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Okay, I said I was gonna do this, now I'm gonna do it: A Wall Shadow Deck.


Monsters (Non-Tribute):
x1 Yata-Garasu
x3 Man-Eater Bug/Yomi Ship
x3 Giant Rat
x1 Witch of the Black forest
x1 Sangan
x3 (Any Level 4 monster with a defense of 2000)
x2 Jirai Gumo

Monsters (Tribute):
x3 Labyrinth Wall

Monster (Special Summon):
x1 Wall Shadow


Total Monsters: 18


Magic/Spells:
x1 Monster Reborn
x1 Change of Heart
x1 Snatch Steal
x1 Raigeki
x1 Harpies Feather Duster
x2 Magical Labyrinth
x2 Sheild and Sword

Total Magic/Spells: 9


Traps:
x2 Waboku
x1 7 Tools of The Bandit
x1 Curse of Royal
x1 Magic Jammer

Total Traps: 5


Total Cards: 32??


...Okay, okay. This deck needs a lot of work! I'd probably throw in direct-sttack things in there, mostly Magic/Spell cards. Do you think anybody could help me here, with this deck? I'd appreciate it.
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[COLOR=darkblue]Well, since no one rated my deck a few months ago I would like to emphasize about this deck. [b]Please rate this deck!!!!!![/b]

And without further ado here is my deck.[/COLOR]

[COLOR=red][b]Tribute Monsters[/b]

Shadow Ghoul
Jinzo
Mystical Knight of the Jackal
Dragon Seeker
Berfomet

[b]Low level monsters[/b]

Gazelle The King Of Mythical Beasts
Yomi Ship x2
Amazon Archer
Gravekeeper Assailant
Cyber Jar
Gemini Elf
Gravekeeper's Spear Solider
Sangan
Fiber Jar
Witch Of The Black Forest
Cobra Jar

[b]Magic Cards[/b]

Necrovalley
Pot Of Greed
Monster Reborn
Swords Of Revealing Light
Raigeki
Mystical Space Typhoon
Polymerization
Premature Burial
Book Of Life
Change Of Heart
Snatch Steal
Mask Of The Accursed
Graceful Charity
Mage Power
United We Stand
Pyramid Energy
Harpie's Feather Duster
Giant Trunade

[b]Traps[/b]

Horn of Heaven
Raigeki Break
Ceasfire
Imperial Order
Barrel Behind The Door
Curse Of Royal
Mirror Force
Rite Of Spirit
Call of The Haunted
Magic Cylinder

[b]Fusion Monsters[/b]

Phantom Beast Chimera[/COLOR]

[COLOR=darkblue]Okay I hope I can get a rating soon. Thanks for taking your time to read this and post your opinions about it.[/COLOR]
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Well, it's a very interesting-looking deck. All I'd say is that there may be too many traps, and too many Tribute monsters. As much as I love Mystical Knight Jackal, he's probably too hard to summon unless you Special Summon him. I noticed you have a lot of good Jars and Gravekeepers, but I don't see where Dragon Seeker comes in. Or Shadow Ghoul, for that matter. Monsters like them (and the Gravekeepers included) need their own decks that center around them and their effects.

It's a nice strategy, but my main complaint are the Tribute monsters. The Fusion one, however, might work; you just have to get more Gazelles and Berfomets. And since you're handling them, you might as well squeeze Giant Rat in there too.


I'd rate it as a 5 out of 10; 1 being the weakest, 10 being the strongest. I hope I was fair.
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[QUOTE][i]Originally posted by Snodin [/i]
[B]Okay, I said I was gonna do this, now I'm gonna do it: A Wall Shadow Deck.

Monsters (Non-Tribute):
x1 Yata-Garasu
x3 Man-Eater Bug/Yomi Ship
x3 Giant Rat
x1 Witch of the Black forest
x1 Sangan
x3 (Any Level 4 monster with a defense of 2000)
x2 Jirai Gumo

Monsters (Tribute):
x3 Labyrinth Wall

Monster (Special Summon):
x1 Wall Shadow

Total Monsters: 18

Magic/Spells:
x1 Monster Reborn
x1 Change of Heart
x1 Snatch Steal
x1 Raigeki
x1 Harpies Feather Duster
x2 Magical Labyrinth
x2 Sheild and Sword

Total Magic/Spells: 9

Traps:
x2 Waboku
x1 7 Tools of The Bandit
x1 Curse of Royal
x1 Magic Jammer

Total Traps: 5
Total Cards: 32?? [/B][/QUOTE]

when they come out, Gravekeepers Servant (magic) and Solemn Wishes (trap)
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My good old Dark deck, but I've managed to snag a few more theme-based cards. Still, there's high lvl 4 hitters of other types as well to back it up.

[u][b][COLOR=sandybrown]Monsters (20)[/b][/u]

[i][b][COLOR=indigo]Fusion Monsters (1)[/b][/i]

Skull Knight[/COLOR]

[b][i]Tribute Monsters (4)[/i][/b]

Summoned Skull x3
Jinzo

[b][i]Non-tribute Monsters (11)[/i][/b]

La Jinn the Mystical Genie of the Lamp x3
Harpies Brother
Ancient Brain
Royal Keeper
Gearfried the Iron Knight
Tainted Wisdom
7 Colored Fish
Neo the Magic Swordsman
Battle Ox[/COLOR]

[COLOR=orange][b][i]Non-tribute Effect Monsters (4)[/i][/b]
Man-Eater Bug
Witch of the Black Forest
Wall of Illusion
King Tiger Wanghu[/COLOR]

[b][i][COLOR=teal]Magic Cards (21)[/i][/b]

Spiritualism
Malevolent Nuzzler
Giant Trunade
Card Destruction
Monster Reborn
Scapegoat
Fissure
Remove Trap
Change of Heart
De-Spell
7 Completed
Axe of Despair
Mystical Space Typhoon
Swords of Revealing Light
Graceful Charity
Ground Collapse
Dian Keto the Cure Master
Book of Secret Arts
Soul Exchange
Polymerization
Mystic Plasma Zone[/COLOR]

[COLOR=deeppink][b][i]Traps (5)[/i][/b]

Waboku
Magic Jammer
Light Of Intervention
Enchanted Javelin
Trap Hole[/COLOR]
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The following monsters in your deck are not Dark Main type or have no really beneficial effects:

Harpies Brother
Royal Keeper
Gearfried the Iron Knight
7 Colored Fish
Neo the Magic Swordsman
Battle Ox

These six could easily be replaced by more useful card; I'd recommend three Opticlops, a Cyber Jar and two Magicians of Faith. Not too hard to get a hold of (all being normal rares), and helpful for your deck. As for Tainted Wisdom and Ancient Brain, you need to decide whether or not they're worth keeping (in other words, how badly do you think you need your Skull Knight?).

Now, the magics. The ones in this list are those worth keeping:

Spiritualism
Malevolent Nuzzler
Card Destruction
Monster Reborn
Scapegoat
Change of Heart
Axe of Despair
Mystical Space Typhoon
Swords of Revealing Light
Graceful Charity
Polymerization
Mystic Plasma Zone
Ground Collapse (see below)

And now ones you should considering adding ([u]as many or as little as you see fit[/u]):

Dark Hole
2x Mystical Space Typhoon
Pot of Greed
Raigeki
2x Ground Collapse (they need to be in multiples to be effective)
Heavy Storm
Harpie's Feather Duster
1x Mystic Plasma Zone
2x Nobleman of Crossout

As for traps, get the staples Mirror Force and Imperial Order, and try for another Waboku or two.
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Oh, oh! DM, you need "Giant Orc". He's got 2200 attack for a lvl 4, and has Goblin Attack Force's effect.

The best part is, though, that he's a common in Magician's Force. It shouldn't be too hard to get a pair. (I would run three, with Spear dragon & Airknight Paraseth running around, plus Big Bang Shot also coming in MGF).
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Low Lv.
Spear Dragon
Cobra Jar
Nimble Momonga x2
Cyber Jar
Lord of D.
Magician of Faith x3
Fiber Jar
Mask of Darkness
Spirit Reaper x2
Witch of the Black Forest
Gemini Elf

Tribute Monsters
Blue Eyes White Dragon
Barrel Dragon
Tyrant Dragon
Jinzo

Magic
Pot of Greed
Raigeki
Monster Reborn
Mage Power
United We Stand
Card Destruction
Flute of Summoning Dragon x2
Change of Heart
Swords of Revealing Light
Axe of Despair x2
Graceful Charity
Harpies Feather Duster
Shallow Grave
Snatch Steal

Trap Cards
Spellbinding Circle
Light of Intervention
Mirror Force
Needle Ceiling
Call of the Haunted
Barrel Behind the Door
Pharoh's Treasure x2
Horn of Heaven
Magic Cylinder

So there's my deck please feel free to give an opinion. Thanks
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There's a mixture of themes in there, and they don't compliment one another at all; I'm guesing you tried for aggro or beatdown. Your deck's also a little equip heavy, and lacks M/T removal beyond HFD.

Drop:

Cobra Jar
Nimble Momonga
Lord of D.
Shallow Grave
Flute of Summoning Dragon (both)
Spellbinding Circle
Needle Ceiling
Barrel Behind the Door (unless Burners are popular where you are)
Horn of Heaven
Pharaoh's Treasure (that'll hurt more than help, I think)

Add:

2x Spear Dragon*
1x Sangan
1x Premature Burial*
3x Mystical Space Typhoon
2x Waboku
1x Imperial Order*
1x Ring of Destruction*

*- Can be hard to come across. Just add as soon as you can.
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My Warrior deck, updated for Magician's force.

[b]Gettysburg v 3.0[/b]

Tribute monsters:
Freed the Matchless General

Monsters:
Maurading Captain x2
Exiled Force
Goblin Attack Force x2
Zombrya the dark x2
Don Zolong x2
Breaker the Magical Warrior
Dark Blade x2
Gearfried the Iron Knight x2

Traps:
Destruction Ring
Reckless Greed
Call of the Haunted
Imperial Order
Royal Command

Magic:
Monster Reborn
Premature Burial
Regeki
Dark Hole
Pot of greed
Graceful Charity
Painful Choice
Harpie's FEather Duster
Mystical Space Typhoon x3
Heavy Storm
Reinforcements of the army x2
The Warrior Returning Alive x3
United We Stand
Fusion Sword Marasamu Blade x2

Total Cards: 40

Pretty cut & dry, actually. Remove M/T ASAP and swarm my opponent. Royal Command disable flip effects, and D-Ring is my only defensive card.

Dark Blade, btw. is a lvl. 4 dark/warrior with 1800 attack & no effect. Hes' got a union card, but this isn't a Union deck.

The only non-warrior is Breaker, but he has built-in M/T removal as well as the ability to attack for 1900 damage, so it's okay.

Max draw power and max recursion, as well. Also, Don Z. provides standard hand-control.

I'm eagerly awaiting the release of Demensional Warrior Girl to replace one of my GAF, and Blade Knight to replace Gearfried.
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Awesome deck!!! I give it a solid ten.


Okay, I said I was gonna do this, now I'm gonna do it. A Trample Deck. (Feel free to give me feedback; it also includes a few cards that haven't come out yet, but I think they will soon)


Monsters (17):

Non-Tribute:
x3 Giant Orc
x2 Goblin Attack Force
x3 Mad Sword Beast
x3 Spear Dragon
x2 Ryu-Kishin Clown
x1 Cyber Jar
x1 Yata-Garasu

Monsters (Tribute):
x2 Airknight Parshath


Magic/Spells (15):
x1 Monster Reborn
x1 Change of Heart
x1 Raigeki
x1 Dark Hole
x1 Harpies Feather Duster
x1 Pot of Greed
x1 Graceful Charity
x2 Gaia Power
x3 Block Attack
x2 Book of Moon
x1 Big Bang Shot


Traps (6):
x1 Imperial Order
x3 Waboku
x2 Solemn Wishes
x1 Ring of Destruction
x1 Barrel Behind the Door


Total cards: 40 (I think)
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Aw, nuts!!

Ain't it always the way? I came back here to say I wanna replace my Solemn Wishes cards with two other traps, but now I forget which traps I wanted to replace them with! >_<


Anyway, thanks you guys. I do have a Morphing Jar #2, but I dunno if it's gonna help me. I could give it a try though...
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I'm bored, so I'll post up my YVD deck for you all to look at...

[b][i]"Ever seen a sandwich that could take a bite outta you?"[/i][/b]

[b]Ritual Monsters[/b]

3x Hungry Burger

[b]Non-Tribute Monsters[/b]

3x Senju of the Thousand Hands
3x Sonic Bird
2x Marauding Captain
2x Goblin Attack Force
2x Magician of Faith
1x Exiled Force
1x Cyber Jar
1x Sangan
1x Witch of the Black Forest

[b]Magic[/b]

3x Recipe of the Hamburger
3x Mystical Space Typhoon
2x Reinforcement of the Army
1x Raigeki
1x Dark Hole
1x Pot of Greed
1x Monster Reborn
1x Premature Burial
1x Heavy Storm
1x Harpie's Feather Duster
1x The Warrior Returning Alive
1x Change of Heart

[b]Traps[/b]

2x Waboku
1x Mirror Force
1x Magic Cylinders
1x Ring of Destruction
1x Call of the Haunted

This is more of a joke deck, I put it together for duelling a friend's Frog the Jam beatdown.
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Kakashi thanks for reply I will try some suggestions out but why remove Lord of D and the flutes? And the barrel is needed where I live, burners are popular. sosome critique on your YVD deck. I would either add a warrior returning alive or drop it and also maybe drop the reinforcements or something because you only have a few warriors.
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[QUOTE][i]Originally posted by Tom222666 [/i]
[B]Kakashi thanks for reply I will try some suggestions out but why remove Lord of D and the flutes? And the barrel is needed where I live, burners are popular. sosome critique on your YVD deck. I would either add a warrior returning alive or drop it and also maybe drop the reinforcements or something because you only have a few warriors. [/B][/QUOTE]

Hungry Burger itself is a Warrior, which is the main reason why I put in Warrior support. Reinforcement of the Army and the Warrior Returning Alive also help with the ritual summoning by bringing monsters to my hand. I may try adding more Warriors, though.

Edit: Does anyone think it's worth my time adding Sasuke Samurai to my deck? I don't like Book of the Moon, so I can't see myself using it to do more than kill a flip or two.

Anyway, you only have two high level dragons and a single Spear Dragon- odds are, you won't draw them at the same time you have a Lord of D. and Flute. So they'll only slow your deck down.
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--Basic Monsters--
Giant Soldier of Stone
Harpie's Brother x2
Sasuke Samurai
Sangan
Kuriboh
Prevent Rat
Wall of Illusion
Hane-Hane
Aqua Madoor
Spirit of the Harp
Magician of Faith
Witch of the Black Forest
Penguin Soldier
The Dragon Dwelling in the Cave
Island Turtle
Mystical Elf
Giant Rat
Nimble Momonga

--Tribute Monsters--
Summoned Skull
Labyrinth Wall x2
Lesser Fiend

--Magic Cards--
Shield and Sword
Offerings to the Doomed
Dian Keto the Cure Master x2
Ground Collapse x2
Remove Trap
Despell
Ookazi
Dark Hole
Dark Snake Syndrome
Chorus of Sanctuary
Burning Land
Monster Reborn
Change of Heart
The Reliable Guardian
Timidity

--Trap Cards--
Skull Lair
Seven Tools of the Bandit x2
Bad Reaction to Simochi
Castle Walls
Shadow of Eyes
Just Deserts
Michizure
Non-Aggresion Area
Disturbance Strategy
Enchanted Javelin
Curse of Royal


This deck is currently in construction, mainly working on the concept and testing it and crap. But onto the concept itself. If you couldn't tell yet, it's all about lengthy battles attacking life points directly. I'm not too hip on all of the cards yet, I'm not as hardcore as most are, I know of the main concept and I love to play, I just don't know of too many cards, so if you all could help me, that would be awesome. Thanks.
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It's not a bad start, but I see that it's torn between monster types and attributes. That's the first thing I noticed; a lot of Earth, Water and Wind monsters that don't usually work in the same deck together. Like I said, it's not bad; it just dowsn't leave you enough room for special power-ups that only work for specific kinds of monsters.

I also noticed that you have Burning Land. It has a good effect, but... what if your opponent doesn't have a field card to destroy? If I were you, I'd take one of the field cards out there like Rising Air Current or Gaia Power (depending on which attribute you wanna dominate the monster field), and then you can make Burning Land destroy your own field card and let the -500 LP countdown begin. What you also need to do with this strategy is give yourself LP gaining cards like Dian Keato, or something.

Another one I noticed was Bad Reaction to Simochi. That's a great trap, but what if your opponent doesn't have a lot of LP gaining cards? Here's the answer to both Burning Land and Bad Reaction to Simochi: Rain of Mercy. Think about this: You activate Burning Land, and Bad Reaction. You and your opponent are starting to lose life points, right? Well, play Rain of Mercy next, and you gain 1000 LP while your opponent LOSES 1000 LP, plus 500 more from Burning Land. Evil, isn't it?

Of course, there is a monster you might wanna go with for a strategy like this: Fire Princess. She makes the opponent lose life points every time you gain them. Add the trap card Solemn Wishes in there, and lookout!


Anyway, the point I'm trying to make here is, if you're going for a direct attack strategy, I'd add these cards to your deck:

Monsters:
x3 Fire Princess

Magics:
x2 Molten Destruction (a power up for Fire Princess and other fire monsters)
x3 Rain of Mercy
x3 Tremendous Fire
x2 Burning Land

Traps:
x3 Bad Reaction to Simochi
x2 Solemn Wishes
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Okay this is a deck I came up with during the end of math class so its still a rough draft version but I would like some thoughts on this deck before I put it comepletly together.

[b][COLOR=darkred]Invasion of Egypt[/b]

[b]Tribute Monsters[/b]

Mystical Knight of Jackal x2
Moisture Creature
Jinzo
Spell Canceller

[b]Low Level Monsters[/b]

Gemini Elf
Breaker The Magic Warrior
Spear Dragon x3
Goblin Attack Force
X-Head Cannon x3
Y-Dragon Head x3
Z-Metal Tank x3
Magician of Faith x3
Apprentice Magician x3
Old Vindictive Magician
Cyber Jar
Fiber Jar
Sapphire Dragon

[b]Magic Cards[/b]

Terraforming x3
Luminous Spark
Rising Air Current
Mystic Plasma Zone
Change of Heart
United We Stand
Mage Power
Snatch Steal
Premature Burial
Monster Reborn
Axe of Despair
Graceful Charity
Pot of Greed

[b]Trap cards[/b]

Barrel Behind The Door x3
Ring Of Destruction
Magic Cylinder
Mirror Force
Call of The Haunted
Ceasfire
Spellbinding Circle x2
Imperial Order
Metalmorph[/COLOR]

Basically I'm going for something that will throw my opponent off guard so that I could hit them quick and fast. I'm probably going to replace one of my Jackals with that new lvl. 6 Light spellcaster monster from Magicians Force. Any other sugguestions are welcome. I don't want ratings, I would like sugguestions, thanks.
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Here's my deck. Since I've only won, what, 4 games out of, say 10, I can't really give advice.

Tribute (7)-
Labyrinth Wall
Dark Magician
Invitation to a Dark Sleep
Patrician of Darkness
Summoned Skull
Soul of Purity and Light
Wingweaver

Ritual (1)-
Relinquished

Non-Tribute (16)
Swarm of Scarabs
Giant Soldier of Stone
Poison Mummy
7 Colored Fish
Yomi Ship
Hysteric Fairy x2
Harpie's Brother x2
Amazon Archer
Wall of Illusion
Maha Vailo
Man-Eater Bug
Mystical Elf
La Jinn
Neo the Magic Swordsman

Magic (16)
Book of Secret Arts x3
Malevolent Nuzzler
Change of Heart
Black Illusion Ritual
Card Destruction
Dark Hole
Soul Exchange
Dian Keto
Fissure
Dark Snake Syndrome
Remove Trap
De-Spell
Ookazi
Monster Reborn

Traps (10)
Enchanted Javelin
Bad Reaction to Simochi
Dragon Capture Jar
Reinforcements
Royal Command
Trap Hole
Nutrient Z
Just Desserts
Waboku
Trap Dustshoot

What do you think?
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