaruug 05. Goblin Strike Team 06. Spear Dragon 07. Gemini Elf 08. Exiled Force 09. Black Forest Witch 10. Sangan 11. Spirit Reaper 12. Spirit Reaper 13. Killer Tomato 14. Killer Tomato 15. Fiber Pod Magic(19) 16. Pot of Greed 17. Graceful Charity 18. Monster Reborn 19. Raigeki 20. Black Hole 21. Harpy's Feather Sweep 22. Mystical Space Typhoon 23. Mystical Space Typhoon 24. Mystical Space Typhoon 25. Heavy Storm 26. Premature Burial 27. Change of Heart 28. Snatch Steal 29. Delinquent Duo 30. Forceful Sentry 31. Confiscate 32. Mirage of Nightmare 33. Nobleman of Crossout 34. Scapegoat Trap(6) 35. Holy Barrier - Mirror Force 36. Waboku 37. Destruction Ring 38. Imperial Order 39. Call of the Haunted 40. Torriential Tribute --------------------------------- Sry for posting this again, its edited a bit, and since this topic is so hard to find crap in, I'm posting the next version. Link to comment Share on other sites More sharing options...
Domon Posted September 3, 2003 Share Posted September 3, 2003 [COLOR=blue]Okay I revamped, added, and took things out of my Light Deck and I want some opinions please. [b]High Level Monsters[/b] Jinzo Mystical Knight Of Jackal [b]Low Level Monsters[/b] Asura Priest Giant Soldier Of Stone Spirit Reaper Thunder Nyan Nyan x2 Magician Of Faith x2 Hysteric Fairy x2 Cyber Jar Witch Of The Black Forest Gemini Elf Guardian Of The Throne Room Kaiser Seahorse [b]Magic Cards[/b] Snatch Steal Graceful Charity Fairy Meteor Crush Terraforming Heavy Storm Premature Burial Luminous Spark x2 Monster Reborn United We Stand Change Of Heart Dark Hole Swords Of Revealing Light Mystical Space Typhoon Harpie's Feather Duster Pot Of Greed Raigeki [b]Trap Cards[/b] Imperial Order Magic Cylinder Mirror Force Seven Tools Of The Bandit Royal Command Waboku x2 Call of the Haunted ------------------------------------------- [SIZE=1]Basically I bring out Kaiser and sac him for Jackal but any other opinions are welcome.[/SIZE][/COLOR] Link to comment Share on other sites More sharing options...
Guest AciDFalZ99 Posted September 3, 2003 Share Posted September 3, 2003 Cut Spear 4 Newdoria (as good as DWG right now) and cut GST 4 zombyra. Rest is preference. Link to comment Share on other sites More sharing options...
Yami Asura Posted September 7, 2003 Share Posted September 7, 2003 My deck: (It needs a name, help out on this part and rating also.) ~ means it is on its way to my deck * means I still need it Tributes: (4) Tri-Horned Dragon Suijin Luster Dragon Tyrant Dragon Ritual: (1) Crab Turtle Monsters: (28) Jowls of Dark Demise ~ Cyber Jar ~ Cobra Jar La Jinn the Mystical Genie of the Lamp x3 Trap Master Sonic Bird Hysteric Fairy x2 Opticlops x3 7 Colored Fish x3 Harpie's Brother x3 Senju of the Thousand Hands Dice Jar Asura Priest Yomi Ship Man-Eater Bug x2 Magician of Faith Armed Ninja Witch of the Black Forest Wall of Illusion Magic: (20) Spiritual Energy Settle Machine Malevolent Nuzzler x3 Different Dimension Capsule Graceful Charity De-Spell United We Stand A Legendary Ocean x3 Mystical Space Typhoon Mage Power Change of Heart Dark Hole Fairy Meteor Crush Scapegoat Monster Reborn Turtle Oath Raigeki ~ Trap: (11) Bottomless Trap Hole Seven Tools of the Bandit Acid Trap Hole Trap Hole Michizure Enchanted Javelin Needle Wall Tornado Wall x3 (2 are on their way to my deck) Magic Jammer Link to comment Share on other sites More sharing options...
baalthaczaar Posted September 12, 2003 Share Posted September 12, 2003 i ask you to rate my deck so here goes monsters=17 karate man(effect) mask of darkness(effect) 7 colored fish la jinn gearfried(effect) harpie's bro 2-man eater bugs(effect) invader of the throne(effect) trap master(effect) 2-summoned skulls pengiun soldeir(effect) cyber jar(effect) witch of the black forest(effect) magician of faith(effect) maha vailo(effect) magic=17 gravekeepers servant(continious) 3-fissures monster reborn last will 3-malevolent nuzzlers(equip) change of heart offerings to the doomed(quick play) scapegoat(quick play) card destruction black pendant(equip) graceful charity dark hole swords of revealing light trap=10 3-wabokus mirror force 3-trap holes 2-seven tools of the bandit(counter_ magic jammer(counter) Link to comment Share on other sites More sharing options...
Solo Tremaine Posted September 14, 2003 Share Posted September 14, 2003 Asura- I think the Ritual monsters and rigmorale attached to them might slow the Deck down- seeing as you've only one Crab Turtle and ritual card, it doesn't seem that necessarry alonside monsters such as the Dragons you also have as hard-hitters. You could just as easily have another Wind, Water or dragon-type monster and then replace the others needed for Crab Turtle with other usefuls. Of course, it's entirely up to you, heh. baalthaczaar, I'd suggest having more Tribute monsters there- there's not an awful lot of power in that Deck, you might find yourself easily under heavy attack with only 2 monsters with over 2500 ATK. Get another Summoned Skull if you can, or any others that take your fancy. There's also the general yadda of getting Raigeki, Magic Cylinder and other useful staples. Link to comment Share on other sites More sharing options...
Guest AciDFalZ99 Posted September 14, 2003 Share Posted September 14, 2003 Solo, you're totally wrong on the 2nd deck. 2 Tribs is actually very good. Many ppl even prefer one. What he should do is get some utility mons such as Platoon Commander maybe, Lily, Critter Jinzo etc. and complete his staples. Ease down on the traps. Right now ur a jinzo's wet dream. And try not to use Triggered or Vulnerable ones. The best traps 4 a Beatdown are: Call, Waboku, Mirror Force, Destruction Ring, and Imperial Decree. Try to even out ur ratio, drop the useless cards. I suggest you look around a bit 4 a great competitive beatdown and base urself upon that. Don't use over 18 mons 4 a beatdown, u'll get ur hand clogged. 5-6 Traps is the best ratio as well. Good luck. Feel free to contact me over PM 4 a complete fix. Link to comment Share on other sites More sharing options...
Marik_Duelist Posted September 15, 2003 Share Posted September 15, 2003 here goes nothing: 47 cards: 19 monsters Tribute: 3 Wingweaver Buster Blader Dark Magician Lvl4 or lower: 14 Gearfried The Iron Knight La jinn The Mystical Genie Of The Lamp x2 7 Colored Fish x3 Harpie's Brother x2 Maha Vailo Cure Mermaid Witch Of The Black Forest Sangan Mystical Elf x2 Ritual: 2 Relinquished x2 23 magic Black Illusion Ritual x2 Ekibyo Drakmord Malevolent Nuzzler Swords Of Revealing Light Book Of Secret Arts x2 Black Pendant Graceful Charity Soul Exchange Dian Keto The Cure Master x3 Share The Pain x2 Change Of Heart Monster Reborn Sword Of Dark Destruction Dark Hole Soul Release Final Flame Gravekeeper's Servant Card Destruction 5 trap Solemn Wishes Magic Jammer Enchanted Javelin Trap Hole x2 Do you know what kind of deck this is? I don't! Link to comment Share on other sites More sharing options...
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