HorusFireDragon Posted August 11, 2004 Share Posted August 11, 2004 Solidus: What is your theme? Your deck seems a bit random. If its light, I suggest you dump every attempt at playing a ritual monster. The reason is ritual monsters SEVERLY deplete your hand count over the course of the duel. That can be suicide versus any deck with hand control or a good rush. Top decking(where your hand is at 0 and you rely on the draw as your only option) is what you want your opponent to get to before you, and running a ritual monster won't do that. TotalImmortal: Drop your deck count to 40 instead of 45. Simple matter of ratios, drawing the card you need at a 1/40 probability, is better than 1/45. You want equal to MORE magic cards than monsters. You can only normal summon one monster per turn, every monster in your hand past the second is dead weight which could be used for staples or support m/t. Drop your monster count to 15-17. God cards are not legal for play PERIOD. You have way too many tribute monsters anyway. I don't see how you'd ever get them out. Cyber is your only option, but you'll need something else. Your deck is too random you need to get a theme and focus your deck around it. ----------------------------- Now that I've done my part, anyone care to r/f mine for ONCE. It may be an OCG deck but I've provided all the needed translations. Link to comment Share on other sites More sharing options...
Solo Tremaine Posted August 12, 2004 Share Posted August 12, 2004 [COLOR=#503F86]HorusFireDragon, try not to be so antagonistic in your tone- it's not appreciated. Constructive criticism is welcome, but not if it's sarcastic or rude. And with regards to people rating your Deck- it becomes rather difficult if you proclaim yourself to be the Greatest Duelist of all time, heh- what is it we're supposed to suggest if you know everything? I can do my best, but I obviously don't know as much as you. It is nice to see a competetive Deck that doesn't run Chaos monsters. As far as I'm concerned, the CED is a broken card. FIRE/Pyro monsters aren't something I usually pay much attention to myself, but Inferno seems pretty sound, save for the relatively low ATK score. I don't suppose you'd try slipping in an Amplifier for your Jinzo, so you can activate your Traps whilst negating your opponents'? I know something like Mystical Space Typhoon could still get through, but there's always that risk anyway. I doubt you'd have to worry about Tournament Decks running something like Eternal Rest, so it could be something to consider. That's about all I can suggest. Otherwise it seems a very sound Deck.[/COLOR] Link to comment Share on other sites More sharing options...
DeathBug Posted August 12, 2004 Share Posted August 12, 2004 [color=indigo][size=1][font=comic sans ms]I'll disagree with Solo and say that Amplifier shouldn't be played at all, by anyone. An equip ard that can only work with one monster, and that monster's restricted? And it makes that monster even more vulnerable to destruction. No, thanks. Anyway, I'd remove the A-Team for another Promanince Dragon; A Team is too situational. You're wasting your summon fort he turn to get a weakling monster, and your opponent can simply opt to not activate his trap (or activate two traps) to get rid of it. (A Team does get props, however, for being the first Spell Speed 3 monster.) You have a lot of tech in the deck, but that's a matter of persoinal prference.[/color][/size][/font] Link to comment Share on other sites More sharing options...
HorusFireDragon Posted August 12, 2004 Share Posted August 12, 2004 [QUOTE=DeathBug][color=indigo][size=1][font=comic sans ms]I'll disagree with Solo and say that Amplifier shouldn't be played at all, by anyone. An equip ard that can only work with one monster, and that monster's restricted? And it makes that monster even more vulnerable to destruction. No, thanks. Anyway, I'd remove the A-Team for another Promanince Dragon; A Team is too situational. You're wasting your summon fort he turn to get a weakling monster, and your opponent can simply opt to not activate his trap (or activate two traps) to get rid of it. (A Team does get props, however, for being the first Spell Speed 3 monster.) You have a lot of tech in the deck, but that's a matter of persoinal prference.[/color][/size][/font][/QUOTE] A Team is not too situational. If the opponent chooses not to activate his trap, he'll get bumrushed by either a 2000+ trample rusher called Gaia Soul, a 2000-2500 atk rusher in Efreet, or something like Prominence Dragon...Oo;; The point is to clear the way for my rushers through removal/m/t negation-removal. Link to comment Share on other sites More sharing options...
Ben Posted August 12, 2004 Share Posted August 12, 2004 HorusFireDragon, I don't see any hint of Spell Negation in the entire Main Deck. The only three I can see are the Horus Dragons in the Side Deck. You'd be in a bit of a bind if your opponent pulls out a Dark Hole and then Reborns one of your monsters. Especially if they used an MST on one of your three un-chainable Trap cards first. Heh, that's all I've got for now. Link to comment Share on other sites More sharing options...
HorusFireDragon Posted August 12, 2004 Share Posted August 12, 2004 Post-ban meta, spell negation outside of Horus becomes obselete. Removal is better than negation because without Imperial Decree, cards that just negate one single card are really a waste of space unless you're playing hand control and want some Magic Drains...removal>negation. And I have plenty of removal.. Link to comment Share on other sites More sharing options...
DeathBug Posted August 12, 2004 Share Posted August 12, 2004 [color=indigo][size=1][font=comic sans ms]I'm retiring my Fiend deck after playing and tweaking it for several months. I'm now going to perfect and expand upon an idea I had a while ago, complete Zombie deck destruction. Deck destruction is a hard thing to pull off in Yu-Gi-Oh!, because c ard here and a card there just aren't going to make a difference. However, and entire deck dedicated to it can do some damage, especially if it forces a discard of a chaos monster or something equally valuble. Add in the Zombie ability to maintain field control through recursion, and Book Of Life's ability to remove opposing creatures, and it's a pain to play against. [u]DEAD (DeathBug Eliminates A Deck)[/u] Tribute Monsters: Vampire Lord Patrician of Darkness x2 Monsters: Pyramid Turtle x3 Soul Absorbing Bone Tower x3 Vampire Lady x3 Spirit Reaper x3 Tribe Infecting Virus Witch Sangan Traps: Ring of Destruction Call of the haunted Robbing Zombie x2 Waboku x2 Magic: Monster Reborn Heavy Storm Dark Hole Pot of Greed Graceful Charity Premature Burial Creature Swap x2 Book of Life x3 Call of the Mummy x2 Card Destruction M Space Typhoon x3 Card of Safe Return[/color][/size][/font] Link to comment Share on other sites More sharing options...
James P. Galvatron Posted August 12, 2004 Share Posted August 12, 2004 My Miracle Deck I hope its as good as it should be. [B][U]Monsters Level 5+[/U][/B] Summoned Skull Dark Magician Great Maju Garrazett Total:3 [B][U]Monsters Level 4+[/U][/B] Giant Soldier of Stone Warrior Dai Grepher Hysteric Fairy Regenerating Mummy Gazelle the King of Magical Beasts Great Angus Darkfire Soldier #2 Darkfire Soldier #1 Wolf Axeweilder Battle Ox Nin-Ken Dog Great Maju Garzett La Jinn the Mystical Genie of the Lamp Summoned Skull Cliff the Trap Remover Crimson Sentry Dark Blade Gearfried the Iron Knight Mystical Elf Witch of the Black Forest The Stern Mystic Maha Vailo Neo the Magical Swordsman Skilled Dark Magician Total:24 [B][U]Magic and Spell Cards[/U][/B] Monster Reborn Earthquake Card Destruction Axe of Despair Mystical Space Typhoon(2) Soul Exchange Lightning Blade Pot of Greed Yami Poison of the Old Man Dark Hole Tribute to the Doomed Fissure Swords of Revealing Light Change of Heart Total16 [B][U]Trap Cards[/U][/B] Labyrinth of Nightmare Robbin Zombie Hidden Book of Spell Enchanted Javelin Waboku(2) Total:6 Total Cards In Deck:46 [B][U]Side Deck[/U][/B] Sogen Bad Reaction to Simochi Trap Hole Hinotama Sparks Dragon Capture Jar Dark Core Pigeonholing Books of SPell Mass Driver Infinite Dismissal Dian Keto the Cure Master Book of Secret Arts Rain of Mercy Rain of Mercy Thunder of the Ruler Tell me what you think of my deck and what cards you think I need and which I don't. Link to comment Share on other sites More sharing options...
Guest kyouchic Posted August 13, 2004 Share Posted August 13, 2004 [FONT=Times New Roman][SIZE=2][COLOR=Plum] :wigout: Your deck's really cool, but do you contain level 3 and lower cards? A signiture card of mine is Cyber Jar. I barely have any level 6+ monsters because I defeat my opponents with effect monsters. I do have a friend who dueled at the world championship tournament, Stevie Eldredge. He's currently training me. Link to comment Share on other sites More sharing options...
James P. Galvatron Posted August 13, 2004 Share Posted August 13, 2004 [QUOTE=kyouchic][FONT=Times New Roman][SIZE=2][COLOR=Plum] :wigout: Your deck's really cool, but do you contain level 3 and lower cards? A signiture card of mine is Cyber Jar. I barely have any level 6+ monsters because I defeat my opponents with effect monsters. I do have a friend who dueled at the world championship tournament, Stevie Eldredge. He's currently training me.[/QUOTE] Thanks for the information kyouchic and I was wondering could anyone else add their own thoughts to what cards I need for my deck and just so you know Kyouchic my signature card is the Skilled Dark Magician I am still trying to get the Dark Magician Girl and Dark Magician of Chaos. I have only the seen the Dark Magician of Chaos once I was in a double duel tournament and my partner used the Dark Magician of Chaos and the Dark Dragon of Chaos I think its called and obliterated our opponents he bought it from a store for 30 dollars for each one. Link to comment Share on other sites More sharing options...
Solo Tremaine Posted August 13, 2004 Share Posted August 13, 2004 [COLOR=#503F86]Inuyasha7271, I'm sure you already know that you should rate someone else's Deck before posting your own. DeathBug's was overlooked. The only problem I could see with the Deck, DB, is that the monsters thsmselves aren't very strong. Even Goblin Attack Force beats the pants off Vampire Lord, and they don't even need a Tribute. I'd be tempted to add in a United We Stand/Axe of Despair or something so you can power them up in case you come up against a Beatdown. And it'd be hard to get through high-defensive Decks My only other suggestion might be to add in a Gravekeeper's Servant to either discourage opponents from attacking or just deplete their Deck further when they do. But it's up to you- you know more how your opponents play than I do, heh.[/COLOR] Link to comment Share on other sites More sharing options...
James P. Galvatron Posted August 14, 2004 Share Posted August 14, 2004 Oh I didn't notice someone else had posted. All I have to say about DB's deck is that he could use some stronger tribute monsters, but with the traps and magic cards he has I guess that could make up for the lack of a strong attack. There are two good cards I have that could work in your deck though Reguvenating Mummy who has 1800 attack and 1500 def. he can be special summoned to the field from the graveyard if destroyed in your hand and Spirit of the Pharoah a six star monster who has 2500 attack and 2000 def. he can only be summoned with First Sarcophagus he can special summon zombie monsters 4 and under to battle from the Graveyard. I would use him, but I don't have first Sarcophagus. I would also like to know could anyone else give me help with my deck cause I'm pretty sure I am missing some cards that could help me win I just haven't figured out which. Link to comment Share on other sites More sharing options...
Sephiroth_unite Posted August 16, 2004 Share Posted August 16, 2004 Here I lay my master deck (no specific order) Enjoy n.n [COLOR=Indigo][U]Fusion Deck[/U][/COLOR] [COLOR=Blue][U]Ritual Summon[/U][/COLOR] Thousand Dragon Super Roboyarou Paladin of White Dragon Black Luster Soldier [COLOR=SandyBrown] [U]Monster Deck[/U][/COLOR] Blue-Eyes White Dragon Skull Red Bird The Illusory Gentleman x2 Beaver Warrior Crawling Dragon Mystic Horseman Feral Imp Neo the Magic Swordsman Mystic Clown Kojikocy Great White Uraby Koumori Dragon Rouge Doll Dark Blade Celtic Guardian Warrior Dai Grepher x3 La Jinn the Mystical Genie of the Lamp Opticlops Ryu-Kishin Powered Battle Ox Master Kyonshee Winged Dragon, Guardian of the Fortress #1 Gazelle the King of Mythical Beasts Baby Dragon Octobeser Hyozanryu Luster Dragon #2 Mystical Elf The Dragon Dwelling in the Cave x3 Gaia the Fierce Knight Giant Soldier of Stone Dark Magician Summond Skull Girochin Kuwagata Souls of the Forgotten Dark Bat Dokuroyaiba Oni Tank T-34 [COLOR=Sienna][U]Effect Monsters[/U][/COLOR] Keiser Sea Horse Gradius's Option Mysterious Guard x2 Wall of Illusion Giant Rat Royal Magical Library Hane-Hane Woodland Sprite Dragon Manipulator Ryu-Kishin Clown x3 Sangan Skull Knight #2 Arcane Archer of the Forest Kuriboh Sonic Bird Zombyra the Dark Mysterious Puppeteer Birdface Mad Sword Beast Arsenal Bug Spirit Ryu x2 Twin-Headed Wolf Witch of the Black Forest Twin-Headed Behemoth Trap Master Mystic Tomato Man-Eater Bug Servant of Catabolism Lord of D. Gale Lizard Time Wizard Winged Minion Parasite Paracide [COLOR=DarkOrchid][U]Trap Cards[/U][/COLOR] Seven Tools of the Bandit The Dragon's Bead Dragon's Rage x2 The eye of Truth Desert Sunlight Spirit's Invitation Ready for Intrecepting Riryoku Field Trap Hole x2 Gift of The Mystical Elf Burst Breath x2 Just Desserts Rite of Spirit D. Tribe Light of Intervention Ominous Fortunetelling x3 Spellbinding Circle Jar of Greed Shift Bad Reaction to Simochi Shadow Spell Backup Soldier Blast with Chain Waboku Dust Tornado Magic Jammer Life Absobing Machine Disappear Raigeki Break Blasting the Ruins Soul Demolition Bark of Dark Ruler Spirit's Invitation Nutrient Z Gust [COLOR=Green][U]Spell Cards [/U][/COLOR] White Dragon Ritual De-Spell Pot of Greed The Flute Of Summoning Dragon Last Will Heart of Clear Water x3 Reasoning The Reliable Guardian Ookazi Premature Burial Card Destruction Dragon's Gunfire x2 A Wingbeat of Giant Dragon Change of Heart x2 Second Coin Toss Fairy Meteor Crush Monster Reborn x2 Dian Keto the Cure Master Soul Exchange Black Luster Ritual Spring of Rebirth Nobleman of Crossout Fissure x2 Axe of Despair Mystical Space Typhoon The Inexperianced Spy Dark Hole Metamorphosis Swords of Revealing Light Megamorph Question Remove Trap Tribute to The Doomed Malevolent Nuzzler Rush Recklessly Stamping Destruction Convultion of Nature After Genocide Magic Reflector Insect Barrier Insect Imitation [COLOR=DarkGreen][U]Feild Cards[/U][/COLOR] A Legedary Ocean Mountain Mystic Plasma Zone Tell me what you guys think n.n Link to comment Share on other sites More sharing options...
Kei Posted August 16, 2004 Share Posted August 16, 2004 [color=darkblue]I am by no means an expert, but I would think that you should focus your deck more on Dragon-type cards since you have Paladin of White Dragon in your deck. Truth be told, your deck's everywhere in terms of Type and Attributes. Plus, you have a Gradius' Option in your deck, which if memory serves, depends upon a Gradius that is on your side of the field to detemine it's Attack/Defense points, which I didn't see among your list of many. That being said, you may also want to trim it down, because that looks like a lot of cards for one not to have an apparent set theme. And if you wanted to use this deck for tournament play, Monster Reborn is limited to one. ^^; Anyways, here's a deck I've been working with for a while that I think needs a bit more help. [u]Lv. 6 & Higher[/u] Dark Magician Chaos Sorcerer Swordstalker [u]Effect Monsters[/u] Armed Ninja Crimson Ninja White Magician Pikeru Old Vindictive Magician Pixie Knight x2 Dark Scorpion- Chick the Yellow Marauding Captian Lady Ninja Yae Hayabusa Knight Dream Clown Mysterious Guard Frontier Wiseman Arcane Archer of the Forest (possible remove) Cliff the Trap Remover Gravekeeper's Guard Dark Scorpion- Maenae the Thorn x2 Blindly Loyal Goblin Witch of the Black Forest Getsu Fuhma Prickle Fairy (possible remove) Dark Scorpion- Gorg the Strong x2 Invitation to a Dark Sleep (possible remove) [u]Normal Monsters[/u] Warrior Dai Grepher Rogue Doll [u]Spell Cards[/u] Fissure Black Pendant Secret Pass to the Treasures Banner of Courage (possible remove) The Warrior Returning Alive Graceful Charity Poison of the Old Man x2 The A. Forces Mystical Space Typhoon Shooting Star Bow- Ceal Tremendous Fire Sogen x2 Fuhma Shuriken Monster Reborn [u]Trap Cards[/u] Trap Hole Enchanted Javelin x2 Waboku x2 Magic Jammer Robbin' Goblin Hidden Book of Spell Horn of Heaven Needle Wall Jar of Greed Sakuretsu Armor [u]Cards that will be added[/u] Don Zaloog A Gathering of Dark Scorpions Dark Scorpion Combination Any help anyone can give would be greatly appreciated. ^^[/color] Link to comment Share on other sites More sharing options...
HorusFireDragon Posted August 16, 2004 Share Posted August 16, 2004 [QUOTE=Lady Katana][color=darkblue]I am by no means an expert, but I would think that you should focus your deck more on Dragon-type cards since you have Paladin of White Dragon in your deck. Truth be told, your deck's everywhere in terms of Type and Attributes. Plus, you have a Gradius' Option in your deck, which if memory serves, depends upon a Gradius that is on your side of the field to detemine it's Attack/Defense points, which I didn't see among your list of many. That being said, you may also want to trim it down, because that looks like a lot of cards for one not to have an apparent set theme. And if you wanted to use this deck for tournament play, Monster Reborn is limited to one. ^^; Anyways, here's a deck I've been working with for a while that I think needs a bit more help. [u]Lv. 6 & Higher[/u] Dark Magician Chaos Sorcerer Swordstalker [u]Effect Monsters[/u] Armed Ninja Crimson Ninja White Magician Pikeru Old Vindictive Magician Pixie Knight x2 Dark Scorpion- Chick the Yellow Marauding Captian Lady Ninja Yae Hayabusa Knight Dream Clown Mysterious Guard Frontier Wiseman Arcane Archer of the Forest (possible remove) Cliff the Trap Remover Gravekeeper's Guard Dark Scorpion- Maenae the Thorn x2 Blindly Loyal Goblin Witch of the Black Forest Getsu Fuhma Prickle Fairy (possible remove) Dark Scorpion- Gorg the Strong x2 Invitation to a Dark Sleep (possible remove) [u]Normal Monsters[/u] Warrior Dai Grepher Rogue Doll [u]Spell Cards[/u] Fissure Black Pendant Secret Pass to the Treasures Banner of Courage (possible remove) The Warrior Returning Alive Graceful Charity Poison of the Old Man x2 The A. Forces Mystical Space Typhoon Shooting Star Bow- Ceal Tremendous Fire Sogen x2 Fuhma Shuriken Monster Reborn [u]Trap Cards[/u] Trap Hole Enchanted Javelin x2 Waboku x2 Magic Jammer Robbin' Goblin Hidden Book of Spell Horn of Heaven Needle Wall Jar of Greed Sakuretsu Armor [u]Cards that will be added[/u] Don Zaloog A Gathering of Dark Scorpions Dark Scorpion Combination Any help anyone can give would be greatly appreciated. ^^[/color][/QUOTE] oO;; 1. Get a Theme 2. Give this deck the card form of liposuction....slim it to 40... 3. Get a Theme XD....that's about all the help I can give for now. I can't decide which cards to shove in if I don't know what your strategy or theme is.. Link to comment Share on other sites More sharing options...
Guest zeldafan Posted August 16, 2004 Share Posted August 16, 2004 Monster cards: Hysteric fairy Blue-eyes white dragon x2 Lord of d x2 Luster dragon #2 x2 Different dimension dragon Red-eyes black dragon Kaiser Glider Rare metal dragon Lady assailant of the flames Maha vailo Iron blacksmith kotetsu Magician of faith Summoned skull Dark magician Penguin soldier Kaiser sea horse Spirit of the harp Familiar knight Sangan witch of the black forest Bazoo the soul-eater Karate man Enraged battle ox Magic cards: Fissure x2 Gravity axe-grarl x2 Flute of the summoning dragon x2 Giant trunade Dark hole The shallow grave (will be replaced with the call of the haunted as soon as i get one) Pot of Greed Premature burial Malevolent nuzzler Change of Heart Soul reversal Fairy meteor crush Rush recklessly Scapegoat A wingbeat of a giant dragon Monster reborn Card destruction Trap cards: Shadow spell Adhesion trap hole Waboku x2 Trap hole x2 Please feel free to give me recommendations on any cards that would improve my deck Link to comment Share on other sites More sharing options...
HorusFireDragon Posted August 16, 2004 Share Posted August 16, 2004 Read the one post above yours..the very last post on pg. 76 of this topic....--; Link to comment Share on other sites More sharing options...
Solo Tremaine Posted August 16, 2004 Share Posted August 16, 2004 [COLOR=#503F86]This thread has lasted a very long time, but I think it's about time it was closed down. It's been given far too many warnings about post quality in its time and has been threatened to be closed several times. It's really flogging a dead horse, at this point. I understand that long-time OB members might be disappointed- I am too. But without the proper support and effort from members, a thread like this will never work. Since the Yu-Gi-Oh section has been put into the Archives, this has always been slightly out of place- especially with the anime's slowly dwindling popularity. If people want to PM me about the decision, that's fine. But I honestly don't think it's worth keeping up any more. Thread (reluctantly) closed.[/COLOR] Link to comment Share on other sites More sharing options...
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