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Ray of Hope: Shining Anew


liamc2
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[b]OOC: Rember the old RoH? The one that failed miserably because no-one would post? Here it is again, I'm wiping the dust off the old Ray of Hope[/b]


[color=royalblue][b]The year is 2050[/b]

The world has grown drunk on its own greed, superpowers constantly drain their countries for money for biological weapons. The once blue and green planet is now a mess of brown and grey. The people of the world have become like their leaders, thriving on others losses.

Distraught and offended at the state of the world that they have protected for a millennia, the land spirits have withdrawn their protection. In effect, the world?s little sustenance has died, and with it the people on it. The orcs, formorians and other suppressed evils are free once more, destroying everything in their path.

[b]The year is 3030. . .but that is unknown. .[/b]

The land spirits, pleased that the world is cleansed, wondering at the greenness that is earth again, have set up their protection again. But there is a problem. The monsters that were freed will not return to their incarceration. The spirits try in vain to force them to return, but nothing will help. Instead they focus on the new bud of human life, human life that knows not of the evils of ages past, human life that knows not of its ancient technology and is now rebuilding from the very beginning, the stone age. The spirits join and bring magic back to their world, freeing more of the world?s mythological past.

[b]3300[/b]

Human life has mastered the magic of the spirits, building a foothold against the age old bane of existence. But they are still harried by the now allied assault of the orcs and Formorians, more is needed. The spirits, seeing this, still guilty of their mistakes, vote upon submitting six of their elect few to be born into the human world. Each will have their own select powerful magic, superior to that of the humans and of the orcs.

[b]3320[/b]

The spirits have been born, and grown up to the ripe age of twenty. But in all great designs, there is a flaw. None has recollection of their arcane and powerful past. All they know is their magic is powerful, and that their are others in their city that are the same, uncannily all the same age.

_____

[b]The Quest[/b]

You are one of the mighty six that live in the land of the humans. You have no recollection of your past, but you are filled with dreams of it in the night. In case you are wondering, no, none of you are related in any form (Keep in mind however, I always have something up my sleeve). The kings of the humans are planning for an attack on the orcs forts, behind enemy lines and onward to their infernal machine that gives them power over them.

Strangely enough, the land spirits have been deified, at last giving them a proper link to the human race. They have also marked the six out from the population, who must alone take this quest. Each is marked with a special birth mark, bearing their afore chosen call of magic.

These are the ones that must go. These are the ones that must save the shattered world.

______

[b]Character Sheet[/b]

[b]Name:[/b] Isthanae
[b]Age:[/b] 20 (as for all of us, no exceptions)
[b]Birthmark:[/b] (Life, Ground, Fire, Water, Air, Death)((There can be ones the same)) on his right shoulder blade is the mark of a sun, bearing his magic to be that of life
[b]Bio:[/b] (optional) Isthanae has grown up in his city all his life he has a strong desire to leave, but something always mysteriously prevents him from doing so. His parents own the local smithy and medical sanctum, helping him strengthen his magical and warrior wishes. He has already been selected and found by the oracles. [/color]

____
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[Name] Jheoul Malkar
[Age] 20 and 3/4 [HA!]
[Birthmark] A skull with a scythe behind it signifying dearh [well duh]
[Bio] Born in a small township, Jheoul never fit in. At an early age when he became extremely annoyed at something, it would unleash his power. Eventually he was driven out of the town when one of his outbursts killed a villager. After ages of wandering, he came across a strange group called the oracle . . .
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Guest cloricus
Name: Jaysan Truefry
Age: 20
Birthmark: Fire burns bright in the iris of his eyes when he uses magic or there is unseen danger, and a slight redness any other time.
Bio: Make up as I go along.

-P.S. We'll be trying to get net access you there to Liam so if you want to go the 40k round trip you can use slow 36.4 connection...
-Lord EpSsy
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[COLOR=royalblue].......

Name: Ananda

Age: 20

Birthmark: There are a series of lash-like birthmarks on her back, resembling what most consider Air to be like...

Bio: Trained by her mother, Moonwings, last of her kind...she has strugled to master her magical powers. Feeling inadequate, she ran....hoping to suffer and die. To her surprise, she ran into the forest of Galeigh, finding the alpha wolf of that land. Lingh. He taught her the was to survive, and the powers she needed to control her magic.

After 2 years, she had mastered everything she had once struggled with, thanks to the mentorship of Lingh. Now ready for the world, she set her sights on Isthanae...believing him to be like her....[/COLOR]
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Funnily enough, as you wipe the dust off the old signup, I wipe off the dust of the old reply . . .

Name: Katlina Selwyn

Age: 20 (Geez.)

Birthmark: At first look, there appears to be no birthmark, but upon closer inspection, there resembles something to the extent of a small, silvery streak running from the center of her forehead to her right ear, symbolizing the element of air.

Bio: Katlina, born and raised under the watchful eye of her scientific parents, never knew she was special in any way. She had occasional "accidents" but there was nothing serious, until the day when her parents were killed at the hands of mysterious strangers. Kat then found she could harvest the powers of what her devout parents called "Father Sky" and wreak havoc on the guilty . . . and the innocent. After accidentally destroying an entire city filled with civilians in a fit of rage, Kat fled, then sought asylum in the large city that would be her home, and retreated into the spiritual world to find who she really was. Even though Kat could be entirely clueless at times, it was only wit and a sense of charm that brought Katlina into the living world once again. She lives because she can, and therefore is widely known throughout the city for being mischievous. Her parents (foster) are both skilled healers, although her father travels more than he stays home.

Katlina has been found, but is not fully aware of what she must do.

Appearance- see attachment
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[color=crimson][b]Name[/b]: Kenneth Sennen

[b]Age[/b]: 20

[b]Birthmark[/b]: There is a flame-like birthmark on his lower back, which represents fire, obviously.

[b]Bio[/b]: Kenneth Sennen is commonly known as the 'Reaper', a serial killer and overlord of a small crime ring. He often raids government buildings, an anarchist to the extreme- He has killed several members of royalty, and is wanted in most every country besides the Orcish territory. He seems to just fade into the shadows, and he and his clan of ShadowKillers are known throughout the lands for what they do. Kenneth however has lapses in his meanness, and sometimes helps out others. Every once and awhile, he has a firey look in his eye, and he tells his dreams to no one. He knows of his power somewhat, and cringes at the fact he has to help the world...

[b]Weapons[/b]: [b]Titan Scythe[/b]- Kenneth's scythe. It is said it can never break, and will never dull. Can cut through anything.

[b]Description[/b]: 6'4 or so, wearing black baggy jean-like pants, and a darkblue shirt. His eyes are red in color, and his hair has several highlights of red. He keeps his scythe on his back most of the time. He has a muscular build.[/color]
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Wow, I nice even round of Rper's, and symbols of magaic...

Ok letsee, this is going to be a rather hard decision...

Factors: Length of Character sheet, magic choice, previous exploits, trying not to get an all home crowd...bah...this is really going to come back and bite me on the arse :rolleyes:


[b]All Six[/b]

1. Isthanae: liamc2
2. Jheoul Malkar: TUN
3. Ananda: Raiha
4. Katlina Selwyn: Sere Tuscumbia
5. Kenneth Sennen: Death Knight

And the hardest choice of all (no hard feelings guys, if you all weren't so full of potential I wouldn't have such a hard decision -.-)

6. Alastuin West: Ravenstorture

There it is. I'll start it and then we can all go off into the wild blue yonder.

Now, word I warning, I'm going to have severly limited access as of Friday Evening, so I can't do all the carrying, you guys are going to have to put in the effort. ;)
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Something told me that I was going to make this . . . ^_~ ah well, you start it, I'll try to carry it, however, my brain isn't in perfect condition, so I'm stuck w/ Writer's Block. God I hate not being able to write . . . ><;;

And, dearie, I don't believe that your beloved RPG is going to go down the drain [I]this[/I] time. We've got some devoted RPGers here.

--Sere
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