Marik_Duelist Posted May 26, 2004 Share Posted May 26, 2004 crazygirl, I read that the deck got you to a good placing in the tournie, but what is the theme? I say you need s/t removal, such as Mystical Space Typhoon. Right now, I'd rate your deck 5/10. [3] DMOC [1] DM [1] Jinzo [3] Gemini Elf [3] Skilled Dark Magician [1] Breaker [1] Cyber Jar [1] Fiber Jar [1] WOTBF [3] MST [1] HFD [1] Heavy Storm [1] Dark Hole [1] Raigeki [1] Monster Reborn [1] Premature Burial [1] Pot Of Greed [1] Graceful Charity [2] Nobleman Of Crossout [1] Thousand Knives [1] Painful Choice [1] Mirage Of Nightmare [1] Change Of Heart [2] Diffusion Wave Motion [1] Dedication Through Light And Darkness [1] Mirror Force [1] Call Of The Haunted [1] Imperial Order [2] Torrential Tribute [b]Total Cards: 40[/b] The theme is clear enough. Just to prefent arguments, I will not add Ring Of Destruction, but I will consider all other suggestions. I'm thinking of removing Jinzo for another non-trib monster, but since they are essential to the theme, I cant remove DM or DMOC. What suggestions do you have? Link to comment Share on other sites More sharing options...
Case Posted May 27, 2004 Share Posted May 27, 2004 I used this deck in a tournament and it preformed quite well and i was just wondering if there were any easy ways to make it even better. Tribute Monsters: 1- Dark Necrofear 2- Summoned Skull 1- Machine King Total: 4 Non-Tribute Monsters: 3- The Bistro Butcher 3- Man-Eater Bug 1- Cyber Jar 1- Penguin Soldier 1- Mask of Darkness 1- Witch of the Black Forest 1- Spear Dragon 1- Revival Jam 1- Kuriboh 1- Mad Dog of Darkness 1- 7 Colored Fish 1- Archfiend Soldier 1- La Jinn the Mystical Genie of the Lamp 1- Opticlops Total: 18 Magic: 1- Nobleman of Extermination 1- Axe of Despair 1- Premature Burial 1- Pot of Greed 1- Graceful Charity 1- Dark Hole 1- Mystical Space Typhoon 1- Change of Heart 1- Monster Reborn 1- Riryoku 1- Megamorph 1- Swords of Revealing Light Total:12 Traps: 2- Shadow of Eyes 1- Skull Lair (the older version) 1- Robbin? Zombie 1- Robbin? Goblin 1- Bottomless Trap Hole 1- Negate Attack 1- Riryoku Field 1- Magic Jammer 1- Mirror Force Total: 10 Grand Total: 44 Link to comment Share on other sites More sharing options...
Yukazi Posted May 27, 2004 Share Posted May 27, 2004 [B] Tribute Monsters [/B] 3x Buster Blader 1x Judge Man [I] Total: [/I] 4 [B] Non-Tribute Monsters [/B] 3x Dark Blade 3x Warrior Dai Grepher 3x Getsu Fuhma 2x Freed thr Brave Wanderer 3x Kojikocy 1x Princess of Tsurugi 1x Trap Master [I] Total: [/I] 16 [B] Spell Cards [/B] 3x Malevolent Nuzzler 2x Lightning Blade 2x The Warrior Returning Alive 1x Axe of Dispair 1x Horn of the Unicorn 1x Monster Reborn [I] Total: [/I] 10 [B] Trap Cards [/B] 3x Trap Hole 1x Magic Jammer 1x Seven Tools of the Bandit 1x Raigeki Break 1x Energy Drain 1x Magic Cylinder 1x Michizure 1x Hidden Book of Spell [I] Total: [/I] 10 [B] Complete Amount: [/B] 40 Cards ..A penny for your thoughts? :P Link to comment Share on other sites More sharing options...
Aanallein Posted May 27, 2004 Share Posted May 27, 2004 I used to use that exact deck Cruizr, except minus the the 3 Dark Blades and one Dancing Fary and two Mystic Elfs. Although, I didn't fair very well. I blame it on the fact that I'm a very unlucky person. I never got the right card at the right time. Have you used it much? Faired well? God. I haven't played this damn game in so long. Mayhaps I should get back into it. Link to comment Share on other sites More sharing options...
Scalvur Posted May 27, 2004 Share Posted May 27, 2004 [FONT=Lucida Sans Unicode][SIZE=2][B][I][COLOR=DarkGreen]This is my newest deck, hope its better;[/COLOR] [COLOR=Purple]Fusion monsters: -Gaia the dragon champion[/COLOR] [COLOR=Black]Tribute mosters: -Summoned skull -Gaia the fierce knight -Curse of dragon -Jinzo -Luster dragon #2[/COLOR] [COLOR=DarkSlateBlue]Monsters: -Aqau madoor -Big eye -Mystical elf -Mask of darkness -La jinn the mystical genie of the lamp 3x -Steel scorpion -The dragon dwelling in the cave -Witch of the black forest -Darkfire soldier #2 -Wall of illusion -Man-eater bug -Fire kraken -Jowgen the spiritualist -Magician of faith -Battle ox -Giant soldier of stone[/COLOR] [COLOR=Red]Trap cards: -Torrential tribute -Solemn wishes -Raigeki break -Magic jammer 2x -Seven tools of the bandit 2x -Imperial order -Dragon capture jar[/COLOR] [COLOR=Green]Spell cards: -Tribute to the doomed -Raigeki -Harpie's feather duster -Polymerization -Monster reborn -Axe of despair -Megamorph[/COLOR] [/SIZE][/B][/I][/FONT] Link to comment Share on other sites More sharing options...
Yukazi Posted May 28, 2004 Share Posted May 28, 2004 The deck has faired me quite well. I've won roughly 25 duels with it since this last weekends tourny, and only lost 3. I have also had quite a few victories this week with 3-on-1 matches.. Winning 17 out of 18 duels with it. Although.. I think the people I chose to play may not have been very skilled. >_> Link to comment Share on other sites More sharing options...
Jeebs Posted May 28, 2004 Share Posted May 28, 2004 Scalvur: -You could probably take out at least one Seven Tools and one Magic Jammer, since you have Jinzo and Imperial Order. -Try and get some Mystical Space Typhoons or some other Spell/Trap removal. -You should get rid of Dragon Capture Jar. If your opponent has no Dragons, it's basically useless. -Maybe you should get some more offensive power. Your not going to get far just defending. Here's my burner deck. Tips would be appreciated. [U]Level 7+ Monsters:[/U] -Dark Necrofear -Lava Golem -Lava Golem [U]Level 5-6 Monsters:[/U] -Jinzo [U]Level 4- Monsters:[/U] -Amazon Archer -Ameba -Big Eye -Cyber Jar -Giant Orc -Giant Orc -Goblin Attack Force -Magician of Faith -Magician of Faith -Mask of Darkness -Penguin Soldier -Penguin Soldier -Princess of Tsurugi -Sangan -Sinister Serpent -Spear Cretin -Stealth Bird -Tribe-Infecting Virus -Witch of the Black Forest [U]Spell Cards:[/U] -Change of Heart -Creature Swap -Giant Trunade -Monster Reborn -Pot of Greed -Raigeki [U]Equip Spells:[/U] -Axe of Despair -Black Pendant -Black Pendant -Mask of the Accursed -Wicked-Breaking Flamberge - Baou [U]Quick-Play Spells:[/U] -Mystical Space Typhoon -Mystical Space Typhoon -Mystical Space Typhoon -Reload -Scapegoat -Scapegoat [U]Traps:[/U] -Graverobber -Magic Cylinder -Ring of Destruction [U]Continuous Traps:[/U] -Mask of Resrict [U]Counter Traps:[/U] -Barrel Behind the Door -Barrel Behind the Door Total: 46 Monsters: 23 Spells: 17 Traps: 6 Link to comment Share on other sites More sharing options...
Domon Posted May 28, 2004 Share Posted May 28, 2004 Okay, Angel. I suggest you drop Dark Necrofear for Airknight Parshath, simply because of his Trample and you get drawing power. Drop Ameba unless you are doing the Creature Swap move with it, and seeing as how there isn't a Creature Swap, I definetly suggest you drop it for maybe a Spear Dragon or an Amazoness SwordsWoman either way you'd be able to do damage to your opponent's life points. For Traps I definetly suggest dropping Graverobber simply because it can hurt more than it can help. Put in a Nightmare Wheel or something else that hurts. All in all I'd say besides those its a very good deck. Link to comment Share on other sites More sharing options...
Jeebs Posted May 28, 2004 Share Posted May 28, 2004 Domon, there is a Creature Swap in there. I traded one of my Lava Golem today. I replaced it with a Shinato. I also took out Giant Trunade and Axe of Despair for Shinato's Ark and Heavy Storm. Graverobber's in there to use with Barrel Behind the Door. It can also help me when I need to discard a card, like with Tribe-Infecting Virus or Wicked Breaking Flamberge - Baou. I think I'll take your advice and drop Dark Necrofear. It gets annoying when it's in your hand and you can't use it. But I don't have any of the cards you suggested. Thanks for the advice. Link to comment Share on other sites More sharing options...
Dagger Posted June 4, 2004 Share Posted June 4, 2004 [QUOTE=toddy]my best cards are yata garasu and exodia :p[/QUOTE] Welcome to OtakuBoards, toddy. ^_^ Unfortunately, your post was pretty much spam, and I had no choice but to delete it. OB doesn't have any specific requirements regarding post length (other than the one-word rule, that is), but the least you can do is attempt to write in complete, properly punctuated sentences. If you have any questions about OB's policies--or, for that matter, about the purpose of this thread--don't hesitate to PM me or one of the other moderators. ~Dagger~ Link to comment Share on other sites More sharing options...
Guest Z fighter Posted June 8, 2004 Share Posted June 8, 2004 Im sorry but I cant list every card in my deck I have over 600 cards alltogether. These are some of my rarest: [B]Limited edition Blueyes[/B] Axe of kumai or something (Joey's) Seven tools of the bandit Black luster soldier [B]The three Egiptian God cards[/B] Dark Paladin Time wizard (shiny) Harpie's fether duster Twin headed thunder dragon Seiaryu [B]Thousand dragon (shiny)[/B] [B]Zoa[/B] [B]Metal Zoa[/B] [B]FINAL[/B] Jowgen The spiritualist Shadow Tamer Des Koala Graceful Dice Exchange Salamandra Painful Choice Confiscation Heavy Storm Acid Trap Hole Impereal order Backup soldier (shiny) Dark Spirit of the Silent Shadow spell [B]Dimension Fusion[/B] [B]Amazoness sword's Woman[/B] Goblin Attack force [B]Megamorph[/B] Premature burial Kind tiger wanghu Great moth Koitsu (if you have aitsu then his attack and defence are razed by 3000) And I cant remember the rest Link to comment Share on other sites More sharing options...
DeathBug Posted July 9, 2004 Share Posted July 9, 2004 [color=indigo][size=1][font=comic sans ms][b][center]Anyone who would like a personal deck fix, please PM your deck to me, and I'll get back to you ASAP. ^__^[/b][/center] Anyway, here are three new decks. Well, okay, one retooled old deck, and two new decks. ^^; [u]DeathBug's Demonic Disruption[/u] Tribute Monsters: The Dark Necrofear Normal monsters: Giant Orc Slate Warrior Archfiend soldier Protector of the Sanctuary Twin-Headed Wolf Night Assailant x2 Newdoria Dark Jeroid Theban Nightmare Kuriboh Mystic Tomato Tribe-Infecting Virus Witch of the Black Forest Sangan Traps: Waboku Ring of destruction Barrel Behind the Door Reckless Greed Rivalry of warlords Magic: Monster Reborn Card Destruction Pot of Greed Dark Hole Graceful Charity Harpie's Feather Duster Mystical Space Typhoon x3 Mirage of Nightmares Big bang Shot Puppet Magic of Dark Ruler Riryoku DD Designator Confiscation The forceful Sentry Dimension Fusion Nobleman of Crossout Premature Burial Scapegoat Overview: Pretty elementary set-up, actually; Fiends tend to have effects that disrupt the opponent, so I add in hand-disruption Magic cards to totally dismantle my opponent's strategy. This deck has my two favorite combos in the entire game: Dark necrofear + Dimension Fusion, and Ring of Destruction + Barrel Behind the Door. I still need to get heavy Storm, Call of the haunted, The End of Anubis, and Dark Ruler Hades. I'm unsure if I want to remove Giant Orc or Archfiend soldier to make room; I know I'll remove Protector of the sanctuary. Here's a deck I don't own the cards for and won't actually construct, but ifanyone else wants to use it, go for it. ^__^ [u]DeathBug's DEAD (Deck Erradication And Destruction)[/u] Tribute Monsters: Vampire Lord Ryu-Kokki Despair from the dark Normal Monsters: Pyramid Turtle x3 Vampire Lady x3 Soul-Absorbing bone tower x3 Spirit Reaper x2 Witch of the Black Forest Sangan Traps: Call of the Haunted Destruction Ring Barrel Behind the Door Judgement of anubis Robbing Zombie x2 Magic: Monster Reborn Pot of Greed Dark Hole Graceful Charity Premature Burial M Space Typhoon x3 Mirage of Nightmare Book of Life x3 Creature Swap x2 Card of Safe Return x2 Card Destruction Call of the Mummy x2 Overlook: What we have here is a Zombie-Deck Destruction deck. Deck Destruction is hard to pull off in this game, because a card here and a card there just ain't gonna' have an effect on your opponent. Hence, run the Deck destroying zombies in droves. Vampire Lord and Ladies are the main attack force, while the Bone Towers and Reapers are mostly defensive. The Bone Towers have a lot to work with, considering that there are twelve cards that can Special Summon zombies. (MR, CotH, PB, CotM x2, PT x3, BoL x3, V-Lord.) The Creature Swaps are for another satisfying combo: swap your tutles and searchers for and opposing monster, then destroy your own monster for your own search. Card of Safe Return is there because you have seven cards that Special Summon from the Graveyard, and an therefore make use of it quite often. Ryu-Kokki and Despair from the Dark make for the brute force, and Robbing Zombie give an additional deck destruction option. Judgemewnt of Anubis protects all the continuos cards that will be on your side of the field. Finally, a budget deck I'm building for my lil' sister, who wants to get into the game. She wants to play the unconventional Pyro deck, so I worked with the best I had availible. [u]DeathBug's Sibling Sizzle[/u[] Normal Monsters: Fire Princess Blazing Impachi Solar Flare Dragon x3 Iron Blacksmith Koitsu x2 UFO Turtle x2 The Thing in the Crater The flame Spirit x2 Inferno x2 Witch of the Black Forest Sangan Traps: Backfire x3 Waboku x3 Magic Cylinder Magic: Monster Reborn Dark hole Pot of Greed Graceful Charity M Space Typhoon x3 Ax of Despair x2 Emergency Provisions x2 Poison of the Old Man x3 Premature Burial Heart of clear Water x2 Swords of Revealing Light Lots to explain here. The Iron Blacksmith helps get out the equips, which are needed to support these monsters. Ax of Despair is there to power up Inferno and the other weak monsters. Inferno, in particular. His effect is excellent, but he's not strong enough to destroy monsters on his own. Heart of Clear Water keeps the Fire Princess and Inferno alive until their effects can be used. PotOM is an easy and efficient burn card, which can also support the Fire Princess. Emergency Provisions is there in the event and of the permanant trap/magics/equips are destroyed; if they're going down, at least she should get some LP gain out of it. Three Wabokus to protect her monsters until she can get her attack force assembled with her Solar Flare Dragons and equips. Three Backfires to punish her opponents for destroying her creatures. Magic Cylinder is the rarest card in the deck, but I think I can wrangle one up. If not, it's $10 with a pack of Pharoah's Servant at Wal-Mart. This deck will make major gains after the release of Hot Blooded Batter. While it's not the best deck in the world, it's cheap, and a bit unique. I was actually surprised by how well it can actually run. I'll need to trade for all the cards tomorrow at the next tournament. So...thoughts?[/color][/size][/font] Link to comment Share on other sites More sharing options...
Ben Posted July 9, 2004 Share Posted July 9, 2004 [QUOTE][I]Heart of Clear Water keeps the Fire Princess and Inferno alive until their effects can be used.[/I][/QUOTE] I could be mistaken, but I think the text on Heart of Clear Water prohibits its usage on monsters with ATK of 1300 or higher. I'm fairly certain that Fire Princess has 1300 ATK points, which would render the combo useless. When I tried to make a Pyro deck, I put in a [I]Little Chimera,[/I] and then used [I]that[/I] with the Heart of Clear Water. All in all, they look great, though. ^_^ I'd love to try out the Deck Destruction one, but sadly I lack most of the cards required. :p Link to comment Share on other sites More sharing options...
DeathBug Posted July 9, 2004 Share Posted July 9, 2004 [color=indigo][size=1][font=comic sans ms]Darn you if you aren't right, Ben. ^^; 1300 ATK is the cut-off point, not >1300, as I originally thought. I got sloppy. So, I shall replace the Hearts of Clear Water with Rod Of Silence-Kay'est. [QUOTE]DCR-036 Rod of Silence ? Kay?est (Spell/Equip) A monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell (excluding this card) that specifically designates a monster equipped with this card as a target and destroy it.[/QUOTE] Fire Princess's defense would be at 2000, and Inferno's at 2400; while they're still vulnerable to attack, it's not by much. ...or, I could try Molten Destruction. While I'd thought of that, I thought the attack boost wouldn't matter in the long run, but...if I replaced the Swords of Revealing Light with a Terraforming, and the Hearts of clear Water with Molten Destruction, as well as replacing the Iron blackSmith with Little Chimeras... Well, I'll try it both ways. All of the cards are commons, so I shouldn't have trouble getting them. ^__^[/color][/size][/font] Link to comment Share on other sites More sharing options...
Ben Posted July 9, 2004 Share Posted July 9, 2004 Here's what I've got currently. Suggestions, questions and comments would be more than helpful. ^_^ [B]Tribute Monsters[/B] Machine King Airknight Parshath [B]Non-Tribute Monsters[/B] Cyber Jar D.D. Crazy Beast Zolga Hyper Hammerhead Newdoria Man-Eater Bug Mataza the Zapper Dark Jeroid Zombyra the Dark Spirit Reaper Slate Warrior Giant Orc Giant Orc Giant Orc Archfiend Soldier Sangan Witch of the Black Forest Exiled Force [B]Magic Cards[/B] Rush Recklessly Rush Recklessly Banner of Courage Banner of Courage Nobleman of Crossout Mask of the Accursed Kaiser Colosseum United We Stand Monster Reborn Dark Hole MST MST MST Change of Heart Graceful Charity Harpie's Feather Duster [B]Traps[/B] Imperial Order Magic Cylinder Horn of Heaven Magic Drain Waboku Jar of Greed Everyone and their mom seems to have a Jinzo in my area (besides me :P) so I put in several things to combat them. The most obvious should be Horn of Heaven, one of the few Trap cards able to seal Jinzo's power away. [B]Mask of the Accursed[/B]; stalling with a little burn. [B]Banner of Courage and Rush Recklessly[/B]; overpower Jinzo. [B]Exiled Force, Man-Eater, Newdoria, Cyber Jar[/B]; Kill the *******. [B]Slate Warrior + Dark Jeroid[/B]; Drain Jinzo's ATK Points. [B]Slate Warrior[/B]; if I get lucky, Slate Warrior can match Jinzo with its Flip-Effect. [B]Hyper Hammerhead[/B]; I can either hope for an attack, or ram it into Jinzo. Either way, Jinzo leaves the field. EDIT: [B]Machine King[/B]; The second Jinzo comes to the field, Machine King gets another +100 ATK points, making the two of them even. This Deck isn't specifically designed to destroy Jinzo, mind you. I've just taken steps to account for the many duelists in my area who have them. Link to comment Share on other sites More sharing options...
DeathBug Posted July 10, 2004 Share Posted July 10, 2004 [color=indigo][size=1][font=comic sans ms]Well, I'm not really sure what you're doing; it looks like general beatdown. If it is, replace the Rush Recklesslies and Banners of Courage with Axes of DEspairs, to providea better boost to your forces. If you really want a good anti-Jinzo card, run the Kaiser glider; it matches Jinzo permanantly, can suicide and survive, and sends a monster away when it leavest he field. It also looks wicked kewl. Also, take out the Man-Eater Bug and add a Mystic Tomato, because oft he 5 low-stat dark types you run.[/color][/size][/font] Link to comment Share on other sites More sharing options...
HorusFireDragon Posted July 18, 2004 Share Posted July 18, 2004 Monsters(17) 01. Horus Black Flame Dragon Lv. 8(e. Look below) 02. Horus Black Flame Dragon Lv. 6(e. Look below) 03. Android Psycho Shocker(e. Jinzo) 04. Mage Knight Breaker(e. Breaker - Magic Warrior) 05. Horus Black Flame Dragon Lv. 4(e. Look below) 06. Horus Black Flame Dragon Lv. 4 07. Flaming Tree-Man 18(e. Blazing Inpachi) 08. Flaming Tree-Man 18 09. Flaming Tree-Man 18 10. Dimensional Warrior Girl(e. DDWL) 11. Mercenary Troop(e. Exiled Force) 12. Exclusivity Virus(e. Tribe Infecting Virus) 13. Black Forest Witch(e. Witch of da Black Forest) 14. Critter(e. Sangan) 15. Spirit of Fire - Efreet(e. Spirit of Flames) 16. Element Dragon(e. Look below) 17. Prominence Dragon(e. Solar Flare Dragon) Magic(17) 18. Burning Blood(e. Molten Destruction) 19. Burning Blood 20. Jar of Greed(e. Pot of Greed) 21. Angel's Almsgiving(e. Graceful Charity) 22. Raise Dead(e. Mon Reborn) 23. Early Burial(e. Premature Burial) 24. Tempest(e. Heavy Storm) 25. Cyclone(e. MST) 26. Cyclone 27. Cyclone 28. Theft(e. Snatch Steal) 29. Enemy Controller(e. Enemy Controller) 30. Scapegoat(e. Scapegoat) 31. Mirage of Nightmares(e. Mirage of Nightmare) 32. Emissary of Obliteration(e. Nobleman of Crossout) 33. Black Hole(e. Dark Hole) 34. Power of Teamwork(e. United We Stand) Trap(6) 35. Holy Barrier - Mirror Force(e. Mirror Force) 36. Magical Cylinder(e. Magical Cylinder) 37. Apostles of Harmony(e. Waboku) 38. Cry of the Living Dead(e. Call of the Haunted) 39. Destruction Ring(e. Ring of Destruction) 40. Sixth Sense(e. Look below) Sideboard(15) 01. Marshmallow(e. Look below) 02. Soul Line(e. Look below) 03. Level Up!(e. Look below) 04. Level Up! 05. Prominence Dragon(e. Solar Flare Dragon) 06. Horus Black Flame Dragon Lv. 6(e. Look below) 07. Will(e. Last Will) 08. Flame Blood Ball Player(e. Look below) 09. Flame Blood Ball Player 10. Flame Blood Ball Player 11. Manticore of Darkness(e. Manticore of Darkness) 12. Manticore of Darkness 13. Foolish Burial(e. Look below) 14. Imperial Control(e. Royal Command) 15. Magical Scientist(e. Magical Scientist) Translations: 01. Horus Black Flame Dragon Lv. 8 Fire/Dragon/8/3000/1800 This card can't be Normal Summoned. This card can only be Special Summoned by the effect of a [Black Flare Dragon of Horus LV6]. While this card is face-up on your Field, you can negate and destroy the activation and effect of Magic. 02, SB06. Horus Black Flame Dragon Lv. 6 Fire/Dragon/6/2300/1600 While this card is face-up on the Field, it can't be affected by Magic effects. During the End Phase of a turn in which this card destroyed a Monster as a result of Battle, you can put this card into the Cemetery to Special Summon 1 [Black Flare Dragon of Horus LV8] from your hand or deck. 05. Horus Black Flame Dragon Lv. 4 Fire/Dragon/4/1600/1000 While this card is face-up on your Field, control of it can't change. During the End Phase of a turn in which this card destroyed a Monster as a result of Battle, you can put this card into the Cemetery to Special Summon 1 [Black Flare Dragon of Horus LV6] from your hand or deck. 16. Element Dragon Light/Dragon/4/1500/1200 This Monster gains the following effects if Monsters with a specific Main-Type are on the Field. - Fire Main-Type: Increase this card's attack strength by 500. - Air Main-Type: If this card destroys an opponent's Monster as a result of Battle, it can continue to attack one more time. 40. Sixth Sense Normal Trap State two numbers, from 1 to 6. Your opponent rolls one six- sided die, and if the roll is either of the stated numbers, draw that many cards. If not, put a number of cards from the top of your deck into your Cemetery equal to the die roll. SB01. Marshmallow Light/Angel/4/300/500 The controller of a Monster that attacks this card while face- down received 1000 points of damage after Damage Calculation. This card can't be destroyed as a result of Battle. (Damage is calculated normally.) SB02. Soul Line Normal Trap You can activate this card when a Monster on your Field is destroyed and goes to a Cemetery. Pay 1000 Life Points and you can Special Summon 1 Level 4 Monster from your deck. SB03, SB04. Level Up! Normal Magic Put 1 face-up Monster on the Field with [LV] into the Cemetery and activate. Special Summon the Monster written on that card from your hand or deck, irregardless of its summon requirements. SB08, SB09, SB10. Flame Blood-Ball Player Fire/Warrior/3/500/1800 If there are Fire Main-Type Monsters on the Field other than this one, increase this card's attack strength by 1000 for each one. Put 1 Fire Main-Type Monster other than this card into the Cemetery to do 500 points of damage to your opponent. SB13. Foolish Burial Normal Magic Choose 1 Monster card in your deck and put it in your Cemetery. Shuffle your deck afterward. Link to comment Share on other sites More sharing options...
Ben Posted August 8, 2004 Share Posted August 8, 2004 I just put together a new post-ban Skill Drain Beatdown deck. It's more for fun than for competition, but I got bored with my regular Beatdown. It runs a lot of Effect Monsters, actually, but most of them either resolve in the Graveyard (and thus are immune to the effects of Skill Drain) or I [I]want[/I] them to be negated. [B]Tribute Monsters[/B](3) Machine King Dark Driceratops Zaborg the Thunder Monarch [B]Monsters[/B](17) Kuriboh Giant Orc x3 Zombyra the Dark x2 Mystic Tomato x2 Jirai Gumo x2 Exiled Force Witch of the Black Forest Slate Warrior Sangan Archfiend Soldier Newdoria Blindly Loyal Goblin [B]Spells[/B](16) Scapegoat x2 MST x3 Dark Hole Book of Moon United We Stand Graceful Charity Pot of Greed Rush Recklessly x2 Axe of Despair Monster Reborn Nobleman of Extermination Nobleman of Crossout [B]Traps[/B] (7) Skill Drain x3 (EDIT: I added a third one that I pulled today. I wasn't drawing it often enough to be really effective) Jar of Greed Magic Drain Waboku Magic Cylinder The Tributes are all meant to be okay without effects, but better with them. Although, I may not mind Zaborg's being negated in some instances. Machine King is the only unsearchable of the three. Chances are I'll be playing this deck in an area where the ban isn't enforced, so wish me luck. :p Any questions, comments, and/or suggestions are welcome and gladly accepted. EDIT: *limps back* It seems that I was the only one who adhered to the ban list. I didn't stand much of a chance against people who kept Raigeki'ing my monsters and Imperial Ordering my Equips. So, until I find a tournament where the ban list is enforced, I'm switching out a few cards to make this Deck pre-ban. [B]Taking out:[/B] Book of Moon, Blindly Loyal Goblin, Scapegoat, Nobleman of Extermination [B]Putting in:[/B] Raigeki, Harpie's Feather Duster, Cyber Jar, Change of Heart Link to comment Share on other sites More sharing options...
DeathBug Posted August 8, 2004 Share Posted August 8, 2004 [color=indigo][size=1][font=comic sans ms]Well, right off the bat, I'll advise you to loose Machine King; he's too slow and unreliable. =( Sorry. Anyway, I think the reason you're having difficulties is because Skill Drain decks simply aren't suited for the area you play in. Perhaps another form of Beatdown would be better? Off the bat, I can think of a few: *Beastdown- Using Enraged Battle Ox, Beserk Gorilla, Bazoo, Mad Dog, Manticore and Winged SAge Falcos. *Archfiend-Using x3 A. Soldiers, x3 Terrorkings, some Inferno Queens and Pandamonium *Earth-themed-Goblin Attack Force, Beserk Gorilla, Gigantes, Dark Driceratops Just something to think about.[/color][/size][/font] Link to comment Share on other sites More sharing options...
IceRose Posted August 8, 2004 Share Posted August 8, 2004 [QUOTE=Shy][size=1]There have been a huge number of topics about deck building lately, so this topic was made to organize this forum a little more. All future topics about deck rating should go here, but you can continue posting in pre-existing threads. For some great tips about deck building [URL=http://theotaku.com/yugioh/deckbuilding.shtml]click here.[/URL] - Shy[/size] :whoops:[/QUOTE] I've got a mostly dragon/fiend deck Monsters: Soul of Purity and Light Shining Abyss Manju of the Ten Thousand hands Absorbing kid from the sky Bio Mage Sprit of the Harp Mystical Shine Ball Mystic Tomato Des Dendle Woodland Sprite aQUA sPIRIT Maryokutai Boneheimer Yomi Ship Kaiser Sea Horse Great Angus Spirit of Flames Burning Beast Molten Behemot The thing in the crater Blue Eyes White Dragon Hyozanryu Cave Dragon Paladin of white Dragon Koumori Dragon The Dragon Dwelling in the cave Spirit Ryu Robotic Knight Flying Fish Kabazauls Uraby Mad Sword Beast Battle ox Spherous Lady Chaos Sorcerer Magical Marionette Arsenal Summoner A man with a wdjat Rogue Doll Frontier Wise Man The Illusory Gentleman Gravekeeper's Assailant Pixie Knight Lord of D. Witch of the Black Forest White Magical Hat Mysterious Guard Magical Scientist Mystic Horseman Thousand Needles Hane-Hane Soul Tiger Garuda the wind spirit Skull Red Bird Cobraman Sakuzy Swarm of Locust Fiend Scorpion Swarm of Scarabs 8-claws Scorpion Zombyra the dark Getsu Fuma Succubus Knight Crimson Sentry Kojikocy Mysterious Puppeteer Dragon Manipulator TrapMaster ShadowKight Archfiend Earl of Demise LaJinn Marie the fallen one Ryu-Kishin Powered Melchid the four faced beast Skull Knight 2 Aswan Apparition Jowls of Dark Demise Great Maju Garzett Spell Mega ton magical cannon Goblin thief Mountain Precious Cards from Beyond Rod of Silence Kay'est Earth Chant Monster Reborn De-Spell Flute of Summoning Dragon Tribute to the Doomed Megamorph Rush Recklessly The Inexperienced Spy Change of Heart Ookazi Soul Exchange White Dragon Ritual Magic Convulsion of Nature Emergency Provisions Dragon's gunfire Timity Spirit elimination A wingbeat of giant dragon Delta Attacker Book of moon Double Snare Offerings to the doomed Graceful Charity Pyramid Energy Stamping Destruction Heart of clear water Cardshuffle Secret pass to the treasures Lighting Blade Fusion Sword Murasame Bladde Spring of rebirth Array of revealing light Trap D.Tribe Archfiend's roar Jam defender Riryoku Field Curse of Royal Shadow Spell Trap Hole Burst Breath Labyrinth of nightmare Judjement of the dessert Collected Power Dust Tornado Jar of Greed Link to comment Share on other sites More sharing options...
Jeebs Posted August 8, 2004 Share Posted August 8, 2004 Icerose: You have way too many cards in your deck. Even if you took out everything but you monsters it would still be almost twice the size it should be. Try keeping under 50 cards in your deck. If you have too many cards, it will be very difficult to draw the cards you need when you need them. Many of the cards don't fit in with the rest of your deck. You should decide a theme and try to stick to it. I suggest taking that deck apart and building a new deck completly. Oh, and magic cards and spell cards are the same thing. For some reason I'm still having trouble understanding, Upperdeck changed magic cards to spell cards. Link to comment Share on other sites More sharing options...
HorusFireDragon Posted August 10, 2004 Share Posted August 10, 2004 Fire Aggro's Next Evolution "Anger of the Inferno" v4.4 Monsters(17) 01. Fire Emperor - Testaros (e. Translation Below) 02. Android Psycho Shocker (e. Jinzo) 03. Mage Knight Breaker (e. Magic Warrior Breaker) 04. Explosive Flame Union Body - Gaia Soul (e. Translation Below) 05. Explosive Flame Union Body - Gaia Soul (e. Translation Below) 06. Explosive Flame Union Body - Gaia Soul (e. Translation Below) 07. Spirit of Fire - Efreet (e. Spirit of Flames) 08. Trap Treating Group - A Team (e. Translation Below) 09. Crater Diver (e. The Thing In The Crater) 10. Prominence Dragon (e. Solar Flare Dragon) 11. Prominence Dragon (e. Solar Flare Dragon) 12. Black Forest Witch (e. Witch of the Black Forest) 13. Critter (e. Sangan) 14. Dimensional Warrior Girl (e. D.D. Warrior Lady) 15. Dimensional Warrior Girl (e. D.D. Warrior Lady) 16. Exclusivity Virus (e. Tribe Infecting Virus) 17. Initiate Troops (e. Exiled Force) Magic(17) 18. Jar of Greed (e. Pot of Greed) 19. Angel's Almsgiving (e. Graceful Charity) 20. Mirage of Nightmare (e. Mirage of Nightmare) 21. Raise Dead (e. Monster Reborn) 22. Early Burial (e. Premature Burial) 23. Tempest (e. Heavy Storm) 24. Cyclone (e. Mystical Space Typhoon) 25. Cyclone (e. Mystical Space Typhoon) 26. Cyclone (e. Mystical Space Typhoon) 27. Theft (e. Snatch Steal) 28. Enemy Controller (e. Enemy Controller) 29. Burning Blood (e. Molten Destruction) 30. Burning Blood (e. Molten Destruction) 31. Power of Teamwork (e. United We Stand) 32. Black Hole (e. Dark Hole) 33. Emissary of Obliteration (e. Nobleman of Crossout) 34. Scapegoat (e. Scapegoat) Trap(6) 35. Holy Barrier - Mirror Force (e. Mirror Force) 36. Magical Cylinder (e. Magical Cylinder) 37. Apostles of Harmony (e. Waboku) 38. Line of Soul (e. Translation Below) 39. Destruction Ring (e. Ring of Destruction) 40. Cry of the Living Dead (e. Call of the Haunted) Fusion(18) 01. Crimson Sunbird (e. Translation Below) 02. Crimson Sunbird (e. Translation Below) 03. Crimson Sunbird (e. Translation Below) 04. Dragon Warrior (e. Ryu Senshi) 05. Dragon Warrior (e. Ryu Senshi) 06. Dragon Warrior (e. Ryu Senshi) 07. Dark Demon - Baltar (e. Dark Balter the Terrible) 08. Dark Demon - Baltar (e. Dark Balter the Terrible) 09. Dark Demon - Baltar (e. Dark Balter the Terrible) 10. Dragon Knight of Dark Realm - Dark Sword (e. Translation Below) 11. Dragon Knight of Dark Realm - Dark Sword (e. Translation Below) 12. Dragon Knight of Dark Realm - Dark Sword (e. Translation Below) 13. Thousand Eyes Sacrifice (e. Thousand Eyes Restrict) 14. Thousand Eyes Sacrifice (e. Thousand Eyes Restrict) 15. Thousand Eyes Sacriifce (e. Thousand Eyes Restrict) 16. Death Demon Dragon (e. Fiend Skull Dragon) 17. Death Demon Dragon (e. Fiend Skull Dragon) 18. Death Demon Dragon (e. Fiend Skull Dragon) Sideboard(15) 01. Spirit of Fire - Efreet (e. Spirit of Flames) 02. Flaming Tree-Man 18 (e. Blazing Inpachi) 03. Horus Black Flame Dragon Lv. 8 (e. Translation Below) 04. Horus Black Flame Dragon Lv. 6 (e. Translation Below) 05. Horus Black Flame Dragon Lv. 6 (e. Translation Below) 06. Horus Black Flame Dragon Lv. 4 (e. Translation Below) 07. Trap Treating Group - A Team (e. Translation Below) 08. Magical Scientist (e. Magical Scientist) 09. UFO Turtle (e. UFO Turtle) 10. Will (e. Last Will) 11. Crater Diver (e. The Thing In The Crater) 12. Flaming Hot-Blooded Ball Player (e. Translation Below) 13. Calling Reinforcements (e. Reinforcements of the Army) 14. Forced Ejection Machine (e. Compulsory Evacuation Device) 15. Forced Ejection Machine (e. Compulsory Evacuation Device) ------------------------------------- Translations for OCG Cards: MAINDECK 01. Fire Emperor - Testaros Fire/Pyro/6/2400/1000 When this card is successfully sacrifice summon, randomly discard one card from opponent's hand. If that card is a monster card, do damages to your opponent equal to the Level of that monster x100. MAINDECK 04, 05, 06. Explosive Flame Union Body - Gaia Soul Fire/Pyro/4/2000/0 You may sacrifice up to two Pyro sub-type monster on your field, when this effect is use, increase the attack strength of this card by the number of monster you sacrifice by the effect *1000. When this card attack a monster in defense mode, if the attack strength of this card exceed the defense strength of that card, do damages to your opponent equal to the difference. This card is destroy at the end of battle phase if the sacrifice effect is used. MAINDECK 08. Trap Treating Group - A Team Fire/Machine/3/300/400 This effect can be activate during your opponent turn. When your opponent activate a Trap card, you may sacrifice this card when face-up to negate the activation of that card and destroy it. MAINDECK 38. Line of Soul Normal Trap When one of your monsters on the field is destroyed or sent to the graveyard, you may activate this card. Pay 1000 LP and special summon a level 4 monster from your deck. FUSION-DECK 01, 02, 03. Crimson Sunbird Fire/Bird/6/2300/1800 - Fusion [Saint Bird] + [Sly Hunter] FUSION-DECK 10, 11, 12. Dragon Knight of Dark Realm - Dark Sword Dark/Warrior/6/2200/1500 - Fusion [Warior of Dark Realm - Dark Sword] + [Black Dragon] When this card does battle damages to opponent, you may choose up to 3 cards from his/her Graveyard and remove them from the game. SIDEBOARD 03. Horus Black Flame Dragon Lv. 8 Fire/Dragon/8/3000/1800 This card can't be Normal Summoned. This card can only be Special Summoned by the effect of a [Horus Black Flame Dragon Lv. 6]. While this card is face-up on your Field, you can negate and destroy the activation and effect of Magic. SIDEBOARD 04, 05. Horus Black Flame Dragon Lv. 6 Fire/Dragon/6/2300/1600 While this card is face-up on the Field, it can't be affected by Magic effects. During the End Phase of a turn in which this card destroyed a Monster as a result of Battle, you can put this card into the Cemetery to Special Summon 1 [Horus Black Flame Dragon Lv. 8] from your hand or deck. SIDEBOARD 06. Horus Black Flame Dragon Lv. 4 Fire/Dragon/4/1600/1000 While this card is face-up on your Field, control of it can't change. During the End Phase of a turn in which this card destroyed a Monster as a result of Battle, you can put this card into the Cemetery to Special Summon 1 [Horus Black Flame Dragon Lv. 6] from your hand or deck. SIDEBOARD 07. Trap Treating Group - A Team(SEE MAINDECK 08. ABOVE) SIDEBOARD 12. Flaming Hot-Blooded Ball Player Fire/Warrior/3/500/1800 If there are Fire Main-Type Monsters on the Field other than this one, increase this card's attack strength by 1000 for each one. Put 1 Fire Main-Type Monster other than this card into the Cemetery to do 500 points of damage to your opponent. ------------------------------ There. After all that, even you TCG players have all the resources and more than you need to r/f this deck. This is a tournament-caliber deck, and has fared well versus all competitive metagame archtypes through testing. It is solid in all deck aspects from rusher core, m/t removal-negation, monster removal, and staple flow. From what I've seen, this is clearly the most technically solid and effective deck here. OBVIOUSLY this is an OCG deck that follows the ban list. Please do not suggest any of the following(or be subject to a sarcastic reply): Thunderbolt (e. Raigeki) Distressing Choice (e. Painful Choice) Injection Angel Lily (e. Injection Fairy Lily) Fiber Pod (e. Fiber Jar) Cyber Pod (e. Cyber Pod) Imperial Decree (e. Imperial Order) Yatagarasu (e. Yatagarasu) Change of Heart (e. Change of Heart) Harpy's Feather Sweep (e. Harpy's Feather Duster) Mischevious Demon Twins (e. Delinquent Duo) Please keep all issues pertaining to this deck intelligent and please back up suggestions with reasons and facts. Thank you for your time. Link to comment Share on other sites More sharing options...
Solidus Snake Posted August 11, 2004 Share Posted August 11, 2004 [[COLOR=RoyalBlue]SIZE=2][FONT=Garamond]This is a deck I made just to have fun. All ratings etc. are appreciated. And this is Pre Ban. Heaven's Onslaught Ritual Shinato King of A Higher Plane Lv. 5 and Above Guardian Angel Joan Zaborg the Thubder Monarch Kaiser Glider Lv. 4 and Below Mystical Shine Ball x3 Agent of Creation Venus Hysteric Fairy x2 Sangan Witch Theban Nightmare Senju of the Thousand Hands Manju of Ten THousand Hands Magic Giant Trunade Dark Hole Monster Gate x2 Mystik Wok Harpies Feather Duster Earthquake Raigeki Level Limit Area B Sanctuary in the Sky Shinatos Ark Graceful Charity Monster Reborn Premature Burial Traps Solemn Judgement Curse of Anubis Drain Shield Call of the Haunted Imperial Order Solar Ray x2 Ring of Destruction Magic Drain Waboku Magic Cylinder[/FONT][/SIZE][/COLOR] Link to comment Share on other sites More sharing options...
TOTALIMMORTAL Posted August 11, 2004 Share Posted August 11, 2004 [COLOR=DarkRed][FONT=Arial][SIZE=2]This is the deck I've had for a very long time now, so please tell me what you think. So far I've never lost a single duel with it, and I've been in at least [B]300[/B] duels with it. I don't collect Yu-Gi-Oh! cards anymore so I don't really have any very new cards, but other than that I think my deck is pretty damn good. One more thing, I have all three Egyptian God Cards in English -two of which are in my deck- and I know those are restricted but other than that I'm almost positive my deck follows tournament rules. Please feel free to tell me what I should change or anything...[/SIZE][/FONT][/COLOR] [COLOR=Black][SIZE=4][FONT=Century Gothic]Monster Cards (25)[/FONT][/SIZE][/COLOR] [COLOR=DarkRed][SIZE=3][FONT=Century Gothic]Sinister Serpent Muka Muka Penguin Soldier x2 Man-Eater Bug Jowls of Dark Demise Sangan Spirit Reaper Banisher of the Light Cyber Jar Alpha the Magnet Warrior Beta the Magnet Warrior Gamma the Magnet Warrior Witch of the Black Forest Invader of the Throne Kycoo the Ghost Destroyer Gearfried the Iron Knight Bazoo the Soul-Eater Summoned Skull Jinzo Valkyrion the Magna Warrior Dark Necrofear Tyrant Dragon Slifer the Sky Dragon Obelisk the Tormentor[/FONT][/SIZE][/COLOR] [COLOR=Black][SIZE=4][FONT=Century Gothic]Magic Cards (13)[/FONT][/SIZE][/COLOR] [COLOR=DarkRed][SIZE=3][FONT=Century Gothic]Spirit Message "I" Spirit Message "N" Spirit Message "A" Spirit Message "L" Swords of Revealing Light Change of Heart Harpie's Feather Duster Tribute to the Doomed Monster Reborn Scapegoat Infinite Cards Dark Hole Mystical Space Typhoon[/FONT][/SIZE][/COLOR] [COLOR=Black][SIZE=4][FONT=Century Gothic]Trap Cards (7)[/FONT][/SIZE][/COLOR] [COLOR=DarkRed][SIZE=3][FONT=Century Gothic]Destiny Board Mirror Force Barrel Behind the Door Shift Magic Jammer Solemn Wishes Bottomless Trap Hole[/FONT][/SIZE][/COLOR] [COLOR=Black][SIZE=4][FONT=Century Gothic]Total Cards: 45[/FONT][/SIZE][/COLOR] Link to comment Share on other sites More sharing options...
Dagger Posted August 11, 2004 Share Posted August 11, 2004 Okay, guys, please take note of the fact that the thread in which you've been posting is entitled "Rate My Deck." Simply posting your own deck isn't enough; you should at least make a cursory attempt to comment on others' cards. This goes for everyone. ~Dagger~ Link to comment Share on other sites More sharing options...
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