Guest Mystic Posted October 10, 2003 Share Posted October 10, 2003 ohhh .. well me and Yugoih dont have a very good past together... Link to comment Share on other sites More sharing options...
Burori Posted October 10, 2003 Share Posted October 10, 2003 Umm Mystic not to sound mean or anything but if you don't have a good history with yu-gi-oh why are you posting in this forum about the card game? I'm sorry if I sound like a mod but I think that is against the rules. As for your decks Unborn Lord Xion and Domon. your decks are both looking good and I can't think of any cards you should change. lol I'm not a big help now aren't I lol. Your decks look good. Link to comment Share on other sites More sharing options...
Snodin Posted October 10, 2003 Share Posted October 10, 2003 If a deck wins a couple duels, then it can't be totally bad. :) That's just my opinion. I just think that most beginners think that they can pull off things that look so simple, like summoning Tribute monsters on the fly, and getting the biggest baddest monster of all (if there is such a thing). I know, I had the same ideas when I got started. And then I found out, the best way to find out if a deck works or not is by testing it in a duel. I love my deck, but I never really settle with a strategy (except maybe the Twin-Headed Thunder Dragon summoning) because I might discover one that'll be better. The reason why I'm saying this, is to reply to the last two decks. Like ssjBrolli said, those decks look pretty good. I've made tips to others, mainly because the cards were all mismatched and scattered, but the again, they might work. Whatever works for a player... just works, period. ....Yeah. Link to comment Share on other sites More sharing options...
Kakashi Posted October 10, 2003 Share Posted October 10, 2003 Domon: You have conflicting field cards and use an excessive amount of traps and equips. Your deck seems really unfocused. Xion: 50 cards is a little too much. Ideally, you should have between 40-45 cards. It also helps to have a theme or deck idea, as opposed to just a mixture of cards. Choose a theme, and we should be able to help more. Link to comment Share on other sites More sharing options...
Marik_Duelist Posted October 11, 2003 Share Posted October 11, 2003 Tribute (7)- Labyrinth Wall Dark Magician Invitation to a Dark Sleep Patrician of Darkness Summoned Skull Soul of Purity and Light Wingweaver Ritual (1)- Relinquished Non-Tribute (16) Swarm of Scarabs Giant Soldier of Stone Poison Mummy 7 Colored Fish Yomi Ship Hysteric Fairy x2 Harpie's Brother x2 Amazon Archer Wall of Illusion Maha Vailo Man-Eater Bug Mystical Elf La Jinn Neo the Magic Swordsman Magic (16) Book of Secret Arts x3 Malevolent Nuzzler Change of Heart Black Illusion Ritual Card Destruction Dark Hole Soul Exchange Dian Keto Fissure Dark Snake Syndrome Remove Trap De-Spell Ookazi Monster Reborn Traps (10) Enchanted Javelin Bad Reaction to Simochi Dragon Capture Jar Reinforcements Royal Command Trap Hole Nutrient Z Just Desserts Waboku Trap Dustshoot Link to comment Share on other sites More sharing options... Domon Posted October 12, 2003 Share Posted October 12, 2003 [QUOTE][i]Originally posted by Kakashi [/i] [B]Domon: You have conflicting field cards and use an excessive amount of traps and equips. Your deck seems really unfocused. [/B][/QUOTE] [COLOR=darkblue]I don't know how you get the idea that I have an excessive amount of equip cards seeing as how I count only 5 equip cards and any sane duelist would have at least 5 equip cards. And besides I just wanted suggestions seeing as how this is a [b]rough draft deck[/b] and that Snatch Steal and Premature Burial are major must haves seeing as how Snatch Steal is better than Change of heart and lasts longer. United We Stand, Mage Power, and Axe of Despair are the main staple equip cards for any deck. And one more thing, Premature Burial is a much needed revival card right next to Monster Reborn and Call of the Haunted. And 11 traps an excessive amount?! Three "Barrel Behind the Door" are a major must have seeing as how you can deflect a Magic Cylinder activation, or Ring of Destruction, or any other cards that require life point damage. Ring of Destruction is a major Monster removal card as is Mirror Force. Magic Cylinder is great at deflecting attacks that could have a crucial impact on the duel and Spellbinding Circle is yet another great staller. Imperial Order is a major duh-duh card to have, its really much better than that of Magic Jammer and thats another thing Barrel Behind the Door comes in handy for. Metalmorph is great at bypassing things like Magic Jammer and Imperial order, of course I'm just debating on using it.[/COLOR] Link to comment Share on other sites More sharing options... Guest jbritz22 Posted October 12, 2003 Share Posted October 12, 2003 Here is another deck, please r/f, no noob comments this time, as I am not rich, I enjoy the game as much as I can with the cards that I got. Tribute Monsters (5) (x1) Lustre Dragon (maybe) (x2) Ryu-Ran (x1) BEWD (x1) Patrician of Darkness* (x1) Red Eyes Black Dragon Fusion Monsters (1) (x1) Thousand Dragon Monsters (14) (x3) Harpies Brother (x2) Darkfire Soldier #1 (x2) Man-Eater Bug (x1) WOTBW (x1) 7 Colored Fish * (x1) Darkfire Soldier #2 (x1) Blue-Winged Crown (x1) Baby Dragon (x1) Muka Muka (x1) Time Wizard Trap Cards (9) (x2) Castle Walls (x2) Reinforcements (x2) Ultimate Offering (x1) Trap Hole * (x1) Seven Tools (x1) Magic Jammer Magic/Spell Cards (17) (x2) Dragon Treasure (x2) Mountain (x1) Stop Defence * (x1) Fissure * (x1) Mystical Space Typhoon (x1) Dark Hole (x1) Black Pendant (x1) Monster Reborn (x1) Rush Recklessly (x1) Luminous Spark * (x1) Graceful Charity (x1) Malevolent Nuzzler (x1) Change of Heart (x1) Dragon Gunfire (x1) Polymerization Points /*\ in order: Patrician of Darkness : Force them to attack blue eyes. 7 Colored Fish : I may need to add more of these. Trap Hole : May need more of these also Stop Defence : Put them attack mode so my high powered dragons can deal the damage. Fissure : I may need more of these Luminous Spark : For BEWD, get him juiced up. I probably need more monsters for this, r/f please. Link to comment Share on other sites More sharing options... Domon Posted October 12, 2003 Share Posted October 12, 2003 [COLOR=darkblue]Okay this is in preperation for Ultimately Perftect Great Moth in the new video game.[/COLOR] [COLOR=seagreen][b]Tribute Monsters[/b] Ultimately Perfect Great Moth Jinzo Barrel Dragon [b]Low Levels[/b] Gemini Elf x3 Petit Moth x3 Cocoon of Evolution x3 Beta the Magnet Warrior x3 Injection Fairy Lily Breaker The Magic Warrior Sapphire Dragon x3 Sangan Witch Of The Black Forest Cyber Jar Fiber Jar Old Vindictive Magician x2 [b]Magic Cards[/b] United We Stand Mage Power Monster Reborn Change of Heart Snatch Steal Gaia Power Mystic Power Pot of Greed Graceful Charity Harpie's Feather Duster Giant Trunade Terraforming x2 Heavy Storm Premature Burial [b]Trap Cards[/b] Mirror Force Magic Cylinder Call Of The Haunted Ring Of Destruction Barrel Behind The Door x3 Imperial Order Nightmare Wheel/Spellbinding Circle[/COLOR] Basically its Earth focused except for a few monsters but they are needed for certain reasons. Anyways I would like [b]SUGGESTIONS[/b]. Here is my rating for your deck jbrit: Ditch the Ryu Rans and use two Luster Dragons and also ditch a couple of monsters and put in Lord of Dragons plus the flutes to get them out and also have Sangan and Witch of the black forest to search for Lord. Really that's all I can sugguest right now. Link to comment Share on other sites More sharing options... Guest jbritz22 Posted October 12, 2003 Share Posted October 12, 2003 Aack, I dont have no lord of d, and cant get them, ebay is not an option. However the lustre dragon I can, gonna have to buy off friend tho... Only 1 of em though. Link to comment Share on other sites More sharing options... Kakashi Posted October 12, 2003 Share Posted October 12, 2003 [QUOTE]I don't know how you get the idea that I have an excessive amount of equip cards seeing as how I count only 5 equip cards and any sane duelist would have at least 5 equip cards.[/QUOTE] No, they don't. Most "sane duellists" prefer M/T removal. [QUOTE]United We Stand, Mage Power, and Axe of Despair are the main staple equip cards for any deck.[/QUOTE] United We Stand is the only one that's really reccomendable. Really, you don't need all three of those. Mage Power encourages setting m/t when you really shouldn't. Just because you have no Heavy Storm or HFD doesn't mean your opponent won't. [QUOTE]And 11 traps an excessive amount?! Three "Barrel Behind the Door" are a major must have seeing as how you can deflect a Magic Cylinder activation, or Ring of Destruction, or any other cards that require life point damage.[/QUOTE] 11 traps is stupid in an environment where almost every player is running Jinzo. You'll probably end up setting traps and never actually using them. Barrel Behind the Door is horribly overrated. Really, you're never going to use all three. [QUOTE]Ring of Destruction is a major Monster removal card as is Mirror Force. Magic Cylinder is great at deflecting attacks that could have a crucial impact on the duel and Spellbinding Circle is yet another great staller. Imperial Order is a major duh-duh card to have, its really much better than that of Magic Jammer and thats another thing Barrel Behind the Door comes in handy for.[/QUOTE] Spellbinding Circle stops a single monster. Whoohoo. I can really see that making a difference. Imperial Order is a cost, you cannot chain Barrel Behind the Door to it. Also, I neglected to actually count the amount of cards in your deck. It seems to come to roughly 55-57. You can't tell me "sane duellists" run decks that big. Link to comment Share on other sites More sharing options... Solo Tremaine Posted October 12, 2003 Share Posted October 12, 2003 [COLOR=#503F86]Imperial Order negates the effects of your own Magic cards as well, don't forget, so Magic Jammer's useful for saving you from your opponent's Raigeki if you have loads of equipped monsters that you don't want to lose the power-ups on. I'd suggest taking out at least one Barrel Behind the Door- it is useful to chain against Ring of Destruction to do double damage to your opponent, but having more than two seems too excessive to me. Honestly Domon, these are just [b]suggestions[/b]. It seems hypocritical to complain for ages about not having your Decks rated and then kick up a fuss when someone gives an opinion on it. That seems rather pointless to me. If you want to keep the cards in just do so, unless you have a proper strategic reason for keeping them in that other people might want to hear about (such as a huge damage-dealing combo). I don't want these arguements clogging up the forum's discussion.[/COLOR] Link to comment Share on other sites More sharing options... Burori Posted October 12, 2003 Share Posted October 12, 2003 [QUOTE][i]Originally posted by Domon [/i] [B][COLOR=darkblue]Okay this is in preperation for Ultimately Perftect Great Moth in the new video game.[/COLOR] [COLOR=seagreen][b]Tribute Monsters[/b] Ultimately Perfect Great Moth Jinzo Barrel Dragon [b]Low Levels[/b] Gemini Elf x3 Petit Moth x3 Cocoon of Evolution x3 Beta the Magnet Warrior x3 Injection Fairy Lily Breaker The Magic Warrior Sapphire Dragon x3 Sangan Witch Of The Black Forest Cyber Jar Fiber Jar Old Vindictive Magician x2 [b]Magic Cards[/b] United We Stand Mage Power Monster Reborn Change of Heart Snatch Steal Gaia Power Mystic Power Pot of Greed Graceful Charity Harpie's Feather Duster Giant Trunade Terraforming x2 Heavy Storm Premature Burial [b]Trap Cards[/b] Mirror Force Magic Cylinder Call Of The Haunted Ring Of Destruction Barrel Behind The Door x3 Imperial Order Nightmare Wheel/Spellbinding Circle[/COLOR] Basically its Earth focused except for a few monsters but they are needed for certain reasons. [/B][/QUOTE] [FONT=times new roman][COLOR=darkblue] Okay your deck looks good and all but I see one flaw in it. Ultimately Perfect Great Moth! It seems to be wide open waiting to be killed before it comes out. I suggest you put in a swords of revealing lights and nightmare steel cage. But again that is my thoughts on it. [/font][/color] Link to comment Share on other sites More sharing options... Domon Posted October 12, 2003 Share Posted October 12, 2003 [COLOR=darkblue]True, very true that it does take six turns for it to be allowed out so yes a Swords of Revealing Light would be very useful too, thanks for the suggestion. I'm also tempted just for kicks to throw in two Spellbinding Circles and one Nightmare Wheel seeing as how they stall your opponent's monsters.[/COLOR] Link to comment Share on other sites More sharing options... Tom222666 Posted October 12, 2003 Share Posted October 12, 2003 Domon I think your deck is fine except for one thing. Just like Brolli said put in some stallers and also keep the equip cards in because you have the possibility to get an impenetratable monster wall while you wait for the moth to come out. Also i would add a revival jame and jam defender just to protect the cocoon while you will be able to make use of your barrels. That's my opinion. Link to comment Share on other sites More sharing options... Domon Posted October 12, 2003 Share Posted October 12, 2003 [COLOR=seagreen]Okay thanks for those suggestions guys and here is a deck that I am currently working on making but I have the list written down, so here it is.![/COLOR] [COLOR=red]Attack Of The Alphabet [b]Tribute Monsters[/b] (3) Spell Canceller Jinzo Chaos Command Magician [b]Low Level Monsters[/b] 20-21 Tribe-Infecting Virus Magical Warrior Breaker Y-Dragon Head x3 X-Head Cannon x3 Z-Metal Tank x3 Sangan Witch Of The Black Forest Gemini Elf Sapphire Dragon x2 Spear Dragon x2 Cyber Jar Fiber Jar Sasuke Samurai (either 1 or 2 depending on if I get 2 of him.) [b]Magic Cards[/b] 15 Double Spell x2 Mage Power United We Stand Raigeki Monster Reborn Change Of Heart Snatch Steal Harpie's Feather Duster Mircale Dig x3 Luminous Spark x Terraforming x1 Premature Burial [b]Trap Cards[/b] 9 Horn of Heaven Mirror Force Magic Cylinder Call Of The Haunted Ring of Destruction Barrel Behind The Door x2 Imperial Order Nightmare Wheel [b]Fusion Monsters[/b] 4 XYZ-Dragon Cannon XZ-Tank Cannon XY-Dragon Cannon YZ-Tank Dragon Total amount:47 [/COLOR] Basically this takes full extent of the XYZ combinations of not needing polymerization, see I have the Mircale Digs in because once I manage to get two of these fusions out I can take three of them out of the Removed From Play pile and put them back into my Graveyard and then revive them if needed. But I also intend to take full power of these new fusions with their great effects and their Light Attribute and beef them up with a Luminous Spark. Basically I'm totaling this up if I only get one Sasuke Samurai, if I have 2 I'll have a 48 card deck. Link to comment Share on other sites More sharing options... Kakashi Posted October 12, 2003 Share Posted October 12, 2003 I know you said not to bug you anymore... But why not use 3 Limiter Removals instead of 3 7 Completeds? Since they've been unrestricted and all. Maybe take out Horn of Heaven and Nightmare Wheel for DNA Surgeries so you can change them from Machines before they die. Link to comment Share on other sites More sharing options... yugi boy 206 Posted October 12, 2003 Share Posted October 12, 2003 [quote]This is more of a joke deck, I put it together for duelling a friend's Frog the Jam beatdown.[/quote] Who the hell would be stupid enough to make a frog the jam beatdown? *looks around* Link to comment Share on other sites More sharing options... Domon Posted October 12, 2003 Share Posted October 12, 2003 True, I could use three Limiters and yes that would be a good combination but I just decided not to in the long run seeing as how yes DNA surgery would save them but why take the time fighting to save them. I mean yes it is a good combination but there would be the risk of Jinzo being on the field just as I play Limiter remover and then kaboom go all of them. But I might just trim the deck down by cutting out machine boosters all together. Hopefully I could get the pieces out faster. Link to comment Share on other sites More sharing options... Tom222666 Posted October 12, 2003 Share Posted October 12, 2003 Great deck Domon, now here is one of mine called "What th *******? Low Lv. Spear Dragon x3 Witch of the Black forest Sangan Tribe Infecting Virus x3 Breaker the Magic Warrior x3 Sapphire Dragon x2 Tribute Jinzo Barrel Dragon x2 Spell Canceller Summoned Skull Magic Double Spell x2 De-Fusion Heavy Storm Mystical Spce Typhoon x2 Harpies Feather Duster Mage Power United We Stand Big Bang Shot x2 Snatch Steal Premature Burial Miracle Dig x2 Traps Barrel Behind the Door x2 Ring of Destruction Nightmare Wheel x2 Magic Cylinder Mirror Force Blast with Chain x2 Physical Double x3 Link to comment Share on other sites More sharing options... Kakashi Posted October 12, 2003 Share Posted October 12, 2003 Breaker will be restricted to 1, as will Virus. Why do you have a De-fusion without a Fusion deck? Link to comment Share on other sites More sharing options... Domon Posted October 12, 2003 Share Posted October 12, 2003 I think he has De-Fusion in for the new threat of Dark Paladin. Right now also since Breaker and Virus have not been put on the list yet (Konami I swear always waits a month and a half before they update) is why he's using three, heck if I had three of them I'd be using them until the restricted list was updated, lol. Link to comment Share on other sites More sharing options... yugi boy 206 Posted October 12, 2003 Share Posted October 12, 2003 ok... my current deck...... Tribs: None....(yes Xander, i traded Jinzo ¬.¬) Non-Tribs: 1 x Gemini Elf- will prob replacee with Jinzo.... 2 x Magician of Faith 1 x Sangan 2 x Swarm of Scarabs 2 x Marauding Captain 2 x Swarm of Locusts 2 x Spirit Reaper 1 x Penguin Soldier 2 x Crass Clown 1 x White Magical Hat 1 x Cyber Jar 1 x Morphing Jar#2 1 x Yata-Garasu 2 x Dream Clown 1 x WoTBF 1 x Exiled Force Magic: 1 x Swords of Revealing light 3 x Mystical Space Typhoon (Cyclone) 1 x The Forceful Sentry 1 x Angels Gift (Graceful Charity) 1 x Pot of Greed 1 x Change of Heart 1 x Thunderbolt (raigeki) 1 x Nobleman of Crossout 1 x Dark Hole 1 x Delinquent Duo 1 x Harpie's Feather Duster 1 x Confiscation 1 x Monster Reborn Traps: 1 x Magic Cylinder 1 x Magic Jammer 3 x Gravity Bind 1 x Mirror force 1 x Drop off 1 x Call of The Haunted 1 x Raigeki Break 1 x Mask of Restrict Rate and advise please....yes; i did win the London cardshows tournie ^_^ Link to comment Share on other sites More sharing options... Domon Posted October 12, 2003 Share Posted October 12, 2003 All I can really say tom is watch the restricted list for Breaker and Virus but until then go wild with three. Yugi boy, you're deck seems impressive at the moment all I can say is put a Jinzo in and maybe a Summoned Skull or something else that has some muscle to the deck and you'll be fine. Link to comment Share on other sites More sharing options... Tom222666 Posted October 12, 2003 Share Posted October 12, 2003 your deck is very powerful, although i would advise maybe taking out one or both spirit reapers. Because they can become fodder for a spear dragon or fairy meteor'ed monster. Also maybe a couple G. Bind's, simply because they can hurt you. Also 1 of each swarms. All in all i give it a 8 out of 10 Link to comment Share on other sites More sharing options... Guest Altron Gundam Posted October 13, 2003 Share Posted October 13, 2003 "Domination" v2.0 - English Control w/ JP Restrictions Monsters(15) 01. Android Psycho Shocker 02. Mage Knight Breaker 03. Exclusivity Virus 04. Nyudoryua 05. Mercenary Troops 06. Soul-Hunting Spirit 07. Yatagarasu 08. Don Zaruug 09. Black Forest Witch 10. Critter 11. Goblin Strike Team 12. Spear Dragon 13. Turner of the Dead - Kaiku 14. Fiber Pod 15. Troop Commander Magic(20) 16. Mirage of Nightmare 17. Mischievious Twin Duo 18. Confiscate 19. Steadfast Guard 20. Calling Reinforcements 21. Scapegoat 22. Jar of Greed 23. Angel's Gift 24. Raise Dead 25. Early Burial 26. Harpy's Feather Sweep 27. Tempest 28. Cyclone 29. Cyclone 30. Cyclone 31. Emissary of Obliteration 32. Change of Heart 33. Theft 34. Thunderbolt 35. Black Hole Trap(5) 36. Holy Barrier - Mirror Force 37. Emissaries of Harmony 38. Cry of the Living Dead 39. Imperial Decree 40. Destructing Ring Summary - Like the name says. Pure domination. Link to comment Share on other sites More sharing options... 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Domon Posted October 12, 2003 Share Posted October 12, 2003 [QUOTE][i]Originally posted by Kakashi [/i] [B]Domon: You have conflicting field cards and use an excessive amount of traps and equips. Your deck seems really unfocused. [/B][/QUOTE] [COLOR=darkblue]I don't know how you get the idea that I have an excessive amount of equip cards seeing as how I count only 5 equip cards and any sane duelist would have at least 5 equip cards. And besides I just wanted suggestions seeing as how this is a [b]rough draft deck[/b] and that Snatch Steal and Premature Burial are major must haves seeing as how Snatch Steal is better than Change of heart and lasts longer. United We Stand, Mage Power, and Axe of Despair are the main staple equip cards for any deck. And one more thing, Premature Burial is a much needed revival card right next to Monster Reborn and Call of the Haunted. And 11 traps an excessive amount?! Three "Barrel Behind the Door" are a major must have seeing as how you can deflect a Magic Cylinder activation, or Ring of Destruction, or any other cards that require life point damage. Ring of Destruction is a major Monster removal card as is Mirror Force. Magic Cylinder is great at deflecting attacks that could have a crucial impact on the duel and Spellbinding Circle is yet another great staller. Imperial Order is a major duh-duh card to have, its really much better than that of Magic Jammer and thats another thing Barrel Behind the Door comes in handy for. Metalmorph is great at bypassing things like Magic Jammer and Imperial order, of course I'm just debating on using it.[/COLOR] Link to comment Share on other sites More sharing options...
Guest jbritz22 Posted October 12, 2003 Share Posted October 12, 2003 Here is another deck, please r/f, no noob comments this time, as I am not rich, I enjoy the game as much as I can with the cards that I got. Tribute Monsters (5) (x1) Lustre Dragon (maybe) (x2) Ryu-Ran (x1) BEWD (x1) Patrician of Darkness* (x1) Red Eyes Black Dragon Fusion Monsters (1) (x1) Thousand Dragon Monsters (14) (x3) Harpies Brother (x2) Darkfire Soldier #1 (x2) Man-Eater Bug (x1) WOTBW (x1) 7 Colored Fish * (x1) Darkfire Soldier #2 (x1) Blue-Winged Crown (x1) Baby Dragon (x1) Muka Muka (x1) Time Wizard Trap Cards (9) (x2) Castle Walls (x2) Reinforcements (x2) Ultimate Offering (x1) Trap Hole * (x1) Seven Tools (x1) Magic Jammer Magic/Spell Cards (17) (x2) Dragon Treasure (x2) Mountain (x1) Stop Defence * (x1) Fissure * (x1) Mystical Space Typhoon (x1) Dark Hole (x1) Black Pendant (x1) Monster Reborn (x1) Rush Recklessly (x1) Luminous Spark * (x1) Graceful Charity (x1) Malevolent Nuzzler (x1) Change of Heart (x1) Dragon Gunfire (x1) Polymerization Points /*\ in order: Patrician of Darkness : Force them to attack blue eyes. 7 Colored Fish : I may need to add more of these. Trap Hole : May need more of these also Stop Defence : Put them attack mode so my high powered dragons can deal the damage. Fissure : I may need more of these Luminous Spark : For BEWD, get him juiced up. I probably need more monsters for this, r/f please. Link to comment Share on other sites More sharing options...
Domon Posted October 12, 2003 Share Posted October 12, 2003 [COLOR=darkblue]Okay this is in preperation for Ultimately Perftect Great Moth in the new video game.[/COLOR] [COLOR=seagreen][b]Tribute Monsters[/b] Ultimately Perfect Great Moth Jinzo Barrel Dragon [b]Low Levels[/b] Gemini Elf x3 Petit Moth x3 Cocoon of Evolution x3 Beta the Magnet Warrior x3 Injection Fairy Lily Breaker The Magic Warrior Sapphire Dragon x3 Sangan Witch Of The Black Forest Cyber Jar Fiber Jar Old Vindictive Magician x2 [b]Magic Cards[/b] United We Stand Mage Power Monster Reborn Change of Heart Snatch Steal Gaia Power Mystic Power Pot of Greed Graceful Charity Harpie's Feather Duster Giant Trunade Terraforming x2 Heavy Storm Premature Burial [b]Trap Cards[/b] Mirror Force Magic Cylinder Call Of The Haunted Ring Of Destruction Barrel Behind The Door x3 Imperial Order Nightmare Wheel/Spellbinding Circle[/COLOR] Basically its Earth focused except for a few monsters but they are needed for certain reasons. Anyways I would like [b]SUGGESTIONS[/b]. Here is my rating for your deck jbrit: Ditch the Ryu Rans and use two Luster Dragons and also ditch a couple of monsters and put in Lord of Dragons plus the flutes to get them out and also have Sangan and Witch of the black forest to search for Lord. Really that's all I can sugguest right now. Link to comment Share on other sites More sharing options...
Guest jbritz22 Posted October 12, 2003 Share Posted October 12, 2003 Aack, I dont have no lord of d, and cant get them, ebay is not an option. However the lustre dragon I can, gonna have to buy off friend tho... Only 1 of em though. Link to comment Share on other sites More sharing options...
Kakashi Posted October 12, 2003 Share Posted October 12, 2003 [QUOTE]I don't know how you get the idea that I have an excessive amount of equip cards seeing as how I count only 5 equip cards and any sane duelist would have at least 5 equip cards.[/QUOTE] No, they don't. Most "sane duellists" prefer M/T removal. [QUOTE]United We Stand, Mage Power, and Axe of Despair are the main staple equip cards for any deck.[/QUOTE] United We Stand is the only one that's really reccomendable. Really, you don't need all three of those. Mage Power encourages setting m/t when you really shouldn't. Just because you have no Heavy Storm or HFD doesn't mean your opponent won't. [QUOTE]And 11 traps an excessive amount?! Three "Barrel Behind the Door" are a major must have seeing as how you can deflect a Magic Cylinder activation, or Ring of Destruction, or any other cards that require life point damage.[/QUOTE] 11 traps is stupid in an environment where almost every player is running Jinzo. You'll probably end up setting traps and never actually using them. Barrel Behind the Door is horribly overrated. Really, you're never going to use all three. [QUOTE]Ring of Destruction is a major Monster removal card as is Mirror Force. Magic Cylinder is great at deflecting attacks that could have a crucial impact on the duel and Spellbinding Circle is yet another great staller. Imperial Order is a major duh-duh card to have, its really much better than that of Magic Jammer and thats another thing Barrel Behind the Door comes in handy for.[/QUOTE] Spellbinding Circle stops a single monster. Whoohoo. I can really see that making a difference. Imperial Order is a cost, you cannot chain Barrel Behind the Door to it. Also, I neglected to actually count the amount of cards in your deck. It seems to come to roughly 55-57. You can't tell me "sane duellists" run decks that big. Link to comment Share on other sites More sharing options...
Solo Tremaine Posted October 12, 2003 Share Posted October 12, 2003 [COLOR=#503F86]Imperial Order negates the effects of your own Magic cards as well, don't forget, so Magic Jammer's useful for saving you from your opponent's Raigeki if you have loads of equipped monsters that you don't want to lose the power-ups on. I'd suggest taking out at least one Barrel Behind the Door- it is useful to chain against Ring of Destruction to do double damage to your opponent, but having more than two seems too excessive to me. Honestly Domon, these are just [b]suggestions[/b]. It seems hypocritical to complain for ages about not having your Decks rated and then kick up a fuss when someone gives an opinion on it. That seems rather pointless to me. If you want to keep the cards in just do so, unless you have a proper strategic reason for keeping them in that other people might want to hear about (such as a huge damage-dealing combo). I don't want these arguements clogging up the forum's discussion.[/COLOR] Link to comment Share on other sites More sharing options...
Burori Posted October 12, 2003 Share Posted October 12, 2003 [QUOTE][i]Originally posted by Domon [/i] [B][COLOR=darkblue]Okay this is in preperation for Ultimately Perftect Great Moth in the new video game.[/COLOR] [COLOR=seagreen][b]Tribute Monsters[/b] Ultimately Perfect Great Moth Jinzo Barrel Dragon [b]Low Levels[/b] Gemini Elf x3 Petit Moth x3 Cocoon of Evolution x3 Beta the Magnet Warrior x3 Injection Fairy Lily Breaker The Magic Warrior Sapphire Dragon x3 Sangan Witch Of The Black Forest Cyber Jar Fiber Jar Old Vindictive Magician x2 [b]Magic Cards[/b] United We Stand Mage Power Monster Reborn Change of Heart Snatch Steal Gaia Power Mystic Power Pot of Greed Graceful Charity Harpie's Feather Duster Giant Trunade Terraforming x2 Heavy Storm Premature Burial [b]Trap Cards[/b] Mirror Force Magic Cylinder Call Of The Haunted Ring Of Destruction Barrel Behind The Door x3 Imperial Order Nightmare Wheel/Spellbinding Circle[/COLOR] Basically its Earth focused except for a few monsters but they are needed for certain reasons. [/B][/QUOTE] [FONT=times new roman][COLOR=darkblue] Okay your deck looks good and all but I see one flaw in it. Ultimately Perfect Great Moth! It seems to be wide open waiting to be killed before it comes out. I suggest you put in a swords of revealing lights and nightmare steel cage. But again that is my thoughts on it. [/font][/color] Link to comment Share on other sites More sharing options...
Domon Posted October 12, 2003 Share Posted October 12, 2003 [COLOR=darkblue]True, very true that it does take six turns for it to be allowed out so yes a Swords of Revealing Light would be very useful too, thanks for the suggestion. I'm also tempted just for kicks to throw in two Spellbinding Circles and one Nightmare Wheel seeing as how they stall your opponent's monsters.[/COLOR] Link to comment Share on other sites More sharing options...
Tom222666 Posted October 12, 2003 Share Posted October 12, 2003 Domon I think your deck is fine except for one thing. Just like Brolli said put in some stallers and also keep the equip cards in because you have the possibility to get an impenetratable monster wall while you wait for the moth to come out. Also i would add a revival jame and jam defender just to protect the cocoon while you will be able to make use of your barrels. That's my opinion. Link to comment Share on other sites More sharing options...
Domon Posted October 12, 2003 Share Posted October 12, 2003 [COLOR=seagreen]Okay thanks for those suggestions guys and here is a deck that I am currently working on making but I have the list written down, so here it is.![/COLOR] [COLOR=red]Attack Of The Alphabet [b]Tribute Monsters[/b] (3) Spell Canceller Jinzo Chaos Command Magician [b]Low Level Monsters[/b] 20-21 Tribe-Infecting Virus Magical Warrior Breaker Y-Dragon Head x3 X-Head Cannon x3 Z-Metal Tank x3 Sangan Witch Of The Black Forest Gemini Elf Sapphire Dragon x2 Spear Dragon x2 Cyber Jar Fiber Jar Sasuke Samurai (either 1 or 2 depending on if I get 2 of him.) [b]Magic Cards[/b] 15 Double Spell x2 Mage Power United We Stand Raigeki Monster Reborn Change Of Heart Snatch Steal Harpie's Feather Duster Mircale Dig x3 Luminous Spark x Terraforming x1 Premature Burial [b]Trap Cards[/b] 9 Horn of Heaven Mirror Force Magic Cylinder Call Of The Haunted Ring of Destruction Barrel Behind The Door x2 Imperial Order Nightmare Wheel [b]Fusion Monsters[/b] 4 XYZ-Dragon Cannon XZ-Tank Cannon XY-Dragon Cannon YZ-Tank Dragon Total amount:47 [/COLOR] Basically this takes full extent of the XYZ combinations of not needing polymerization, see I have the Mircale Digs in because once I manage to get two of these fusions out I can take three of them out of the Removed From Play pile and put them back into my Graveyard and then revive them if needed. But I also intend to take full power of these new fusions with their great effects and their Light Attribute and beef them up with a Luminous Spark. Basically I'm totaling this up if I only get one Sasuke Samurai, if I have 2 I'll have a 48 card deck. Link to comment Share on other sites More sharing options...
Kakashi Posted October 12, 2003 Share Posted October 12, 2003 I know you said not to bug you anymore... But why not use 3 Limiter Removals instead of 3 7 Completeds? Since they've been unrestricted and all. Maybe take out Horn of Heaven and Nightmare Wheel for DNA Surgeries so you can change them from Machines before they die. Link to comment Share on other sites More sharing options...
yugi boy 206 Posted October 12, 2003 Share Posted October 12, 2003 [quote]This is more of a joke deck, I put it together for duelling a friend's Frog the Jam beatdown.[/quote] Who the hell would be stupid enough to make a frog the jam beatdown? *looks around* Link to comment Share on other sites More sharing options...
Domon Posted October 12, 2003 Share Posted October 12, 2003 True, I could use three Limiters and yes that would be a good combination but I just decided not to in the long run seeing as how yes DNA surgery would save them but why take the time fighting to save them. I mean yes it is a good combination but there would be the risk of Jinzo being on the field just as I play Limiter remover and then kaboom go all of them. But I might just trim the deck down by cutting out machine boosters all together. Hopefully I could get the pieces out faster. Link to comment Share on other sites More sharing options...
Tom222666 Posted October 12, 2003 Share Posted October 12, 2003 Great deck Domon, now here is one of mine called "What th *******? Low Lv. Spear Dragon x3 Witch of the Black forest Sangan Tribe Infecting Virus x3 Breaker the Magic Warrior x3 Sapphire Dragon x2 Tribute Jinzo Barrel Dragon x2 Spell Canceller Summoned Skull Magic Double Spell x2 De-Fusion Heavy Storm Mystical Spce Typhoon x2 Harpies Feather Duster Mage Power United We Stand Big Bang Shot x2 Snatch Steal Premature Burial Miracle Dig x2 Traps Barrel Behind the Door x2 Ring of Destruction Nightmare Wheel x2 Magic Cylinder Mirror Force Blast with Chain x2 Physical Double x3 Link to comment Share on other sites More sharing options...
Kakashi Posted October 12, 2003 Share Posted October 12, 2003 Breaker will be restricted to 1, as will Virus. Why do you have a De-fusion without a Fusion deck? Link to comment Share on other sites More sharing options...
Domon Posted October 12, 2003 Share Posted October 12, 2003 I think he has De-Fusion in for the new threat of Dark Paladin. Right now also since Breaker and Virus have not been put on the list yet (Konami I swear always waits a month and a half before they update) is why he's using three, heck if I had three of them I'd be using them until the restricted list was updated, lol. Link to comment Share on other sites More sharing options...
yugi boy 206 Posted October 12, 2003 Share Posted October 12, 2003 ok... my current deck...... Tribs: None....(yes Xander, i traded Jinzo ¬.¬) Non-Tribs: 1 x Gemini Elf- will prob replacee with Jinzo.... 2 x Magician of Faith 1 x Sangan 2 x Swarm of Scarabs 2 x Marauding Captain 2 x Swarm of Locusts 2 x Spirit Reaper 1 x Penguin Soldier 2 x Crass Clown 1 x White Magical Hat 1 x Cyber Jar 1 x Morphing Jar#2 1 x Yata-Garasu 2 x Dream Clown 1 x WoTBF 1 x Exiled Force Magic: 1 x Swords of Revealing light 3 x Mystical Space Typhoon (Cyclone) 1 x The Forceful Sentry 1 x Angels Gift (Graceful Charity) 1 x Pot of Greed 1 x Change of Heart 1 x Thunderbolt (raigeki) 1 x Nobleman of Crossout 1 x Dark Hole 1 x Delinquent Duo 1 x Harpie's Feather Duster 1 x Confiscation 1 x Monster Reborn Traps: 1 x Magic Cylinder 1 x Magic Jammer 3 x Gravity Bind 1 x Mirror force 1 x Drop off 1 x Call of The Haunted 1 x Raigeki Break 1 x Mask of Restrict Rate and advise please....yes; i did win the London cardshows tournie ^_^ Link to comment Share on other sites More sharing options...
Domon Posted October 12, 2003 Share Posted October 12, 2003 All I can really say tom is watch the restricted list for Breaker and Virus but until then go wild with three. Yugi boy, you're deck seems impressive at the moment all I can say is put a Jinzo in and maybe a Summoned Skull or something else that has some muscle to the deck and you'll be fine. Link to comment Share on other sites More sharing options...
Tom222666 Posted October 12, 2003 Share Posted October 12, 2003 your deck is very powerful, although i would advise maybe taking out one or both spirit reapers. Because they can become fodder for a spear dragon or fairy meteor'ed monster. Also maybe a couple G. Bind's, simply because they can hurt you. Also 1 of each swarms. All in all i give it a 8 out of 10 Link to comment Share on other sites More sharing options...
Guest Altron Gundam Posted October 13, 2003 Share Posted October 13, 2003 "Domination" v2.0 - English Control w/ JP Restrictions Monsters(15) 01. Android Psycho Shocker 02. Mage Knight Breaker 03. Exclusivity Virus 04. Nyudoryua 05. Mercenary Troops 06. Soul-Hunting Spirit 07. Yatagarasu 08. Don Zaruug 09. Black Forest Witch 10. Critter 11. Goblin Strike Team 12. Spear Dragon 13. Turner of the Dead - Kaiku 14. Fiber Pod 15. Troop Commander Magic(20) 16. Mirage of Nightmare 17. Mischievious Twin Duo 18. Confiscate 19. Steadfast Guard 20. Calling Reinforcements 21. Scapegoat 22. Jar of Greed 23. Angel's Gift 24. Raise Dead 25. Early Burial 26. Harpy's Feather Sweep 27. Tempest 28. Cyclone 29. Cyclone 30. Cyclone 31. Emissary of Obliteration 32. Change of Heart 33. Theft 34. Thunderbolt 35. Black Hole Trap(5) 36. Holy Barrier - Mirror Force 37. Emissaries of Harmony 38. Cry of the Living Dead 39. Imperial Decree 40. Destructing Ring Summary - Like the name says. Pure domination. Link to comment Share on other sites More sharing options...
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